stupid random shack i made ~zxmbi

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local shack = Instance.new("Model") local zxmbi = Instance.new("Model") local head = Instance.new("Part") local face = Instance.new("Decal") local handle = Instance.new("Part") local mesh = Instance.new("SpecialMesh") local mesh_2 = Instance.new("SpecialMesh") local humanoidrootpart = Instance.new("Part") local left_arm = Instance.new("Part") local left_leg = Instance.new("Part") local right_arm = Instance.new("Part") local right_leg = Instance.new("Part") local torso = Instance.new("Part") local humanoid = Instance.new("Humanoid", zxmbi) local charactermesh = Instance.new("CharacterMesh") local charactermesh_2 = Instance.new("CharacterMesh") local charactermesh_3 = Instance.new("CharacterMesh") local charactermesh_4 = Instance.new("CharacterMesh") local charactermesh_5 = Instance.new("CharacterMesh") local pants = Instance.new("Pants") local shirt = Instance.new("Shirt") local part = Instance.new("Part") local part_2 = Instance.new("Part") local part_3 = Instance.new("Part") local part_4 = Instance.new("Part") local part_5 = Instance.new("Part") local part_6 = Instance.new("Part") local part_7 = Instance.new("Part") local surfacegui = Instance.new("SurfaceGui") local textlabel = Instance.new("TextLabel") local part_8 = Instance.new("Part") local part_9 = Instance.new("Part") local part_10 = Instance.new("Part") local part_11 = Instance.new("Part") local part_12 = Instance.new("Part") local part_13 = Instance.new("Part") local oc_star_glitcher_drawing = Instance.new("Decal") local part_14 = Instance.new("Part") local decal = Instance.new("Decal") local lua = Instance.new("Decal") local part_15 = Instance.new("Part") local part_16 = Instance.new("Part") local attachment = Instance.new("Attachment", part_16) local part_17 = Instance.new("Part") local attachment_2 = Instance.new("Attachment", part_17) local ropeconstraint = Instance.new("RopeConstraint") local pointlight = Instance.new("PointLight") shack.Name = "shack" shack.Parent = script zxmbi.PrimaryPart = humanoidrootpart zxmbi.Name = "Zxmbi" zxmbi.Parent = shack head.Anchored = true head.Size = Vector3.new(0.571, 0.286, 0.286) head.Color = Color3.new(0.803922, 0.803922, 0.803922) head.Orientation = Vector3.new(15.04, 110.17, 9.2) head.Name = "head" head.BrickColor = BrickColor.new("Mid gray") head.TopSurface = Enum.SurfaceType.Smooth head.Parent = zxmbi head.CFrame = CFrame.new(224.571, 3.694, 6.588) * CFrame.Angles(2.48, 1.135, -2.366) face.Texture = "rbxassetid://629660131" face.Name = "face" face.Parent = head handle.Anchored = true handle.CanCollide = false handle.Locked = true handle.Size = Vector3.new(0.286, 0.286, 0.571) handle.BottomSurface = Enum.SurfaceType.Smooth handle.Orientation = Vector3.new(15.04, 110.17, 9.2) handle.Name = "handle" handle.TopSurface = Enum.SurfaceType.Smooth handle.Parent = head handle.CFrame = CFrame.new(224.527, 3.781, 6.616) * CFrame.Angles(2.48, 1.135, -2.366) mesh.VertexColor = Vector3.new(1.2, 1.4, 1.4) mesh.MeshId = "http://www.roblox.com/asset/?id=83293901" mesh.Scale = Vector3.new(0.286, 0.3, 0.286) mesh.TextureId = "http://www.roblox.com/asset/?id=83284747" mesh.MeshType = Enum.MeshType.FileMesh mesh.Parent = handle mesh_2.Scale = Vector3.new(0.357, 0.357, 0.357) mesh_2.MeshType = Enum.MeshType.FileMesh mesh_2.MeshId = "http://www.roblox.com/asset/?id=83001675" mesh_2.Parent = head humanoidrootpart.Anchored = true humanoidrootpart.CanCollide = false humanoidrootpart.Size = Vector3.new(0.571, 0.571, 0.286) humanoidrootpart.RightParamA = 0 humanoidrootpart.RightParamB = 0 humanoidrootpart.Orientation = Vector3.new(0, 112.5, 0) humanoidrootpart.LeftParamA = 0 humanoidrootpart.Name = "humanoidrootpart" humanoidrootpart.TopSurface = Enum.SurfaceType.Smooth humanoidrootpart.LeftParamB = 0 humanoidrootpart.Transparency = 1 humanoidrootpart.BottomSurface = Enum.SurfaceType.Smooth humanoidrootpart.Parent = zxmbi humanoidrootpart.CFrame = CFrame.new(224.219, 3.298, 6.702) * CFrame.Angles(-3.142, 1.178, -3.142) left_arm.Anchored = true left_arm.CanCollide = false left_arm.Size = Vector3.new(0.286, 0.571, 0.286) left_arm.Name = "Left Arm" left_arm.Color = Color3.new(0.803922, 0.803922, 0.803922) left_arm.Orientation = Vector3.new(-11.86, 110.14, 0.06) left_arm.BrickColor = BrickColor.new("Mid gray") left_arm.Parent = zxmbi left_arm.CFrame = CFrame.new(224.657, 3.205, 6.986) * CFrame.Angles(-2.594, 1.165, 2.632) left_leg.Anchored = true left_leg.CanCollide = false left_leg.Size = Vector3.new(0.286, 0.571, 0.286) left_leg.Orientation = Vector3.new(90, 112.5, 0) left_leg.BrickColor = BrickColor.new("Mid gray") left_leg.Name = "Left Leg" left_leg.BottomSurface = Enum.SurfaceType.Smooth left_leg.Color = Color3.new(0.803922, 0.803922, 0.803922) left_leg.Parent = zxmbi left_leg.CFrame = CFrame.new(224.022, 2.978, 6.927) * CFrame.Angles(1.571, 0, -1.963) right_arm.Anchored = true right_arm.CanCollide = false right_arm.Size = Vector3.new(0.286, 0.571, 0.286) right_arm.Name = "Right Arm" right_arm.Color = Color3.new(0.803922, 0.803922, 0.803922) right_arm.Orientation = Vector3.new(-21.19, 110.13, 0.06) right_arm.BrickColor = BrickColor.new("Mid gray") right_arm.Parent = zxmbi right_arm.CFrame = CFrame.new(224.4, 3.207, 6.167) * CFrame.Angles(-2.297, 1.066, 2.364) right_leg.Anchored = true right_leg.CanCollide = false right_leg.Size = Vector3.new(0.286, 0.571, 0.286) right_leg.Orientation = Vector3.new(90, 112.5, 0) right_leg.BrickColor = BrickColor.new("Mid gray") right_leg.Name = "Right Leg" right_leg.BottomSurface = Enum.SurfaceType.Smooth right_leg.Color = Color3.new(0.803922, 0.803922, 0.803922) right_leg.Parent = zxmbi right_leg.CFrame = CFrame.new(223.913, 2.978, 6.663) * CFrame.Angles(1.571, 0, -1.963) torso.Anchored = true torso.Size = Vector3.new(0.571, 0.571, 0.286) torso.Orientation = Vector3.new(30.03, 110.18, 0.06) torso.LeftParamA = 0 torso.LeftParamB = 0 torso.Name = "Torso" torso.RightParamA = 0 torso.RightParamB = 0 torso.RightSurface = Enum.SurfaceType.Weld torso.LeftSurface = Enum.SurfaceType.Weld torso.Color = Color3.new(0.803922, 0.803922, 0.803922) torso.BrickColor = BrickColor.new("Mid gray") torso.Parent = zxmbi torso.CFrame = CFrame.new(224.395, 3.3, 6.626) * CFrame.Angles(2.109, 0.949, -2.203) charactermesh.BodyPart = Enum.BodyPart.Torso charactermesh.MeshId = 82907945 charactermesh.Parent = zxmbi charactermesh_2.BodyPart = Enum.BodyPart.LeftLeg charactermesh_2.MeshId = 81487640 charactermesh_2.Parent = zxmbi charactermesh_3.BodyPart = Enum.BodyPart.RightLeg charactermesh_3.MeshId = 81487710 charactermesh_3.Parent = zxmbi charactermesh_4.BodyPart = Enum.BodyPart.LeftArm charactermesh_4.MeshId = 82907977 charactermesh_4.Parent = zxmbi charactermesh_5.BodyPart = Enum.BodyPart.RightArm charactermesh_5.MeshId = 82908019 charactermesh_5.Parent = zxmbi pants.Name = "Pants" pants.PantsTemplate = "http://www.roblox.com/asset/?id=144076759" pants.Parent = zxmbi shirt.Name = "Shirt" shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=144076357" shirt.Parent = zxmbi part.Anchored = true part.Size = Vector3.new(9.5, 2, 2.25) part.Orientation = Vector3.new(0, -90, 0) part.Material = Enum.Material.WoodPlanks part.BottomSurface = Enum.SurfaceType.Smooth part.BrickColor = BrickColor.new("Brown") part.TopSurface = Enum.SurfaceType.Smooth part.Color = Color3.new(0.486275, 0.360784, 0.27451) part.Parent = shack part.CFrame = CFrame.new(217.834, 1.363, 8.354) * CFrame.Angles(0, -1.571, 0) part_2.Anchored = true part_2.Size = Vector3.new(0.75, 2, 6) part_2.Orientation = Vector3.new(0, -90, 0) part_2.Material = Enum.Material.WoodPlanks part_2.BottomSurface = Enum.SurfaceType.Smooth part_2.BrickColor = BrickColor.new("Brown") part_2.TopSurface = Enum.SurfaceType.Smooth part_2.Color = Color3.new(0.486275, 0.360784, 0.27451) part_2.Parent = shack part_2.CFrame = CFrame.new(221.959, 1.363, 3.979) * CFrame.Angles(0, -1.571, 0) part_3.Anchored = true part_3.Size = Vector3.new(0.75, 2, 0.75) part_3.Orientation = Vector3.new(0, -90, 0) part_3.Material = Enum.Material.WoodPlanks part_3.BottomSurface = Enum.SurfaceType.Smooth part_3.BrickColor = BrickColor.new("Brown") part_3.TopSurface = Enum.SurfaceType.Smooth part_3.Color = Color3.new(0.486275, 0.360784, 0.27451) part_3.Parent = shack part_3.CFrame = CFrame.new(224.584, 1.363, 12.729) * CFrame.Angles(0, -1.571, 0) part_4.Anchored = true part_4.Size = Vector3.new(9.5, 0.25, 6.25) part_4.Orientation = Vector3.new(0, -90, 0) part_4.Material = Enum.Material.WoodPlanks part_4.BottomSurface = Enum.SurfaceType.Smooth part_4.BrickColor = BrickColor.new("Brown") part_4.TopSurface = Enum.SurfaceType.Smooth part_4.Color = Color3.new(0.486275, 0.360784, 0.27451) part_4.Parent = shack part_4.CFrame = CFrame.new(222.084, 0.488, 8.354) * CFrame.Angles(0, -1.571, 0) part_5.Anchored = true part_5.Size = Vector3.new(0.5, 6, 0.5) part_5.Orientation = Vector3.new(0, -90, 0) part_5.Material = Enum.Material.WoodPlanks part_5.BottomSurface = Enum.SurfaceType.Smooth part_5.BrickColor = BrickColor.new("Brown") part_5.TopSurface = Enum.SurfaceType.Smooth part_5.Color = Color3.new(0.486275, 0.360784, 0.27451) part_5.Parent = shack part_5.CFrame = CFrame.new(216.959, 5.363, 3.854) * CFrame.Angles(0, -1.571, 0) part_6.Anchored = true part_6.Size = Vector3.new(0.5, 6, 0.5) part_6.Orientation = Vector3.new(0, -90, 0) part_6.Material = Enum.Material.WoodPlanks part_6.BottomSurface = Enum.SurfaceType.Smooth part_6.BrickColor = BrickColor.new("Brown") part_6.TopSurface = Enum.SurfaceType.Smooth part_6.Color = Color3.new(0.486275, 0.360784, 0.27451) part_6.Parent = shack part_6.CFrame = CFrame.new(216.959, 5.363, 12.854) * CFrame.Angles(0, -1.571, 0) part_7.Anchored = true part_7.Size = Vector3.new(9.5, 2, 0.5) part_7.Orientation = Vector3.new(0, -90, 0) part_7.Material = Enum.Material.WoodPlanks part_7.BottomSurface = Enum.SurfaceType.Smooth part_7.BrickColor = BrickColor.new("Brown") part_7.TopSurface = Enum.SurfaceType.Smooth part_7.Color = Color3.new(0.486275, 0.360784, 0.27451) part_7.Parent = shack part_7.CFrame = CFrame.new(216.959, 9.363, 8.354) * CFrame.Angles(0, -1.571, 0) surfacegui.LightInfluence = 1 surfacegui.Face = Enum.NormalId.Back surfacegui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling surfacegui.ClipsDescendants = true surfacegui.Parent = part_7 textlabel.TextWrapped = true textlabel.BackgroundTransparency = 1 textlabel.BackgroundColor3 = Color3.new(1, 1, 1) textlabel.TextSize = 14 textlabel.TextScaled = true textlabel.Font = Enum.Font.SourceSans textlabel.Text = "A random shack" textlabel.TextStrokeTransparency = 0 textlabel.TextColor3 = Color3.new(1, 1, 1) textlabel.Size = UDim2.new(1, 0, 1, 0) textlabel.Parent = surfacegui part_8.Anchored = true part_8.Size = Vector3.new(9.5, 0.25, 8) part_8.Orientation = Vector3.new(0, -90, 0) part_8.Material = Enum.Material.WoodPlanks part_8.BottomSurface = Enum.SurfaceType.Smooth part_8.BrickColor = BrickColor.new("Brown") part_8.TopSurface = Enum.SurfaceType.Smooth part_8.Color = Color3.new(0.486275, 0.360784, 0.27451) part_8.Parent = shack part_8.CFrame = CFrame.new(221.209, 10.238, 8.354) * CFrame.Angles(0, -1.571, 0) part_9.Anchored = true part_9.Size = Vector3.new(9.5, 9.75, 0.25) part_9.Orientation = Vector3.new(0, -90, 0) part_9.Material = Enum.Material.WoodPlanks part_9.BottomSurface = Enum.SurfaceType.Smooth part_9.BrickColor = BrickColor.new("Brown") part_9.TopSurface = Enum.SurfaceType.Smooth part_9.Color = Color3.new(0.486275, 0.360784, 0.27451) part_9.Parent = shack part_9.CFrame = CFrame.new(225.084, 5.238, 8.354) * CFrame.Angles(0, -1.571, 0) part_10.Anchored = true part_10.Size = Vector3.new(0.25, 1.75, 7.75) part_10.Orientation = Vector3.new(0, -90, 0) part_10.Material = Enum.Material.WoodPlanks part_10.BottomSurface = Enum.SurfaceType.Smooth part_10.BrickColor = BrickColor.new("Brown") part_10.TopSurface = Enum.SurfaceType.Smooth part_10.Color = Color3.new(0.486275, 0.360784, 0.27451) part_10.Parent = shack part_10.CFrame = CFrame.new(221.084, 9.238, 3.729) * CFrame.Angles(0, -1.571, 0) part_11.Anchored = true part_11.Size = Vector3.new(0.25, 1.75, 7.75) part_11.Orientation = Vector3.new(0, -90, 0) part_11.Material = Enum.Material.WoodPlanks part_11.BottomSurface = Enum.SurfaceType.Smooth part_11.BrickColor = BrickColor.new("Brown") part_11.TopSurface = Enum.SurfaceType.Smooth part_11.Color = Color3.new(0.486275, 0.360784, 0.27451) part_11.Parent = shack part_11.CFrame = CFrame.new(221.084, 9.238, 12.979) * CFrame.Angles(0, -1.571, 0) part_12.Anchored = true part_12.Size = Vector3.new(5.25, 0.25, 1.5) part_12.Orientation = Vector3.new(0, -90, 0) part_12.Material = Enum.Material.WoodPlanks part_12.BottomSurface = Enum.SurfaceType.Smooth part_12.BrickColor = BrickColor.new("Brown") part_12.TopSurface = Enum.SurfaceType.Smooth part_12.Color = Color3.new(0.486275, 0.360784, 0.27451) part_12.Parent = shack part_12.CFrame = CFrame.new(224.209, 2.738, 8.354) * CFrame.Angles(0, -1.571, 0) part_13.Anchored = true part_13.Size = Vector3.new(3, 3, 0.05) part_13.Orientation = Vector3.new(0, -90, 33.75) part_13.Material = Enum.Material.SmoothPlastic part_13.BottomSurface = Enum.SurfaceType.Smooth part_13.BrickColor = BrickColor.new("Institutional white") part_13.TopSurface = Enum.SurfaceType.Smooth part_13.Color = Color3.new(0.972549, 0.972549, 0.972549) part_13.Parent = shack part_13.CFrame = CFrame.new(224.937, 6.338, 6.504) * CFrame.Angles(-0.589, -1.571, 0) oc_star_glitcher_drawing.Texture = "http://www.roblox.com/asset/?id=4372078628" oc_star_glitcher_drawing.Name = "oc star glitcher drawing" oc_star_glitcher_drawing.Face = Enum.NormalId.Back oc_star_glitcher_drawing.Parent = part_13 part_14.Anchored = true part_14.Size = Vector3.new(3, 3, 0.05) part_14.Orientation = Vector3.new(0, -90, -11.25) part_14.Material = Enum.Material.SmoothPlastic part_14.BottomSurface = Enum.SurfaceType.Smooth part_14.BrickColor = BrickColor.new("Institutional white") part_14.TopSurface = Enum.SurfaceType.Smooth part_14.Color = Color3.new(0.972549, 0.972549, 0.972549) part_14.Parent = shack part_14.CFrame = CFrame.new(224.937, 7.29, 10.749) * CFrame.Angles(0.196, -1.571, 0) lua.Texture = "http://www.roblox.com/asset/?id=2164076881" lua.Name = "Lua" lua.Face = Enum.NormalId.Back lua.Parent = part_14 part_15.Anchored = true part_15.Size = Vector3.new(0.75, 2, 2.5) part_15.Orientation = Vector3.new(0, -90, 0) part_15.Material = Enum.Material.WoodPlanks part_15.BottomSurface = Enum.SurfaceType.Smooth part_15.BrickColor = BrickColor.new("Brown") part_15.TopSurface = Enum.SurfaceType.Smooth part_15.Color = Color3.new(0.486275, 0.360784, 0.27451) part_15.Parent = shack part_15.CFrame = CFrame.new(220.209, 1.363, 12.729) * CFrame.Angles(0, -1.571, 0) part_16.Anchored = true part_16.Shape = Enum.PartType.Cylinder part_16.Size = Vector3.new(0.25, 2, 2) part_16.Material = Enum.Material.DiamondPlate part_16.Orientation = Vector3.new(0, 0, 90) part_16.BottomSurface = Enum.SurfaceType.Smooth part_16.BrickColor = BrickColor.new("Mid gray") part_16.Color = Color3.new(0.803922, 0.803922, 0.803922) part_16.TopSurface = Enum.SurfaceType.Smooth part_16.Parent = shack part_16.CFrame = CFrame.new(221.209, 9.988, 8.354) * CFrame.Angles(0, 0, 1.571) part_17.Shape = Enum.PartType.Ball part_17.Size = Vector3.new(1, 1, 1) part_17.Orientation = Vector3.new(0, 0, 90) part_17.Material = Enum.Material.Neon part_17.BottomSurface = Enum.SurfaceType.Smooth part_17.BrickColor = BrickColor.new("Institutional white") part_17.TopSurface = Enum.SurfaceType.Smooth part_17.Color = Color3.new(0.972549, 0.972549, 0.972549) part_17.Parent = shack part_17.CFrame = CFrame.new(221.209, 7.488, 8.354) * CFrame.Angles(0, 0, 1.571) ropeconstraint.Visible = true ropeconstraint.Length = 2 ropeconstraint.Thickness = 0.2 ropeconstraint.Attachment1 = attachment ropeconstraint.Color = BrickColor.new("Institutional white") ropeconstraint.Attachment0 = attachment_2 ropeconstraint.Parent = part_17 pointlight.Brightness = 8 pointlight.Range = 10 pointlight.Shadows = true pointlight.Parent = part_17
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