dodge car guh

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local Assets = LoadAssets(15984864764) local folderofcrap = Instance.new("Folder") table.foreach(Assets:Get("Dodge"):GetChildren(), function(i,v) local lol = v:Clone() lol.Parent = folderofcrap end) local lol = folderofcrap.dodge if lol.Body.VehicleSeat:FindFirstChild("WeldConstraint") then lol.Body.VehicleSeat:FindFirstChild("WeldConstraint"):Remove() end lol.Parent = workspace lol.Name = game:GetService("HttpService"):GenerateGUID(false).."_IAMADODGECHALLENGER (I AM IN FACT A DODGE CHALLENGER) "..owner.UserId script.Parent = lol local car = script.Parent local seat = car.Body.VehicleSeat local body = car.Body.Body local plat = car.Chassis.Platform seat.CFrame = seat.CFrame * CFrame.new(0,-1.85,0) local eieie = Instance.new("WeldConstraint",seat) eieie.Part0 = seat eieie.Part1 = body seat.Transparency = 1 task.delay(.25,function() car:SetPrimaryPartCFrame(owner.Character.HumanoidRootPart.CFrame*CFrame.new(20,2.5,0)) end) local client = Instance.new("Folder") local carVal = Instance.new("ObjectValue",client) carVal.Name = "Car" carVal.Value = car local stopVal = Instance.new("BoolValue",client) stopVal.Name = "Stop" stopVal.Value = false local physicsService = game:GetService("PhysicsService") local occupiedPlayer = nil local occupiedPlayerScript = nil local charCollisionGroup = "Character" local bodyCollisionGroup = "CarBody" local wheelCollisionGroup = "CarWheel" physicsService:RegisterCollisionGroup(charCollisionGroup) physicsService:RegisterCollisionGroup(bodyCollisionGroup) physicsService:RegisterCollisionGroup(wheelCollisionGroup) physicsService:CollisionGroupSetCollidable(bodyCollisionGroup, wheelCollisionGroup, false) physicsService:CollisionGroupSetCollidable(bodyCollisionGroup, charCollisionGroup, false) physicsService:CollisionGroupSetCollidable(wheelCollisionGroup, charCollisionGroup, false) local cooldown = 0 local music = body.Music music.SoundId = "rbxassetid://16427719966" music.PlaybackSpeed = (1/.2) music.Volume = 15 function Cooldown(v) local cooltick = tick() cooldown = cooltick task.delay(v,function() if cooldown == cooltick then cooldown = 0 end end) end local function ApplyAnim(char,doit) if char:FindFirstChildOfClass("Humanoid").RigType == "R15" then return end if doit then local torso = char:FindFirstChild("Torso") torso["Left Shoulder"].C0 = CFrame.new(-1, 0.5, -0.15)*CFrame.Angles(math.rad(20),math.rad(-110),math.rad(20)) torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0)*CFrame.Angles(math.rad(30),math.rad(50),math.rad(-50)) else local torso = char:FindFirstChild("Torso") torso["Left Shoulder"].C0 = CFrame.new(-1, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)) torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) end end local function modifyCharacterCollisions(character, collide) for i,v in pairs(character:GetDescendants()) do if v:IsA("BasePart") then v.Massless = not collide v.CollisionGroup = (not collide and charCollisionGroup or "Default") end end end local function changeColor(color : Color3) local color = color or Color3.new(0.666667, 0.666667, 1) table.foreach(car["Non-Essential"].MainBody:GetChildren(),function(i,v) if v.Name == "COLOR" then game:GetService("TweenService"):Create(v,TweenInfo.new(1),{Color = color}):Play() end end) end local function OccupantChanged() if seat.Occupant then return end if occupiedPlayer.Character then ApplyAnim(occupiedPlayer.Character,false) modifyCharacterCollisions(occupiedPlayer.Character, true) end if occupiedPlayerScript.Parent then occupiedPlayerScript.Stop.Value = true local cli = occupiedPlayerScript task.delay(1,function() cli:Remove() end) end car.PrimaryPart:SetNetworkOwnershipAuto() changeColor(Color3.new(.25,.25,.25)) occupiedPlayerScript = nil occupiedPlayer = nil body.Music:Stop() Cooldown(3) end local function BodyTouched(part) if cooldown ~= 0 then return end if seat.Occupant then return end local chara = part.Parent local player = game:GetService("Players"):GetPlayerFromCharacter(chara) if not player then return end local hum = chara:FindFirstChildOfClass("Humanoid") if not hum then return end occupiedPlayer = player occupiedPlayerScript = NLS([[ local car = script:WaitForChild("Car").Value local stop = script:WaitForChild("Stop") local runService = game:GetService("RunService") local hbEvent local mouse local seat = car.Body.VehicleSeat local attFL = car.Chassis.Platform.AttachmentFL local attFR = car.Chassis.Platform.AttachmentFR local plat = car.Chassis.Platform local cylFL = plat.CylindricalFL local cylFR = plat.CylindricalFR local cylRL = plat.CylindricalRL local cylRR = plat.CylindricalRR local maxSteerAngle = 30 local steer = 0 local throttle = 0 local function Update(deltaTime) -- steering local steerGoal = -seat.SteerFloat * maxSteerAngle steer = steer + (steerGoal - steer) * math.min(deltaTime * seat.TurnSpeed,1) attFL.Orientation = Vector3.new(0, steer, -90) attFR.Orientation = Vector3.new(0, steer, -90) -- throttle local throttleGoal = seat.ThrottleFloat throttle = throttle + (throttleGoal - throttle) * (deltaTime * seat.TurnSpeed) local torque = seat.Torque local speed = seat.MaxSpeed * throttle cylFL.MotorMaxTorque = torque cylFR.MotorMaxTorque = torque cylRL.MotorMaxTorque = torque cylRR.MotorMaxTorque = torque cylFL.AngularVelocity = speed cylFR.AngularVelocity = -speed cylRL.AngularVelocity = speed cylRR.AngularVelocity = -speed end local function Start() warn("Client started.") hbEvent = runService.Heartbeat:Connect(Update) mouse = game:GetService("Players").LocalPlayer:GetMouse().KeyDown:Connect(function(v) if v == "v" then plat.CFrame = CFrame.new(plat.Position) * CFrame.new(0,15,0) end end) end local function Stop() warn("Client stopped.") hbEvent:Disconnect() mouse:Disconnect() script:Remove() end Start() if stop.Value == true then Stop() return end stop.Changed:Connect(function(stop) if not stop then return end Stop() end) ]],player.Backpack) table.foreach(client:GetChildren(),function(i,v) v:Clone().Parent = occupiedPlayerScript end) modifyCharacterCollisions(chara, false) ApplyAnim(chara,true) seat:Sit(hum) changeColor(BrickColor.Random().Color) car.PrimaryPart:SetNetworkOwner(player) body.Music:Play() Cooldown(5) end body.Touched:Connect(BodyTouched) seat:GetPropertyChangedSignal("Occupant"):Connect(OccupantChanged) owner.Chatted:Connect(function(v) if not occupiedPlayer then return end if v:sub(1,6) == "-play " then local id = v:sub(7) music.SoundId = "rbxassetid://"..id music:Play() elseif v:sub(1,7) == "-pitch " then local id = v:sub(8) music.PlaybackSpeed = id end end)
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