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local owner = owner for i,v in pairs(owner.Character:GetDescendants()) do if v:IsA("BasePart") then v.Material = "ForceField" end end for i,v in pairs(owner.Character:GetDescendants()) do if v:IsA("BasePart") then v.Color = Color3.new(81, 0, 131) end end for i,v in pairs (owner.Character:GetChildren()) do if v:IsA("Accessory") then v:Destroy() end end local char = owner.Character local rhand = char.RightHand local lhand = char.LeftHand owner.Character["Head"].face.Texture = "rbxassetid://" local att = Instance.new("Attachment",lhand) local flame = Instance.new("Fire") flame.Heat = 1 flame.Size = 2 flame.SecondaryColor = Color3.new(1, 1, 1) flame.Color = Color3.new(55, 0, 236) flame.Enabled = false flame.Parent = att local att2 = Instance.new("Attachment", rhand) local flame2 = Instance.new("Fire") flame2.Heat = 1 flame2.Size = 2 flame2.SecondaryColor = Color3.new(1, 1, 1) flame2.Color = Color3.new(55, 0, 236) flame2.Enabled = false flame2.Parent = att2 --[[ local wings = Instance.new("Accessory") local handle = Instance.new("Part") handle.Name = "Handle" handle.Parent = wings local msh = Instance.new("SpecialMesh") msh.MeshId = "http://www.roblox.com/asset/?id=215682815" msh.TextureId = "http://www.roblox.com/asset/?id=337341755" msh.Offset = Vector3.new(0, -1.3, -1) msh.Parent = handle wings.Parent = owner.Character ]]-- local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://" sound.Volume = 0.5 sound.Looped = true sound.Parent = owner.Character.Head sound:Play() owner.Character.Humanoid.JumpPower = 60 owner.Character.Humanoid.WalkSpeed = 12 owner.Character.Humanoid.MaxHealth = 9999999999 owner.Character.Humanoid.Health = 9999999999 NLS([[local mouse = game.Players.LocalPlayer:GetMouse() local running = false function getTool() for _, kid in ipairs(script.Parent:GetChildren()) do if kid.className == "Tool" then return kid end end return nil end mouse.KeyDown:connect(function (key) -- Run function key = string.lower(key) if string.byte(key) == 48 then running = true local keyConnection = mouse.KeyUp:connect(function (key) if string.byte(key) == 48 then running = false end end) for i = 1,5 do game.Workspace.CurrentCamera.FieldOfView = (70+(i*2)) wait() end game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100 repeat wait () until running == false keyConnection:disconnect() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 for i = 1,5 do game.Workspace.CurrentCamera.FieldOfView = (80-(i*2)) wait() end end end) ]],owner.Character) ATTACK = false function KeyDown(Key) KEYHOLD = true if Key == "LeftShift" and ATTACK == false then flame.Enabled = true flame2.Enabled = true end if Key == "LeftShift" and ATTACK == false then flame.Enabled = false flame2.Enabled = false end end function KeyUp(Key) KEYHOLD = false end
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