warn([[
LazaroValkyrie's Totem
G - Auto equip (true by default)
]])
local totem = nil
local left = 10
local oldchar = nil
local auto = true
local oldpos = CFrame.new()
local remote = Instance.new("RemoteEvent")
remote.Name = "KrY's Totem"
remote.Parent = owner['PlayerGui']
local code = [[
local plr = game:GetService("Players").LocalPlayer
local remote = script.Parent
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(input,press)
if press then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
local key = input.KeyCode
if key == Enum.KeyCode.G then
remote:FireServer()
end
end
end)
]]
NLS(code,remote)
remote.OnServerEvent:Connect(function(plr)
auto = not auto
end)
function effect(p,h)
local Part0 = Instance.new("Part")
local ParticleEmitter1 = Instance.new("ParticleEmitter")
Part0.Name = "effects"
Part0.Parent = p
Part0.CFrame = CFrame.new(-5.20499992, 2.68487453, -24.0999928, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part0.Position = Vector3.new(-5.20499992, 2.68487453, -24.0999928)
Part0.Transparency = 1
Part0.Size = Vector3.new(2.39999962, 5.17000914, 0.970000446)
Part0.BottomSurface = Enum.SurfaceType.Smooth
Part0.TopSurface = Enum.SurfaceType.Smooth
Part0.Anchored = false
Part0.CanCollide = false
Part0.CanQuery = false
ParticleEmitter1.Parent = Part0
ParticleEmitter1.Speed = NumberRange.new(2, 2)
ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.666667, 0, 0),Color3.new(1, 0, 0),Color3.new(0.309804, 1, 0.898039))
ParticleEmitter1.LightEmission = 0.80000001192093
ParticleEmitter1.Texture = "http://www.roblox.com/asset/?id=241650934"
ParticleEmitter1.Size = NumberSequence.new(1,0)
ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
ParticleEmitter1.LockedToPart = true
ParticleEmitter1.Rate = 250
ParticleEmitter1.SpreadAngle = Vector2.new(45, 45)
ParticleEmitter1.VelocitySpread = 45
local tempweld = Instance.new("Weld")
tempweld.Parent = Part0
tempweld.Part0 = p
tempweld.Part1 = Part0
tempweld.C0 = p.CFrame:Inverse()
tempweld.C1 = Part0.CFrame:Inverse()
tempweld.C0 = CFrame.new(0,0,0)
task.spawn(function()
ParticleEmitter1.Enabled = true
wait(1)
ParticleEmitter1.Rate = 100
wait(.5)
ParticleEmitter1.Rate = 50
wait(.5)
ParticleEmitter1.Rate = 0
wait(2)
Part0:Destroy()
tempweld:Destroy()
ParticleEmitter1.Enabled = false
end)
end
function spawntotem()
local plr = owner
local char = plr.Character
local torso = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChildOfClass("Humanoid")
local holding = auto
local died = false
local function alive()
local alive = false
if char and char.Parent and torso and torso.Parent and hum and hum.Parent and hum.Health > 0 then
alive = true
end
return alive
end
local function rebirth()
hum.BreakJointsOnDeath = false
plr:LoadCharacter()
repeat wait() until plr.Character
char = plr.Character
torso = char:FindFirstChild("HumanoidRootPart")
hum = char:FindFirstChildOfClass("Humanoid")
local ff = char:FindFirstChildOfClass("ForceField")
hum.Health = 20
if ff then
ff:Destroy()
end
if torso then
torso.Velocity = Vector3.new()
torso.CFrame = oldpos
end
if hum then
hum.Sit = false
hum.PlatformStand = false
hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
hum:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
end
task.spawn(function()
local o1 = Instance.new("Part")
local o2 = Instance.new("ParticleEmitter")
o1.Name = "effects"
o1.Parent = char
o1.CanCollide = false
o1.CanQuery = false
o1.Transparency = 1
o1.Rotation = Vector3.new(0.0500000007, 0, -0.0199999996)
o1.Size = Vector3.new(2.39999962, 5.17000914, 0.970000446)
o1.CFrame = CFrame.new(-0.00269600004, 2.58585, 0.00243000011, 0.99999994, 0.000345684297, 6.2623044e-06, -0.000345678796, 0.999999583, -0.000859424355, -6.5593913e-06, 0.000859422144, 0.999999642)
o1.BottomSurface = Enum.SurfaceType.Smooth
o1.TopSurface = Enum.SurfaceType.Smooth
o2.Parent = o1
o2.Size = NumberSequence.new(0.74999988079071,0.5,0)
o2.Color = ColorSequence.new(Color3.new(0.666667, 0.666667, 0.666667),Color3.new(0.666667, 0.666667, 0.666667))
o2.LightEmission = 0.80000001192093
o2.Texture = "rbxassetid://3552571288"
o2.Lifetime = NumberRange.new(2,2)
o2.Rate = 1
o2.RotSpeed = NumberRange.new(270,270)
o2.Speed = NumberRange.new(1.5,1.5)
o2.VelocitySpread = 45
o2.Color = ColorSequence.new(Color3.new(0.666667, 0.666667, 0.666667),Color3.new(0.666667, 0.666667, 0.666667))
local tempweld2 = Instance.new("Weld")
tempweld2.Parent = o1
tempweld2.Part0 = torso
tempweld2.Part1 = o1
game:GetService("Debris"):AddItem(o1,7)
local regen = true
task.spawn(function()
while regen and (hum.Health > 0) do
wait(0.25)
hum.Health = hum.Health + 5
end
end)
wait(5)
regen = false
end)
task.spawn(function()
local o1 = Instance.new("Part")
local o2 = Instance.new("Attachment")
local o3 = Instance.new("ParticleEmitter")
local o4 = Instance.new("ParticleEmitter")
o1.Parent = workspace
o1.Transparency = 1
o1.Anchored = true
o1.CanCollide = false
o1.CanQuery = false
o1.Size = Vector3.new(25, 1, 25)
o1.Position = oldpos.Position - Vector3.new(0,2.5,0)
o1.BottomSurface = Enum.SurfaceType.Smooth
o1.TopSurface = Enum.SurfaceType.Smooth
o2.Parent = o1
o3.Parent = o2
o3.Size = NumberSequence.new(0.24999976158142,0.37499964237213,0)
o3.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0),Color3.new(0, 0.666667, 0),Color3.new(0, 1, 0),Color3.new(0.333333, 1, 0.498039),Color3.new(0.519689, 1, 0.139219),Color3.new(1, 0.333333, 0),Color3.new(1, 1, 0),Color3.new(0.333333, 1, 0.498039),Color3.new(0, 1, 0),Color3.new(1, 0.666667, 0),Color3.new(1, 1, 0.498039))
o3.LightEmission = 0.75
o3.Texture = "rbxassetid://2434785466"
o3.Acceleration = Vector3.new(0, -25, 0)
o3.Lifetime = NumberRange.new(3,3)
o3.Rate = 300
o3.Speed = NumberRange.new(25,25)
o3.VelocitySpread = 45
o3.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0),Color3.new(0, 0.666667, 0),Color3.new(0, 1, 0),Color3.new(0.333333, 1, 0.498039),Color3.new(0.519689, 1, 0.139219),Color3.new(1, 0.333333, 0),Color3.new(1, 1, 0),Color3.new(0.333333, 1, 0.498039),Color3.new(0, 1, 0),Color3.new(1, 0.666667, 0),Color3.new(1, 1, 0.498039))
o4.Parent = o1
o4.Size = NumberSequence.new(0.24999976158142,0.37499964237213,0)
o4.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0),Color3.new(0, 0.666667, 0),Color3.new(0, 1, 0),Color3.new(0.333333, 1, 0.498039),Color3.new(0.519689, 1, 0.139219),Color3.new(1, 0.333333, 0),Color3.new(1, 1, 0),Color3.new(0.333333, 1, 0.498039),Color3.new(0, 1, 0),Color3.new(1, 0.666667, 0),Color3.new(1, 1, 0.498039))
o4.LightEmission = 0.75
o4.Texture = "rbxassetid://2434785466"
o4.Lifetime = NumberRange.new(3,3)
o4.Rate = 100
o4.Speed = NumberRange.new(0,0)
o4.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0),Color3.new(0, 0.666667, 0),Color3.new(0, 1, 0),Color3.new(0.333333, 1, 0.498039),Color3.new(0.519689, 1, 0.139219),Color3.new(1, 0.333333, 0),Color3.new(1, 1, 0),Color3.new(0.333333, 1, 0.498039),Color3.new(0, 1, 0),Color3.new(1, 0.666667, 0),Color3.new(1, 1, 0.498039))
local sound = Instance.new("Sound")
sound.Parent = o1
sound.SoundId = "rbxassetid://3552283822"
sound.Volume = 1.5
sound:Play()
wait(2)
o4.Enabled = false
o3.Enabled = false
end)
--effect(torso,hum)
spawntotem()
end
totem = Instance.new("Tool")
local o2 = Instance.new("Part")
local o3 = Instance.new("Decal")
local o4 = Instance.new("Decal")
local o5 = Instance.new("Part")
totem.Name = "Totem of Undying"
totem.Parent = plr.Backpack
o2.Name = "part"
o2.Parent = totem
o2.Transparency = 1
o2.Rotation = Vector3.new(-82.4100037, 1.04999995, 17.8500004)
o2.Size = Vector3.new(0.600000024, 0.0500000007, 1.25)
o2.CFrame = CFrame.new(14.8800182, 0.663631022, 12.8549995, 0.951727092, -0.306400239, 0.01828775, 0.0232320018, 0.131314978, 0.991068482, -0.306065023, -0.942801833, 0.132094339)
o2.BottomSurface = Enum.SurfaceType.Smooth
o2.TopSurface = Enum.SurfaceType.Smooth
o3.Parent = o2
o3.Texture = "rbxassetid://3551524140"
o3.Face = Enum.NormalId.Top
o4.Parent = o2
o4.Texture = "rbxassetid://3551524140"
o4.Face = Enum.NormalId.Bottom
o5.Name = "Handle"
o5.Parent = totem
o5.Transparency = 1
o5.Rotation = Vector3.new(-68.7200012, 5.36999989, -29.9599991)
o5.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
o5.CFrame = CFrame.new(14.9258261, 0.462755978, 12.3108463, 0.862572074, 0.497210532, 0.0935470909, -0.256796867, 0.270954847, 0.927706182, 0.435918272, -0.824236095, 0.361400247)
o5.BottomSurface = Enum.SurfaceType.Smooth
o5.TopSurface = Enum.SurfaceType.Smooth
for i,v in pairs(totem:GetDescendants()) do
if v:IsA("Part") then
v.CanCollide = false
v.Massless = true
end
end
totem.CanBeDropped = false
local w1 = Instance.new("Weld")
w1.Parent = o5
w1.Part0 = o5
w1.Part1 = o2
w1.C0 = o5.CFrame:Inverse()
w1.C1 = o2.CFrame:Inverse()
w1.C0 = CFrame.new(-15,0.2,-12.6)
task.spawn(function()
while not died do
game:GetService("RunService").Heartbeat:Wait(1/30)
if alive() then
oldpos = torso.CFrame
end
if totem and auto then
totem.Parent = char
end
if not alive() then
died = true
end
if not alive() and (holding or auto) and (left > 0) then
left = left - 1
rebirth()
end
end
end)
totem.Unequipped:Connect(function()
holding = false
end)
totem.Equipped:Connect(function()
holding = true
end)
end
spawntotem()