print("FE code by Starzozero, Thanks to him!")
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
local Player,game,owner = owner,game
local RealPlayer = Player
do
print("FE Compatibility code by Mokiros, Edited by StarzoZero")
local rp = RealPlayer
script.Parent = rp.Character
--RemoteEvent for communicating
local Event = Instance.new("RemoteEvent")
Event.Name = "UserInput_Event"
--Fake event to make stuff like Mouse.KeyDown work
local function fakeEvent()
local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
t.connect = t.Connect
return t
end
--Creating fake input objects with fake variables
local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
end}
--Merged 2 functions into one by checking amount of arguments
CAS.UnbindAction = CAS.BindAction
--This function will trigger the events that have been :Connect()'ed
local function te(self,ev,...)
local t = m[ev]
if t and t._fakeEvent then
for _,f in pairs(t.Functions) do
f(...)
end
end
end
m.TrigEvent = te
UIS.TrigEvent = te
Event.OnServerEvent:Connect(function(plr,io)
if plr~=rp then return end
m.Target = io.Target
m.Hit = io.Hit
if not io.isMouse then
local b = io.UserInputState == Enum.UserInputState.Begin
if io.UserInputType == Enum.UserInputType.MouseButton1 then
return m:TrigEvent(b and "Button1Down" or "Button1Up")
end
if io.UserInputType == Enum.UserInputType.MouseButton2 then
return m:TrigEvent(b and "Button2Down" or "Button2Up")
end
for _,t in pairs(CAS.Actions) do
for _,k in pairs(t.Keys) do
if k==io.KeyCode then
t.Function(t.Name,io.UserInputState,io)
end
end
end
m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
end
end)
Event.Parent = NLS([==[
local Player = game:GetService("Players").LocalPlayer
local Event = script:WaitForChild("UserInput_Event")
local Mouse = Player:GetMouse()
local UIS = game:GetService("UserInputService")
local input = function(io,a)
if a then return end
--Since InputObject is a client-side instance, we create and pass table instead
Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
end
UIS.InputBegan:Connect(input)
UIS.InputEnded:Connect(input)
local h,t
--Give the server mouse data 30 times every second, but only if the values changed
--If player is not moving their mouse, client won't fire events
while wait(1/30) do
if h~=Mouse.Hit or t~=Mouse.Target then
h,t=Mouse.Hit,Mouse.Target
Event:FireServer({isMouse=true,Target=t,Hit=h})
end
end]==],Player.Character)
----Sandboxed game object that allows the usage of client-side methods and services
--Real game object
local _rg = game
--Metatable for fake service
local fsmt = {
__index = function(self,k)
local s = rawget(self,"_RealService")
if s then
return typeof(s[k])=="function"
and function(_,...)return s[k](s,...)end or s[k]
end
end,
__newindex = function(self,k,v)
local s = rawget(self,"_RealService")
if s then s[k]=v end
end
}
local function FakeService(t,RealService)
t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
return setmetatable(t,fsmt)
end
--Fake game object
local g = {
GetService = function(self,s)
return rawget(self,s) or _rg:GetService(s)
end,
Players = FakeService({
LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
},"Players"),
UserInputService = FakeService(UIS,"UserInputService"),
ContextActionService = FakeService(CAS,"ContextActionService"),
RunService = FakeService({
_btrs = {},
RenderStepped = _rg:GetService("RunService").Heartbeat,
BindToRenderStep = function(self,name,_,fun)
self._btrs[name] = self.Heartbeat:Connect(fun)
end,
UnbindFromRenderStep = function(self,name)
self._btrs[name]:Disconnect()
end,
},"RunService")
}
rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
g.service = g.GetService
FakeService(g,game)
--Changing owner to fake player object to support owner:GetMouse()
game,owner = g,g.Players.LocalPlayer
end
--[[Salvo_Starly[Salvy].Weaponry_2018.2]]--
--[[Project Name: Rocketer from Critical Strike]]--
--[[ybeqsr]]--
wait(.2)
plr=game.Players.LocalPlayer
chr=plr.Character
Head=chr.Head
Root=chr.HumanoidRootPart
Torso=chr.Torso
RArm=chr["Right Arm"]
LArm=chr["Left Arm"]
RLeg=chr["Right Leg"]
LLeg=chr["Left Leg"]
RJ=Root.RootJoint
Neck=Torso.Neck
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
hum=chr:FindFirstChildOfClass("Humanoid")
mouse=plr:GetMouse()
Pose="Idle"
attack=false
combo=1
skilldoing=false
skilldoing2=false
skilldoing3=false
comb=1
sin=0
cha=1
buff=1
another=false
hold=false
create=LoadLibrary("RbxUtility").Create
local hax=create("BodyVelocity"){
Parent=nil,
MaxForce=Vector3.new(0, math.huge, 0),
Velocity=(Vector3.new(0,1,0)*10)}
chr.Animate:Remove()
hum.Animator:Remove()
function clerp(a,b,t)
return a:lerp(b,t)
end
local newMotor=function(p0,p1,c0,c1)
local w=Instance.new('Motor',p0)
w.Part0=p0
w.Part1=p1
w.C0=c0
w.C1=c1
return w
end
RJ.C0,RJ.C1=CFrame.new(0,0,0),CFrame.new(0,0,0)
Neck.C0,Neck.C1=CFrame.new(0,1.5,0),CFrame.new(0,0,0)
--[[RS.C0,RS.C1=CFrame.new(1.5,0,0),CFrame.new(0,0,0)
LS.C0,LS.C1=CFrame.new(-1.5,0,0),CFrame.new(0,0,0)
RH.C0,RH.C1=CFrame.new(.5,-2,0),CFrame.new(0,0,0)
LH.C0,LH.C1=CFrame.new(-.5,-2,0),CFrame.new(0,0,0)]]
local RS=newMotor(Torso, RArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
local LS=newMotor(Torso, LArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
local RH=newMotor(Torso, RLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
local LH=newMotor(Torso, LLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface=10,10,10,10,10,10
end
function rayCast(Position,Direction,Range,Ignore)
return game:service("Workspace"):FindPartOnRay(Ray.new(Position,Direction.unit*(Range or 999.999)),Ignore)
end
function swait(num)
if num==0 or num==nil then
game:service'RunService'.Stepped:wait(0)
else
for i=0,num do
game:service'RunService'.Stepped:wait(0)
end
end
end
function parts(Par,name,size,color,mat,ref,tra)
local part=create("Part"){
Parent=Par,
Name=name,
Size=size,
CanCollide=false,
Anchored=false,
BrickColor=BrickColor.new(color),
Material=mat,
Reflectance=ref,
Transparency=tra}
--Position=Torso.Position}
NoOutline(part)
part:BreakJoints()
return part
end
function meshs(Par,name,scale,mtype,id)
local mesh=create("SpecialMesh"){
Parent=Par,
Name=name,
Scale=scale,
MeshType=mtype}
if id~="" then
mesh.MeshId="rbxassetid://"..id
end
return meshs
end
function welds(Par,name,p0,p1,c0,c1)
local weld=create("Weld"){
Parent=Par,
Name=name,
Part0=p0,
Part1=p1,
C0=c0,
C1=c1}
return weld
end
function sounds(Par,id,vol,pit)
local sound=create("Sound"){
Parent=Par,
SoundId="rbxassetid://"..id,
Volume=vol,
PlaybackSpeed=pit}
sound:Play()
game:GetService("Debris"):AddItem(sound,10)
return sound
end
m=Instance.new("Model",chr)
m.Name="Suit"
e=Instance.new("Model",chr)
e.Name="Effect"
R3=parts(m,"R3",Vector3.new(2.10000014, 0.199999928, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
R3Weld=welds(R3,"R3Weld",Torso,R3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.0000267, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
meshs(R3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2=parts(m,"R2",Vector3.new(2.00000024, 0.799999595, 1.20000005),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500049591, -0.799976587, 0.0999909639, 1, 0, 0, 0, 1, 0, 0, 0, 1))
meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2=parts(m,"R2",Vector3.new(1.60000014, 1.99999988, 0.800000012),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.7220459e-06, 2.28881836e-05, -0.90001297, 1, 0, 0, 0, 1, 0, 0, 0, 1))
meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2=parts(m,"R2",Vector3.new(2.39999986, 1.19999969, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-06, -0.692916393, -0.87274766, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2=parts(m,"R2",Vector3.new(2.00000024, 0.999999642, 1),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-06, -0.592919827, -1.57274485, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2=parts(m,"R2",Vector3.new(0.400000006, 3, 0.400000006),"Really black",Enum.Material.SmoothPlastic,0,0)
R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.599994659, -0.592919827, -1.57274485, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2=parts(m,"R2",Vector3.new(0.400000006, 3, 0.400000006),"Really black",Enum.Material.SmoothPlastic,0,0)
R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600006104, -0.592919827, -1.57274485, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2=parts(m,"R2",Vector3.new(0.400000006, 3, 0.400000006),"Really black",Enum.Material.SmoothPlastic,0,0)
R2Weld=welds(R2,"R2Weld",Torso,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.7220459e-06, -0.592919827, -1.57274485, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2T=parts(m,"R2T",Vector3.new(0.200000003, 1.000000072, 0.200000003),"Really black",Enum.Material.SmoothPlastic,0,0)
R2TWeld=welds(R2T,"R2TWeld",Torso,R2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.419266701, 0.419252396, -2.07274485, -0.707106829, -0.683012843, 0.183011949, 0.707106709, -0.683012962, 0.183011979, -3.5527141e-15, 0.258818001, 0.965926111))
meshs(R2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2T=parts(m,"R2T",Vector3.new(0.200000003, 1.000000072, 0.200000003),"Really black",Enum.Material.SmoothPlastic,0,0)
R2TWeld=welds(R2T,"R2TWeld",Torso,R2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.419253349, -0.41926384, -2.07274532, 0.707106829, -0.683012843, 0.183011949, 0.707106829, 0.683012724, -0.183012918, 6.84886288e-07, 0.258818656, 0.965925932))
meshs(R2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2T=parts(m,"R2T",Vector3.new(1.20000005, 1.49999976, 1.20000005),"Really black",Enum.Material.SmoothPlastic,0,0)
R2TWeld=welds(R2T,"R2TWeld",Torso,R2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, 0.350021362, 0.0999909639, 1, 0, 0, 0, 1, 0, 0, 0, 1))
meshs(R2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2=parts(m,"R2",Vector3.new(0.199999928, 0.499999553, 1),"Really black",Enum.Material.SmoothPlastic,0,0)
R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 0.950004578, -3.6239624e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2=parts(m,"R2",Vector3.new(0.599999905, 0.999999642, 0.199999973),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 1.00000191, -0.600034714, 1, 0, 0, 0, 1, 0, 0, 0, 1))
meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2=parts(m,"R2",Vector3.new(1, 2.00000167, 1),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 0.600002289, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2T=parts(m,"R2T",Vector3.new(1, 0.400000364, 1),"Really black",Enum.Material.SmoothPlastic,0,0)
R2TWeld=welds(R2T,"R2TWeld",RArm,R2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 1.8000021, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
meshs(R2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2=parts(m,"R2",Vector3.new(1, 0.600000024, 1),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 2.30000401, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2T=parts(m,"R2T",Vector3.new(1, 0.400000364, 1),"Really black",Enum.Material.SmoothPlastic,0,0)
R2TWeld=welds(R2T,"R2TWeld",RArm,R2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, -0.599996567, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
meshs(R2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2=parts(m,"R2",Vector3.new(1, 0.600001633, 1),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, -1.09999871, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2=parts(m,"R2",Vector3.new(1.20000005, 0.400000006, 1.20000005),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, -1.59999681, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2=parts(m,"R2",Vector3.new(1.20000005, 0.400000006, 1.20000005),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
R2Weld=welds(R2,"R2Weld",RArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 2.80000401, 0.999965787, 1, 0, 0, 0, 1, 0, 0, 0, 1))
meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R2=parts(m,"R2",Vector3.new(1.10000002, 1.09999967, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
R2Weld=welds(R2T,"R2TWeld",LArm,R2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-05, -0.549974442, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
meshs(R2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
R21=parts(m,"R21",Vector3.new(0.800000012, 0.800000012, 0.400000006),"Really black",Enum.Material.SmoothPlastic,0,0)
R21Weld=welds(R21,"R2Weld",RArm,R21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, -0.999954343, 2.80000401, 1, 0, 0, 0, 0, -1, 0, 1, 0))
meshs(R21,"Mesh",Vector3.new(1, 1, 1.00999999),Enum.MeshType.Brick,"")
for _,v in pairs(m:children()) do
if v:IsA("Part")and v.Name=="R2T"then
v.BrickColor=Torso.BrickColor
end
end
aaa=NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(1, 0)})
bbb=NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 0)})
local Efect=create("ParticleEmitter"){
Color=ColorSequence.new(BrickColor.new("Bright orange").Color),
LightEmission=.45,
Texture="rbxassetid://50657528",
Transparency=bbb,
Size=aaa,
ZOffset=0,
Acceleration=Vector3.new(0, 0, 0),
LockedToPart=false,
EmissionDirection="Top",
Lifetime=NumberRange.new(.5,.5),
Rate=100,
Rotation=NumberRange.new(-100, 100),
RotSpeed=NumberRange.new(-50, 50),
Speed=NumberRange.new(0),
VelocitySpread=1000,
Enabled=false,
Parent=Root
}
Efecc=Efect:Clone()
Efecc.Parent=R3
Efecc.EmissionDirection="Bottom"
Efecc.VelocitySpread=0
Efecc.Speed=NumberRange.new(6)
Efecc.Color=ColorSequence.new(BrickColor.new("Neon orange").Color)
local Buff=create("BillboardGui"){
Size=UDim2.new(5, 0, 15, 0),
Adornee=Root,
Parent=Root,
ExtentsOffset=Vector3.new(0, 3, 0),
AlwaysOnTop=true
}
local BuffLabel=create("TextLabel"){
AnchorPoint=Vector2.new(.5,.5),
BackgroundTransparency=1,
TextStrokeTransparency=1,
TextTransparency=1,
TextColor3=Color3.new(0, 1, 1),
Position=UDim2.new(.5, 0, .5, 0),
Size=UDim2.new(1.5, 0, .2, 0),
Text="Damage+",
Font="SourceSansBold",
TextScaled=true,
Parent=Buff,
}
function FindNearestTorso(pos)
local list=(workspace:children())
local torso=nil
local dist=100000
local temp,human,temp2=nil,nil,nil
for x=1,#list do
temp2=list[x]
if temp2.className=="Model"and temp2.Name~=chr.Name then
temp=temp2:findFirstChild("Head")
human=temp2:findFirstChildOfClass("Humanoid")
if temp~=nil and human~=nil and human.Health>=0 and (temp.Position-pos).magnitude<dist then
local dohit=true
if dohit==true then
torso=temp
dist=(temp.Position-pos).magnitude
end
end
end
end
return torso,dist
end
function Damage(Type,Part,hit,dmg,delet)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChildOfClass("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid")then
h=v
end
end
if h~=nil and hit.Parent.Name~=chr.Name then
if hit.Parent:findFirstChild("AHit")==nil then
h.Health=h.Health-dmg
if h.Health==math.huge or dmg==math.huge then
hit.Parent:BreakJoints()
end
end
if Type=="Disappear"then
effect(e,"Bright orange",Part.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
Part.Parent=nil
if hit.Parent:findFirstChild("AHit")==nil then
local c=create("BoolValue"){
Name="AHit",
Value=true,
Parent=hit.Parent}
game:GetService("Debris"):AddItem(c,0)
end
elseif Type=="None"then
if hit.Parent:findFirstChild("AHit")==nil then
local c=create("BoolValue"){
Name="AHit",
Value=true,
Parent=hit.Parent}
game:GetService("Debris"):AddItem(c,0)
end
end
end
end
function Mdamage(Type,Part,Magn,Dmg)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChildOfClass("Humanoid")
if hum~=nil then
local ddee=c:findFirstChild("Torso")
if ddee~=nil then
local targ=ddee.Position-Part.Position
local mag=targ.magnitude
if mag<=Magn and c.Name~=plr.Name then
Damage(Type,Part,ddee,Dmg)
if hum.Health==math.huge then
ddee:BreakJoints()
end
end
end
end
end
end
--v efec
function effect(par,color,CF,x,y,z,x1,y1,z1,de,mtyp,typ)
local ex=create("Part"){
Size=Vector3.new(.2,.2,.2),
BrickColor=BrickColor.new(color),
CanCollide=false,
Material="Neon",
Anchored=true,
CFrame=CF,
Parent=par}
NoOutline(ex)
local exe=create("SpecialMesh"){
Scale=Vector3.new(x,y,z),
MeshType=mtyp,
Parent=ex}
game:GetService("Debris"):AddItem(ex,10)
coroutine.resume(coroutine.create(function()
for i=0,1.1,de do
swait()
ex.Transparency=i
exe.Scale=exe.Scale+Vector3.new(x1,y1,z1)
if typ==1 then
ex.CFrame=ex.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
end
end
ex:Remove()
end))
end
--v atak
function Rocket_Launcher()
attack=true
for i=0,1,0.14 do
swait()
RJ.C0=clerp(RJ.C0,CFrame.new(-1.42024101e-05, 0, -1.71110696e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
RS.C0=clerp(RS.C0,CFrame.new(0.487585902, 0.499977589, -1.046435, 0.500000238, 0.866025388, -0, 0, 0, -1, -0.866025388, 0.500000238, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
LS.C0=clerp(LS.C0,CFrame.new(-1.45520043, 0.500001192, -0.719071865, 0.965926051, 0.258818865, -0, 0, 0, -1, -0.258818865, 0.965926051, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
if skilldoing==true or skilldoing2==true or skilldoing3==true then
break
end
end
sounds(Root,"515942061",1,1)
local efec=parts(e,"hit",Vector3.new(1,1,3.5),"White",Enum.Material.Neon,0,0)
efec.CFrame=Root.CFrame*CFrame.new(1,1,-2)
local fire=Efect:Clone()
fire.Parent=efec
fire.Color=ColorSequence.new(BrickColor.new("Bright orange").Color)
fire.Enabled=true
meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
local aa=create("BodyVelocity"){
Parent=efec,
MaxForce=Vector3.new(math.huge, math.huge, math.huge),
Velocity=efec.CFrame.lookVector*70}
local hon=efec.Touched:connect(function(hitt)
if hitt.Parent.Name~=chr.Name and hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
Damage("Disappear",efec,hitt,20)
elseif hitt.Parent.Name~=chr.Name and hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
swait()
efec:Remove()
end
end)
coroutine.resume(coroutine.create(function()
for i=1,450 do
swait()
if efec.Parent==nil then
break
end
end
if efec.Parent~=nil then
effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
swait()
efec:Remove()
end
end))
for i=0,1,0.14 do
swait()
RJ.C0=clerp(RJ.C0,CFrame.new(-1.32061541e-05, 0, 0.1999984592, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
RS.C0=clerp(RS.C0,CFrame.new(0.542488813, 0.80978471, -1.01473677, 0.500000238, 0.75, -0.433012903, 0, -0.500000238, -0.866025388, -0.866025388, 0.433012903, -0.250000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
LS.C0=clerp(LS.C0,CFrame.new(-1.46680224, 0.719067335, -0.762373567, 0.965926051, 0.249999881, -0.0669872165, 0, -0.258818924, -0.965925872, -0.258818865, 0.933012962, -0.249999911)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
if skilldoing==true or skilldoing2==true or skilldoing3==true then
break
end
end
for i=0,1,0.12 do
swait()
RJ.C0=clerp(RJ.C0,CFrame.new(-1.42024101e-05, 0, -1.71110696e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
RS.C0=clerp(RS.C0,CFrame.new(0.487585902, 0.499977589, -1.046435, 0.500000238, 0.866025388, -0, 0, 0, -1, -0.866025388, 0.500000238, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
LS.C0=clerp(LS.C0,CFrame.new(-1.45520043, 0.500001192, -0.719071865, 0.965926051, 0.258818865, -0, 0, 0, -1, -0.258818865, 0.965926051, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
if skilldoing==true or skilldoing2==true or skilldoing3==true then
break
end
end
attack=false
end
--20
function Land_Mine()
if skilldoing==true then
return
end
skilldoing=true
for i=1,3 do
for i=0,1,0.3 do
swait()
RJ.C0=clerp(RJ.C0,CFrame.new(-1.42024101e-05, 0, -1.71110696e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
RS.C0=clerp(RS.C0,CFrame.new(0.487585902, 0.499977589, -1.046435, 0.500000238, 0.866025388, -0, 0, 0, -1, -0.866025388, 0.500000238, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
LS.C0=clerp(LS.C0,CFrame.new(-1.45520043, 0.500001192, -0.719071865, 0.965926051, 0.258818865, -0, 0, 0, -1, -0.258818865, 0.965926051, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
if attack==true or skilldoing2==true or skilldoing3==true then
break
end
end
sounds(Root,"515942061",1,1)
local efec=parts(e,"hit",Vector3.new(2,.2,2),"Crimson",Enum.Material.Neon,0,0)
local lazytomeshs=create("CylinderMesh"){
Parent=efec}
efec.CFrame=R21.CFrame
efec.BrickColor=Torso.BrickColor
efec.Velocity=Root.CFrame.lookVector*50
efec.CanCollide=true
local hon=efec.Touched:connect(function(hitt)
if hitt.Parent.Name~=chr.Name then
Damage("Disappear",efec,hitt,20)
end
end)
coroutine.resume(coroutine.create(function()
for i=1,650 do
swait()
if efec.Parent==nil then
break
end
end
if efec.Parent~=nil then
effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
swait()
efec:Remove()
end
end))
for i=0,1,0.3 do
swait()
RJ.C0=clerp(RJ.C0,CFrame.new(-1.32061541e-05, 0, 0.1999984592, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
RS.C0=clerp(RS.C0,CFrame.new(0.542488813, 0.80978471, -1.01473677, 0.500000238, 0.75, -0.433012903, 0, -0.500000238, -0.866025388, -0.866025388, 0.433012903, -0.250000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
LS.C0=clerp(LS.C0,CFrame.new(-1.46680224, 0.719067335, -0.762373567, 0.965926051, 0.249999881, -0.0669872165, 0, -0.258818924, -0.965925872, -0.258818865, 0.933012962, -0.249999911)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
if attack==true or skilldoing2==true or skilldoing3==true then
break
end
end
end
for i=0,1,0.12 do
swait()
RJ.C0=clerp(RJ.C0,CFrame.new(-1.42024101e-05, 0, -1.71110696e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
RS.C0=clerp(RS.C0,CFrame.new(0.487585902, 0.499977589, -1.046435, 0.500000238, 0.866025388, -0, 0, 0, -1, -0.866025388, 0.500000238, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
LS.C0=clerp(LS.C0,CFrame.new(-1.45520043, 0.500001192, -0.719071865, 0.965926051, 0.258818865, -0, 0, 0, -1, -0.258818865, 0.965926051, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
if attack==true or skilldoing2==true or skilldoing3==true then
break
end
end
skilldoing=false
end
--15
function Homing_Missle()
if skilldoing2==true then
return
end
skilldoing2=true
for i=1,3 do
for i=0,1,0.16 do
swait()
RJ.C0=clerp(RJ.C0,CFrame.new(-1.42024101e-05, 0, -1.71110696e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
RS.C0=clerp(RS.C0,CFrame.new(0.487585902, 0.499977589, -1.046435, 0.500000238, 0.866025388, -0, 0, 0, -1, -0.866025388, 0.500000238, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
LS.C0=clerp(LS.C0,CFrame.new(-1.45520043, 0.500001192, -0.719071865, 0.965926051, 0.258818865, -0, 0, 0, -1, -0.258818865, 0.965926051, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
if attack==true or skilldoing==true or skilldoing3==true then
break
end
end
sounds(Root,"515942061",1,1)
local efec=parts(e,"hit",Vector3.new(1,1,3.5),"Really red",Enum.Material.Neon,0,0)
efec.CFrame=R21.CFrame
local fire=Efect:Clone()
fire.Parent=efec
fire.Color=ColorSequence.new(BrickColor.new("Bright orange").Color)
fire.Enabled=true
meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
efec.BrickColor=Torso.BrickColor
local aa=create("BodyVelocity"){
Parent=efec,
MaxForce=Vector3.new(math.huge, math.huge, math.huge),
Velocity=efec.CFrame.lookVector*60}
local ab=create("BodyGyro"){
Parent=efec,
MaxTorque=Vector3.new(math.huge, math.huge, math.huge)}
game:GetService("Debris"):AddItem(efec,15)
local chase=FindNearestTorso(efec.Position)
if chase~=nil then
ab.cframe=CFrame.new(efec.Position,chase.Position)
end
local hon=efec.Touched:connect(function(hitt)
if hitt.Parent.Name~=chr.Name and hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
Damage("Disappear",efec,hitt,20)
elseif hitt.Parent.Name~=chr.Name and hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
swait()
efec:Remove()
end
end)
coroutine.resume(coroutine.create(function()
for i=1,60 do
swait(2)
if chase~=nil then
ab.cframe=CFrame.new(efec.Position,chase.Position)
end
aa.Velocity=efec.CFrame.lookVector*60
if efec.Parent==nil then
break
end
end
for i=1,120 do
swait(1)
ab.cframe=efec.CFrame
if efec.Parent==nil then
break
end
end
if efec.Parent~=nil then
effect(e,"Bright orange",efec.CFrame,20,20,20,0,0,0,.07,"Sphere",2)
swait()
efec:Remove()
end
end))
for i=0,1,0.16 do
swait()
RJ.C0=clerp(RJ.C0,CFrame.new(-1.32061541e-05, 0, 0.1999984592, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
RS.C0=clerp(RS.C0,CFrame.new(0.542488813, 0.80978471, -1.01473677, 0.500000238, 0.75, -0.433012903, 0, -0.500000238, -0.866025388, -0.866025388, 0.433012903, -0.250000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
LS.C0=clerp(LS.C0,CFrame.new(-1.46680224, 0.719067335, -0.762373567, 0.965926051, 0.249999881, -0.0669872165, 0, -0.258818924, -0.965925872, -0.258818865, 0.933012962, -0.249999911)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
if attack==true or skilldoing==true or skilldoing3==true then
break
end
end
end
for i=0,1,0.12 do
swait()
RJ.C0=clerp(RJ.C0,CFrame.new(-1.42024101e-05, 0, -1.71110696e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
Neck.C0=clerp(Neck.C0,CFrame.new(8.3275354e-06, 1.50000429, -1.0609012e-05, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
RS.C0=clerp(RS.C0,CFrame.new(0.487585902, 0.499977589, -1.046435, 0.500000238, 0.866025388, -0, 0, 0, -1, -0.866025388, 0.500000238, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
LS.C0=clerp(LS.C0,CFrame.new(-1.45520043, 0.500001192, -0.719071865, 0.965926051, 0.258818865, -0, 0, 0, -1, -0.258818865, 0.965926051, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
if attack==true or skilldoing==true or skilldoing3==true then
break
end
end
skilldoing2=false
end
--15
mouse.Button1Down:connect(function()
if attack==false then
if combo==1 then
combo=2
Rocket_Launcher(1)
elseif combo==2 then
combo=1
Rocket_Launcher(2)
end
end
end)
sounds(Root,"174437226",2,1)
mouse.KeyDown:connect(function(k)
k=k:lower()
if k=="z" and skilldoing==false then
Land_Mine()
elseif k=="x" and skilldoing2==false and another==false then
Homing_Missle()
elseif k=="space" and hold==false and skilldoing3==false and(Pose=="Jump"or Pose=="Fall")then
hax.Parent=Root
hold=true
Efecc.Enabled=true
end
end)
mouse.KeyUp:connect(function(k)
k=k:lower()
if k=="space" and hold==true then
hax.Parent=nil
hold=false
Efecc.Enabled=false
end
end)
while chr.Humanoid.Health>=0 do
swait()
sin=sin+cha
hum.WalkSpeed=25
hax.Velocity=(Torso.CFrame.lookVector*hum.WalkSpeed)+(Vector3.new(0,1,0)*5)
if skilldoing3==true then
hax.Parent=nil
end
if chr:findFirstChild("Effect")==nil then
e=Instance.new("Model",chr)
e.Name="Effect"
end
local torvel=(Root.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=Root.Velocity.y
hitfloor,posfloor=rayCast(Root.Position,(CFrame.new(Root.Position,Root.Position-Vector3.new(0,1,0))).lookVector,4,chr)
if Root.Velocity.y>1 and hitfloor==nil then
Pose="Jump"
if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
RS.C0=clerp(RS.C0,CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
LS.C0=clerp(LS.C0,CFrame.new(-1.70980763, 0.236601114, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
end
if skilldoing3==false then
RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.99998808, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
end
elseif Root.Velocity.y<-1 and hitfloor==nil then
Pose="Fall"
if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
RJ.C0=clerp(RJ.C0,CFrame.new(-0.034501072, -0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
Neck.C0=clerp(Neck.C0,CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
RS.C0=clerp(RS.C0,CFrame.new(1.63909817, 0.114127249, -2.24583914e-07, 0.965925992, -0.258818954, 1.78813934e-07, 0.258818924, 0.965925932, -6.76490401e-07, 0, 7.15255737e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
LS.C0=clerp(LS.C0,CFrame.new(-1.63910222, 0.114126861, 2.24584937e-07, 0.965925992, 0.258818954, 1.78813934e-07, -0.258818924, 0.965925932, 6.76490401e-07, 0, -7.15255737e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
end
if skilldoing3==false then
RH.C0=clerp(RH.C0,CFrame.new(0.499996245, -1.99998808, -7.62939544e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
LH.C0=clerp(LH.C0,CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
end
elseif torvel<1 and hitfloor~=nil then
Pose="Idle"
if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
RJ.C0=clerp(RJ.C0,CFrame.new(0, -0.1, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0-.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
Neck.C0=clerp(Neck.C0,CFrame.new(-9.53674771e-07, 1.49998951, -1.65181234e-06, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
RS.C0=clerp(RS.C0,CFrame.new(1.67320299, 0.10000509, 3.71405895e-06, 0.866025567, -0.5, 8.94069672e-08, 0.49999994, 0.866025507, -2.49183756e-07, 5.96046448e-08, 2.5331974e-07, 1.00000012)*CFrame.new(0-.05*math.cos(sin/18),0,0) * CFrame.Angles(0,0,math.rad(0-8*math.cos(sin/18))),.3)
LS.C0=clerp(LS.C0,CFrame.new(-1.67320156, 0.0999999046, 1.0063988e-07, 0.866025567, 0.5, 8.94069672e-08, -0.49999994, 0.866025507, 2.50893436e-07, 5.96046448e-08, -2.5331974e-07, 1.00000012)*CFrame.new(0+.05*math.cos(sin/18),0,0) * CFrame.Angles(0,0,math.rad(0+8*math.cos(sin/18))),.3)
end
if skilldoing3==false then
RH.C0=clerp(RH.C0,CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)*CFrame.new(0,0+.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
LH.C0=clerp(LH.C0,CFrame.new(-0.500000119, -1.89999309, -0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)*CFrame.new(0,0+.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
end
elseif torvel>2 and hitfloor~=nil then
Pose="Walk"
if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
RJ.C0=clerp(RJ.C0,CFrame.new(0, -0.0669884086-.1*math.cos(sin/3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0)+Root.RotVelocity.Y/15,0),.3)
Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0+Head.RotVelocity.Y/25,0),.3)
RS.C0=clerp(RS.C0,CFrame.new(1.50000083, -1.7881257e-07, -7.55374003e-07, 0.866024852, -0.500000954, -3.31524848e-06, 0.500000954, 0.866024971, -2.38418579e-07, 2.98023224e-06, -1.4603138e-06, 1.00000012)*CFrame.new(.2,.1,0+.8*math.cos(sin/6)) * CFrame.Angles(math.rad(0-70*math.cos(sin/6)),0,0),.3)
LS.C0=clerp(LS.C0,CFrame.new(-1.5, 7.74863224e-07, -2.42472197e-07, 0.86602515, 0.500000536, -1.43179045e-06, -0.500000536, 0.866025209, 1.49011612e-06, 1.98185444e-06, -5.66244125e-07, 1.00000012)*CFrame.new(-.2,.1,0-.8*math.cos(sin/6)) * CFrame.Angles(math.rad(0+70*math.cos(sin/6)),0,0),.3)
end
if skilldoing3==false then
RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024)*CFrame.new(0,0,0-1*math.cos(sin/6)) * CFrame.Angles(math.rad(0+70*math.cos(sin/6)),0,0),.3)
LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.99998903, -0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024)*CFrame.new(0,0,0+1*math.cos(sin/6)) * CFrame.Angles(math.rad(0-70*math.cos(sin/6)),0,0),.3)
end
end
end