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print("holy shit a laser gun") print("made by kiryu93") print("if i find out that you have leaked this script, I will bang you up the a- [PLEASE STANDBY]") function Ready() local T = Instance.new("Tool",owner.Backpack) T.GripPos = Vector3.new(0,-0.5,1.25) T.Name = "Galaxy Buster" local H = Instance.new("Part",T) H.Size = Vector3.new(1,1,3) H.Name = "Handle" H.BrickColor = BrickColor.new("Really red") H.Material = Enum.Material.Neon if not owner.Neutral then H.BrickColor = BrickColor.new("Gold") end local SoundA = Instance.new("Sound",H) SoundA.SoundId = "rbxassetid://6664033781" SoundA.Volume = 1 local SoundB = Instance.new("Sound",H) SoundB.SoundId = "rbxassetid://207825136" SoundB.Volume = 1 local SoundC = Instance.new("Sound",H) SoundC.SoundId = "rbxassetid://902360860" SoundC.Volume = 1 local CanShoot = true local Shots = 10 T.ToolTip = "Shots: "..Shots local function Reload() if CanShoot and Shots < 10 then CanShoot = false T.ToolTip = "RELOADING..." for i = 1,10 do SoundB.PlaybackSpeed = 2+i*0.11 SoundB.TimePosition = 0.2 SoundB:Play() H.Transparency = 1 wait(0.05) H.Transparency = 0 wait(0.05) end Shots = 10 CanShoot = true T.ToolTip = "Shots: "..Shots for i = 1,5 do SoundC.PlaybackSpeed = i SoundC.TimePosition = 0.1 SoundC:Play() wait(0.05) end end end T.Unequipped:Connect(Reload) local function Activated() local Hu = T.Parent:FindFirstChildWhichIsA("Humanoid") if Hu and Hu:GetState() ~= Enum.HumanoidStateType.Dead then if CanShoot then local P = game:GetService("Players"):GetPlayerFromCharacter(T.Parent) local C = Instance.new("Part",workspace) C.Size = Vector3.new(2,2,2) C.CFrame = H.CFrame * CFrame.new(0,0,-8) C.Velocity = H.CFrame.LookVector*640 C.Name = "Bullet" C.Color = Color3.new(1-H.Color.r,1-H.Color.g,1-H.Color.b) C.Material = Enum.Material.Neon game:GetService("Debris"):AddItem(C) local function Touched(part) if part.Parent then local H = part.Parent:FindFirstChildWhichIsA("Humanoid") if H then local creator = Instance.new("ObjectValue",H) creator.Name = "creator" creator.Value = P game:GetService("Debris"):AddItem(creator,0.2) H:TakeDamage(10) SoundA.PlaybackSpeed = 6.8 SoundA.TimePosition = 0.2 SoundA:Play() wait(0.05) SoundA.PlaybackSpeed = 12 SoundA.TimePosition = 0.2 SoundA:Play() end end end C.Touched:Connect(Touched) Shots = Shots - 1 T.ToolTip = "Shots: "..Shots SoundC.PlaybackSpeed = 0.7+(10-Shots)*0.1 SoundC.TimePosition = 0.1 SoundC:Play() if Shots <= 0 then Reload() end else SoundC.PlaybackSpeed = 10 SoundC.TimePosition = 0.1 SoundC:Play() end end end T.Activated:Connect(Activated) end owner.CharacterAdded:Connect(Ready) Ready()
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