local owner = owner
for i,v in pairs(owner.Character:GetDescendants()) do if v:IsA("BasePart") then v.Material = "ForceField" end end
for i,v in pairs(owner.Character:GetDescendants()) do if v:IsA("BasePart") then v.Color = Color3.new(81, 0, 131) end end
for i,v in pairs (owner.Character:GetChildren()) do
if v:IsA("Accessory") then
v:Destroy()
end
end
local char = owner.Character
local rhand = char.RightHand
local lhand = char.LeftHand
owner.Character["Head"].face.Texture = "rbxassetid://"
local att = Instance.new("Attachment",lhand)
local flame = Instance.new("Fire")
flame.Heat = 1
flame.Size = 2
flame.SecondaryColor = Color3.new(1, 1, 1)
flame.Color = Color3.new(55, 0, 236)
flame.Enabled = false
flame.Parent = att
local att2 = Instance.new("Attachment", rhand)
local flame2 = Instance.new("Fire")
flame2.Heat = 1
flame2.Size = 2
flame2.SecondaryColor = Color3.new(1, 1, 1)
flame2.Color = Color3.new(55, 0, 236)
flame2.Enabled = false
flame2.Parent = att2
--[[
local wings = Instance.new("Accessory")
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = wings
local msh = Instance.new("SpecialMesh")
msh.MeshId = "http://www.roblox.com/asset/?id=215682815"
msh.TextureId = "http://www.roblox.com/asset/?id=337341755"
msh.Offset = Vector3.new(0, -1.3, -1)
msh.Parent = handle
wings.Parent = owner.Character
]]--
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://"
sound.Volume = 0.5
sound.Looped = true
sound.Parent = owner.Character.Head
sound:Play()
owner.Character.Humanoid.JumpPower = 60
owner.Character.Humanoid.WalkSpeed = 12
owner.Character.Humanoid.MaxHealth = 9999999999
owner.Character.Humanoid.Health = 9999999999
NLS([[local mouse = game.Players.LocalPlayer:GetMouse()
local running = false
function getTool()
for _, kid in ipairs(script.Parent:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end
mouse.KeyDown:connect(function (key) -- Run function
key = string.lower(key)
if string.byte(key) == 48 then
running = true
local keyConnection = mouse.KeyUp:connect(function (key)
if string.byte(key) == 48 then
running = false
end
end)
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (70+(i*2))
wait()
end
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100
game.Players.LocalPlayer.Character.LeftHand.Attachment.Fire.Enabled = true
game.Players.LocalPlayer.Character.RightHand.Attachment.Fire.Enabled = true
repeat wait () until running == false
keyConnection:disconnect()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
game.Players.LocalPlayer.Character.LeftHand.Attachment.Fire.Enabled = false
game.Players.LocalPlayer.Character.RightHand.Attachment.Fire.Enabled = false
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (80-(i*2))
wait()
end
end
end)
]],owner.Character)
ATTACK = false
function KeyDown(Key)
KEYHOLD = true
if Key == "LeftShift" and ATTACK == false then
flame.Enabled = true
flame2.Enabled = true
end
if Key == "LeftShift" and ATTACK == false then
flame.Enabled = false
flame2.Enabled = false
end
end
function KeyUp(Key)
KEYHOLD = false
end