valkyrie

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print("FE code by Starzozero, Thanks to him!") if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,game,owner = owner,game local RealPlayer = Player do print("FE Compatibility code by Mokiros, Edited by StarzoZero") local rp = RealPlayer script.Parent = rp.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent then for _,f in pairs(t.Functions) do f(...) end end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=rp then return end m.Target = io.Target m.Hit = io.Hit if not io.isMouse then local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end if io.UserInputType == Enum.UserInputType.MouseButton2 then return m:TrigEvent(b and "Button2Down" or "Button2Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local Mouse = Player:GetMouse() local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) ----Sandboxed game object that allows the usage of client-side methods and services --Real game object local _rg = game --Metatable for fake service local fsmt = { __index = function(self,k) local s = rawget(self,"_RealService") if s then return typeof(s[k])=="function" and function(_,...)return s[k](s,...)end or s[k] end end, __newindex = function(self,k,v) local s = rawget(self,"_RealService") if s then s[k]=v end end } local function FakeService(t,RealService) t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService return setmetatable(t,fsmt) end --Fake game object local g = { GetService = function(self,s) return rawget(self,s) or _rg:GetService(s) end, Players = FakeService({ LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) },"Players"), UserInputService = FakeService(UIS,"UserInputService"), ContextActionService = FakeService(CAS,"ContextActionService"), RunService = FakeService({ _btrs = {}, RenderStepped = _rg:GetService("RunService").Heartbeat, BindToRenderStep = function(self,name,_,fun) self._btrs[name] = self.Heartbeat:Connect(fun) end, UnbindFromRenderStep = function(self,name) self._btrs[name]:Disconnect() end, },"RunService") } rawset(g.Players,"localPlayer",g.Players.LocalPlayer) g.service = g.GetService FakeService(g,game) --Changing owner to fake player object to support owner:GetMouse() game,owner = g,g.Players.LocalPlayer end --[[Salvo_Starly[Salvy].Weaponry_2018.2]]-- --[[Project Name: Valkyrie from Critical Strike]]-- --[[mekhfh]]-- wait(.2) plr=game.Players.LocalPlayer chr=plr.Character Head=chr.Head Root=chr.HumanoidRootPart Torso=chr.Torso RArm=chr["Right Arm"] LArm=chr["Left Arm"] RLeg=chr["Right Leg"] LLeg=chr["Left Leg"] RJ=Root.RootJoint Neck=Torso.Neck LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] hum=chr:FindFirstChildOfClass("Humanoid") mouse=plr:GetMouse() Pose="Idle" attack=false combo=1 skilldoing=false skilldoing2=false comb=1 sin=0 cha=1 buff=1 another=false hold=false create=LoadLibrary("RbxUtility").Create local hax=create("BodyVelocity"){ Parent=nil, MaxForce=Vector3.new(0, math.huge, 0), Velocity=(Vector3.new(0,-1,0)*2)} chr.Animate:Remove() hum.Animator:Remove() function clerp(a,b,t) return a:lerp(b,t) end local newMotor=function(p0,p1,c0,c1) local w=Instance.new('Motor',p0) w.Part0=p0 w.Part1=p1 w.C0=c0 w.C1=c1 return w end RJ.C0,RJ.C1=CFrame.new(0,0,0),CFrame.new(0,0,0) Neck.C0,Neck.C1=CFrame.new(0,1.5,0),CFrame.new(0,0,0) --[[RS.C0,RS.C1=CFrame.new(1.5,0,0),CFrame.new(0,0,0) LS.C0,LS.C1=CFrame.new(-1.5,0,0),CFrame.new(0,0,0) RH.C0,RH.C1=CFrame.new(.5,-2,0),CFrame.new(0,0,0) LH.C0,LH.C1=CFrame.new(-.5,-2,0),CFrame.new(0,0,0)]] local RS=newMotor(Torso, RArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) local LS=newMotor(Torso, LArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) local RH=newMotor(Torso, RLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) local LH=newMotor(Torso, LLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface=10,10,10,10,10,10 end function rayCast(Position,Direction,Range,Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position,Direction.unit*(Range or 999.999)),Ignore) end function swait(num) if num==0 or num==nil then game:service'RunService'.Stepped:wait(0) else for i=0,num do game:service'RunService'.Stepped:wait(0) end end end function parts(Par,name,size,color,mat,ref,tra) local part=create("Part"){ Parent=Par, Name=name, Size=size, CanCollide=false, Anchored=false, BrickColor=BrickColor.new(color), Material=mat, Reflectance=ref, Transparency=tra} --Position=Torso.Position} NoOutline(part) part:BreakJoints() return part end function meshs(Par,name,scale,mtype,id) local mesh=create("SpecialMesh"){ Parent=Par, Name=name, Scale=scale, MeshType=mtype} if id~="" then mesh.MeshId="rbxassetid://"..id end return meshs end function welds(Par,name,p0,p1,c0,c1) local weld=create("Weld"){ Parent=Par, Name=name, Part0=p0, Part1=p1, C0=c0, C1=c1} return weld end function sounds(Par,id,vol,pit) local sound=create("Sound"){ Parent=Par, SoundId=id, Volume=vol, PlaybackSpeed=pit} sound:Play() game:GetService("Debris"):AddItem(sound,10) return sound end m=Instance.new("Model",chr) m.Name="Suit" e=Instance.new("Model",chr) e.Name="Effect" V2=parts(m,"V2",Vector3.new(1.20000005, 0.399999917, 2.20000005),"Navy blue",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",Torso,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.09944153e-06, 0.900010824, -7.62939453e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") V2=parts(m,"V2",Vector3.new(1.20000005, 0.499999911, 1.4000001),"Navy blue",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",Torso,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.98023224e-06, 0.450001717, -7.62939453e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") V2=parts(m,"V2",Vector3.new(1.4000001, 1.20000005, 1.80000019),"Navy blue",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",Torso,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.98023224e-06, -0.299996138, -7.62939453e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") V2=parts(m,"V2",Vector3.new(0.199999928, 1.30000007, 0.399999917),"Toothpaste",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",Torso,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.699997127, -0.299988031, -7.62939453e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") V2=parts(m,"V2",Vector3.new(1.20000005, 0.199999928, 1.4000001),"Navy blue",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",Torso,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.98023224e-06, -0.999985218, -7.62939453e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") V2=parts(m,"V2",Vector3.new(0.099999927, 1.30000007, 1.30000007),"Toothpaste",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",Torso,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.750002742, -0.299988508, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") V2=parts(m,"V2",Vector3.new(0.100000001, 0.150000006, 1.4000001),"Fossil",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",Torso,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.850003004, -0.2121315, 0.212118149, 0, 0, 1, -0.707106829, 0.707106829, 0, -0.707106829, -0.707106829, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") V2=parts(m,"V2",Vector3.new(0.100000001, 1.4000001, 0.150000006),"Fossil",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",Torso,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.850003004, -0.2121315, 0.212118149, 0, 0, 1, -0.707106829, 0.707106829, 0, -0.707106829, -0.707106829, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") V2=parts(m,"V2",Vector3.new(1.30000007, 0.799999952, 1.20000005),"Navy blue",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",RArm,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0499970317, -0.699983597, -3.81469727e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") V2=parts(m,"V2",Vector3.new(1.30000007, 0.099999927, 1.20000005),"Toothpaste",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",RArm,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0499970317, -0.249996662, -3.81469727e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") V2=parts(m,"V2",Vector3.new(6.09999704, 0.299999923, 0.299999923),"Really black",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",RArm,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149997115, 0.95001173, 3.81469727e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") V2=parts(m,"V2",Vector3.new(0.0999978334, 0.299999923, 0.299999923),"Navy blue",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",RArm,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.95000172, 0.950002909, 3.81469727e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") V2=parts(m,"V2",Vector3.new(0.199997842, 0.699999928, 0.499999911),"Navy blue",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",RArm,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.1999979, 0.949966908, 3.81469727e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") V2=parts(m,"V2",Vector3.new(0.199997842, 0.499999911, 0.399999917),"Toothpaste",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",RArm,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.99685812, 0.211517811, 1.14440918e-05, 0, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984, -1, 0, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") V11=parts(m,"V11",Vector3.new(1.09999788, 0.599999905, 0.199999928),"Toothpaste",Enum.Material.SmoothPlastic,0,0) V11Weld=welds(V11,"V11Weld",RArm,V11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.84999537, 0.899966955, 1.14440918e-05, 0, 0, 1, 0, 1, 0, -1, 0, 0)) meshs(V11,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") V1=parts(m,"V1",Vector3.new(0.199997783, 0.399999917, 0.799999952),"Toothpaste",Enum.Material.Neon,0,0) V1Weld=welds(V1,"V1Weld",RArm,V1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-05, 0.399966955, -3.69999409, -1, 0, 0, 0, 1, 0, 0, 0, -1)) meshs(V1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"") V1=parts(m,"V1",Vector3.new(0.199997783, 0.399999917, 0.799999952),"Toothpaste",Enum.Material.Neon,0,0) V1Weld=welds(V1,"V1Weld",RArm,V1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, -1.39995456, -3.69999385, 1, 0, 0, 0, -1, 0, 0, 0, -1)) meshs(V1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"") V1=parts(m,"V1",Vector3.new(0.199997783, 0.699999928, 1.60000014),"Toothpaste",Enum.Material.Neon,0,0) V1Weld=welds(V1,"V1Weld",RArm,V1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-05, -1.24993086, 4.8999939, -1, 0, 0, 0, -1, 0, 0, 0, 1)) meshs(V1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"") V1=parts(m,"V1",Vector3.new(0.199997783, 0.699999928, 1.60000014),"Toothpaste",Enum.Material.Neon,0,0) V1Weld=welds(V1,"V1Weld",RArm,V1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.549943924, 4.8999939, 1, 0, 0, 0, 1, 0, 0, 0, 1)) meshs(V1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"") V1=parts(m,"V1",Vector3.new(0.199997783, 0.399999917, 0.799999952),"Toothpaste",Enum.Material.Neon,0,0) V1Weld=welds(V1,"V1Weld",RArm,V1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-05, -0.399932623, 4.49999332, -1, 0, 0, 0, -1, 0, 0, 0, 1)) meshs(V1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"") V1=parts(m,"V1",Vector3.new(0.199997783, 0.399999917, 0.799999952),"Toothpaste",Enum.Material.Neon,0,0) V1Weld=welds(V1,"V1Weld",RArm,V1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 1.39994359, 4.49999332, 1, 0, 0, 0, 1, 0, 0, 0, 1)) meshs(V1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"") V2=parts(m,"V2",Vector3.new(1.30000007, 0.799999952, 1.20000005),"Navy blue",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",LArm,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0499970317, -0.699986935, 2.28881836e-05, 0, 0, 1, 0, 1, 0, -1, 0, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") V2=parts(m,"V2",Vector3.new(1.30000007, 0.099999927, 1.20000005),"Toothpaste",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",LArm,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0499970317, -0.249998093, 2.28881836e-05, 0, 0, 1, 0, 1, 0, -1, 0, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") V2=parts(m,"V2",Vector3.new(1.10000002, 0.199999928, 0.299999923),"Teal",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",Head,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.106694698, 0.28480649, 0.549983978, 0, 0.500000238, 0.866025388, 0, 0.866025388, -0.500000238, -1, 0, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 0.99000001),Enum.MeshType.Brick,"") V2=parts(m,"V2",Vector3.new(1.10000002, 0.199999928, 0.299999923),"Teal",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",Head,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.106693268, 0.284804106, -0.549999237, 0, 0.500000238, 0.866025388, 0, 0.866025388, -0.500000238, -1, 0, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 0.99000001),Enum.MeshType.Brick,"") V2=parts(m,"V2",Vector3.new(1.10000002, 0.199999928, 0.299999923),"Navy blue",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",Head,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500029922, 0.299993992, -0.450000763, 0, 0, 1, 0, 1, 0, -1, 0, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") V2=parts(m,"V2",Vector3.new(1.10000002, 0.199999928, 0.299999923),"Navy blue",Enum.Material.SmoothPlastic,0,0) V2Weld=welds(V2,"V2Weld",Head,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500029922, 0.299996853, 0.449985504, 0, 0, 1, 0, 1, 0, -1, 0, 0)) meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"") aaa=NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(1, .3)}) bbb=NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) local Efect=create("ParticleEmitter"){ Color=ColorSequence.new(Color3.new(0, 0, 0)), LightEmission=.45, Texture="rbxassetid://50657528", Transparency=bbb, Size=aaa, ZOffset=0, Acceleration=Vector3.new(0, 0, 0), LockedToPart=false, EmissionDirection="Top", Lifetime=NumberRange.new(.2, .6), Rate=100, Rotation=NumberRange.new(-100, 100), RotSpeed=NumberRange.new(-50, 50), Speed=NumberRange.new(3), VelocitySpread=1000, Enabled=false, Parent=Root } local Buff=create("BillboardGui"){ Size=UDim2.new(5, 0, 15, 0), Adornee=Root, Parent=Root, ExtentsOffset=Vector3.new(0, 3, 0), AlwaysOnTop=true } local BuffLabel=create("TextLabel"){ AnchorPoint=Vector2.new(.5,.5), BackgroundTransparency=1, TextStrokeTransparency=1, TextTransparency=1, TextColor3=Color3.new(0, 1, 1), Position=UDim2.new(.5, 0, .5, 0), Size=UDim2.new(1.5, 0, .2, 0), Text="Damage+", Font="SourceSansBold", TextScaled=true, Parent=Buff, } function Damage(Type,Part,hit,dmg,delet) if hit.Parent==nil then return end local h=hit.Parent:FindFirstChildOfClass("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid")then h=v end end if h~=nil and hit.Parent.Name~=chr.Name then if hit.Parent:findFirstChild("AHit")==nil then h.Health=h.Health-dmg if h.Health==math.huge then hit.Parent:BreakJoints() end end if Type=="Disappear"then Part.Parent=nil if hit.Parent:findFirstChild("AHit")==nil then local c=create("BoolValue"){ Name="AHit", Value=true, Parent=hit.Parent} game:GetService("Debris"):AddItem(c,.1) end elseif Type=="None"then if hit.Parent:findFirstChild("AHit")==nil then local c=create("BoolValue"){ Name="AHit", Value=true, Parent=hit.Parent} game:GetService("Debris"):AddItem(c,.2) end elseif Type=="Stun"then if hit.Parent:findFirstChild("AHit")==nil then local c=create("BoolValue"){ Name="AHit", Value=true, Parent=hit.Parent} game:GetService("Debris"):AddItem(c,.2) if hit.Parent:findFirstChild("Stunn")==nil then swait() local st=create("BoolValue"){ Name="Stunn", Value=true, Parent=hit.Parent} coroutine.resume(coroutine.create(function() local Stunned=Buff:Clone() Stunned.Parent=hit.Parent.Torso Stunned.Adornee=hit.Parent.Torso Stunned.TextLabel.TextTransparency=0 Stunned.TextLabel.Text="Stunned" Stunned.TextLabel.TextColor3=BrickColor.new("Bright yellow").Color for i=1,90 do swait() if h~=nil then h.PlatformStand=true end end if h~=nil then h.PlatformStand=false Stunned:Remove() st:Remove() end end)) end end end end end function Mdamage(Type,Part,Magn,Dmg) for _,c in pairs(workspace:children()) do local hum=c:findFirstChildOfClass("Humanoid") if hum~=nil then local ddee=c:findFirstChild("Torso") if ddee~=nil then local targ=ddee.Position-Part.Position local mag=targ.magnitude if mag<=Magn and c.Name~=plr.Name then Damage(Type,Part,ddee,Dmg) if hum.Health==math.huge then ddee:BreakJoints() end end end end end end --v efec function effect(par,color,CF,x,y,z,x1,y1,z1,de,mtyp,typ) local ex=create("Part"){ Size=Vector3.new(.2,.2,.2), BrickColor=BrickColor.new(color), CanCollide=false, Material="Neon", Anchored=true, CFrame=CF, Parent=par} NoOutline(ex) local exe=create("SpecialMesh"){ Scale=Vector3.new(x,y,z), MeshType=mtyp, Parent=ex} game:GetService("Debris"):AddItem(ex,10) coroutine.resume(coroutine.create(function() for i=0,1.1,de do swait() ex.Transparency=i exe.Scale=exe.Scale+Vector3.new(x1,y1,z1) if typ=="1" then ex.CFrame=ex.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) end end ex:Remove() end)) end --v atak function Holy_Slash(Combo) attack=true if Combo==1 then sounds(Root,"rbxasset://sounds/swordslash.wav",1.4,.5) for i=0,1,0.04 do swait() RJ.C0=clerp(RJ.C0,CFrame.new(0, 2.38418579e-07, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.15) Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49998498, 0, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.15) RS.C0=clerp(RS.C0,CFrame.new(0.297922134, 0.499999523, -0.919246554, 0, 0.707107008, 0.707106769, 1, 0, 0, 0, 0.707106769, -0.707107008)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.15) LS.C0=clerp(LS.C0,CFrame.new(-1.62321556, 0.186608791, -1.03428392e-05, 0.866025567, 0.50000006, -6.2584877e-07, -0.49999994, 0.866025448, -9.25152108e-07, 5.96046448e-08, 1.10268593e-06, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.15) if skilldoing2==true then break end end for i=0,1,0.04 do swait() Mdamage("None",V11,5,20*buff) RJ.C0=clerp(RJ.C0,CFrame.new(-0.0134251472, 2.38418579e-07, 0.00248581823, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25) Neck.C0=clerp(Neck.C0,CFrame.new(0.0103835147, 1.49998498, -0.00886688009, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25) RS.C0=clerp(RS.C0,CFrame.new(1.95501375, 0.5, 0.0547414422, 0, -1.00000012, 3.63588333e-06, 1, 0, 0, 0, 3.63588333e-06, 1.00000024)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25) LS.C0=clerp(LS.C0,CFrame.new(-1.70622027, 0.223207235, -8.61013723e-06, 0.866025448, 0.500000179, -1.01327896e-06, -0.500000179, 0.866025329, -3.30419766e-06, -7.74860382e-07, 3.35276127e-06, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25) end elseif Combo==2 then sounds(Root,"rbxasset://sounds/swordslash.wav",1.4,.5) for i=0,1,0.04 do swait() RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0-360*i),0),.25) Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25) RS.C0=clerp(RS.C0,CFrame.new(0.424177349, 0.499999523, -0.736603677, 0, 0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, -0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25) LS.C0=clerp(LS.C0,CFrame.new(-1.62321162, 0.186600506, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25) if skilldoing2==true then break end end for i=0,1,0.04 do swait() Mdamage("None",V11,5,20*buff) RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(60),0),.25) Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25) RS.C0=clerp(RS.C0,CFrame.new(1.94689858, 0.499999046, -0.271645725, 0, -0.965925872, 0.258818984, 1, 0, 0, 0, 0.258818984, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25) LS.C0=clerp(LS.C0,CFrame.new(-1.73972023, 0.184798926, -0.496405095, 0.866025388, 0.433012843, -0.250000209, -0.500000238, 0.749999821, -0.433012813, 0, 0.500000179, 0.866025329)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25) if skilldoing2==true then break end end end attack=false end --20 function Heaven_Strike() if skilldoing==true then return end skilldoing=true sounds(Root,"rbxasset://sounds/swordslash.wav",1.4,.4) Torso.Velocity=(Root.CFrame.lookVector*160)+(Vector3.new(0,1,0)*120) hum.Jump=true for i=0,1,0.03 do swait() RJ.C0=clerp(RJ.C0,CFrame.new(-0.0686651841, -0.0669840425, -0.30867666, 0.649518967, 0.124999881, -0.75000006, 0.433012933, 0.74999994, 0.49999994, 0.62499994, -0.649519205, 0.433012575)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4) Neck.C0=clerp(Neck.C0,CFrame.new(0.376966178, 1.04036117, 0.189487502, 0.567709804, 0.391080141, 0.724404573, 0.0753881037, 0.851560295, -0.518808067, -0.819769621, 0.349143863, 0.453956366)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4) RS.C0=clerp(RS.C0,CFrame.new(1.8672998, -0.110649973, 0.722556055, 0.171930343, -0.722550929, -0.66959703, 0.983789206, 0.0907619894, 0.154664859, -0.0509792864, -0.685333788, 0.726442456)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4) LS.C0=clerp(LS.C0,CFrame.new(-0.883396447, 0.379490227, -0.937655866, 0.573605835, -0.618912816, -0.536584795, -0.324185163, 0.430054486, -0.842589557, 0.752250135, 0.657266974, 0.0460394025)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4) RH.C0=clerp(RH.C0,CFrame.new(0.334207863, -1.11675608, -0.896827102, 0.977763712, -0.11650759, -0.174368113, -0.0885577202, -0.983089924, 0.160286993, -0.190094143, -0.141281173, -0.971547127)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4) LH.C0=clerp(LH.C0,CFrame.new(-0.794454515, -1.76394713, -0.217631012, 0.740767062, 0.145888329, 0.655729175, -0.0147977173, 0.979440212, -0.201191634, -0.671598971, 0.139332876, 0.727695823)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4) end Torso.Velocity=(Root.CFrame.lookVector*50)+(Vector3.new(0,-1,0)*80) local hit=nil while hit==nil do swait() hit,pos=rayCast(Root.Position,(CFrame.new(Root.Position,Root.Position-Vector3.new(0,1,0))).lookVector,4,chr) end sounds(Root,"rbxassetid://157878578",1.4,2) effect(e,"Toothpaste",Root.CFrame,1,1,1,11,11,11,.08,"Sphere",2) Mdamage("Stun",V11,15,20*buff) for i=0,1,0.06 do swait() RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0.306815803, -0.0517678037, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4) Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49998379, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4) RS.C0=clerp(RS.C0,CFrame.new(0.626736462, 0.512053251, -1.00820148, -0.848776102, 0.528715789, 0.00623759162, -0.050805144, -0.0932911336, 0.994341791, 0.526306152, 0.843656719, 0.106044725)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4) LS.C0=clerp(LS.C0,CFrame.new(-1.65982306, 0.223201245, 0.546422958, 0.866025448, 0.433012575, 0.250000089, -0.499999911, 0.749999464, 0.433013737, 4.69386578e-07, -0.500001013, 0.866024852)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4) RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.49293566, -0.772730827, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4) LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.93800426, 0.270831048, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4) end skilldoing=false end --15 function Battle_Aura() if skilldoing2==true then return end skilldoing2=true another=true buff=buff+1 sounds(Root,"rbxassetid://260433746",1.3,.8) effect(e,"Toothpaste",Root.CFrame*CFrame.Angles(0,0,math.rad(90)),55,1,1,0,8,8,.07,"Cylinder",2) for i=0,1,0.06 do swait() RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4) Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49998403, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4) RS.C0=clerp(RS.C0,CFrame.new(1.99998856, 0.499999523, -3.81469727e-06, 0, -1, 0, 0, 0, -1, 1, 0, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4) LS.C0=clerp(LS.C0,CFrame.new(-1.70980763, 0.236601114, -3.81469727e-06, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4) if attack==true then break end end coroutine.resume(coroutine.create(function() BuffLabel.TextTransparency=0 swait(250) buff=buff-1 BuffLabel.TextTransparency=1 another=false end)) skilldoing2=false end --15 mouse.Button1Down:connect(function() if attack==false then if combo==1 then combo=2 Holy_Slash(1) elseif combo==2 then combo=1 Holy_Slash(2) end end end) mouse.KeyDown:connect(function(k) k=k:lower() if k=="z" and skilldoing==false then Heaven_Strike() elseif k=="x" and skilldoing2==false and another==false then Battle_Aura() elseif k==" " and hold==false and(Pose=="Jump"or Pose=="Fall")then hax.Parent=Root hold=true end end) mouse.KeyUp:connect(function(k) k=k:lower() if k==" " and hold==true then hax.Parent=nil hold=false end end) while chr.Humanoid.Health>=0 do swait() sin=sin+cha hum.WalkSpeed=25 if Pose=="Idle"or Pose=="Walk"then hax.Parent=nil end hax.Velocity=(Torso.CFrame.lookVector*hum.WalkSpeed)+(Vector3.new(0,-1,0)*1) local torvel=(Root.Velocity*Vector3.new(1,0,1)).magnitude local velderp=Root.Velocity.y hitfloor,posfloor=rayCast(Root.Position,(CFrame.new(Root.Position,Root.Position-Vector3.new(0,1,0))).lookVector,4,chr) if Root.Velocity.y>1 and hitfloor==nil then Pose="Jump" if attack==false and skilldoing==false and skilldoing2==false then RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3) Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3) RS.C0=clerp(RS.C0,CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3) LS.C0=clerp(LS.C0,CFrame.new(-1.70980763, 0.236601114, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3) end if skilldoing==false and skilldoing2==false then RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3) LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.99998808, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3) end elseif Root.Velocity.y<-1 and hitfloor==nil then Pose="Fall" if attack==false and skilldoing==false and skilldoing2==false then RJ.C0=clerp(RJ.C0,CFrame.new(-0.034501072, -0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3) Neck.C0=clerp(Neck.C0,CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3) RS.C0=clerp(RS.C0,CFrame.new(1.63909817, 0.114127249, -2.24583914e-07, 0.965925992, -0.258818954, 1.78813934e-07, 0.258818924, 0.965925932, -6.76490401e-07, 0, 7.15255737e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3) LS.C0=clerp(LS.C0,CFrame.new(-1.63910222, 0.114126861, 2.24584937e-07, 0.965925992, 0.258818954, 1.78813934e-07, -0.258818924, 0.965925932, 6.76490401e-07, 0, -7.15255737e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3) end if skilldoing==false and skilldoing2==false then RH.C0=clerp(RH.C0,CFrame.new(0.499996245, -1.99998808, -7.62939544e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3) LH.C0=clerp(LH.C0,CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3) end elseif torvel<1 and hitfloor~=nil then Pose="Idle" if attack==false and skilldoing==false and skilldoing2==false then RJ.C0=clerp(RJ.C0,CFrame.new(0, -0.1, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0-.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3) Neck.C0=clerp(Neck.C0,CFrame.new(-9.53674771e-07, 1.49998951, -1.65181234e-06, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3) RS.C0=clerp(RS.C0,CFrame.new(1.67320299, 0.10000509, 3.71405895e-06, 0.866025567, -0.5, 8.94069672e-08, 0.49999994, 0.866025507, -2.49183756e-07, 5.96046448e-08, 2.5331974e-07, 1.00000012)*CFrame.new(0-.05*math.cos(sin/18),0,0) * CFrame.Angles(0,0,math.rad(0-8*math.cos(sin/18))),.3) LS.C0=clerp(LS.C0,CFrame.new(-1.67320156, 0.0999999046, 1.0063988e-07, 0.866025567, 0.5, 8.94069672e-08, -0.49999994, 0.866025507, 2.50893436e-07, 5.96046448e-08, -2.5331974e-07, 1.00000012)*CFrame.new(0+.05*math.cos(sin/18),0,0) * CFrame.Angles(0,0,math.rad(0+8*math.cos(sin/18))),.3) end if skilldoing==false and skilldoing2==false then RH.C0=clerp(RH.C0,CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)*CFrame.new(0,0+.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3) LH.C0=clerp(LH.C0,CFrame.new(-0.500000119, -1.89999309, -0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)*CFrame.new(0,0+.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3) end elseif torvel>2 and hitfloor~=nil then Pose="Walk" if attack==false and skilldoing==false and skilldoing2==false then RJ.C0=clerp(RJ.C0,CFrame.new(0, -0.0669884086-.1*math.cos(sin/3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0)+Root.RotVelocity.Y/15,0),.3) Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0+Head.RotVelocity.Y/25,0),.3) RS.C0=clerp(RS.C0,CFrame.new(1.50000083, -1.7881257e-07, -7.55374003e-07, 0.866024852, -0.500000954, -3.31524848e-06, 0.500000954, 0.866024971, -2.38418579e-07, 2.98023224e-06, -1.4603138e-06, 1.00000012)*CFrame.new(.2,.1,0+.8*math.cos(sin/6)) * CFrame.Angles(math.rad(0-70*math.cos(sin/6)),0,0),.3) LS.C0=clerp(LS.C0,CFrame.new(-1.5, 7.74863224e-07, -2.42472197e-07, 0.86602515, 0.500000536, -1.43179045e-06, -0.500000536, 0.866025209, 1.49011612e-06, 1.98185444e-06, -5.66244125e-07, 1.00000012)*CFrame.new(-.2,.1,0-.8*math.cos(sin/6)) * CFrame.Angles(math.rad(0+70*math.cos(sin/6)),0,0),.3) end if skilldoing==false and skilldoing2==false then RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024)*CFrame.new(0,0,0-1*math.cos(sin/6)) * CFrame.Angles(math.rad(0+70*math.cos(sin/6)),0,0),.3) LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.99998903, -0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024)*CFrame.new(0,0,0+1*math.cos(sin/6)) * CFrame.Angles(math.rad(0-70*math.cos(sin/6)),0,0),.3) end end end
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