if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
local Player,game,owner = owner,game
local RealPlayer = Player
do
print("FE Compatibility code by Mokiros")
local rp = RealPlayer
script.Parent = rp.Character
--RemoteEvent for communicating
local Event = Instance.new("RemoteEvent")
Event.Name = "UserInput_Event"
--Fake event to make stuff like Mouse.KeyDown work
local function fakeEvent()
local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
t.connect = t.Connect
return t
end
--Creating fake input objects with fake variables
local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
end}
--Merged 2 functions into one by checking amount of arguments
CAS.UnbindAction = CAS.BindAction
--This function will trigger the events that have been :Connect()'ed
local function te(self,ev,...)
local t = m[ev]
if t and t._fakeEvent then
for _,f in pairs(t.Functions) do
f(...)
end
end
end
m.TrigEvent = te
UIS.TrigEvent = te
Event.OnServerEvent:Connect(function(plr,io)
if plr~=rp then return end
m.Target = io.Target
m.Hit = io.Hit
if not io.isMouse then
local b = io.UserInputState == Enum.UserInputState.Begin
if io.UserInputType == Enum.UserInputType.MouseButton1 then
return m:TrigEvent(b and "Button1Down" or "Button1Up")
end
for _,t in pairs(CAS.Actions) do
for _,k in pairs(t.Keys) do
if k==io.KeyCode then
t.Function(t.Name,io.UserInputState,io)
end
end
end
m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
end
end)
Event.Parent = NLS([==[
local Player = game:GetService("Players").LocalPlayer
local Event = script:WaitForChild("UserInput_Event")
local Mouse = Player:GetMouse()
local UIS = game:GetService("UserInputService")
local input = function(io,a)
if a then return end
--Since InputObject is a client-side instance, we create and pass table instead
Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
end
UIS.InputBegan:Connect(input)
UIS.InputEnded:Connect(input)
local h,t
--Give the server mouse data 30 times every second, but only if the values changed
--If player is not moving their mouse, client won't fire events
while wait(1/30) do
if h~=Mouse.Hit or t~=Mouse.Target then
h,t=Mouse.Hit,Mouse.Target
Event:FireServer({isMouse=true,Target=t,Hit=h})
end
end]==],Player.Character)
----Sandboxed game object that allows the usage of client-side methods and services
--Real game object
local _rg = game
--Metatable for fake service
local fsmt = {
__index = function(self,k)
local s = rawget(self,"_RealService")
if s then return s[k] end
end,
__newindex = function(self,k,v)
local s = rawget(self,"_RealService")
if s then s[k]=v end
end,
__call = function(self,...)
local s = rawget(self,"_RealService")
if s then return s(...) end
end
}
local function FakeService(t,RealService)
t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
return setmetatable(t,fsmt)
end
--Fake game object
local g = {
GetService = function(self,s)
return self[s]
end,
Players = FakeService({
LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
},"Players"),
UserInputService = FakeService(UIS,"UserInputService"),
ContextActionService = FakeService(CAS,"ContextActionService"),
}
rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
g.service = g.GetService
g.RunService = FakeService({
RenderStepped = _rg:GetService("RunService").Heartbeat,
BindToRenderStep = function(self,name,_,fun)
self._btrs[name] = self.Heartbeat:Connect(fun)
end,
UnbindFromRenderStep = function(self,name)
self._btrs[name]:Disconnect()
end,
},"RunService")
setmetatable(g,{
__index=function(self,s)
return _rg:GetService(s) or typeof(_rg[s])=="function"
and function(_,...)return _rg[s](_rg,...)end or _rg[s]
end,
__newindex = fsmt.__newindex,
__call = fsmt.__call
})
--Changing owner to fake player object to support owner:GetMouse()
game,owner = g,g.Players.LocalPlayer
end
--[[
Stand: Star Platinum
User: Jotaro Kujo
]]
local asd = owner
repeat wait() until asd.Character
local asdchar = asd.Character
local transPoints = {NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.207, 0.594, 0.0187), NumberSequenceKeypoint.new(0.4, 0.55, 0.031), NumberSequenceKeypoint.new(0.57, 0.619, 0.05), NumberSequenceKeypoint.new(0.76, 0.8, 0.0375), NumberSequenceKeypoint.new(1, 1, 0)}
local sizePoints = {NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 1.9, 0)}
local Size = NumberSequence.new(sizePoints)
local Transparency = NumberSequence.new(transPoints)
---Declarations
local Cn=CFrame.new
local CA=CFrame.Angles
local mr=math.rad
local rn=math.random
local mc=math.cos
local Vn=Vector3.new
local NR=NumberRange.new
local NSeq=NumberSequence.new
local plrs=game:service"Players"
local wrk=game:service"Workspace"
local deb=game:service"Debris"
local IS=game:GetService("InsertService")
local p=plrs.LocalPlayer
local cam=wrk.CurrentCamera
local char=p.Character
local mouse=p:GetMouse()
local lam=char["Left Arm"]
local ram=char["Right Arm"]
local llg=char["Left Leg"]
local rlg=char["Right Leg"]
local hed=char.Head
local tor=char.Torso
local larm = lam
local rarm = ram
local lleg = llg
local rleg = rlg
local torso = tor
local hrp=char.HumanoidRootPart
local PlayerSpeed = char.Humanoid.WalkSpeed
local on=false
local noRig=false
local curws=16
local sine=0
local ift={}
local ifxd=false
local run=false
local stance="Cane"
local Speed = 16
local Health = 9000
for i,v in pairs(char:children()) do
if v:IsA("Hat") then
v:Destroy()
end
end
for i,v in pairs(char:children()) do
if v:IsA("Accessory") then
v:Destroy()
end
end
for i,v in pairs(char:children()) do
if v:IsA("Hair") then
v:Destroy()
end
end
PlayerSpeed = 16
ypcall(function()
char.Shirt:Destroy()
char.Pants:Destroy()
shirt = Instance.new("Shirt", char)
shirt.Name = "Shirt"
pants = Instance.new("Pants", char)
pants.Name = "Pants"
char.Shirt.ShirtTemplate = "rbxassetid://2140892930"
char.Pants.PantsTemplate = "rbxassetid://2170566353"
local Orin = "rbxassetid://639034904"
hed.face.Texture = Orin
end)
Debounces = {
CanAttack = true;
NoIdl = false;
Slashing = false;
Slashed = false;
RPunch = false;
RPunched = false;
LPunch = false;
LPunched = false;
}
local trappedTorsos = {}
local trappedTorsoss = {}
---Functions
function FndHm(flnm)
for i,v in pairs(flnm:GetChildren()) do
if v:IsA("Humanoid") then
return v
end
end
end
local hum=FndHm(char)
function chrDes(inst)
local ret=nil
for _,v in pairs(game.Players:GetChildren()) do
if inst:IsDescendantOf(v) then
ret=v
break
end
end
return ret
end
--
function get(a)
local cont={}
for i,v in pairs(a:GetChildren()) do
if v==char then
else
table.insert(cont,v)
pcall(function()
for _,b in pairs(get(v)) do
table.insert(cont,b)
end
end)
end
end
return cont
end
for _,v in pairs(get(game.Workspace)) do
if v:IsA("Sparkles") or v:IsA("Fire") then
v:Destroy()
end
end
--
function inT(qur,tbl)
local a=false
for i,v in pairs(tbl) do
if v==qur then
a=true
break
else
a=false
end
end
return a
end
--
function Tween(a,b,c)
return a+(b-a)*c
end
--
function Avg(a,b)
return CFrame.new((a.X+b.X)/2,(a.Y+b.Y)/2,(a.Z+b.Z)/2)
end
--
function Lerp(c1,c2,tim)
local com1={c1.C0.X,c1.C0.Y,c1.C0.Z,c1.C0:toEulerAnglesXYZ()}
local com2={c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i]=v+(com2[i]-v)*tim
end
return Cn(com1[1],com1[2],com1[3])*CA(select(4,unpack(com1)))
end
function RLerp(c1,c2,tim)
return c1:lerp(c2,tim)
end
--
function ALerp(c1,c2,tim)
local com1={c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
local com2={c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i]=v+(com2[i]-v)*tim
end
return Cn(com1[1],com1[2],com1[3])*CA(select(4,unpack(com1)))
end
--
function Lerprs(ud,ud2,al)
local a,b,c,d=ud.X.Scale,ud.X.Offset,ud.Y.Scale,ud.Y.Offset
local a2,b2,c2,d2=ud2.X.Scale,ud2.X.Offset,ud2.Y.Scale,ud2.Y.Offset
local x,y,z,w=(a+(a2-a)*al),(b+(b2-b)*al),(c+(c2-c)*al),(d+(d2-d)*al)
return UDim2.new(x,y,z,w)
end
--
function newAnim(wld)
local asd={["Weld"]=wld;["Int"]=0;["Frame"]=1;}
asd.getFrames=function()
local num=0
for _,v in pairs(asd) do
pcall(function()
num=num+v.Length
end)
end
return num
end
return asd
end
--
function newKF(tab,c0,lng,off)
off=off or 1
table.insert(tab,{["C0"]=c0,["Length"]=lng,["Offset"]=off})
end
--
function runKF(tab)
tab.Int=tab.Int+1
if tab.Int>=tab[tab.Frame].Length then
tab.Frame=tab.Frame+1
tab.Int=0
if tab.Frame>#tab then
tab.Frame=1
end
end
tab.Weld.C0=RLerp(tab.Weld.C0,tab[tab.Frame].C0,(tab[tab.Frame].Offset/tab[tab.Frame].Length)*tab.Int)
end
--
function nwPrt(prnt,siz,cf,col)
local prt=Instance.new("Part")
prt.Parent=prnt
prt.FormFactor=3
prt.Name="Part"
prt.Size=siz
prt.CanCollide=false
prt.Anchored=true
prt.Locked=true
prt.TopSurface=10
prt.BottomSurface=10
prt.FrontSurface=10
prt.BackSurface=10
prt.LeftSurface=10
prt.RightSurface=10
prt:BreakJoints()
prt.CFrame=cf or CFrame.new(30,10,30)
prt.Material="SmoothPlastic"
prt.BrickColor=BrickColor.new(col)
m=Instance.new("SpecialMesh",prt)
m.MeshType=6
return prt
end
--
function nwWdg(prnt,siz,cf,col)
local prt=Instance.new("WedgePart")
prt.Parent=prnt
prt.FormFactor=3
prt.Name="Part"
prt.Size=siz
prt.CanCollide=false
prt.Anchored=false
prt.Locked=true
prt.TopSurface=0
prt.BottomSurface=0
prt:BreakJoints()
prt.CFrame=cf or CFrame.new(30,10,30)
prt.Material="SmoothPlastic"
prt.BrickColor=BrickColor.new(col)
return prt
end
--
function newGui(prnt,clsnm,siz,pos,bsp,bc,bt)
local gui=Instance.new(clsnm,prnt)
gui.Size=siz or UDim2.new(0,100,0,100)
gui.Position=pos or UDim2.new(0,0,0,0)
gui.BorderSizePixel=bsp or 0
gui.BackgroundColor3=bc or Color3.new(0,0,0)
gui.BackgroundTransparency=bt or 1
return gui
end
--
function nwWld(wp0,wp1,wc0)
wld = Instance.new("Weld",wp1)
wld.Part0=wp0
wld.Part1=wp1
wld.C0=wc0 or Cn(0,0,0)
return wld
end
--
function nwSnd(prnt,pch,vol,id)
local s=Instance.new("Sound",prnt)
s.Pitch=pch
s.Volume=vol
s.SoundId="rbxassetid://"..id
s.PlayOnRemove=true
return s
end
--
function newRay(start,face,range,wat)
local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
return rey,hit,pos
end
function nooutline(part)
part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
end
function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end
function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end
function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end
TfwTimeStopped = false
function Damagefunc(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
if hit.Parent==nil then
return
end
h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then
if hit.Parent.DebounceHit.Value==true then
return
end
end
--[[if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
return
end]]
--hs(hit,1.2)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
Damage=math.random(minim,maxim)
--h:TakeDamage(Damage)
blocked=false
block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
local hit = Instance.new("Sound",pchar.Torso)
hit.SoundId = "rbxassetid://1044387664"
hit.Looped = false
hit.Volume = 3
if blocked==false then
--h:TakeDamage(Damage)
if TfwTimeStopped == false then
h.Health=h.Health-Damage
hit:Play()
ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), " ", 1.5, Part.BrickColor.Color)
elseif TfwTimeStopped == true then
hit:Play()
repeat wait() until TfwTimeStopped == false
h.Health=h.Health-Damage
ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), " ", 1.5, Part.BrickColor.Color)
end
else
h.Health=h.Health-(Damage/2)
ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=500
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
rl = Instance.new("BodyAngularVelocity")
rl.P = 3000
rl.maxTorque = Vector3.new(500000, 500000, 500000)
rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
rl.Parent = hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="ORA" then
hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=500
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
rl = Instance.new("BodyAngularVelocity")
rl.P = 3000
rl.maxTorque = Vector3.new(500000, 500000, 500000)
rl.angularvelocity = Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
rl.Parent = hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type == "Killer Queen" then
hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=500
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
rl = Instance.new("BodyAngularVelocity")
rl.P = 3000
rl.maxTorque = Vector3.new(500000, 500000, 500000)
rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
rl.Parent = hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
wait(3)
KillerQueen = Instance.new("Explosion",hit)
KillerQueen.Position = hit.Position
elseif Type=="Normal" then
vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
--vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then
vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
swait()
end
--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end
function ShowDamage(Pos, Text, Time, Color)
local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart = part("Custom",workspace,"Sand",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
EffectPart.Anchored = true
EffectPart.Transparency = 1
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 3, 3, 3)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(3, 3, 3, 3)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextStrokeColor3 = BrickColor.new("Really black").Color
TextLabel.TextScaled = true
TextLabel.TextStrokeTransparency = 0
TextLabel.Font = Enum.Font.SourceSansBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
TextLabel.TextStrokeTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end
Player = p
workspace[Player.Name].Archivable=true
pchar = workspace[Player.Name]:Clone() --Create("Model",{Parent=workspace})
pchar.Parent=workspace[Player.Name]
torso=pchar.Torso
humane=pchar.Humanoid
pchar.Name= "Star Platinum"
pl=pchar
humane.MaxHealth=Health
wait()
humane.Health=Health
humane.WalkSpeed=Speed
local Orin2 = "rbxassetid://855031040"
pchar.Head.face.Texture = Orin2
gr = Instance.new("Model")
gr.Parent = pchar
gr.Name = "gr"
rh = Instance.new("Part")
rh.Parent = gr
rh.BrickColor = BrickColor.new("Daisy orange")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://1476756293"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar["Right Arm"]
weld.C0 = CFrame.new(-0.6, 0.8, 0)*CFrame.Angles(0, 0, 0)
mesh.Scale = Vector3.new(0.03,0.03,0.03)
gl = Instance.new("Model")
gl.Parent = pchar
gl.Name = "gl"
rh = Instance.new("Part")
rh.Parent = gl
rh.BrickColor = BrickColor.new("Daisy orange")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://1476756293"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar["Left Arm"]
weld.C0 = CFrame.new(0.6, 0.8, 0)*CFrame.Angles(0, 0, 0)
mesh.Scale = Vector3.new(0.03,0.03,0.03)
ap5 = Instance.new("Model")
ap5.Parent = pchar
ap5.Name = "ap5"
rh = Instance.new("Part")
rh.Parent = ap5
rh.BrickColor = BrickColor.new("Fire Yellow")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://619487063"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar["Right Arm"]
weld.C0 = CFrame.new(-0.05, 0.3, 0)*CFrame.Angles(0, 0, 0)
mesh.Scale = Vector3.new(0.006, 0.002, 0.01)
ap6 = Instance.new("Model")
ap6.Parent = pchar
ap6.Name = "ap6"
rh = Instance.new("Part")
rh.Parent = ap6
rh.BrickColor = BrickColor.new("Fire Yellow")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://619487063"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar["Left Arm"]
weld.C0 = CFrame.new(0.05, 0.3, 0)*CFrame.Angles(0, 0, 0)
mesh.Scale = Vector3.new(0.006, 0.002, 0.01)
glo1 = Instance.new("Model")
glo1.Parent = pchar
glo1.Name = "glo1"
rh = Instance.new("Part")
rh.Parent = glo1
rh.BrickColor = BrickColor.new("Really black")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://688763512"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar["Right Arm"]
weld.C0 = CFrame.new(-0.3, 0.6, 0)*CFrame.Angles(0, 0, 0)
mesh.Scale = Vector3.new(0.3, 0.55, 0.55)
glo1B = Instance.new("Model")
glo1B.Parent = pchar
glo1B.Name = "glo1B"
rh = Instance.new("Part")
rh.Parent = glo1B
rh.BrickColor = BrickColor.new("Really black")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://688763512"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar["Right Arm"]
weld.C0 = CFrame.new(0.25, 0.38, 0)*CFrame.Angles(0, 0, 0)
mesh.Scale = Vector3.new(0.3, 0.325, 0.55)
glo2 = Instance.new("Model")
glo2.Parent = pchar
glo2.Name = "glo2"
rh = Instance.new("Part")
rh.Parent = glo2
rh.BrickColor = BrickColor.new("Really black")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://688763512"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar["Left Arm"]
weld.C0 = CFrame.new(0.3, 0.6, 0)*CFrame.Angles(0, 0, 0)
mesh.Scale = Vector3.new(0.3, 0.55, 0.55)
glo2B = Instance.new("Model")
glo2B.Parent = pchar
glo2B.Name = "glo2B"
rh = Instance.new("Part")
rh.Parent = glo2B
rh.BrickColor = BrickColor.new("Really black")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://688763512"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar["Left Arm"]
weld.C0 = CFrame.new(-0.25, 0.38, 0)*CFrame.Angles(0, 0, 0)
mesh.Scale = Vector3.new(0.3, 0.325, 0.55)
pchar.Shirt.ShirtTemplate = "rbxassetid://2131919902"
pchar.Pants.PantsTemplate = "rbxassetid://2131920556"
Hat3 = Instance.new("Model")
Hat3.Parent = char
Hat3.Name = "Hat3"
rh = Instance.new("Part")
rh.Parent = Hat3
rh.BrickColor = BrickColor.new("Really black")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://887129419"
mesh.TextureId = "rbxassetid://887029299"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =char.Head
weld.C0 = CFrame.new(0, -0.2, 0)*CFrame.Angles(0, 6, 0)
mesh.Scale = Vector3.new(0.032,0.029, 0.027)
Hat3.Part.Transparency = 0
Hat = Instance.new("Model")
Hat.Parent = pchar.Head
Hat.Name = "Hat"
rh = Instance.new("Part")
rh.Parent = Hat
rh.BrickColor = BrickColor.new("Really black")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://874044556"
mesh.TextureId = "rbxassetid://875114591"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 = pchar.Head
weld.C0 = CFrame.new(0, -0.8, -0.5)*CFrame.Angles(0, 0, 0)
mesh.Scale = Vector3.new(0.04,0.038, 0.04)
muscle = Instance.new("Model")
muscle.Parent = pchar
muscle.Name = "muscle"
rh = Instance.new("Part")
rh.Parent = muscle
rh.BrickColor = BrickColor.new("Lilac")---Safe
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://958074736"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar.Torso
weld.C0 = CFrame.new(0, 0.1, 0.5)*CFrame.Angles(12.4, 0, 0)
mesh.Scale = Vector3.new(0.009,0.01,0.01)
scarf = Instance.new("Model")
scarf.Parent = pchar
scarf.Name = "scarf"
rh = Instance.new("Part")
rh.Parent = scarf
rh.BrickColor = BrickColor.new("Maroon")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://873798502"
mesh.TextureId = "rbxassetid://875114591"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar.Torso
weld.C0 = CFrame.new(0, -1., 0)*CFrame.Angles(0, 0, 0)
mesh.Scale = Vector3.new(0.0155,0.0155,0.0155)
rs = Instance.new("Model")
rs.Parent = pchar
rs.Name = "rs"
rh = Instance.new("Part")
rh.Parent = rs
rh.BrickColor = BrickColor.new("Bright yellow")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://874040321"
mesh.TextureId = "rbxassetid://875114591"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar["Right Arm"]
weld.C0 = CFrame.new(0, -1, 0)*CFrame.Angles(0, 0, 0)
mesh.Scale = Vector3.new(0.012,0.012,0.012)
ls = Instance.new("Model")
ls.Parent = pchar
ls.Name = "ls"
rh = Instance.new("Part")
rh.Parent = ls
rh.BrickColor = BrickColor.new("Bright yellow")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://874041559"
mesh.TextureId = "rbxassetid://875114591"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar["Left Arm"]
weld.C0 = CFrame.new(0, -1, 0)*CFrame.Angles(0, 0, 0)
mesh.Scale = Vector3.new(0.012,0.012,0.012)
cloth = Instance.new("Model")
cloth.Parent = pchar
cloth.Name = "cloth"
rh = Instance.new("Part")
rh.Parent = cloth
rh.BrickColor = BrickColor.new("Quill grey")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://874045262"
mesh.TextureId = "rbxassetid://875114591"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar.Torso
weld.C0 = CFrame.new(0, 1.6, 0)*CFrame.Angles(-0.5, 0, 0)
mesh.Scale = Vector3.new(0.0065,0.008,0.008)
ear1 = Instance.new("Model")
ear1.Parent = pchar
ear1.Name = "ear1"
rh = Instance.new("Part")
rh.Parent = ear1
rh.BrickColor = BrickColor.new("Lilac")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://431119824"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar.Head
weld.C0 = CFrame.new(0, -0.2, 0.65)*CFrame.Angles(0, 64, 0)
mesh.Scale = Vector3.new(0.025,0.025, 0.025)
ear2 = Instance.new("Model")
ear2.Parent = pchar
ear2.Name = "ear2"
rh = Instance.new("Part")
rh.Parent = ear2
rh.BrickColor = BrickColor.new("Lilac")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://431119824"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar.Head
weld.C0 = CFrame.new(0, -0.2, 0.65)*CFrame.Angles(0, -64, 0)
mesh.Scale = Vector3.new(0.025,0.025, 0.025)
belt = Instance.new("Model")
belt.Parent = pchar
belt.Name = "belt"
rh = Instance.new("Part")
rh.Parent = belt
rh.BrickColor = BrickColor.new("Tr. Yellow")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://965627950"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar.Torso
weld.C0 = CFrame.new(0, 1, 0)*CFrame.Angles(0, -4.7, 0)
mesh.Scale = Vector3.new(0.65, 0.1, 0.65)
belt2 = Instance.new("Model")
belt2.Parent = pchar
belt2.Name = "belt2"
rh = Instance.new("Part")
rh.Parent = belt2
rh.BrickColor = BrickColor.new("Tr. Yellow")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://475668276"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar.Torso
weld.C0 = CFrame.new(-1.05, -1, 0)*CFrame.Angles(0, 0, 1.5)
mesh.Scale = Vector3.new(0.0025, 0.0025, 0.0035)
belt3 = Instance.new("Model")
belt3.Parent = pchar
belt3.Name = "belt3"
rh = Instance.new("Part")
rh.Parent = belt3
rh.BrickColor = BrickColor.new("Tr. Yellow")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://475668276"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar.Torso
weld.C0 = CFrame.new(1.05, -1, 0)*CFrame.Angles(0, 0, -1.5)
mesh.Scale = Vector3.new(0.0025, 0.0025, 0.0035)
cloth2 = Instance.new("Model")
cloth2.Parent = pchar
cloth2.Name = "cloth2"
rh = Instance.new("Part")
rh.Parent = cloth2
rh.BrickColor = BrickColor.new("Quill grey")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://874045262"
mesh.TextureId = "rbxassetid://875114591"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar.Torso
weld.C0 = CFrame.new(0, 1.6, 0.1)*CFrame.Angles(0.6, 0, 0)
mesh.Scale = Vector3.new(0.0065,0.008,0.008)
--stop
ap1 = Instance.new("Model")
ap1.Parent = pchar
ap1.Name = "ap1"
rh = Instance.new("Part")
rh.Parent = ap1
rh.BrickColor = BrickColor.new("Really black")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://965627950"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar["Right Arm"]
weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 3.1, 0)
mesh.Scale = Vector3.new(0.65, 0.25, 0.35)
ap2 = Instance.new("Model")
ap2.Parent = pchar
ap2.Name = "ap2"
rh = Instance.new("Part")
rh.Parent = ap2
rh.BrickColor = BrickColor.new("Really black")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://965627950"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar["Left Arm"]
weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0)
mesh.Scale = Vector3.new(0.65, 0.25, 0.35)
circ1 = Instance.new("Model")
circ1.Parent = pchar
circ1.Name = "circ1"
rh = Instance.new("Part")
rh.Parent = circ1
rh.BrickColor = BrickColor.new("Tr. Yellow")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://475668276"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar["Right Arm"]
weld.C0 = CFrame.new(0.35, -0.6, 0)*CFrame.Angles(0, 0, 1.5)
mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025)
circ2 = Instance.new("Model")
circ2.Parent = pchar
circ2.Name = "circ2"
rh = Instance.new("Part")
rh.Parent = circ2
rh.BrickColor = BrickColor.new("Tr. Yellow")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://475668276"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar["Left Arm"]
weld.C0 = CFrame.new(-0.35, -0.6, 0)*CFrame.Angles(0, 0, -1.5)
mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025)
ap3 = Instance.new("Model")
ap3.Parent = pchar
ap3.Name = "ap3"
rh = Instance.new("Part")
rh.Parent = ap3
rh.BrickColor = BrickColor.new("Really black")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://965627950"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar["Right Leg"]
weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, -4.7, 0)
mesh.Scale = Vector3.new(0.65, 0.25, 0.35)
ap4 = Instance.new("Model")
ap4.Parent = pchar
ap4.Name = "ap4"
rh = Instance.new("Part")
rh.Parent = ap4
rh.BrickColor = BrickColor.new("Really black")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://965627950"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar["Left Leg"]
weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, -4.7, 0)
mesh.Scale = Vector3.new(0.65, 0.25, 0.35)
circ3 = Instance.new("Model")
circ3.Parent = pchar
circ3.Name = "circ3"
rh = Instance.new("Part")
rh.Parent = circ3
rh.BrickColor = BrickColor.new("Tr. Yellow")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://475668276"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar["Right Leg"]
weld.C0 = CFrame.new(0.35, -0.6, 0)*CFrame.Angles(1.5, 0, 1.5)
mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025)
circ4 = Instance.new("Model")
circ4.Parent = pchar
circ4.Name = "circ4"
rh = Instance.new("Part")
rh.Parent = circ4
rh.BrickColor = BrickColor.new("Tr. Yellow")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://475668276"
mesh.Parent = rh
local weld = Instance.new("Weld")
weld.Parent = rh
weld.Part0 = rh
weld.Part1 =pchar["Left Leg"]
weld.C0 = CFrame.new(0.35, -0.6, 0)*CFrame.Angles(1.5, 0, 1.5)
mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025)
---Body
local law=nwWld(tor,lam,Cn(-1.5,0.5,0))
law.C1=CFrame.new(0,0.5,0)
local raw=nwWld(tor,ram,Cn(1.5,0.5,0))
raw.C1=CFrame.new(0,0.5,0)
local hew=nwWld(tor,hed,Cn(0,1.5,0))
local llw=nwWld(tor,llg,Cn(-0.5,-1,0))
llw.C1=CFrame.new(0,1,0)
local rlw=nwWld(tor,rlg,Cn(0.5,-1,0))
rlw.C1=CFrame.new(0,1,0)
local tow=nwWld(hrp,tor,Cn(0,-1,0))
tow.C1=CFrame.new(0,-1,0)
local hrp2 = pchar.HumanoidRootPart
local tor2 = torso
local hed2 = pchar.Head
local lam2=pchar["Left Arm"]
local ram2=pchar["Right Arm"]
local llg2=pchar["Left Leg"]
local rlg2=pchar["Right Leg"]
local law2=nwWld(tor2,lam2,Cn(-1.5,0.5,0))
law2.C1=CFrame.new(0,0.5,0)
local raw2=nwWld(tor2,ram2,Cn(1.5,0.5,0))
raw2.C1=CFrame.new(0,0.5,0)
local hew2=nwWld(torso,hed2,Cn(0,1.5,0))
hew2.C1=CFrame.new(0,0,0)*CFrame.Angles(0, -0.5, 0)
local llw2=nwWld(torso,llg2,Cn(-0.5,-1,0))
llw2.C1=CFrame.new(0,1,0)
local rlw2=nwWld(tor2,rlg2,Cn(0.5,-1,0))
rlw2.C1=CFrame.new(0,1,0)
local tow2=nwWld(hrp2,tor2,Cn(0,-1,0))
tow2.C1=CFrame.new(0,-1,0)*CFrame.Angles(0, 0.5, 0)
local laD=CFrame.new(-1.5,0.5,0)
local raD=CFrame.new(1.5,0.5,0)
local hD=CFrame.new(0,1.5,0)
local tD=CFrame.new(0,-1,0)
local llD=CFrame.new(-0.5,-1,0)
local rlD=CFrame.new(0.5,-1,0)
---Build
---Animations
--Idle
local heid=newAnim(hew)
newKF(heid,hD*CA(mr(-15.5),0,0),50,0.3)
newKF(heid,hD*CA(mr(-14),0,0),40,0.3)
local toid=newAnim(tow)
newKF(toid,tD*Cn(0,-0.0125,0)*CA(mr(0),0,0),50,0.3)
newKF(toid,tD*Cn(0,0.0125,0)*CA(mr(0),0,0),40,0.3)
local laid=newAnim(law)
newKF(laid,laD*Cn(1,0.0125,-0.764)*CA(mr(80),0,mr(85)),50,0.3)
newKF(laid,laD*Cn(1,-0.0125,-0.764)*CA(mr(70),0,mr(85)),40,0.3)
local raid=newAnim(raw)
newKF(raid,raD*Cn(-1,-0.0125,-0.764)*CA(mr(80),0,mr(-85)),50,0.3)
newKF(raid,raD*Cn(-1,0.0125,-0.764)*CA(mr(70),0,mr(-85)),40,0.3)
local llid=newAnim(llw)
newKF(llid,llD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
newKF(llid,llD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
local rlid=newAnim(rlw)
newKF(rlid,rlD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
newKF(rlid,rlD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
local heid2=newAnim(hew2)
newKF(heid2,hD*CA(mr(0),0,0),40,0.3)
newKF(heid2,hD*CA(mr(0),0,0),40,0.3)
local toid2=newAnim(tow2)
newKF(toid2,tD*Cn(0,0.5,3)*CA(mr(0),0,0),50,1)
newKF(toid2,tD*Cn(0,1,3)*CA(mr(0),0,0),40,1)
local laid2=newAnim(law2)
newKF(laid2,laD*Cn(0,0.0125,0)*CA(mr(0),mr(0),mr(-20)),50,0.3)
newKF(laid2,laD*Cn(0,-0.0125,0)*CA(mr(0),mr(0),mr(-20)),40,0.3)
local raid2=newAnim(raw2)
newKF(raid2,raD*Cn(0,-0.0125,0)*CA(mr(0),mr(0),mr(20)),50,0.3)
newKF(raid2,raD*Cn(0,0.0125,0)*CA(mr(0),mr(0),mr(20)),40,0.3)
local llid2=newAnim(llw2)
newKF(llid2,llD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
newKF(llid2,llD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
local rlid2=newAnim(rlw2)
newKF(rlid2,rlD*Cn(0,0.0125,0)*CA(mr(0),0,0),50,0.3)
newKF(rlid2,rlD*Cn(0,-0.0125,0)*CA(mr(0),0,mr(0)),40,0.3)
--Walk
local hewk=newAnim(hew)
newKF(hewk,hD*CA(mr(-5.5),0,0),12,0.4)
newKF(hewk,hD*CA(mr(-5),mr(-3),0),13,0.4)
newKF(hewk,hD*CA(mr(-5.5),0,0),12,0.4)
newKF(hewk,hD*CA(mr(-5),mr(3),0),13,0.4)
local towk=newAnim(tow)
newKF(towk,tD*Cn(0,0.1,0)*CA(mr(15),0,0),12,0.2)
newKF(towk,tD*CA(mr(15),mr(5),0),13,0.4)
newKF(towk,tD*Cn(0,0.1,0)*CA(mr(15),0,0),12,0.2)
newKF(towk,tD*CA(mr(15),mr(-5),0),13,0.4)
local lawk=newAnim(law)
newKF(lawk,laD*CA(mr(30),0,0),25,0.4)
newKF(lawk,laD*CA(mr(-30),0,0),25,0.4)
local rawk=newAnim(raw)
newKF(rawk,raD*CA(mr(-30),0,0),25,0.4)
newKF(rawk,raD*CA(mr(30),0,0),25,0.4)
local llwk=newAnim(llw)
newKF(llwk,llD*CA(mr(-40),mr(-10),mr(-2)),25,0.4)
newKF(llwk,llD*Cn(0,0.3,0)*CA(mr(-5),0,mr(-3)),12,0.4)
newKF(llwk,llD*Cn(0,-0.2,-0.25)*CA(mr(40),mr(10),mr(-3)),13,0.4)
local rlwk=newAnim(rlw)
newKF(rlwk,rlD*Cn(0,0.3,0)*CA(mr(-5),0,mr(3)),12,0.4)
newKF(rlwk,rlD*Cn(0,-0.2,-0.25)*CA(mr(40),mr(-10),mr(3)),13,0.4)
newKF(rlwk,rlD*CA(mr(-40),mr(10),mr(2)),25,0.4)
--Sprint
local hesp=newAnim(hew)
newKF(hesp,hD*CA(mr(5),mr(-10),0),10,0.2)
newKF(hesp,hD*CA(mr(10),0,0),10,0.2)
newKF(hesp,hD*CA(mr(5),mr(10),0),10,0.2)
newKF(hesp,hD*CA(mr(10),0,0),10,0.2)
local tosp=newAnim(tow)
newKF(tosp,tD*Cn(0,0.1,0)*CA(mr(-5),mr(10),0),10,0.4)
newKF(tosp,tD*CA(mr(-10),0,0),10,0.4)
newKF(tosp,tD*Cn(0,0.1,0)*CA(mr(-5),mr(-10),0),10,0.4)
newKF(tosp,tD*CA(mr(-10),0,0),10,0.4)
local lasp=newAnim(law)
newKF(lasp,laD*Cn(0,-0.1,-0.2)*CA(mr(60),0,0),20,0.4)
newKF(lasp,laD*CA(mr(-40),0,0),20,0.4)
local rasp=newAnim(raw)
newKF(rasp,raD*CA(mr(-40),0,0),20,0.4)
newKF(rasp,raD*Cn(0,-0.1,-0.2)*CA(mr(60),0,0),20,0.4)
local llsp=newAnim(llw)
newKF(llsp,llD*CA(mr(-50),mr(-10),mr(-2)),20,0.4)
newKF(llsp,llD*Cn(0,0.5,0)*CA(mr(15),0,mr(-3)),10,0.4)
newKF(llsp,llD*Cn(0,-0.4,-0.25)*CA(mr(70),mr(10),mr(-3)),10,0.4)
local rlsp=newAnim(rlw)
newKF(rlsp,rlD*Cn(0,0.3,0)*CA(mr(15),0,mr(3)),10,0.4)
newKF(rlsp,rlD*Cn(0,-0.4,-0.25)*CA(mr(70),mr(-10),mr(3)),10,0.4)
newKF(rlsp,rlD*CA(mr(-50),mr(10),mr(2)),20,0.4)
--Freefall
local heff=newAnim(hew)
newKF(heff,hD*CA(mr(-5),0,0),8,0.6)
newKF(heff,hD*CA(mr(-5),0,0),8,0.6)
local toff=newAnim(tow)
newKF(toff,tD*CA(mr(10),0,0),8,0.6)
newKF(toff,tD*CA(mr(10),0,0),8,0.6)
local laff=newAnim(law)
newKF(laff,laD*CA(mr(140),0,0),16,0.4)
newKF(laff,laD*CA(mr(140),0,0),16,0.4)
local raff=newAnim(raw)
newKF(raff,raD*CA(mr(140),0,0),16,0.4)
newKF(raff,raD*CA(mr(140),0,0),16,0.4)
local llff=newAnim(llw)
newKF(llff,llD*CA(0,0,mr(-5)),16,0.4)
newKF(llff,llD*CA(0,0,mr(-5)),16,0.4)
local rlff=newAnim(rlw)
newKF(rlff,rlD*CA(0,0,mr(5)),16,0.4)
newKF(rlff,rlD*CA(0,0,mr(5)),16,0.4)
--Time Has Stopped
local hesp2=newAnim(hew)
newKF(hesp2,hD*CA(mr(-30),mr(0),mr(0)),10,0.5)
local tosp2=newAnim(tow)
newKF(tosp2,tD*Cn(0,0,0)*CA(mr(30),mr(0),mr(0)),10,0.5)
local lasp2=newAnim(law)
newKF(lasp2,laD*CA(mr(90),mr(0),mr(-60)),20,1.5)
local rasp2=newAnim(raw)
newKF(rasp2,raD*CA(mr(90),mr(0),mr(60)),20,1.5)
local llsp2=newAnim(llw)
newKF(llsp2,llD*Cn(0,0,0)*CA(mr(-30),mr(0),mr(0)),20,0.5)
local rlsp2=newAnim(rlw)
newKF(rlsp2,rlD*Cn(0,0,0)*CA(mr(-30),0,mr(0)),10,0.5)
local hesp3=newAnim(hew2)
newKF(hesp3,hD*CA(mr(-15),mr(0),mr(0)),50,0.2)
local tosp3=newAnim(tow2)
newKF(tosp3,tD*Cn(0,1,3)*CA(mr(0),mr(0),mr(0)),50,0.4)
local lasp3=newAnim(law2)
newKF(lasp3,laD*CA(mr(80),mr(0),mr(65)),30,0.4)
newKF(lasp3,laD*CA(mr(120),mr(0),mr(-60)),50,0.4)
local rasp3=newAnim(raw2)
newKF(rasp3,raD*CA(mr(80),mr(0),mr(-65)),30,0.4)
newKF(rasp3,raD*CA(mr(120),mr(0),mr(60)),50,0.4)
local llsp3=newAnim(llw2)
newKF(llsp3,llD*CA(mr(0),mr(0),mr(1.5)),50,0.4)
local rlsp3=newAnim(rlw2)
newKF(rlsp3,rlD*CA(mr(0),mr(0),mr(-1.5)),50,0.4)
local hesp4=newAnim(hew2)
newKF(hesp4,hD*CA(mr(-10),mr(0),mr(0)),10,0.2)
local tosp4=newAnim(tow2)
newKF(tosp4,tD*Cn(0,1,3)*CA(mr(0),mr(0),mr(0)),10,0.4)
local lasp4=newAnim(law2)
newKF(lasp4,laD*CA(mr(120),mr(0),mr(-60)),20,0.4)
local rasp4=newAnim(raw2)
newKF(rasp4,raD*CA(mr(120),mr(0),mr(60)),20,0.4)
local llsp4=newAnim(llw2)
newKF(llsp4,llD*CA(mr(0),mr(0),mr(1.5)),20,0.4)
local rlsp4=newAnim(rlw2)
newKF(rlsp4,rlD*CA(mr(0),mr(0),mr(-1.5)),10,0.4)
--Let time flow again
local hetoki=newAnim(hew)
newKF(hetoki,hD*CA(mr(0),mr(0),mr(0)),10,0.2)
local totoki=newAnim(tow)
newKF(totoki,tD*Cn(0,0,0)*CA(mr(0),mr(0),mr(0)),10,0.4)
local latoki=newAnim(law)
newKF(latoki,laD*Cn(0,-0.1,-0.2)*CA(mr(0),mr(0),mr(0)),20,0.4)
local ratoki=newAnim(raw)
newKF(ratoki,raD*CA(mr(0),mr(0),mr(0)),20,0.4)
local lltoki=newAnim(llw)
newKF(lltoki,llD*CA(mr(0),mr(0),mr(0)),20,0.4)
local rltoki=newAnim(rlw)
newKF(rltoki,rlD*Cn(0,0,0)*CA(mr(0),mr(0),mr(0)),10,0.4)
--//Example of Keyframe
--[[
local hesp2=newAnim(hew)
newKF(hesp2,hD*CA(mr(0),mr(0),mr(0)),10,0.2)
local tosp2=newAnim(tow)
newKF(tosp2,tD*CA(mr(0),mr(0),mr(0)),10,0.4)
local lasp2=newAnim(law)
newKF(lasp2,laD*CA(mr(0),mr(0),mr(0)),20,0.4)
local rasp2=newAnim(raw)
newKF(rasp2,raD*CA(mr(0),mr(0),mr(0)),20,0.4)
local llsp2=newAnim(llw)
newKF(llsp2,llD*CA(mr(0),mr(0),mr(0)),20,0.4)
local rlsp2=newAnim(rlw)
newKF(rlsp2,rlD*CA(mr(0),mr(0),mr(0)),10,0.4)
]]
function onDamage(Part)
if Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("BodyVelocity") ~= nil or Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("RocketPropulsion") ~= nil then
Part.Anchored = true
if Part:findFirstChild("Mesh") ~= nil then
z = Part:findFirstChild("Mesh")
for i = 1,5 do
z.Scale = z.Scale + Vector3.new(1,1,1)
wait(0.05)
end
end
end
end
function trappedTorsos:isTrapped(t)
for nildata, index in next,self do
if index==t then
return true
end
end
return false
end
function trappedTorsos:Capture(hit)
if hit:isA'BasePart' then
if not trappedTorsos:isTrapped(hit) and not hit:IsDescendantOf(char) then
print(hit.Parent:GetFullName())
table.insert(trappedTorsos, hit.Parent)
Bitten = true
repeat wait() if hit.Parent == nil then Bitten = false end until Bitten == false
print("Find a new Target!")
--hit.Anchored = true --trapped!
--print'trapped!'
end
end
end
function trappedTorsoss:isTrapped(t)
for nildata, index in next,self do
if index==t then
return true
end
end
return false
end
Bitten2 = false
local TimeStop = Instance.new("Sound",tor)----music
TimeStop.SoundId = "rbxassetid://1093205910"
TimeStop.Looped = true
TimeStop.Volume = 2.5
function trappedTorsoss:Capture2(hit)
if not trappedTorsoss:isTrapped(hit) and not hit:IsDescendantOf(char) and hit:isA'BasePart' then
table.insert(trappedTorsoss, hit)
Bitten2 = true
repeat wait() until Bitten2 == false
KillerQueens = Instance.new("Explosion",Workspace)
KillerQueens.Position = hit.Position
KillerQueens.BlastPressure = 0
KillerQueens.BlastRadius = 10
hit:breakJoints()
hit:remove()
print("BITTEN!")
--hit.Anchored = true --trapped!
--print'trapped!'
end
end
function LetsBiteZaDusto(hit)
if not hit:IsDescendantOf(char) and hit:isA'BasePart' and hit.Name ~= "Terrain" and hit ~= workspace.Terrain then
KillerQueens = Instance.new("Explosion",Workspace)
KillerQueens.Position = hit.Position
KillerQueens.BlastPressure = 0
KillerQueens.BlastRadius = 10
pcall(function()
hit:breakJoints()
hit:remove()
end)
end
end
function trappedTorsos:Release()
for i,v in next, self do
if type(v)=='userdata' then
if v:isA('BasePart') then
v.Anchored = false
self[i] = nil
end
end
end
end
local ora = Instance.new("Sound")
ora.SoundId = "rbxassetid://161823027"
ora.Volume = 1
ora.Looped = true
--Za Warudo
Attacking = false
WasOn = true
Rapid = false
TimeStopped = false
OneSecond = false
BubbleBomb = false
TheTarget = nil
Cha = char
Character = char
it=Instance.new
vt=Vector3.new
cn=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
RootPart = hrp
function TheWorld(Mode)
if Mode == "Time Stop" then
noRig = true
local ZAWARUDO = Instance.new("Sound",tor)
ZAWARUDO.SoundId = "rbxassetid://910190603"
ZAWARUDO.Volume = 1
ZAWARUDO.Looped = false
ZAWARUDO:Play()
Attacking = true
if WasOn == true and StandOn == false then
StandOn = true
WasOn = false
end
hum.WalkSpeed = 0
wait()
local AreaOfEffect = Instance.new("Part",char)
AreaOfEffect.Position = tor.Position
AreaOfEffect.Size = Vector3.new(0.01,0.01,0.01)
AreaOfEffect.Anchored = true
AreaOfEffect.CanCollide = false
AreaOfEffect.BrickColor = BrickColor.new("Institutional white")
AreaOfEffect.Transparency = 0.9
AreaOfEffect.Shape = "Ball"
AreaOfEffect.Material = "Glass"
for i = 1,10 do
runKF(hesp4)
runKF(tosp4)
runKF(lasp4)
runKF(rasp4)
runKF(llsp4)
runKF(rlsp4)
wait()
end
for i = 1,10 do
AreaOfEffect.Size = AreaOfEffect.Size + Vector3.new(19.1,19.1,19.1)
AreaOfEffect.CFrame = char.Torso.CFrame
wait()
end
for i = 1,1 do
for i,v in pairs(workspace:children()) do
if v:IsA("Model") and v:findFirstChildOfClass("Humanoid") then
if v:findFirstChild("Head") and v:findFirstChild("Torso") then
if (v:findFirstChild("Torso").Position - char.Torso.Position).magnitude < 90 then
if v.Name ~= Player.Name then
v.Head.Anchored = true
end
end
end
end
end
end
coroutine.wrap(function()
do local me={}
me.plrs = game:service'Workspace':children''
function me:getNear(mag)
local rtn = {}
for k,v in next,me.plrs do
local chxr = v
if chxr then
if chxr:findFirstChild'Torso' then
local pos = (chxr.Torso.Position-tor.Position).magnitude
if pos<=mag then
for a,b in pairs(chxr:children()) do
if b:IsA("BasePart") then
table.insert(rtn, b)
end
end
end
end
end
end
return rtn
end
for no, torso in ipairs(me:getNear(25)) do
--print(torso:GetFullName())
--print(torso:GetFullName())
trappedTorsos:Capture(torso)
end
end
end)()
AreaOfEffect:Destroy()
for i,v in pairs(char:children()) do
if v:IsA("Part") then
v.Anchored = false
end
if v:IsA("Hat") then
v.Handle.Anchored = false
end
end
for i,v in pairs(pchar:children()) do
if v:IsA("Part") then
v.Anchored = false
end
if v:IsA("Hat") then
v.Handle.Anchored = false
end
end
if WasOn == false then
StandOn = false
WasOn = true
end
TimeStop:Play()
hum.WalkSpeed = 16
noRig = false
Attacking = false
end
if Mode == "World Time Stop" then
noRig = true
Attacking = true
if WasOn == true and StandOn == false then
StandOn = true
WasOn = false
end
hum.WalkSpeed = 0
for i = 1,30 do
runKF(hesp2)
runKF(tosp2)
runKF(lasp2)
runKF(rasp2)
runKF(llsp2)
runKF(rlsp2)
runKF(hesp3)
runKF(tosp3)
runKF(lasp3)
runKF(rasp3)
runKF(llsp3)
runKF(rlsp3)
wait()
end
wait()
local ZAWARUDO = Instance.new("Sound",tor)
ZAWARUDO.SoundId = "rbxassetid://290807377"
ZAWARUDO.Volume = 1
ZAWARUDO.Looped = false
ZAWARUDO:Play()
local TimeStop = Instance.new("Sound",tor)
TimeStop.SoundId = "rbxassetid://290807425"
TimeStop.Looped = false
TimeStop.Volume = 1
local AreaOfEffect = Instance.new("Part",char)
AreaOfEffect.Position = tor.Position
AreaOfEffect.Size = Vector3.new(0.01,0.01,0.01)
AreaOfEffect.Anchored = true
AreaOfEffect.CanCollide = false
AreaOfEffect.BrickColor = BrickColor.new("Institutional white")
AreaOfEffect.Transparency = 0.9
AreaOfEffect.Shape = "Ball"
AreaOfEffect.Material = "Glass"
AreaOfEffect.Touched:connect(function(hit)
if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
hit.Parent.Head.Anchored = true
end
end)
for i = 1,10 do
runKF(hesp4)
runKF(tosp4)
runKF(lasp4)
runKF(rasp4)
runKF(llsp4)
runKF(rlsp4)
wait()
end
TimeStop:Play()
for i = 1,10 do
AreaOfEffect.Size = AreaOfEffect.Size + Vector3.new(4.1,4.1,4.1)
AreaOfEffect.CFrame = char.Torso.CFrame
wait()
end
coroutine.wrap(function()
do local me={}
me.plrs = game:service'Workspace':children''
function me:getNear(mag)
local rtn = {}
for k,v in next,me.plrs do
local chxr = v
if chxr then
if chxr:findFirstChild'Torso' then
local pos = (chxr.Torso.Position-tor.Position).magnitude
if pos<=mag then
for a,b in pairs(chxr:children()) do
if b:IsA("BasePart") then
table.insert(rtn, b)
end
end
end
end
end
end
return rtn
end
for no, torso in ipairs(me:getNear(5555)) do
--print(torso:GetFullName())
--print(torso:GetFullName())
trappedTorsos:Capture(torso)
end
end
end)()
AreaOfEffect:Destroy()
local TimeHasStopped = Instance.new("Sound",tor)
TimeHasStopped.SoundId = "rbxassetid://290807397"
TimeHasStopped.Looped = false
TimeHasStopped.Volume = 1
wait(1.3)
TimeHasStopped:Play()
workspace.Gravity = 70
for i,v in pairs(char:children()) do
if v:IsA("Part") then
v.Anchored = false
end
if v:IsA("Hat") then
v.Handle.Anchored = false
end
end
for i,v in pairs(pchar:children()) do
if v:IsA("Part") then
v.Anchored = false
end
if v:IsA("Hat") then
v.Handle.Anchored = false
end
end
if WasOn == false then
StandOn = false
WasOn = true
end
hum.WalkSpeed = 16
noRig = false
Attacking = false
end
if Mode == "Time Start" then
local Toki = Instance.new("Sound",tor)
Toki.SoundId = "rbxassetid://863332158"
Toki.Volume = 1
Toki.Looped = false
Toki:Play()
local AreaOfEffect2 = Instance.new("Part",tor)
AreaOfEffect2.Position = tor.Position
AreaOfEffect2.Size = Vector3.new(0.01,0.01,0.01)
AreaOfEffect2.Anchored = true
AreaOfEffect2.CanCollide = false
AreaOfEffect2.Transparency = 1
AreaOfEffect2.BrickColor = BrickColor.new("Institutional white")
AreaOfEffect2.Transparency = 0.99
AreaOfEffect2.Shape = "Ball"
AreaOfEffect2.Material = "Glass"
AreaOfEffect2.Touched:connect(function(hit)
if hit ~= "Base" then
--hit.Anchored = false
end
end)
for i = 1,10 do
AreaOfEffect2.Size = AreaOfEffect2.Size + Vector3.new(4.1,4.1,4.1)
AreaOfEffect2.CFrame = char.Torso.CFrame
wait()
end
trappedTorsos:Release()
AreaOfEffect2:Destroy()
TfwTimeStopped = false
workspace.Gravity = 196.2
end
end
local Flame = Instance.new("ParticleEmitter",pchar.Torso)
Flame.Texture = "rbxassetid://1332922037"
Flame.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
Flame.EmissionDirection = "Top"
Flame.Speed = NumberRange.new(3)
Flame.Size = NumberSequence.new(5.5,4)
Flame.Transparency = NumberSequence.new(0.95,1)
Flame.Drag = 0.4
Flame.LightInfluence = 0
Flame.LockedToPart = false
Flame.Lifetime = NumberRange.new(1)
Flame.Rate = 0
Flame.LightEmission = 1
Flame.Rotation = NumberRange.new(-5,5)
Flame.VelocitySpread = 100
Flame.Acceleration = Vector3.new(0,17,0)
Flame.ZOffset = -0.2
local Flame2 = Instance.new("ParticleEmitter",tor)
Flame2.Texture = "rbxassetid://1332922037"
Flame2.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
Flame2.EmissionDirection = "Top"
Flame2.Speed = NumberRange.new(3)
Flame2.Size = NumberSequence.new(5.5,4)
Flame2.Transparency = NumberSequence.new(0.95,1)
Flame2.Drag = 0.4
Flame2.LightInfluence = 0
Flame2.LockedToPart = false
Flame2.Lifetime = NumberRange.new(1)
Flame2.Rate = 0
Flame2.LightEmission = 1
Flame2.Rotation = NumberRange.new(-5,5)
Flame2.VelocitySpread = 100
Flame2.Acceleration = Vector3.new(0,17,0)
Flame2.ZOffset = -0.2
mouse.KeyDown:connect(function(key)
if key == "z" then
end
end)
mouse.KeyDown:connect(function(key)
if key == "q" then
if TimeStopped == false and Attacking == false then
TimeStopped = true
Flame.Rate = 65
Flame2.Rate = 65
TimeStop:Play()
--[[wait(10)
if TimeStopped == true then
TheWorld("Time Start")
TimeStopped = false
end]]
elseif TimeStopped == true and Attacking == false then
TimeStopped = false
Flame.Rate = 0
Flame2.Rate = 0
TimeStop:Stop()
for i = 1,1 do
for i,v in pairs(workspace:children()) do
if v:IsA("Model") and v:findFirstChildOfClass("Humanoid") then
if v:findFirstChild("Head") and v:findFirstChild("Torso") then
if (v:findFirstChild("Torso").Position - char.Torso.Position).magnitude < 990 then
if v.Name ~= Player.Name then
v.Head.Anchored = false
end
end
end
end
end
end
end
end
if key == "p" and Bitten2 == true then
Bitten2 = false
end
if key == "f" then
if StandOn then
StandOn = false
else
StandOn = true
end
end
function sqe()
local effspwn = Instance.new("Part")
local model = Instance.new("Model")
game.Debris:AddItem(model, 20)
model.Name = "smasheffects"
model.Parent = workspace
effspwn.Name = "spwnr"
effspwn.Size = Vector3.new(1, 1, 1)
effspwn.Anchored = true
effspwn.CanCollide = false
effspwn.Transparency = 1
effspwn.CFrame = (hrp2.CFrame + Vector3.new(math.random(-8,8),math.random(-4,4),math.random(-4,4))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(0)),math.random(0,math.rad(0)),math.random(0,math.rad(-15)))
effspwn.Parent = model
coroutine.resume(coroutine.create(function()
local shok = Instance.new("Part")
shok.Name = "whoosh"
shok.BrickColor = BrickColor.new("Really black")
shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
shok.Size = Vector3.new(0.1, 0.1, 6)
shok.Anchored = true
shok.Material = "Glass"
shok.Transparency = 0.1
shok.CanCollide = false
shok.Parent = model
game.Debris:AddItem(shok, 2)
for e = 1, 3 do
wait()
shok.Transparency = shok.Transparency + 0.2
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -6), 0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
end
for e = 1, 3 do
wait()
shok.Transparency = shok.Transparency + 0.08
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
end
shok:Destroy()
end))
end
function sqe2()
local effspwn = Instance.new("Part")
local model = Instance.new("Model")
game.Debris:AddItem(model, 20)
model.Name = "smasheffects"
model.Parent = workspace
effspwn.Name = "spwnr"
effspwn.Size = Vector3.new(1, 1, 1)
effspwn.Anchored = true
effspwn.CanCollide = false
effspwn.Transparency = 1
effspwn.CFrame = (pchar.Torso.CFrame + Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(0)),math.random(0,math.rad(0)),math.random(0,math.rad(-15)))
effspwn.Parent = model
coroutine.resume(coroutine.create(function()
local shok = Instance.new("Part")
shok.Name = "whoosh"
shok.BrickColor = BrickColor.new("Lilac")
shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
shok.Size = Vector3.new(0.1, 0.1, 6)
shok.Anchored = true
shok.Material = "SmoothPlastic"
shok.Transparency = 0.1
shok.CanCollide = false
shok.Parent = model
game.Debris:AddItem(shok, 2)
for e = 1, 3 do
wait()
shok.Transparency = shok.Transparency + 0.2
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, 0), 0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
end
for e = 1, 3 do
wait()
shok.Transparency = shok.Transparency + 0.08
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
end
shok:Destroy()
end))
end
if key == "e" and Rapid ~= true then --oraora
Rapid = true
Attacking = true
tow2.C1=CFrame.new(0,-1,0)*CFrame.Angles(0, 0, 0)
hew2.C1=CFrame.new(0,0,0)*CFrame.Angles(0, 0, 0)
local anger = "rbxassetid://855788252"
pchar.Head.face.Texture = anger
ora.Parent = pchar.Torso
ora:Play()
local Grab = Instance.new("Part",lam2)
Grab.Size = Vector3.new(2,2,2)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld",Grab)
Grabo.Part0 = lam2
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0,-1.1,0)
local hits = Instance.new("Sound",pchar.Torso)
hits.SoundId = "rbxassetid://1044387664"
hits.Looped = false
hits.Volume = 1
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
hit.Parent.Humanoid:TakeDamage(5)
hits.Parent = pchar.Head
hits:Play()
end
end)
local function blur(limb)
coroutine.resume(coroutine.create(function()
local memedon = {}
for i = 1, 6 do
local b1 = Instance.new("Part")
nooutline(b1)
b1.Size = Vector3.new(1, 2, 1)
b1.CFrame = lam2.CFrame * CFrame.new(rn(-5, 5) / 10, rn(-5, 5) / 10, rn(-5, 5) / 10)
b1.CanCollide = false
b1.BrickColor = BrickColor.new("Lilac")
b1.Anchored = true
b1.Transparency = 0.7
b1.Locked = true
b1.Parent = pchar
table.insert(memedon, b1)
end
local num = 0
repeat
wait()
num = num % 6 + 1
memedon[num].CFrame = lam2.CFrame * CFrame.new(rn(-5, 5) / 10, rn(-5, 5) / 10, rn(-5, 5) / 10)
until Rapid == false
for i = 1, #memedon do
wait()
memedon[i]:Destroy()
end
end))
end
while Rapid == true do
for i = 1, 3 do
sqe()
raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
wait()
end
for i = 1, 3 do
sqe()
raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
wait()
end
for i = 1, 3 do
sqe()
raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 1.7)
hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
wait()
end
for i = 1, 3 do
sqe()
raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7)
law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7)
hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3)
tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3)
llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3)
rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3)
wait()
end
end
Attacking = false
end
if key == "r" and Attacking == false and Bitten2 == false then
tow2.C1=CFrame.new(0,-1,0)*CFrame.Angles(0, 0, 0)
hew2.C1=CFrame.new(0,0,0)*CFrame.Angles(0, 0, 0)
Attacking = true
local Grab = Instance.new("Part",lam2)
Grab.Size = Vector3.new(2,2,2)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld",Grab)
Grabo.Part0 = lam2
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0,-1.1,0)
local hits = Instance.new("Sound",pchar.Torso)
hits.SoundId = "rbxassetid://1044387664"
hits.Looped = false
hits.Volume = 4
hits.Pitch = 0.8
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
hit.Parent.Humanoid:TakeDamage(50000)
hits.Parent = pchar.Head
hits:Play()
end
end)
local Toki = Instance.new("Sound",pchar.Head)
Toki.SoundId = "rbxassetid://271120244"
Toki.Volume = 6
Toki.Looped = false
Toki:Play()
for i = 1, 3 do
raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
wait()
end
wait(1)
Grab:Destroy()
hew2.C1=CFrame.new(0,0,0)*CFrame.Angles(0, -0.5, 0)
tow2.C1=CFrame.new(0,-1,0)*CFrame.Angles(0, 0.5, 0)
Attacking = false
end
if key == "ç" and Attacking == false then
con1 = ram2.Touched:connect(function(hit)
Damagefunc(torso,hit,5,15,math.random(100,100),"Killer Queen",RootPart,.2,1)
end)
Attacking = true
for i = 1, 3 do
raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
wait()
end
wait(1)
con1:disconnect()
Attacking = false
end
if key == "t" and Attacking == false then
Attacking = true
BubbleBomb = true
for i = 1, 60 do
for i = 1, 3 do
raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(0,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7)
law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7)
hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3)
tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3)
llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3)
rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3)
wait()
end
tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(0), 0), 1.3)
wait()
end
ContactBubble = Instance.new("Part",char)
ContactBubble.Material = "Sand"
ContactBubble.Transparency = 1
ContactBubble.Shape = "Ball"
ContactBubble.CFrame = hed2.CFrame + hed2.CFrame.lookVector*10
Shooter = Instance.new('BodyVelocity',ContactBubble)
Shooter.maxForce = Vector3.new(1,1,1)*math.huge
Shooter.velocity = tor.CFrame.lookVector*10
Attacking = false
wait(0.5)
ContactBubble.Touched:connect(function(hit)
if hit:IsA"BasePart" then
local KillerQueenEx = Instance.new("Explosion",hit)
KillerQueenEx.Position = hit.Position
ContactBubble:Destroy()
hit:breakJoints()
hit:Remove()
end
end)
end
if key == "[" and hum.Health > 25 and Daisobakuden == false then
Daisobakuden = true
end
if key == "]" and hum.Health > 25 and Daisobakuden == true then
Daisobakuden = false
end
end)
mouse.KeyUp:connect(function(key)
if key == "e" and Rapid == true then
Rapid = false
ora:Stop()
hew2.C1=CFrame.new(0,0,0)*CFrame.Angles(0, -0.5, 0)
tow2.C1=CFrame.new(0,-1,0)*CFrame.Angles(0, 0.5, 0)
local anger2 = "rbxassetid://855031040"
pchar.Head.face.Texture = anger2
for i, v in pairs(lam2:GetChildren()) do
if v:IsA("Part")then
v:Destroy()
end
end
local Toki = Instance.new("Sound",tor)
Toki.SoundId = "rbxassetid://1171351854"
Toki.Volume = 0.7
Toki.Looped = false
Toki:Play()
end
end)
function getAllParts()
local rtn = {}
local function recurse(object)
for q,e in next, object:children() do
if e:isA'BasePart' then
table.insert(rtn, e)
end
recurse(e)
end
end
recurse(workspace)
return rtn
end
Bitten = false
for i, v in pairs(pchar:GetChildren()) do
if v:IsA('Hat') then
v.Handle.Transparency=1
end
if v:IsA("Part") then
v.BrickColor = BrickColor.new("White")---idk
end
end
-------------------------------Sprint
mouse.KeyDown:connect(function(key)
if string.byte(key) == 48 then
hum.WalkSpeed = 48
end
end)
mouse.KeyUp:connect(function(key)
if string.byte(key) == 48 then
hum.WalkSpeed=16
end
end)
-------------------------------------
hum.FreeFalling:connect(function(f)
if f then
ffing=true
else
ffing=false
end
end)
StandOn = true
local hrprv=0
angle = 0
angle2 = 0
angle3 = 0
anglespeed = 2
anglespeed2 = 1
anglespeed3 = .4
MyHealth = hum.Health
MyMaxHealth = hum.MaxHealth
MyMaxHealth = humane.Health
MyHealth = humane.Health
humane.Name = "Killer Queen"
game:GetService("RunService").Stepped:connect(function()
for i, v in pairs(pchar:GetChildren()) do
if v:IsA('Hat') then
v.Handle.Transparency=1
end
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Lilac")--skin
end
end
if hum.Health < 25 then
Daisobakuden = true
end
angle = ((angle % 100) + anglespeed/10)
angle2 = ((angle2 % 100) + anglespeed2/10)
angle3 = ((angle3 % 100) + anglespeed3/10)
hrprv=Tween(hrprv,hrp.RotVelocity.Y,0.4)
sine=sine+1
if StandOn == false then
for i,v in pairs(pchar:children()) do
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
v.Transparency = 1
end
end
for i,v in pairs(humane:children()) do
if v:IsA("Part") then
v.Transparency = 1
end
end
elseif StandOn == true then
for i,v in pairs(pchar:children()) do
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
v.Transparency = 0
end
end
end
MyHealth = humane.Health
humane.Health = MyHealth
if hum.Sit==true then
animpose="Sitting"
elseif ffing==true then
animpose="Freefalling"
elseif (hrp.Velocity*Vn(1,0,1)).magnitude<2 then
animpose="Idle"
elseif (hrp.Velocity*Vn(1,0,1)).magnitude<20 then
animpose="Walking"
elseif (hrp.Velocity*Vn(1,0,1)).magnitude>20 then
animpose="Sprinting"
end
if Attacking == false then
torso.CFrame = hrp.CFrame*CFrame.new(0,0,2)
runKF(heid2)
runKF(toid2)
runKF(laid2)
runKF(raid2)
runKF(llid2)
runKF(rlid2)
end
if noRig==false then
if animpose=="Idle" then
runKF(heid)
runKF(toid)
runKF(laid)
runKF(raid)
runKF(llid)
runKF(rlid)
elseif animpose=="Walking" then
runKF(hewk)
runKF(towk)
runKF(lawk)
runKF(rawk)
runKF(llwk)
runKF(rlwk)
--tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/25),0.4)
--rlw.C0=rlw.C0:lerp(rlw.C0*CA(0,0,-hrprv/25),0.4)
---llw.C0=llw.C0:lerp(llw.C0*CA(0,0,-hrprv/25),0.4)
elseif animpose=="Sprinting" then
runKF(hesp)
runKF(tosp)
runKF(lasp)
runKF(rasp)
runKF(llsp)
runKF(rlsp)
--tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/10),0.4)
--rlw.C0=rlw.C0:lerp(rlw.C0*CA(0,0,-hrprv/10),0.4)
--llw.C0=llw.C0:lerp(llw.C0*CA(0,0,-hrprv/10),0.4)
elseif animpose=="Freefalling" then
runKF(heff)
runKF(toff)
runKF(laff)
runKF(raff)
runKF(llff)
runKF(rlff)
--tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/10),0.4)
end
end
end)
AnotherOneBitesZaDusto = 500
hum.MaxHealth = 500
wait()
hum.Health = 500
while wait(100) do
AnotherOneBitesZaDusto = hum.Health
print'Changed'
end