if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
do
script.Parent = owner.Character
local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
local function NewFakeEvent()
local Bind = Instance.new("BindableEvent")
local Fake;Fake = {Connections = {},
fakeEvent=true;
Connect=function(self,Func)
Bind.Event:connect(Func)
self.Connections[Bind] = true
return setmetatable({Connected = true},{
__index = function (self,Index)
if Index:lower() == "disconnect" then
return function() Fake.Connections[Bind] = false;self.Connected = false end
end
return Fake[Index]
end;
__tostring = function() return "Connection" end;
})
end}
Fake.connect = Fake.Connect;return Fake;
end
local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
end};ContextActionService.UnBindAction = ContextActionService.BindAction
local function TriggerEvent(self,Event,...)
local Trigger = Mouse[Event]
if Trigger and Trigger.fakeEvent and Trigger.Connections then
for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
end
end
Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
Event.OnServerEvent:Connect(function(FiredBy,Input)
if FiredBy.Name ~= owner.Name then return end
if Input.MouseEvent then
Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
else
local Begin = Input.UserInputState == Enum.UserInputState.Begin
if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
for _,Action in pairs(ContextActionService.Actions) do
for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
end
Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
end
end)
InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
Event.Parent = NLS([[
local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
local Input = function(Input,gameProcessedEvent)
if gameProcessedEvent then return end
Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
end
UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
local Hit,Target
while wait(1/30) do
if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
end
end
]],owner.Character)
end
RealGame = game;game = setmetatable({},{
__index = function (self,Index)
local Sandbox = function (Thing)
if Thing:IsA("Player") then
local RealPlayer = Thing
return setmetatable({},{
__index = function (self,Index)
local Type = type(RealPlayer[Index])
if Type == "function" then
if Index:lower() == "getmouse" or Index:lower() == "mouse" then
return function (self)return InternalData["Mouse"] end
end
return function (self,...)return RealPlayer[Index](RealPlayer,...) end
end
return RealPlayer[Index]
end;
__tostring = function(self) return RealPlayer.Name end
})
end
end
if RealGame[Index] then
local Type = type(RealGame[Index])
if Type == "function" then
if Index:lower() == "getservice" or Index:lower() == "service" then
return function (self,Service)
local FakeServices = {
["players"] = function()
return setmetatable({},{
__index = function (self2,Index2)
local RealService = RealGame:GetService(Service)
local Type2 = type(Index2)
if Type2 == "function" then
return function (self,...) return RealService[Index2](RealService,...)end
else
if Index2:lower() == "localplayer" then return Sandbox(owner) end
return RealService[Index2]
end
end;
__tostring = function(self) return RealGame:GetService(Service).Name end
})
end;
["contextactionservice"] = function() return InternalData["ContextActionService"] end;
["userinputservice"] = function() return InternalData["UserInputService"] end;
["runservice"] = function()
return setmetatable({},{
__index = function(self2,Index2)
local RealService = RealGame:GetService(Service)
local Type2 = type(Index2)
if Type2 == "function" then
return function (self,...) return RealService[Index2](RealService,...) end
else
local RunServices = {
["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
["renderstepped"] = function() return RealService["Stepped"] end
}
if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
return RealService[Index2]
end
end
})
end
}
if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
return RealGame:GetService(Service)
end
end
return function (self,...) return RealGame[Index](RealGame,...) end
else
if game:GetService(Index) then return game:GetService(Index) end
return RealGame[Index]
end
end
return nil
end
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
plr = owner
char = plr.Character
hum = char.Humanoid
root = char.HumanoidRootPart
mouse = plr:GetMouse()
mouse.KeyUp:connect(function(key)
if key == "c" then
local S = Instance.new("Explosion",workspace)
S.BlastPressure = 500
S.Position = mouse.Hit.p
S.BlastRadius = 5
S.DestroyJointRadiusPercent = 0
S.ExplosionType = 1
S.Hit:Connect(function(k)
k.Anchored = false
end)
end
end)