plr = owner
char = plr.Character
sc = 1.4
for k,g in pairs (char:GetDescendants()) do
if g:IsA("Weld") or g:IsA("Glue") then
local Angle0 = g.C0 - Vector3.new(g.C0.X,g.C0.Y,g.C0.Z)
local Angle1 = g.C1 - Vector3.new(g.C1.X,g.C1.Y,g.C1.Z)
g.C0 = CFrame.new(g.C0.X*sc,g.C0.Y*sc,g.C0.Z*sc) * Angle0
g.C1 = CFrame.new(g.C1.X*sc,g.C1.Y*sc,g.C1.Z*sc) * Angle1
elseif g:IsA("SpecialMesh") then
if g.MeshType ~= Enum.MeshType.Head then
g.Scale = g.Scale*sc
end
elseif g:IsA("Part") or g:IsA("MeshPart") then
g.Size = g.Size*sc
elseif g:IsA("Motor") or g:IsA("Motor6D") then
local Angle0 = g.C0 - Vector3.new(g.C0.X,g.C0.Y,g.C0.Z)
local Angle1 = g.C1 - Vector3.new(g.C1.X,g.C1.Y,g.C1.Z)
g.C0 = CFrame.new(g.C0.X*sc,g.C0.Y*sc,g.C0.Z*sc) * Angle0
g.C1 = CFrame.new(g.C1.X*sc,g.C1.Y*sc,g.C1.Z*sc) * Angle1
elseif g:IsA("Humanoid") then
g.HipHeight = g.HipHeight*sc
end
end