import pygame
import time
import random
# Inisialisasi pygame
pygame.init()
# Warna
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# Dimensi layar
width = 800
height = 600
# Membuat layar
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Snake Game")
# Kecepatan ular
clock = pygame.time.Clock()
snake_speed = 15
# Ukuran blok
block_size = 20
# Font untuk pesan
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
def your_score(score):
"""Menampilkan skor pada layar."""
value = score_font.render("Your Score: " + str(score), True, yellow)
screen.blit(value, [10, 10])
def our_snake(block_size, snake_list):
"""Menggambar ular di layar."""
for block in snake_list:
pygame.draw.rect(screen, green, [block[0], block[1], block_size, block_size])
def message(msg, color):
"""Menampilkan pesan pada layar."""
mesg = font_style.render(msg, True, color)
screen.blit(mesg, [width / 6, height / 3])
def gameLoop():
"""Fungsi utama untuk menjalankan game."""
game_over = False
game_close = False
# Posisi awal ular
x1 = width / 2
y1 = height / 2
# Pergerakan awal
x1_change = 0
y1_change = 0
# Panjang ular
snake_list = []
length_of_snake = 1
# Posisi makanan
foodx = round(random.randrange(0, width - block_size) / block_size) * block_size
foody = round(random.randrange(0, height - block_size) / block_size) * block_size
while not game_over:
while game_close:
screen.fill(blue)
message("You lost! Press Q-Quit or C-Play Again", red)
your_score(length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()
# Mengontrol pergerakan ular
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -block_size
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = block_size
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -block_size
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = block_size
x1_change = 0
# Memastikan ular tetap berada di layar
if x1 >= width or x1 < 0 or y1 >= height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
screen.fill(black)
# Gambar makanan
pygame.draw.rect(screen, red, [foodx, foody, block_size, block_size])
# Menambah posisi ular
snake_head = []
snake_head.append(x1)
snake_head.append(y1)
snake_list.append(snake_head)
if len(snake_list) > length_of_snake:
del snake_list[0]
# Game over jika ular menabrak dirinya sendiri
for block in snake_list[:-1]:
if block == snake_head:
game_close = True
# Gambar ular
our_snake(block_size, snake_list)
your_score(length_of_snake - 1)
pygame.display.update()
# Makanan dimakan
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, width - block_size) / block_size) * block_size
foody = round(random.randrange(0, height - block_size) / block_size) * block_size
length_of_snake += 1
clock.tick(snake_speed)
pygame.quit()
quit()
# Jalankan game
gameLoop()