function fetch(...)
local args = {...}
local arg = {}
for i = 2,#args do
table.insert(arg,args[i])
end
return loadstring(game:service'HttpService':GetAsync(args[1]))(unpack(arg))
end
fetch("http://coolaf.com/run/snippets/g3mex2kmqh/raw/main.lua")
local Character = owner.Character
Instance.new("Folder",Character).Name = "Effects"
local Humanoid = Character.Humanoid
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,false)
local LeftArm = Character["Left Arm"]
local RightArm = Character["Right Arm"]
local LeftLeg = Character["Left Leg"]
local RightLeg = Character["Right Leg"]
local Head = Character.Head
local Torso = Character.Torso
local Head2 = Character.Head2
local SN = Character.SN
local Ear = Character.Ear
local RootPart = Character.HumanoidRootPart
local RootJoint = RootPart.RootJoint
local Neck = Torso["Neck"]
local RightShoulder = Torso["Right Shoulder"]
local LeftShoulder = Torso["Left Shoulder"]
local RightHip = Torso["Right Hip"]
local LeftHip = Torso["Left Hip"]
local Effects = Character.Effects
local Eyes = {Color = Color3.new(1,1,1)}
local LeftEye = Head.Eyes.LeftEye
local RightEye = Head.Eyes.RightEye
local GUN,GunJoint = fetch("http://coolaf.com/run/snippets/g3mexdyoam/raw/dio.lua")
local Hole = GUN.Hole
local Holetwo = GUN.Hole2
local shade = Color3.new(1,1,1)
local sick = Instance.new("Sound",Torso)
sick.SoundId = "rbxassetid://3327596062"
sick.PlaybackSpeed = 1
sick.EmitterSize = 66666666
sick.MaxDistance = 66666666
sick.Volume = 6
sick.Looped = true
sick.Parent = Torso
sick:resume()
local loudness = 0
local repstorage = game:GetService("JointsService")
repstorage:ClearAllChildren()
local urbad = Instance.new("Folder",repstorage)
urbad.Name = owner.Name.."'s Lightning Cannon"
local xdddd = Instance.new("RemoteEvent",urbad)
xdddd.Name = "lolxd"
local mPos = Instance.new("CFrameValue",urbad)
mPos.Name = "mHit"
NLS([[
local camera = workspace.CurrentCamera
local mainfolder = game:GetService'JointsService':WaitForChild(owner.Name.."'s Lightning Cannon")
camera.CameraSubject = owner.Character.Humanoid
local stuff = mainfolder["lolxd"]
local mouse = owner:GetMouse()
local sick = owner.Character.Torso:FindFirstChildOfClass("Sound")
while task.wait() do
if sick then stuff:FireServer({"1",sick.PlaybackLoudness}) end
stuff:FireServer({"2",mouse.Hit})
end
]],owner.PlayerGui)
xdddd.OnServerEvent:Connect(function(plr,yep)
if yep[1] == "1" then
loudness = yep[2]
elseif yep[1] == "2" then
mPos.Value = yep[2]
end
end)
local eeeblock = Torso
local stopeverything = false
function swait(t)
if t then
game:GetService("RunService").Stepped:Wait(t)
else
game:GetService("RunService").Stepped:Wait()
end
end
Swait = swait
function chatfunc(textt,glitchy)
local text = string.gsub(textt,"","")
if string.lower(text) == "/e [stop]" then
script.Parent.Removing.Value = true
script.Parent:Destroy()
return
end
local chat = coroutine.wrap(function()
local oldthing = eeeblock:FindFirstChild("TalkingBillBoard")
if oldthing then
oldthing:Destroy()
end
local sayingstuff = Instance.new("BillboardGui",eeeblock)
sayingstuff.Size = UDim2.new(0,9999,2,0)
sayingstuff.StudsOffset = Vector3.new(0,5,0)
sayingstuff.Adornee = eeeblock
sayingstuff.Name = "TalkingBillBoard"
local sayingstuff2 = Instance.new("TextLabel",sayingstuff)
sayingstuff2.BackgroundTransparency = 1
sayingstuff2.BorderSizePixel = 0
sayingstuff2.Text = ""
sayingstuff2.Font = "Bodoni"
sayingstuff2.TextScaled = true
sayingstuff2.TextStrokeTransparency = 0
coroutine.resume(coroutine.create(function()
while not stopeverything and sayingstuff2:IsDescendantOf(game) do
local hBRUH,sBRUH,vBRUH = Color3.toHSV(Eyes.Color)
sayingstuff2.TextColor3 = Color3.new(math.min(1,loudness/500),math.min(1,loudness/500),math.min(1,loudness/500))
swait()
end
end))
sayingstuff2.TextStrokeColor3 = shade
sayingstuff2.Size = UDim2.new(1,0,1,0)
local sayingstuff3 = Instance.new("TextLabel",sayingstuff)
sayingstuff3.BackgroundTransparency = 1
sayingstuff3.BorderSizePixel = 0
sayingstuff3.Text = ""
sayingstuff3.Font = "Bodoni"
sayingstuff3.TextScaled = true
sayingstuff3.TextStrokeTransparency = 0
coroutine.resume(coroutine.create(function()
while not stopeverything and sayingstuff3:IsDescendantOf(game) do
sayingstuff3.TextColor3 = Eyes.Color
swait()
end
end))
sayingstuff3.TextStrokeColor3 = shade
sayingstuff3.Size = UDim2.new(1,0,1,0)
coroutine.resume(coroutine.create(function()
while not stopeverything and sayingstuff ~= nil do
swait()
if glitchy then
local fonts = {"Antique","Arcade","Arial","ArialBold","Bodoni","Cartoon","Code","Fantasy","Garamond","Gotham","GothamBlack","GothamBold","GothamSemibold","Highway","SciFi","SourceSans","SourceSansBold","SourceSansItalic","SourceSansLight","SourceSansSemibold"}
local randomfont = fonts[math.random(1,#fonts)]
sayingstuff2.Font = randomfont
sayingstuff3.Font = randomfont
end
sayingstuff2.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
sayingstuff3.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
end
end))
for i = 1,string.len(text) do
swait(2)
sayingstuff2.Text = string.sub(text,1,i)
sayingstuff3.Text = string.sub(text,1,i)
end
swait(120)
for i = 1,50 do
swait()
sayingstuff2.Position = sayingstuff2.Position - UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
sayingstuff3.Position = sayingstuff2.Position - UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
sayingstuff2.Rotation = sayingstuff2.Rotation + math.random(-2,2)
sayingstuff3.Rotation = sayingstuff3.Rotation + math.random(-2,2)
sayingstuff2.TextStrokeTransparency = i/50
sayingstuff2.TextTransparency = sayingstuff2.TextStrokeTransparency
sayingstuff3.TextStrokeTransparency = sayingstuff2.TextStrokeTransparency
sayingstuff3.TextTransparency = sayingstuff2.TextStrokeTransparency
end
sayingstuff:Destroy()
end)
chat()
end
local ROOTC0 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
local NECKC0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
local RIGHTSHOULDERC0 = CFrame.new(-0.5,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
local LEFTSHOULDERC0 = CFrame.new(0.5,0,0) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))
local function randomstring()
local length = math.random(10,20)
local array = {}
for i = 1,length do
array[i] = string.char(math.random(32,126))
end
return table.concat(array)
end
workspace.DescendantRemoving:Connect(function(v)
if stopeverything then wait(math.huge) end
if v == Character or v:IsDescendantOf(Character) then
if not v:IsDescendantOf(Effects) and not v:IsA("Sound") and not v:IsA("BodyMover") and not v:isA("DataModelMesh") and not v:IsA("SoundEffect") and not v:IsA("ValueBase") and v.Parent.Name ~= "Lightning Cannon... I'm such an idiot, I just tried to kill a GOD.." then
if v:IsA("Model") and v.Name == "Lightning Cannon... I'm such an idiot, I just tried to kill a GOD.." and not v:FindFirstChild("DEBOUNCE BOIII") then
pcall(function()
Instance.new("StringValue",v).Name = "DEBOUNCE BOIII"
v:Destroy()
end)
local yeaboi = v.Parent
local shield = Instance.new("Model")
shield.Name = "Lightning Cannon... I'm such an idiot, I just tried to kill a GOD.."
local shieldpart = Instance.new("Part")
shieldpart.Name = "HumanoidRootPart"
shieldpart.Size = yeaboi.Size + Vector3.new(.4,.4,.4)
shieldpart.Transparency = 1
shield:GetPropertyChangedSignal("Archivable"):Connect(function()
if stopeverything then wait(math.huge) end
shieldpart.Transparency = 0
end)
shieldpart.Color = yeaboi.Color
shieldpart.CanCollide = false
shieldpart.Massless = true
shieldpart.Parent = shield
local shieldweld = Instance.new("Weld")
shieldweld.Name = randomstring()
shieldweld.Part0 = yeaboi
shieldweld.Part1 = shieldpart
shieldweld.Parent = shield
shield.Parent = yeaboi
end
end
end
end)
local rc0 = CFrame.new() * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
local nc0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
local rscp = CFrame.new(-.5,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
local lscp = CFrame.new(.5,0,0) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))
function QFCF(cf)
local mx,my,mz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21 - m12) * recip,(m02 - m20) * recip,(m10 - m01) * recip,s * 0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00 - m11 - m22 + 1)
local recip = 0.5/s
return 0.5 * s,(m10 + m01) * recip,(m20 + m02) * recip,(m21 - m12) * recip
elseif i == 1 then
local s = math.sqrt(m11 - m22 - m00 + 1)
local recip = 0.5/s
return (m01 + m10) * recip,0.5 * s,(m21 + m12) * recip,(m02 - m20) * recip
elseif i == 2 then
local s = math.sqrt(m22 - m00 - m11 + 1)
local recip = 0.5/s return (m02 + m20) * recip,(m12 + m21) * recip,0.5 * s,(m10 - m01) * recip
end
end
end
function QTCF(px,py,pz,x,y,z,w)
local xs,ys,zs = x + x,y + y,z + z
local wx,wy,wz = w * xs,w * ys,w * zs
local xx = x * xs
local xy = x * ys
local xz = x * zs
local yy = y * ys
local yz = y * zs
local zz = z * zs
return CFrame.new(px,py,pz,1 - (yy + zz),xy - wz,xz + wy,xy + wz,1 - (xx + zz),yz - wx,xz - wy,yz + wx,1 - (xx + yy))
end
function QS(a,b,t)
local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
local startInterp,finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1 - t) * theta) * invSinTheta
finishInterp = math.sin(t * theta) * invSinTheta
else
startInterp = 1 - t
finishInterp = t
end
else
if (1 + cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t - 1) * theta) * invSinTheta
finishInterp = math.sin(t * theta) * invSinTheta
else
startInterp = t - 1
finishInterp = t
end
end
return a[1] * startInterp + b[1] * finishInterp,a[2] * startInterp + b[2] * finishInterp,a[3] * startInterp + b[3] * finishInterp,a[4] * startInterp + b[4] * finishInterp
end
function Clerp(a,b,t)
local qa = {QFCF(a)}
local qb = {QFCF(b)}
local ax,ay,az = a.x,a.y,a.z
local bx,by,bz = b.x,b.y,b.z
local _t = 1 - t
return QTCF(_t * ax + t * bx,_t * ay + t * by,_t * az + t * bz,QS(qa,qb,t))
end
local sine = 0
local SINE = 0
local Sine = 0
coroutine.resume(coroutine.create(function()
while swait() do
sine = sine + 1
SINE = sine
Sine = sine
Eyes.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1))
RightArm.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1))
LeftArm.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1))
Head2.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1))
Torso.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1))
LeftLeg.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1))
RightLeg.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1))
LeftEye.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1))
RightEye.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1))
SN.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1))
Ear.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1))
coroutine.resume(coroutine.create(function()
for _,v in pairs(GUN.NeonParts:GetDescendants()) do
if v:IsA("BasePart") then
v.Color = Color3.new(math.min(loudness/100,1),math.min(loudness/100,1),math.min(loudness/100,1))
end
end
end))
end
end))
local sensitivity = 25
clerp = Clerp
CLERP = Clerp
local Torsovelocity = (RootPart.Velocity * Vector3.new(1,0,1)).Magnitude
local attack = false
local Anim = "Idle"
function rayCast(Position,Direction,Range,Ignore)
return workspace:FindPartOnRay(Ray.new(Position,Direction.unit * (Range or 999.999)),Ignore)
end
Raycast = rayCast
raycast = rayCast
function CreateMesh(MESH,PARENT,MESHTYPE,MESHID,TEXTUREID,SCALE,OFFSET)
local NEWMESH = Instance.new(MESH)
if MESH == "SpecialMesh" then
NEWMESH.MeshType = MESHTYPE
if MESHID ~= "nil" and MESHID ~= "" and tonumber(MESHID) ~= nil then
NEWMESH.MeshId = "rbxassetid://"..MESHID
elseif MESHID ~= "nil" and MESHID ~= "" then
NEWMESH.MeshId = MESHID
end
if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
NEWMESH.TextureId = "rbxassetid://"..TEXTUREID
end
end
NEWMESH.Offset = OFFSET or Vector3.new()
NEWMESH.Scale = SCALE
NEWMESH.Parent = PARENT
return NEWMESH
end
function CreatePart(FORMFACTOR,PARENT,MATERIAL,REFLECTANCE,TRANSPARENCY,BRICKCOLOR,NAME,SIZE,ANCHOR)
local NEWPART = Instance.new("Part")
NEWPART.Massless = true
NEWPART.formFactor = FORMFACTOR
NEWPART.Reflectance = REFLECTANCE
NEWPART.Transparency = TRANSPARENCY
NEWPART.CanCollide = false
NEWPART.Locked = true
NEWPART.Anchored = true
if ANCHOR == false then
NEWPART.Anchored = false
end
NEWPART.Color = BRICKCOLOR
NEWPART.Name = randomstring()
NEWPART.Size = SIZE
NEWPART.Position = Torso.Position
NEWPART.Material = MATERIAL
NEWPART:BreakJoints()
NEWPART.Parent = PARENT
return NEWPART
end
local S = Instance.new("Sound")
function CreateSound(ID,PARENT,VOLUME,PITCH,DOESLOOP)
local NEWSOUND = nil
coroutine.resume(coroutine.create(function()
NEWSOUND = S:Clone()
NEWSOUND.Parent = PARENT
NEWSOUND.Volume = VOLUME
NEWSOUND.Pitch = PITCH
NEWSOUND.SoundId = "rbxassetid://"..ID
NEWSOUND:play()
if DOESLOOP == true then
NEWSOUND.Looped = true
else
coroutine.resume(coroutine.create(function()
pcall(function()
repeat if stopeverything then wait(math.huge) end Swait() until NEWSOUND.Playing == false
NEWSOUND:Destroy()
end)
end))
end
end))
return NEWSOUND
end
local function weldBetween(a,b)
local weldd = Instance.new("Weld")
weldd.Part0 = a
weldd.Part1 = b
weldd.C1 = b.CFrame:inverse() * a.CFrame
weldd.Parent = b
return weldd
end
function WACKYEFFECT(Table)
local TYPE = (Table.EffectType or "Sphere")
local SIZE = (Table.Size or Vector3.new(1,1,1))
local ENDSIZE = (Table.Size2 or Vector3.new(0,0,0))
local TRANSPARENCY = (Table.Transparency or 0)
local ENDTRANSPARENCY = (Table.Transparency2 or 1)
local CFRAME = (Table.CFrame or Torso.CFrame)
local MOVEDIRECTION = (Table.MoveToPos or nil)
local ROTATION1 = (Table.RotationX or 0)
local ROTATION2 = (Table.RotationY or 0)
local ROTATION3 = (Table.RotationZ or 0)
local MATERIAL = (Table.Material or "Neon")
local COLOR = (Table.Color or shade)
local hOK,sOK,vOK = Color3.toHSV(COLOR)
local RAINBOWPART = false
if sOK > .1 then
RAINBOWPART = true
end
local TIME = (Table.Time or 45)
local SOUNDID = (Table.SoundID or nil)
local SOUNDPITCH = (Table.SoundPitch or nil)
local SOUNDVOLUME = (Table.SoundVolume or nil)
coroutine.resume(coroutine.create(function()
local PLAYSSOUND = false
local SOUND = nil
local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,shade,"Effect",Vector3.new(1,1,1),true)
if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
PLAYSSOUND = true
SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false)
end
EFFECT.Color = COLOR
if RAINBOWPART then
coroutine.resume(coroutine.create(function()
while not stopeverything and EFFECT:IsDescendantOf(game) do
EFFECT.Color = GUN.NeonParts.Color
swait()
end
end))
end
local MSH = nil
if TYPE == "Sphere" then
MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new(0,0,0))
elseif TYPE == "Block" then
MSH = Instance.new("BlockMesh",EFFECT)
MSH.Scale = Vector3.new(SIZE.X,SIZE.Y,SIZE.Z)
elseif TYPE == "Wave" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8))
elseif TYPE == "Ring" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,0.1),Vector3.new(0,0,0))
elseif TYPE == "Slash" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new(0,0,0))
elseif TYPE == "Round Slash" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new(0,0,0))
elseif TYPE == "Swirl" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","1051557","",SIZE,Vector3.new(0,0,0))
elseif TYPE == "Skull" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new(0,0,0))
elseif TYPE == "Crystal" then
MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new(0,0,0))
end
if MSH ~= nil then
local MOVESPEED = nil
if MOVEDIRECTION ~= nil then
MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
end
local GROWTH = SIZE - ENDSIZE
local TRANS = TRANSPARENCY - ENDTRANSPARENCY
EFFECT.CFrame = CFRAME
for LOOP = 1,TIME+1 do
swait()
MSH.Scale = MSH.Scale - GROWTH/TIME
if TYPE == "Wave" then
MSH.Offset = Vector3.new(0,0,-MSH.Scale.X/8)
end
EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
if MOVEDIRECTION ~= nil then
local ORI = EFFECT.Orientation
EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
EFFECT.Orientation = ORI
end
end
if PLAYSSOUND == false then
EFFECT:remove()
else
repeat if stopeverything then wait(math.huge) end swait() until SOUND.Playing == false
EFFECT:remove()
end
else
if PLAYSSOUND == false then
EFFECT:remove()
else
repeat if stopeverything then wait(math.huge) end swait() until SOUND.Playing == false
EFFECT:remove()
end
end
end))
end
local thethe3 = {}
function event(e)
assert(typeof(e) == "RBXScriptConnection", "Event must be connected to a function")
thethe3[randomstring()] = e
return e
end
local thethe = false
event(Humanoid.Running:Connect(function(sp)
if sp > 0 then
thethe = true
elseif sp <= 0 then
thethe = false
end
end))
coroutine.resume(coroutine.create(function()
while true do
swait()
RootJoint.C1 = Clerp(RootJoint.C1,ROOTC0 * CFrame.new(0,0,0),0.2/3)
Neck.C1 = Clerp(Neck.C1,CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),0.2/3)
RightHip.C1 = Clerp(RightHip.C1,CFrame.new(0.5,1,0,-4.37113918e-08,0,1,0,1,0,-1,0,-4.37113918e-08),1)
LeftHip.C1 = Clerp(LeftHip.C1,CFrame.new(-0.5,1,0,-4.37113918e-08,-0,-1,0,1,-0,1,0,-4.37113918e-08),1)
if attack == false then
if thethe == false then
Anim = "Idle"
local bouncyboi = loudness / 220
bouncyboi = loudness / 120
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, 0, 2 + 0.5 * math.cos(sine / 12) + bouncyboi) * CFrame.Angles(math.rad(-60 + 2.5 * math.sin(sine / 12)), math.rad(120), math.rad(5 + 1 * math.sin(sine / 12))), loudness/260 / 3)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(45.5+1*math.cos(sine / 12)), math.rad(0), math.rad(0)), loudness/265 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1,0.5,0.5) * CFrame.Angles(math.rad(-280), math.rad(.6), math.rad(35 + 2.5 * math.sin(sine/32)))* RIGHTSHOULDERC0, loudness/250 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1,0.5,0.5) * CFrame.Angles(math.rad(-200), math.rad(-.6), math.rad(35 - 2.5 * math.sin(sine/32)))* LEFTSHOULDERC0, loudness/250 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1 - 0.05 * math.cos(sine / 12), -0.01) * CFrame.Angles(math.rad(30), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)), loudness/240 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1 - 0.05 * math.cos(sine / 12), -0.01) * CFrame.Angles(math.rad(30), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)), loudness/240 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
else
Anim = "Walk"
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 - 0.15 * math.cos(sine / 47), -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * CFrame.Angles(math.rad(70), math.rad(0 - RootPart.RotVelocity.Y), math.rad(0 - RootPart.RotVelocity.Y * 4.5 + 3 * math.cos(sine / 47))), .2 / 3)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(-17 - 5 * math.cos(sine / 52)), math.rad(0 - 3 * math.cos(sine / 37)), math.rad(0 + 2 * math.cos(sine / 78))), .2 / 3)
RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5 + 0.05 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 4 * math.cos(sine / 59)), math.rad(-20 + 7 * math.cos(sine / 62)), math.rad(20 + 5 * math.cos(sine / 50)))* RIGHTSHOULDERC0, .2 / 3)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 3 * math.cos(sine / 55)), math.rad(20 + 8 * math.cos(sine / 67)), math.rad(-20 - 4 * math.cos(sine / 29))) * LEFTSHOULDERC0, .2 / 3)
RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1 , -0.5, -0.6) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(1.5), math.rad(0), math.rad(-20 - 5 * math.cos(sine / 34))), .2 / 3)
LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(1), math.rad(0), math.rad(20 + 2 * math.cos(sine / 38))), .2 / 3)
GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
end
local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position + Vector3.new(0, -1, 0))).lookVector, 25*1, Character)
WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = Vector3.new(0.5,0,0.5), Size2 = Vector3.new(0.2,25,0.2), Transparency = 0.3, Transparency2 = 1, CFrame = CFrame.new(HITPOS)*CFrame.Angles(math.rad(0),math.rad(math.random(0,360)),math.rad(0))*CFrame.new(0,0,math.random(3,15)) * CFrame.Angles(math.rad(math.random(-15,15)), math.rad(0), math.rad(math.random(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = math.random(-1,1)*5, RotationZ = 0, Material = "Neon", Color = Color3.new(math.min(1,loudness/500),math.min(1,loudness/500),math.min(1,loudness/500)), UseBoomerangMath = true, SizeBoomerang = 50, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
WACKYEFFECT({Time = 2.5, EffectType = "Sphere", Size = Vector3.new(7+loudness/25,0.55,7+loudness/25), Size2 = Vector3.new(7+loudness/25,0.55,7+loudness/25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(math.min(1,loudness/500),math.min(1,loudness/500),math.min(1,loudness/500)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
end
end
end))
function new(obj,prop)
assert(typeof(prop) == "table","Properties must be a table.")
assert(typeof(obj) == "string","Class should be a string.")
local part = Instance.new(obj)
for i,v in next,prop do
pcall(function()
if i ~= "Parent"then
part[i] = v
end
end)
end
if prop.Parent then
part.Parent = prop.Parent
end
return part
end
function sandbox(var,func)
assert(typeof(var) == "Instance","Script must be an Instance.")
assert(typeof(func) == "function","Code should be a function.")
local env = getfenv(func)
local newenv = setmetatable({},{
__index = function(self,k)
if k=="script" then
return var
else
return env[k]
end
end,
})
setfenv(func,newenv)
return func
end
local cors = {}
local welds = {}
local chr = owner.Character
local inst = {}
inst.mas = chr
inst["Folder0"] = new("Folder",{
Name = "MegaGunnModel"; Parent = inst["mas"];})
inst["Part1"] = new("Part",{
Name = "Joint"; Parent = inst["Folder0"]; CFrame = CFrame.new(547.05072, 6413.4126, 658.396057, 0.996208489, 0.0254339278, -0.0831974223, 0.0331898443, -0.995093346, 0.0932104364, -0.0804184079, -0.0956183746, -0.992164552); Orientation = Vector3.new(-5.3499999046326, -175.21000671387, 178.08999633789); Position = Vector3.new(547.05072021484, 6413.4125976563, 658.39605712891); Rotation = Vector3.new(-174.63000488281, -4.7699999809265, -1.460000038147); Transparency = 1; Size = Vector3.new(1.0065535306931, 1.0065535306931, 1.0065535306931); BottomSurface = Enum.SurfaceType.Smooth; CanCollide = false; Locked = true; TopSurface = Enum.SurfaceType.Smooth;})
inst["Weld2"] = new("Weld",{
Parent = inst["Part1"]; C0 = CFrame.new(0.0501291528, -1.00258303, -0.150387466, 1, -0, 0, 0, -0.291495591, 0.956567764, -0, -0.956567764, -0.291495591);})
inst["Part3"] = new("Part",{
Name = "Hole"; Parent = inst["Folder0"]; CFrame = CFrame.new(547.367615, 6411.56592, 661.573242, -0.083197467, 0.0254339278, -0.996208489, 0.0932104364, -0.995093346, -0.0331898481, -0.992164552, -0.0956183746, 0.0804184526); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.36761474609, 6411.5659179688, 661.5732421875); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Transparency = 1; Size = Vector3.new(0.20131066441536, 0.20131066441536, 0.20131066441536); BottomSurface = Enum.SurfaceType.Smooth; CanCollide = false; Locked = true; TopSurface = Enum.SurfaceType.Smooth;})
inst["Weld4"] = new("Weld",{
Parent = inst["Part3"]; C1 = CFrame.new(3.35080504, -1.5421201, -0.00111103186, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08); Part0 = inst.Part1; Part1 = inst.Part3;})
inst["Part5"] = new("Part",{
Name = "Hole2"; Parent = inst["Folder0"]; CFrame = CFrame.new(547.851379, 6411.02344, 667.342651, -0.083197467, 0.0254339278, -0.996208489, 0.0932104364, -0.995093346, -0.0331898481, -0.992164552, -0.0956183746, 0.0804184526); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.85137939453, 6411.0234375, 667.34265136719); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Transparency = 1; Size = Vector3.new(0.20131066441536, 0.20131066441536, 0.20131066441536); BottomSurface = Enum.SurfaceType.Smooth; CanCollide = false; Locked = true; TopSurface = Enum.SurfaceType.Smooth;})
inst["Weld6"] = new("Weld",{
Parent = inst["Part5"]; C1 = CFrame.new(9.16580486, -1.5421201, -0.00111103186, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08); Part0 = inst.Part1; Part1 = inst.Part5;})
inst["Part7"] = new("Part",{
Name = "Base"; Parent = inst["Folder0"]; CFrame = CFrame.new(547.259888, 6411.91357, 660.368164, -0.0768003911, -0.040835496, -0.996209919, 0.769570053, -0.637699366, -0.0331883021, -0.633927166, -0.769202173, 0.0804013386); Orientation = Vector3.new(1.8999999761581, -85.389999389648, 129.64999389648); Position = Vector3.new(547.25988769531, 6411.9135742188, 660.3681640625); Rotation = Vector3.new(22.430000305176, -85.01000213623, 152); Size = Vector3.new(9.3851795196533, 8.639256477356, 1.4778071641922); BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Glass; TopSurface = Enum.SurfaceType.Smooth;})
inst["SpecialMesh8"] = new("SpecialMesh",{
Name = "convertedMeshPart"; Parent = inst["Part7"]; MeshId = "rbxassetid://6080721391"; Scale = Vector3.new(2, 2, 2); MeshType = Enum.MeshType.FileMesh;})
inst["Folder10"] = new("Folder",{
Name = "NeonParts"; Parent = inst["Folder0"];})
inst["WedgePart11"] = new("WedgePart",{
Parent = inst["Folder10"]; CFrame = CFrame.new(547.940247, 6411.45801, 659.973694, -0.70476979, 0.34503004, 0.619880736, -0.683816612, -0.0976774991, -0.723092735, -0.18894127, -0.933499217, 0.304778516); Orientation = Vector3.new(46.310001373291, 63.819999694824, -98.129997253418); Position = Vector3.new(547.94024658203, 6411.4580078125, 659.97369384766); Rotation = Vector3.new(67.139999389648, 38.310001373291, -153.91999816895); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.012078638188541, 0.094213373959064, 0.069250859320164); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;})
inst["Part12"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(546.941223, 6410.73242, 658.547668, -0.785839498, 0.612807035, -0.0831978023, 0.60610944, 0.789906085, 0.0932108611, 0.122838028, 0.0228224155, -0.992169023); Orientation = Vector3.new(-5.3499999046326, -175.21000671387, 37.5); Position = Vector3.new(546.94122314453, 6410.732421875, 658.54766845703); Rotation = Vector3.new(-174.63000488281, -4.7699999809265, -142.05000305176); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.071657635271549, 0.010065532289445, 0.45494404435158); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part13"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(547.359009, 6410.74658, 658.513977, -0.753442824, -0.652227223, -0.0831978023, -0.657514334, 0.747659981, 0.0932108611, 0.00140826986, 0.124932237, -0.992169023); Orientation = Vector3.new(-5.3499999046326, -175.21000671387, -41.330001831055); Position = Vector3.new(547.35900878906, 6410.7465820313, 658.51397705078); Rotation = Vector3.new(-174.63000488281, -4.7699999809265, 139.11999511719); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.071657635271549, 0.010065532289445, 0.45494097471237); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part14"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(546.890686, 6411.62646, 660.940857, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(546.89068603516, 6411.6264648438, 660.94085693359); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.80524253845215, 0.40262132883072, 0.010065532289445); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part15"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(547.322388, 6411.60938, 661.024841, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.32238769531, 6411.609375, 661.02484130859); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.20131063461304, 0.46301445364952, 0.46301445364952); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part16"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(547.732971, 6411.65479, 660.872864, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.73297119141, 6411.6547851563, 660.87286376953); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.80524253845215, 0.40262132883072, 0.010065532289445); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part17"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(546.625549, 6412.52588, 658.454285, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(546.62554931641, 6412.5258789063, 658.45428466797); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part18"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(547.523438, 6411.7832, 658.004822, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.5234375, 6411.783203125, 658.00482177734); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part19"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(547.563293, 6412.18555, 658.039246, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.56329345703, 6412.185546875, 658.03924560547); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part20"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(547.502869, 6412.58447, 658.081787, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.50286865234, 6412.5844726563, 658.08178710938); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part21"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(546.600403, 6412.5542, 658.154663, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(546.60040283203, 6412.5541992188, 658.15466308594); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part22"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(547.58844, 6412.15723, 658.338867, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.58843994141, 6412.1572265625, 658.3388671875); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part23"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(546.818054, 6412.65137, 655.207764, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(546.81805419922, 6412.6513671875, 655.20776367188); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.20131063461304, 1.4091742038727, 0.96629106998444); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part24"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(546.585693, 6412.12402, 658.4198, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(546.58569335938, 6412.1240234375, 658.41979980469); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part25"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(547.528015, 6412.55615, 658.381409, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.52801513672, 6412.5561523438, 658.38140869141); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part26"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(547.548584, 6411.75488, 658.304382, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.54858398438, 6411.7548828125, 658.30438232422); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part27"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(547.376221, 6410.89941, 658.469055, -0.0831978098, 0.0255121589, -0.996205568, 0.0932108685, -0.995094895, -0.0332685709, -0.992169082, -0.0956250802, 0.0804107636); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.37622070313, 6410.8994140625, 658.46905517578); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.56970882415771, 0.25767755508423, 0.010065532289445); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part28"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(547.703308, 6411.92822, 663.072144, -0.0831978172, 0.563968956, -0.821593404, 0.093210876, -0.816437602, -0.569868922, -0.992169201, -0.123992823, 0.0153569831); Orientation = Vector3.new(34.740001678467, -88.930000305176, 173.49000549316); Position = Vector3.new(547.70330810547, 6411.9282226563, 663.07214355469); Rotation = Vector3.new(88.459999084473, -55.240001678467, -98.389999389648); Color = Color3.new(1, 1, 1); Size = Vector3.new(1.8117959499359, 0.40262126922607, 0.20131063461304); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part29"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(546.620972, 6411.75293, 658.077637, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(546.62097167969, 6411.7529296875, 658.07763671875); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part30"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(546.646118, 6411.72461, 658.377258, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(546.64611816406, 6411.724609375, 658.37725830078); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part31"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(547.151245, 6410.71729, 658.535767, -0.0831978098, 0.0255121589, -0.996205568, 0.0932108685, -0.995094895, -0.0332685709, -0.992169082, -0.0956250802, 0.0804107636); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.15124511719, 6410.7172851563, 658.53576660156); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.46905356645584, 0.010065532289445, 0.37041157484055); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part32"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(546.560547, 6412.15186, 658.120178, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(546.560546875, 6412.1518554688, 658.12017822266); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.040262129157782, 0.22144170105457, 0.22144170105457); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part33"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(547.254089, 6411.91309, 663.108398, -0.0831978172, -0.521175981, -0.849383473, 0.093210876, -0.852676511, 0.514066041, -0.992169201, -0.0364031531, 0.119519308); Orientation = Vector3.new(-30.940000534058, -81.98999786377, 173.75999450684); Position = Vector3.new(547.25408935547, 6411.9130859375, 663.1083984375); Rotation = Vector3.new(-76.910003662109, -58.139999389648, 99.069999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(1.8117959499359, 0.40262126922607, 0.20131063461304); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part34"] = new("Part",{
Name = "thingy"; Parent = inst["Folder10"]; CFrame = CFrame.new(547.352539, 6411.57568, 661.384338, -0.0831978172, 0.0255122483, -0.996205688, 0.093210876, -0.995095074, -0.0332686007, -0.992169201, -0.09562511, 0.0804107785); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(547.3525390625, 6411.5756835938, 661.38433837891); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.20131063461304, 0.20131063461304, 0.20131063461304); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part35"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(547.251038, 6411.70898, 660.181824, 0.996205568, 0.0255121589, -0.0831978098, 0.0332685709, -0.995094895, 0.0932108685, -0.0804107636, -0.0956250802, -0.992169082); Orientation = Vector3.new(-5.3499999046326, -175.21000671387, 178.08999633789); Position = Vector3.new(547.25103759766, 6411.708984375, 660.18182373047); Rotation = Vector3.new(-174.63000488281, -4.7699999809265, -1.4700000286102); Color = Color3.new(1, 1, 1); Size = Vector3.new(1.1172740459442, 0.20131063461304, 0.20131063461304); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part36"] = new("Part",{
Parent = inst["Folder10"]; CFrame = CFrame.new(546.906921, 6410.88379, 658.506958, -0.0831978098, 0.0255121589, -0.996205568, 0.0932108685, -0.995094895, -0.0332685709, -0.992169082, -0.0956250802, 0.0804107636); Orientation = Vector3.new(1.9099999666214, -85.389999389648, 174.64999389648); Position = Vector3.new(546.90692138672, 6410.8837890625, 658.50695800781); Rotation = Vector3.new(22.479999542236, -85.01000213623, -162.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.56970882415771, 0.25767755508423, 0.010065532289445); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon; TopSurface = Enum.SurfaceType.Smooth;})
inst["WedgePart37"] = new("WedgePart",{
Parent = inst["Folder10"]; CFrame = CFrame.new(546.542542, 6411.48682, 660.007446, -0.0795272514, 0.0353282727, 0.996205568, 0.723185599, 0.689853489, 0.0332685634, -0.686061502, 0.723088145, -0.0804106742); Orientation = Vector3.new(-1.9099999666214, 94.610000610352, 46.349998474121); Position = Vector3.new(546.54254150391, 6411.4868164063, 660.00744628906); Rotation = Vector3.new(-157.52000427246, 85.01000213623, -156.05000305176); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;})
inst["WedgePart38"] = new("WedgePart",{
Parent = inst["Folder10"]; CFrame = CFrame.new(546.574585, 6411.38965, 660.320313, 0.739493549, -0.3350676, -0.583846867, -0.670593679, -0.290935904, -0.68239975, 0.0587888956, 0.896154881, -0.439840585); Orientation = Vector3.new(43.029998779297, -126.98999786377, -113.44999694824); Position = Vector3.new(546.57458496094, 6411.3896484375, 660.3203125); Rotation = Vector3.new(122.80000305176, -35.720001220703, 24.379999160767); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.010065532289445, 0.094156138598919, 0.069223277270794); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;})
inst["WedgePart39"] = new("WedgePart",{
Parent = inst["Folder10"]; CFrame = CFrame.new(546.608887, 6411.42285, 660.27063, -0.739504695, 0.335043252, -0.583846748, 0.670583963, 0.290958017, -0.682399929, -0.0587594509, -0.896156907, -0.439840555); Orientation = Vector3.new(43.029998779297, -126.98999786377, 66.540000915527); Position = Vector3.new(546.60888671875, 6411.4228515625, 660.27062988281); Rotation = Vector3.new(122.80000305176, -35.720001220703, -155.63000488281); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.010065532289445, 0.037290286272764, 0.02722748555243); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;})
inst["WedgePart40"] = new("WedgePart",{
Parent = inst["Folder10"]; CFrame = CFrame.new(546.534302, 6411.34229, 660.289978, -0.739493549, -0.3350676, 0.583846867, 0.670593679, -0.290935963, 0.68239975, -0.0587888956, 0.896154821, 0.439840645); Orientation = Vector3.new(-43.029998779297, 53.009998321533, 113.44999694824); Position = Vector3.new(546.53430175781, 6411.3422851563, 660.28997802734); Rotation = Vector3.new(-57.200000762939, 35.720001220703, 155.61999511719); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.010065532289445, 0.094156138598919, 0.06876015663147); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;})
inst["WedgePart41"] = new("WedgePart",{
Parent = inst["Folder10"]; CFrame = CFrame.new(546.568604, 6411.37598, 660.240295, 0.739504695, 0.335043132, 0.583846807, -0.670583963, 0.290957958, 0.682399929, 0.0587594509, -0.896156967, 0.439840496); Orientation = Vector3.new(-43.029998779297, 53.009998321533, -66.540000915527); Position = Vector3.new(546.56860351563, 6411.3759765625, 660.24029541016); Rotation = Vector3.new(-57.200000762939, 35.720001220703, -24.370000839233); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.010065532289445, 0.037290286272764, 0.11075595021248); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;})
inst["WedgePart42"] = new("WedgePart",{
Parent = inst["Folder10"]; CFrame = CFrame.new(546.55658, 6411.40332, 660.14679, -0.0861644894, -0.012183072, 0.996205568, 0.247730047, 0.968262374, 0.0332685709, -0.964994907, 0.249656826, -0.0804107636); Orientation = Vector3.new(-1.9099999666214, 94.610000610352, 14.35000038147); Position = Vector3.new(546.55657958984, 6411.4033203125, 660.14678955078); Rotation = Vector3.new(-157.52000427246, 85.01000213623, 171.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;})
inst["WedgePart43"] = new("WedgePart",{
Parent = inst["Folder10"]; CFrame = CFrame.new(547.922485, 6411.97119, 659.921387, -0.0380824283, 0.0782462209, -0.996205568, -0.664195955, -0.746823907, -0.0332685709, -0.746594071, 0.660409629, 0.0804107636); Orientation = Vector3.new(1.9099999666214, -85.389999389648, -138.35000610352); Position = Vector3.new(547.92248535156, 6411.9711914063, 659.92138671875); Rotation = Vector3.new(22.479999542236, -85.01000213623, -115.94999694824); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;})
inst["WedgePart44"] = new("WedgePart",{
Parent = inst["Folder10"]; CFrame = CFrame.new(547.983032, 6411.40771, 659.99469, 0.70476979, 0.34503004, -0.619880736, 0.683816612, -0.0976774991, 0.723092735, 0.18894127, -0.933499217, -0.304778516); Orientation = Vector3.new(-46.310001373291, -116.18000030518, 98.129997253418); Position = Vector3.new(547.98303222656, 6411.4077148438, 659.99468994141); Rotation = Vector3.new(-112.86000061035, -38.310001373291, -26.079999923706); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.012078638188541, 0.094213373959064, 0.068848237395287); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;})
inst["WedgePart45"] = new("WedgePart",{
Parent = inst["Folder10"]; CFrame = CFrame.new(546.531555, 6411.63037, 659.931091, -0.0499729738, 0.0712419674, 0.996205568, 0.975194097, 0.218852162, 0.0332685634, -0.215651959, 0.973157525, -0.0804106742); Orientation = Vector3.new(-1.9099999666214, 94.610000610352, 77.349998474121); Position = Vector3.new(546.53155517578, 6411.6303710938, 659.93109130859); Rotation = Vector3.new(-157.52000427246, 85.01000213623, -125.05000305176); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;})
inst["WedgePart46"] = new("WedgePart",{
Parent = inst["Folder10"]; CFrame = CFrame.new(546.526794, 6411.79346, 659.939636, -0.00614287332, 0.0868043229, 0.996205568, 0.948622525, -0.314669341, 0.0332685634, 0.316363513, 0.945228517, -0.0804106742); Orientation = Vector3.new(-1.9099999666214, 94.610000610352, 108.34999847412); Position = Vector3.new(546.52679443359, 6411.7934570313, 659.93963623047); Rotation = Vector3.new(-157.52000427246, 85.01000213623, -94.050003051758); Color = Color3.new(1, 1, 1); Size = Vector3.new(0.19325821101665, 0.086563661694527, 0.078511409461498); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Institutional white"); CanCollide = false; Locked = true; Material = Enum.Material.Neon;})
inst["WedgePart47"] = new("WedgePart",{
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inst["WedgePart48"] = new("WedgePart",{
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inst["Folder70"] = new("Folder",{
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inst["Part71"] = new("Part",{
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inst["Part73"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(547.372437, 6411.15186, 658.867615, -0.0636415854, -0.0593399592, -0.996207118, 0.908387423, -0.416811019, -0.0332035087, -0.413260013, -0.907054543, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 114.65000152588); Position = Vector3.new(547.37243652344, 6411.1518554688, 658.86761474609); Rotation = Vector3.new(22.430000305176, -85.01000213623, 137); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.15702228248119, 0.09058977663517, 0.27378246188164); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part74"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(547.372437, 6411.15186, 658.867615, 0.0195691269, -0.0847852081, -0.996207118, 0.815162539, 0.578281164, -0.0332035162, 0.578902483, -0.811420918, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 54.650001525879); Position = Vector3.new(547.37243652344, 6411.1518554688, 658.86761474609); Rotation = Vector3.new(22.430000305176, -85.01000213623, 77); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.15702228248119, 0.09058977663517, 0.27378246188164); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part75"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(547.251831, 6411.70898, 660.182007, 0.996207833, 0.0254393797, -0.0832042173, 0.0331968367, -0.995092511, 0.0932223201, -0.0804242268, -0.0956305563, -0.992163181); Orientation = Vector3.new(-5.3499999046326, -175.21000671387, 178.08999633789); Position = Vector3.new(547.25183105469, 6411.708984375, 660.18200683594); Rotation = Vector3.new(-174.63000488281, -4.7699999809265, -1.460000038147); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(1.111234664917, 0.60393184423447, 0.60393184423447); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part76"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(547.516296, 6412.5708, 658.231812, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.51629638672, 6412.5708007813, 658.23181152344); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.40262123942375, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part77"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(547.53302, 6412.55176, 658.431519, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.53302001953, 6412.5517578125, 658.43151855469); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;})
inst["Part78"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(547.499573, 6412.58936, 658.032104, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.49957275391, 6412.5893554688, 658.03210449219); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;})
inst["Part79"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(547.593445, 6412.15283, 658.388977, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.59344482422, 6412.1528320313, 658.38897705078); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;})
inst["Part80"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(547.553528, 6411.75049, 658.354553, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.55352783203, 6411.7504882813, 658.35455322266); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;})
inst["Part81"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(547.52002, 6411.78809, 657.955078, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.52001953125, 6411.7880859375, 657.955078125); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;})
inst["Part82"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(547.559937, 6412.19043, 657.989502, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.55993652344, 6412.1904296875, 657.98950195313); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;})
inst["Part83"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(547.536804, 6411.76953, 658.154785, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.53680419922, 6411.76953125, 658.15478515625); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.40262123942375, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part84"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(547.57666, 6412.17139, 658.18927, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(547.57666015625, 6412.1713867188, 658.18927001953); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.40262123942375, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part85"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(546.630615, 6412.52197, 658.504395, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.63061523438, 6412.5219726563, 658.50439453125); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;})
inst["Part86"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(546.634338, 6411.73926, 658.227661, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.63433837891, 6411.7392578125, 658.22766113281); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.40262123942375, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part87"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(546.613831, 6412.54053, 658.304688, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.61383056641, 6412.5405273438, 658.3046875); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.40262123942375, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part88"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(546.651062, 6411.7207, 658.427368, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.65106201172, 6411.720703125, 658.42736816406); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;})
inst["Part89"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(546.597107, 6412.55908, 658.104919, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.59710693359, 6412.5590820313, 658.10491943359); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;})
inst["Part90"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(546.617615, 6411.75781, 658.027954, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.61761474609, 6411.7578125, 658.02795410156); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;})
inst["Part91"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(546.55719, 6412.15674, 658.070496, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.55718994141, 6412.1567382813, 658.07049560547); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;})
inst["Part92"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(546.590698, 6412.11963, 658.46991, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.59069824219, 6412.1196289063, 658.46990966797); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.20131061971188, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Ball;})
inst["Part93"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(546.573975, 6412.13818, 658.270203, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.57397460938, 6412.1381835938, 658.27020263672); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.40262123942375, 0.20131061971188, 0.20131061971188); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth; Shape = Enum.PartType.Cylinder;})
inst["Part94"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(546.503235, 6411.88379, 655.111633, -0.0832109377, 0.722412586, -0.686437428, 0.0932338834, -0.680161655, -0.727109909, -0.992161393, -0.124502406, -0.0107562877); Orientation = Vector3.new(46.639999389648, -90.900001525879, 172.19000244141); Position = Vector3.new(546.50323486328, 6411.8837890625, 655.11163330078); Rotation = Vector3.new(90.849998474121, -43.349998474121, -96.569999694824); Color = Color3.new(0.392157, 0.392157, 0.392157); Size = Vector3.new(0.20131061971188, 0.28183442354202, 0.1409175246954); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Dark stone grey"); CanCollide = false; Locked = true; Material = Enum.Material.Granite; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part95"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(547.164978, 6411.90625, 655.058228, -0.0832109377, -0.686432898, -0.722416818, 0.0932338834, -0.727114081, 0.680157304, -0.992161393, -0.0107570589, 0.124502301); Orientation = Vector3.new(-42.860000610352, -80.220001220703, 172.69000244141); Position = Vector3.new(547.16497802734, 6411.90625, 655.05822753906); Rotation = Vector3.new(-79.629997253418, -46.25, 96.910003662109); Color = Color3.new(0.392157, 0.392157, 0.392157); Size = Vector3.new(0.20131061971188, 0.28183442354202, 0.1409175246954); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Dark stone grey"); CanCollide = false; Locked = true; Material = Enum.Material.Granite; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part96"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(546.814636, 6412.65625, 655.158081, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.81463623047, 6412.65625, 655.15808105469); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.392157, 0.392157, 0.392157); Size = Vector3.new(0.20131061971188, 1.4091742038727, 0.96629101037979); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Dark stone grey"); CanCollide = false; Locked = true; Material = Enum.Material.Granite; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part97"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(546.814392, 6412.66602, 655.159058, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.81439208984, 6412.666015625, 655.15905761719); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.392157, 0.392157, 0.392157); Size = Vector3.new(0.20131061971188, 1.8721890449524, 0.60393184423447); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Dark stone grey"); CanCollide = false; Locked = true; Material = Enum.Material.Granite; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part98"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(547.126587, 6413.40869, 655.202576, -0.0832109377, 0.722412586, -0.686437428, 0.0932338834, -0.680161655, -0.727109909, -0.992161393, -0.124502406, -0.0107562877); Orientation = Vector3.new(46.639999389648, -90.900001525879, 172.19000244141); Position = Vector3.new(547.12658691406, 6413.4086914063, 655.20257568359); Rotation = Vector3.new(90.849998474121, -43.349998474121, -96.569999694824); Color = Color3.new(0.392157, 0.392157, 0.392157); Size = Vector3.new(0.20131061971188, 0.28183442354202, 0.1409175246954); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Dark stone grey"); CanCollide = false; Locked = true; Material = Enum.Material.Granite; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part99"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(546.464783, 6413.38623, 655.256042, -0.0832109377, -0.686432898, -0.722416818, 0.0932338834, -0.727114081, 0.680157304, -0.992161393, -0.0107570589, 0.124502301); Orientation = Vector3.new(-42.860000610352, -80.220001220703, 172.69000244141); Position = Vector3.new(546.46478271484, 6413.3862304688, 655.25604248047); Rotation = Vector3.new(-79.629997253418, -46.25, 96.910003662109); Color = Color3.new(0.392157, 0.392157, 0.392157); Size = Vector3.new(0.20131061971188, 0.28183442354202, 0.1409175246954); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Dark stone grey"); CanCollide = false; Locked = true; Material = Enum.Material.Granite; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part100"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(546.971375, 6411.13818, 658.900024, -0.0636415854, -0.0593399592, -0.996207118, 0.908387423, -0.416811019, -0.0332035087, -0.413260013, -0.907054543, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 114.65000152588); Position = Vector3.new(546.97137451172, 6411.1381835938, 658.90002441406); Rotation = Vector3.new(22.430000305176, -85.01000213623, 137); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.15702228248119, 0.09058977663517, 0.27378246188164); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth;})
inst["Part101"] = new("Part",{
Parent = inst["Folder70"]; CFrame = CFrame.new(546.971375, 6411.13818, 658.900024, -0.0832109377, 0.0254444797, -0.996207118, 0.0932338834, -0.995091081, -0.0332035087, -0.992161393, -0.0956427902, 0.0804300383); Orientation = Vector3.new(1.8999999761581, -85.379997253418, 174.64999389648); Position = Vector3.new(546.97137451172, 6411.1381835938, 658.90002441406); Rotation = Vector3.new(22.430000305176, -85.01000213623, -163); Color = Color3.new(0.498039, 0.498039, 0.498039); Size = Vector3.new(0.15702228248119, 0.09058977663517, 0.27378246188164); Anchored = true; BottomSurface = Enum.SurfaceType.Smooth; BrickColor = BrickColor.new("Sand green"); CanCollide = false; Locked = true; Material = Enum.Material.Metal; TopSurface = Enum.SurfaceType.Smooth;})
local gun = inst.Folder0
local GunAdditions,NeonParts = inst.Folder70,inst.Folder10
local GunJoint = new("Weld",{
Part0 = chr["Right Arm"];
Part1 = gun.Joint;
C0 = CFrame.new(0.049999997, -1, -0.150000006, 1, -0, 0, 0, -0.291495591, 0.956567764, -0, -0.956567764, -0.291495591);
Parent = gun;
})
inst["Weld9"] = new("Weld",{
Parent = inst["Part7"]; C1 = CFrame.new(2.41996908, 0.569387674, 0, 1.12379617e-08, -0.707106829, 0.707106829, -7.30561709e-08, 0.707106829, 0.707106829, -1, -5.96049574e-08, -4.3712074e-08); Part0 = inst.Part1; Part1 = inst.Part7})
function weld(p)
local all,last = {}
for _,v in pairs(p:GetDescendants()) do
if (v:IsA("BasePart")) then
if (last) then
local w = Instance.new("Weld")
w.Part0,w.Part1 = last,v
w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
w.Parent = last
end
table.insert(all,v)
last = v
end
end
for _,v in pairs(all) do v.Anchored = false v.Massless = true end
end
weld(gun)
return gun,GunJoint,NeonParts,GunAdditions