HoopJourney

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local RepStorage = game:GetService("ReplicatedStorage") local ShootEvent = RepStorage.Aero.AeroRemoteServices.GameplayService.Shoot local KeyEvent = RepStorage.Net local GetKey = function() local RandomFunc = Random.new(KeyEvent:InvokeServer()) return RandomFunc:NextNumber() end local StartShot = function() local Key = GetKey() local Action = { Key; {Action = "Shoot"; Start = true}; } ShootEvent:FireServer(Action) end local EndShot = function() local Key = GetKey() local Action = { Key; {Start = false}; } ShootEvent:FireServer(Action) end -- do shot lol StartShot() task.wait(0.5) EndShot()
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