Natural disater the hunt

Run Settings
LanguageLua
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Run Command
function partesp(child) if child.Name == "clock" or child.Name == "Clock" then local hi = child:FindFirstChildOfClass("Highlight") if not hi then hi = Instance.new("Highlight") hi.Parent = child hi.Adornee = child hi.OutlineColor = Color3.fromRGB(161, 0, 0) hi.FillColor = Color3.fromRGB(255, 0, 0) hi.FillTransparency = 0.75 end if child:IsA("Part") or child:IsA("BasePart") or child:IsA("MeshPart") or child:IsA("UnionOperation") or child:IsA("CornerWedgePart") then child.Color = Color3.fromRGB(0, 0, 0) child.Transparency = 0 end local surfaceGui = child:FindFirstChildOfClass("SurfaceGui") if not surfaceGui then surfaceGui = Instance.new("SurfaceGui") surfaceGui.Parent = child surfaceGui.Face = Enum.NormalId.Front surfaceGui.Enabled = true surfaceGui.AlwaysOnTop = true surfaceGui.CanvasSize = Vector2.new(200, 50) local textLabel = Instance.new("TextLabel") textLabel.Parent = surfaceGui textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.Text = "Clock is here" textLabel.Font = Enum.Font.SourceSans textLabel.TextSize = 20 textLabel.TextColor3 = Color3.new(1, 1, 1) end end end local char = game.Players.LocalPlayer.Character local RunService = game:GetService("RunService") while true do RunService.Heartbeat:Wait() local plrCFrame = char.HumanoidRootPart.CFrame for _, v in ipairs(game.workspace:GetDescendants()) do partesp(v) if v:IsA("Model") and (v.Name == "clock" or v.Name == "Clock") then for _, part in ipairs(v:GetDescendants()) do if part:IsA("BasePart") then part.CFrame = plrCFrame end end end end end
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