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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,game,owner = owner,game local RealPlayer = Player do local RealPlayer = RealPlayer script.Parent = RealPlayer.Character local Disconnect_Function = function(this) this[1].Functions[this[2]] = nil end local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} local FakeEvent_Metatable = {__index={ Connect = function(this,f) local i = tostring(math.random(0,10000)) while this.Functions[i] do i = tostring(math.random(0,10000)) end this.Functions[i] = f return setmetatable({this,i},Disconnect_Metatable) end }} FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect local function fakeEvent() return setmetatable({Functions={}},FakeEvent_Metatable) end local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} FakeMouse.keyUp = FakeMouse.KeyUp FakeMouse.keyDown = FakeMouse.KeyDown local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} CAS.UnbindAction = CAS.BindAction local function TriggerEvent(self,ev,...) for _,f in pairs(self[ev].Functions) do f(...) end end FakeMouse.TriggerEvent = TriggerEvent UIS.TriggerEvent = TriggerEvent local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" Event.OnServerEvent:Connect(function(plr,io) if plr~=RealPlayer then return end FakeMouse.Target = io.Target FakeMouse.Hit = io.Hit if not io.isMouse then local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") end if io.UserInputType == Enum.UserInputType.MouseButton2 then return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") local Mouse = owner:GetMouse() local UIS = game:GetService("UserInputService") local input = function(io,RobloxHandled) if RobloxHandled then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local h,t --Give the server mouse data every second frame, but only if the values changed --If player is not moving their mouse, client won't fire events local HB = game:GetService("RunService").Heartbeat while true do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end --Wait 2 frames for i=1,2 do HB:Wait() end end]==],script) local RealGame = game local FakeService_Metatable = { __index = function(self,k) local s = rawget(self,"_RealService") if s then return typeof(s[k])=="function" and function(_,...)return s[k](s,...)end or s[k] end end, __newindex = function(self,k,v) local s = rawget(self,"_RealService") if s then s[k]=v end end } local function FakeService(t,RealService) t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService return setmetatable(t,FakeService_Metatable) end local FakeGame = { GetService = function(self,s) return rawget(self,s) or RealGame:GetService(s) end, Players = FakeService({ LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) },"Players"), UserInputService = FakeService(UIS,"UserInputService"), ContextActionService = FakeService(CAS,"ContextActionService"), RunService = FakeService({ _btrs = {}, RenderStepped = RealGame:GetService("RunService").Heartbeat, BindToRenderStep = function(self,name,_,fun) self._btrs[name] = self.Heartbeat:Connect(fun) end, UnbindFromRenderStep = function(self,name) self._btrs[name]:Disconnect() end, },"RunService") } rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) FakeGame.service = FakeGame.GetService FakeService(FakeGame,game) game,owner = FakeGame,FakeGame.Players.LocalPlayer end local owner = owner for i,v in pairs(owner.Character:GetDescendants()) do if v:IsA("BasePart") then v.Material = "ForceField" end end for i,v in pairs(owner.Character:GetDescendants()) do if v:IsA("BasePart") then v.BrickColor = BrickColor.new("Royal purple") end end for i,v in pairs (owner.Character:GetChildren()) do if v:IsA("Accessory") then v:Destroy() end end mouse = owner:GetMouse() owner.Character["Head"].face.Texture = "rbxassetid://" owner.Character.Shirt:Remove() owner.Character.Pants:Remove() local att = Instance.new("Attachment", owner.Character.LeftHand) local flame = Instance.new("Fire") flame.Heat = 1 flame.Size = 2 flame.SecondaryColor = Color3.fromRGB(98, 37, 209) flame.Color = Color3.fromRGB(98, 37, 209) flame.Enabled = false flame.Parent = att local att2 = Instance.new("Attachment", owner.Character.RightHand) local flame2 = Instance.new("Fire") flame2.Heat = 1 flame2.Size = 2 flame2.SecondaryColor = Color3.fromRGB(98, 37, 209) flame2.Color = Color3.fromRGB(98, 37, 209) flame2.Enabled = false flame2.Parent = att2 --[[ local wings = Instance.new("Accessory") local handle = Instance.new("Part") handle.Name = "Handle" handle.Parent = wings local msh = Instance.new("SpecialMesh") msh.MeshId = "http://www.roblox.com/asset/?id=215682815" msh.TextureId = "http://www.roblox.com/asset/?id=337341755" msh.Offset = Vector3.new(0, -1.3, -1) msh.Parent = handle wings.Parent = owner.Character ]]-- local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://" sound.Volume = 0.5 sound.Looped = true sound.Parent = owner.Character.Head sound:Play() owner.Character.Humanoid.JumpPower = 60 owner.Character.Humanoid.WalkSpeed = 12 owner.Character.Humanoid.MaxHealth = 9999999999 owner.Character.Humanoid.Health = 9999999999 NLS([[local mouse = game.Players.LocalPlayer:GetMouse() local running = false function getTool() for _, kid in ipairs(script.Parent:GetChildren()) do if kid.className == "Tool" then return kid end end return nil end mouse.KeyDown:connect(function (key) -- Run function key = string.lower(key) if string.byte(key) == 48 then running = true local keyConnection = mouse.KeyUp:connect(function (key) if string.byte(key) == 48 then running = false end end) for i = 1,5 do game.Workspace.CurrentCamera.FieldOfView = (70+(i*2)) wait() end game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100 repeat wait () until running == false keyConnection:disconnect() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 for i = 1,5 do game.Workspace.CurrentCamera.FieldOfView = (80-(i*2)) wait() end end end) ]],owner.Character) local ev = Instance.new("RemoteEvent") ev.Name = "ZapEvent" ev.Parent = game.ReplicatedStorage wait(1) local ReplicatedStorage = game:GetService("ReplicatedStorage") local Remote = ReplicatedStorage:WaitForChild("ZapEvent") local bolt = Instance.new("Part") bolt.Size = Vector3.new(.1,.1,.1) bolt.BrickColor = BrickColor.new("Royal purple") bolt.CanCollide = false bolt.Anchored = true bolt.Material = "Neon" local function ShootElectrode(from,too) local lastpos = from local step = 2 local off = 2 local range = 100 local distance = (from-too).magnitude if distance > range then distance = range end for i = 0,distance, step do local from = lastpos local offset = Vector3.new( math.random(-off,off), math.random(-off,off), math.random(-off,off) )/10 local too = from +- (from-too).unit * step + offset local p = bolt:Clone() local DebrisFolder = workspace:FindFirstChild("DebrisFolder") or Instance.new("Folder", workspace) DebrisFolder.Name = "DebrisFolder" p.Parent = DebrisFolder p.Size = Vector3.new(p.Size.x,p.Size.y,(from-too).magnitude) p.CFrame = CFrame.new(from:Lerp(too,0.5), too) game.Debris:AddItem(p,0.1) lastpos = too end end local function ContinuteScale(Part) local TweenService = game:GetService("TweenService") local TweenInform = TweenInfo.new( .2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0 ) local Properties = { Size = Vector3.new(2.901,2.722, 35) } local Tween = TweenService:Create(Part, TweenInform, Properties) Tween:Play() end Remote.OnServerEvent:Connect(function(Player, Aim, MousePos) local Character = Player.Character local RootPart = Character:WaitForChild("HumanoidRootPart") local RightHand = Character:WaitForChild("RightHand") local Humanoid = Character:WaitForChild("Humanoid") if Aim then local DebrisFolder = workspace:FindFirstChild("DebrisFolder") or Instance.new("Folder", workspace) DebrisFolder.Name = "DebrisFolder" local Animation = Instance.new("Animation") Animation.AnimationId = "rbxassetid://5024052336" local LoadAnimation = Character.Humanoid:LoadAnimation(Animation) LoadAnimation:Play() local BodPos = Instance.new("BodyPosition") BodPos.MaxForce = Vector3.new(5000000,5000000,5000000) BodPos.P = 50000 BodPos.Position = RootPart.Position BodPos.Parent = RootPart spawn(function() wait(3) BodPos:Destroy() end) local YCframe = RootPart.Position.Y - Humanoid.HipHeight local CharParts = Character:GetChildren() math.randomseed(tick()) spawn(function() for i = 1,#CharParts do local Current = CharParts[i] if Current.ClassName == "Part" or Current.ClassName == "MeshPart" then ShootElectrode(Vector3.new(RootPart.Position.X-math.random(-5,5),YCframe, RootPart.Position.Z - math.random(-5,5)),Current.Position) ShootElectrode(Vector3.new(RootPart.Position.X-math.random(-5,5),YCframe, RootPart.Position.Z - math.random(-5,5)),Current.Position) wait() end end end) else local DebrisFolder = workspace:FindFirstChild("DebrisFolder") or Instance.new("Folder", workspace) DebrisFolder.Name = "DebrisFolder" local HitBox = Instance.new("Part") HitBox.Anchored = false HitBox.Transparency = 1 HitBox.CanCollide = false HitBox.BrickColor = BrickColor.new("Really red") HitBox.Size = Vector3.new(5,5,5) HitBox.Parent = DebrisFolder spawn(function() local repeatnum = 22 for i = 1,repeatnum do ShootElectrode(RightHand.Position,MousePos.Position) ShootElectrode(RightHand.Position,MousePos.Position) wait() end HitBox:Destroy() end) local Mag = (RightHand.Position - MousePos.Position).magnitude if Mag > 100 then Mag = 100 end HitBox.Size = Vector3.new(5,5,Mag) HitBox.Position = RightHand.Position HitBox.CFrame = CFrame.new(RightHand.Position, MousePos.Position) HitBox.CFrame = HitBox.CFrame * CFrame.new(0,0,-Mag/2) spawn(function() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3449186924" sound.Parent = RootPart sound.PlaybackSpeed = .8 sound.MaxDistance = 300 sound.Volume = 7 sound:Play() wait(5) sound:Destroy() end) local Hitppl = {} local BeenHit wait(.05) HitBox.Touched:Connect(function(hit) if not hit.Parent:FindFirstChild("Humanoid") then return end if hit.Parent.Name ~= Character.Name then local NewCharacter = hit.Parent if Hitppl[Player.Name] then return end Hitppl[Character.Name] = true local Animation = Instance.new("Animation") Animation.AnimationId = "rbxassetid://5024278738" local LoadAnimation = NewCharacter:FindFirstChild("Humanoid"):LoadAnimation(Animation) LoadAnimation:Play() local BodPos = Instance.new("BodyPosition") BodPos.MaxForce = Vector3.new(5000000,5000000,5000000) BodPos.P = 50000 BodPos.Position = NewCharacter:FindFirstChild("HumanoidRootPart").Position BodPos.Parent = NewCharacter:FindFirstChild("HumanoidRootPart") NewCharacter:FindFirstChild("Humanoid"):TakeDamage(20) wait(.1) if hit.Parent:FindFirstChild("Humanoid").Health <= 0 then game.Debris:AddItem(BodPos,.1) else game.Debris:AddItem(BodPos,2) end end end) end end) NLS([[wait(1) local ReplicatedStorage = game:GetService("ReplicatedStorage") local UserInputService = game:GetService("UserInputService") local player = game.Players.LocalPlayer local Char = player.Character local Mouse = player:GetMouse() local RootPart = Char:WaitForChild("HumanoidRootPart") local Remote = ReplicatedStorage:WaitForChild("ZapEvent") local Debounce = true local Key = 'R' local function LookTowards(RootPart, KillTime) local Gyro = Instance.new("BodyGyro") Gyro.MaxTorque = Vector3.new(700000,700000,700000) Gyro.P = 20000 Gyro.CFrame = CFrame.new(RootPart.Position, Mouse.Hit.Position) Gyro.Parent = RootPart local Pos = Instance.new("BodyPosition") Pos.MaxForce = Vector3.new(5000000,5000000,5000000) Pos.P = 10000 Pos.Position = RootPart.Position spawn(function() for i = 1,50 do Gyro.CFrame = CFrame.new(RootPart.Position, Mouse.Hit.Position) wait(KillTime/50) end Pos:Destroy() Gyro:Destroy() end) end UserInputService.InputBegan:Connect(function(Input, IsTyping) if IsTyping then return end local KeyPressed = Input.KeyCode if KeyPressed == Enum.KeyCode[Key] and Debounce and Char then Debounce = false Remote:FireServer(true, Mouse.Hit) LookTowards(RootPart,2) wait(1.32) Remote:FireServer(false, Mouse.Hit) wait(5) Debounce = true end end) ]],owner.Backpack) c = owner.Character attack = false thing = 0 sine = 0 Sped = 0 game:GetService("RunService").Heartbeat:connect(function() if attack == false then thing = (c.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude if c.HumanoidRootPart.Velocity.Y > 1 then sine = sine + 1 elseif (c.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 2 then sine = sine + 1 Sped = Sped + 0.1 if thing <= 30 then -- this is spedo for i,v in pairs(c:children()) do if v.ClassName == "Part" then for i,v2 in pairs(v:children()) do if flame.ClassName == "Fire" then flame.Enabled = false flame2.Enabled = false end end end end else for i,v in pairs(c:children()) do if v.ClassName == "Part" then for i,v2 in pairs(v:children()) do if flame.ClassName == "Fire" then flame.Enabled = true flame2.Enabled = true end end end end end end end end)
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