EAU

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local plr = game.Players.LocalPlayer local goal, hook local rs = game:GetService("RunService") local uis = game:GetService("UserInputService") rs.Stepped:Connect(function() local dist = 9e9 for i,v in pairs(workspace:GetDescendants()) do if v:IsA("Script") and v.Parent.Name == "Union" then local mag = plr:DistanceFromCharacter(v.Parent.Position) if dist > mag then dist = mag; goal = v.Parent; end end end end) uis.InputBegan:Connect(function(key, gpe) if not gpe and key.KeyCode == Enum.KeyCode.X then if _G.Toggled then _G.Toggled = false game.StarterGui:SetCore("SendNotification", { Title = "EAU Aimbot", Text = "Aimbot Currently Disabled", Duration = 2 }) else _G.Toggled = true game.StarterGui:SetCore("SendNotification", { Title = "EAU Aimbot", Text = "Aimbot Currently Enabled", Duration = 2 }) end end end) hook = hookmetamethod(game, "__namecall", newcclosure(function(self, ...) local args, nc = {...}, getnamecallmethod() if nc == "FireServer" and tostring(self) == "shoot_event" and goal ~= nil and _G.Toggled then local vector = goal.Position + Vector3.new(0, 50, 0) - plr.Character.Humanoid.MoveDirection local unit = (vector - plr.Character.Head.Position).Unit local spawnPos = plr.Character.PrimaryPart.Position + unit * 3.8 if spawnPos.Y - plr.Character.PrimaryPart.Position.Y < 4 then spawnPos = plr.Character.PrimaryPart.Position + unit * 4 end args[1] = vector args[2] = spawnPos end return hook(self, unpack(args)) end))
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