//Rudimentary Text Based Game Engine RudiE v0.0.1
//~~~~ ~
//Daniel Grinshpon
#include <iostream>
#include <time.h>
//#include physics.h
using namespace std;
extern void Start();
//extern double deltaTime();
extern void Update();
int main()
{
Start();
/*time_t t = time(NULL);
cout << t << endl;
double dT = deltaTime();
if(dT == -1.0)
return EXIT_FAILURE;*/
for(;;){
Update();
clog << "Successfull transfer";
return EXIT_SUCCESS;//^testing purposes, remove later
}
cerr << "Error: exited Update loop";
return EXIT_FAILURE;
}
//Not implemented yet, maybe work on later
#include <iostream>
#include <time.h>
using namespace std;
double deltaTime() {
return -1.0;
}
//Game code goes here
#include <iostream>
#include <time.h>
using namespace std;
void Start() {//initializer
//...
}
void Load() {//logic update
//...
}
void Draw() {//draw update
//...
}
void Update() {
//...
srand(time(NULL));
int j = rand()%20;
cout << j;//^ testing purposes, remove later
Load();
Draw();
}