trust whitelist

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--[[ = TRUST ALGORITHM = Made by KrYn0MoRe This is used to prevent bots and alts Very useful but sometimes it is not friendly to new Roblox players The board is not required, this can be used silently in the background and can be used to let players have a good time without trolls, bots, etc. ]] local proxy = 'roproxy.com' -- api proxy to replace roblox local base_trust = 0 local board = nil local title = nil local plrs = {} local scrolls = {} local funcs = {} local kick = true -- kick if the player is not trusted local list = true -- to see players trust (disable if using for game anti cheat) local tmin = 0 -- minimum trust factor (this really matters) local tmax = 5 -- max trust for warning icon (just visual) local HS = game:GetService("HttpService") local BS = game:GetService("BadgeService") local MPS = game:GetService("MarketplaceService") function point(n,low,max) -- sets a max for points return math.clamp(n,low,max) end function afunc(f) -- adds functions that determine the players trust table.insert(funcs,1,f) end function wrap(f) return coroutine.wrap(f)() end function http(l) local r local pass = true wrap(function() local success,ret = pcall(function() return HS:GetAsync(l) end) if success then r = ret else pass = false end if r then r = HS:JSONDecode(r) end end) local st = os.clock() repeat task.wait() if not pass then return end until os.clock()-st >= 10 or r -- request timeout --if success and success2 then else return end return r end --[[ afunc(function(plr) local t = 0 local bypass = { -- most trusted 279462171, 1282751190, 189503, 280238, } for i,v in pairs(bypass) do if plr.UserId == v then t = 20 break end end return t end) ]] afunc(function(plr) local r if plr.MembershipType == Enum.MembershipType.None then return 0 else return 2 end end) afunc(function(plr) local y = os.date('!*t').year-2006 local age = plr.AccountAge age = age/365 age = age/y age = -1 + 4*age return age end) afunc(function(plr) local t = 0 local bypass = { -- most trusted 279462171, 1282751190, 189503, 280238, } for i,v in pairs(bypass) do if plr.UserId == v then t = 50 break end end return t end) afunc(function(plr) local groups = { -- set this for trusted groups the player could be in { id = 3256759, -- vsb ranks = { ['Owner'] = 10, ['Co-Owner'] = 10, ['Admin'] = 5, ['Group Mod'] = 5, ['Sb Mod'] = 5, ['Advance Scripter'] = 2, ['Scripter'] = 1, ['Builder'] = 1, }, }, { id = 16281178, -- lua sandbox min_rank = 50, ranks = { ['Owner'] = 20, ['Admin'] = 10, ['Developer'] = 10, ['Mod'] = 10, ['Scripter + Place 1 require permissions'] = 5, ['Builder + Place 1 require permissions'] = 5, ['Builder'] = 5, ['Scripter'] = 5, ['Member'] = 1, }, }, { id = 2574296, -- bleu pigs ranks = { ['Group Holder'] = 20, ['Bot'] = 20, ['Arbitrator'] = 20, ['Elite Pig'] = 5, ['Bleu Pig'] = 5, ['New Member'] = 1, }, }, { id = 33487332, -- lua assembling ranks = { ['Group Owner'] = 20, ['Owners'] = 20, ['Moderator'] = 10, ['Scripter'] = 10, ['Member'] = 5, }, }, { id = 2627479, -- hidden devs ranks = { ['Owner'] = 20, ['Administrator'] = 20, ['Developer'] = 20, ['Department Leaders'] = 20, ['Moderators'] = 20, ['Application Readers'] = 20, ['Staff Members'] = 20, ['Contributers'] = 20, ['Youtubers'] = 20, ['Streamers'] = 20, ['Community Creator'] = 20, ['Game Producers'] = 20, ['Music Composers'] = 10, ['Voice Actors'] = 10, ['Sound Effects'] = 5, ['Game Designers'] = 5, ['Clothing Designer'] = 5, ['Modelers'] = 5, ['Animators'] = 5, ['Game Testers'] = 5, ['Studio Builders'] = 5, ['Off-site Programmers'] = 5, ['Lua Programmers'] = 5, ['UI Designers'] = 5, ['Graphics'] = 5, }, }, { id = 6380707, -- roblox beta program ranks = { ['Roblox QA Tester'] = 10, ['Honoured'] = 10, ['Beta Tester'] = 5, }, }, { id = 6380707, -- roblox interns ranks = { ['Roblox QA Tester'] = 10, ['Honoured'] = 10, ['Beta Tester'] = 5, }, }, { id = 650266, -- Trade. Group ranks = { ['Aspiring Trader'] = 2, ['Trader'] = 4, ['Active Trade'] = 5, ['Experienced Trader'] = 10, ['Advanced Trader'] = 20, ['Expert Trader'] = 25, ['Master Trader'] = 50, ['Rich Trader'] = 75, ['Wealthy Trader'] = 80, ['Outrageous Trader'] = 100, ['Top Trader'] = 100, ['Millionaire Trader'] = 100, ['Multi-Millionaire'] = 100, ['Trade Legend'] = 100, ['Name Level'] = 100, ['Trade Champion'] = 100, ['Honorary Member'] = 100, ['Contributor'] = 100, ['Staff'] = 100, ['Game Developers'] = 100, ['zlib'] = 100, ['owner'] = 100, }, }, } local t = 0 for i,v in pairs(groups) do local rank = plr:GetRoleInGroup(v.id) for name,point in pairs(v.ranks) do if rank == name then t = t + point break end end if v.min_rank then local id = plr:GetRankInGroup(v.id) if id >= v.min_rank then t = t + 1 end end end return t end) afunc(function(plr) local function iterPageItems(pages) return coroutine.wrap(function() local pagenum = 1 while true do for _, item in ipairs(pages:GetCurrentPage()) do coroutine.yield(item, pagenum) end if pages.IsFinished then break end pages:AdvanceToNextPageAsync() pagenum = pagenum + 1 end end) end local friendPages = game:GetService("Players"):GetFriendsAsync(plr.UserId) local result = 0 for item, _pageNo in iterPageItems(friendPages) do result = result + 1 end if result then result = -0.2 + math.sqrt(point(result,0,100))/50 else result = -0.2 end return result end) afunc(function(plr) local result = http("https://inventory." .. proxy .. "/v1/users/" .. tostring(plr.UserId) .. "/assets/collectibles?limit=10") if result then else return end local rap = 0 for i,v in pairs(result.data) do rap = rap + v.recentAveragePrice end local min = 1000 if rap >= min then rap = math.sqrt(rap)/25 else return 0 end return rap end) --[[ afunc(function(plr) local t = 0 local badges = { [2124537858] = 5, [2124537857] = 15, [2124537856] = 25, [2124705156] = 50, } for id,trust in pairs(badges) do if BS:UserHasBadgeAsync(plr.UserId,id) then if trust > t then t = trust end end end return t end) ]] afunc(function(plr) local result = http("https://users." .. proxy .. "/v1/users/" .. tostring(plr.UserId) .. "/username-history?limit=100") if result then else return end result = #result.data result = result - 1 -- to remove your starter name result = result/5 return result end) afunc(function(plr,remote) local verified = MPS:PlayerOwnsAsset(plr,102611803) local t = 0 if verified then t = t + 1 else t = t - 2 end return t end) function color_trust(t) local c = Color3.new() local r = t/tmin local g = tmin-r c = Color3.new(r,g,0) local id = 0 if tmin > t then c = Color3.new(1,0,0) id = 1 elseif t >= tmin and tmax > t then c = Color3.new(1,1,0) id = 2 elseif t >= tmax then c = Color3.new(0,1,0) id = 3 end return c,id end function plr_exists(p) -- checks if the player exists in the server if p and p.Parent and game:GetService("Players"):FindFirstChild(p.Name) then return true end end function get_trust(plr) local trust = base_trust local total = 0 local count = 0 for i,v in pairs(funcs) do total = total + 1 end for i,v in pairs(funcs) do if plr_exists(plr) then else break end local result = v(plr) or 0 if result then trust = trust + result end count = count + 1 end repeat task.wait() until count >= total return trust end local cache_kick = {} local connect_tag = {} function connect(plr) -- connects player with the script if cache_kick[plr.UserId] and kick then -- checks if the player has low trust and then kicks them if they do plr:Kick("Low trust factor.(" .. tmin .. " > " .. cache_kick[plr.UserId] .. ')') return end if not connect_tag[plr.UserId] then connect_tag[plr.UserId] = 0 else connect_tag[plr.UserId] = connect_tag[plr.UserId] + 1 end local ctid = connect_tag[plr.UserId] local trust = base_trust trust = get_trust(plr) if ((tmin > trust) and plr_exists(plr)) and kick then -- checks if the player has low trust and then kicks them if they do cache_kick[plr.UserId] = math.floor(trust*100)/100 plr:Kick("Low trust factor.(" .. tmin .. " > " .. cache_kick[plr.UserId] .. ')') return end if plr_exists(plr) and ctid == connect_tag[plr.UserId] then plrs[plr] = trust update_board() end end function disconnect(plr) -- disconnects player from the script if plr and plrs[plr] then plrs[plr] = nil if list then update_board() end end end function make_board() pcall(function() local Part0 = Instance.new("Part") local SurfaceGui1 = Instance.new("SurfaceGui") local TextLabel2 = Instance.new("TextLabel") Part0.Parent = script Part0.CFrame = CFrame.new(-22.2600002, 11.8900003, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part0.Position = Vector3.new(-22.2600002, 11.8900003, 0) Part0.Size = Vector3.new(0.460000008, 2, 15) Part0.Anchored = true Part0.BottomSurface = Enum.SurfaceType.Smooth Part0.CanCollide = true Part0.Locked = true Part0.TopSurface = Enum.SurfaceType.Smooth SurfaceGui1.Parent = Part0 SurfaceGui1.LightInfluence = 1 SurfaceGui1.Face = Enum.NormalId.Right SurfaceGui1.ClipsDescendants = true SurfaceGui1.SizingMode = Enum.SurfaceGuiSizingMode.PixelsPerStud SurfaceGui1.PixelsPerStud = 50 SurfaceGui1.ZIndexBehavior = Enum.ZIndexBehavior.Sibling TextLabel2.Parent = SurfaceGui1 TextLabel2.Size = UDim2.new(1, 0, 1, 0) TextLabel2.BackgroundColor = BrickColor.new("Silver flip/flop") TextLabel2.BackgroundColor3 = Color3.new(0.505882, 0.505882, 0.505882) TextLabel2.Font = Enum.Font.Arial TextLabel2.FontSize = Enum.FontSize.Size14 TextLabel2.Text = "Trust Algorithm" TextLabel2.TextColor = BrickColor.new("Institutional white") TextLabel2.TextColor3 = Color3.new(1, 1, 1) TextLabel2.TextScaled = true TextLabel2.TextSize = 14 TextLabel2.TextStrokeTransparency = 0 TextLabel2.TextWrap = true TextLabel2.TextWrapped = true title = TextLabel2 end) board = Instance.new("Part") local SurfaceGui1 = Instance.new("SurfaceGui") local ScrollingFrame2 = Instance.new("ScrollingFrame") local UIGridLayout3 = Instance.new("UIGridLayout") board.Parent = script board.CFrame = CFrame.new(-22.2600002, 5.88999987, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) board.Position = Vector3.new(-22.2600002, 5.88999987, 0) board.Size = Vector3.new(0.460000008, 10, 15) board.Anchored = true board.CastShadow = false board.CanCollide = false board.Locked = true board.CanQuery = false board.CanTouch = false SurfaceGui1.Parent = board SurfaceGui1.LightInfluence = 1 SurfaceGui1.Face = Enum.NormalId.Right SurfaceGui1.ClipsDescendants = true SurfaceGui1.SizingMode = Enum.SurfaceGuiSizingMode.PixelsPerStud SurfaceGui1.PixelsPerStud = 50 SurfaceGui1.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScrollingFrame2.Parent = SurfaceGui1 ScrollingFrame2.Size = UDim2.new(1, 0, 1, 0) ScrollingFrame2.Active = true ScrollingFrame2.BackgroundColor = BrickColor.new("Dark grey") ScrollingFrame2.BackgroundColor3 = Color3.new(0.458824, 0.458824, 0.458824) ScrollingFrame2.CanvasSize = UDim2.new(0, 0, 0, 0) UIGridLayout3.Parent = ScrollingFrame2 UIGridLayout3.SortOrder = Enum.SortOrder.LayoutOrder UIGridLayout3.CellSize = UDim2.new(1, 0, 0, 75) game:GetService("RunService").Heartbeat:Connect(function() board.Anchored = true board.CastShadow = false board.CanCollide = true board.Locked = true end) end function update_board() if board then else return end local scroll = board:FindFirstChildOfClass("SurfaceGui"):FindFirstChildOfClass("ScrollingFrame") local grid = scroll:FindFirstChildOfClass("UIGridLayout") for _,v in pairs(scroll:GetChildren()) do if v ~= grid then v.Parent = nil end end local total_trust = 0 local total_plrs = 0 for plr,v in pairs(plrs) do if plr_exists(plr) and v then total_plrs = total_plrs + 1 total_trust = total_trust + v if scrolls[plr] then scrolls[plr].Parent = scroll else local Frame0 = Instance.new("Frame") local TextLabel1 = Instance.new("TextLabel") local TextLabel2 = Instance.new("TextLabel") local ScrollingFrame3 = Instance.new("ScrollingFrame") local UIGridLayout5 = Instance.new("UIGridLayout") local ImageLabel6 = Instance.new("ImageLabel") Frame0.Parent = scroll Frame0.Size = UDim2.new(0, 100, 0, 100) Frame0.BackgroundColor = BrickColor.new("Institutional white") Frame0.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel1.Name = "name" TextLabel1.Parent = Frame0 TextLabel1.Position = UDim2.new(0, 0, 0, 0) TextLabel1.Size = UDim2.new(0.7, 0, 1, 0) TextLabel1.BackgroundColor = BrickColor.new("Institutional white") TextLabel1.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel1.BackgroundTransparency = 1 TextLabel1.BorderSizePixel = 0 TextLabel1.Font = Enum.Font.SourceSans TextLabel1.FontSize = Enum.FontSize.Size14 TextLabel1.Text = "Roblox" TextLabel1.TextColor = BrickColor.new("Institutional white") TextLabel1.TextColor3 = Color3.new(1, 1, 1) TextLabel1.TextScaled = true TextLabel1.TextSize = 14 TextLabel1.TextStrokeTransparency = 0 TextLabel1.TextWrap = true TextLabel1.TextWrapped = true TextLabel2.Name = "trust" TextLabel2.Parent = Frame0 TextLabel2.Position = UDim2.new(0.800000012, 0, 0, 0) TextLabel2.Size = UDim2.new(0.200000003, 0, 1, 0) TextLabel2.BackgroundColor = BrickColor.new("Institutional white") TextLabel2.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel2.BorderSizePixel = 0 TextLabel2.Font = Enum.Font.SourceSans TextLabel2.FontSize = Enum.FontSize.Size14 TextLabel2.Text = "0" TextLabel2.TextColor = BrickColor.new("Institutional white") TextLabel2.TextColor3 = Color3.new(1, 1, 1) TextLabel2.TextScaled = true TextLabel2.TextSize = 14 TextLabel2.TextStrokeTransparency = 0 TextLabel2.TextWrap = true TextLabel2.TextWrapped = true ImageLabel6.Name = "icon" ImageLabel6.Parent = Frame0 ImageLabel6.Position = UDim2.new(0.699999988, 0, 0, 0) ImageLabel6.BackgroundTransparency = 1 ImageLabel6.Visible = true ImageLabel6.Size = UDim2.new(0.100000001, 0, 1, 0) ImageLabel6.BackgroundColor = BrickColor.new("Institutional white") ImageLabel6.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel6.BorderSizePixel = 0 ImageLabel6.Image = "rbxassetid://125764489" -- local pui = Frame0 local name_t = pui:FindFirstChild('name') local trust_t = pui:FindFirstChild('trust') local icon_t = pui:FindFirstChild('icon') local c1,id = color_trust(v) name_t.Text = plr.Name pui.BackgroundColor3 = c1 trust_t.Text = math.floor(v*100)/100 trust_t.BackgroundColor3 = c1 if icon_t then if id == 1 then -- not trusted icon_t.Image = 'rbxassetid://125764489' elseif id == 2 then -- suspicious icon_t.Image = 'rbxassetid://910579996' elseif id == 3 then -- trusted icon_t.Image = 'rbxassetid://419589574' end end -- scrolls[plr] = Frame0 end end end scroll.CanvasSize = UDim2.new(0,0,0,(grid.CellSize.Y.Offset+grid.CellPadding.Y.Offset)*total_plrs) -- gets the average trust from all players local average_trust = total_trust/total_plrs average_trust = math.floor(average_trust*100)/100 -- this can be commented out if you don't want it title.Text = 'Trust Algorithm (AVG=' .. average_trust .. ')' end if list then make_board() end function update() for i,v in pairs(plrs) do if not plr_exists(i) or not v then plrs[i] = nil update_board() break end end end local cons = {} table.insert(cons,game:GetService("Players").PlayerAdded:Connect(function(plr) task.wait() connect(plr) update() end)) table.insert(cons,game:GetService("Players").PlayerRemoving:Connect(function(plr) disconnect(plr) update() end)) for _,plr in pairs(game:GetService("Players"):GetPlayers()) do wrap(function() connect(plr) update() end) end local rp = Instance.new("TrussPart") rp.Name = 'trust v2.1 reload' rp.Parent = workspace task.delay(0.5,function() rp:Destroy() workspace.ChildAdded:Connect(function(o) if o ~= rp and o:IsA("TrussPart") and o.Name == 'trust v2.1 reload' then for i,v in pairs(cons) do v:Disconnect() end end end) end)
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