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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner local RealPlayer = Player do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer script.Parent = InternalData.RealOwner.Character local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event local function createObject (connections, index) local proxy = newproxy (true);local meta = getmetatable (proxy); local runbind = function (self, i, ...) connections[i]:Fire (...); end; while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end; meta.__index = function (self, i) if (i == 'TriggerEvent') then return runbind end; return connections[i] and connections[i].Event or index[i]; end; meta.__newindex = index;meta.__metatable = false;return proxy end; local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) local UserInputService = createObject({"InputBegan","InputEnded"},{}) local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};ContextActionService.UnBindAction = ContextActionService.BindAction Event.OnServerEvent:Connect(function(FiredBy,Input) if FiredBy ~= InternalData.RealOwner then return end if Input.MouseEvent then Mouse.Target = Input.Target;Mouse.Hit = Input.Hit elseif Input.Sound then if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end else local Begin = Input.UserInputState == Enum.UserInputState.Begin if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end for _,Action in pairs(ContextActionService.Actions) do for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end end Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) end end) InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService Event.Parent = NLS([[ local Player = owner; local Sounds = {}; local Event = script:WaitForChild("UserInput"); local UserInputService = game:GetService("UserInputService"); local Mouse = Player:GetMouse(); local Input = function(Input,gameProcessedEvent) if gameProcessedEvent then return end Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) end Event.OnClientEvent:connect(function(Args) if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end end) UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) local Hit,Target while wait(1/30) do for x,Sound in pairs(Sounds) do if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end end if Hit ~= Mouse.Hit or Target ~= Mouse.Target then Hit = Mouse.Hit;Target = Mouse.Target; Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) end end ]],InternalData.RealOwner.Character) end InternalData.NewOwner = setmetatable({},{ __index = function (self,Index) local Type = type(InternalData.RealOwner[Index]) if Type == "function" then if Index:lower() == "getmouse" or Index:lower() == "mouse" then return function (self)return InternalData["Mouse"] end end return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end elseif Index == "FakePlayer" then return true end return InternalData.RealOwner[Index] end; __tostring = function(self) return tostring(InternalData.RealOwner) end }) --LoadLibrary("RbxUtility").Create InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) if Library == "RbxUtility" then return setmetatable({},{ __tostring = function() return "RbxUtility" end; __index = function(self, Index) if Index:lower() == "create" then return function(Type) return function(Data) Data = Data or {} local Inst = Instance.new(Type) for x,y in pairs(Data) do if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end if y == owner then y = InternalData.RealOwner end Inst[x] = y end return Inst end end end return InternalData.LoadLibrary(Library)[Index] end }) end return InternalData.LoadLibrary(Library) end InternalData.RealInstance = Instance;Instance = setmetatable({},{ __index = function (self,Index) if Index:lower() == 'new' then return function (Type, Parent) if Parent == owner then Parent = InternalData.RealOwner end if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end local Real = InternalData.RealInstance.new(Type,Parent) if not Type then return end if Type == "BillboardGui" then local ToReturn = setmetatable({},{ __index = function (self,Index) if type(Real[Index]) == "function" then if Index:lower() == "clone" then return function (self) local Real = Real:Clone() local ToReturn = setmetatable({RealObject = Real},{ __index = function (self,Index) if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end return Real[Index] end; __newindex = function (self,Index,Value) if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end if Value == owner then Value = InternalData.RealOwner end Real[Index] = Value end; __tostring = function(self) return tostring(Real) end; }) InternalData.RealObjs[ToReturn] = Real;return ToReturn; end end return function (self,...) return Real[Index](Real,...)end end return Real[Index] end; __newindex = function (self,Index,Value) if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end if Value == owner then Value = InternalData.RealOwner end Real[Index] = Value end; __tostring = function(self) return tostring(Real) end; }) InternalData.RealObjs[ToReturn] = Real;return ToReturn; elseif Type:lower() == "sound" then Real.Parent = owner.Character; local ToReturn = setmetatable({RealObject = Real},{ __index = function (self,Index) if Index:lower() == "playbackloudness" then return InternalData.SoundLoudness[Real] or 0 elseif type(Real[Index]) == "function" then if Index:lower() == "clone" then return function (self) local Real = Real:Clone() local ToReturn = setmetatable({},{ __index = function (self,Index) if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end return Real[Index] end; __newindex = function (self,Index,Value) if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end if Value == owner then Value = InternalData.RealOwner end Real[Index] = Value end; __tostring = function(self) return tostring(Real) end; }) InternalData.RealObjs[ToReturn] = Real;return ToReturn; end end return function (self,...) return Real[Index](Real,...)end end return Real[Index] end; __newindex = function (self,Index,Value) if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end if Value == owner then Value = InternalData.RealOwner end Real[Index] = Value end; __tostring = function(self) return tostring(Real) end; }) InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn; else local ToReturn = setmetatable({RealObject = Real},{ __index = function (self,Index) if type(Real[Index]) == "function" then if Index:lower() == "clone" then return function (self) local Real = Real:Clone() local ToReturn = setmetatable({},{ __index = function (self,Index) if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end return Real[Index] end; __newindex = function (self,Index,Value) if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end if Value == owner then Value = InternalData.RealOwner end Real[Index] = Value end; __tostring = function(self) return tostring(Real) end; }) InternalData.RealObjs[ToReturn] = Real;return ToReturn; end end return function (self,...) return Real[Index](Real,...)end end return Real[Index] end; __newindex = function (self,Index,Value) if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end if Value == owner then Value = InternalData.RealOwner end Real[Index] = Value end; __tostring = function(self) return tostring(Real) end; }) InternalData.RealObjs[ToReturn] = Real;return ToReturn; end end end return InternalData.RealInstance[Index] end; __tostring = function(self) return tostring(InternalData.RealInstance) end; }); InternalData.RealGame = game;game = setmetatable({},{ __index = function (self,Index) if InternalData.RealGame[Index] then local Type = type(InternalData.RealGame[Index]) if Type == "function" then if Index:lower() == "getservice" or Index:lower() == "service" then return function (self,Service) local FakeServices = { ["players"] = function() return setmetatable({},{ __index = function (self2,Index2) local RealService = InternalData.RealGame:GetService(Service) local Type2 = type(RealService[Index2]) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...)end else if Index2:lower() == "localplayer" then return InternalData.NewOwner end return RealService[Index2] end end; __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end }) end; ["contextactionservice"] = function() return InternalData["ContextActionService"] end; ["userinputservice"] = function() return InternalData["UserInputService"] end; ["debris"] = function() return setmetatable({},{ __index = function(self2,Index2) local RealService = InternalData.RealGame:GetService(Service) local Type2 = type(RealService[Index2]) if Type2 == "function" then if Index2:lower() == "additem" then return function (self,Item,Time) if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end return RealService:AddItem(Item,Time) end end return function (self,...) return RealService[Index2](RealService,...) end end return RealService[Index2] end; __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end }) end; ["runservice"] = function() return setmetatable({},{ __index = function(self2,Index2) local RealService = InternalData.RealGame:GetService(Service) local Type2 = type(RealService[Index2]) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else local RunServices = { ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; ["renderstepped"] = function() return RealService["Stepped"] end } if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end return RealService[Index2] end end; __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end }) end } if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end return InternalData.RealGame:GetService(Service) end end return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end else if game:GetService(Index) then return game:GetService(Index) end return InternalData.RealGame[Index] end end return nil end; __tostring = function(self) return tostring(InternalData.game) end });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") wait(2) --By Rufus14 mouse = game.Players.LocalPlayer:GetMouse() --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end ------------------------ --[[Salvo_Starly[Salvy].Weaponry_2018.1]]-- --[[Project Name: Sadique]]-- --[[qbxeeb]]-- --[[edited by FuntimeArtic (kill me please)]]-- wait(1 / 60) Effects = { } local Player = game.Players.localPlayer local Mouse = Player:GetMouse() local Character = Player.Character local Humanoid = Character:findFirstChildOfClass("Humanoid") local Head = Character.Head local RootPart = Character.HumanoidRootPart local Torso = Character.Torso local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Camera = game.Workspace.CurrentCamera local RootJoint = RootPart.RootJoint local Equipped = false local Attack = false local Anim = 'Idle' local Idle = 0 local Combo = 1 local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local Velocity = RootPart.Velocity.y local Sine = 0 local Change = 1 local Animie = .3 local Randomize = 0 local Kill = 0 local Victim = nil local Delay = false local Delay2 = false local Rampage = "Normal" local Deed = false Humanoid.WalkSpeed = 14 Humanoid.JumpPower = 50 Humanoid.Animator.Parent = nil Character.Animate.Parent = nil local newMotor = function(part0, part1, c0, c1) local w = Instance.new('Motor', part0) w.Part0 = part0 w.Part1 = part1 w.C0 = c0 w.C1 = c1 return w end function clerp(a, b, t) return a:lerp(b, t) end RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) RootJoint.C1 = CFrame.new(0, 0, 0) RootJoint.C0 = CFrame.new(0, 0, 0) Torso.Neck.C1 = CFrame.new(0, 0, 0) Torso.Neck.C0 = CFrame.new(0, 1.5, 0) local rarmc1 = RW.C1 local larmc1 = LW.C1 local rlegc1 = RH.C1 local llegc1 = LH.C1 local resetc1 = false function PlayAnimationFromTable(table, speed, bool) RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) RW.C0 = clerp(RW.C0, table[3], speed) LW.C0 = clerp(LW.C0, table[4], speed) RH.C0 = clerp(RH.C0, table[5], speed) LH.C0 = clerp(LH.C0, table[6], speed) if bool == true then if resetc1 == false then resetc1 = true RootJoint.C1 = RootJoint.C1 Torso.Neck.C1 = Torso.Neck.C1 RW.C1 = rarmc1 LW.C1 = larmc1 RH.C1 = rlegc1 LH.C1 = llegc1 end end end ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1 / 30 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create local m = Create("Model"){ Parent = Character, Name = "WeaponModel" } spook = Create("Sound"){ Parent = Character, SoundId = "rbxassetid://516138198", Volume = 1.3, PlaybackSpeed = 1, Looped = true } spook2 = Create("PitchShiftSoundEffect"){ Parent = spook, Octave = 1 } spook:Play() Billb = Create("BillboardGui"){ Name = "Targetted", Parent = RootPart, Adornee = nil, LightInfluence = 0, AlwaysOnTop = true, Size = UDim2.new(5, 0, 5, 0) } D1 = Create("ImageLabel"){ Parent = Billb, BackgroundTransparency = 1, Position = UDim2.new(.5, 0, .5, 0), Size = UDim2.new(1, 0, 1, 0), AnchorPoint = Vector2.new(.5, .5), Image = "rbxassetid://1504638455", ImageColor3 = Color3.new(255 / 255, 255, 0), ImageTransparency = 1, ScaleType = "Tile" } D2 = D1:Clone() D2.Parent = Billb D2.Size = UDim2.new(1.4, 0, 1.4, 0) D3 = D1:Clone() D3.Parent = Billb D3.Size = UDim2.new(.05, 0, .05, 0) D3.Image = "rbxassetid://1504638455" D3.Rotation = 45 function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end CFuncs = { Part = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) if Size == Vector3.new(.2,.2,.2) then Part.Size = Vector3.new(0.2, 0.2, 0.2) else Part.Size = Size end return Part end; }; Mesh = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType if MeshId ~= "" then Msh.MeshId = "rbxassetid://" .. MeshId end end return Msh end; }; Weld = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1, } return Weld end; }; Sound = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ Volume = vol, Pitch = pit or 1, Parent = par or workspace, } if id ~= "" then S.SoundId = "rbxassetid://" .. id end swait() S:play() game:GetService("Debris"):AddItem(S, 10) end)) end; }; ParticleEmitter = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local Particle = Create("ParticleEmitter"){ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread, } return Particle end; }; CreateTemplate = { }; } FT = CFuncs.Mesh.Create("SpecialMesh",Torso,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) RA = CFuncs.Mesh.Create("SpecialMesh",RightArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) LA = CFuncs.Mesh.Create("SpecialMesh",LeftArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) RL = CFuncs.Mesh.Create("SpecialMesh",RightLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) LL = CFuncs.Mesh.Create("SpecialMesh",LeftLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) FT.MeshId = "rbxasset://fonts/torso.mesh" RA.MeshId = "rbxasset://fonts/rightarm.mesh" LA.MeshId = "rbxasset://fonts/leftarm.mesh" RL.MeshId = "rbxasset://fonts/rightleg.mesh" LL.MeshId = "rbxasset://fonts/leftleg.mesh" FT.Parent = nil RA.Parent = nil LA.Parent = nil RL.Parent = nil LL.Parent = nil function chatfunc(text) local chat = coroutine.wrap(function() if Character:FindFirstChild("TalkingBillBoard")~= nil then Character:FindFirstChild("TalkingBillBoard"):destroy() end local Bill = Instance.new("BillboardGui",Character) Bill.Size = UDim2.new(0,100,0,40) Bill.StudsOffset = Vector3.new(0,3,0) Bill.Adornee = Character.Head Bill.Name = "TalkingBillBoard" local Hehe = Instance.new("TextLabel",Bill) Hehe.BackgroundTransparency = 1 Hehe.BorderSizePixel = 0 Hehe.Text = "" Hehe.Font = "Arial" Hehe.TextSize = 40 Hehe.TextStrokeTransparency = 0 Hehe.Size = UDim2.new(1,0,0.5,0) coroutine.resume(coroutine.create(function() while Hehe ~= nil do swait() Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) Hehe.Rotation = math.random(-5,5) Hehe.TextColor3 = Color3.new(math.random(255,255)/255,255,0) Hehe.TextStrokeColor3 = Color3.new(math.random(255,0)/0,0,0) end end)) for i = 1,string.len(text),1 do swait() Hehe.Text = string.sub(text,1,i) end swait(90)--Re[math.random(1, 93)] for i = 0, 1, .025 do swait() Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) Hehe.TextStrokeTransparency = i Hehe.TextTransparency = i end Bill:Destroy() end) chat() end function onChatted(msg) chatfunc(msg) end player = game.Players.LocalPlayer chara = player.Character --Name Tag-- local naeeym = Instance.new("BillboardGui",chara) naeeym.Size = UDim2.new(0,100,0,40) naeeym.StudsOffset = Vector3.new(0,2,0) naeeym.Adornee = chara.Head local tecks = Instance.new("TextLabel",naeeym) tecks.BackgroundTransparency = 1 tecks.BorderSizePixel = 0 tecks.Text = "😂Joy Emoji😂" tecks.Font = "Arial" tecks.FontSize = "Size24" tecks.TextStrokeTransparency = 0 tecks.TextStrokeColor3 = Color3.new(0,0,0) tecks.TextColor3 = BrickColor.new("New Yeller").Color tecks.Size = UDim2.new(1,0,0.5,0) local htecks = Instance.new("TextLabel",naeeym) Head.face.Texture = "http://www.roblox.com/asset/?id=1504615340" for i,v in pairs(Character:children()) do if v:IsA("Shirt") then v:Destroy() end end for i,v in pairs(Character:children()) do if v:IsA("Pants") then v:Destroy() end end for i,v in pairs(Character:children()) do if v:IsA("Graphic Shirt") then v:Destroy() end end for _, v in pairs(Character:GetChildren()) do if v.ClassName == "Accessory" then v:remove() end end local BodyColors = Character:FindFirstChildOfClass"BodyColors" if BodyColors then BodyColors.TorsoColor = BrickColor.new"New Yeller" BodyColors.LeftArmColor = BrickColor.new"New Yeller" BodyColors.RightArmColor = BrickColor.new"New Yeller" BodyColors.LeftLegColor = BrickColor.new"New Yeller" BodyColors.RightLegColor = BrickColor.new"New Yeller" BodyColors.HeadColor = BrickColor.new"New Yeller" end Handle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Handle",Vector3.new(1.10000002, 0.200000003, 0.399999976)) HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0)) CFuncs.Mesh.Create("BlockMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.0051, 0.550000012)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Clip",Vector3.new(1, 0.200000003, 0.399999976)) ClipWeld=CFuncs.Weld.Create(m,Handle,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)) CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1)) Hole=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Hole",Vector3.new(0.200000003, 0.100000001, 0.200000003)) HoleWeld=CFuncs.Weld.Create(m,Handle,Hole,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)) CFuncs.Mesh.Create("CylinderMesh",Hole,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)) CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012)) Handle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Handle2",Vector3.new(1.10000002, 0.200000003, 0.399999976)) Handle2Weld=CFuncs.Weld.Create(m,LeftArm,Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0)) CFuncs.Mesh.Create("BlockMesh",Handle2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Clip",Vector3.new(1, 0.200000003, 0.399999976)) ClipWeld=CFuncs.Weld.Create(m,Handle2,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)) CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1)) Hole2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Hole2",Vector3.new(0.200000003, 0.100000001, 0.200000003)) Hole2Weld=CFuncs.Weld.Create(m,Handle2,Hole2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)) CFuncs.Mesh.Create("CylinderMesh",Hole2,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)) CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067)) CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003)) PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1)) CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012)) local KillGui = Create("ScreenGui"){ Name = "KillGui", Parent = Player.PlayerGui } local kill = Create("TextLabel"){ Name = "Kill", Parent = KillGui, AnchorPoint = Vector2.new(0.5, 0.5), BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Position = UDim2.new(0.5, 0, 0.899999976, 0), Size = UDim2.new(1, 0, .7, 0), Font = Enum.Font.Arial, Text = "🔥Roasts🔥: " .. Kill, TextScaled = true, TextStrokeColor3 = Color3.new(255, 255, 0), TextStrokeTransparency = 0, TextWrapped = true } function RayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end FindNearestTorso = function(pos) local list = (game.Workspace:children()) local torso = nil local dist = 1000 local temp, human, temp2 = nil, nil, nil for x = 1, #list do temp2 = list[x] if temp2.className == "Model" and temp2.Name ~= Character.Name then temp = temp2:findFirstChild("Head") human = temp2:findFirstChildOfClass("Humanoid") if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then local dohit = true if dohit == true then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso, dist end function FindNearestTorso2(Position, Distance, SinglePlayer) if SinglePlayer then return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance end local List = {} for i, v in pairs(workspace:GetChildren()) do if v:IsA("Model") then if v:findFirstChild("Head") then if v ~= Character then if (v:findFirstChild("Head").Position - Position).magnitude <= Distance then table.insert(List, v) end end end end end return List end aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 3)}) bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) local Blood = Create("ParticleEmitter"){ Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)), LightEmission = .1, Size = NumberSequence.new(0.2), Texture = "rbxassetid://771221224", Transparency = bbb, Size = aaa, ZOffset = .8, Acceleration = Vector3.new(0, -25, 0), LockedToPart = false, EmissionDirection = "Top", Lifetime = NumberRange.new(.4, .6), Rate = 1000, Rotation = NumberRange.new(-100, 100), RotSpeed = NumberRange.new(-100, 100), Speed = NumberRange.new(20), VelocitySpread = 1000, Enabled = false, Parent = Head } function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, Face, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChildOfClass("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if hit.Parent:IsA("Accessory") or hit.Parent:IsA("Hat") then hit = hit.Parent.Parent:FindFirstChild("Head") end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end local c = Create("ObjectValue"){ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h, } game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if Type ~= "Blood" then ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("New Yeller").Color) end local HitHealth = h.Health h.Health = h.Health - Damage if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Create("BodyVelocity"){ velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } local rl = Create("BodyAngularVelocity"){ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Normal" then local vp = Create("BodyVelocity"){ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, } if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "DarkUp" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() Effects.Block.Create(BrickColor.new("Cyan"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) end end)) local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Blood" then coroutine.resume(coroutine.create(function() if hit.Parent.Name == "p00tp0t" or hit.Parent.Name == "FuntimeArtic" or hit.Parent.Name == "Memshack" or hit.Parent.Name == "OblivionCreature" or hit.Parent.Name == "Dark_Spiritedsky" or hit.Parent.Name == "makhail07" or hit.Parent.Name == "KillerDarkness0105" or Character.Name == "Candy_Crazed" or hit.Parent.Name == "AderMade" or hit.Parent.Name == "astrotoon" then CFuncs.Sound.Create("873911886", hit.Parent.Torso, .8, .8) Effects.Sphere.Create(BrickColor.new("New Yeller"), hit.Parent.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.05) else local Blood2 = Blood:Clone() Blood2.Parent = hit Blood2.Enabled = true Blood2.EmissionDirection = Face local Hito = hit.Parent game:GetService("Debris"):AddItem(Blood2, 3) hit.Parent:BreakJoints() if hit.Parent:findFirstChild("AlreadyHit") == nil then local c = Create("BoolValue"){ Name = "AlreadyHit", Value = true, Parent = Hito, } Kill = Kill + 1 end swait(5) Blood2.Enabled = false swait(30) if Hito:findFirstChild("AlreadyHit") ~= nil and Hito:findFirstChild("Glitching") == nil then local s = Create("BoolValue"){ Name = "Glitching", Value = true, Parent = Hito, } local FT2 = FT:Clone() if Hito:findFirstChild("Torso") ~= nil then FT2.Parent = Hito.Torso --[[RA2.Parent = Hito["Right Arm"] LA2.Parent = Hito["Left Arm"] RL2.Parent = Hito["Right Leg"] LL2.Parent = Hito["Left Leg"]] for _, v in pairs(Hito:children()) do if v:IsA("Part") and v.Name ~= "Torso" and v.Name ~= "Head" then local RA2 = RA:Clone() RA2.Name = "Shoos" RA2.Parent = v end end CFuncs.Sound.Create("155202884", Hito:findFirstChild("Torso"), 1, math.random(5, 15) / 10) else FT2.Parent = nil CFuncs.Sound.Create("155202884", Hito:findFirstChild("UpperTorso"), 1, math.random(5, 15) / 10) end for i = 0, 1, math.random(1, 10)/30 do swait() for _, v in pairs(Hito:children()) do if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10) elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10) elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10) end end if Hito:findFirstChild("UpperTorso") ~= nil then for _, v in pairs(Hito:findFirstChildOfClass("Humanoid"):children()) do if v:IsA("NumberValue") then v.Value = math.random(1, 5) / 10 end end end if Hito == nil then break end end if Hito ~= nil then Hito:Destroy() end end end end)) elseif Type == "Snare" then local bp = Create("BodyPosition"){ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition"){ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } local BodGy = Create("BodyGyro") { maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , P = 20e+003, Parent = hit.Parent.Torso, cf = hit.Parent.Torso.CFrame, } hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue"){ Name = "DebounceHit", Parent = hit.Parent, Value = true, } game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, .5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 1)) local EffectPart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui"){ Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart, } local TextLabel = Create("TextLabel"){ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, Font = "SciFi", TextColor3 = Color, TextScaled = true, Parent = BillboardGui, } game.Debris:AddItem(EffectPart, (Time)) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, Face, HitSound, HitPitch) for _, c in pairs(workspace:children()) do local hum = c:findFirstChildOfClass("Humanoid") if hum ~= nil then if c:findFirstChild("Torso") ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= Magnitude and c.Name ~= Player.Name then Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch) end end elseif c:findFirstChild("UpperTorso") ~= nil then local head = c:findFirstChild("UpperTorso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= Magnitude and c.Name ~= Player.Name then Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch) end end end end end end EffectModel = Instance.new("Model", Character) EffectModel.Name = "Effects" Effects = { Block = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) elseif Type == 3 then table.insert(Effects, { prt, "Block3", delay, x3, y3, z3, msh, Part }) elseif Type == 4 then table.insert(Effects, { prt, "Block2Fire", delay, x3, y3, z3, msh }) end end }; Sphere = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) prt.Anchored = true prt.CFrame = cframe if parent == nil then prt.Parent = workspace else prt.Parent = parent end local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }; Blood = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Blood", delay, x3, y3, z3, msh }) end }; Blast = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Block4", delay, x3, y3, z3, msh, Part }) end }; Ring = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }; Cylinder = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }; Head = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }; Wave = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }; Break = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) game:GetService("Debris"):AddItem(prt, 10) local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end }; Elec = { Create = function(brickcolor, cff, x, y, z) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) prt.Anchored = true prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) prt.CFrame = CFrame.new(prt.Position) game:GetService("Debris"):AddItem(prt, 10) xval = math.random() / 9 yval = math.random() / 9 zval = math.random() / 9 msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) eul1 = math.random(-50, 50) eul2 = math.random(-50, 50) eul3 = math.random(-50, 50) euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) table.insert(Effects, { prt, "Elec", .05, x, y, z, xval, yval, zval, msh, euld, euld2 }) end }; Elec2 = { Create = function(brickcolor, cff, x, y, z) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) prt.Anchored = true prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) prt.CFrame = CFrame.new(prt.Position) game:GetService("Debris"):AddItem(prt, 10) xval = math.random() / 7 yval = math.random() / 7 zval = math.random() / 7 msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) eul1 = math.random(-50, 50) eul2 = math.random(-50, 50) eul3 = math.random(-50, 50) euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) table.insert(Effects, { prt, "Elec", .1, x, y, z, xval, yval, zval, msh, euld, euld2 }) end }; Clone = { Create = function() for _, v in pairs(Torso.Parent:children()) do if v.className == "Part" and v.Name ~= "HumanoidRootPart" then local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size) c.Anchored = true c.CFrame = v.CFrame game:GetService("Debris"):AddItem(c, 5) local cmsh = nil if v.Name == "Head" then cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale) else cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) end table.insert(Effects, { c, "Cylinder", 0.05, 0.1, 0.1, 0.1, cmsh }) end end end }; EffectTemplate = { }; } local Re = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','`','1','2','3','4','5','6','7','8','9','0','-','=','~','!','@','#','$','%','^','&','*','(',')','_','+','[','{',']','}',',','<','>','.','/','?','"',"'",'|',';',':'} Lag = { "🤮🤮🤮🤮🤮🤮🤮🤮: ", "😂😂😂😂😂😂😂😂: ", "🤔🤔🤔🤔🤔🤔🤔🤔: ", "🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥: ", "💯💯💯💯💯💯💯💯: ", "🤢🤢🤢🤢🤢🤢🤢🤢: ", "😤😤😤😤😤😤😤😤: ", "😈😈😈😈😈😈😈😈: ", "😠😠😠😠😠😠😠😠: ", "😛😛😛😛😛😛😛😛: ", "👌👌👌👌👌👌👌👌👌👌👌:", "🤣🤣🤣🤣🤣🤣🤣🤣: ", "[B][B][B][B][B][B][B]:", "😱😱😱😱😱😱😱😱: ", "🤤🤤🤤🤤🤤🤤🤤🤤: ", "😩😩😩😩😩😩😩😩: ", } function Shoot(part, sp) local Spread = sp local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100 local MouseLook = CFrame.new((part.Position + Mouse.Hit.p) / 2, Mouse.Hit.p + epread) table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2}) end function Shoot2(part, sp, target) local Spread = sp local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100 local MouseLook = CFrame.new((part.Position + target.Position)/2, target.Position) table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2}) end function Attackone() Attack = true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) end Attack = false end local Hold = false function Broken_wing_bird() Attack = true Hold = true Humanoid.WalkSpeed = 5 Humanoid.AutoRotate = false for i = 0, 1, 0.17 do swait() local aim = CFrame.new(RootPart.Position, Mouse.Hit.p) local direction = aim.lookVector local headingA = math.atan2(direction.x, direction.z) headingA = math.deg(headingA) RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) PlayAnimationFromTable({ CFrame.new(9.53674316e-07, -0.0336816609, -0.255211323, 1, 0, 0, 0, 0.971067786, 0.238803938, 0, -0.238803938, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.562389553, -1.96633184, -0.220747471, 0.997805655, -0.0662109777, 0, 0.0642953441, 0.96893692, -0.238803938, 0.0158114415, 0.238279924, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.560589671, -1.96681178, -0.220865458, 0.998194873, 0.0600589924, 0, -0.058321353, 0.969314873, -0.238803938, -0.0143423239, 0.238372862, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .45, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104418173, -1.09499753, -0.00497820787, 4.66004713e-06, 1, 1.3038516e-08, -5.84172085e-07, 1.3038516e-08, -1.00000012, -1.00000012, 4.66004713e-06, 5.83939254e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104342066, -1.0949899, -0.00497933477, -1.08149834e-06, 1, 5.58793545e-08, -5.84870577e-07, 5.40167093e-08, -1.00000012, -1, -1.08149834e-06, 5.88595867e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) end chatfunc("you 'bout to get the beating of yo life boi 😂😂😂😂😂") local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Cyan","ref",Vector3.new(0.05,0.05,0.05)) ref.Anchored = true while Hold == true do Shoot(Hole, 1.5) coroutine.resume(coroutine.create(function() swait(1.5) if Victim ~= nil then Effects.Block.Create(BrickColor.new("Cyan"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13) ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200)) Shoot2(ref, 1, Victim.Torso) else Victim = nil end end)) CFuncs.Sound.Create("259291804", Hole2, 1.1, .8) Effects.Block.Create(BrickColor.new("Cyan"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13) for i = 0, 1 do swait() local aim = CFrame.new(RootPart.Position, Mouse.Hit.p) local direction = aim.lookVector local headingA = math.atan2(direction.x, direction.z) headingA = math.deg(headingA) RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1) LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) end Shoot(Hole2, 1.5) coroutine.resume(coroutine.create(function() swait(1.5) if Victim ~= nil then Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13) ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200)) Shoot2(ref, 1, Victim.Torso) else Victim = nil end end)) CFuncs.Sound.Create("259291804", Hole2, 1.1, .8) Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13) for i = 0, 1 do swait() local aim = CFrame.new(RootPart.Position, Mouse.Hit.p) local direction = aim.lookVector local headingA = math.atan2(direction.x, direction.z) headingA = math.deg(headingA) RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1) end end game:GetService("Debris"):AddItem(ref, 1) swait(10) Humanoid.AutoRotate = true Humanoid.WalkSpeed = 14 Attack = false end function Butterfly_on_the_ground() Attack = true Humanoid.WalkSpeed = 0 Humanoid.JumpPower = 0 for i = 0, 1, 0.11 do swait() PlayAnimationFromTable({ CFrame.new(-0, -0.00924980082, -0.147094101, 1, 0, 0, 0, 0.998028755, 0.0627579838, 0, -0.0627579838, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.49783361, -0.324239999, 1, 0, 0, 0, 0.859559119, 0.511036277, 0, -0.511036277, 0.859559119) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.47537684, -0.0119673908, -0.486074328, 0.995289624, -0.0926431417, 0.0285649542, 0.0904912725, 0.782049656, -0.616611481, 0.0347856097, 0.616291881, 0.786749184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.57702017, 0.00502845645, -0.622533083, 0.987496614, 0.147014618, -0.0568970889, -0.146226123, 0.719407618, -0.679021835, -0.0588939339, 0.678851485, 0.731909931) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.582992077, -1.99089563, 0.0221938714, 0.998069108, -0.0621130057, 0, 0.0619905666, 0.996101677, -0.0627579838, 0.00389808696, 0.0626368076, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.55340898, -1.99206996, 0.0221200362, 0.997222602, 0.0744800419, 0, -0.0743332207, 0.995256841, -0.0627579838, -0.0046742172, 0.0625836775, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .32, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104349852, -1.09500027, -0.00498119649, 4.65661287e-08, 1.00000012, -3.59304249e-06, 9.83476639e-07, -3.59490514e-06, -1, -1, 4.65661287e-08, -1.01327896e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32) Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104328832, -1.09499168, -0.00498193316, -4.22075391e-06, 1.00000012, -2.68220901e-07, 8.04662704e-07, -2.38418579e-07, -1, -1, -4.21702862e-06, -7.74860382e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32) end for i = 0, 1, 0.2 do swait() PlayAnimationFromTable({ CFrame.new(-8.83230587e-06, -1.21326494, -0.585408747, 0.999996662, 1.76079993e-06, 1.71904196e-06, 2.44006287e-06, 0.779393435, 0.626534164, 2.42144097e-07, -0.626533806, 0.779394567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.574780762, -1.89212012, 0.54934907, 0.998062849, -0.0490923077, -0.038172923, 0.0620655455, 0.824978769, 0.561744928, 0.00391620025, -0.563027501, 0.826429188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.572159648, -1.85852242, 0.532348573, 0.997223377, 0.0585144907, 0.0460263006, -0.0743010715, 0.820766509, 0.566410959, -0.00463189185, -0.56825918, 0.822836995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334829, -1.09498894, -0.00498536741, -6.70552254e-07, 1.00000012, -4.96208668e-06, -1.34110451e-06, -4.96767461e-06, -1.00000012, -1.00000012, -6.59376383e-07, 1.28149986e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104280468, -1.09498692, -0.0049786875, 3.11806798e-06, 1, 5.73322177e-06, 2.14576721e-06, 5.73694706e-06, -1.00000012, -1, 3.11806798e-06, -2.23517418e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) end chatfunc("ITS 🔥 FAM 😂💯👌") local hit = nil while hit == nil do swait() Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5) hit,pos=RayCast(RootPart.Position, (CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector, 4, Character) end CFuncs.Sound.Create("663164690", Hole, .3, .8) CFuncs.Sound.Create("663164690", Hole2, .3, .8) swait(5) local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05)) ref.CFrame = CFrame.new(Mouse.Hit.p - Vector3.new(0, -.2, 0)) ref.Anchored = true game:GetService("Debris"):AddItem(ref, 6) for i = 1, 20 do local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p) local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character) local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05)) refs.Anchored = true refs.CFrame = CFrame.new(pos2) game:GetService("Debris"):AddItem(refs, 1) Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13) Effects.Block.Create(BrickColor.new("Institutional white"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13) Effects.Wave.Create(BrickColor.new("Cyan"), CFrame.new(Hole.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16) CFuncs.Sound.Create("340508929", refs, .8, .7) CFuncs.Sound.Create("259291804", Hole2, 1.1, .8) MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4) for i = 0, 1 do swait() Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5) RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1) LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) end local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p) local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character) local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05)) refs.Anchored = true refs.CFrame = CFrame.new(pos2) game:GetService("Debris"):AddItem(refs, 1) Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13) Effects.Block.Create(BrickColor.new("Institutional white"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13) Effects.Wave.Create(BrickColor.new("Cyan"), CFrame.new(Hole2.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16) CFuncs.Sound.Create("259291804", Hole2, 1.1, .8) CFuncs.Sound.Create("340508929", refs, .8, .7) MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4) for i = 0, 1 do swait() Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5) RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1) end end swait(10) Humanoid.WalkSpeed = 14 Humanoid.JumpPower = 50 Attack = false end function Innocent_s_Tear() Attack = true for i = 0, 1, 0.17 do swait() PlayAnimationFromTable({ CFrame.new(-0.0372427106, 0, -0.0254781954, 0.362814218, 0, -0.93186152, 0, 1, 0, 0.93186152, 0, 0.362814218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0584814101, 1.48993742, -0.0233566761, 0.591825008, -0.146214843, 0.792694509, 0.0400200225, 0.987527847, 0.152273491, -0.805072486, -0.0583956167, 0.590295076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.41006351, -0.0804157257, -0.338553876, 0.670105577, -0.712319076, 0.208710641, 0.734884977, 0.597121656, -0.321542978, 0.104415536, 0.368846059, 0.923607171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.57609594, 0.0278623551, -0.341137588, 0.98150444, 0.191439465, 1.26063824e-05, -0.168087006, 0.861808777, -0.478573322, -0.0916287005, 0.469719768, 0.878047645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.497831821, -1.99730384, -0.0567342639, 0.99926132, -0.00269644242, 0.0383348465, 0.00450899871, 0.998871744, -0.0472746976, -0.038164109, 0.0474126264, 0.998146176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.546293855, -1.99743998, -0.0205773562, 0.406115621, 0.0459335074, 0.912666559, 0, 0.998735905, -0.0502652861, -0.913821757, 0.0204135161, 0.405602247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .4, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104765799, -1.09500122, -0.00494370935, 4.23192978e-06, 1.00000012, -2.20537186e-06, 3.36766243e-06, -2.17556953e-06, -1, -1.00000012, 4.23192978e-06, -3.39746475e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4) Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0103758406, -1.09499943, -0.00501006888, -6.91413879e-06, 1, -3.57627869e-06, 2.86847353e-06, -3.57627869e-06, -1.00000012, -1.00000012, -6.94394112e-06, -2.92807817e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4) end chatfunc("YEET 😂") CFuncs.Sound.Create("622342161", Hole, 1, 1) local gg = nil for i = 0, 1, 0.18 do swait() for i, v in pairs(FindNearestTorso2(Head.CFrame.p, 8)) do if v:FindFirstChild('Head') then if gg == nil then CFuncs.Sound.Create("260430060", Hole, .8, .9) end gg = v if v:findFirstChildOfClass("Humanoid") ~= nil then v:findFirstChildOfClass("Humanoid").PlatformStand = true end v:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90)) end end if Rampage == "Rampage"then RootPart.Velocity = RootPart.CFrame.lookVector * 120 elseif Rampage == "Corrupt" then RootPart.Velocity = RootPart.CFrame.lookVector * 240 end PlayAnimationFromTable({ CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .45, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) end if gg ~= nil then Humanoid.WalkSpeed = 0 Humanoid.JumpPower = 0 for i = 0, 1, 0.16 do swait() if gg:findFirstChildOfClass("Humanoid") ~= nil then gg:findFirstChildOfClass("Humanoid").PlatformStand = true end gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90)) PlayAnimationFromTable({ CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .4, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) if gg == nil then break end end if gg.Name == "p00tp0t" or gg.Name == "FuntimeArtic" or gg.Name == "Memshack" or gg.Name == "OblivionCreature" or gg.Name == "Dark_Spiritedsky" or gg.Parent.Name == "makhail07" or gg.Parent.Name == "KillerDarkness0105" or gg.Parent.Name == "AderMade" or gg.Parent.Name == "astrotoon" then for i = 0, 1, 0.04 do swait() if gg:findFirstChildOfClass("Humanoid") ~= nil then gg:findFirstChildOfClass("Humanoid").PlatformStand = true end gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90)) PlayAnimationFromTable({ CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .4, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45) if gg == nil then break end end for i = 0, 1, 0.035 do swait() if gg:findFirstChildOfClass("Humanoid") ~= nil then gg:findFirstChildOfClass("Humanoid").PlatformStand = true end gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90)) PlayAnimationFromTable({ CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .12, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12) Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12) end else for i = 0, 10 do CFuncs.Sound.Create("259291804", Hole, 1.1, .8) Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13) Damage(Hole, gg.Head, 0, 0, 0, "Blood", gg, 0, "Top", "142858160", math.random(2, 5)/1.4) if gg:findFirstChildOfClass("Humanoid") ~= nil then gg:findFirstChildOfClass("Humanoid").PlatformStand = true end gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90)) Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5) RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1) swait() gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90)) Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5) RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5) swait() if gg == nil then break end end end swait(10) end Attack = false Humanoid.WalkSpeed = 14 Humanoid.JumpPower = 50 end function Satans_Bless() Delay = true if Rampage == "Normal" then Rampage = "Rampage" for i, v in pairs(m:GetChildren()) do if v:IsA("Part") and v.Name == "Shush" then v.Transparency = 0 end end CFuncs.Sound.Create("1347771697", Character, 6, .5) elseif Rampage == "Rampage" then Rampage = "Corrupt" for i, v in pairs(m:GetChildren()) do if v:IsA("Part") and v.Name == "Shush2" then v.Transparency = 1 end end CFuncs.Sound.Create("1347771697", Character, 8, .35) end for i = 0, 1, .01 do swait(1) if Rampage == "Rampage" then CFuncs.Sound.Create("155202884", Head, .4, math.random(5, 15) / 10) elseif Rampage == "Corrupt" then CFuncs.Sound.Create("155202884", Head, .45, math.random(5, 15) / 15) end Randomize = 1 end Animie = 2 Delay = false end function Run() if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then coroutine.resume(coroutine.create(function() if Victim ~= Mouse.Target.Parent then Victim = Mouse.Target.Parent Billb.Adornee = Victim.Torso Billb.Enabled = true CFuncs.Sound.Create("749189256", Mouse.Target.Parent, .8, math.random(5, 15) / 10) for i = 1, 0, -.05 do swait() D1.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0) D2.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0) D3.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0) D3.Rotation = math.random(-360, 360) D1.Size = UDim2.new(3, i * math.random(5, 40), 3, i * math.random(5, 40)) D2.Size = UDim2.new(2.4, i * math.random(5, 40), 2.4, i * math.random(5, 40)) D3.Size = UDim2.new(.2, i * math.random(5, 40), .2, i * math.random(5, 40)) D1.ImageTransparency = 1 D2.ImageTransparency = .5 D3.ImageTransparency = 1 end D1.TileSize = UDim2.new(1, 0, 1, 0) D2.TileSize = UDim2.new(1, 0, 1, 0) D3.TileSize = UDim2.new(1, 0, 1, 0) D3.Rotation = 45 end end)) end end function Hide_n_Seek() Delay2 = true for i = 0, 1, math.random(1, 2)/9 do swait() CFuncs.Sound.Create("155202884", Head, .4, math.random(5, 15) / 5) FT.Parent = Torso RA.Parent = RightArm LA.Parent = LeftArm RL.Parent = RightLeg LL.Parent = LeftLeg D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0) D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0) D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0) D3.Rotation = math.random(-360, 360) if Rampage == false then kill.Text = Lag[math.random(1, 3)]..Kill else kill.Text = Lag[math.random(1, 16)]..Kill end for _, v in pairs(Character:children()) do if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6) elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6) end for _, v in pairs(m:children()) do if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6) end end end end for _, v in pairs(Character:children()) do if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0) elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0) end for _, v in pairs(m:children()) do if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0) end end end if Victim:FindFirstChildOfClass("Humanoid") ~= nil then RootPart.CFrame = Victim.Head.CFrame * CFrame.new(0, 0, 6) chatfunc("wuss poppin [B]") else Victim = nil end D1.TileSize = UDim2.new(1, 0, 1, 0) D2.TileSize = UDim2.new(1, 0, 1, 0) D3.TileSize = UDim2.new(1, 0, 1, 0) D3.Rotation = 45 FT.Parent = nil RA.Parent = nil LA.Parent = nil RL.Parent = nil LL.Parent = nil Delay2 = false end function Happy_Ending() Attack = true Humanoid.WalkSpeed = 0 Humanoid.JumpPower = 0 chatfunc("aBRUHHH...") wait(2) chatfunc("kaDABra...") wait(2) for i = 1, 0, -0.01 do swait() spook.Volume = i - .01 PlayAnimationFromTable({ CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.48569643, -0.0892917216, 1, 0, 0, 0, 0.987443745, 0.15797095, 0, -0.15797095, 0.987443745) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97623742, 0.437888026, -0.304436743, 0.406562924, -0.913622797, 3.01142649e-07, 0.281078935, 0.125080049, -0.951498568, 0.869310796, 0.386844128, 0.30765301) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.88455427, 0.422001511, -0.176498562, 0.283520967, 0.957216203, 0.0579055212, -0.204488963, 0.119341888, -0.971566737, -0.936909854, 0.263618499, 0.229576096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .12, false) chatfunc("alakaFAM! 😂💯👌") HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0227924436, -1.07477307, -0.0921273902, 1.96695328e-06, -0.999339342, 0.0363452137, 5.51342964e-07, 0.0363451838, 0.999339283, -1.00000012, -1.93715096e-06, 6.10947609e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12) Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0169022772, -1.08894277, -0.167423859, -2.58535147e-05, -0.999802172, 0.0198903829, 7.16745853e-06, 0.019890368, 0.999802232, -1, 2.59876251e-05, 6.65336847e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12) end wait(1) Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13) Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13) CFuncs.Sound.Create("259291804", Hole, 1.1, .8) CFuncs.Sound.Create("259291804", Hole2, 1.1, .8) CFuncs.Sound.Create("142858160", Head, 1.3, math.random(2, 5)/1.4) if Character.Name == "p00tp0t" or Character.Name == "FuntimeArtic" or Character.Name == "Memshack" or Character.Name == "OblivionCreature" or Character.Name == "Dark_Spiritedsky" or Character.Name == "Candy_Crazed" or Character.Name == "AderMade" or Character.Name == "astrotoon" then CFuncs.Sound.Create("873911886", RootPart, .8, .8) Effects.Sphere.Create(BrickColor.new("New Yeller"), RootPart.CFrame, 30, 30, 30, .5, .5, .5, 0.05) chatfunc("🤔") swait(55) for i = 0, 1, 0.01 do swait() spook.Volume = i + .01 PlayAnimationFromTable({ CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.209060356, 1.4504354, -0.00869044848, 0.904006004, -0.421258777, 0.0728988647, 0.422152996, 0.906518221, 0.00342751318, -0.067528002, 0.0276759826, 0.997333467) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.52594924, -0.0116261244, -0.0164723098, 0.243770003, -0.733046055, -0.634995818, 0.0841329992, 0.668263078, -0.739152312, 0.966176987, 0.126759022, 0.224575877) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.45059443, 0.0140549541, -0.030643627, 0.177682057, 0.705317974, 0.68626219, -0.09524104, 0.706409931, -0.701365948, -0.979468346, 0.0592598245, 0.192691579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .14, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.023190137, -1.06343412, -0.0356665105, -0.00649303198, -0.999339521, 0.0357592702, -0.178101644, 0.0363439769, 0.983340681, -0.983990788, 1.60485506e-05, -0.178219959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14) Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0250650737, -1.08305347, -0.131738186, 0.000606626272, -0.999983788, -0.00567625836, -0.112200432, -0.00570848584, 0.993669271, -0.993685484, 3.4108758e-05, -0.112201981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14) end chatfunc("😤") Attack = false Humanoid.WalkSpeed = 14 Humanoid.JumpPower = 50 else Deed = true Blood.Enabled = true m.Parent = workspace swait(1) Character:BreakJoints() swait(5) for _, v in pairs(m:children()) do if v:IsA("Part") and v.Name ~= "FHead" and v.Name ~= "Shush" and v.Name ~= "Shush2" then v.CanCollide = true end end game:GetService("Debris"):AddItem(m, 40) Blood.Enabled = false swait(30) CFuncs.Sound.Create("155202884", Torso, 1, math.random(5, 15) / 10) FT.Parent = Torso RA.Parent = RightArm LA.Parent = LeftArm RL.Parent = RightLeg LL.Parent = LeftLeg for i = 0, 1, math.random(1, 10)/60 do swait() for _, v in pairs(Character:children()) do if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10) elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10) elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10) end end end Character:Destroy() end end Mouse.Button1Down:connect(function() if Attack == false and Hold == false then Broken_wing_bird() end end) Mouse.Button1Up:connect(function() if Hold == true then Hold = false end end) Mouse.KeyDown:connect(function(Key) Key = Key:lower() if Attack == false and Key == 'q' then Run() elseif Attack == false and Key == 'e' and Delay2 == false and Victim ~= nil then Hide_n_Seek() elseif Attack == false and Key == 'z' and Hold == false then Innocent_s_Tear() elseif Attack == false and Key == 'x' then Butterfly_on_the_ground() elseif Key == "f" then if Rampage == "Normal" then Kill = 0 elseif Rampage == "Rampage" then Kill = 1 end elseif Key == "p" then Happy_Ending() elseif Key == "g" then end end) Mouse.KeyUp:connect(function(Key) end) coroutine.resume(coroutine.create(function() while true do swait() if Delay == false then if Rampage == "Normal" then Randomize = math.random(0, 120) elseif Rampage == "Rampage" then Randomize = math.random(0, 40) else Randomize = math.random(0, 15) end end if Randomize == 1 then FT.Parent = Torso RA.Parent = RightArm LA.Parent = LeftArm RL.Parent = RightLeg LL.Parent = LeftLeg for i = 0, 1, math.random(1, 10)/20 do swait() if Rampage == "Normal" then kill.Text = Lag[math.random(1, 3)]..Kill elseif Rampage == "Rampage" then kill.Text = Lag[math.random(1, 10)]..Kill kill.Position = UDim2.new(math.random(4,6)/10, 0, math.random(8,10)/10, 0) else kill.Text = Lag[math.random(1, 10)]..Kill kill.Position = UDim2.new(math.random(4,6)/8, 0, math.random(8,10)/8, 0) kill.Rotation = math.random(-360, 360) end spook2.Octave = math.random(1, 20) / 10 spook.PlaybackSpeed = math.random(1, 20) / 12 D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0) D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0) D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0) D3.Rotation = math.random(-360, 360) for _, v in pairs(Character:children()) do if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10) elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10) end for _, v in pairs(m:children()) do if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Shush2" or v.Name == "Head") then v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10) end end end end if Rampage == "Normal" then spook2.Octave = 1 spook.PlaybackSpeed = 1 elseif Rampage == "Rampage" then spook2.Octave = .94 spook.PlaybackSpeed = 1 else spook2.Octave = .87 spook.PlaybackSpeed = 1 end D1.TileSize = UDim2.new(1, 0, 1, 0) D2.TileSize = UDim2.new(1, 0, 1, 0) D3.TileSize = UDim2.new(1, 0, 1, 0) D3.Rotation = 45 for _, v in pairs(Character:children()) do if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0) elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0) end for _, v in pairs(m:children()) do if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0) end end end kill.Rotation = 0 kill.Position = UDim2.new(.5, 0, .9, 0) FT.Parent = nil RA.Parent = nil LA.Parent = nil RL.Parent = nil LL.Parent = nil end end end)) while true do swait() D1.Rotation = D1.Rotation - 2 D2.Rotation = D2.Rotation + 4 kill.Text = "🔥Roasts🔥: " .. Kill Animie = math.random(1, 5) / 10 if Deed == false then Torso.Neck.C0 = clerp(Torso.Neck.C0, Torso.Neck.C0 * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5) end if spook.Parent == nil then spook = Create("Sound"){ Parent = Character, SoundId = "rbxassetid://516138198", Volume = 1.3, PlaybackSpeed = 1, Looped = true } spook2 = Create("PitchShiftSoundEffect"){ Parent = spook, Octave = 1 } spook:Play() end coroutine.resume(coroutine.create(function() if Kill >= 15 and Rampage == "Normal" then Satans_Bless() Head.face.Texture = "http://www.roblox.com/asset/?id=1504625272" elseif Kill >= 50 and Rampage == "Rampage" then Satans_Bless() Head.face.Texture = "http://www.roblox.com/asset/?id=1504638455" end end)) for i, v in pairs(Character:GetChildren()) do if v:IsA("Part") then v.Material = "SmoothPlastic" elseif v:IsA("Accessory") then v:WaitForChild("Handle").Material = "SmoothPlastic" end end if Victim ~= nil and Victim:FindFirstChildOfClass("Humanoid") == nil then Victim = nil Billb.Adornee = nil Billb.Enabled = false end Humanoid.MaxHealth = 11111110896723058319876184696208490496 Humanoid.Health = 11111110896723058319876184696208490496 Humanoid.Name = Re[math.random(1, 93)]..Re[math.random(1, 93)]..Re[math.random(1, 93)] TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude Velocity = RootPart.Velocity.y Sine = Sine + Change local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) if RootPart.Velocity.y > 1 and hit == nil then Anim = "Jump" if Attack == false then Change = 1 PlayAnimationFromTable({ CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.48630166, 0.0828605741, 1, 0, 0, 0, 0.986636221, -0.162939042, 0, 0.162939042, 0.986636221) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.54998243, 0.0460062027, 0, 0.96711725, -0.254331052, 0, 0.254331052, 0.96711725, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.60585427, 0.120478928, -0, 0.945319474, 0.326146126, 0, -0.326146156, 0.945319474, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -1.98453414, 0.0931893736, 1, 0, 0, 0, 0.98649478, 0.163792953, 0, -0.163792953, 0.98649478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -1.98326659, 0.121506959, 1, 0, 0, 0, 0.99064213, 0.13648501, 0, -0.13648501, 0.99064213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, Animie, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) end elseif RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if Attack == false then Change = 1 PlayAnimationFromTable({ CFrame.new(0, -0.00281290524, -0.110870562, 1, 0, 0, 0, 0.983663857, 0.180014983, 0, -0.180014983, 0.983663857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.43970644, -0.17384778, 1, 0, 0, 0, 0.963594437, 0.267368227, 0, -0.267368197, 0.963594437) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.87205124, 0.239569426, 1.33605636e-05, 0.610077322, -0.792341948, -3.13323631e-06, 0.792341888, 0.610077322, 6.70552254e-07, 1.38580799e-06, -2.90572643e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.88090944, 0.174126849, -0.0411957316, 0.636063814, 0.770755291, -0.0368679203, -0.771619737, 0.635008395, -0.0369789898, -0.00509031117, 0.0519690178, 0.998635769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.611441433, -1.93454111, -0.205220982, 0.996495903, -0.0836423263, 9.74191153e-07, 0.0828808397, 0.987422228, -0.134641305, 0.0112607507, 0.134169608, 0.990894377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.570478976, -1.94810426, -0.143567681, 0.996611655, 0.0822507069, -1.19118874e-06, -0.0817528069, 0.99057734, -0.109877877, -0.00903635286, 0.109505668, 0.993945122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, Animie, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) end elseif TorsoVelocity < 1 and hit ~= nil then Anim = "Idle" if Attack == false then Change = 1 PlayAnimationFromTable({ CFrame.new(0, 0.00304500386 - .1 * math.cos(Sine / 45), -0.25276947, 1, 0, 0, 0, 0.966956854, 0.254939973, 0, -0.254939973, 0.966956854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.48396528, -0.184687465, 1, 0, 0, 0, 0.938511074, 0.345249116, 0, -0.345249116, 0.938511074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.44362104, 0.0105986297, -0.173658058, 0.99780637, -0.0662000254, 0, 0.0640125647, 0.964835703, -0.254939973, 0.0168770328, 0.254380733, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 + 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)), CFrame.new(-1.48667848, 0.0416535959, -0.221442789, 0.996128142, 0.0879139975, 0, -0.0850090459, 0.963212907, -0.254939973, -0.0224127937, 0.253952891, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)), CFrame.new(0.537495971, -1.99924409, -0.2656973, 0.998377502, -0.0569419749, 0, 0.0550604314, 0.96538794, -0.254939973, 0.0145167857, 0.254526347, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.544956386, -1.99696815, -0.265097141, 0.995043218, 0.0994440243, 0, -0.0961580798, 0.962163866, -0.254939973, -0.0253522564, 0.253676295, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0), }, Animie, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie) Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie) end elseif TorsoVelocity > 2 and hit ~= nil then Anim = "Walk" if Attack == false then Change = 3 PlayAnimationFromTable({ CFrame.new(0, 0.0217996836, -0.15443182, 1, 0, 0, 0, 0.982294619, 0.187342957, 0, -0.187342942, 0.982294619) * CFrame.new(0, -.1 - .15 * math.cos(Sine / 6), 0) * CFrame.Angles(0, math.rad(0 - 15 * math.sin(Sine / 12) / 2), 0), CFrame.new(0, 1.50440693, -0.177497774, 1, 0, 0, 0, 0.98494184, 0.172886148, 0, -0.172886133, 0.9849419) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.51832783, -0.0136715584, -0.18358618, 0.99780637, -0.0662000254, 0, 0.0650279298, 0.980139852, -0.187342942, 0.0124021089, 0.186931998, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0), CFrame.new(-1.51726496, 0.00152201951, -0.180036053, 0.996128142, 0.0879139975, 0, -0.086357452, 0.978491306, -0.187342942, -0.0164700691, 0.186617598, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0), CFrame.new(0.537497759, -2.01284766, -0.226675838, 0.998377502, -0.0569419749, 0, 0.0559337959, 0.98070085, -0.187342942, 0.010667678, 0.187038988, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0), CFrame.new(-0.544956088, -2.01053548, -0.226234794, 0.995043218, 0.0994440243, 0, -0.0976833329, 0.977425575, -0.187342942, -0.0186301377, 0.186414331, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0), }, Animie, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3) end end if #Effects > 0 then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] if Thing[2] == "Shoot" then Look = Thing[1] local hit, pos = RayCast(Thing[4], Look, 20, Character) local mag = (Thing[4] - pos).magnitude Effects.Cylinder.Create(BrickColor.new("New Yeller"),CFrame.new((Thing[4] + pos)/2, pos)*CFrame.Angles(1.57,0,0),.5,mag * 5,.5,0,0,0,0.14) Thing[4]=Thing[4] + (Look * 20) Thing[3]=Thing[3] - 1 if hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") ~= nil then local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05)) ref.Anchored = true ref.CFrame = CFrame.new(pos) CFuncs.Sound.Create("1166474639", ref, 1.2, 1.1) Damage(hit, hit, 0, 0, 0, "Blood", hit, 0, "Top", "142858160", math.random(2, 5)/1.4) game:GetService("Debris"):AddItem(ref, 1) elseif hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") == nil then Thing[3] = 0 end --MagnitudeDamage(ref, 2, 8, 9, 0, .2, "Normal") end if Thing[3] <= 0 then table.remove(Effects, e) end end if Thing[2] ~= "Shoot" then if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Ice" then if Thing[6] <= Thing[5] then Thing[6] = Thing[6] + .05 Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) else Thing[1].Transparency = Thing[1].Transparency + Thing[3] end elseif Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] elseif Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block3" then Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block4" then Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block2Fire" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] if Thing[1].Transparency >= .3 then Thing[1].BrickColor = BrickColor.new("Bright red") else Thing[1].BrickColor = BrickColor.new("Bright yellow") end elseif Thing[2] == "Cylinder" then Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Elec" then Mesh = Thing[10] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) Thing[1].Rotation = Vector3.new(0, 0, 0) elseif Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] end else Part.Parent = nil table.remove(Effects, e) end end end end end end
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