Jotaro

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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,game,owner = owner,game local RealPlayer = Player do print("FE Compatibility code by Mokiros") local rp = RealPlayer script.Parent = rp.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent then for _,f in pairs(t.Functions) do f(...) end end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=rp then return end m.Target = io.Target m.Hit = io.Hit if not io.isMouse then local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local Mouse = Player:GetMouse() local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) ----Sandboxed game object that allows the usage of client-side methods and services --Real game object local _rg = game --Metatable for fake service local fsmt = { __index = function(self,k) local s = rawget(self,"_RealService") if s then return s[k] end end, __newindex = function(self,k,v) local s = rawget(self,"_RealService") if s then s[k]=v end end, __call = function(self,...) local s = rawget(self,"_RealService") if s then return s(...) end end } local function FakeService(t,RealService) t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService return setmetatable(t,fsmt) end --Fake game object local g = { GetService = function(self,s) return self[s] end, Players = FakeService({ LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) },"Players"), UserInputService = FakeService(UIS,"UserInputService"), ContextActionService = FakeService(CAS,"ContextActionService"), } rawset(g.Players,"localPlayer",g.Players.LocalPlayer) g.service = g.GetService g.RunService = FakeService({ RenderStepped = _rg:GetService("RunService").Heartbeat, BindToRenderStep = function(self,name,_,fun) self._btrs[name] = self.Heartbeat:Connect(fun) end, UnbindFromRenderStep = function(self,name) self._btrs[name]:Disconnect() end, },"RunService") setmetatable(g,{ __index=function(self,s) return _rg:GetService(s) or typeof(_rg[s])=="function" and function(_,...)return _rg[s](_rg,...)end or _rg[s] end, __newindex = fsmt.__newindex, __call = fsmt.__call }) --Changing owner to fake player object to support owner:GetMouse() game,owner = g,g.Players.LocalPlayer end --[[ Stand: Star Platinum User: Jotaro Kujo ]] local asd = owner repeat wait() until asd.Character local asdchar = asd.Character local transPoints = {NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.207, 0.594, 0.0187), NumberSequenceKeypoint.new(0.4, 0.55, 0.031), NumberSequenceKeypoint.new(0.57, 0.619, 0.05), NumberSequenceKeypoint.new(0.76, 0.8, 0.0375), NumberSequenceKeypoint.new(1, 1, 0)} local sizePoints = {NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 1.9, 0)} local Size = NumberSequence.new(sizePoints) local Transparency = NumberSequence.new(transPoints) ---Declarations local Cn=CFrame.new local CA=CFrame.Angles local mr=math.rad local rn=math.random local mc=math.cos local Vn=Vector3.new local NR=NumberRange.new local NSeq=NumberSequence.new local plrs=game:service"Players" local wrk=game:service"Workspace" local deb=game:service"Debris" local IS=game:GetService("InsertService") local p=plrs.LocalPlayer local cam=wrk.CurrentCamera local char=p.Character local mouse=p:GetMouse() local lam=char["Left Arm"] local ram=char["Right Arm"] local llg=char["Left Leg"] local rlg=char["Right Leg"] local hed=char.Head local tor=char.Torso local larm = lam local rarm = ram local lleg = llg local rleg = rlg local torso = tor local hrp=char.HumanoidRootPart local PlayerSpeed = char.Humanoid.WalkSpeed local on=false local noRig=false local curws=16 local sine=0 local ift={} local ifxd=false local run=false local stance="Cane" local Speed = 16 local Health = 9000 for i,v in pairs(char:children()) do if v:IsA("Hat") then v:Destroy() end end for i,v in pairs(char:children()) do if v:IsA("Accessory") then v:Destroy() end end for i,v in pairs(char:children()) do if v:IsA("Hair") then v:Destroy() end end PlayerSpeed = 16 ypcall(function() char.Shirt:Destroy() char.Pants:Destroy() shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "rbxassetid://2140892930" char.Pants.PantsTemplate = "rbxassetid://2170566353" local Orin = "rbxassetid://639034904" hed.face.Texture = Orin end) Debounces = { CanAttack = true; NoIdl = false; Slashing = false; Slashed = false; RPunch = false; RPunched = false; LPunch = false; LPunched = false; } local trappedTorsos = {} local trappedTorsoss = {} ---Functions function FndHm(flnm) for i,v in pairs(flnm:GetChildren()) do if v:IsA("Humanoid") then return v end end end local hum=FndHm(char) function chrDes(inst) local ret=nil for _,v in pairs(game.Players:GetChildren()) do if inst:IsDescendantOf(v) then ret=v break end end return ret end -- function get(a) local cont={} for i,v in pairs(a:GetChildren()) do if v==char then else table.insert(cont,v) pcall(function() for _,b in pairs(get(v)) do table.insert(cont,b) end end) end end return cont end for _,v in pairs(get(game.Workspace)) do if v:IsA("Sparkles") or v:IsA("Fire") then v:Destroy() end end -- function inT(qur,tbl) local a=false for i,v in pairs(tbl) do if v==qur then a=true break else a=false end end return a end -- function Tween(a,b,c) return a+(b-a)*c end -- function Avg(a,b) return CFrame.new((a.X+b.X)/2,(a.Y+b.Y)/2,(a.Z+b.Z)/2) end -- function Lerp(c1,c2,tim) local com1={c1.C0.X,c1.C0.Y,c1.C0.Z,c1.C0:toEulerAnglesXYZ()} local com2={c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i]=v+(com2[i]-v)*tim end return Cn(com1[1],com1[2],com1[3])*CA(select(4,unpack(com1))) end function RLerp(c1,c2,tim) return c1:lerp(c2,tim) end -- function ALerp(c1,c2,tim) local com1={c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2={c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i]=v+(com2[i]-v)*tim end return Cn(com1[1],com1[2],com1[3])*CA(select(4,unpack(com1))) end -- function Lerprs(ud,ud2,al) local a,b,c,d=ud.X.Scale,ud.X.Offset,ud.Y.Scale,ud.Y.Offset local a2,b2,c2,d2=ud2.X.Scale,ud2.X.Offset,ud2.Y.Scale,ud2.Y.Offset local x,y,z,w=(a+(a2-a)*al),(b+(b2-b)*al),(c+(c2-c)*al),(d+(d2-d)*al) return UDim2.new(x,y,z,w) end -- function newAnim(wld) local asd={["Weld"]=wld;["Int"]=0;["Frame"]=1;} asd.getFrames=function() local num=0 for _,v in pairs(asd) do pcall(function() num=num+v.Length end) end return num end return asd end -- function newKF(tab,c0,lng,off) off=off or 1 table.insert(tab,{["C0"]=c0,["Length"]=lng,["Offset"]=off}) end -- function runKF(tab) tab.Int=tab.Int+1 if tab.Int>=tab[tab.Frame].Length then tab.Frame=tab.Frame+1 tab.Int=0 if tab.Frame>#tab then tab.Frame=1 end end tab.Weld.C0=RLerp(tab.Weld.C0,tab[tab.Frame].C0,(tab[tab.Frame].Offset/tab[tab.Frame].Length)*tab.Int) end -- function nwPrt(prnt,siz,cf,col) local prt=Instance.new("Part") prt.Parent=prnt prt.FormFactor=3 prt.Name="Part" prt.Size=siz prt.CanCollide=false prt.Anchored=true prt.Locked=true prt.TopSurface=10 prt.BottomSurface=10 prt.FrontSurface=10 prt.BackSurface=10 prt.LeftSurface=10 prt.RightSurface=10 prt:BreakJoints() prt.CFrame=cf or CFrame.new(30,10,30) prt.Material="SmoothPlastic" prt.BrickColor=BrickColor.new(col) m=Instance.new("SpecialMesh",prt) m.MeshType=6 return prt end -- function nwWdg(prnt,siz,cf,col) local prt=Instance.new("WedgePart") prt.Parent=prnt prt.FormFactor=3 prt.Name="Part" prt.Size=siz prt.CanCollide=false prt.Anchored=false prt.Locked=true prt.TopSurface=0 prt.BottomSurface=0 prt:BreakJoints() prt.CFrame=cf or CFrame.new(30,10,30) prt.Material="SmoothPlastic" prt.BrickColor=BrickColor.new(col) return prt end -- function newGui(prnt,clsnm,siz,pos,bsp,bc,bt) local gui=Instance.new(clsnm,prnt) gui.Size=siz or UDim2.new(0,100,0,100) gui.Position=pos or UDim2.new(0,0,0,0) gui.BorderSizePixel=bsp or 0 gui.BackgroundColor3=bc or Color3.new(0,0,0) gui.BackgroundTransparency=bt or 1 return gui end -- function nwWld(wp0,wp1,wc0) wld = Instance.new("Weld",wp1) wld.Part0=wp0 wld.Part1=wp1 wld.C0=wc0 or Cn(0,0,0) return wld end -- function nwSnd(prnt,pch,vol,id) local s=Instance.new("Sound",prnt) s.Pitch=pch s.Volume=vol s.SoundId="rbxassetid://"..id s.PlayOnRemove=true return s end -- function newRay(start,face,range,wat) local rey=Ray.new(start.p,(face.p-start.p).Unit*range) hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat) return rey,hit,pos end function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end TfwTimeStopped = false function Damagefunc(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] --hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) --h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end local hit = Instance.new("Sound",pchar.Torso) hit.SoundId = "rbxassetid://1044387664" hit.Looped = false hit.Volume = 3 if blocked==false then --h:TakeDamage(Damage) if TfwTimeStopped == false then h.Health=h.Health-Damage hit:Play() ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), " ", 1.5, Part.BrickColor.Color) elseif TfwTimeStopped == true then hit:Play() repeat wait() until TfwTimeStopped == false h.Health=h.Health-Damage ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), " ", 1.5, Part.BrickColor.Color) end else h.Health=h.Health-(Damage/2) ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=500 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl = Instance.new("BodyAngularVelocity") rl.P = 3000 rl.maxTorque = Vector3.new(500000, 500000, 500000) rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) rl.Parent = hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="ORA" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=500 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl = Instance.new("BodyAngularVelocity") rl.P = 3000 rl.maxTorque = Vector3.new(500000, 500000, 500000) rl.angularvelocity = Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) rl.Parent = hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type == "Killer Queen" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=500 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl = Instance.new("BodyAngularVelocity") rl.P = 3000 rl.maxTorque = Vector3.new(500000, 500000, 500000) rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) rl.Parent = hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) wait(3) KillerQueen = Instance.new("Explosion",hit) KillerQueen.Position = hit.Position elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) --vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000) rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then local Targetting = false if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) local TargHum=ZTarget.Parent:findFirstChild("Humanoid") local targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) local targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end local debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 0)) local EffectPart = part("Custom",workspace,"Sand",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) EffectPart.Anchored = true EffectPart.Transparency = 1 local BillboardGui = Instance.new("BillboardGui") BillboardGui.Size = UDim2.new(3, 3, 3, 3) BillboardGui.Adornee = EffectPart local TextLabel = Instance.new("TextLabel") TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(3, 3, 3, 3) TextLabel.Text = Text TextLabel.TextColor3 = Color TextLabel.TextStrokeColor3 = BrickColor.new("Really black").Color TextLabel.TextScaled = true TextLabel.TextStrokeTransparency = 0 TextLabel.Font = Enum.Font.SourceSansBold TextLabel.Parent = BillboardGui BillboardGui.Parent = EffectPart game.Debris:AddItem(EffectPart, (Time + 0.1)) EffectPart.Parent = game:GetService("Workspace") Delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent TextLabel.TextStrokeTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end Player = p workspace[Player.Name].Archivable=true pchar = workspace[Player.Name]:Clone() --Create("Model",{Parent=workspace}) pchar.Parent=workspace[Player.Name] torso=pchar.Torso humane=pchar.Humanoid pchar.Name= "Star Platinum" pl=pchar humane.MaxHealth=Health wait() humane.Health=Health humane.WalkSpeed=Speed local Orin2 = "rbxassetid://855031040" pchar.Head.face.Texture = Orin2 gr = Instance.new("Model") gr.Parent = pchar gr.Name = "gr" rh = Instance.new("Part") rh.Parent = gr rh.BrickColor = BrickColor.new("Daisy orange") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://1476756293" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar["Right Arm"] weld.C0 = CFrame.new(-0.6, 0.8, 0)*CFrame.Angles(0, 0, 0) mesh.Scale = Vector3.new(0.03,0.03,0.03) gl = Instance.new("Model") gl.Parent = pchar gl.Name = "gl" rh = Instance.new("Part") rh.Parent = gl rh.BrickColor = BrickColor.new("Daisy orange") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://1476756293" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar["Left Arm"] weld.C0 = CFrame.new(0.6, 0.8, 0)*CFrame.Angles(0, 0, 0) mesh.Scale = Vector3.new(0.03,0.03,0.03) ap5 = Instance.new("Model") ap5.Parent = pchar ap5.Name = "ap5" rh = Instance.new("Part") rh.Parent = ap5 rh.BrickColor = BrickColor.new("Fire Yellow") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://619487063" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar["Right Arm"] weld.C0 = CFrame.new(-0.05, 0.3, 0)*CFrame.Angles(0, 0, 0) mesh.Scale = Vector3.new(0.006, 0.002, 0.01) ap6 = Instance.new("Model") ap6.Parent = pchar ap6.Name = "ap6" rh = Instance.new("Part") rh.Parent = ap6 rh.BrickColor = BrickColor.new("Fire Yellow") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://619487063" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar["Left Arm"] weld.C0 = CFrame.new(0.05, 0.3, 0)*CFrame.Angles(0, 0, 0) mesh.Scale = Vector3.new(0.006, 0.002, 0.01) glo1 = Instance.new("Model") glo1.Parent = pchar glo1.Name = "glo1" rh = Instance.new("Part") rh.Parent = glo1 rh.BrickColor = BrickColor.new("Really black") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://688763512" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar["Right Arm"] weld.C0 = CFrame.new(-0.3, 0.6, 0)*CFrame.Angles(0, 0, 0) mesh.Scale = Vector3.new(0.3, 0.55, 0.55) glo1B = Instance.new("Model") glo1B.Parent = pchar glo1B.Name = "glo1B" rh = Instance.new("Part") rh.Parent = glo1B rh.BrickColor = BrickColor.new("Really black") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://688763512" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar["Right Arm"] weld.C0 = CFrame.new(0.25, 0.38, 0)*CFrame.Angles(0, 0, 0) mesh.Scale = Vector3.new(0.3, 0.325, 0.55) glo2 = Instance.new("Model") glo2.Parent = pchar glo2.Name = "glo2" rh = Instance.new("Part") rh.Parent = glo2 rh.BrickColor = BrickColor.new("Really black") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://688763512" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar["Left Arm"] weld.C0 = CFrame.new(0.3, 0.6, 0)*CFrame.Angles(0, 0, 0) mesh.Scale = Vector3.new(0.3, 0.55, 0.55) glo2B = Instance.new("Model") glo2B.Parent = pchar glo2B.Name = "glo2B" rh = Instance.new("Part") rh.Parent = glo2B rh.BrickColor = BrickColor.new("Really black") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://688763512" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar["Left Arm"] weld.C0 = CFrame.new(-0.25, 0.38, 0)*CFrame.Angles(0, 0, 0) mesh.Scale = Vector3.new(0.3, 0.325, 0.55) pchar.Shirt.ShirtTemplate = "rbxassetid://2131919902" pchar.Pants.PantsTemplate = "rbxassetid://2131920556" Hat3 = Instance.new("Model") Hat3.Parent = char Hat3.Name = "Hat3" rh = Instance.new("Part") rh.Parent = Hat3 rh.BrickColor = BrickColor.new("Really black") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://887129419" mesh.TextureId = "rbxassetid://887029299" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =char.Head weld.C0 = CFrame.new(0, -0.2, 0)*CFrame.Angles(0, 6, 0) mesh.Scale = Vector3.new(0.032,0.029, 0.027) Hat3.Part.Transparency = 0 Hat = Instance.new("Model") Hat.Parent = pchar.Head Hat.Name = "Hat" rh = Instance.new("Part") rh.Parent = Hat rh.BrickColor = BrickColor.new("Really black") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://874044556" mesh.TextureId = "rbxassetid://875114591" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 = pchar.Head weld.C0 = CFrame.new(0, -0.8, -0.5)*CFrame.Angles(0, 0, 0) mesh.Scale = Vector3.new(0.04,0.038, 0.04) muscle = Instance.new("Model") muscle.Parent = pchar muscle.Name = "muscle" rh = Instance.new("Part") rh.Parent = muscle rh.BrickColor = BrickColor.new("Lilac")---Safe rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://958074736" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar.Torso weld.C0 = CFrame.new(0, 0.1, 0.5)*CFrame.Angles(12.4, 0, 0) mesh.Scale = Vector3.new(0.009,0.01,0.01) scarf = Instance.new("Model") scarf.Parent = pchar scarf.Name = "scarf" rh = Instance.new("Part") rh.Parent = scarf rh.BrickColor = BrickColor.new("Maroon") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://873798502" mesh.TextureId = "rbxassetid://875114591" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar.Torso weld.C0 = CFrame.new(0, -1., 0)*CFrame.Angles(0, 0, 0) mesh.Scale = Vector3.new(0.0155,0.0155,0.0155) rs = Instance.new("Model") rs.Parent = pchar rs.Name = "rs" rh = Instance.new("Part") rh.Parent = rs rh.BrickColor = BrickColor.new("Bright yellow") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://874040321" mesh.TextureId = "rbxassetid://875114591" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar["Right Arm"] weld.C0 = CFrame.new(0, -1, 0)*CFrame.Angles(0, 0, 0) mesh.Scale = Vector3.new(0.012,0.012,0.012) ls = Instance.new("Model") ls.Parent = pchar ls.Name = "ls" rh = Instance.new("Part") rh.Parent = ls rh.BrickColor = BrickColor.new("Bright yellow") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://874041559" mesh.TextureId = "rbxassetid://875114591" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar["Left Arm"] weld.C0 = CFrame.new(0, -1, 0)*CFrame.Angles(0, 0, 0) mesh.Scale = Vector3.new(0.012,0.012,0.012) cloth = Instance.new("Model") cloth.Parent = pchar cloth.Name = "cloth" rh = Instance.new("Part") rh.Parent = cloth rh.BrickColor = BrickColor.new("Quill grey") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://874045262" mesh.TextureId = "rbxassetid://875114591" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar.Torso weld.C0 = CFrame.new(0, 1.6, 0)*CFrame.Angles(-0.5, 0, 0) mesh.Scale = Vector3.new(0.0065,0.008,0.008) ear1 = Instance.new("Model") ear1.Parent = pchar ear1.Name = "ear1" rh = Instance.new("Part") rh.Parent = ear1 rh.BrickColor = BrickColor.new("Lilac") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://431119824" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar.Head weld.C0 = CFrame.new(0, -0.2, 0.65)*CFrame.Angles(0, 64, 0) mesh.Scale = Vector3.new(0.025,0.025, 0.025) ear2 = Instance.new("Model") ear2.Parent = pchar ear2.Name = "ear2" rh = Instance.new("Part") rh.Parent = ear2 rh.BrickColor = BrickColor.new("Lilac") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://431119824" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar.Head weld.C0 = CFrame.new(0, -0.2, 0.65)*CFrame.Angles(0, -64, 0) mesh.Scale = Vector3.new(0.025,0.025, 0.025) belt = Instance.new("Model") belt.Parent = pchar belt.Name = "belt" rh = Instance.new("Part") rh.Parent = belt rh.BrickColor = BrickColor.new("Tr. Yellow") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://965627950" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar.Torso weld.C0 = CFrame.new(0, 1, 0)*CFrame.Angles(0, -4.7, 0) mesh.Scale = Vector3.new(0.65, 0.1, 0.65) belt2 = Instance.new("Model") belt2.Parent = pchar belt2.Name = "belt2" rh = Instance.new("Part") rh.Parent = belt2 rh.BrickColor = BrickColor.new("Tr. Yellow") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://475668276" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar.Torso weld.C0 = CFrame.new(-1.05, -1, 0)*CFrame.Angles(0, 0, 1.5) mesh.Scale = Vector3.new(0.0025, 0.0025, 0.0035) belt3 = Instance.new("Model") belt3.Parent = pchar belt3.Name = "belt3" rh = Instance.new("Part") rh.Parent = belt3 rh.BrickColor = BrickColor.new("Tr. Yellow") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://475668276" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar.Torso weld.C0 = CFrame.new(1.05, -1, 0)*CFrame.Angles(0, 0, -1.5) mesh.Scale = Vector3.new(0.0025, 0.0025, 0.0035) cloth2 = Instance.new("Model") cloth2.Parent = pchar cloth2.Name = "cloth2" rh = Instance.new("Part") rh.Parent = cloth2 rh.BrickColor = BrickColor.new("Quill grey") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://874045262" mesh.TextureId = "rbxassetid://875114591" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar.Torso weld.C0 = CFrame.new(0, 1.6, 0.1)*CFrame.Angles(0.6, 0, 0) mesh.Scale = Vector3.new(0.0065,0.008,0.008) --stop ap1 = Instance.new("Model") ap1.Parent = pchar ap1.Name = "ap1" rh = Instance.new("Part") rh.Parent = ap1 rh.BrickColor = BrickColor.new("Really black") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://965627950" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar["Right Arm"] weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 3.1, 0) mesh.Scale = Vector3.new(0.65, 0.25, 0.35) ap2 = Instance.new("Model") ap2.Parent = pchar ap2.Name = "ap2" rh = Instance.new("Part") rh.Parent = ap2 rh.BrickColor = BrickColor.new("Really black") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://965627950" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar["Left Arm"] weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0) mesh.Scale = Vector3.new(0.65, 0.25, 0.35) circ1 = Instance.new("Model") circ1.Parent = pchar circ1.Name = "circ1" rh = Instance.new("Part") rh.Parent = circ1 rh.BrickColor = BrickColor.new("Tr. Yellow") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://475668276" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar["Right Arm"] weld.C0 = CFrame.new(0.35, -0.6, 0)*CFrame.Angles(0, 0, 1.5) mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025) circ2 = Instance.new("Model") circ2.Parent = pchar circ2.Name = "circ2" rh = Instance.new("Part") rh.Parent = circ2 rh.BrickColor = BrickColor.new("Tr. Yellow") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://475668276" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar["Left Arm"] weld.C0 = CFrame.new(-0.35, -0.6, 0)*CFrame.Angles(0, 0, -1.5) mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025) ap3 = Instance.new("Model") ap3.Parent = pchar ap3.Name = "ap3" rh = Instance.new("Part") rh.Parent = ap3 rh.BrickColor = BrickColor.new("Really black") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://965627950" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar["Right Leg"] weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, -4.7, 0) mesh.Scale = Vector3.new(0.65, 0.25, 0.35) ap4 = Instance.new("Model") ap4.Parent = pchar ap4.Name = "ap4" rh = Instance.new("Part") rh.Parent = ap4 rh.BrickColor = BrickColor.new("Really black") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://965627950" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar["Left Leg"] weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, -4.7, 0) mesh.Scale = Vector3.new(0.65, 0.25, 0.35) circ3 = Instance.new("Model") circ3.Parent = pchar circ3.Name = "circ3" rh = Instance.new("Part") rh.Parent = circ3 rh.BrickColor = BrickColor.new("Tr. Yellow") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://475668276" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar["Right Leg"] weld.C0 = CFrame.new(0.35, -0.6, 0)*CFrame.Angles(1.5, 0, 1.5) mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025) circ4 = Instance.new("Model") circ4.Parent = pchar circ4.Name = "circ4" rh = Instance.new("Part") rh.Parent = circ4 rh.BrickColor = BrickColor.new("Tr. Yellow") rh.Locked = true rh.CanCollide = false mesh = Instance.new("SpecialMesh") rh.formFactor = "Symmetric" mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://475668276" mesh.Parent = rh local weld = Instance.new("Weld") weld.Parent = rh weld.Part0 = rh weld.Part1 =pchar["Left Leg"] weld.C0 = CFrame.new(0.35, -0.6, 0)*CFrame.Angles(1.5, 0, 1.5) mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025) ---Body local law=nwWld(tor,lam,Cn(-1.5,0.5,0)) law.C1=CFrame.new(0,0.5,0) local raw=nwWld(tor,ram,Cn(1.5,0.5,0)) raw.C1=CFrame.new(0,0.5,0) local hew=nwWld(tor,hed,Cn(0,1.5,0)) local llw=nwWld(tor,llg,Cn(-0.5,-1,0)) llw.C1=CFrame.new(0,1,0) local rlw=nwWld(tor,rlg,Cn(0.5,-1,0)) rlw.C1=CFrame.new(0,1,0) local tow=nwWld(hrp,tor,Cn(0,-1,0)) tow.C1=CFrame.new(0,-1,0) local hrp2 = pchar.HumanoidRootPart local tor2 = torso local hed2 = pchar.Head local lam2=pchar["Left Arm"] local ram2=pchar["Right Arm"] local llg2=pchar["Left Leg"] local rlg2=pchar["Right Leg"] local law2=nwWld(tor2,lam2,Cn(-1.5,0.5,0)) law2.C1=CFrame.new(0,0.5,0) local raw2=nwWld(tor2,ram2,Cn(1.5,0.5,0)) raw2.C1=CFrame.new(0,0.5,0) local hew2=nwWld(torso,hed2,Cn(0,1.5,0)) hew2.C1=CFrame.new(0,0,0)*CFrame.Angles(0, -0.5, 0) local llw2=nwWld(torso,llg2,Cn(-0.5,-1,0)) llw2.C1=CFrame.new(0,1,0) local rlw2=nwWld(tor2,rlg2,Cn(0.5,-1,0)) rlw2.C1=CFrame.new(0,1,0) local tow2=nwWld(hrp2,tor2,Cn(0,-1,0)) tow2.C1=CFrame.new(0,-1,0)*CFrame.Angles(0, 0.5, 0) local laD=CFrame.new(-1.5,0.5,0) local raD=CFrame.new(1.5,0.5,0) local hD=CFrame.new(0,1.5,0) local tD=CFrame.new(0,-1,0) local llD=CFrame.new(-0.5,-1,0) local rlD=CFrame.new(0.5,-1,0) ---Build ---Animations --Idle local heid=newAnim(hew) newKF(heid,hD*CA(mr(-15.5),0,0),50,0.3) newKF(heid,hD*CA(mr(-14),0,0),40,0.3) local toid=newAnim(tow) newKF(toid,tD*Cn(0,-0.0125,0)*CA(mr(0),0,0),50,0.3) newKF(toid,tD*Cn(0,0.0125,0)*CA(mr(0),0,0),40,0.3) local laid=newAnim(law) newKF(laid,laD*Cn(1,0.0125,-0.764)*CA(mr(80),0,mr(85)),50,0.3) newKF(laid,laD*Cn(1,-0.0125,-0.764)*CA(mr(70),0,mr(85)),40,0.3) local raid=newAnim(raw) newKF(raid,raD*Cn(-1,-0.0125,-0.764)*CA(mr(80),0,mr(-85)),50,0.3) newKF(raid,raD*Cn(-1,0.0125,-0.764)*CA(mr(70),0,mr(-85)),40,0.3) local llid=newAnim(llw) newKF(llid,llD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3) newKF(llid,llD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3) local rlid=newAnim(rlw) newKF(rlid,rlD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3) newKF(rlid,rlD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3) local heid2=newAnim(hew2) newKF(heid2,hD*CA(mr(0),0,0),40,0.3) newKF(heid2,hD*CA(mr(0),0,0),40,0.3) local toid2=newAnim(tow2) newKF(toid2,tD*Cn(0,0.5,3)*CA(mr(0),0,0),50,1) newKF(toid2,tD*Cn(0,1,3)*CA(mr(0),0,0),40,1) local laid2=newAnim(law2) newKF(laid2,laD*Cn(0,0.0125,0)*CA(mr(0),mr(0),mr(-20)),50,0.3) newKF(laid2,laD*Cn(0,-0.0125,0)*CA(mr(0),mr(0),mr(-20)),40,0.3) local raid2=newAnim(raw2) newKF(raid2,raD*Cn(0,-0.0125,0)*CA(mr(0),mr(0),mr(20)),50,0.3) newKF(raid2,raD*Cn(0,0.0125,0)*CA(mr(0),mr(0),mr(20)),40,0.3) local llid2=newAnim(llw2) newKF(llid2,llD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3) newKF(llid2,llD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3) local rlid2=newAnim(rlw2) newKF(rlid2,rlD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3) newKF(rlid2,rlD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3) --Walk local hewk=newAnim(hew) newKF(hewk,hD*CA(mr(-5.5),0,0),12,0.4) newKF(hewk,hD*CA(mr(-5),mr(-3),0),13,0.4) newKF(hewk,hD*CA(mr(-5.5),0,0),12,0.4) newKF(hewk,hD*CA(mr(-5),mr(3),0),13,0.4) local towk=newAnim(tow) newKF(towk,tD*Cn(0,0.1,0)*CA(mr(15),0,0),12,0.2) newKF(towk,tD*CA(mr(15),mr(5),0),13,0.4) newKF(towk,tD*Cn(0,0.1,0)*CA(mr(15),0,0),12,0.2) newKF(towk,tD*CA(mr(15),mr(-5),0),13,0.4) local lawk=newAnim(law) newKF(lawk,laD*CA(mr(30),0,0),25,0.4) newKF(lawk,laD*CA(mr(-30),0,0),25,0.4) local rawk=newAnim(raw) newKF(rawk,raD*CA(mr(-30),0,0),25,0.4) newKF(rawk,raD*CA(mr(30),0,0),25,0.4) local llwk=newAnim(llw) newKF(llwk,llD*CA(mr(-40),mr(-10),mr(-2)),25,0.4) newKF(llwk,llD*Cn(0,0.3,0)*CA(mr(-5),0,mr(-3)),12,0.4) newKF(llwk,llD*Cn(0,-0.2,-0.25)*CA(mr(40),mr(10),mr(-3)),13,0.4) local rlwk=newAnim(rlw) newKF(rlwk,rlD*Cn(0,0.3,0)*CA(mr(-5),0,mr(3)),12,0.4) newKF(rlwk,rlD*Cn(0,-0.2,-0.25)*CA(mr(40),mr(-10),mr(3)),13,0.4) newKF(rlwk,rlD*CA(mr(-40),mr(10),mr(2)),25,0.4) --Sprint local hesp=newAnim(hew) newKF(hesp,hD*CA(mr(5),mr(-10),0),10,0.2) newKF(hesp,hD*CA(mr(10),0,0),10,0.2) newKF(hesp,hD*CA(mr(5),mr(10),0),10,0.2) newKF(hesp,hD*CA(mr(10),0,0),10,0.2) local tosp=newAnim(tow) newKF(tosp,tD*Cn(0,0.1,0)*CA(mr(-5),mr(10),0),10,0.4) newKF(tosp,tD*CA(mr(-10),0,0),10,0.4) newKF(tosp,tD*Cn(0,0.1,0)*CA(mr(-5),mr(-10),0),10,0.4) newKF(tosp,tD*CA(mr(-10),0,0),10,0.4) local lasp=newAnim(law) newKF(lasp,laD*Cn(0,-0.1,-0.2)*CA(mr(60),0,0),20,0.4) newKF(lasp,laD*CA(mr(-40),0,0),20,0.4) local rasp=newAnim(raw) newKF(rasp,raD*CA(mr(-40),0,0),20,0.4) newKF(rasp,raD*Cn(0,-0.1,-0.2)*CA(mr(60),0,0),20,0.4) local llsp=newAnim(llw) newKF(llsp,llD*CA(mr(-50),mr(-10),mr(-2)),20,0.4) newKF(llsp,llD*Cn(0,0.5,0)*CA(mr(15),0,mr(-3)),10,0.4) newKF(llsp,llD*Cn(0,-0.4,-0.25)*CA(mr(70),mr(10),mr(-3)),10,0.4) local rlsp=newAnim(rlw) newKF(rlsp,rlD*Cn(0,0.3,0)*CA(mr(15),0,mr(3)),10,0.4) newKF(rlsp,rlD*Cn(0,-0.4,-0.25)*CA(mr(70),mr(-10),mr(3)),10,0.4) newKF(rlsp,rlD*CA(mr(-50),mr(10),mr(2)),20,0.4) --Freefall local heff=newAnim(hew) newKF(heff,hD*CA(mr(-5),0,0),8,0.6) newKF(heff,hD*CA(mr(-5),0,0),8,0.6) local toff=newAnim(tow) newKF(toff,tD*CA(mr(10),0,0),8,0.6) newKF(toff,tD*CA(mr(10),0,0),8,0.6) local laff=newAnim(law) newKF(laff,laD*CA(mr(140),0,0),16,0.4) newKF(laff,laD*CA(mr(140),0,0),16,0.4) local raff=newAnim(raw) newKF(raff,raD*CA(mr(140),0,0),16,0.4) newKF(raff,raD*CA(mr(140),0,0),16,0.4) local llff=newAnim(llw) newKF(llff,llD*CA(0,0,mr(-5)),16,0.4) newKF(llff,llD*CA(0,0,mr(-5)),16,0.4) local rlff=newAnim(rlw) newKF(rlff,rlD*CA(0,0,mr(5)),16,0.4) newKF(rlff,rlD*CA(0,0,mr(5)),16,0.4) --Time Has Stopped local hesp2=newAnim(hew) newKF(hesp2,hD*CA(mr(-30),mr(0),mr(0)),10,0.5) local tosp2=newAnim(tow) newKF(tosp2,tD*Cn(0,0,0)*CA(mr(30),mr(0),mr(0)),10,0.5) local lasp2=newAnim(law) newKF(lasp2,laD*CA(mr(90),mr(0),mr(-60)),20,1.5) local rasp2=newAnim(raw) newKF(rasp2,raD*CA(mr(90),mr(0),mr(60)),20,1.5) local llsp2=newAnim(llw) newKF(llsp2,llD*Cn(0,0,0)*CA(mr(-30),mr(0),mr(0)),20,0.5) local rlsp2=newAnim(rlw) newKF(rlsp2,rlD*Cn(0,0,0)*CA(mr(-30),0,mr(0)),10,0.5) local hesp3=newAnim(hew2) newKF(hesp3,hD*CA(mr(-15),mr(0),mr(0)),50,0.2) local tosp3=newAnim(tow2) newKF(tosp3,tD*Cn(0,1,3)*CA(mr(0),mr(0),mr(0)),50,0.4) local lasp3=newAnim(law2) newKF(lasp3,laD*CA(mr(80),mr(0),mr(65)),30,0.4) newKF(lasp3,laD*CA(mr(120),mr(0),mr(-60)),50,0.4) local rasp3=newAnim(raw2) newKF(rasp3,raD*CA(mr(80),mr(0),mr(-65)),30,0.4) newKF(rasp3,raD*CA(mr(120),mr(0),mr(60)),50,0.4) local llsp3=newAnim(llw2) newKF(llsp3,llD*CA(mr(0),mr(0),mr(1.5)),50,0.4) local rlsp3=newAnim(rlw2) newKF(rlsp3,rlD*CA(mr(0),mr(0),mr(-1.5)),50,0.4) local hesp4=newAnim(hew2) newKF(hesp4,hD*CA(mr(-10),mr(0),mr(0)),10,0.2) local tosp4=newAnim(tow2) newKF(tosp4,tD*Cn(0,1,3)*CA(mr(0),mr(0),mr(0)),10,0.4) local lasp4=newAnim(law2) newKF(lasp4,laD*CA(mr(120),mr(0),mr(-60)),20,0.4) local rasp4=newAnim(raw2) newKF(rasp4,raD*CA(mr(120),mr(0),mr(60)),20,0.4) local llsp4=newAnim(llw2) newKF(llsp4,llD*CA(mr(0),mr(0),mr(1.5)),20,0.4) local rlsp4=newAnim(rlw2) newKF(rlsp4,rlD*CA(mr(0),mr(0),mr(-1.5)),10,0.4) --Let time flow again local hetoki=newAnim(hew) newKF(hetoki,hD*CA(mr(0),mr(0),mr(0)),10,0.2) local totoki=newAnim(tow) newKF(totoki,tD*Cn(0,0,0)*CA(mr(0),mr(0),mr(0)),10,0.4) local latoki=newAnim(law) newKF(latoki,laD*Cn(0,-0.1,-0.2)*CA(mr(0),mr(0),mr(0)),20,0.4) local ratoki=newAnim(raw) newKF(ratoki,raD*CA(mr(0),mr(0),mr(0)),20,0.4) local lltoki=newAnim(llw) newKF(lltoki,llD*CA(mr(0),mr(0),mr(0)),20,0.4) local rltoki=newAnim(rlw) newKF(rltoki,rlD*Cn(0,0,0)*CA(mr(0),mr(0),mr(0)),10,0.4) --//Example of Keyframe --[[ local hesp2=newAnim(hew) newKF(hesp2,hD*CA(mr(0),mr(0),mr(0)),10,0.2) local tosp2=newAnim(tow) newKF(tosp2,tD*CA(mr(0),mr(0),mr(0)),10,0.4) local lasp2=newAnim(law) newKF(lasp2,laD*CA(mr(0),mr(0),mr(0)),20,0.4) local rasp2=newAnim(raw) newKF(rasp2,raD*CA(mr(0),mr(0),mr(0)),20,0.4) local llsp2=newAnim(llw) newKF(llsp2,llD*CA(mr(0),mr(0),mr(0)),20,0.4) local rlsp2=newAnim(rlw) newKF(rlsp2,rlD*CA(mr(0),mr(0),mr(0)),10,0.4) ]] function onDamage(Part) if Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("BodyVelocity") ~= nil or Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("RocketPropulsion") ~= nil then Part.Anchored = true if Part:findFirstChild("Mesh") ~= nil then z = Part:findFirstChild("Mesh") for i = 1,5 do z.Scale = z.Scale + Vector3.new(1,1,1) wait(0.05) end end end end function trappedTorsos:isTrapped(t) for nildata, index in next,self do if index==t then return true end end return false end function trappedTorsos:Capture(hit) if hit:isA'BasePart' then if not trappedTorsos:isTrapped(hit) and not hit:IsDescendantOf(char) then print(hit.Parent:GetFullName()) table.insert(trappedTorsos, hit.Parent) Bitten = true repeat wait() if hit.Parent == nil then Bitten = false end until Bitten == false print("Find a new Target!") --hit.Anchored = true --trapped! --print'trapped!' end end end function trappedTorsoss:isTrapped(t) for nildata, index in next,self do if index==t then return true end end return false end Bitten2 = false local TimeStop = Instance.new("Sound",tor)----music TimeStop.SoundId = "rbxassetid://1093205910" TimeStop.Looped = true TimeStop.Volume = 2.5 function trappedTorsoss:Capture2(hit) if not trappedTorsoss:isTrapped(hit) and not hit:IsDescendantOf(char) and hit:isA'BasePart' then table.insert(trappedTorsoss, hit) Bitten2 = true repeat wait() until Bitten2 == false KillerQueens = Instance.new("Explosion",Workspace) KillerQueens.Position = hit.Position KillerQueens.BlastPressure = 0 KillerQueens.BlastRadius = 10 hit:breakJoints() hit:remove() print("BITTEN!") --hit.Anchored = true --trapped! --print'trapped!' end end function LetsBiteZaDusto(hit) if not hit:IsDescendantOf(char) and hit:isA'BasePart' and hit.Name ~= "Terrain" and hit ~= workspace.Terrain then KillerQueens = Instance.new("Explosion",Workspace) KillerQueens.Position = hit.Position KillerQueens.BlastPressure = 0 KillerQueens.BlastRadius = 10 pcall(function() hit:breakJoints() hit:remove() end) end end function trappedTorsos:Release() for i,v in next, self do if type(v)=='userdata' then if v:isA('BasePart') then v.Anchored = false self[i] = nil end end end end local ora = Instance.new("Sound") ora.SoundId = "rbxassetid://161823027" ora.Volume = 1 ora.Looped = true --Za Warudo Attacking = false WasOn = true Rapid = false TimeStopped = false OneSecond = false BubbleBomb = false TheTarget = nil Cha = char Character = char it=Instance.new vt=Vector3.new cn=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles RootPart = hrp function TheWorld(Mode) if Mode == "Time Stop" then noRig = true local ZAWARUDO = Instance.new("Sound",tor) ZAWARUDO.SoundId = "rbxassetid://910190603" ZAWARUDO.Volume = 1 ZAWARUDO.Looped = false ZAWARUDO:Play() Attacking = true if WasOn == true and StandOn == false then StandOn = true WasOn = false end hum.WalkSpeed = 0 wait() local AreaOfEffect = Instance.new("Part",char) AreaOfEffect.Position = tor.Position AreaOfEffect.Size = Vector3.new(0.01,0.01,0.01) AreaOfEffect.Anchored = true AreaOfEffect.CanCollide = false AreaOfEffect.BrickColor = BrickColor.new("Institutional white") AreaOfEffect.Transparency = 0.9 AreaOfEffect.Shape = "Ball" AreaOfEffect.Material = "Glass" for i = 1,10 do runKF(hesp4) runKF(tosp4) runKF(lasp4) runKF(rasp4) runKF(llsp4) runKF(rlsp4) wait() end for i = 1,10 do AreaOfEffect.Size = AreaOfEffect.Size + Vector3.new(19.1,19.1,19.1) AreaOfEffect.CFrame = char.Torso.CFrame wait() end for i = 1,1 do for i,v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChildOfClass("Humanoid") then if v:findFirstChild("Head") and v:findFirstChild("Torso") then if (v:findFirstChild("Torso").Position - char.Torso.Position).magnitude < 90 then if v.Name ~= Player.Name then v.Head.Anchored = true end end end end end end coroutine.wrap(function() do local me={} me.plrs = game:service'Workspace':children'' function me:getNear(mag) local rtn = {} for k,v in next,me.plrs do local chxr = v if chxr then if chxr:findFirstChild'Torso' then local pos = (chxr.Torso.Position-tor.Position).magnitude if pos<=mag then for a,b in pairs(chxr:children()) do if b:IsA("BasePart") then table.insert(rtn, b) end end end end end end return rtn end for no, torso in ipairs(me:getNear(25)) do --print(torso:GetFullName()) --print(torso:GetFullName()) trappedTorsos:Capture(torso) end end end)() AreaOfEffect:Destroy() for i,v in pairs(char:children()) do if v:IsA("Part") then v.Anchored = false end if v:IsA("Hat") then v.Handle.Anchored = false end end for i,v in pairs(pchar:children()) do if v:IsA("Part") then v.Anchored = false end if v:IsA("Hat") then v.Handle.Anchored = false end end if WasOn == false then StandOn = false WasOn = true end TimeStop:Play() hum.WalkSpeed = 16 noRig = false Attacking = false end if Mode == "World Time Stop" then noRig = true Attacking = true if WasOn == true and StandOn == false then StandOn = true WasOn = false end hum.WalkSpeed = 0 for i = 1,30 do runKF(hesp2) runKF(tosp2) runKF(lasp2) runKF(rasp2) runKF(llsp2) runKF(rlsp2) runKF(hesp3) runKF(tosp3) runKF(lasp3) runKF(rasp3) runKF(llsp3) runKF(rlsp3) wait() end wait() local ZAWARUDO = Instance.new("Sound",tor) ZAWARUDO.SoundId = "rbxassetid://290807377" ZAWARUDO.Volume = 1 ZAWARUDO.Looped = false ZAWARUDO:Play() local TimeStop = Instance.new("Sound",tor) TimeStop.SoundId = "rbxassetid://290807425" TimeStop.Looped = false TimeStop.Volume = 1 local AreaOfEffect = Instance.new("Part",char) AreaOfEffect.Position = tor.Position AreaOfEffect.Size = Vector3.new(0.01,0.01,0.01) AreaOfEffect.Anchored = true AreaOfEffect.CanCollide = false AreaOfEffect.BrickColor = BrickColor.new("Institutional white") AreaOfEffect.Transparency = 0.9 AreaOfEffect.Shape = "Ball" AreaOfEffect.Material = "Glass" AreaOfEffect.Touched:connect(function(hit) if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then hit.Parent.Head.Anchored = true end end) for i = 1,10 do runKF(hesp4) runKF(tosp4) runKF(lasp4) runKF(rasp4) runKF(llsp4) runKF(rlsp4) wait() end TimeStop:Play() for i = 1,10 do AreaOfEffect.Size = AreaOfEffect.Size + Vector3.new(4.1,4.1,4.1) AreaOfEffect.CFrame = char.Torso.CFrame wait() end coroutine.wrap(function() do local me={} me.plrs = game:service'Workspace':children'' function me:getNear(mag) local rtn = {} for k,v in next,me.plrs do local chxr = v if chxr then if chxr:findFirstChild'Torso' then local pos = (chxr.Torso.Position-tor.Position).magnitude if pos<=mag then for a,b in pairs(chxr:children()) do if b:IsA("BasePart") then table.insert(rtn, b) end end end end end end return rtn end for no, torso in ipairs(me:getNear(5555)) do --print(torso:GetFullName()) --print(torso:GetFullName()) trappedTorsos:Capture(torso) end end end)() AreaOfEffect:Destroy() local TimeHasStopped = Instance.new("Sound",tor) TimeHasStopped.SoundId = "rbxassetid://290807397" TimeHasStopped.Looped = false TimeHasStopped.Volume = 1 wait(1.3) TimeHasStopped:Play() workspace.Gravity = 70 for i,v in pairs(char:children()) do if v:IsA("Part") then v.Anchored = false end if v:IsA("Hat") then v.Handle.Anchored = false end end for i,v in pairs(pchar:children()) do if v:IsA("Part") then v.Anchored = false end if v:IsA("Hat") then v.Handle.Anchored = false end end if WasOn == false then StandOn = false WasOn = true end hum.WalkSpeed = 16 noRig = false Attacking = false end if Mode == "Time Start" then local Toki = Instance.new("Sound",tor) Toki.SoundId = "rbxassetid://863332158" Toki.Volume = 1 Toki.Looped = false Toki:Play() local AreaOfEffect2 = Instance.new("Part",tor) AreaOfEffect2.Position = tor.Position AreaOfEffect2.Size = Vector3.new(0.01,0.01,0.01) AreaOfEffect2.Anchored = true AreaOfEffect2.CanCollide = false AreaOfEffect2.Transparency = 1 AreaOfEffect2.BrickColor = BrickColor.new("Institutional white") AreaOfEffect2.Transparency = 0.99 AreaOfEffect2.Shape = "Ball" AreaOfEffect2.Material = "Glass" AreaOfEffect2.Touched:connect(function(hit) if hit ~= "Base" then --hit.Anchored = false end end) for i = 1,10 do AreaOfEffect2.Size = AreaOfEffect2.Size + Vector3.new(4.1,4.1,4.1) AreaOfEffect2.CFrame = char.Torso.CFrame wait() end trappedTorsos:Release() AreaOfEffect2:Destroy() TfwTimeStopped = false workspace.Gravity = 196.2 end end local Flame = Instance.new("ParticleEmitter",pchar.Torso) Flame.Texture = "rbxassetid://1332922037" Flame.Color = ColorSequence.new(BrickColor.new("New Yeller").Color) Flame.EmissionDirection = "Top" Flame.Speed = NumberRange.new(3) Flame.Size = NumberSequence.new(5.5,4) Flame.Transparency = NumberSequence.new(0.95,1) Flame.Drag = 0.4 Flame.LightInfluence = 0 Flame.LockedToPart = false Flame.Lifetime = NumberRange.new(1) Flame.Rate = 0 Flame.LightEmission = 1 Flame.Rotation = NumberRange.new(-5,5) Flame.VelocitySpread = 100 Flame.Acceleration = Vector3.new(0,17,0) Flame.ZOffset = -0.2 local Flame2 = Instance.new("ParticleEmitter",tor) Flame2.Texture = "rbxassetid://1332922037" Flame2.Color = ColorSequence.new(BrickColor.new("New Yeller").Color) Flame2.EmissionDirection = "Top" Flame2.Speed = NumberRange.new(3) Flame2.Size = NumberSequence.new(5.5,4) Flame2.Transparency = NumberSequence.new(0.95,1) Flame2.Drag = 0.4 Flame2.LightInfluence = 0 Flame2.LockedToPart = false Flame2.Lifetime = NumberRange.new(1) Flame2.Rate = 0 Flame2.LightEmission = 1 Flame2.Rotation = NumberRange.new(-5,5) Flame2.VelocitySpread = 100 Flame2.Acceleration = Vector3.new(0,17,0) Flame2.ZOffset = -0.2 mouse.KeyDown:connect(function(key) if key == "z" then end end) mouse.KeyDown:connect(function(key) if key == "q" then if TimeStopped == false and Attacking == false then TimeStopped = true Flame.Rate = 65 Flame2.Rate = 65 TimeStop:Play() --[[wait(10) if TimeStopped == true then TheWorld("Time Start") TimeStopped = false end]] elseif TimeStopped == true and Attacking == false then TimeStopped = false Flame.Rate = 0 Flame2.Rate = 0 TimeStop:Stop() for i = 1,1 do for i,v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChildOfClass("Humanoid") then if v:findFirstChild("Head") and v:findFirstChild("Torso") then if (v:findFirstChild("Torso").Position - char.Torso.Position).magnitude < 990 then if v.Name ~= Player.Name then v.Head.Anchored = false end end end end end end end end if key == "p" and Bitten2 == true then Bitten2 = false end if key == "f" then if StandOn then StandOn = false else StandOn = true end end function sqe() local effspwn = Instance.new("Part") local model = Instance.new("Model") game.Debris:AddItem(model, 20) model.Name = "smasheffects" model.Parent = workspace effspwn.Name = "spwnr" effspwn.Size = Vector3.new(1, 1, 1) effspwn.Anchored = true effspwn.CanCollide = false effspwn.Transparency = 1 effspwn.CFrame = (hrp2.CFrame + Vector3.new(math.random(-8,8),math.random(-4,4),math.random(-4,4))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(0)),math.random(0,math.rad(0)),math.random(0,math.rad(-15))) effspwn.Parent = model coroutine.resume(coroutine.create(function() local shok = Instance.new("Part") shok.Name = "whoosh" shok.BrickColor = BrickColor.new("Really black") shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) shok.Size = Vector3.new(0.1, 0.1, 6) shok.Anchored = true shok.Material = "Glass" shok.Transparency = 0.1 shok.CanCollide = false shok.Parent = model game.Debris:AddItem(shok, 2) for e = 1, 3 do wait() shok.Transparency = shok.Transparency + 0.2 shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -6), 0.4) shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) end for e = 1, 3 do wait() shok.Transparency = shok.Transparency + 0.08 shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4) shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) end shok:Destroy() end)) end function sqe2() local effspwn = Instance.new("Part") local model = Instance.new("Model") game.Debris:AddItem(model, 20) model.Name = "smasheffects" model.Parent = workspace effspwn.Name = "spwnr" effspwn.Size = Vector3.new(1, 1, 1) effspwn.Anchored = true effspwn.CanCollide = false effspwn.Transparency = 1 effspwn.CFrame = (pchar.Torso.CFrame + Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(0)),math.random(0,math.rad(0)),math.random(0,math.rad(-15))) effspwn.Parent = model coroutine.resume(coroutine.create(function() local shok = Instance.new("Part") shok.Name = "whoosh" shok.BrickColor = BrickColor.new("Lilac") shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) shok.Size = Vector3.new(0.1, 0.1, 6) shok.Anchored = true shok.Material = "SmoothPlastic" shok.Transparency = 0.1 shok.CanCollide = false shok.Parent = model game.Debris:AddItem(shok, 2) for e = 1, 3 do wait() shok.Transparency = shok.Transparency + 0.2 shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, 0), 0.4) shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) end for e = 1, 3 do wait() shok.Transparency = shok.Transparency + 0.08 shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4) shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) end shok:Destroy() end)) end if key == "e" and Rapid ~= true then --oraora Rapid = true Attacking = true tow2.C1=CFrame.new(0,-1,0)*CFrame.Angles(0, 0, 0) hew2.C1=CFrame.new(0,0,0)*CFrame.Angles(0, 0, 0) local anger = "rbxassetid://855788252" pchar.Head.face.Texture = anger ora.Parent = pchar.Torso ora:Play() local Grab = Instance.new("Part",lam2) Grab.Size = Vector3.new(2,2,2) Grab.CanCollide = false Grab.BrickColor = BrickColor.new("Deep orange") Grab.Transparency = math.huge local Grabo = Instance.new("Weld",Grab) Grabo.Part0 = lam2 Grabo.Part1 = Grab Grabo.C0 = CFrame.new(0,-1.1,0) local hits = Instance.new("Sound",pchar.Torso) hits.SoundId = "rbxassetid://1044387664" hits.Looped = false hits.Volume = 1 Grab.Touched:connect(function(hit) if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then hit.Parent.Humanoid:TakeDamage(5) hits.Parent = pchar.Head hits:Play() end end) local function blur(limb) coroutine.resume(coroutine.create(function() local memedon = {} for i = 1, 6 do local b1 = Instance.new("Part") nooutline(b1) b1.Size = Vector3.new(1, 2, 1) b1.CFrame = lam2.CFrame * CFrame.new(rn(-5, 5) / 10, rn(-5, 5) / 10, rn(-5, 5) / 10) b1.CanCollide = false b1.BrickColor = BrickColor.new("Lilac") b1.Anchored = true b1.Transparency = 0.7 b1.Locked = true b1.Parent = pchar table.insert(memedon, b1) end local num = 0 repeat wait() num = num % 6 + 1 memedon[num].CFrame = lam2.CFrame * CFrame.new(rn(-5, 5) / 10, rn(-5, 5) / 10, rn(-5, 5) / 10) until Rapid == false for i = 1, #memedon do wait() memedon[i]:Destroy() end end)) end while Rapid == true do for i = 1, 3 do sqe() raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7) law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7) hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3) tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3) llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3) rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3) wait() end for i = 1, 3 do sqe() raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7) law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7) hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3) tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3) llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3) rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3) wait() end for i = 1, 3 do sqe() raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7) law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 1.7) hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3) tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3) llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3) rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3) wait() end for i = 1, 3 do sqe() raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7) law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7) hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3) tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3) llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3) rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3) wait() end end Attacking = false end if key == "r" and Attacking == false and Bitten2 == false then tow2.C1=CFrame.new(0,-1,0)*CFrame.Angles(0, 0, 0) hew2.C1=CFrame.new(0,0,0)*CFrame.Angles(0, 0, 0) Attacking = true local Grab = Instance.new("Part",lam2) Grab.Size = Vector3.new(2,2,2) Grab.CanCollide = false Grab.BrickColor = BrickColor.new("Deep orange") Grab.Transparency = math.huge local Grabo = Instance.new("Weld",Grab) Grabo.Part0 = lam2 Grabo.Part1 = Grab Grabo.C0 = CFrame.new(0,-1.1,0) local hits = Instance.new("Sound",pchar.Torso) hits.SoundId = "rbxassetid://1044387664" hits.Looped = false hits.Volume = 4 hits.Pitch = 0.8 Grab.Touched:connect(function(hit) if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then Grab:Destroy() hit.Parent.Humanoid:TakeDamage(50000) hits.Parent = pchar.Head hits:Play() end end) local Toki = Instance.new("Sound",pchar.Head) Toki.SoundId = "rbxassetid://271120244" Toki.Volume = 6 Toki.Looped = false Toki:Play() for i = 1, 3 do raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7) law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7) hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3) tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3) llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3) rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3) wait() end wait(1) Grab:Destroy() hew2.C1=CFrame.new(0,0,0)*CFrame.Angles(0, -0.5, 0) tow2.C1=CFrame.new(0,-1,0)*CFrame.Angles(0, 0.5, 0) Attacking = false end if key == "ç" and Attacking == false then con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,5,15,math.random(100,100),"Killer Queen",RootPart,.2,1) end) Attacking = true for i = 1, 3 do raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7) law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7) hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3) tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3) llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3) rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3) wait() end wait(1) con1:disconnect() Attacking = false end if key == "t" and Attacking == false then Attacking = true BubbleBomb = true for i = 1, 60 do for i = 1, 3 do raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(0,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7) law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7) hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3) tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3) llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3) rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3) wait() end tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(0), 0), 1.3) wait() end ContactBubble = Instance.new("Part",char) ContactBubble.Material = "Sand" ContactBubble.Transparency = 1 ContactBubble.Shape = "Ball" ContactBubble.CFrame = hed2.CFrame + hed2.CFrame.lookVector*10 Shooter = Instance.new('BodyVelocity',ContactBubble) Shooter.maxForce = Vector3.new(1,1,1)*math.huge Shooter.velocity = tor.CFrame.lookVector*10 Attacking = false wait(0.5) ContactBubble.Touched:connect(function(hit) if hit:IsA"BasePart" then local KillerQueenEx = Instance.new("Explosion",hit) KillerQueenEx.Position = hit.Position ContactBubble:Destroy() hit:breakJoints() hit:Remove() end end) end if key == "[" and hum.Health > 25 and Daisobakuden == false then Daisobakuden = true end if key == "]" and hum.Health > 25 and Daisobakuden == true then Daisobakuden = false end end) mouse.KeyUp:connect(function(key) if key == "e" and Rapid == true then Rapid = false ora:Stop() hew2.C1=CFrame.new(0,0,0)*CFrame.Angles(0, -0.5, 0) tow2.C1=CFrame.new(0,-1,0)*CFrame.Angles(0, 0.5, 0) local anger2 = "rbxassetid://855031040" pchar.Head.face.Texture = anger2 for i, v in pairs(lam2:GetChildren()) do if v:IsA("Part")then v:Destroy() end end local Toki = Instance.new("Sound",tor) Toki.SoundId = "rbxassetid://1171351854" Toki.Volume = 0.7 Toki.Looped = false Toki:Play() end end) function getAllParts() local rtn = {} local function recurse(object) for q,e in next, object:children() do if e:isA'BasePart' then table.insert(rtn, e) end recurse(e) end end recurse(workspace) return rtn end Bitten = false for i, v in pairs(pchar:GetChildren()) do if v:IsA('Hat') then v.Handle.Transparency=1 end if v:IsA("Part") then v.BrickColor = BrickColor.new("White")---idk end end -------------------------------Sprint mouse.KeyDown:connect(function(key) if string.byte(key) == 48 then hum.WalkSpeed = 48 end end) mouse.KeyUp:connect(function(key) if string.byte(key) == 48 then hum.WalkSpeed=16 end end) ------------------------------------- hum.FreeFalling:connect(function(f) if f then ffing=true else ffing=false end end) StandOn = true local hrprv=0 angle = 0 angle2 = 0 angle3 = 0 anglespeed = 2 anglespeed2 = 1 anglespeed3 = .4 MyHealth = hum.Health MyMaxHealth = hum.MaxHealth MyMaxHealth = humane.Health MyHealth = humane.Health humane.Name = "Killer Queen" game:GetService("RunService").Stepped:connect(function() for i, v in pairs(pchar:GetChildren()) do if v:IsA('Hat') then v.Handle.Transparency=1 end if v:IsA("Part") then v.BrickColor = BrickColor.new("Lilac")--skin end end if hum.Health < 25 then Daisobakuden = true end angle = ((angle % 100) + anglespeed/10) angle2 = ((angle2 % 100) + anglespeed2/10) angle3 = ((angle3 % 100) + anglespeed3/10) hrprv=Tween(hrprv,hrp.RotVelocity.Y,0.4) sine=sine+1 if StandOn == false then for i,v in pairs(pchar:children()) do if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then v.Transparency = 1 end end for i,v in pairs(humane:children()) do if v:IsA("Part") then v.Transparency = 1 end end elseif StandOn == true then for i,v in pairs(pchar:children()) do if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then v.Transparency = 0 end end end MyHealth = humane.Health humane.Health = MyHealth if hum.Sit==true then animpose="Sitting" elseif ffing==true then animpose="Freefalling" elseif (hrp.Velocity*Vn(1,0,1)).magnitude<2 then animpose="Idle" elseif (hrp.Velocity*Vn(1,0,1)).magnitude<20 then animpose="Walking" elseif (hrp.Velocity*Vn(1,0,1)).magnitude>20 then animpose="Sprinting" end if Attacking == false then torso.CFrame = hrp.CFrame*CFrame.new(0,0,2) runKF(heid2) runKF(toid2) runKF(laid2) runKF(raid2) runKF(llid2) runKF(rlid2) end if noRig==false then if animpose=="Idle" then runKF(heid) runKF(toid) runKF(laid) runKF(raid) runKF(llid) runKF(rlid) elseif animpose=="Walking" then runKF(hewk) runKF(towk) runKF(lawk) runKF(rawk) runKF(llwk) runKF(rlwk) --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/25),0.4) --rlw.C0=rlw.C0:lerp(rlw.C0*CA(0,0,-hrprv/25),0.4) ---llw.C0=llw.C0:lerp(llw.C0*CA(0,0,-hrprv/25),0.4) elseif animpose=="Sprinting" then runKF(hesp) runKF(tosp) runKF(lasp) runKF(rasp) runKF(llsp) runKF(rlsp) --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/10),0.4) --rlw.C0=rlw.C0:lerp(rlw.C0*CA(0,0,-hrprv/10),0.4) --llw.C0=llw.C0:lerp(llw.C0*CA(0,0,-hrprv/10),0.4) elseif animpose=="Freefalling" then runKF(heff) runKF(toff) runKF(laff) runKF(raff) runKF(llff) runKF(rlff) --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/10),0.4) end end end) AnotherOneBitesZaDusto = 500 hum.MaxHealth = 500 wait() hum.Health = 500 while wait(100) do AnotherOneBitesZaDusto = hum.Health print'Changed' end
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