if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};
do
script.Parent = InternalData.RealOwner.Character
local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
local function createObject (connections, index)
local proxy = newproxy (true);local meta = getmetatable (proxy);
local runbind = function (self, i, ...) connections[i]:Fire (...); end;
while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
meta.__index = function (self, i)
if (i == 'TriggerEvent') then return runbind end;
return connections[i] and connections[i].Event or index[i];
end;
meta.__newindex = index;meta.__metatable = false;return proxy
end;
local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
local UserInputService = createObject({"InputBegan","InputEnded"},{})
local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
end};ContextActionService.UnBindAction = ContextActionService.BindAction
Event.OnServerEvent:Connect(function(FiredBy,Input)
if FiredBy ~= InternalData.RealOwner then return end
if Input.MouseEvent then
Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
elseif Input.Sound then
if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
else
local Begin = Input.UserInputState == Enum.UserInputState.Begin
if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
for _,Action in pairs(ContextActionService.Actions) do
for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
end
Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
end
end)
InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
Event.Parent = NLS([[
local Player = owner;
local Sounds = {};
local Event = script:WaitForChild("UserInput");
local UserInputService = game:GetService("UserInputService");
local Mouse = Player:GetMouse();
local Input = function(Input,gameProcessedEvent)
if gameProcessedEvent then return end
Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
end
Event.OnClientEvent:connect(function(Args)
if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
end)
UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
local Hit,Target
while wait(1/30) do
for x,Sound in pairs(Sounds) do
if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
end
if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
Hit = Mouse.Hit;Target = Mouse.Target;
Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
end
end
]],InternalData.RealOwner.Character)
end
InternalData.NewOwner = setmetatable({},{
__index = function (self,Index)
local Type = type(InternalData.RealOwner[Index])
if Type == "function" then
if Index:lower() == "getmouse" or Index:lower() == "mouse" then
return function (self)return InternalData["Mouse"] end
end
return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
elseif Index == "FakePlayer" then
return true
end
return InternalData.RealOwner[Index]
end;
__tostring = function(self) return tostring(InternalData.RealOwner) end
})
--LoadLibrary("RbxUtility").Create
rans=string.reverse'!321enirboreheibmoz yb edam'
InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
if Library == "RbxUtility" then
return setmetatable({},{
__tostring = function() return "RbxUtility" end;
__index = function(self, Index)
if Index:lower() == "create" then
return function(Type)
return function(Data)
Data = Data or {}
local Inst = Instance.new(Type)
for x,y in pairs(Data) do
if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
if y == owner then y = InternalData.RealOwner end
Inst[x] = y
end
return Inst
end
end
end
return InternalData.LoadLibrary(Library)[Index]
end
})
end
return InternalData.LoadLibrary(Library)
end
InternalData.RealInstance = Instance;Instance = setmetatable({},{
__index = function (self,Index)
if Index:lower() == 'new' then
return function (Type, Parent)
if Parent == owner then Parent = InternalData.RealOwner end
if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
local Real = InternalData.RealInstance.new(Type,Parent)
if not Type then return end
if Type == "BillboardGui" then
local ToReturn = setmetatable({},{
__index = function (self,Index)
if type(Real[Index]) == "function" then
if Index:lower() == "clone" then
return function (self)
local Real = Real:Clone()
local ToReturn = setmetatable({RealObject = Real},{
__index = function (self,Index)
if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
return Real[Index]
end;
__newindex = function (self,Index,Value)
if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
if Value == owner then Value = InternalData.RealOwner end
Real[Index] = Value
end;
__tostring = function(self) return tostring(Real) end;
})
InternalData.RealObjs[ToReturn] = Real;return ToReturn;
end
end
return function (self,...) return Real[Index](Real,...)end
end
return Real[Index]
end;
__newindex = function (self,Index,Value)
if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
if Value == owner then Value = InternalData.RealOwner end
Real[Index] = Value
end;
__tostring = function(self) return tostring(Real) end;
})
InternalData.RealObjs[ToReturn] = Real;return ToReturn;
elseif Type:lower() == "sound" then
Real.Parent = owner.Character.Head;
local ToReturn = setmetatable({RealObject = Real},{
__index = function (self,Index)
if Index:lower() == "playbackloudness" then
return InternalData.SoundLoudness[Real] or 0
elseif type(Real[Index]) == "function" then
if Index:lower() == "clone" then
return function (self)
local Real = Real:Clone()
local ToReturn = setmetatable({},{
__index = function (self,Index)
if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
return Real[Index]
end;
__newindex = function (self,Index,Value)
if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
if Value == owner then Value = InternalData.RealOwner end
Real[Index] = Value
end;
__tostring = function(self) return tostring(Real) end;
})
InternalData.RealObjs[ToReturn] = Real;return ToReturn;
end
end
return function (self,...) return Real[Index](Real,...)end
end
return Real[Index]
end;
__newindex = function (self,Index,Value)
if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
if Value == owner then Value = InternalData.RealOwner end
Real[Index] = Value
end;
__tostring = function(self) return tostring(Real) end;
})
InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
else
local ToReturn = setmetatable({RealObject = Real},{
__index = function (self,Index)
if type(Real[Index]) == "function" then
if Index:lower() == "clone" then
return function (self)
local Real = Real:Clone()
local ToReturn = setmetatable({},{
__index = function (self,Index)
if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
return Real[Index]
end;
__newindex = function (self,Index,Value)
if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
if Value == owner then Value = InternalData.RealOwner end
Real[Index] = Value
end;
__tostring = function(self) return tostring(Real) end;
})
InternalData.RealObjs[ToReturn] = Real;return ToReturn;
end
end
return function (self,...) return Real[Index](Real,...)end
end
return Real[Index]
end;
__newindex = function (self,Index,Value)
if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
if Value == owner then Value = InternalData.RealOwner end
Real[Index] = Value
end;
__tostring = function(self) return tostring(Real) end;
})
InternalData.RealObjs[ToReturn] = Real;return ToReturn;
end
end
end
return InternalData.RealInstance[Index]
end;
__tostring = function(self) return tostring(InternalData.RealInstance) end;
});
InternalData.RealGame = game;game = setmetatable({},{
__index = function (self,Index)
if InternalData.RealGame[Index] then
local Type = type(InternalData.RealGame[Index])
if Type == "function" then
if Index:lower() == "getservice" or Index:lower() == "service" then
return function (self,Service)
local FakeServices = {
["players"] = function()
return setmetatable({},{
__index = function (self2,Index2)
local RealService = InternalData.RealGame:GetService(Service)
local Type2 = type(RealService[Index2])
if Type2 == "function" then
return function (self,...) return RealService[Index2](RealService,...)end
else
if Index2:lower() == "localplayer" then return InternalData.NewOwner end
return RealService[Index2]
end
end;
__tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
})
end;
["contextactionservice"] = function() return InternalData["ContextActionService"] end;
["userinputservice"] = function() return InternalData["UserInputService"] end;
["debris"] = function()
return setmetatable({},{
__index = function(self2,Index2)
local RealService = InternalData.RealGame:GetService(Service)
local Type2 = type(RealService[Index2])
if Type2 == "function" then
if Index2:lower() == "additem" then
return function (self,Item,Time)
if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
return RealService:AddItem(Item,Time)
end
end
return function (self,...) return RealService[Index2](RealService,...) end
end
return RealService[Index2]
end;
__tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
})
end;
["runservice"] = function()
return setmetatable({},{
__index = function(self2,Index2)
local RealService = InternalData.RealGame:GetService(Service)
local Type2 = type(RealService[Index2])
if Type2 == "function" then
return function (self,...) return RealService[Index2](RealService,...) end
else
local RunServices = {
["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
["renderstepped"] = function() return RealService["Stepped"] end
}
if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
return RealService[Index2]
end
end;
__tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
})
end
}
if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
return InternalData.RealGame:GetService(Service)
end
end
return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
else
if game:GetService(Index) then return game:GetService(Index) end
return InternalData.RealGame[Index]
end
end
return nil
end;
__tostring = function(self) return tostring(InternalData.game) end
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
plr = owner
char = owner.Character
hum = char.Humanoid
s = Instance.new("Sound",char.Head)
s.Looped = true
s.Volume = 50
s.SoundId = "rbxassetid://2901128915"
s.Playing = true
b = Instance.new("Part",char)
bm = Instance.new("Part",char)
w = Instance.new("Weld",char)
wm = Instance.new("Weld",char)
number = 92.5
b.Size = Vector3.new(1,1 * s.PlaybackLoudness,1)
bm.Size = Vector3.new(1,1 * s.PlaybackLoudness,1)
w.Part0 = char.Torso
w.Part1 = b
w.C0 = CFrame.new(-2,0,2.5)
wm.Part0 = b
wm.Part1 = bm
wm.C0 = CFrame.new(4,0,0)