plr = owner
char = plr.Character
hum = char.Humanoid
o = char["Left Arm"]
m = char["Right Arm"]
f = char["Left Leg"]
g = char["Right Leg"]
s = Instance.new("SpecialMesh",o)
u = Instance.new("SpecialMesh",m)
k = Instance.new("SpecialMesh",f)
a = Instance.new("SpecialMesh",g)
b = Instance.new("SpecialMesh",char.Torso)
for i,v in pairs(char:children()) do
if v:IsA("Hat") then
v:Destroy()
end
end
for i,v in pairs(char:children()) do
if v:IsA("Accessory") then
v:Destroy()
end
end
o.BrickColor = BrickColor.new("Really black")
m.BrickColor = BrickColor.new("Really black")
f.BrickColor = BrickColor.new("Really black")
g.BrickColor = BrickColor.new("Really black")
char.Head.BrickColor = BrickColor.new("Really black")
char.Torso.BrickColor = BrickColor.new("Really black")
char.Head.face:Destroy()