print("FE code by Starzozero, Thanks to him!")
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
local Player,game,owner = owner,game
local RealPlayer = Player
do
print("FE Compatibility code by Mokiros, Edited by StarzoZero")
local rp = RealPlayer
script.Parent = rp.Character
--RemoteEvent for communicating
local Event = Instance.new("RemoteEvent")
Event.Name = "UserInput_Event"
--Fake event to make stuff like Mouse.KeyDown work
local function fakeEvent()
local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
t.connect = t.Connect
return t
end
--Creating fake input objects with fake variables
local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
end}
--Merged 2 functions into one by checking amount of arguments
CAS.UnbindAction = CAS.BindAction
--This function will trigger the events that have been :Connect()'ed
local function te(self,ev,...)
local t = m[ev]
if t and t._fakeEvent then
for _,f in pairs(t.Functions) do
f(...)
end
end
end
m.TrigEvent = te
UIS.TrigEvent = te
Event.OnServerEvent:Connect(function(plr,io)
if plr~=rp then return end
m.Target = io.Target
m.Hit = io.Hit
if not io.isMouse then
local b = io.UserInputState == Enum.UserInputState.Begin
if io.UserInputType == Enum.UserInputType.MouseButton1 then
return m:TrigEvent(b and "Button1Down" or "Button1Up")
end
if io.UserInputType == Enum.UserInputType.MouseButton2 then
return m:TrigEvent(b and "Button2Down" or "Button2Up")
end
for _,t in pairs(CAS.Actions) do
for _,k in pairs(t.Keys) do
if k==io.KeyCode then
t.Function(t.Name,io.UserInputState,io)
end
end
end
m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
end
end)
Event.Parent = NLS([==[
local Player = game:GetService("Players").LocalPlayer
local Event = script:WaitForChild("UserInput_Event")
local Mouse = Player:GetMouse()
local UIS = game:GetService("UserInputService")
local input = function(io,a)
if a then return end
--Since InputObject is a client-side instance, we create and pass table instead
Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
end
UIS.InputBegan:Connect(input)
UIS.InputEnded:Connect(input)
local h,t
--Give the server mouse data 30 times every second, but only if the values changed
--If player is not moving their mouse, client won't fire events
while wait(1/30) do
if h~=Mouse.Hit or t~=Mouse.Target then
h,t=Mouse.Hit,Mouse.Target
Event:FireServer({isMouse=true,Target=t,Hit=h})
end
end]==],Player.Character)
----Sandboxed game object that allows the usage of client-side methods and services
--Real game object
local _rg = game
--Metatable for fake service
local fsmt = {
__index = function(self,k)
local s = rawget(self,"_RealService")
if s then
return typeof(s[k])=="function"
and function(_,...)return s[k](s,...)end or s[k]
end
end,
__newindex = function(self,k,v)
local s = rawget(self,"_RealService")
if s then s[k]=v end
end
}
local function FakeService(t,RealService)
t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
return setmetatable(t,fsmt)
end
--Fake game object
local g = {
GetService = function(self,s)
return rawget(self,s) or _rg:GetService(s)
end,
Players = FakeService({
LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
},"Players"),
UserInputService = FakeService(UIS,"UserInputService"),
ContextActionService = FakeService(CAS,"ContextActionService"),
RunService = FakeService({
_btrs = {},
RenderStepped = _rg:GetService("RunService").Heartbeat,
BindToRenderStep = function(self,name,_,fun)
self._btrs[name] = self.Heartbeat:Connect(fun)
end,
UnbindFromRenderStep = function(self,name)
self._btrs[name]:Disconnect()
end,
},"RunService")
}
rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
g.service = g.GetService
FakeService(g,game)
--Changing owner to fake player object to support owner:GetMouse()
game,owner = g,g.Players.LocalPlayer
end
--[[Salvo_Starly[Salvy].Weaponry_2018.2]]--
--[[Project Name: Valkyrie from Critical Strike]]--
--[[mekhfh]]--
wait(.2)
plr=game.Players.LocalPlayer
chr=plr.Character
Head=chr.Head
Root=chr.HumanoidRootPart
Torso=chr.Torso
RArm=chr["Right Arm"]
LArm=chr["Left Arm"]
RLeg=chr["Right Leg"]
LLeg=chr["Left Leg"]
RJ=Root.RootJoint
Neck=Torso.Neck
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
hum=chr:FindFirstChildOfClass("Humanoid")
mouse=plr:GetMouse()
Pose="Idle"
attack=false
combo=1
skilldoing=false
skilldoing2=false
comb=1
sin=0
cha=1
buff=1
another=false
hold=false
create=LoadLibrary("RbxUtility").Create
local hax=create("BodyVelocity"){
Parent=nil,
MaxForce=Vector3.new(0, math.huge, 0),
Velocity=(Vector3.new(0,-1,0)*2)}
chr.Animate:Remove()
hum.Animator:Remove()
function clerp(a,b,t)
return a:lerp(b,t)
end
local newMotor=function(p0,p1,c0,c1)
local w=Instance.new('Motor',p0)
w.Part0=p0
w.Part1=p1
w.C0=c0
w.C1=c1
return w
end
RJ.C0,RJ.C1=CFrame.new(0,0,0),CFrame.new(0,0,0)
Neck.C0,Neck.C1=CFrame.new(0,1.5,0),CFrame.new(0,0,0)
--[[RS.C0,RS.C1=CFrame.new(1.5,0,0),CFrame.new(0,0,0)
LS.C0,LS.C1=CFrame.new(-1.5,0,0),CFrame.new(0,0,0)
RH.C0,RH.C1=CFrame.new(.5,-2,0),CFrame.new(0,0,0)
LH.C0,LH.C1=CFrame.new(-.5,-2,0),CFrame.new(0,0,0)]]
local RS=newMotor(Torso, RArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
local LS=newMotor(Torso, LArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
local RH=newMotor(Torso, RLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
local LH=newMotor(Torso, LLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface=10,10,10,10,10,10
end
function rayCast(Position,Direction,Range,Ignore)
return game:service("Workspace"):FindPartOnRay(Ray.new(Position,Direction.unit*(Range or 999.999)),Ignore)
end
function swait(num)
if num==0 or num==nil then
game:service'RunService'.Stepped:wait(0)
else
for i=0,num do
game:service'RunService'.Stepped:wait(0)
end
end
end
function parts(Par,name,size,color,mat,ref,tra)
local part=create("Part"){
Parent=Par,
Name=name,
Size=size,
CanCollide=false,
Anchored=false,
BrickColor=BrickColor.new(color),
Material=mat,
Reflectance=ref,
Transparency=tra}
--Position=Torso.Position}
NoOutline(part)
part:BreakJoints()
return part
end
function meshs(Par,name,scale,mtype,id)
local mesh=create("SpecialMesh"){
Parent=Par,
Name=name,
Scale=scale,
MeshType=mtype}
if id~="" then
mesh.MeshId="rbxassetid://"..id
end
return meshs
end
function welds(Par,name,p0,p1,c0,c1)
local weld=create("Weld"){
Parent=Par,
Name=name,
Part0=p0,
Part1=p1,
C0=c0,
C1=c1}
return weld
end
function sounds(Par,id,vol,pit)
local sound=create("Sound"){
Parent=Par,
SoundId=id,
Volume=vol,
PlaybackSpeed=pit}
sound:Play()
game:GetService("Debris"):AddItem(sound,10)
return sound
end
m=Instance.new("Model",chr)
m.Name="Suit"
e=Instance.new("Model",chr)
e.Name="Effect"
V2=parts(m,"V2",Vector3.new(1.20000005, 0.399999917, 2.20000005),"Navy blue",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",Torso,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.09944153e-06, 0.900010824, -7.62939453e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
V2=parts(m,"V2",Vector3.new(1.20000005, 0.499999911, 1.4000001),"Navy blue",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",Torso,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.98023224e-06, 0.450001717, -7.62939453e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
V2=parts(m,"V2",Vector3.new(1.4000001, 1.20000005, 1.80000019),"Navy blue",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",Torso,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.98023224e-06, -0.299996138, -7.62939453e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
V2=parts(m,"V2",Vector3.new(0.199999928, 1.30000007, 0.399999917),"Toothpaste",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",Torso,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.699997127, -0.299988031, -7.62939453e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
V2=parts(m,"V2",Vector3.new(1.20000005, 0.199999928, 1.4000001),"Navy blue",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",Torso,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.98023224e-06, -0.999985218, -7.62939453e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
V2=parts(m,"V2",Vector3.new(0.099999927, 1.30000007, 1.30000007),"Toothpaste",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",Torso,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.750002742, -0.299988508, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
V2=parts(m,"V2",Vector3.new(0.100000001, 0.150000006, 1.4000001),"Fossil",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",Torso,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.850003004, -0.2121315, 0.212118149, 0, 0, 1, -0.707106829, 0.707106829, 0, -0.707106829, -0.707106829, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
V2=parts(m,"V2",Vector3.new(0.100000001, 1.4000001, 0.150000006),"Fossil",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",Torso,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.850003004, -0.2121315, 0.212118149, 0, 0, 1, -0.707106829, 0.707106829, 0, -0.707106829, -0.707106829, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
V2=parts(m,"V2",Vector3.new(1.30000007, 0.799999952, 1.20000005),"Navy blue",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",RArm,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0499970317, -0.699983597, -3.81469727e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
V2=parts(m,"V2",Vector3.new(1.30000007, 0.099999927, 1.20000005),"Toothpaste",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",RArm,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0499970317, -0.249996662, -3.81469727e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
V2=parts(m,"V2",Vector3.new(6.09999704, 0.299999923, 0.299999923),"Really black",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",RArm,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149997115, 0.95001173, 3.81469727e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
V2=parts(m,"V2",Vector3.new(0.0999978334, 0.299999923, 0.299999923),"Navy blue",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",RArm,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.95000172, 0.950002909, 3.81469727e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
V2=parts(m,"V2",Vector3.new(0.199997842, 0.699999928, 0.499999911),"Navy blue",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",RArm,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.1999979, 0.949966908, 3.81469727e-06, 0, 0, 1, 0, 1, 0, -1, 0, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
V2=parts(m,"V2",Vector3.new(0.199997842, 0.499999911, 0.399999917),"Toothpaste",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",RArm,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.99685812, 0.211517811, 1.14440918e-05, 0, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984, -1, 0, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
V11=parts(m,"V11",Vector3.new(1.09999788, 0.599999905, 0.199999928),"Toothpaste",Enum.Material.SmoothPlastic,0,0)
V11Weld=welds(V11,"V11Weld",RArm,V11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.84999537, 0.899966955, 1.14440918e-05, 0, 0, 1, 0, 1, 0, -1, 0, 0))
meshs(V11,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
V1=parts(m,"V1",Vector3.new(0.199997783, 0.399999917, 0.799999952),"Toothpaste",Enum.Material.Neon,0,0)
V1Weld=welds(V1,"V1Weld",RArm,V1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-05, 0.399966955, -3.69999409, -1, 0, 0, 0, 1, 0, 0, 0, -1))
meshs(V1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
V1=parts(m,"V1",Vector3.new(0.199997783, 0.399999917, 0.799999952),"Toothpaste",Enum.Material.Neon,0,0)
V1Weld=welds(V1,"V1Weld",RArm,V1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, -1.39995456, -3.69999385, 1, 0, 0, 0, -1, 0, 0, 0, -1))
meshs(V1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
V1=parts(m,"V1",Vector3.new(0.199997783, 0.699999928, 1.60000014),"Toothpaste",Enum.Material.Neon,0,0)
V1Weld=welds(V1,"V1Weld",RArm,V1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-05, -1.24993086, 4.8999939, -1, 0, 0, 0, -1, 0, 0, 0, 1))
meshs(V1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
V1=parts(m,"V1",Vector3.new(0.199997783, 0.699999928, 1.60000014),"Toothpaste",Enum.Material.Neon,0,0)
V1Weld=welds(V1,"V1Weld",RArm,V1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.549943924, 4.8999939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
meshs(V1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
V1=parts(m,"V1",Vector3.new(0.199997783, 0.399999917, 0.799999952),"Toothpaste",Enum.Material.Neon,0,0)
V1Weld=welds(V1,"V1Weld",RArm,V1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-05, -0.399932623, 4.49999332, -1, 0, 0, 0, -1, 0, 0, 0, 1))
meshs(V1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
V1=parts(m,"V1",Vector3.new(0.199997783, 0.399999917, 0.799999952),"Toothpaste",Enum.Material.Neon,0,0)
V1Weld=welds(V1,"V1Weld",RArm,V1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 1.39994359, 4.49999332, 1, 0, 0, 0, 1, 0, 0, 0, 1))
meshs(V1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
V2=parts(m,"V2",Vector3.new(1.30000007, 0.799999952, 1.20000005),"Navy blue",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",LArm,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0499970317, -0.699986935, 2.28881836e-05, 0, 0, 1, 0, 1, 0, -1, 0, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
V2=parts(m,"V2",Vector3.new(1.30000007, 0.099999927, 1.20000005),"Toothpaste",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",LArm,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0499970317, -0.249998093, 2.28881836e-05, 0, 0, 1, 0, 1, 0, -1, 0, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
V2=parts(m,"V2",Vector3.new(1.10000002, 0.199999928, 0.299999923),"Teal",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",Head,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.106694698, 0.28480649, 0.549983978, 0, 0.500000238, 0.866025388, 0, 0.866025388, -0.500000238, -1, 0, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 0.99000001),Enum.MeshType.Brick,"")
V2=parts(m,"V2",Vector3.new(1.10000002, 0.199999928, 0.299999923),"Teal",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",Head,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.106693268, 0.284804106, -0.549999237, 0, 0.500000238, 0.866025388, 0, 0.866025388, -0.500000238, -1, 0, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 0.99000001),Enum.MeshType.Brick,"")
V2=parts(m,"V2",Vector3.new(1.10000002, 0.199999928, 0.299999923),"Navy blue",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",Head,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500029922, 0.299993992, -0.450000763, 0, 0, 1, 0, 1, 0, -1, 0, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
V2=parts(m,"V2",Vector3.new(1.10000002, 0.199999928, 0.299999923),"Navy blue",Enum.Material.SmoothPlastic,0,0)
V2Weld=welds(V2,"V2Weld",Head,V2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500029922, 0.299996853, 0.449985504, 0, 0, 1, 0, 1, 0, -1, 0, 0))
meshs(V2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
aaa=NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(1, .3)})
bbb=NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
local Efect=create("ParticleEmitter"){
Color=ColorSequence.new(Color3.new(0, 0, 0)),
LightEmission=.45,
Texture="rbxassetid://50657528",
Transparency=bbb,
Size=aaa,
ZOffset=0,
Acceleration=Vector3.new(0, 0, 0),
LockedToPart=false,
EmissionDirection="Top",
Lifetime=NumberRange.new(.2, .6),
Rate=100,
Rotation=NumberRange.new(-100, 100),
RotSpeed=NumberRange.new(-50, 50),
Speed=NumberRange.new(3),
VelocitySpread=1000,
Enabled=false,
Parent=Root
}
local Buff=create("BillboardGui"){
Size=UDim2.new(5, 0, 15, 0),
Adornee=Root,
Parent=Root,
ExtentsOffset=Vector3.new(0, 3, 0),
AlwaysOnTop=true
}
local BuffLabel=create("TextLabel"){
AnchorPoint=Vector2.new(.5,.5),
BackgroundTransparency=1,
TextStrokeTransparency=1,
TextTransparency=1,
TextColor3=Color3.new(0, 1, 1),
Position=UDim2.new(.5, 0, .5, 0),
Size=UDim2.new(1.5, 0, .2, 0),
Text="Damage+",
Font="SourceSansBold",
TextScaled=true,
Parent=Buff,
}
function Damage(Type,Part,hit,dmg,delet)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChildOfClass("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid")then
h=v
end
end
if h~=nil and hit.Parent.Name~=chr.Name then
if hit.Parent:findFirstChild("AHit")==nil then
h.Health=h.Health-dmg
if h.Health==math.huge then
hit.Parent:BreakJoints()
end
end
if Type=="Disappear"then
Part.Parent=nil
if hit.Parent:findFirstChild("AHit")==nil then
local c=create("BoolValue"){
Name="AHit",
Value=true,
Parent=hit.Parent}
game:GetService("Debris"):AddItem(c,.1)
end
elseif Type=="None"then
if hit.Parent:findFirstChild("AHit")==nil then
local c=create("BoolValue"){
Name="AHit",
Value=true,
Parent=hit.Parent}
game:GetService("Debris"):AddItem(c,.2)
end
elseif Type=="Stun"then
if hit.Parent:findFirstChild("AHit")==nil then
local c=create("BoolValue"){
Name="AHit",
Value=true,
Parent=hit.Parent}
game:GetService("Debris"):AddItem(c,.2)
if hit.Parent:findFirstChild("Stunn")==nil then
swait()
local st=create("BoolValue"){
Name="Stunn",
Value=true,
Parent=hit.Parent}
coroutine.resume(coroutine.create(function()
local Stunned=Buff:Clone()
Stunned.Parent=hit.Parent.Torso
Stunned.Adornee=hit.Parent.Torso
Stunned.TextLabel.TextTransparency=0
Stunned.TextLabel.Text="Stunned"
Stunned.TextLabel.TextColor3=BrickColor.new("Bright yellow").Color
for i=1,90 do
swait()
if h~=nil then
h.PlatformStand=true
end
end
if h~=nil then
h.PlatformStand=false
Stunned:Remove()
st:Remove()
end
end))
end
end
end
end
end
function Mdamage(Type,Part,Magn,Dmg)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChildOfClass("Humanoid")
if hum~=nil then
local ddee=c:findFirstChild("Torso")
if ddee~=nil then
local targ=ddee.Position-Part.Position
local mag=targ.magnitude
if mag<=Magn and c.Name~=plr.Name then
Damage(Type,Part,ddee,Dmg)
if hum.Health==math.huge then
ddee:BreakJoints()
end
end
end
end
end
end
--v efec
function effect(par,color,CF,x,y,z,x1,y1,z1,de,mtyp,typ)
local ex=create("Part"){
Size=Vector3.new(.2,.2,.2),
BrickColor=BrickColor.new(color),
CanCollide=false,
Material="Neon",
Anchored=true,
CFrame=CF,
Parent=par}
NoOutline(ex)
local exe=create("SpecialMesh"){
Scale=Vector3.new(x,y,z),
MeshType=mtyp,
Parent=ex}
game:GetService("Debris"):AddItem(ex,10)
coroutine.resume(coroutine.create(function()
for i=0,1.1,de do
swait()
ex.Transparency=i
exe.Scale=exe.Scale+Vector3.new(x1,y1,z1)
if typ=="1" then
ex.CFrame=ex.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
end
end
ex:Remove()
end))
end
--v atak
function Holy_Slash(Combo)
attack=true
if Combo==1 then
sounds(Root,"rbxasset://sounds/swordslash.wav",1.4,.5)
for i=0,1,0.04 do
swait()
RJ.C0=clerp(RJ.C0,CFrame.new(0, 2.38418579e-07, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.15)
Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49998498, 0, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.15)
RS.C0=clerp(RS.C0,CFrame.new(0.297922134, 0.499999523, -0.919246554, 0, 0.707107008, 0.707106769, 1, 0, 0, 0, 0.707106769, -0.707107008)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.15)
LS.C0=clerp(LS.C0,CFrame.new(-1.62321556, 0.186608791, -1.03428392e-05, 0.866025567, 0.50000006, -6.2584877e-07, -0.49999994, 0.866025448, -9.25152108e-07, 5.96046448e-08, 1.10268593e-06, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.15)
if skilldoing2==true then
break
end
end
for i=0,1,0.04 do
swait()
Mdamage("None",V11,5,20*buff)
RJ.C0=clerp(RJ.C0,CFrame.new(-0.0134251472, 2.38418579e-07, 0.00248581823, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
Neck.C0=clerp(Neck.C0,CFrame.new(0.0103835147, 1.49998498, -0.00886688009, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
RS.C0=clerp(RS.C0,CFrame.new(1.95501375, 0.5, 0.0547414422, 0, -1.00000012, 3.63588333e-06, 1, 0, 0, 0, 3.63588333e-06, 1.00000024)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
LS.C0=clerp(LS.C0,CFrame.new(-1.70622027, 0.223207235, -8.61013723e-06, 0.866025448, 0.500000179, -1.01327896e-06, -0.500000179, 0.866025329, -3.30419766e-06, -7.74860382e-07, 3.35276127e-06, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
end
elseif Combo==2 then
sounds(Root,"rbxasset://sounds/swordslash.wav",1.4,.5)
for i=0,1,0.04 do
swait()
RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0-360*i),0),.25)
Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
RS.C0=clerp(RS.C0,CFrame.new(0.424177349, 0.499999523, -0.736603677, 0, 0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, -0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
LS.C0=clerp(LS.C0,CFrame.new(-1.62321162, 0.186600506, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
if skilldoing2==true then
break
end
end
for i=0,1,0.04 do
swait()
Mdamage("None",V11,5,20*buff)
RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(60),0),.25)
Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
RS.C0=clerp(RS.C0,CFrame.new(1.94689858, 0.499999046, -0.271645725, 0, -0.965925872, 0.258818984, 1, 0, 0, 0, 0.258818984, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
LS.C0=clerp(LS.C0,CFrame.new(-1.73972023, 0.184798926, -0.496405095, 0.866025388, 0.433012843, -0.250000209, -0.500000238, 0.749999821, -0.433012813, 0, 0.500000179, 0.866025329)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
if skilldoing2==true then
break
end
end
end
attack=false
end
--20
function Heaven_Strike()
if skilldoing==true then
return
end
skilldoing=true
sounds(Root,"rbxasset://sounds/swordslash.wav",1.4,.4)
Torso.Velocity=(Root.CFrame.lookVector*160)+(Vector3.new(0,1,0)*120)
hum.Jump=true
for i=0,1,0.03 do
swait()
RJ.C0=clerp(RJ.C0,CFrame.new(-0.0686651841, -0.0669840425, -0.30867666, 0.649518967, 0.124999881, -0.75000006, 0.433012933, 0.74999994, 0.49999994, 0.62499994, -0.649519205, 0.433012575)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
Neck.C0=clerp(Neck.C0,CFrame.new(0.376966178, 1.04036117, 0.189487502, 0.567709804, 0.391080141, 0.724404573, 0.0753881037, 0.851560295, -0.518808067, -0.819769621, 0.349143863, 0.453956366)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
RS.C0=clerp(RS.C0,CFrame.new(1.8672998, -0.110649973, 0.722556055, 0.171930343, -0.722550929, -0.66959703, 0.983789206, 0.0907619894, 0.154664859, -0.0509792864, -0.685333788, 0.726442456)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
LS.C0=clerp(LS.C0,CFrame.new(-0.883396447, 0.379490227, -0.937655866, 0.573605835, -0.618912816, -0.536584795, -0.324185163, 0.430054486, -0.842589557, 0.752250135, 0.657266974, 0.0460394025)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
RH.C0=clerp(RH.C0,CFrame.new(0.334207863, -1.11675608, -0.896827102, 0.977763712, -0.11650759, -0.174368113, -0.0885577202, -0.983089924, 0.160286993, -0.190094143, -0.141281173, -0.971547127)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
LH.C0=clerp(LH.C0,CFrame.new(-0.794454515, -1.76394713, -0.217631012, 0.740767062, 0.145888329, 0.655729175, -0.0147977173, 0.979440212, -0.201191634, -0.671598971, 0.139332876, 0.727695823)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
end
Torso.Velocity=(Root.CFrame.lookVector*50)+(Vector3.new(0,-1,0)*80)
local hit=nil
while hit==nil do
swait()
hit,pos=rayCast(Root.Position,(CFrame.new(Root.Position,Root.Position-Vector3.new(0,1,0))).lookVector,4,chr)
end
sounds(Root,"rbxassetid://157878578",1.4,2)
effect(e,"Toothpaste",Root.CFrame,1,1,1,11,11,11,.08,"Sphere",2)
Mdamage("Stun",V11,15,20*buff)
for i=0,1,0.06 do
swait()
RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0.306815803, -0.0517678037, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49998379, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
RS.C0=clerp(RS.C0,CFrame.new(0.626736462, 0.512053251, -1.00820148, -0.848776102, 0.528715789, 0.00623759162, -0.050805144, -0.0932911336, 0.994341791, 0.526306152, 0.843656719, 0.106044725)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
LS.C0=clerp(LS.C0,CFrame.new(-1.65982306, 0.223201245, 0.546422958, 0.866025448, 0.433012575, 0.250000089, -0.499999911, 0.749999464, 0.433013737, 4.69386578e-07, -0.500001013, 0.866024852)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.49293566, -0.772730827, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.93800426, 0.270831048, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
end
skilldoing=false
end
--15
function Battle_Aura()
if skilldoing2==true then
return
end
skilldoing2=true
another=true
buff=buff+1
sounds(Root,"rbxassetid://260433746",1.3,.8)
effect(e,"Toothpaste",Root.CFrame*CFrame.Angles(0,0,math.rad(90)),55,1,1,0,8,8,.07,"Cylinder",2)
for i=0,1,0.06 do
swait()
RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49998403, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
RS.C0=clerp(RS.C0,CFrame.new(1.99998856, 0.499999523, -3.81469727e-06, 0, -1, 0, 0, 0, -1, 1, 0, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
LS.C0=clerp(LS.C0,CFrame.new(-1.70980763, 0.236601114, -3.81469727e-06, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
if attack==true then
break
end
end
coroutine.resume(coroutine.create(function()
BuffLabel.TextTransparency=0
swait(250)
buff=buff-1
BuffLabel.TextTransparency=1
another=false
end))
skilldoing2=false
end
--15
mouse.Button1Down:connect(function()
if attack==false then
if combo==1 then
combo=2
Holy_Slash(1)
elseif combo==2 then
combo=1
Holy_Slash(2)
end
end
end)
mouse.KeyDown:connect(function(k)
k=k:lower()
if k=="z" and skilldoing==false then
Heaven_Strike()
elseif k=="x" and skilldoing2==false and another==false then
Battle_Aura()
elseif k==" " and hold==false and(Pose=="Jump"or Pose=="Fall")then
hax.Parent=Root
hold=true
end
end)
mouse.KeyUp:connect(function(k)
k=k:lower()
if k==" " and hold==true then
hax.Parent=nil
hold=false
end
end)
while chr.Humanoid.Health>=0 do
swait()
sin=sin+cha
hum.WalkSpeed=25
if Pose=="Idle"or Pose=="Walk"then
hax.Parent=nil
end
hax.Velocity=(Torso.CFrame.lookVector*hum.WalkSpeed)+(Vector3.new(0,-1,0)*1)
local torvel=(Root.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=Root.Velocity.y
hitfloor,posfloor=rayCast(Root.Position,(CFrame.new(Root.Position,Root.Position-Vector3.new(0,1,0))).lookVector,4,chr)
if Root.Velocity.y>1 and hitfloor==nil then
Pose="Jump"
if attack==false and skilldoing==false and skilldoing2==false then
RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
RS.C0=clerp(RS.C0,CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
LS.C0=clerp(LS.C0,CFrame.new(-1.70980763, 0.236601114, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
end
if skilldoing==false and skilldoing2==false then
RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.99998808, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
end
elseif Root.Velocity.y<-1 and hitfloor==nil then
Pose="Fall"
if attack==false and skilldoing==false and skilldoing2==false then
RJ.C0=clerp(RJ.C0,CFrame.new(-0.034501072, -0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
Neck.C0=clerp(Neck.C0,CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
RS.C0=clerp(RS.C0,CFrame.new(1.63909817, 0.114127249, -2.24583914e-07, 0.965925992, -0.258818954, 1.78813934e-07, 0.258818924, 0.965925932, -6.76490401e-07, 0, 7.15255737e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
LS.C0=clerp(LS.C0,CFrame.new(-1.63910222, 0.114126861, 2.24584937e-07, 0.965925992, 0.258818954, 1.78813934e-07, -0.258818924, 0.965925932, 6.76490401e-07, 0, -7.15255737e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
end
if skilldoing==false and skilldoing2==false then
RH.C0=clerp(RH.C0,CFrame.new(0.499996245, -1.99998808, -7.62939544e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
LH.C0=clerp(LH.C0,CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
end
elseif torvel<1 and hitfloor~=nil then
Pose="Idle"
if attack==false and skilldoing==false and skilldoing2==false then
RJ.C0=clerp(RJ.C0,CFrame.new(0, -0.1, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0-.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
Neck.C0=clerp(Neck.C0,CFrame.new(-9.53674771e-07, 1.49998951, -1.65181234e-06, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
RS.C0=clerp(RS.C0,CFrame.new(1.67320299, 0.10000509, 3.71405895e-06, 0.866025567, -0.5, 8.94069672e-08, 0.49999994, 0.866025507, -2.49183756e-07, 5.96046448e-08, 2.5331974e-07, 1.00000012)*CFrame.new(0-.05*math.cos(sin/18),0,0) * CFrame.Angles(0,0,math.rad(0-8*math.cos(sin/18))),.3)
LS.C0=clerp(LS.C0,CFrame.new(-1.67320156, 0.0999999046, 1.0063988e-07, 0.866025567, 0.5, 8.94069672e-08, -0.49999994, 0.866025507, 2.50893436e-07, 5.96046448e-08, -2.5331974e-07, 1.00000012)*CFrame.new(0+.05*math.cos(sin/18),0,0) * CFrame.Angles(0,0,math.rad(0+8*math.cos(sin/18))),.3)
end
if skilldoing==false and skilldoing2==false then
RH.C0=clerp(RH.C0,CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)*CFrame.new(0,0+.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
LH.C0=clerp(LH.C0,CFrame.new(-0.500000119, -1.89999309, -0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)*CFrame.new(0,0+.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
end
elseif torvel>2 and hitfloor~=nil then
Pose="Walk"
if attack==false and skilldoing==false and skilldoing2==false then
RJ.C0=clerp(RJ.C0,CFrame.new(0, -0.0669884086-.1*math.cos(sin/3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0)+Root.RotVelocity.Y/15,0),.3)
Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0+Head.RotVelocity.Y/25,0),.3)
RS.C0=clerp(RS.C0,CFrame.new(1.50000083, -1.7881257e-07, -7.55374003e-07, 0.866024852, -0.500000954, -3.31524848e-06, 0.500000954, 0.866024971, -2.38418579e-07, 2.98023224e-06, -1.4603138e-06, 1.00000012)*CFrame.new(.2,.1,0+.8*math.cos(sin/6)) * CFrame.Angles(math.rad(0-70*math.cos(sin/6)),0,0),.3)
LS.C0=clerp(LS.C0,CFrame.new(-1.5, 7.74863224e-07, -2.42472197e-07, 0.86602515, 0.500000536, -1.43179045e-06, -0.500000536, 0.866025209, 1.49011612e-06, 1.98185444e-06, -5.66244125e-07, 1.00000012)*CFrame.new(-.2,.1,0-.8*math.cos(sin/6)) * CFrame.Angles(math.rad(0+70*math.cos(sin/6)),0,0),.3)
end
if skilldoing==false and skilldoing2==false then
RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024)*CFrame.new(0,0,0-1*math.cos(sin/6)) * CFrame.Angles(math.rad(0+70*math.cos(sin/6)),0,0),.3)
LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.99998903, -0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024)*CFrame.new(0,0,0+1*math.cos(sin/6)) * CFrame.Angles(math.rad(0-70*math.cos(sin/6)),0,0),.3)
end
end
end