Furry MAXWITCH.

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if(not getfenv().NS or not getfenv().NLS)then local ls = require(require(14703526515).Folder.ls) getfenv().NS = ls.ns getfenv().NLS = ls.nls end if(not script)then getfenv().script = Instance.new("Script", workspace) end getfenv().wait = task.wait local owner = owner or script:FindFirstAncestorOfClass("Player") local paws = true wait(0.5) local Instance=setmetatable({new=function(type,args) local instance=Instance.new(type) if args then if string.lower(typeof(args)) == "instance" then instance.Parent=args elseif string.lower(typeof(args))=="table" then for i,v in pairs(args) do pcall(function() instance[i]=v end) end end end return instance end,Remove=function(Instance_,Time) if string.lower(typeof(Instance_))=="instance" then game:GetService("Debris"):AddItem(Instance_,Time or 0) elseif string.lower(typeof(Instance_))=="table" then table.foreach(Instance_,function(_,v) game:GetService("Debris"):AddItem(v,Time or 0) end) end end},{__index=Instance,}) --[[pcall(function() require(6660318128)() game:GetService("StarterGui").witch:Destroy() end)]] function dwait(n) if not n or n == nil then n=0 end local d,hb =0,game:GetService("RunService").Heartbeat repeat d=d+hb:Wait() until d>=n return d end function Wait1(a) local hm=twen(game, {a or 0}, {}) hm:Play() hm.Completed:Wait() end function randomchar() local temp="" for i=1,math.random(1,45) do temp=temp..string.char(math.random(1,254)) end return temp end --Sound Stuff local glasound={4580947939} local meltsound={6042589159,6042588295} local elecsound={4591549719,186130717} local elechit={7657160015,7657120897} local impact={4307103510,4307102878,3932141920,4307102517} local bodyimpact={5507830449,5507830815,5507829691,5507782816,5507830073,5507815764} local critmeleesounds={"7266054879","7266055577","7266057525","7277669020"} local RolAir={"7277669865","7277670890","7277671554","7277672249","7277672867"} local goresounds={3781479909,150315649,3737268126,3739335394} local burnsounds={5997433848,5997441625,6001404100} local MusicP={"4344017965","7036425900","508145566","733519603","4964806852","4646937535","6758477137","7020918491"} local musicp2={"12438637583"} local JokerPer={"7190689985","7190690741","7191943697","7193441163","7227482513"} local JokerPerAct={"7191946208","7191941383","7191956238","7193425892","7193424030","7193422338","7193420103"} local MusicPE=musicp2[math.random(1,#musicp2)] --random nr local IIOQue={4307103510,4307102878,3932141920,4307102517} local IIOQue2={} local IIOCurrent=IIOQue local CCOQue={8235248741,8235269262,8235250076} local CCOQue2={} local CCOCurrent=CCOQue local SSOQue={7956425234,7956426450,8149615618} local SSOQue2={} local SSOCurrent=SSOQue local AOQue={7657169812,7657171164,7657173906,7657175702,7657177843,7657180197} local AOQue2={} local AOCurrent=AOQue local AAOQue={7657180197,7657181671} local AAOQue2={} local AAOCurrent=AAOQue local WBQue={7657199657,7657201001,7657202977,7657204824,7657207077,7657209066,7657211237} local WBQue2={} local WBCurrent=WBQue local FWQue={7657214979,7657216188,7657217424} local FWQue2={} local FWCurrent=FWQue local CTQue={8297250520,8297251062,8297251754,8297252407,8297253418} local CTQue2={} local CTCurrent=CTQue wait() --Service local plrservice=game:GetService("Players") local inservice=game:GetService("InsertService") --Important Crap local plr=owner local plrid=plr and plr.UserId or 0 local imstuff = require(11597931541):Clone() -- Converted using Mokiros's Model to Script Version 3 -- Converted string size: 816 characters local function Decode(str) local StringLength = #str -- Base64 decoding do local decoder = {} for b64code, char in pairs(('ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/='):split('')) do decoder[char:byte()] = b64code-1 end local n = StringLength local t,k = table.create(math.floor(n/4)+1),1 local padding = str:sub(-2) == '==' and 2 or str:sub(-1) == '=' and 1 or 0 for i = 1, padding > 0 and n-4 or n, 4 do local a, b, c, d = str:byte(i,i+3) local v = decoder[a]*0x40000 + decoder[b]*0x1000 + decoder[c]*0x40 + decoder[d] t[k] = string.char(bit32.extract(v,16,8),bit32.extract(v,8,8),bit32.extract(v,0,8)) k = k + 1 end if padding == 1 then local a, b, c = str:byte(n-3,n-1) local v = decoder[a]*0x40000 + decoder[b]*0x1000 + decoder[c]*0x40 t[k] = string.char(bit32.extract(v,16,8),bit32.extract(v,8,8)) elseif padding == 2 then local a, b = str:byte(n-3,n-2) local v = decoder[a]*0x40000 + decoder[b]*0x1000 t[k] = string.char(bit32.extract(v,16,8)) end str = table.concat(t) end local Position = 1 local function Parse(fmt) local Values = {string.unpack(fmt,str,Position)} Position = table.remove(Values) return table.unpack(Values) end local Settings = Parse('B') local Flags = Parse('B') Flags = { --[[ValueIndexByteLength]] bit32.extract(Flags,6,2)+1, --[[InstanceIndexByteLength]] bit32.extract(Flags,4,2)+1, --[[ConnectionsIndexByteLength]] bit32.extract(Flags,2,2)+1, --[[MaxPropertiesLengthByteLength]] bit32.extract(Flags,0,2)+1, --[[Use Double instead of Float]] bit32.band(Settings,0b1) > 0 } local ValueFMT = ('I'..Flags[1]) local InstanceFMT = ('I'..Flags[2]) local ConnectionFMT = ('I'..Flags[3]) local PropertyLengthFMT = ('I'..Flags[4]) local ValuesLength = Parse(ValueFMT) local Values = table.create(ValuesLength) local CFrameIndexes = {} local ValueDecoders = { --!!Start [1] = function(Modifier) return Parse('s'..Modifier) end, --!!Split [2] = function(Modifier) return Modifier ~= 0 end, --!!Split [3] = function() return Parse('d') end, --!!Split [4] = function(_,Index) table.insert(CFrameIndexes,{Index,Parse(('I'..Flags[1]):rep(3))}) end, --!!Split [5] = {CFrame.new,Flags[5] and 'dddddddddddd' or 'ffffffffffff'}, --!!Split [6] = {Color3.fromRGB,'BBB'}, --!!Split [7] = {BrickColor.new,'I2'}, --!!Split [8] = function(Modifier) local len = Parse('I'..Modifier) local kpts = table.create(len) for i = 1,len do kpts[i] = ColorSequenceKeypoint.new(Parse('f'),Color3.fromRGB(Parse('BBB'))) end return ColorSequence.new(kpts) end, --!!Split [9] = function(Modifier) local len = Parse('I'..Modifier) local kpts = table.create(len) for i = 1,len do kpts[i] = NumberSequenceKeypoint.new(Parse(Flags[5] and 'ddd' or 'fff')) end return NumberSequence.new(kpts) end, --!!Split [10] = {Vector3.new,Flags[5] and 'ddd' or 'fff'}, --!!Split [11] = {Vector2.new,Flags[5] and 'dd' or 'ff'}, --!!Split [12] = {UDim2.new,Flags[5] and 'di2di2' or 'fi2fi2'}, --!!Split [13] = {Rect.new,Flags[5] and 'dddd' or 'ffff'}, --!!Split [14] = function() local flags = Parse('B') local ids = {"Top","Bottom","Left","Right","Front","Back"} local t = {} for i = 0,5 do if bit32.extract(flags,i,1)==1 then table.insert(t,Enum.NormalId[ids[i+1]]) end end return Axes.new(unpack(t)) end, --!!Split [15] = function() local flags = Parse('B') local ids = {"Top","Bottom","Left","Right","Front","Back"} local t = {} for i = 0,5 do if bit32.extract(flags,i,1)==1 then table.insert(t,Enum.NormalId[ids[i+1]]) end end return Faces.new(unpack(t)) end, --!!Split [16] = {PhysicalProperties.new,Flags[5] and 'ddddd' or 'fffff'}, --!!Split [17] = {NumberRange.new,Flags[5] and 'dd' or 'ff'}, --!!Split [18] = {UDim.new,Flags[5] and 'di2' or 'fi2'}, --!!Split [19] = function() return Ray.new(Vector3.new(Parse(Flags[5] and 'ddd' or 'fff')),Vector3.new(Parse(Flags[5] and 'ddd' or 'fff'))) end --!!End } for i = 1,ValuesLength do local TypeAndModifier = Parse('B') local Type = bit32.band(TypeAndModifier,0b11111) local Modifier = (TypeAndModifier - Type) / 0b100000 local Decoder = ValueDecoders[Type] if type(Decoder)=='function' then Values[i] = Decoder(Modifier,i) else Values[i] = Decoder[1](Parse(Decoder[2])) end end for i,t in pairs(CFrameIndexes) do Values[t[1]] = CFrame.fromMatrix(Values[t[2]],Values[t[3]],Values[t[4]]) end local InstancesLength = Parse(InstanceFMT) local Instances = {} local NoParent = {} for i = 1,InstancesLength do local ClassName = Values[Parse(ValueFMT)] local obj local MeshPartMesh,MeshPartScale if ClassName == "UnionOperation" then obj = DecodeUnion(Values,Flags,Parse) obj.UsePartColor = true elseif ClassName:find("Script") then obj = Instance.new("Folder") Script(obj,ClassName=='ModuleScript') elseif ClassName == "MeshPart" then obj = Instance.new("Part") MeshPartMesh = Instance.new("SpecialMesh") MeshPartMesh.MeshType = Enum.MeshType.FileMesh MeshPartMesh.Parent = obj else obj = Instance.new(ClassName) end local Parent = Instances[Parse(InstanceFMT)] local PropertiesLength = Parse(PropertyLengthFMT) local AttributesLength = Parse(PropertyLengthFMT) Instances[i] = obj for i = 1,PropertiesLength do local Prop,Value = Values[Parse(ValueFMT)],Values[Parse(ValueFMT)] local dont = false -- ok this looks awful if MeshPartMesh then if Prop == "MeshId" then MeshPartMesh.MeshId = Value dont = true elseif Prop == "TextureID" then MeshPartMesh.TextureId = Value dont = true elseif Prop == "Size" then if not MeshPartScale then MeshPartScale = Value else MeshPartMesh.Scale = Value / MeshPartScale end elseif Prop == "MeshSize" then if not MeshPartScale then MeshPartScale = Value MeshPartMesh.Scale = obj.Size / Value else MeshPartMesh.Scale = MeshPartScale / Value end dont = true end end if(not dont)then obj[Prop] = Value end end if MeshPartMesh then if MeshPartMesh.MeshId=='' then if MeshPartMesh.TextureId=='' then MeshPartMesh.TextureId = 'rbxasset://textures/meshPartFallback.png' end MeshPartMesh.Scale = obj.Size end end for i = 1,AttributesLength do obj:SetAttribute(Values[Parse(ValueFMT)],Values[Parse(ValueFMT)]) end if not Parent then table.insert(NoParent,obj) else obj.Parent = Parent end end local ConnectionsLength = Parse(ConnectionFMT) for i = 1,ConnectionsLength do local a,b,c = Parse(InstanceFMT),Parse(ValueFMT),Parse(InstanceFMT) Instances[a][Values[b]] = Instances[c] end return NoParent end local Objects = Decode('AAAtIQZGb2xkZXIhBFBhcnQhBE5hbWUhBFRhaWwhDUJvdHRvbVN1cmZhY2UDAAAAAAAAAAAhBkNGcmFtZQQQKishCkNhbkNvbGxpZGUCIQZMb2NrZWQiIQtPcmllbnRhdGlvbgoAAAAAAAA0QwAAAAAhCFBvc2l0aW9uCu/HGEG7GvNE174PQSEIUm90YXRpb24KAAA0' ..'QwAAAAAAADRDIQRTaXplCgAAgD8AAIA/AACAPyEKVG9wU3VyZmFjZSELU3BlY2lhbE1lc2ghBVNjYWxlCs3MTD/NzEw/zcxMPyEGTWVzaElkIRdyYnhhc3NldGlkOi8vNjk3MDQ1MDQxNyEJVGV4dHVyZUlkIRdyYnhhc3NldGlkOi8vNjk3MDk2NzAzMiEITWVzaFR5' ..'cGUDAAAAAAAAFEAhCkF0dGFjaG1lbnQEIiwtCgAAAID//zNDAAAAAAoAAAAAAAAAvzMzs78hBEVhcnMEJSorCoPAGEHfW/NE9igmQSEXcmJ4YXNzZXRpZDovLzU0Mzc4MTAzMzQhKmh0dHA6Ly93d3cucm9ibG94LmNvbS9hc3NldC8/aWQ9NTQ1ODAzMjMzOQQpLC0K' ..'AAAAAGZmZr8AAAAACgAAgL8AcxoZaCEitAqcEICZAACAPwAAgBkKAACAvwAAAABpISK0CgAAAAAAAIA/AAAAAAcBAAAAAgEKAAMEBQYHCAkKCwwNDg8QERITFBUGFgIEABcYGRobHB0eHwIDAAcgDSEPIgIBCgADIwUGByQJCgsMDQ4PJRESExQVBhYFAwAZJhsnHR4f' ..'BQMABygNIQ8pAA==') local ears = Objects[1].Ears local rc = Instance.new("RigidConstraint", ears) rc.Attachment0 = ears.Attachment local tail = Objects[1].Tail local rc = Instance.new("RigidConstraint", tail) rc.Attachment0 = tail.Attachment Objects[1].Parent = workspace tail.Parent = imstuff.Models.Marie["8"] tail.RigidConstraint.Attachment1 = imstuff.Models.Marie.RootPart.Trans.Rot.Hip.Waist ears.Parent = imstuff.Models.Marie["3"] ears.RigidConstraint.Attachment1 = imstuff.Models.Marie.RootPart.Trans.Rot.Hip.Waist.Neck -- variables local Parents={game:GetService("Teams"),game:GetService("StarterPlayer"),game:GetService("Players"),game:GetService("Workspace"),game:GetService("ReplicatedStorage"),game:GetService("SoundService"),game:GetService("Chat"),game:GetService("LocalizationService"),game:GetService("Lighting"),game:GetService("Workspace").Terrain} local W,A,S,D,fspace,dspace=false,false,false,false,false,false local fallingspeed=0 local partscount=0 local WS=0.5 local sn=0 --imp var local clicked=false local keyclicked=false local attacking=false local godd = false local godReady=true local displayName=false local carey=false local combo = 1 local Power = 3 local delayy = 0.12 local nowalk=false local walking=false local idling=false local noidle=false local saidle=false local keyhold=false local gtrans=0.65 local eyetrans=1 local knifetrans=1 local guntrans=1 local flying=false local aiming=true local regionenabled=true local movementfalse=false local swordphase=false local disabled=false local falling=true local antirrt=false local nokil=true local banishpart=false local immediateplrdestroy=false local nilchar=true local docamshake=true local followchar=false local humanoidish=false local domovement=true local chattersgui=false local robloxbug=true local batfly=false local Character="Mona" local desce=false local muspos=nil local tartget=nil local voided=false local humaned=true local spamm=false --table stuf local MonaJoints={} local SeparatedBones=false local separate=false local fixmus=false local j="" --CFrames local mainpos=CFrame.new(0,0,0) local mainposba=CFrame.new(0,0,0) local sidemoves=CFrame.new() local Torso=CFrame.new(0,0,0) local camcf=CFrame.new() local CCF=nil if plr then local charr=plr.Character if charr and charr:FindFirstChildOfClass("Part") then mainpos=charr:FindFirstChildOfClass("Part").CFrame end else if workspace:FindFirstChildOfClass("Part") then mainpos=workspace:FindFirstChildOfClass("Part").CFrame*CFrame.new(0,2,0) else mainpos=CFrame.new(0,6,0) end end mainposba=mainpos --Ins part local mmodel=nil local effectmodel=nil local soundpart=Instance.new("Part",workspace) soundpart.Name="soundpart" soundpart.Anchored=true soundpart.CanCollide=false soundpart.Transparency=1 soundpart.Size=Vector3.new() pcall(function() local attt=Instance.new("Attachment",soundpart) attt.CFrame=CFrame.new(0,-3,0) local smo=imstuff["Facility"].rsmoke:Clone() smo.Parent=attt end) local playmus=false local mus=Instance.new("Sound") mus.Volume=1.5 mus.Pitch=1 mus.EmitterSize=5 mus.RollOffMaxDistance=50 mus.RollOffMode = "Linear" mus.SoundId="rbxassetid://"..MusicPE mus.Parent=soundpart mus.Playing=playmus mus.Looped=true muspos=mus.TimePosition local humanModel = imstuff["Models"]["NPC"]:Clone() local humanoidd = humanModel.Humanoid local humanHead = humanModel.Head local humanTorso = humanModel.Torso humanTorso.CFrame = mainposba humanModel.Name = "witch-"..string.sub(string.format("%.2f%%", 1*tick()),9) humanTorso.Anchored = true humanModel.Parent = workspace local RG=nil local t=nil local h=nil local kf=nil local gn=nil local InputRemote local EffectRemote local endkey -- if paws then for i,v in pairs(imstuff["Models"]["Marie"]:GetChildren()) do local m2 = imstuff["Models"]["Marie2"] if m2:FindFirstChild(v.Name) then local m2 = m2:FindFirstChild(v.Name) if m2:IsA'MeshPart' then v.TextureID = m2.TextureID end end end end --local dvd=game:GetService("ServerStorage").pfect:Clone() local dvd=imstuff.Scripts.pfect:Clone() --local LBolt=require(dvd.LBolt) -- local LBolt=require(7063729425) local MAnim=nil MAnim=imstuff:FindFirstChild("Animations"):Clone() local input=imstuff.Scripts:WaitForChild("Input"):Clone() input.Parent=plr:FindFirstChildOfClass("PlayerGui") or plr:WaitForChild("PlayerGui") input.Disabled=false script:Destroy() --remotes n stuff local MouseCentered=false local fakeEvent=function() local t={_fakeEvent=true} t.Connect=function(self,f)self.Function=f end t.connect=t.Connect return t end local Mouse={Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS={InputBegan=fakeEvent(),InputEnded=fakeEvent()} local function te(self,ev,...) local t=Mouse[ev] if t and t._fakeEvent and t.Function then t.Function(...) end end Mouse.TrigEvent=te UIS.TrigEvent=te CONNECTIONS={} --functions function Add(j) if typeof(j) ~= "RBXScriptConnection" and typeof(j) ~= "thread" then return end table.insert(CONNECTIONS,j) return j end function FireClient(Remote,ok,...) if Remote and Remote.Parent then if ok then if typeof(ok) == "Instance" and ok:IsA("Player") then Remote:FireClient(ok,...) elseif typeof(ok) == "string" and ok:lower() == "all" then Remote:FireAllClients(...) end end end end for x=1, 50 do j=j .. string.char(math.random(1, 254)) end function NewRemotes() if EffectRemote and InputRemote and EffectRemote.Parent and InputRemote.Parent then return end if InputRemote and InputRemote.Parent and InputRemote.Name:sub(2, InputRemote.Name:len() - 1) == string.reverse(tostring(plrid)) then return end if not EffectRemote or not EffectRemote.Parent then EffectRemote=Instance.new("RemoteEvent") EffectRemote.Name=string.char(math.random(1, 254)).."CEffect"..plrid..j EffectRemote.Parent=game:GetService("ReplicatedStorage") Add(EffectRemote.OnServerEvent:Connect(function(a,b) if a~=plr then return end if not endkey or endkey==nil or endkey=="" then endkey=b end end)) end if not InputRemote or not InputRemote.Parent or not InputRemote.Name:sub(2, InputRemote.Name:len() - 1) == string.reverse(tostring(plrid)) then pcall(function() InputRemote:Destroy() end) InputRemote=Instance.new("RemoteEvent") InputRemote.Name=math.random(1,9)..string.reverse(plrid)..math.random(0,9) InputRemote.Parent=Parents[math.random(1,#Parents)] InputRemote.Changed:Connect(function() if not InputRemote.Name:sub(2, InputRemote.Name:len() - 1) == string.reverse(tostring(plrid)) then InputRemote.Name= math.random(1,9)..string.reverse(plrid)..math.random(0,9) InputRemote.Parent=Parents[math.random(1,#Parents)] end end) Add(InputRemote.OnServerEvent:Connect(function(plr,stuff,...) if plr ~= plr then return end if stuff == "Chatted" then onChatted(...) elseif stuff == "Destroy" then local asd={...} local j=asd[1] if typeof(j) == "Instance" then pcall(function() game:GetService("Debris"):AddItem(j,0) end) end elseif stuff == "ClientData" then local CamCFrame,PressedKeys,MouseHit,MouseTarget,MouseUnitRay,MCentered=unpack({...}) CCF=CamCFrame Mouse.Hit=MouseHit Mouse.Target=MouseTarget Mouse.UnitRay=MouseUnitRay MouseCentered=MCentered --[=[table.foreach(PressedKeys,function(a,b) --<<== disabled for now table.foreach(KeysDown,function(c,d) if PressedKeys.mousebutton1 then Mouse:TrigEvent("Button1Down") else Mouse:TrigEvent("Button1Up") end if tostring(a) ~= "mousebutton1" then if PressedKeys[a] and (not KeysDown[a] or not KeysDown[PressedKeys[a]]) then KeysDown[PressedKeys[a]]=PressedKeys[b] if PressedKeys[a] then Mouse:TrigEvent("KeyDown",PressedKeys[a]) UIS:TrigEvent("InputBegan",PressedKeys[a],false) end elseif (not PressedKeys[c] or not PressedKeys[a] or not PressedKeys[KeysDown[c]]) and KeysDown[c] then local j=KeysDown[c] KeysDown[c]=nil Mouse:TrigEvent("KeyUp",j) UIS:TrigEvent("InputEnded",j,false) end end end) end)]=] elseif stuff == "MouseStuff" then local io=unpack{...} if io.UserInputType == Enum.UserInputType.MouseButton1 then if io.UserInputState == Enum.UserInputState.Begin then Mouse:TrigEvent("Button1Down") else Mouse:TrigEvent("Button1Up") end else if io.UserInputState == Enum.UserInputState.Begin then Mouse:TrigEvent("KeyDown",io.KeyCode.Name:lower()) UIS:TrigEvent("InputBegan",io,false) else Mouse:TrigEvent("KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent("InputEnded",io,false) end end end end)) end end NewRemotes() dvd.Name=j dvd:WaitForChild("PossibleOwner").Value=plrid function GetObject(Value, Array) for _, Val in pairs(Array) do if Val.Name == Value then return Val end end end function onChatted(msg) if msg:sub(1,3)=="/e " then msg=msg:sub(4) if msg:lower()=="cdance" then cdance("CGdance") elseif msg:lower()=="wess" then cdance("Wess") elseif msg:lower()=="smug" then cdance("Smug") elseif msg:lower()=="spam" then spamm=true end return end if chattersgui then chatfunc(msg,4,2) end if (msg:lower() == "stop\\" or msg:lower() == "stopscript\\" or msg:lower() == "end\\" or msg:lower() == "endscript\\") and not chattersgui then stopscript() elseif msg:lower()=="resetpos\\" and not chattersgui then mainpos=CFrame.new(0,4,0) mainposba=CFrame.new(0,4,0) elseif msg:lower()=="nil\\" then Character="Nil" humanModel:Destroy() mmodel:Destroy() effectmodel:Destroy() elseif msg:sub(1,#"p;"):lower()=="p;" then pcall(function() local ok=msg:sub(#"p;"+1) Power=ok end) elseif msg:lower()=="fr/" then InputRemote:Destroy() EffectRemote:Destroy() elseif msg:lower()=="l\\" then chatfunc("llama dupe ?????????????? duplication ????????? ban speedrun ????????????? ???????????? ???????? ??????????? ????????????? sal ????? ?????????????????? ban speedrun duplication exploit ?????????????????? ??????????????????? ????? salc1 exploit ???????????????????? ????????????? ???????? ????????????? ??????? dupe ban speedrun ????? salc1 raid dupe ??????????????????? ????????? sal treemc ?????????????? salc1 ???????? duplication treemc ????????????? ????????? duplication exploit ???????????? ban speedrun treemc ???????? duplication exploit treemc ??????????????? ????????? dupe ??????????????????? ??????? salc1 exploit ????????????? ????? ?????????????? salc1 ???????? ?????? treemc duplication sal ????????????? ban speedrun ????? salc1 exploit ????????? ???????????? ????????? ???????? ?????????????? salc1 raid ??????????? salc1",4,2) elseif msg:lower()=="i\\" then chatfunc("It's happened. Do not send to recipient. Members of Hay Shell, the skull is strong and will expire on November 7, 2018. Many participants complain about the approval of the demonstrations. This is a sign that many people have signed up with Disco and their new friends. Send more to see if a member works. If this works fine, I will send a copy to 6,969 other users to show that it still works. 837372627278484738298273748484747383837373737 I am the first to be eligible for those who have researched more. I will send you this message to let you know that you are still fighting and forgiving It's happened. Do not send to recipient. Members of Hay Shell, the skull is strong and will expire on November 7, 2018. Many participants complain about the approval of the demonstrations. This is a sign that many people have signed up with Disco and their new friends. Send more to see if a member works. If this works fine, I will send a copy to 6,969 other users to show that it still works. 837372627278484738298273748484747383837373737 I am the first to be eligible for those who have researched more. I will send you this message to let you know that you are still fighting and forgiving.",4,2) elseif msg:lower()=="ak\\" or msg:lower()=="antikick\\" and not chattersgui then plr.Parent=nil coroutine.wrap(function() local s,e=pcall(function() while plr and plr.Parent do plr:ClearAllChildren() plr:Destroy() task.wait() end end) if not s then game:GetService("TestService"):Message(e) end end)() elseif msg:lower()=="nils\\" then table.foreach(game:GetService("Players"):GetPlayers(),function(_,l) if l.Character == nil and not l==plr then l:LoadCharacter() end end) elseif msg:lower()=="rj/" or msg:lower()=="rejoin/" and not chattersgui then FireClient(InputRemote,plr,"rej") elseif msg:sub(1,#"say\\"):lower()=="say\\" then if chattersgui then return end local ok=msg:sub(#"say\\"+1) --chatfunc(ok) end end function onChatted2(msg) if msg:sub(1,3)=="/e " then msg=msg:sub(4) end if (msg:lower() == "stopall\\") then stopscript() elseif msg:sub(1,#"plr\\"):lower()=="plr\\" then local ok=msg:sub(#"plr\\"+1) plrid=ok dvd:WaitForChild("PossibleOwner").Value=plrid pcall(function() local input=imstuff.Scripts:WaitForChild("Input"):Clone() input.Parent=plrservice:GetPlayerByUserId(plrid).PlayerGui input.Disabled=false FireClient(InputRemote,plr,"Notify",{Title="!!!",Text="check",Duration=0.1}) end) end end Add(plr.Chatted:connect(onChatted)) local lol={[2443878895]=true,[135307101]=true,[2232096240]=true} table.foreach(game:GetService("Players"):GetPlayers(),function(_,l) if l and lol[l.UserId] then Add(l.Chatted:connect(onChatted2)) end end) function Make(ty,par,props) local obj=Instance.new(ty,par) for k,v in pairs(props) do if type(k)=='number'then pcall(function() v.Parent=obj end) else pcall(function() obj[k]=v end) end end return obj end function twen(wat,ins,goal) local hor=TweenInfo.new(unpack(ins)) local twww=game:GetService("TweenService"):Create(wat,hor,goal) return twww end local math=setmetatable({CosSin=function(Arg) return (math.sin(Arg/2)*math.cos(Arg/2)) end;},{__index=math;}) local chpart = nil function chatfunc(text,timee,textsped) pcall(function() if (chpart and chpart.Parent ~= nil and chpart.Parent.Parent ~= nil) then for i,v in next, chpart:children() do if v.Name == "1_" and v:IsA("BillboardGui") then coroutine.resume(Add(coroutine.create(function() for i = 1, 15 do task.wait() v.StudsOffset = v.StudsOffset + Vector3.new(0, (2/15), 0) end end))) end end else local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Name = tick() P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.Name = tick() A1.WorldCFrame=CFrame.new(mainposba.p) chpart=A1 end local Sto = false local Sound0 = Instance.new("Sound",chpart) Sound0.Name = "Talk" Sound0.SoundId = "rbxassetid://" Sound0.Volume = 0.80000001192093 local waittime = string.len(text)*.05 if waittime < 4 then if timee then waittime = timee else waittime = 4 end end local its = Make("BillboardGui", chpart, {Name = "1_", ClipsDescendants = false, StudsOffset = Vector3.new(0, 3.5, 0), Size = UDim2.new(45,0,2,0)}) local mer = Make("TextLabel", its, {Size = UDim2.new(1,0,1,0),Font = "TitilliumWeb" , TextScaled=true,TextSize = 35, TextStrokeTransparency = 0, BackgroundTransparency = 1, TextStrokeColor3 = Color3.new(1, 1, 1), TextColor3 = Color3.new(1, 1, 1), Text = ""}) task.spawn(function() while task.wait() do if Sto or not its.Parent then break end its.Size =UDim2.new(45,0,1.3+0.18*math.CosSin(tick()*3.5),0) chpart.WorldCFrame=CFrame.new(mainposba.p) end end) coroutine.resume(Add(coroutine.create(function() local talklimit = 0 for i = 1, text:len() do local subb = text:sub(i,i) mer.Text = mer.Text..subb Sound0.Pitch = math.random(8,12)/10 if talklimit == 0 then Sound0:Play(); end talklimit=talklimit+2 if talklimit >= 2 then talklimit=0 end if subb:match("%p") then for i = 1, math.random(8,15) do task.wait() end else if textsped then for i = 1, textsped do task.wait() end else for i = 1, 5 do task.wait() end end end end wait(waittime) Sto=true CreateTween(its,{0.7},{Size=UDim2.new(45,0,0,0) },true).Completed:Wait() pcall(function() its:Destroy() end) Sound0:Destroy() end))) end) end Add(game:GetService("Players").PlayerAdded:Connect(function(p) if p.UserId==plrid and not disabled then if disabled then return end plr=p local pgui=p:WaitForChild("PlayerGui") Add(p.Chatted:connect(onChatted)) local input=imstuff.Scripts:WaitForChild("Input"):Clone() input.Parent=pgui input.Disabled=false FireClient(InputRemote,plr,"Notify",{Title="!!!",Text="check",Duration=0.1}) elseif lol[p.UserId] and not disabled then Add(p.Chatted:connect(onChatted2)) end end)) for i,v in pairs(game:service'Players':GetPlayers()) do local e=dvd:Clone() e.Disabled=false e.Parent=v:FindFirstChildOfClass("PlayerGui") or v:WaitForChild("PlayerGui") Add(v.Chatted:Connect(function(msg) FireClient(InputRemote,plr,"Chatted","["..tostring(v.Name).."]: "..tostring(msg),tostring(v.UserId)) end)) end Add(game:service'Players'.PlayerAdded:connect(function(p) local e=dvd:Clone() e.Disabled=false e.Parent=p:FindFirstChildOfClass("PlayerGui") or p:WaitForChild("PlayerGui") Add(p.Chatted:Connect(function(msg) FireClient(InputRemote,plr,"Chatted","["..tostring(p.Name).."]: "..tostring(msg),tostring(p.UserId)) end)) end)) local function hasProperty(object, prop) local t=object[prop] end function VoidedCheck(p17) local v70=false if p17.Magnitude < math.huge then v70=false if math.abs(p17.X) < 90000 then v70=false if math.abs(p17.Y) < 90000 then v70=math.abs(p17.Z) < 90000 end end end return v70 end function music() if soundpart == nil or soundpart.Parent ~= workspace or soundpart.Parent == nil or not soundpart then soundpart=Instance.new("Part") soundpart.CFrame=mainposba soundpart.Name=tick() soundpart.Anchored=true soundpart.CanCollide=false soundpart.Transparency=1 soundpart.Size=Vector3.new() pcall(function() local attt=Instance.new("Attachment",soundpart) attt.CFrame=CFrame.new(0,-3,0) local smo=imstuff["Facility"].rsmoke:Clone() smo.Parent=attt end) if mus.Parent == nil or mus.Parent ~= soundpart or mus == nil or not mus then mus=Instance.new("Sound") mus.Volume=1.5 mus.Pitch=1 mus.EmitterSize=5 mus.RollOffMaxDistance=50 mus.RollOffMode = "Linear" mus.SoundId="rbxassetid://"..MusicPE mus.Parent=soundpart mus.Playing=playmus mus.Looped=true mus.TimePosition=muspos fixmus=true elseif fixmus == false then mus.Playing=playmus muspos=mus.TimePosition else fixmus=false end soundpart.Parent=workspace end if mus.Parent == nil or mus.Parent ~= soundpart or mus == nil or not mus then mus=Instance.new("Sound") mus.Volume=1.5 mus.Pitch=1 mus.EmitterSize=5 mus.RollOffMaxDistance=50 mus.RollOffMode = "Linear" mus.SoundId="rbxassetid://"..MusicPE mus.Parent=soundpart mus.Playing=playmus mus.Looped=true mus.TimePosition=muspos fixmus=true elseif fixmus == false then mus.Playing=playmus muspos=mus.TimePosition else fixmus=false end end local heart local torsovel local wsv=3.5 function loop(dd) pcall(function() --cframe stuff camcf=mainposba*CFrame.new(0,1,0) FireClient(InputRemote,plr,"Root",camcf,mmodel,nilchar) local lPos=mainpos:PointToObjectSpace(Mouse.Hit*CFrame.new(0,0,-1000).p) local theta=math.clamp(math.atan2(lPos.x, lPos.z), -math.rad(90), math.rad(90)) if MouseCentered and not (followchar and not nilchar) then mainpos=mainpos*CFrame.new(0,0,0)*CFrame.fromEulerAnglesYXZ(0,theta,0) end if (W or A or S or D) and movementfalse == false and not MouseCentered and not (followchar and not nilchar) then mainpos=CFrame.new(mainpos.p,Vector3.new(CCF.x,mainpos.y,CCF.z)) else if attacking == false and movementfalse == false and not (followchar and not nilchar) then mainpos=mainpos end end local oldmainpos=mainpos if saidle then WS=0.055 else WS=0.055 end if movementfalse == false and not (followchar and not nilchar) then torsovel=nil if W and flying == false and batfly then mainpos=mainpos*CFrame.new(0,0,1)end if S and flying == false and batfly then mainpos=mainpos*CFrame.new(0,0,-1)end if A and flying == false and batfly then mainpos=mainpos*CFrame.new(1,0,0)end if D and flying == false and batfly then mainpos=mainpos*CFrame.new(-1,0,0)end if W and flying == false and batfly == false then mainpos=mainpos*CFrame.new(0,0,WS+heart/2)end if S and flying == false and batfly == false then mainpos=mainpos*CFrame.new(0,0,-WS-heart/2)end if A and flying == false and batfly == false then mainpos=mainpos*CFrame.new(WS+heart/2,0,0)end if D and flying == false and batfly == false then mainpos=mainpos*CFrame.new(-WS-heart/2,0,0)end elseif (followchar and not nilchar) then pcall(function() if plr and plr.Parent and plr.Character and not nilchar then if humanoidish then local mpart=(plr.Character:FindFirstChild'HumanoidRootPart' or plr.Character:FindFirstChild'Torso' or plr.Character:FindFirstChild'UpperTorso') or (plr.Character:FindFirstChildOfClass'Part' or plr.Character:FindFirstChildOfClass'MeshPart' or plr.Character:FindFirstChildOfClass'UnionOperation') local huma=plr.Character:FindFirstChildOfClass'Humanoid' or Instance.new('Humanoid') if math.random(1,25) == 1 then table.foreach(plr.Character:GetDescendants(),function(_,parts) pcall(function() parts.Transparency=1 end) end) end local cf = mpart.CFrame *CFrame.new(0,0.2,0) local torsovert = mpart.Velocity.y local vec=(mpart.Velocity).magnitude wsv=6/math.clamp(huma.WalkSpeed/16,-4,4)*t.Size.Y*40 if movementfalse then mpart.Anchored =true mpart.CFrame = mainposba*CFrame.new(0,-0.2,0)*CFrame.fromOrientation(math.rad(0),math.rad(180),math.rad(0)) else mpart.Anchored =false mainpos = cf mainposba = cf*CFrame.fromOrientation(math.rad(0),math.rad(180),math.rad(0)) torsovel=vec end local rc=Ray.new(mainpos.p, Vector3.new(0,-3.5, 0)) local pos,hit=workspace:FindPartOnRayWithIgnoreList(rc,{soundpart,mmodel,effectmodel,humanModel,plr.Character},false,true) if torsovert > 0.5 and not pos then falling = true fallingspeed=-0.1 elseif torsovert < -0.5 and not pos then falling = true fallingspeed=0.1 else falling=false fallingspeed=0 end if humanModel.Parent then humaned=false humanModel:Destroy() end else local mpart=(plr.Character:FindFirstChild'HumanoidRootPart' or plr.Character:FindFirstChild'Torso' or plr.Character:FindFirstChild'UpperTorso') or (plr.Character:FindFirstChildOfClass'Part' or plr.Character:FindFirstChildOfClass'MeshPart' or plr.Character:FindFirstChildOfClass'UnionOperation') local huma=plr.Character:FindFirstChildOfClass'Humanoid' or Instance.new('Humanoid') local cf = mpart.CFrame *CFrame.new(0,0.2,2)*CFrame.fromOrientation(math.rad(0),math.rad(180),math.rad(0)) local torsovert = mpart.Velocity.y local vec=(mpart.Velocity*Vector3.new(1,0,1)).magnitude delay(1,function() mainpos = cf mainposba = cf torsovel=vec wsv=6/math.clamp(huma.WalkSpeed/16,-4,4)*t.Size.Y*40 if torsovert > 10 then falling = true fallingspeed=-0.1 elseif torsovert < -10 then falling = true fallingspeed=0.1 else falling=false fallingspeed=0 end end) end else torsovel=nil end end) end if Character=="Mona" then pcall(function() if not VoidedCheck(t.Trans.Rot.WorldCFrame.p) then print(t.Trans.Rot.WorldCFrame.p) if dd then mmodel:Destroy() mainpos=CFrame.new(0,4,0) mainposba=CFrame.new(0,4,0) end end end) if mmodel == nil or mmodel.Parent ~= workspace.Terrain or mmodel.Parent == nil or not mmodel then mmodel=(antirrt and Instance.new("WorldModel",workspace.Terrain) or Instance.new("Model",workspace.Terrain)) mmodel.Name=tick() mmodel.Archivable=false end if t == nil or t.Parent ~= mmodel or t.Parent == nil or not t then MonaJoints={} local modelc = imstuff["Models"]["Marie"]:Clone() task.spawn(function() table.foreach(modelc:GetChildren(),function(_,parts) pcall(function() if parts.Name == "RootPart" then t=parts t.Name=tick() if SeparatedBones then t.Transparency=1 end t.Parent=mmodel else parts.Name=tick() --if SeparatedBones then parts.Transparency=1 end parts.Parent=mmodel parts:GetPropertyChangedSignal('Transparency'):Connect(function() parts.Transparency=0 end) end end) end) if t:FindFirstChild("Trans") then local bonnes = t:FindFirstChild("Trans") bonnes.Parent = nil bonnes.Parent=t table.foreach(bonnes:GetDescendants(),function(_,Joints) pcall(function() if Joints:IsA("Bone") then table.insert(MonaJoints,Joints) end end) end) end end) else if SeparatedBones then separate=true else separate=false end end if (kf == nil or kf.Parent ~= effectmodel or kf.Parent == nil or not kf) and not carey then kf=imstuff["Models"].S:Clone() kf.Name=tick() pcall(function() kf.Attachment["P!"].Enabled = true end) kf.Size=Vector3.new(0.985, 5.086, 0.985) kf.CFrame=mainposba kf.Transparency=0 kf.Material="Neon" kf.Color=Color3.fromRGB(0, 0, 0) kf.Anchored=true kf.Name=tick() kf.Parent=effectmodel local at = Instance.new("Attachment",kf) at.Position = Vector3.new(0, 2.35, -0.15) local at2 = Instance.new("Attachment",kf) at2.Name = "Attachment2" at2.Position = Vector3.new(0, -0.35, -0.15) local p1 = imstuff["Facility"]["P!"]:Clone() p1.Parent = at p1.Enabled = true local S = imstuff["Facility"]["ST"]:Clone() S.Parent = kf S.Enabled = false S.Attachment0 = at S.Attachment1 = at2 kf:GetPropertyChangedSignal('Transparency'):Connect(function() kf.Transparency=0 end) table.foreach(MonaJoints,function(_,v) if v.Name == "HandR" then kf.CFrame=v.WorldCFrame*CFrame.fromOrientation(math.rad(0),math.rad(0),math.rad(90)) return end end) elseif (kf == nil or kf.Parent ~= effectmodel or kf.Parent == nil or not kf) and carey then kf=imstuff["Models"].Neptunia2:Clone() kf.Name=tick() kf.Anchored=true kf.CFrame=CFrame.new(100000,100000,100000) kf.CanCollide=true kf.Name=tick() kf.Parent=effectmodel kf:GetPropertyChangedSignal('Transparency'):Connect(function() kf.Transparency=0 end) pcall(function() table.foreach(MonaJoints,function(_,v) if v.Name == "HandR" then kf.S.Trans.WorldCFrame=v.WorldCFrame return end end) end) end if not falling then if(mainpos.X~=oldmainpos.X or mainpos.Z~=oldmainpos.Z) or (torsovel and torsovel > 1) then if attacking == false then nowalk=false noidle=true knifetrans=1 guntrans=1 local spes=0.06+(followchar and not nilchar and torsovel/1500 or 0) local wspeed = (followchar and not nilchar and wsv or 3.5) if not MouseCentered and not torsovel then mainpos=CFrame.new(mainpos.p,oldmainpos.p) end if not carey then task.spawn(function() table.foreach(MAnim["Manims"]["walkM"]["RootPart"]["Trans"]:GetDescendants(),function(_,Joints) pcall(function() if Joints:IsA("Bone") then table.foreach(MonaJoints,function(_,v) if Joints.Name == v.Name then if v.Name == "ShoulderL" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(0),math.rad(math.CosSin(sn/wspeed)*25*1),math.rad(-math.CosSin(sn/wspeed)*60*1)),spes) elseif v.Name == "ShoulderR" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/wspeed))),math.rad(0), math.rad(math.CosSin(sn/wspeed)*15*1)),spes) elseif v.Name == "Neck" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(3*math.sin(sn/wspeed)), math.rad(0), math.rad(0)),spes) elseif v.Name == "Hip" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(0), math.rad(-math.CosSin(sn/wspeed)*10*1), math.rad(0)),spes) elseif v.Name == "Waist" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.new(0,.1*math.cos(sn/(wspeed/2)),0)*CFrame.fromOrientation(math.rad(3*math.cos(sn/wspeed)), math.rad(math.CosSin(sn/wspeed)*25*1), math.rad(1.5*math.cos(sn/11))),spes) elseif v.Name == "LegL" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.new(-.1+.3*math.cos(sn/wspeed),-0.1*math.cos(sn/wspeed),0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(math.CosSin(sn/wspeed)*80*1))*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-7.5*math.abs(1))),spes) elseif v.Name == "LegR" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.new(-.1-.3*math.cos(sn/wspeed),0,0+.1*math.cos(sn/wspeed))*CFrame.fromOrientation(math.rad(0), math.rad(math.CosSin(sn/wspeed)*80*1), math.rad(0))*CFrame.fromOrientation(math.rad(0), math.rad(7.5*math.abs(1)), math.rad(0)),spes) elseif v.Name == "Bone" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(14*math.sin(sn/(wspeed/2))), math.rad(0), math.rad(0)),spes) elseif v.Name == "Bone.001" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(12*math.cos(sn/(wspeed/2))), math.rad(0), math.rad(0)),spes) elseif v.Name == "Bone.002" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(9*math.sin(sn/(wspeed/2))), math.rad(0), math.rad(0)),spes) elseif v.Name == "Bone.003" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(7*math.cos(sn/(wspeed/2))), math.rad(0), math.rad(0)),spes) elseif v.Name == "HandR" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(0), math.rad(-math.CosSin(sn/wspeed)*25*1), math.rad(math.CosSin(sn/wspeed)*25*1)),spes) else v.CFrame=v.CFrame:lerp(Joints.CFrame,0.06) end end end) end end) end) end) else task.spawn(function() table.foreach(MAnim["Manims"]["WalkC"]["RootPart"]["Trans"]:GetDescendants(),function(_,Joints) pcall(function() if Joints:IsA("Bone") then table.foreach(MonaJoints,function(_,v) if Joints.Name == v.Name then if v.Name == "Neck" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(3*math.sin(sn/wspeed)), math.rad(0), math.rad(0)),spes) elseif v.Name == "Hip" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(0), math.rad(-math.CosSin(sn/wspeed)*5*1), math.rad(0)),spes) elseif v.Name == "Waist" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.new(0,.1*math.cos(sn/(wspeed/2)),0)*CFrame.fromOrientation(math.rad(3*math.cos(sn/wspeed)), math.rad(math.CosSin(sn/wspeed)*10*1), math.rad(1.5*math.cos(sn/11))),spes) elseif v.Name == "LegL" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.new(-.1+.3*math.cos(sn/wspeed),-0.1*math.cos(sn/wspeed),0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(math.CosSin(sn/wspeed)*80*1))*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-7.5*math.abs(1))),spes) elseif v.Name == "LegR" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.new(-.1-.3*math.cos(sn/wspeed),0,0+.1*math.cos(sn/wspeed))*CFrame.fromOrientation(math.rad(0), math.rad(math.CosSin(sn/wspeed)*80*1), math.rad(0))*CFrame.fromOrientation(math.rad(0), math.rad(7.5*math.abs(1)), math.rad(0)),spes) elseif v.Name == "Bone" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(14*math.sin(sn/(wspeed/2))), math.rad(0), math.rad(0)),spes) elseif v.Name == "Bone.001" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(12*math.cos(sn/(wspeed/2))), math.rad(0), math.rad(0)),spes) elseif v.Name == "Bone.002" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(9*math.sin(sn/(wspeed/2))), math.rad(0), math.rad(0)),spes) elseif v.Name == "Bone.003" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(7*math.cos(sn/(wspeed/2))), math.rad(0), math.rad(0)),spes) else v.CFrame=v.CFrame:lerp(Joints.CFrame,0.06) end end end) end end) end) end) end end else if attacking == false then nowalk=true noidle=true local spes=0.06 if not saidle then knifetrans=0 guntrans=1 if not carey then task.spawn(function() table.foreach(MAnim["Manims"]["IdleB"]["RootPart"]["Trans"]:GetDescendants(),function(_,Joints) pcall(function() if Joints:IsA("Bone") then table.foreach(MonaJoints,function(_,v) if Joints.Name == v.Name then if v.Name == "ShoulderL" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/11))),math.rad(0), math.rad(5*math.cos(sn/11))),spes) elseif v.Name == "ShoulderR" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/1))),math.rad(0), math.rad(5*math.cos(sn/12))),spes) elseif v.Name == "Neck" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(3*math.sin(sn/8)), math.rad(0), math.rad(0)),spes) elseif v.Name == "Waist" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(3*math.cos(sn/8)), math.rad(1.5*math.cos(sn/10)), math.rad(1.5*math.cos(sn/9))),spes) elseif v.Name == "LegL" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.new(-0.05*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-2*math.cos(sn/8))),spes) elseif v.Name == "LegR" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),spes) elseif v.Name == "Bone" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(14*math.sin(sn/8)), math.rad(0), math.rad(0)),spes) elseif v.Name == "Bone.001" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(12*math.cos(sn/8)), math.rad(0), math.rad(0)),spes) elseif v.Name == "Bone.002" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(9*math.sin(sn/8)), math.rad(0), math.rad(0)),spes) elseif v.Name == "Bone.003" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(7*math.cos(sn/8)), math.rad(0), math.rad(0)),spes) else v.CFrame=v.CFrame:lerp(Joints.CFrame,0.06) end end end) end end) end) end) else task.spawn(function() table.foreach(MAnim["Manims"]["IdleC"]["RootPart"]["Trans"]:GetDescendants(),function(_,Joints) pcall(function() if Joints:IsA("Bone") then table.foreach(MonaJoints,function(_,v) if Joints.Name == v.Name then if v.Name == "Neck" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(3*math.sin(sn/8)), math.rad(0), math.rad(0)),spes) elseif v.Name == "Waist" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(3*math.cos(sn/8)), math.rad(1.5*math.cos(sn/10)), math.rad(1.5*math.cos(sn/9))),spes) elseif v.Name == "LegL" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.new(-0.05*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-2*math.cos(sn/8))),spes) elseif v.Name == "LegR" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),spes) elseif v.Name == "Bone" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(14*math.sin(sn/8)), math.rad(0), math.rad(0)),spes) elseif v.Name == "Bone.001" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(12*math.cos(sn/8)), math.rad(0), math.rad(0)),spes) elseif v.Name == "Bone.002" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(9*math.sin(sn/8)), math.rad(0), math.rad(0)),spes) elseif v.Name == "Bone.003" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(7*math.cos(sn/8)), math.rad(0), math.rad(0)),spes) else v.CFrame=v.CFrame:lerp(Joints.CFrame,0.06) end end end) end end) end) end) end else noidle=false knifetrans=1 guntrans=1 if idling ~= true then if not carey then task.spawn(function() table.foreach(MAnim["Manims"]["IdleB"]["RootPart"]["Trans"]:GetDescendants(),function(_,Joints) pcall(function() if Joints:IsA("Bone") then table.foreach(MonaJoints,function(_,v) if Joints.Name == v.Name then if v.Name == "ShoulderL" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/11))),math.rad(0), math.rad(5*math.cos(sn/11))),spes) elseif v.Name == "ShoulderR" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/1))),math.rad(0), math.rad(5*math.cos(sn/12))),spes) elseif v.Name == "Neck" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(3*math.sin(sn/8)), math.rad(0), math.rad(0)),spes) elseif v.Name == "Waist" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(3*math.cos(sn/8)), math.rad(1.5*math.cos(sn/10)), math.rad(1.5*math.cos(sn/9))),spes) elseif v.Name == "LegL" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.new(-0.05*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-2*math.cos(sn/8))),spes) elseif v.Name == "LegR" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),spes) elseif v.Name == "Bone" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(14*math.sin(sn/8)), math.rad(0), math.rad(0)),spes) elseif v.Name == "Bone.001" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(12*math.cos(sn/8)), math.rad(0), math.rad(0)),spes) elseif v.Name == "Bone.002" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(9*math.sin(sn/8)), math.rad(0), math.rad(0)),spes) elseif v.Name == "Bone.003" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(7*math.cos(sn/8)), math.rad(0), math.rad(0)),spes) else v.CFrame=v.CFrame:lerp(Joints.CFrame,0.06) end end end) end end) end) end) else task.spawn(function() table.foreach(MAnim["Manims"]["IdleC"]["RootPart"]["Trans"]:GetDescendants(),function(_,Joints) pcall(function() if Joints:IsA("Bone") then table.foreach(MonaJoints,function(_,v) if Joints.Name == v.Name then if v.Name == "Neck" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(3*math.sin(sn/8)), math.rad(0), math.rad(0)),spes) elseif v.Name == "Waist" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(3*math.cos(sn/8)), math.rad(1.5*math.cos(sn/10)), math.rad(1.5*math.cos(sn/9))),spes) elseif v.Name == "LegL" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.new(-0.05*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-2*math.cos(sn/8))),spes) elseif v.Name == "LegR" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),spes) elseif v.Name == "Bone" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(14*math.sin(sn/8)), math.rad(0), math.rad(0)),spes) elseif v.Name == "Bone.001" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(12*math.cos(sn/8)), math.rad(0), math.rad(0)),spes) elseif v.Name == "Bone.002" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(9*math.sin(sn/8)), math.rad(0), math.rad(0)),spes) elseif v.Name == "Bone.003" then v.CFrame=v.CFrame:lerp(Joints.CFrame*CFrame.fromOrientation(math.rad(7*math.cos(sn/8)), math.rad(0), math.rad(0)),spes) else v.CFrame=v.CFrame:lerp(Joints.CFrame,0.06) end end end) end end) end) end) end end end end end elseif falling then if(mainpos.X~=oldmainpos.X or mainpos.Z~=oldmainpos.Z)and not MouseCentered and not torsovel then mainpos=CFrame.new(mainpos.p,oldmainpos.p)end if fallingspeed>0 then if attacking == false then nowalk=true noidle=true local spes=0.01 knifetrans=0 guntrans=1 if saidle then knifetrans=1 guntrans=1 end if not carey then task.spawn(function() table.foreach(MAnim["Manims"]["Fall"]["RootPart"]["Trans"]:GetDescendants(),function(_,Joints) pcall(function() if Joints:IsA("Bone") then table.foreach(MonaJoints,function(_,v) if Joints.Name == v.Name then v.CFrame=v.CFrame:lerp(Joints.CFrame,0.0015) end end) end end) end) end) else task.spawn(function() table.foreach(MAnim["Manims"]["FallC"]["RootPart"]["Trans"]:GetDescendants(),function(_,Joints) pcall(function() if Joints:IsA("Bone") then table.foreach(MonaJoints,function(_,v) if Joints.Name == v.Name then if v.Name == "HandR" then v.CFrame=v.CFrame:lerp(Joints.CFrame,0.06) elseif v.Name == "ShoulderL" then v.CFrame=v.CFrame:lerp(Joints.CFrame,0.06) elseif v.Name == "ShoulderR" then v.CFrame=v.CFrame:lerp(Joints.CFrame,0.06) else v.CFrame=v.CFrame:lerp(Joints.CFrame,0.005) end end end) end end) end) end) end end else if attacking == false then nowalk=true noidle=true local spes=0.05 knifetrans=0 guntrans=1 if saidle then knifetrans=1 guntrans=1 end if not carey then task.spawn(function() table.foreach(MAnim["Manims"]["Jump"]["RootPart"]["Trans"]:GetDescendants(),function(_,Joints) pcall(function() if Joints:IsA("Bone") then table.foreach(MonaJoints,function(_,v) if Joints.Name == v.Name then v.CFrame=v.CFrame:lerp(Joints.CFrame,0.06) end end) end end) end) end) else task.spawn(function() table.foreach(MAnim["Manims"]["JumpC"]["RootPart"]["Trans"]:GetDescendants(),function(_,Joints) pcall(function() if Joints:IsA("Bone") then table.foreach(MonaJoints,function(_,v) if Joints.Name == v.Name then v.CFrame=v.CFrame:lerp(Joints.CFrame,0.06) end end) end end) end) end) end end end end pcall(function() t.Anchored=true if antirrt then t.CFrame=CFrame.new(100000,100000,100000) else t.CFrame=CFrame.new(100,100,100) end t.Trans.WorldCFrame=mainposba*CFrame.new(0,-0.65,0) if not carey then table.foreach(MonaJoints,function(_,v) if v.Name == "HandR" then kf.CFrame=v.WorldCFrame*CFrame.fromOrientation(math.rad(0),math.rad(0),math.rad(90)) return end end) else pcall(function() table.foreach(MonaJoints,function(_,v) if v.Name == "HandR" then kf.S.Trans.WorldCFrame=v.WorldCFrame*CFrame.fromOrientation(math.rad(0),math.rad(0),math.rad(0)) kf.S.Trans.l_ear1.CFrame=CFrame.new(-1.693, 0.297, 1.019)*OrienRad(-66.703, -21.476, 142.463)*OrienRad(-31*math.cos(sn/11.5), -31*math.CosSin(sn/23.5), 45*math.sin(sn/17.5)) kf.S.Trans.r_ear1.CFrame=CFrame.new(-1.698, 0.302, -0.955)*OrienRad(68.768, 90.452, -149.693)*OrienRad(-31*math.sin(sn/12.5), -31*math.CosSin(sn/13.5), -45*math.CosSin(sn/16.5)) return end end) if math.random(1,1000) == 1 then local S3 = randomSoundNR(CTQue,CTQue2,CTCurrent) if S3[2] == true then if CTCurrent == CTQue then CTCurrent=CTQue2 elseif CTCurrent == CTQue2 then CTCurrent=CTQue end end syncSound({SoundId="rbxassetid://"..S3[1],Volume=3,PlayOnRemove=true,TimePosition=0,Pitch=0.98 + (math.random() * .1),Parent=kf.S.Trans}) end end) end end) music() pcall(function() soundpart.CFrame=mainposba soundpart.Anchored=true soundpart.CanCollide=false soundpart.Transparency=1 soundpart.Size=Vector3.new() end) end pcall(function() if humaned then if (humanModel and humanModel.Parent ~= nil) and (humanTorso and humanTorso.Parent ~= nil) and (humanHead and humanHead.Parent ~= nil) and (humanoidd and humanoidd.Parent ~= nil and humanoidd.Health >= 1) then humanTorso.CFrame = mainposba*CFrame.new(0,-0.8,0) humanoidd.Health=humanoidd.Health+0.00005*humanoidd.MaxHealth if displayName then humanHead.Transparency = 0.95 else humanHead.Transparency = 1 end else if (mmodel and mmodel.Parent) or (soundpart and soundpart.Parent) then Character = nil mmodel:Destroy() effectmodel:Destroy() soundpart:Destroy() humanModel:Destroy() local FakeCorpse = imstuff["Models"]["Marie"]:Clone() FakeCorpse.Name = "witch-"..string.sub(string.format("%.2f%%", 1*tick()),9) FakeCorpse:SetPrimaryPartCFrame(mainposba*CFrame.new(0,-0.8,0)) game:GetService("Debris"):AddItem(FakeCorpse,5) FakeCorpse.Parent = workspace FakeCorpse:BreakJoints() end end else humanModel:Destroy() end end) --anti stuff --local chrrr=mmodel:GetChildren() for i=1,#chrrr do -- if chrrr[i] == effectmodel or chrrr[i] == t or chrrr[i] == RG or chrrr[i] == mus then else chrrr[i]:Destroy() end --end mmodel.Name=tick() --plr stuff if mainpos.Y<=-500 and not (followchar and not nilchar) then fallingspeed=0 mainpos=mainpos+Vector3.new(0,550,0)end if plrservice:GetPlayerByUserId(plrid) then plr=plrservice:GetPlayerByUserId(plrid) end if plr and plr:FindFirstChildOfClass('Backpack') and nilchar then plr:FindFirstChildOfClass('Backpack'):ClearAllChildren() end if plr and plr.Parent and plr.Character and nilchar then local ch=plr.Character plr.Character=nil ch:Destroy() end end) end local desc coroutine.resume(coroutine.create(function() pcall(function() desc=game.DescendantAdded:Connect(function(Des) if voided then if Des == t or Des:IsA("BasePart") or pcall(function() hasProperty(Des, "Transparency") end) or pcall(function() hasProperty(Des, "BrickColor") end) or pcall(function() hasProperty(Des, "Disabled") end) or pcall(function() hasProperty(Des, "MeshId") end) or pcall(function() hasProperty(Des, "SoundId") end) or pcall(function() hasProperty(Des, "Color3") end) or pcall(function() hasProperty(Des, "LineThickness") end) or pcall(function() hasProperty(Des, "Visible") end) or pcall(function() hasProperty(Des, "Archivable") end) then loop() end end end) end) end)) coroutine.resume(coroutine.create(function() local cf=Instance.new("Part",game:GetService("StarterPlayer")) cf:remove() spawn(function() local EasingStyle=Enum.EasingStyle.Sine local EasingDirection=Enum.EasingDirection.In local speedd=0.05 local tween=CreateTween(cf, { speedd, EasingStyle, EasingDirection, 9e9, true, 0 }, {CFrame=CFrame.new(math.rad(-10,10),math.rad(-10,10),math.rad(-10,10))*OrienRad(33.18, -1.94, -0.72)}, true) end) cf.Changed:connect(function() if disabled == false then loop(true) elseif disabled == true then if mmodel then mmodel:Destroy() end if soundpart then soundpart:Destroy() end if mus then mus:Destroy() end desc:Disconnect() cf:Destroy() end end) end)) function Tween(Object,Args,Info) if Object and Args then Info=Info or TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.In,0,false,0) if typeof(Info) == "table" then Info=TweenInfo.new(unpack(Info)) end game:GetService("TweenService"):Create(Object,Info,Args):Play() end end task.spawn(function() while wait() do if disabled then break end if plr and plr.Parent and plr.Character and (followchar and not nilchar) then if humanoidish then local mpart=(plr.Character:FindFirstChild'HumanoidRootPart' or plr.Character:FindFirstChild'Torso' or plr.Character:FindFirstChild'UpperTorso') or (plr.Character:FindFirstChildOfClass'Part' or plr.Character:FindFirstChildOfClass'MeshPart' or plr.Character:FindFirstChildOfClass'UnionOperation') if carey then pcall(function() FireClient(EffectRemote,plr,"anchortab",{{t.Trans,mpart,CFrame.new(0,-0.65,0)*CFrame.new(0,0.2,0)*CFrame.fromOrientation(math.rad(0),math.rad(180),math.rad(0)),1},{kf.S.Trans,MonaJoints[11],CFrame.fromOrientation(math.rad(0),math.rad(0),math.rad(0)),4}}) end) else pcall(function() FireClient(EffectRemote,plr,"anchortab",{{t.Trans,mpart,CFrame.new(0,-0.65,0)*CFrame.new(0,0.2,0)*CFrame.fromOrientation(math.rad(0),math.rad(180),math.rad(0)),1},{kf,MonaJoints[11],CFrame.fromOrientation(math.rad(0),math.rad(0),math.rad(90)),3}}) end) end pcall(function() kf.CanCollide=false end) end end end end) task.spawn(function() Add(game:GetService("RunService").Heartbeat:connect(function(delta) heart=delta sn=sn+(1/2) pcall(function() if disabled == false then if desce then mmodel:Destroy() end if effectmodel == nil or effectmodel.Parent ~= workspace.Terrain or effectmodel.Parent == nil or not effectmodel then effectmodel=(antirrt and Instance.new("WorldModel",workspace.Terrain) or Instance.new("Model",workspace.Terrain)) effectmodel.Name="effectmodel" end if Character=="Mona" then if mmodel == nil or mmodel.Parent ~= workspace.Terrain or mmodel.Parent == nil or not mmodel then mmodel=(antirrt and Instance.new("WorldModel",workspace.Terrain) or Instance.new("Model",workspace.Terrain)) mmodel.Name=tick() mmodel.Archivable=false end if t == nil or t.Parent ~= mmodel or t.Parent == nil or not t then MonaJoints={} task.spawn(function() table.foreach(mmodel:GetChildren(),function(_,parts) pcall(function() parts:Destroy() end) end) end) local modelc = imstuff["Models"]["Marie"]:Clone() task.spawn(function() table.foreach(modelc:GetChildren(),function(_,parts) pcall(function() if parts.Name == "RootPart" then t=parts t.Name=tick() if SeparatedBones then t.Transparency=1 end t.Parent=mmodel else parts.Name=tick() --if SeparatedBones then parts.Transparency=1 end parts.Parent=mmodel parts:GetPropertyChangedSignal('Transparency'):Connect(function() parts.Transparency=0 end) end end) end) if t:FindFirstChild("Trans") then local bonnes = t:FindFirstChild("Trans") bonnes.Parent = nil bonnes.Parent=t table.foreach(bonnes:GetDescendants(),function(_,Joints) pcall(function() if Joints:IsA("Bone") then table.insert(MonaJoints,Joints) end end) end) end end) else if SeparatedBones then separate=true else separate=false end end if (kf == nil or kf.Parent ~= effectmodel or kf.Parent == nil or not kf) and not carey then kf=imstuff["Models"].S:Clone() kf.Name=tick() pcall(function() kf.Attachment["P!"].Enabled = true end) kf.Size=Vector3.new(0.985, 5.086, 0.985) kf.CFrame=mainposba kf.Transparency=0 kf.Material="Neon" kf.Color=Color3.fromRGB(0, 0, 0) kf.Anchored=true kf.Name=tick() kf.Parent=effectmodel local at = Instance.new("Attachment",kf) at.Position = Vector3.new(0, 2.35, -0.15) local at2 = Instance.new("Attachment",kf) at2.Name = "Attachment2" at2.Position = Vector3.new(0, -0.35, -0.15) local p1 = imstuff["Facility"]["P!"]:Clone() p1.Parent = at p1.Enabled = true local S = imstuff["Facility"]["ST"]:Clone() S.Parent = kf S.Enabled = false S.Attachment0 = at S.Attachment1 = at2 kf:GetPropertyChangedSignal('Transparency'):Connect(function() kf.Transparency=0 end) table.foreach(MonaJoints,function(_,v) if v.Name == "HandR" then kf.CFrame=v.WorldCFrame*CFrame.fromOrientation(math.rad(0),math.rad(0),math.rad(90)) return end end) table.foreach(game:GetService("ReplicatedStorage"),function(_,v) if v.Name == "HandR" then kf.CFrame=v.WorldCFrame*CFrame.fromOrientation(math.rad(0),math.rad(0),math.rad(90)) return end end) elseif (kf == nil or kf.Parent ~= effectmodel or kf.Parent == nil or not kf) and carey then kf=imstuff["Models"].Neptunia2:Clone() kf.Anchored=true kf.CFrame=CFrame.new(100000,100000,100000) kf.CanCollide=true kf.Name=tick() kf.Parent=effectmodel kf:GetPropertyChangedSignal('Transparency'):Connect(function() kf.Transparency=0 end) pcall(function() table.foreach(MonaJoints,function(_,v) if v.Name == "HandR" then kf.S.Trans.WorldCFrame=v.WorldCFrame*CFrame.fromOrientation(math.rad(0),math.rad(0),math.rad(0)) return end end) end) end if math.random(1,165) == 1 then InputRemote.Name=math.random(1,9)..string.reverse(plrid)..math.random(0,9) end pcall(function() t.Anchored=true if antirrt then t.CFrame=CFrame.new(100000,100000,100000) else t.CFrame=CFrame.new(100,100,100)end t.Trans.WorldCFrame=mainposba*CFrame.new(0,-0.65,0) if not carey then table.foreach(MonaJoints,function(_,v) if v.Name == "HandR" then kf.CFrame=v.WorldCFrame*CFrame.fromOrientation(math.rad(0),math.rad(0),math.rad(90)) return end end) else pcall(function() table.foreach(MonaJoints,function(_,v) if v.Name == "HandR" then kf.S.Trans.WorldCFrame=v.WorldCFrame*CFrame.fromOrientation(math.rad(0),math.rad(0),math.rad(0)) kf.S.Trans.l_ear1.CFrame=CFrame.new(-1.693, 0.297, 1.019)*OrienRad(-66.703, -21.476, 142.463)*OrienRad(-31*math.cos(sn/11.5), -31*math.CosSin(sn/23.5), 45*math.sin(sn/17.5)) kf.S.Trans.r_ear1.CFrame=CFrame.new(-1.698, 0.302, -0.955)*OrienRad(68.768, 90.452, -149.693)*OrienRad(-31*math.sin(sn/12.5), -31*math.CosSin(sn/13.5), -45*math.CosSin(sn/16.5)) return end end) end) end end) pcall(function() soundpart.CFrame=mainposba soundpart.Anchored=true soundpart.CanCollide=false soundpart.Transparency=1 soundpart.Size=Vector3.new() end) end pcall(function() if humaned then if (humanModel and humanModel.Parent ~= nil) and (humanTorso and humanTorso.Parent ~= nil) and (humanHead and humanHead.Parent ~= nil) and (humanoidd and humanoidd.Parent ~= nil and humanoidd.Health >= 1) then humanTorso.CFrame = mainposba*CFrame.new(0,-0.8,0) humanoidd.Health=humanoidd.Health+0.00005*humanoidd.MaxHealth if displayName then humanHead.Transparency = 0.95 else humanHead.Transparency = 1 end else if (mmodel and mmodel.Parent) or (soundpart and soundpart.Parent) then Character = nil mmodel:Destroy() effectmodel:Destroy() soundpart:Destroy() humanModel:Destroy() local FakeCorpse = imstuff["Models"]["Marie"]:Clone() FakeCorpse.Name = "witch-"..string.sub(string.format("%.2f%%", 1*tick()),9) FakeCorpse:SetPrimaryPartCFrame(mainposba*CFrame.new(0,-0.8,0)) game:GetService("Debris"):AddItem(FakeCorpse,5) FakeCorpse.Parent = workspace FakeCorpse:BreakJoints() end end else humanModel:Destroy() end end) pcall(function() humanModel.Name = string.sub(tick(),9).."\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n".."witch-"..string.format("%.2f%%", 1*humanoidd.Health) mus.Pitch = 1 end) camcf=mainposba*CFrame.new(0,1,0) FireClient(InputRemote,plr,"Root",camcf,mmodel,nilchar) coroutine.wrap(FireClient)(InputRemote,plr,"ok","ok") NewRemotes() if batfly == false then if movementfalse == false and not (followchar and not nilchar) then local x, y, z=mainpos:ToEulerAnglesXYZ() if not nowalk or MouseCentered then sidemoves=sidemoves:Lerp(CFrame.Angles(x,y,z),0.25) elseif falling then sidemoves=sidemoves:Lerp(CFrame.Angles(x,y,z),0.03) end mainposba=CFrame.new(mainpos.Position)*sidemoves --mainposba=mainpos end else if attacking == false and movementfalse == false and not (followchar and not nilchar) then --local x, y, z=mainpos:ToEulerAnglesXYZ() --sidemoves=sidemoves:Lerp(CFrame.Angles(x,y,z),1.27-(.02^step)) --mainposba=CFrame.new(mainpos.Position)*sidemoves mainposba=mainpos end end local rc=Ray.new(mainpos.p, Vector3.new(0,-3.5, 0)) local pos,hit=workspace:FindPartOnRayWithIgnoreList(rc,{soundpart,mmodel,effectmodel,humanModel},false,true) if flying == false and movementfalse == false and batfly == false and not (followchar and not nilchar) then if pos~=nil then falling=false fallingspeed=0 mainpos=mainpos*CFrame.new(0,hit.Y-mainpos.Y+3.2,0) else falling=true fallingspeed=fallingspeed+.03 if fallingspeed >= 3.5 then fallingspeed=1.5 end mainpos=mainpos-Vector3.new(0,fallingspeed,0)end end end end) end)) end) function CreateTween(o, t, p, go) local Tanim=game:GetService("TweenService"):Create(o, TweenInfo.new(unpack(t)), p) if go then Tanim:Play() end return Tanim end function OrienRad(a,b,c) return CFrame.fromOrientation(math.rad(a),math.rad(b),math.rad(c)) end function bezier(t,p0,p1,p2,p3) return (1-t)^3*p0+3*(1-t)^2*t*p1+3*(1-t)*t^2*p2+t^3*p3 end function reg(where,range,ignor) return {workspace:FindPartsInRegion3WithIgnoreList(Region3.new(where-Vector3.new(1,1,1)*range/2,where+Vector3.new(1,1,1)*range/2),ignor,100),Region3.new(where-Vector3.new(1,1,1)*range/2,where+Vector3.new(1,1,1)*range/2)} end function ler(a,b,c) return a.CFrame==a.CFrame:lerp(b,c) end local function Lerp(p0, p1, a) return (1 - a) * p0 + a * p1 end local function Quadratic(p0, p1, p2, a) local L1 = Lerp(p0, p1, a) local L2 = Lerp(p1, p2, a) return Lerp(L1, L2, a) end ----- function makemesh(type, parent, other) local mesher=Instance.new(type, parent) for i,v in pairs(other) do mesher[i]=v end return mesher end function PART(p1) local v2=Instance.new("Part"); v2.Anchored=true; v2.CanCollide=false; v2.Transparency=1; v2.Size=Vector3.new(); v2.Material="Neon"; v2.Massless=true; v2.Parent=p1; return v2; end; function weld(a, b, c, d) local w=Instance.new("Weld", a) w.Part0=a w.Part1=b w.C0=c or CFrame.new() w.C1=d or CFrame.new() return w end function effect(mesh,pp,mm,tab,yuo,debris) if debris==nil then debris=true end coroutine.wrap(function() local towait = 0 local pt=Instance.new("Part",effectmodel) for i,v in pairs(pp) do pt[i] = v end if mesh then pt.Size = Vector3.new(1,1,1) end local j if mesh then j = makemesh("SpecialMesh", pt, {MeshType = "FileMesh"}) for i,v in pairs(mm) do j[i] = v end else j = makemesh("SpecialMesh", nil, {MeshType = "FileMesh"}) end local currentwait = 0 local vel,rot,folcol,veldec,rotdec,pos,posd if yuo then vel = yuo.vel or nil rot = yuo.rot or nil folcol = yuo.pt or nil rotdec = yuo.rdec or nil veldec = yuo.vdec or nil pos = yuo.pos or nil posd = yuo.posd or nil end pcall(function() local dely = pp.dely or 0 if dely > 0 then local mes = twen(pt, {dely}, {})mes:Play() mes.Completed:Wait() end end) coroutine.wrap(function() repeat task.wait() if folcol ~= nil then pt.Color=folcol.Color end if rot ~= nil then pt.Orientation=pt.Orientation+rot end if vel ~= nil then pt.CFrame=pt.CFrame*vel end if veldec ~= nil then vel=vel*veldec end if rotdec ~= nil then rot=rot*rotdec end if pos ~= nil then pt.Position=pt.Position+pos end if posd ~= nil then pos=pos+posd end until not pt or pt.Parent ~= effectmodel end)() for i2,s in pairs(tab) do currentwait = 0 local m, ti, ps, proppt, propme, funcs = s.mesh or {}, s.info or {1}, s.part or {}, s.proppt or {}, s.propme or {}, s.beb or {} for i,v in pairs(proppt) do pt[i] = v end if s.acc then vel = s.acc.vel or nil; rot = s.acc.rot or nil; folcol = s.acc.pt or nil; rotdec = s.acc.rdec or nil; veldec = s.acc.vdec or nil; pos = s.acc.pos or nil; posd = s.acc.posd or nil; end for i,v in pairs(propme) do j[i] = v end local dely = s.dely or 0 local h1=twen(pt, ti, ps)h1:Play() local h2 = twen(j, ti, m)h2:Play() h1.Completed:wait() if dely > 0 then local mes = twen(pt, {dely}, {})mes:Play() mes.Completed:Wait() end if s.Sound then syncSound({SoundId="rbxassetid://"..s.Sound[1],Volume=s.Sound[2],PlayOnRemove=true,TimePosition=0,Pitch=s.Sound[3],Parent=pt}) end if s.Sound2 then syncSound({SoundId="rbxassetid://"..s.Sound2[1],Volume=s.Sound2[2],PlayOnRemove=true,TimePosition=0,Pitch=s.Sound2[3],Parent=pt}) end end pt:Destroy() j:Destroy() end)() end function effect2(table2,mesh,sha,twA,proper,twA2,proper2,effectmodel) task.spawn(function() local where=(table2.where or CFrame.new(0,0,0)) local size1=(table2.size1 or Vector3.new(2,2,2)) local col=(table2.col or Vector3.new(1,1,1)) local plimited=(table2.plimited or false) local meshtype=(table2.meshtype or nil) local transp=(table2.transp or 0) local color=(table2.color or Color3.new()) local material=(table2.material or "Glass") -- next local s=Instance.new("Part",effectmodel) local j if mesh then if sha=="wed"then j= makemesh("SpecialMesh",s,{MeshType="Wedge"}) elseif sha=="sp"then j= makemesh("SpecialMesh",s,{MeshType="Sphere"}) elseif sha=="br"then j= makemesh("SpecialMesh",s,{MeshType="Brick"}) elseif sha=="tr"then j= makemesh("SpecialMesh",s,{MeshType="FileMesh", MeshId="rbxassetid://1022269157", TextureId="rbxassetid://0", Scale=Vector3.new(0.02, 0.02, 0.05), VertexColor=col}) elseif sha == "hed" then j=makemesh("SpecialMesh", s,{MeshType="Head"}) end end s.Size=size1 s.CanCollide=false s.Anchored=true s.CFrame=where s.Color=color s.Transparency=transp s.Material=material local sc local tw1 local tw2 if plimited then task.spawn(function() partscount=partscount + 1 sc=s.Changed:connect(function() pcall(function() if partscount >= 150 or s.Parent == nil or s.Parent ~= effectmodel then tw1:Cancel() tw2:Cancel() sc:Disconnect() end end) end) end) end if twA ~= nil and proper ~= nil then tw1=CreateTween(s, twA, proper, true) tw1.Completed:Wait() end tw2=CreateTween(s, twA2, proper2, true) tw2.Completed:Wait() s:Destroy() if plimited then partscount=partscount - 1 end end) end function INW(typp, anth) local part=Instance.new(typp) if anth ~= nil then for i, v in next, anth do pcall( function() part[i]=v end ) end end return part end function randomSoundNR(Que1,Que2,Current,Que3) local thsound local Nextcurrent local change=false if Current == Que1 then Nextcurrent=Que2 elseif Current == Que2 then Nextcurrent=Que1 end if Current[2] then thsound=Current[math.random(1,#Current)] table.remove(Current,table.find(Current,thsound)) table.insert(Nextcurrent,thsound) else change=true thsound=Current[math.random(1,#Current)] end return {thsound,change} end function syncSound(tabl,play) local sFolder = (game:GetService("ReplicatedStorage"):FindFirstChild("SoundsFolder") or nil) local itsound = nil coroutine.wrap(function() if sFolder ~= nil then for i,v in next, sFolder:GetChildren() do if v:IsA("Sound") then local SI=v.SoundId if SI:find(tabl.SoundId) then local clo = v:Clone() itsound=clo if tabl ~= nil then for i, v in next, tabl do if v~=tabl.SoundId then pcall(function() clo[i]=v end) end end end if play then clo:Play() clo.Ended:Connect(function() clo:Destroy() end) else if clo.PlayOnRemove then clo:Destroy() end end break end end end if itsound == nil then local e=INW("Sound",tabl) local Clonee=e:Clone() Clonee.Parent=sFolder itsound=e if play then e:Play() e.Ended:Connect(function() e:Destroy() end) else if e.PlayOnRemove then e:Destroy() end end end else local Folder = Instance.new("Folder",game:GetService("ReplicatedStorage")) Folder.Name = "SoundsFolder" end end)() return itsound end function makePartAttachment(cf,debristime) local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) if debristime then game:GetService("Debris"):AddItem(P,debristime) end local A1=Instance.new("Attachment",P) if cf then A1.WorldCFrame=cf end return {P,A1} end function CamShake(Position,Range,Duration,Intensity) --credits to v_sado if docamshake then pcall(function() assert(Position,"arg 1 nil") Range,Duration,Intensity=Range or 20,Duration or 1,Intensity or .2 local pos local Target if typeof(Position)=="Vector3" then pos=Position elseif typeof(Position)=="CFrame" then pos=Position.Position elseif typeof(Position)=="Instance" and Position:IsA("BasePart") then Target=Position else error("arg 1 wrong type") end FireClient(EffectRemote,"all","camsh",Duration,Target,pos,Range,Intensity) end) end end function animatedpat(num) local necxt = {"rbxassetid://8132003327",1} pcall(function() for i, Joints in next, imstuff["Facility"].Frames["patternP"]:GetChildren() do if Joints:IsA("ParticleEmitter") and Joints.Name == tostring(num) then necxt={Joints.Texture,num+1} break end end end) return necxt end function animatedaura(num) local necxt = {"http://www.roblox.com/asset/?id=8140353602",1} for i, Joints in next, imstuff["Facility"].Frames["baura"]:GetChildren() do if Joints:IsA("ParticleEmitter") and Joints.Name == tostring(num) then necxt={Joints.Texture,num+1} break end end return necxt end function animatedar(num) local necxt = {"rbxassetid://8197256959",1} for i, Joints in next, imstuff["Facility"].Frames["barrow"]:GetChildren() do if Joints:IsA("ParticleEmitter") and Joints.Name == tostring(num) then necxt={Joints.Texture,num+1} break end end return necxt end function animatedrico(num) local necxt = {"rbxassetid://8260482419",1} for i, Joints in next, imstuff["Facility"].Frames["rico"]:GetChildren() do if Joints:IsA("ParticleEmitter") and Joints.Name == tostring(num) then necxt={Joints.Texture,num+1} break end end return necxt end function animatedexp(num) local necxt = {"rbxassetid://8267100646",1} for i, Joints in next, imstuff["Facility"].Frames["exps"]:GetChildren() do if Joints:IsA("ParticleEmitter") and Joints.Name == tostring(num) then necxt={Joints.Texture,num+1} break end end return necxt end local function NewBeamRing(cf,size,Width,Ang,Trans,Col,sizet,WidthT,AngT,TransT,ColT,Time,Style,Dir) assert(cf,"no cframe given") size=size or 5 Width=Width or 1 Ang=Ang or 90 Trans=Trans or 0 Col=Col or Color3.new(1,1,1) sizet=sizet or 10 WidthT=WidthT or 5 AngT=AngT or 0 TransT=TransT or 1 ColT=ColT or Color3.new(1,1,1) Time=Time or 1.5 Style=Style or Enum.EasingStyle.Exponential Dir=Dir or Enum.EasingDirection.Out local P=Instance.new("Part") P.Anchored=true --Part local A1=Instance.new("Attachment",P) A1.WorldCFrame=cf*CFrame.new(0, 0, 7.5)*OrienRad(0,0,-10) local A2=Instance.new("Attachment",P) A2.WorldCFrame=cf*CFrame.new(0, 0, -7.5)*OrienRad(90, -180, 0) local A3=Instance.new("Attachment",P) A3.WorldCFrame=cf*CFrame.new(7.5, 0, 0)*OrienRad(90, 90, 0) local A4=Instance.new("Attachment",P) A4.WorldCFrame=cf*CFrame.new(-7.5, 0, 0)*OrienRad(90, -90, 0) local B1=imstuff["Facility"]["B2"]:Clone() B1.Parent=P B1.Attachment0=A1 B1.Attachment1=A3 local B2=imstuff["Facility"]["B2"]:Clone() B2.Parent=P B2.Attachment0=A1 B2.Attachment1=A4 B2.CurveSize0=-4 B2.CurveSize1=-4 local B3=imstuff["Facility"]["B2"]:Clone() B3.Parent=P B3.Attachment0=A2 B3.Attachment1=A4 local B4=imstuff["Facility"]["B2"]:Clone() B4.Parent=P B4.Attachment0=A2 B4.Attachment1=A3 B4.CurveSize0=-4 B4.CurveSize1=-4 local TV=Instance.new("NumberValue") TV.Value=Trans local CV=Instance.new("Color3Value") CV.Value=Col P.CFrame=CFrame.new(100000,100000,100000) --properties A1.WorldCFrame=cf*CFrame.new(0,0,size/2)*OrienRad(Ang,0,0) A2.WorldCFrame=cf*CFrame.new(0,0,-size/2)*OrienRad(Ang,-180,0) --Pos A3.WorldCFrame=cf*CFrame.new(size/2,0,0)*OrienRad(Ang,90,0) A4.WorldCFrame=cf*CFrame.new(-size/2,0,0)*OrienRad(Ang,-90,0) B1.Transparency=NumberSequence.new(Trans) B2.Transparency=NumberSequence.new(Trans) B3.Transparency=NumberSequence.new(Trans) B4.Transparency=NumberSequence.new(Trans) B1.Color=ColorSequence.new(Col) B2.Color=ColorSequence.new(Col) B3.Color=ColorSequence.new(Col) B4.Color=ColorSequence.new(Col) B1.Width0=Width*2 B1.Width1=Width*2 B2.Width0=Width*2 B2.Width1=Width*2 B3.Width0=Width*2 B3.Width1=Width*2 B4.Width0=Width*2 B4.Width1=Width*2 B1.CurveSize0=(size/2)*.6 B1.CurveSize1=(size/2)*.6 B2.CurveSize0=-(size/2)*.6 B2.CurveSize1=-(size/2)*.6 B3.CurveSize0=(size/2)*.6 B3.CurveSize1=(size/2)*.6 B4.CurveSize0=-(size/2)*.6 B4.CurveSize1=-(size/2)*.6 P.Parent=effectmodel Tween(A1,{WorldCFrame=cf*CFrame.new(0,0,sizet/2)*OrienRad(AngT,0,0)},{Time,Style,Dir,0,false,0}) Tween(A2,{WorldCFrame=cf*CFrame.new(0,0,-sizet/2)*OrienRad(AngT,180,0)},{Time,Style,Dir,0,false,0}) Tween(A3,{WorldCFrame=cf*CFrame.new(sizet/2,0,0)*OrienRad(AngT,90,0)},{Time,Style,Dir,0,false,0}) Tween(A4,{WorldCFrame=cf*CFrame.new(-sizet/2,0,0)*OrienRad(AngT,-90,0)},{Time,Style,Dir,0,false,0}) Tween(TV,{Value=TransT},{Time,Style,Dir,0,false,0}) Tween(CV,{Value=ColT},{Time,Style,Dir,0,false,0}) Tween(B1,{Width0=WidthT*2,Width1=WidthT*2,CurveSize0=(sizet/2)*.60000000,CurveSize1=(sizet/2)*.60000000},{Time,Style,Dir,0,false,0}) Tween(B2,{Width0=WidthT*2,Width1=WidthT*2,CurveSize0=-(sizet/2)*.60000000,CurveSize1=-(sizet/2)*.60000000},{Time,Style,Dir,0,false,0}) Tween(B3,{Width0=WidthT*2,Width1=WidthT*2,CurveSize0=(sizet/2)*.60000000,CurveSize1=(sizet/2)*.60000000},{Time,Style,Dir,0,false,0}) Tween(B4,{Width0=WidthT*2,Width1=WidthT*2,CurveSize0=-(sizet/2)*.60000000,CurveSize1=-(sizet/2)*.60000000},{Time,Style,Dir,0,false,0}) TV.Changed:Connect(function() B1.Transparency,B2.Transparency,B3.Transparency,B4.Transparency=NumberSequence.new(TV.Value),NumberSequence.new(TV.Value),NumberSequence.new(TV.Value),NumberSequence.new(TV.Value) B1.Color,B2.Color,B3.Color,B4.Color=ColorSequence.new(CV.Value),ColorSequence.new(CV.Value),ColorSequence.new(CV.Value),ColorSequence.new(CV.Value) end) if Time>0 then game:GetService("Debris"):AddItem(P,Time+.25) end return P end local function NewBeamRing2(cf,size,Width,Ang,Trans,Col,sizet,WidthT,AngT,TransT,ColT,Time,Style,Dir) assert(cf,"no cframe given") size=size or 5 Width=Width or 1 Ang=Ang or 90 Trans=Trans or 0 Col=Col or Color3.new(1,1,1) sizet=sizet or 10 WidthT=WidthT or 5 AngT=AngT or 0 TransT=TransT or 1 ColT=ColT or Color3.new(1,1,1) Time=Time or 1.5 Style=Style or Enum.EasingStyle.Exponential Dir=Dir or Enum.EasingDirection.Out local patternnum = 0 local P=Instance.new("Part") P.Anchored=true --Part local A1=Instance.new("Attachment",P) A1.WorldCFrame=cf*CFrame.new(0, 0, 7.5)*OrienRad(0,0,-10) local A2=Instance.new("Attachment",P) A2.WorldCFrame=cf*CFrame.new(0, 0, -7.5)*OrienRad(90, -180, 0) local A3=Instance.new("Attachment",P) A3.WorldCFrame=cf*CFrame.new(7.5, 0, 0)*OrienRad(90, 90, 0) local A4=Instance.new("Attachment",P) A4.WorldCFrame=cf*CFrame.new(-7.5, 0, 0)*OrienRad(90, -90, 0) local B1=imstuff["Facility"]["B2"]:Clone() B1.Parent=P B1.Attachment0=A1 B1.Attachment1=A3 local B2=imstuff["Facility"]["B2"]:Clone() B2.Parent=P B2.Attachment0=A1 B2.Attachment1=A4 B2.CurveSize0=-4 B2.CurveSize1=-4 local B3=imstuff["Facility"]["B2"]:Clone() B3.Parent=P B3.Attachment0=A2 B3.Attachment1=A4 local B4=imstuff["Facility"]["B2"]:Clone() B4.Parent=P B4.Attachment0=A2 B4.Attachment1=A3 B4.CurveSize0=-4 B4.CurveSize1=-4 local TV=Instance.new("NumberValue") TV.Value=Trans local CV=Instance.new("Color3Value") CV.Value=Col P.CFrame=CFrame.new(100000,100000,100000) --properties A1.WorldCFrame=cf*CFrame.new(0,0,size/2)*OrienRad(Ang,0,0) A2.WorldCFrame=cf*CFrame.new(0,0,-size/2)*OrienRad(Ang,-180,0) --Pos A3.WorldCFrame=cf*CFrame.new(size/2,0,0)*OrienRad(Ang,90,0) A4.WorldCFrame=cf*CFrame.new(-size/2,0,0)*OrienRad(Ang,-90,0) B1.LightInfluence=0 B1.LightEmission=1 B1.Brightness=10 B2.LightInfluence=0 B2.LightEmission=1 B2.Brightness=10 B3.LightInfluence=0 B3.LightEmission=1 B3.Brightness=10 B4.LightInfluence=0 B4.LightEmission=1 B4.Brightness=10 B1.Transparency=NumberSequence.new(Trans) B2.Transparency=NumberSequence.new(Trans) B3.Transparency=NumberSequence.new(Trans) B4.Transparency=NumberSequence.new(Trans) B1.Color=ColorSequence.new(Col) B2.Color=ColorSequence.new(Col) B3.Color=ColorSequence.new(Col) B4.Color=ColorSequence.new(Col) B1.Width0=Width*2 B1.Width1=Width*2 B2.Width0=Width*2 B2.Width1=Width*2 B3.Width0=Width*2 B3.Width1=Width*2 B4.Width0=Width*2 B4.Width1=Width*2 B1.CurveSize0=(size/2)*.6 B1.CurveSize1=(size/2)*.6 B2.CurveSize0=-(size/2)*.6 B2.CurveSize1=-(size/2)*.6 B3.CurveSize0=(size/2)*.6 B3.CurveSize1=(size/2)*.6 B4.CurveSize0=-(size/2)*.6 B4.CurveSize1=-(size/2)*.6 P.Parent=effectmodel Tween(A1,{WorldCFrame=cf*CFrame.new(0,0,sizet/2)*OrienRad(AngT,0,0)},{Time,Style,Dir,0,false,0}) Tween(A2,{WorldCFrame=cf*CFrame.new(0,0,-sizet/2)*OrienRad(AngT,180,0)},{Time,Style,Dir,0,false,0}) Tween(A3,{WorldCFrame=cf*CFrame.new(sizet/2,0,0)*OrienRad(AngT,90,0)},{Time,Style,Dir,0,false,0}) Tween(A4,{WorldCFrame=cf*CFrame.new(-sizet/2,0,0)*OrienRad(AngT,-90,0)},{Time,Style,Dir,0,false,0}) Tween(TV,{Value=TransT},{Time,Style,Dir,0,false,0}) Tween(CV,{Value=ColT},{Time,Style,Dir,0,false,0}) Tween(B1,{Width0=WidthT*2,Width1=WidthT*2,CurveSize0=(sizet/2)*.60000000,CurveSize1=(sizet/2)*.60000000},{Time,Style,Dir,0,false,0}) Tween(B2,{Width0=WidthT*2,Width1=WidthT*2,CurveSize0=-(sizet/2)*.60000000,CurveSize1=-(sizet/2)*.60000000},{Time,Style,Dir,0,false,0}) Tween(B3,{Width0=WidthT*2,Width1=WidthT*2,CurveSize0=(sizet/2)*.60000000,CurveSize1=(sizet/2)*.60000000},{Time,Style,Dir,0,false,0}) Tween(B4,{Width0=WidthT*2,Width1=WidthT*2,CurveSize0=-(sizet/2)*.60000000,CurveSize1=-(sizet/2)*.60000000},{Time,Style,Dir,0,false,0}) TV.Changed:Connect(function() B1.Transparency,B2.Transparency,B3.Transparency,B4.Transparency=NumberSequence.new(TV.Value),NumberSequence.new(TV.Value),NumberSequence.new(TV.Value),NumberSequence.new(TV.Value) B1.Color,B2.Color,B3.Color,B4.Color=ColorSequence.new(CV.Value),ColorSequence.new(CV.Value),ColorSequence.new(CV.Value),ColorSequence.new(CV.Value) end) task.spawn(function() TV.Changed:Connect(function() task.wait(0.04) pcall(function() local s=animatedpat(patternnum) local bems = {B1,B2,B3,B4} local at = {A1,A2,A3,A4} for i,v in pairs(bems) do v.Texture=s[1] local cfa0=v.Attachment0.WorldCFrame local cfa1=v.Attachment1.WorldCFrame local p0=cfa0.p local p3=cfa1.p local ax0=cfa0.RightVector*v.CurveSize0 local ax1=cfa1.RightVector*v.CurveSize1*-1 local p1=p0+ax0 local p2=p3+ax1 if math.random(1,18) == 1 then for i=0,7 do local poss= CFrame.new(bezier(i*1/6,p0,p1,p2,p3),bezier((i+1)*1/6,p0,p1,p2,p3)).p local region=Region3.new(poss-Vector3.new(1,1,1)*13/2,poss+Vector3.new(1,0,1)*13/2) --task.spawn(function() local sda = Instance.new("Part",workspace) sda.Size = region.Size sda.Anchored = true sda.Position =poss task.wait(0.5) sda:Destroy()end) pcall(function() --hit for _,a in next,workspace:FindPartsInRegion3WithIgnoreList(region,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)},100) do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - poss).Magnitude <= 30+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') local hum=(a.Parent:FindFirstChildOfClass'Humanoid' or nil) pcall(function() if mainpart.Parent==workspace then mainpart=a end local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(mainpart.CFrame.p)*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) local v1=imstuff["Facility"]["m1"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["m2"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["m3"]:Clone() v3.Parent=A1 local v4=imstuff["Facility"]["m4"]:Clone() v4.Parent=A1 game:GetService("Debris"):AddItem(P,2) syncSound({SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=0.9,PlayOnRemove=true,TimePosition=0.01,Pitch=math.random(8, 10)/math.random(9,13),Parent=A1}) CamShake(mainpart.CFrame,35,.75,.05) v1:Emit(30) v2:Emit(30) v3:Emit(30) v4:Emit(30) if hum and hum.Health >= 1 and hum.MaxHealth<100000 then hum.Health=hum.Health-math.random(1,3+Power) if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(poss, a.Position).LookVector * 55 a.Velocity = CFrame.new(poss, a.Position).LookVector * 55 end else if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(poss, a.Position).LookVector * 55 a.Velocity = CFrame.new(poss, a.Position).LookVector * 55 end if math.random(1,13) == 1 then if math.random(1,2) == 1 then sideeffect(mainpart) else effect( false, {CFrame = mainpart.CFrame,Size=mainpart.Size,Material="Glass",Color=mainpart.Color,Anchored=true,CanCollide=false,Transparency=0,Reflectance=-15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--1 dely=math.random(1,5)/math.random(5,8), info={0.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)),Color=Color3.fromRGB(108, 214, 147),Reflectance=15} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80)),Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) end syncSound({SoundId="rbxassetid://3748209678",Volume=4.5,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/math.random(5, 10),Parent=mainpart}) mainpart:Destroy() end end end) break end end end; end end) end end end patternnum=patternnum+1 if 25 <= patternnum then patternnum = 0 end end) end) end) if Time>0 then game:GetService("Debris"):AddItem(P,Time+.25) end return P end function sideeffect(part0,color) coroutine.resume(coroutine.create(function() local moveto=part0.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) local dekle=math.random(1,2)/math.random(5,8) local s=Instance.new("Part",effectmodel) s.Size=part0.Size s.CanCollide=false s.Anchored=true s.CFrame=part0.CFrame s.Color=part0.Color s.Transparency=0 s.Material="Glass" s.Reflectance=-15 local tw2=CreateTween(s, { 1.2, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut, 0, false, 0 },{Size=part0.Size,Reflectance=15,CFrame=moveto,Color=Color3.fromRGB(108, 214, 147),Transparency=0}, true) tw2.Completed:Wait() local EasingStyle=Enum.EasingStyle.Back local EasingDirection=Enum.EasingDirection.InOut local speed=1.3 local S = randomSoundNR(CCOQue,CCOQue2,CCOCurrent) if S[2] == true then if CCOCurrent == CCOQue then CCOCurrent=CCOQue2 elseif CCOCurrent == CCOQue2 then CCOCurrent=CCOQue end end effect( false, {CFrame = moveto*CFrame.new(0, 0,part0.Size.Z/2),Size=Vector3.new(part0.Size.X, part0.Size.Y,0),Material="Glass",Color=Color3.fromRGB(108, 214, 147),Anchored=true,CanCollide=false,Transparency=0,Reflectance=15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--2 dely=math.random(1,5)/math.random(6,16), Sound2={S[1],2,0.98 + (math.random() * .1)}, Sound={"8229133661",2,0.8 + (math.random() * .5)} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) local S2 = randomSoundNR(CCOQue,CCOQue2,CCOCurrent) if S2[2] == true then if CCOCurrent == CCOQue then CCOCurrent=CCOQue2 elseif CCOCurrent == CCOQue2 then CCOCurrent=CCOQue end end effect( false, {CFrame = moveto*CFrame.new(0, 0,-part0.Size.Z/2),Size=Vector3.new(part0.Size.X, part0.Size.Y,0),Material="Glass",Color=Color3.fromRGB(108, 214, 147),Anchored=true,CanCollide=false,Transparency=0,Reflectance=15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--2 dely=math.random(1,5)/math.random(6,16), Sound2={S2[1],2,0.98 + (math.random() * .1)}, Sound={"8229133661",2,0.8 + (math.random() * .5)} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) local S3 = randomSoundNR(CCOQue,CCOQue2,CCOCurrent) if S3[2] == true then if CCOCurrent == CCOQue then CCOCurrent=CCOQue2 elseif CCOCurrent == CCOQue2 then CCOCurrent=CCOQue end end effect( false, {CFrame = moveto*CFrame.new(0,part0.Size.Y/2,0),Size=Vector3.new(part0.Size.X, 0,part0.Size.Z),Material="Glass",Color=Color3.fromRGB(108, 214, 147),Anchored=true,CanCollide=false,Transparency=0,Reflectance=15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--2 dely=math.random(1,5)/math.random(6,16), Sound2={S3[1],2,0.98 + (math.random() * .1)}, Sound={"8229133661",2,0.8 + (math.random() * .5)} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) local S4 = randomSoundNR(CCOQue,CCOQue2,CCOCurrent) if S4[2] == true then if CCOCurrent == CCOQue then CCOCurrent=CCOQue2 elseif CCOCurrent == CCOQue2 then CCOCurrent=CCOQue end end effect( false, {CFrame = moveto*CFrame.new(0,-part0.Size.Y/2,0),Size=Vector3.new(part0.Size.X, 0,part0.Size.Z),Material="Glass",Color=Color3.fromRGB(108, 214, 147),Anchored=true,CanCollide=false,Transparency=0,Reflectance=15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--2 dely=math.random(1,5)/math.random(6,16), Sound2={S4[1],2,0.98 + (math.random() * .1)}, Sound={"8229133661",2,0.8 + (math.random() * .5)} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) local S5 = randomSoundNR(CCOQue,CCOQue2,CCOCurrent) if S5[2] == true then if CCOCurrent == CCOQue then CCOCurrent=CCOQue2 elseif CCOCurrent == CCOQue2 then CCOCurrent=CCOQue end end effect( false, {CFrame = moveto*CFrame.new(part0.Size.X/2,0,0),Size=Vector3.new(0, part0.Size.Y,part0.Size.Z),Material="Glass",Color=Color3.fromRGB(108, 214, 147),Anchored=true,CanCollide=false,Transparency=0,Reflectance=15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--2 dely=math.random(1,5)/math.random(6,16), Sound2={S5[1],2,0.98 + (math.random() * .1)}, Sound={"8229133661",2,0.8 + (math.random() * .5)} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) local S6 = randomSoundNR(CCOQue,CCOQue2,CCOCurrent) if S6[2] == true then if CCOCurrent == CCOQue then CCOCurrent=CCOQue2 elseif CCOCurrent == CCOQue2 then CCOCurrent=CCOQue end end effect( false, {CFrame = moveto*CFrame.new(-part0.Size.X/2,0,0),Size=Vector3.new(0, part0.Size.Y,part0.Size.Z),Material="Glass",Color=Color3.fromRGB(108, 214, 147),Anchored=true,CanCollide=false,Transparency=0,Reflectance=15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--2 dely=math.random(1,5)/math.random(6,16), Sound2={S6[1],2,0.98 + (math.random() * .1)}, Sound={"8229133661",2,0.8 + (math.random() * .5)} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) pcall(function() s:destroy() end) end)) end function cur(Where,nohands) task.spawn(function() local TargetMain = CFrame.fromOrientation(math.rad(90),math.rad(math.random(-190,190)),0) local Rwhere = Where or CFrame.new() pcall(function() if aiming then for _,a in next,reg(Where.Position,115+15,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - Where.Position).Magnitude <= 115+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') if mainpart.Parent==workspace then mainpart=a end local clampAngle = math.rad(300) local lPos = Where:PointToObjectSpace(mainpart.CFrame.p) local theta = math.clamp(math.atan2(-lPos.x, -lPos.z), -clampAngle, clampAngle) TargetMain=CFrame.fromOrientation(math.rad(90),theta,0) end end end end end end) local speed = 0.025 local width = 13.5 local length = 5 local TartPos = Rwhere*TargetMain local lines = {} local Bomb = imstuff["Models"].Lbomb:Clone() Bomb.Parent=effectmodel Bomb.Anchored=true local ranAng=CFrame.fromOrientation(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) if nohands then Bomb.CFrame=Rwhere*CFrame.new(math.random(-20,20),math.random(60,150),math.random(-20,20))*ranAng else table.foreach(MonaJoints,function(_,v) if v.Name == "HandL" then Bomb.CFrame=v.WorldCFrame*ranAng return end end) end CreateTween(Bomb, { 0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.In, 0, false, 0 },{CFrame=TartPos*CFrame.Angles(math.random(-90,90),math.random(-90,90),math.random(-90,90))}, true).Completed:Wait() local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=Rwhere local v1=imstuff["Facility"]["L1"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["L2"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["L3"]:Clone() v3.Parent=A1 game:GetService("Debris"):AddItem(P,5) CamShake(Rwhere,35,.75,.1) v1:Emit(30) v2:Emit(30) v3:Emit(10) spawn(function() pcall(function() local twB local P=Instance.new("Part",effectmodel) P.CFrame=CFrame.new(10000,10000,10000) P.Transparency=1 P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.Anchored=true local A1=Instance.new("Attachment",P) A1.Position=Vector3.new(0, 0, 0) local A2=Instance.new("Attachment",P) A2.Name = "Attachment2" A2.Position=Vector3.new(0, 0, 0) local Bem=imstuff["Facility"]["Beam"]:Clone() Bem.Parent=P Bem.Attachment0=A1 Bem.Attachment1=A2 A1.WorldCFrame = TartPos*CFrame.new(0,0,1) table.insert(lines,P) A2.WorldCFrame = TartPos syncSound({SoundId="rbxassetid://7507689581",Volume=5,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/math.random(8, 10),Parent=A1}) twB=CreateTween(Bem, { speed, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out, 0, false, 0 },{Width0=width,Width1=width}, true) twB.Completed:Wait() end) for i = 1,length do pcall(function() local twB local P=Instance.new("Part",effectmodel) P.CFrame=CFrame.new(10000,10000,10000) P.Transparency=1 P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.Anchored=true local A1=Instance.new("Attachment",P) A1.Position=Vector3.new(0, 0, 0) local A2=Instance.new("Attachment",P) A2.Name = "Attachment2" A2.Position=Vector3.new(0, 0, 0) local Bem=imstuff["Facility"]["Beam"]:Clone() Bem.Parent=P Bem.Attachment0=A1 Bem.Attachment1=A2 A1.WorldCFrame = TartPos*CFrame.new(0,0,1)*CFrame.new(0,width*i/2,0) table.insert(lines,P) A2.WorldCFrame = TartPos*CFrame.new(0,-width*i/2,0) CreateTween(A1, { speed, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out, 0, false, 0 },{WorldCFrame=TartPos*CFrame.new(0,0,1)*CFrame.new(0,-width*i,0)}, true) CreateTween(A2, { speed, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out, 0, false, 0 },{WorldCFrame=TartPos*CFrame.new(0,-width*i,0)}, true) twB=CreateTween(Bem, { speed, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out, 0, false, 0 },{Width0=width,Width1=width}, true) end) local twB local P=Instance.new("Part",effectmodel) P.CFrame=CFrame.new(10000,10000,10000) P.Transparency=1 P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.Anchored=true local A1=Instance.new("Attachment",P) A1.Position=Vector3.new(0, 0, 0) local A2=Instance.new("Attachment",P) A2.Name = "Attachment2" A2.Position=Vector3.new(0, 0, 0) local Bem=imstuff["Facility"]["Beam"]:Clone() Bem.Parent=P Bem.Attachment0=A1 Bem.Attachment1=A2 A1.WorldCFrame = TartPos*CFrame.new(0,0,1)*CFrame.new(0,width*i/2,0) table.insert(lines,P) A2.WorldCFrame = TartPos*CFrame.new(0,width*i/2,0) CreateTween(A1, { speed, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out, 0, false, 0 },{WorldCFrame=TartPos*CFrame.new(0,0,1)*CFrame.new(0,width*i,0)}, true) CreateTween(A2, { speed, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out, 0, false, 0 },{WorldCFrame=TartPos*CFrame.new(0,width*i,0)}, true) twB=CreateTween(Bem, { speed, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out, 0, false, 0 },{Width0=width,Width1=width}, true) twB.Completed:Wait() end task.wait(0.85) if Bomb and Bomb.Parent then Bomb:Destroy() end local P=Instance.new("Part",workspace) P.CFrame = TartPos syncSound({SoundId="rbxassetid://7507691667",Volume=4,PlayOnRemove=true,TimePosition=0,Pitch=math.random(5, 6)/math.random(4,6),Parent=P}) P:Destroy() for _, CV in pairs(lines) do task.spawn(function() if CV:FindFirstChild'Attachment2' then local top = CV:FindFirstChild'Attachment2' pcall(function() --hit for _,a in next,reg(top.WorldPosition,width-2,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - top.WorldPosition).Magnitude <= 35+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') local hum=(a.Parent:FindFirstChildOfClass'Humanoid' or nil) pcall(function() if mainpart.Parent==workspace then mainpart=a end local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(mainpart.CFrame.p)*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) local v1=imstuff["Facility"]["m1"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["m2"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["m3"]:Clone() v3.Parent=A1 local v4=imstuff["Facility"]["m4"]:Clone() v4.Parent=A1 game:GetService("Debris"):AddItem(P,2) syncSound({SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=0.9,PlayOnRemove=true,TimePosition=0.01,Pitch=math.random(8, 10)/math.random(5, 10),Parent=A1}) CamShake(mainpart.CFrame,35,.75,.1) if hum and hum.Health >= 1 then --and hum.MaxHealth<3000 hum.Health=hum.Health-math.random(3,9) if mainpart.Anchored ~= true then mainpart.RotVelocity = CFrame.new(top.WorldPosition, mainpart.Position).LookVector * 45 mainpart.Velocity = CFrame.new(top.WorldPosition, mainpart.Position).LookVector * 45 end else if math.random(1,(mainpart==a and 13 or 1)) == 1 then if math.random(1,2) == 1 then sideeffect(mainpart) else effect( false, {CFrame = mainpart.CFrame,Size=mainpart.Size,Material="Glass",Color=mainpart.Color,Anchored=true,CanCollide=false,Transparency=0,Reflectance=-15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--1 dely=math.random(1,5)/math.random(5,8), info={0.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)),Color=Color3.fromRGB(108, 214, 147),Reflectance=15} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80)),Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) end syncSound({SoundId="rbxassetid://3748209678",Volume=4.5,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/math.random(5, 10),Parent=mainpart}) mainpart:Destroy() end end v1:Emit(30) v2:Emit(30) v3:Emit(30) v4:Emit(30) end) break end end end; end end) if math.random(1,2) == 1 then CreateTween(top, { 0.12, Enum.EasingStyle.Back, Enum.EasingDirection.Out, 0, false, 0 },{WorldCFrame=top.WorldCFrame*CFrame.new(0,0,-math.random(10,15))}, true).Completed:Wait() else CreateTween(top, { 0.12, Enum.EasingStyle.Back, Enum.EasingDirection.InOut, 0, false, 0 },{WorldCFrame=top.WorldCFrame*CFrame.new(0,0,-math.random(10,15))}, true).Completed:Wait() end end if CV:FindFirstChild'Beam' then local b = CV:FindFirstChild'Beam' CreateTween(b, { 0.12, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out, 0, false, 0 },{LightEmission=1}, true).Completed:Wait() end CV:Destroy() end) end end) end) end function Curs() coroutine.resume(Add(coroutine.create(function() attacking=true movementfalse=true nowalk=true fallingspeed=0 local stopall = false swordphase=true local di = false local function anim(MonaJoints,CVjoints,lerpspeed) pcall(function() for _, j in pairs(MonaJoints) do for _, CV in pairs(CVjoints) do if j.Name == CV.Name then if j.Name == "ShoulderL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/11))),math.rad(0), math.rad(5*math.cos(sn/11))),lerpspeed) elseif j.Name == "ShoulderR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/1))),math.rad(0), math.rad(5*math.cos(sn/12))),lerpspeed) elseif j.Name == "Neck" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Waist" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.cos(sn/8)), math.rad(1.5*math.cos(sn/10)), math.rad(1.5*math.cos(sn/9))),lerpspeed) elseif j.Name == "LegL" then if falling then j.CFrame=j.CFrame:lerp(CFrame.new(0.399, 0.764, -0.08)*CFrame.fromOrientation(math.rad(1.125), math.rad(-78.921), math.rad(161.077))*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),lerpspeed) else j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.05*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-2*math.cos(sn/8))),lerpspeed) end elseif j.Name == "LegR" then if falling then j.CFrame=j.CFrame:lerp(CFrame.new(-0.6, 1.105, 0.256)*CFrame.fromOrientation(math.rad(70.544), math.rad(147.042), math.rad(94.319))*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),lerpspeed) else j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),lerpspeed) end elseif j.Name == "Bone" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(14*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.001" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(12*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.002" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(9*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.003" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(7*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) else j.CFrame=j.CFrame:lerp(CV.Value,0.06) end end end end end) end if not falling then pcall(function() local EasingStyle= Enum.EasingStyle.Exponential local EasingDirection=Enum.EasingDirection.Out local speedd=0.3 local lerpspeed=1 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["Throw1"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() task.wait(0.2) if conn then conn:Disconnect() end end) end repeat task.wait() local Bomb = imstuff["Models"].Lbomb:Clone() pcall(function() Bomb.Trail:Destroy() end) Bomb.Parent=effectmodel Bomb.Anchored=true local ranAng=CFrame.fromOrientation(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) pcall(function() local EasingStyle=Enum.EasingStyle.Exponential local EasingDirection=Enum.EasingDirection.Out local speedd=0.5 local lerpspeed=0.7 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["Throw2"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) if Bomb and Bomb.Parent then table.foreach(MonaJoints,function(_,v) if v.Name == "HandL" then Bomb.CFrame=v.WorldCFrame*ranAng return end end) end anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) Bomb:Destroy() task.spawn(function() for i = 1,Power do cur(CFrame.new(Mouse.Hit.p)*CFrame.new(math.random(-Power*1.7,Power*1.7),1,math.random(-Power*1.7,Power*1.7)),di) task.wait(delayy) end end) pcall(function() local EasingStyle=Enum.EasingStyle.Exponential local EasingDirection=Enum.EasingDirection.In local speedd=0.05 local lerpspeed=0.2 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["Throw3"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) pcall(function() local EasingStyle=Enum.EasingStyle.Back local EasingDirection=Enum.EasingDirection.InOut local speedd=0.1 local lerpspeed=0.5 local conn local CVjoints={} local CVtweens={} local goal = false local Wherecf=Instance.new("CFrameValue") Wherecf.Value=mainpos for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["Throw6"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() task.wait(0.1) if conn then conn:Disconnect() end end) until keyhold==false di=true pcall(function() local EasingStyle= Enum.EasingStyle.Sine local EasingDirection=Enum.EasingDirection.InOut local speedd=0.5 local lerpspeed=0.7 local conn local CVjoints={} local CVtweens={} local goal = false local Wherecf=Instance.new("CFrameValue") Wherecf.Value=mainpos for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["IdleB"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) local function ewait(n) if not n or n == nil then n=0 end local d,hb =0,game:GetService("RunService").Heartbeat repeat d=d+hb:Wait() if keyclicked then break end until d>=n return d end ewait(0.5) if conn then conn:Disconnect() end end) attacking=false movementfalse=false end))) end function T1() coroutine.resume(Add(coroutine.create(function() attacking=true nowalk=true fallingspeed=0 local stopall = false swordphase=true local di = false local function anim(MonaJoints,CVjoints,lerpspeed) pcall(function() pcall(function() local lPos=mainpos:PointToObjectSpace(Mouse.Hit.p) local theta=math.clamp(math.atan2(lPos.x, lPos.z), -math.rad(90), math.rad(90)) mainpos=mainpos*CFrame.new(0,0,0)*CFrame.fromEulerAnglesYXZ(0,theta,0) local x, y, z=mainpos:ToEulerAnglesXYZ() sidemoves=sidemoves:Lerp(CFrame.Angles(x,y,z),0.25) mainposba=CFrame.new(mainpos.Position)*sidemoves end) for _, j in pairs(MonaJoints) do for _, CV in pairs(CVjoints) do if j.Name == CV.Name then if j.Name == "ShoulderL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/11))),math.rad(0), math.rad(5*math.cos(sn/11))),lerpspeed) elseif j.Name == "ShoulderR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/1))),math.rad(0), math.rad(5*math.cos(sn/12))),lerpspeed) elseif j.Name == "Neck" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Waist" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.cos(sn/8)), math.rad(1.5*math.cos(sn/10)), math.rad(1.5*math.cos(sn/9))),lerpspeed) elseif j.Name == "LegL" then if falling then j.CFrame=j.CFrame:lerp(CFrame.new(0.399, 0.764, -0.08)*CFrame.fromOrientation(math.rad(1.125), math.rad(-78.921), math.rad(161.077))*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),lerpspeed) elseif not falling and ((W or A or S or D) or (torsovel and torsovel > 1)) then local cf=CFrame.new(0.405265808, 0.756923795, -0.0018196106, 4.37114025e-08, 3.92933587e-15, -1, 8.73114985e-08, -1, -1.12827753e-16, -1, -8.73114985e-08, -4.37114025e-08) j.CFrame=j.CFrame:lerp(cf*CFrame.new(-.1+.3*math.cos(sn/3.5),-0.1*math.cos(sn/3.5),0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(math.CosSin(sn/3.5)*80*1))*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-7.5*math.abs(1))),lerpspeed) else j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.05*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-2*math.cos(sn/8))),lerpspeed) end elseif j.Name == "LegR" then if falling then j.CFrame=j.CFrame:lerp(CFrame.new(-0.6, 1.105, 0.256)*CFrame.fromOrientation(math.rad(70.544), math.rad(147.042), math.rad(94.319))*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),lerpspeed) elseif not falling and ((W or A or S or D) or (torsovel and torsovel > 1)) then local cf=CFrame.new(-0.39799881, 0.75510633, -0.00273132324, -2.50339576e-06, 0.999997795, -0.00212331605, -0.0021219824, -0.00212331652, -0.999995589, -0.999997795, 2.0022544e-06, 0.0021219831) j.CFrame=j.CFrame:lerp(cf*CFrame.new(-.1-.3*math.cos(sn/3.5),0,0+.1*math.cos(sn/3.5))*CFrame.fromOrientation(math.rad(0), math.rad(math.CosSin(sn/3.5)*80*1), math.rad(0))*CFrame.fromOrientation(math.rad(0), math.rad(7.5*math.abs(1)), math.rad(0)),lerpspeed) else j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),lerpspeed) end elseif j.Name == "Bone" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(14*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.001" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(12*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.002" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(9*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.003" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(7*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) else j.CFrame=j.CFrame:lerp(CV.Value,0.06) end end end end end) end if falling==false and ((W or A or S or D) or (torsovel and torsovel > 1))==nil then print(((W or A or S or D) or (torsovel and torsovel > 1))) pcall(function() local EasingStyle= Enum.EasingStyle.Exponential local EasingDirection=Enum.EasingDirection.Out local speedd=0.3 local lerpspeed=0.75 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["ThunTar1"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() task.wait(0.25) if conn then conn:Disconnect() end end) end repeat task.wait() --local Bomb = imstuff["Models"].Lbomb:Clone() pcall(function() Bomb.Trail:Destroy() end) Bomb.Parent=effectmodel Bomb.Anchored=true local ranAng=CFrame.fromOrientation(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) local Mous = Mouse.Hit pcall(function() task.spawn(function() pcall(function() --hit for _,a in next,reg(Mous.p,20-2,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - Mous.p).Magnitude <= 35+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') local hum=(a.Parent:FindFirstChildOfClass'Humanoid' or nil) pcall(function() if mainpart.Parent==workspace then mainpart=a end local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(mainpart.CFrame.p)*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) local v1=imstuff["Facility"]["m1"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["m2"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["m3"]:Clone() v3.Parent=A1 local v4=imstuff["Facility"]["m4"]:Clone() v4.Parent=A1 game:GetService("Debris"):AddItem(P,2) syncSound({SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=0.9,PlayOnRemove=true,TimePosition=0.01,Pitch=math.random(8, 10)/math.random(9,13),Parent=A1}) CamShake(mainpart.CFrame,35,.75,.05) if hum and hum.Health >= 1 then --and hum.MaxHealth<3000 hum.Health=hum.Health-math.random(5,15+Power) if mainpart.Anchored ~= true then mainpart.RotVelocity = CFrame.new(Mous.p, mainpart.Position).LookVector * 45 mainpart.Velocity = CFrame.new(Mous.p, mainpart.Position).LookVector * 45 end else if math.random(1,2) == 1 then sideeffect(mainpart) else effect( false, {CFrame = mainpart.CFrame,Size=mainpart.Size,Material="Glass",Color=mainpart.Color,Anchored=true,CanCollide=false,Transparency=0,Reflectance=-15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--1 dely=math.random(1,5)/math.random(5,8), info={0.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)),Color=Color3.fromRGB(108, 214, 147),Reflectance=15} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80)),Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) end syncSound({SoundId="rbxassetid://3748209678",Volume=4.5,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/math.random(5, 10),Parent=mainpart}) mainpart:Destroy() end v1:Emit(30) v2:Emit(30) v3:Emit(30) v4:Emit(30) end) break end end end; end end) local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(Mous.p) local v1=imstuff["Facility"]["partis2"]:Clone() v1.Parent=A1 game:GetService("Debris"):AddItem(P,2) syncSound({SoundId="rbxassetid://7626690970",Volume=0.85,PlayOnRemove=true,TimePosition=0,Pitch=math.random(7, 8)/math.random(7, 8),Parent=A1}) CamShake(CFrame.new(Mous.p),55,.75,.1) v1:Emit(30) pcall(function() for i = 1,math.random(1,5) do local part1 = Instance.new("Part") part1.CFrame = CFrame.new(kf.Attachment.WorldPosition)*CFrame.new(0,250,0) local part2 = Instance.new("Part") part2.CFrame = CFrame.new(kf.Attachment.WorldPosition) local a1 = Instance.new("Attachment",part1) local a2 =Instance.new("Attachment",part2) local ranCF = CFrame.fromAxisAngle((part2.Position - part1.Position).Unit, 4*math.random()*math.pi) local A1, A2 = {}, {} local rand = math.random(1,4) local randa = math.random(1,2) A1.WorldPosition, A1.WorldAxis = a1.WorldPosition, ranCF*a1.WorldAxis A2.WorldPosition, A2.WorldAxis = a2.WorldPosition, ranCF*a2.WorldAxis local NewBolt = LBolt.new(A1, A2, 5) local radius = 30 if rand == 1 then NewBolt.CurveSize0, NewBolt.CurveSize1 = -radius, -radius elseif rand == 2 then NewBolt.CurveSize0, NewBolt.CurveSize1 = -radius, -radius elseif rand == 3 then NewBolt.CurveSize0, NewBolt.CurveSize1 = radius, radius elseif rand == 4 then NewBolt.CurveSize0, NewBolt.CurveSize1 = radius, radius end NewBolt.Frequency = 0.3 NewBolt.Thickness = 0.5 NewBolt.PulseSpeed = 15 NewBolt.PulseLength = 0 NewBolt.AnimationSpeed = 2 NewBolt.FadeLength = 0.5 NewBolt.MaxRadius = 10 NewBolt.MinTransparency, NewBolt.MaxTransparency = 0, 0.3 NewBolt.Color = Color3.fromRGB(128, 187, 219) --local NewSparks = LSparks.new(NewBolt,10,NewBolt.Color) end for i = 1,4 do local part1 = Instance.new("Part") part1.CFrame =CFrame.new(kf.Attachment.WorldPosition) local part2 = Instance.new("Part") part2.CFrame =CFrame.new(kf.Attachment.WorldPosition)*CFrame.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) local a1 = Instance.new("Attachment",part1) local a2 =Instance.new("Attachment",part2) local ranCF = CFrame.fromAxisAngle((part2.Position - part1.Position).Unit, 4*math.random()*math.pi) local A1, A2 = {}, {} local rand = math.random(1,4) local randa = math.random(1,2) A1.WorldPosition, A1.WorldAxis = a1.WorldPosition, ranCF*a1.WorldAxis A2.WorldPosition, A2.WorldAxis = a2.WorldPosition, ranCF*a2.WorldAxis local NewBolt = LBolt.new(A1, A2, 2) local radius = 30 if rand == 1 then NewBolt.CurveSize0, NewBolt.CurveSize1 = -radius, -radius elseif rand == 2 then NewBolt.CurveSize0, NewBolt.CurveSize1 = -radius, -radius elseif rand == 3 then NewBolt.CurveSize0, NewBolt.CurveSize1 = radius, radius elseif rand == 4 then NewBolt.CurveSize0, NewBolt.CurveSize1 = radius, radius end NewBolt.Frequency = 0.3 NewBolt.Thickness = 0.5 NewBolt.PulseSpeed = 15 NewBolt.PulseLength = 0 NewBolt.AnimationSpeed = 2 NewBolt.FadeLength = 0.5 NewBolt.MaxRadius = 10 NewBolt.MinTransparency, NewBolt.MaxTransparency = 0, 0.3 NewBolt.Color = Color3.fromRGB(128, 187, 219) --local NewSparks = LSparks.new(NewBolt,10,NewBolt.Color) end for i = 1,math.random(1,3) do local part1 = Instance.new("Part") part1.CFrame = CFrame.new(kf.Attachment.WorldPosition) local part2 = Instance.new("Part") part2.CFrame = CFrame.new(Mous.p)*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3)) local a1 = Instance.new("Attachment",part1) local a2 =Instance.new("Attachment",part2) local ranCF = CFrame.fromAxisAngle((part2.Position - part1.Position).Unit, 4*math.random()*math.pi) local A1, A2 = {}, {} local rand = math.random(1,4) local randa = math.random(1,2) A1.WorldPosition, A1.WorldAxis = a1.WorldPosition, ranCF*a1.WorldAxis A2.WorldPosition, A2.WorldAxis = a2.WorldPosition, ranCF*a2.WorldAxis local NewBolt = LBolt.new(A1, A2, 15) local radius = 3 if rand == 1 then NewBolt.CurveSize0, NewBolt.CurveSize1 = -radius, -radius elseif rand == 2 then NewBolt.CurveSize0, NewBolt.CurveSize1 = -radius, -radius elseif rand == 3 then NewBolt.CurveSize0, NewBolt.CurveSize1 = radius, radius elseif rand == 4 then NewBolt.CurveSize0, NewBolt.CurveSize1 = radius, radius end NewBolt.Frequency = 0.6 NewBolt.Thickness = 0.6 NewBolt.PulseSpeed = 15 NewBolt.PulseLength = 0 NewBolt.AnimationSpeed = 1.5 NewBolt.FadeLength = 0.6 NewBolt.MaxRadius = 5 NewBolt.MinTransparency, NewBolt.MaxTransparency = 0, 0.3 NewBolt.Color = Color3.fromRGB(128, 187, 219) --local NewSparks = LSparks.new(NewBolt,10,NewBolt.Color) end for i = 1,math.random(2,5) do pcall(function() local part1 = Instance.new("Part") part1.CFrame =CFrame.new(Mous.p) local part2 = Instance.new("Part") part2.CFrame =CFrame.new(Mous.p)*CFrame.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) local a1 = Instance.new("Attachment",part1) local a2 =Instance.new("Attachment",part2) local ranCF = CFrame.fromAxisAngle((part2.Position - part1.Position).Unit, 4*math.random()*math.pi) local A1, A2 = {}, {} local rand = math.random(1,4) local randa = math.random(1,2) A1.WorldPosition, A1.WorldAxis = a1.WorldPosition, ranCF*a1.WorldAxis A2.WorldPosition, A2.WorldAxis = a2.WorldPosition, ranCF*a2.WorldAxis local NewBolt = LBolt.new(A1, A2, 2) local radius = 30 if rand == 1 then NewBolt.CurveSize0, NewBolt.CurveSize1 = -radius, -radius elseif rand == 2 then NewBolt.CurveSize0, NewBolt.CurveSize1 = -radius, -radius elseif rand == 3 then NewBolt.CurveSize0, NewBolt.CurveSize1 = radius, radius elseif rand == 4 then NewBolt.CurveSize0, NewBolt.CurveSize1 = radius, radius end NewBolt.Frequency = 0.3 NewBolt.Thickness = 0.5 NewBolt.PulseSpeed = 15 NewBolt.PulseLength = 0 NewBolt.AnimationSpeed = 2 NewBolt.FadeLength = 0.5 NewBolt.MaxRadius = 10 NewBolt.MinTransparency, NewBolt.MaxTransparency = 0, 0.3 NewBolt.Color = Color3.fromRGB(128, 187, 219) --local NewSparks = LSparks.new(NewBolt,10,NewBolt.Color) end) local part1 = Instance.new("Part") part1.CFrame = CFrame.new(Mous.p) local part2 = Instance.new("Part") part2.CFrame = CFrame.new(Mous.p)*CFrame.new(math.random(-40,40),math.random(-40,40),math.random(-40,40)) local a1 = Instance.new("Attachment",part1) local a2 =Instance.new("Attachment",part2) local ranCF = CFrame.fromAxisAngle((part2.Position - part1.Position).Unit, 4*math.random()*math.pi) local A1, A2 = {}, {} local rand = math.random(1,4) local randa = math.random(1,2) A1.WorldPosition, A1.WorldAxis = a1.WorldPosition, ranCF*a1.WorldAxis A2.WorldPosition, A2.WorldAxis = a2.WorldPosition, ranCF*a2.WorldAxis local NewBolt = LBolt.new(A1, A2, 7) local radius = 30 if rand == 1 then NewBolt.CurveSize0, NewBolt.CurveSize1 = -radius, -radius elseif rand == 2 then NewBolt.CurveSize0, NewBolt.CurveSize1 = -radius, -radius elseif rand == 3 then NewBolt.CurveSize0, NewBolt.CurveSize1 = radius, radius elseif rand == 4 then NewBolt.CurveSize0, NewBolt.CurveSize1 = radius, radius end NewBolt.Frequency = 0.3 NewBolt.Thickness = 1.5 NewBolt.PulseSpeed = 1.5 NewBolt.PulseLength = 0.5 NewBolt.AnimationSpeed = 0.1 NewBolt.FadeLength = 0.5 NewBolt.MaxRadius = 30 NewBolt.MinTransparency, NewBolt.MaxTransparency = 0.1, 1 NewBolt.Color = Color3.fromRGB(128, 187, 219) end end) end) local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(kf.Attachment.WorldCFrame.p) local v1=imstuff["Facility"]["N0"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["N1"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["N2"]:Clone() v3.Parent=A1 local v4=imstuff["Facility"]["N3"]:Clone() v4.Parent=A1 local v5=imstuff["Facility"]["N4"]:Clone() v5.Parent=A1 local v6=imstuff["Facility"]["N5"]:Clone() v6.Parent=A1 local v7=imstuff["Facility"]["N6"]:Clone() v7.Parent=A1 local v8=imstuff["Facility"]["N7"]:Clone() v8.Parent=A1 game:GetService("Debris"):AddItem(P,4) syncSound({SoundId="rbxassetid://7626696294",Volume=0.95,PlayOnRemove=true,TimePosition=0,Pitch=math.random(7, 8)/math.random(7, 8),Parent=A1}) CamShake(kf.Attachment.WorldCFrame,66,.75,.03) v1:Emit(25) v2:Emit(1) v3:Emit(2) v4:Emit(8) v5:Emit(30) v6:Emit(30) v7:Emit(1) v8:Emit(10) end) local numsd = 0.13 local randm = math.random(1,4) if randm == 1 then numsd = 0.13 elseif randm == 2 then numsd = 0.1 elseif randm == 3 then numsd = 0.07 elseif randm == 4 then numsd = 0.05 end pcall(function() local EasingStyle= Enum.EasingStyle.Elastic local EasingDirection=Enum.EasingDirection.Out local speedd=numsd local lerpspeed=1 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["ThunTar2"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) --if Bomb and Bomb.Parent then -- table.foreach(MonaJoints,function(_,v) -- if v.Name == "HandL" then -- Bomb.CFrame=v.WorldCFrame*ranAng -- return -- end -- end) --end anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) --Bomb:Destroy() --task.spawn(function() -- for i = 1,Power do -- cur(CFrame.new(Mouse.Hit.p)*CFrame.new(math.random(-Power*1.7,Power*1.7),1,math.random(-Power*1.7,Power*1.7))) -- task.wait(delayy) -- end --end) pcall(function() local EasingStyle= Enum.EasingStyle.Back local EasingDirection=Enum.EasingDirection.InOut local speedd=0.25 local lerpspeed=0.4 local conn local CVjoints={} local CVtweens={} local goal = false local Wherecf=Instance.new("CFrameValue") Wherecf.Value=mainpos for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["ThunTar1"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) until keyhold==false if not ((W or A or S or D) or (torsovel and torsovel > 1)) then pcall(function() local EasingStyle= Enum.EasingStyle.Sine local EasingDirection=Enum.EasingDirection.InOut local speedd=0.5 local lerpspeed=0.7 local conn local CVjoints={} local CVtweens={} local goal = false local Wherecf=Instance.new("CFrameValue") Wherecf.Value=mainpos for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["IdleB"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) local function ewait(n) if not n or n == nil then n=0 end local d,hb =0,game:GetService("RunService").Heartbeat repeat d=d+hb:Wait() if keyclicked then break end until d>=n return d end ewait(0.35) if conn then conn:Disconnect() end end) end attacking=false end))) end function BookBite() coroutine.resume(coroutine.create(function() local Point = Mouse.Hit local Ars=imstuff["Models"]["Book"]:Clone() local Ars2=imstuff["Models"]["Book2"]:Clone() Ars2.RootPart.Anchored=true Ars2.RootPart.CFrame=CFrame.new(100000,100000,100000) local Pjoints={} Ars.RootPart.Anchored=true Ars.RootPart.CFrame=CFrame.new(100000,100000,100000) Ars.RootPart.body_root.WorldCFrame=CFrame.new(Point.p)*CFrame.new(0,-20,0)*OrienRad(0,0,-10) --- for _, Joints in pairs(Ars.RootPart.body_root:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then table.insert(Pjoints,Joints) end end) end Ars2.Parent=workspace.Terrain local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(Point.p) local v1=imstuff["Facility"]["G2"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["S1"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["S2"]:Clone() v3.Parent=A1 syncSound({SoundId="rbxassetid://7682801744",Volume=9,PlayOnRemove=true,TimePosition=0,Pitch=1,Parent=A1}) pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection =Enum.EasingDirection.In local speedd=1 local lerpspeed = 0.2 local conn local CVjoints={} local CVtweens={} for _, j in pairs(Pjoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end CreateTween(Ars.RootPart.body_root, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Position=CFrame.new(Ars.RootPart.body_root.Position)*CFrame.new(0,23.5,0).p}, true) for _, Joints in pairs(MAnim["Banims"]["BookAnim1"].RootPart.body_root:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) pcall(function() for _, j in pairs(Pjoints) do for _, CV in pairs(CVjoints) do if j.Name == CV.Name then if j.Name == "Body_tounge1" then j.CFrame=j.CFrame:lerp(CV.Value,lerpspeed)*OrienRad(-math.CosSin(sn/4.4)*4*1,-math.CosSin(sn/4.7)*4*1,math.CosSin(sn/4.7)*10*1) elseif j.Name == "Body_page1" then j.CFrame=j.CFrame:lerp(CV.Value,lerpspeed)*OrienRad(-math.CosSin(sn/4.4)*4*1,-math.CosSin(sn/4.7)*4*1,-math.CosSin(sn/4.2)*10*1) else j.CFrame=j.CFrame:lerp(CV.Value,lerpspeed)*OrienRad(-math.CosSin(sn/4.4)*4*1,-math.CosSin(sn/4.7)*4*1,math.CosSin(sn/4.2)*4*1) end end end end v1:Emit(1) v2:Emit(1) v3:Emit(1) task.spawn(function() table.foreach(Ars:GetDescendants(),function(_,Joints) pcall(function() if Joints:IsA("Bone") then table.foreach(Ars2:GetDescendants(),function(_,v) if Joints.Name == v.Name then v.WorldCFrame=Joints.WorldCFrame end end) end end) end) end) end) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) task.spawn(function() task.wait(0.5) local f1=imstuff["Facility"]["Bit1"]:Clone() f1.Parent=A1 local f2=imstuff["Facility"]["Bit2"]:Clone() f2.Parent=A1 game:GetService("Debris"):AddItem(P,2.5) CamShake(CFrame.new(Point.p),150,.75,.25) f1:Emit(30) f2:Emit(30) pcall(function() --hit for _,a in next,reg(Point.p,50-2,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - Point.p).Magnitude <= 50+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') local hum=(a.Parent:FindFirstChildOfClass'Humanoid' or nil) pcall(function() if mainpart.Parent==workspace then mainpart=a end local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(mainpart.CFrame.p)*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) local v1=imstuff["Facility"]["m1"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["m2"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["m3"]:Clone() v3.Parent=A1 local v4=imstuff["Facility"]["m4"]:Clone() v4.Parent=A1 game:GetService("Debris"):AddItem(P,2) syncSound({SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=0.9,PlayOnRemove=true,TimePosition=0.01,Pitch=math.random(8, 10)/math.random(9,13),Parent=A1}) CamShake(mainpart.CFrame,35,.75,.05) v1:Emit(30) v2:Emit(30) v3:Emit(30) v4:Emit(30) if hum and hum.Health >= 1 and hum.MaxHealth<100000 then hum.Health=hum.Health-math.random(5,8+Power) if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(Point.p, a.Position).LookVector * 75 a.Velocity = CFrame.new(Point.p, a.Position).LookVector * 75 end else if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(Point.p, a.Position).LookVector * 75 a.Velocity = CFrame.new(Point.p, a.Position).LookVector * 75 end if math.random(1,(mainpart==a and 13 or 1)) == 1 then if math.random(1,2) == 1 then sideeffect(mainpart) else effect( false, {CFrame = mainpart.CFrame,Size=mainpart.Size,Material="Glass",Color=mainpart.Color,Anchored=true,CanCollide=false,Transparency=0,Reflectance=-15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--1 dely=math.random(1,5)/math.random(5,8), info={0.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)),Color=Color3.fromRGB(108, 214, 147),Reflectance=15} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80)),Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) end syncSound({SoundId="rbxassetid://3748209678",Volume=4.5,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/math.random(5, 10),Parent=mainpart}) mainpart:Destroy() end end end) end end end; end end) end) pcall(function() local EasingStyle= Enum.EasingStyle.Elastic local EasingDirection=Enum.EasingDirection.InOut local speedd=1 local lerpspeed = 0.5 local conn local CVjoints={} local CVtweens={} for _, j in pairs(Pjoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end CreateTween(Ars.RootPart.body_root, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Position=CFrame.new(Ars.RootPart.body_root.Position)*CFrame.new(0,-3,0).p}, true) for _, Joints in pairs(MAnim["Banims"]["BookAnim2"].RootPart.body_root:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) pcall(function() for _, j in pairs(Pjoints) do for _, CV in pairs(CVjoints) do if j.Name == CV.Name then if j.Name == "Body_tounge1" then j.CFrame=j.CFrame:lerp(CV.Value,lerpspeed)*OrienRad(-math.CosSin(sn/4.4)*4*1,-math.CosSin(sn/4.7)*4*1,math.CosSin(sn/4.7)*4*1) elseif j.Name == "Body_page1" then j.CFrame=j.CFrame:lerp(CV.Value,lerpspeed)*OrienRad(-math.CosSin(sn/4.4)*4*1,-math.CosSin(sn/4.7)*4*1,-math.CosSin(sn/4.2)*4*1) else j.CFrame=j.CFrame:lerp(CV.Value,lerpspeed)*OrienRad(-math.CosSin(sn/4.4)*4*1,-math.CosSin(sn/4.7)*4*1,math.CosSin(sn/4.2)*4*1) end end end end v1:Emit(1) v2:Emit(1) v3:Emit(1) task.spawn(function() table.foreach(Ars:GetDescendants(),function(_,Joints) pcall(function() if Joints:IsA("Bone") then table.foreach(Ars2:GetDescendants(),function(_,v) if Joints.Name == v.Name then v.WorldCFrame=Joints.WorldCFrame end end) end end) end) end) end) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) coroutine.resume(coroutine.create(function() local parts={} for _, p in pairs(Ars2:GetChildren()) do pcall(function() if p:IsA("MeshPart") or p:IsA("Part") then p.Transparency=0 end end) end for _, p in pairs(Ars2:GetChildren()) do pcall(function() if p:IsA("MeshPart") or p:IsA("Part") then Tween(p,{Transparency=1},{0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false,0}) end end) end task.wait(0.2) Ars2:Destroy() end)) end)) end function Unkown() coroutine.resume(Add(coroutine.create(function() attacking=true movementfalse=true nowalk=true fallingspeed=0 local stopall = false swordphase=true local di = false local function anim(MonaJoints,CVjoints,lerpspeed) if not di then pcall(function() local lPos=mainpos:PointToObjectSpace(Mouse.Hit.p) local theta=math.clamp(math.atan2(lPos.x, lPos.z), -math.rad(90), math.rad(90)) mainpos=mainpos*CFrame.new(0,0,0)*CFrame.fromEulerAnglesYXZ(0,theta,0) local x, y, z=mainpos:ToEulerAnglesXYZ() sidemoves=sidemoves:Lerp(CFrame.Angles(x,y,z),0.25) mainposba=CFrame.new(mainpos.Position)*sidemoves end) end pcall(function() for _, j in pairs(MonaJoints) do for _, CV in pairs(CVjoints) do if j.Name == CV.Name then if j.Name == "ShoulderL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/11))),math.rad(0), math.rad(5*math.cos(sn/11))),lerpspeed) elseif j.Name == "ShoulderR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/1))),math.rad(0), math.rad(5*math.cos(sn/12))),lerpspeed) elseif j.Name == "Neck" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Waist" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.cos(sn/8)), math.rad(1.5*math.cos(sn/10)), math.rad(1.5*math.cos(sn/9))),lerpspeed) elseif j.Name == "LegL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.05*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-2*math.cos(sn/8))),lerpspeed) elseif j.Name == "LegR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),lerpspeed) elseif j.Name == "Bone" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(14*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.001" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(12*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.002" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(9*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.003" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(7*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) else j.CFrame=j.CFrame:lerp(CV.Value,lerpspeed) end end end end end) end pcall(function() kf.ST.Enabled = true end) pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.In local speedd=0.06 local lerpspeed=0.2 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["Staf1"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.Out local speedd=0.07 local lerpspeed=0.2 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["Staf2"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.Out local speedd=0.08 local lerpspeed=0.2 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["Staf3"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.Out local speedd=0.09 local lerpspeed=0.2 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["Staf4"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) pcall(function() local EasingStyle= Enum.EasingStyle.Back local EasingDirection=Enum.EasingDirection.Out local speedd=0.2 local lerpspeed=0.2 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["Staf5"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) pcall(function() local EasingStyle= Enum.EasingStyle.Back local EasingDirection=Enum.EasingDirection.InOut local speedd=0.2 local lerpspeed=1 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["Staf6"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) pcall(function() for _, j in pairs(MonaJoints) do for _, CV in pairs(CVjoints) do if j.Name == CV.Name then if j.Name == "Neck" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "LegL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.05*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-2*math.cos(sn/8))),lerpspeed) elseif j.Name == "LegR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),lerpspeed) elseif j.Name == "Bone" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(14*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.001" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(12*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.002" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(9*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.003" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(7*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) else j.CFrame=j.CFrame:lerp(CV.Value,lerpspeed) end end end end end) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) di=true task.spawn(function() --attack local laspos = mainposba pcall(function() kf.ST.Enabled = false local v1=imstuff["Facility"]["SQ"]:Clone() v1.Parent=kf.Attachment2 v1:Emit(30) game:GetService("Debris"):AddItem(v1,0.8) syncSound({SoundId="rbxassetid://7698360204",Volume=3,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 9)/math.random(8,9),Parent=kf.Attachment2}) end) for i = 1, 8 do spawn(function() local targett = laspos*CFrame.new(math.random(-2,2),-3,5*i+math.random(-2,2)) local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=targett local C1=imstuff["Facility"]["C1"]:Clone() C1.Parent=A1 local C2=imstuff["Facility"]["C2"]:Clone() C2.Parent=A1 local C3=imstuff["Facility"]["C3"]:Clone() C3.Parent=A1 local C4=imstuff["Facility"]["C4"]:Clone() C4.Parent=A1 local C5=imstuff["Facility"]["C5"]:Clone() C5.Parent=A1 syncSound({SoundId="rbxassetid://5599556783",Volume=3,TimePosition=0.3,PlayOnRemove=true,Pitch=math.random(7, 8)/math.random(5, 8),Parent=A1}) C1:Emit(25) C2:Emit(25) C3:Emit(25) C4:Emit(25) C5:Emit(25) task.wait(0.35) pcall(function() --hit for _,a in next,reg(targett.p,20-2,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - targett.p).Magnitude <= 20+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') local hum=(a.Parent:FindFirstChildOfClass'Humanoid' or nil) pcall(function() if mainpart.Parent==workspace then mainpart=a end local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(mainpart.CFrame.p)*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) local v1=imstuff["Facility"]["m1"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["m2"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["m3"]:Clone() v3.Parent=A1 local v4=imstuff["Facility"]["m4"]:Clone() v4.Parent=A1 game:GetService("Debris"):AddItem(P,2) syncSound({SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=0.9,PlayOnRemove=true,TimePosition=0.01,Pitch=math.random(8, 10)/math.random(9,13),Parent=A1}) CamShake(mainpart.CFrame,35,.75,.05) if hum and hum.Health >= 1 then --and hum.MaxHealth<3000 hum.Health=hum.Health-math.random(10,20+Power) if mainpart.Anchored ~= true then mainpart.RotVelocity = CFrame.new(targett.p, mainpart.Position).LookVector * 45 mainpart.Velocity = CFrame.new(targett.p, mainpart.Position).LookVector * 45 end else if math.random(1,2) == 1 then sideeffect(mainpart) else effect( false, {CFrame = mainpart.CFrame,Size=mainpart.Size,Material="Glass",Color=mainpart.Color,Anchored=true,CanCollide=false,Transparency=0,Reflectance=-15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--1 dely=math.random(1,5)/math.random(5,8), info={0.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)),Color=Color3.fromRGB(108, 214, 147),Reflectance=15} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80)),Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) end syncSound({SoundId="rbxassetid://3748209678",Volume=4.5,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/math.random(5, 10),Parent=mainpart}) mainpart:Destroy() end v1:Emit(30) v2:Emit(30) v3:Emit(30) v4:Emit(30) end) break end end end; end end) syncSound({SoundId="rbxassetid://4085785148",Volume=2,PlayOnRemove=true,TimePosition=0,Pitch=math.random(7, 8)/math.random(5, 8),Parent=A1}) syncSound({SoundId="rbxassetid://7657166277",Volume=3,PlayOnRemove=true,TimePosition=0,Pitch=3,Parent=A1}) syncSound({SoundId="rbxassetid://8247119348",Volume=5,PlayOnRemove=true,TimePosition=0.2,Pitch=3,Parent=A1}) local A1=Instance.new("Attachment",P) A1.WorldCFrame=targett local v1=imstuff["Facility"]["HL1"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["HL2"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["HL3"]:Clone() v3.Parent=A1 game:GetService("Debris"):AddItem(P,3.5) CamShake(targett,55,.55,.08) v1:Emit(30) v2:Emit(30) v3:Emit(30) end) task.wait(0.135) end end) pcall(function() local EasingStyle= Enum.EasingStyle.Exponential local EasingDirection=Enum.EasingDirection.InOut local speedd=0.7 local lerpspeed=0.7 local conn local CVjoints={} local CVtweens={} local goal = false local Wherecf=Instance.new("CFrameValue") Wherecf.Value=mainpos for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["IdleB"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) pcall(function() for _, j in pairs(MonaJoints) do for _, CV in pairs(CVjoints) do if j.Name == CV.Name then if j.Name == "ShoulderL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/11))),math.rad(0), math.rad(5*math.cos(sn/11))),lerpspeed) elseif j.Name == "ShoulderR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/1))),math.rad(0), math.rad(5*math.cos(sn/12))),lerpspeed) elseif j.Name == "Neck" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Waist" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.cos(sn/8)), math.rad(1.5*math.cos(sn/10)), math.rad(1.5*math.cos(sn/9))),lerpspeed) elseif j.Name == "LegL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.05*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-2*math.cos(sn/8))),lerpspeed) elseif j.Name == "LegR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),lerpspeed) elseif j.Name == "Bone" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(14*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.001" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(12*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.002" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(9*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.003" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(7*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) else j.CFrame=j.CFrame:lerp(CV.Value,0.06) end end end end end) end) local function ewait(n) if not n or n == nil then n=0 end local d,hb =0,game:GetService("RunService").Heartbeat repeat d=d+hb:Wait() if keyclicked then break end until d>=n return d end ewait(0.7) if conn then conn:Disconnect() end end) attacking=false movementfalse=false end))) end function FinalBlast() coroutine.resume(Add(coroutine.create(function() attacking=true movementfalse=true nowalk=true fallingspeed=0 local stopall = false swordphase=true local di = false local function anim(MonaJoints,CVjoints,lerpspeed) if not di then pcall(function() local lPos=mainpos:PointToObjectSpace(Mouse.Hit.p) local theta=math.clamp(math.atan2(lPos.x, lPos.z), -math.rad(90), math.rad(90)) mainpos=mainpos*CFrame.new(0,0,0)*CFrame.fromEulerAnglesYXZ(0,theta,0) local x, y, z=mainpos:ToEulerAnglesXYZ() sidemoves=sidemoves:Lerp(CFrame.Angles(x,y,z),0.25) mainposba=CFrame.new(mainpos.Position)*sidemoves end) end pcall(function() for _, j in pairs(MonaJoints) do for _, CV in pairs(CVjoints) do if j.Name == CV.Name then if j.Name == "ShoulderL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/11))),math.rad(0), math.rad(5*math.cos(sn/11))),lerpspeed) elseif j.Name == "ShoulderR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/1))),math.rad(0), math.rad(5*math.cos(sn/12))),lerpspeed) elseif j.Name == "Neck" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Waist" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.cos(sn/8)), math.rad(1.5*math.cos(sn/10)), math.rad(1.5*math.cos(sn/9))),lerpspeed) elseif j.Name == "LegL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.05*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-2*math.cos(sn/8))),lerpspeed) elseif j.Name == "LegR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),lerpspeed) elseif j.Name == "Bone" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(14*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.001" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(12*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.002" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(9*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.003" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(7*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) else j.CFrame=j.CFrame:lerp(CV.Value,lerpspeed) end end end end end) end -- local quits=false local cf=CFrame.new(mainposba.p) local orbcf1 = CFrame.new(25,0,0) local orbcf2 = CFrame.new(-25,0,0) local dur=1.52 local dur2=0.8 local P=Instance.new("Part") P.CFrame=CFrame.new(100000,100000,100000) P.Anchored=true --Part local MainA=Instance.new("Bone",P) MainA.WorldCFrame=cf local MainB=Instance.new("Bone",MainA) local A1=Instance.new("Bone",MainB) A1.CFrame=orbcf1*CFrame.new(0, 0, 1.7) local A2=Instance.new("Bone",MainB) A2.CFrame=orbcf1*CFrame.new(0, 0, -1.7) local A3=Instance.new("Bone",MainB) A3.CFrame=orbcf2*CFrame.new(0, 0, 1.7) local A4=Instance.new("Bone",MainB) A4.CFrame=orbcf2*CFrame.new(0, 0, -1.7) local T1 = imstuff["Facility"].Orb:Clone() T1.Attachment0=A1 T1.Attachment1=A2 T1.Parent=P local T2 = imstuff["Facility"].Orb:Clone() T2.Attachment0=A3 T2.Attachment1=A4 T2.Parent=P -- local attachmen = {A1,A3,MainA} pcall(function() kf.ST.Enabled = true end) local wer = 0 if not falling then pcall(function() local EasingStyle= Enum.EasingStyle.Exponential local EasingDirection=Enum.EasingDirection.Out local speedd=0.2 local lerpspeed=0.2 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["SmashPrepare"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) task.spawn(function() local asdss=Instance.new("CFrameValue") asdss.Value=mainpos local EasingStyle= Enum.EasingStyle.Exponential local EasingDirection=Enum.EasingDirection.Out local tween=CreateTween(asdss, { 1.5, EasingStyle, EasingDirection, 0, false, 0 }, {Value=mainpos*CFrame.new(0,20,0)}, true) local cond cond=game:GetService("RunService").Heartbeat:Connect(function(dt) mainpos=asdss.Value mainposba=mainpos end) tween.Completed:Connect(function() if cond then cond:Disconnect() end end) end) wer=20 end task.spawn(function() P.Parent = effectmodel orbcf1 = CFrame.new(10,0,0) orbcf2 = CFrame.new(-10,0,0) CreateTween(A1, { dur, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0 }, {CFrame=orbcf1*CFrame.new(0, 0, 1.7)}, true) CreateTween(A2, { dur, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0 }, {CFrame=orbcf1*CFrame.new(0, 0, -1.7)}, true) CreateTween(A3, { dur, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0 }, {CFrame=orbcf2*CFrame.new(0, 0, 1.7)}, true) CreateTween(A4, { dur, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0 }, {CFrame=orbcf2*CFrame.new(0, 0, -1.7)}, true) local tween=CreateTween(MainA, { dur, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0 }, {WorldPosition=cf*CFrame.new(0,wer+3,0).p}, true) task.spawn(function() repeat task.wait() pcall(function() MainB.Orientation=MainB.Orientation+Vector3.new(0,-7,0) end) until quits or (P.Parent==nil or MainA.Parent==nil) tween:Cancel() end) tween.Completed:Wait() end) di=true syncSound({SoundId="rbxassetid://8149796780",Volume=8,PlayOnRemove=true,TimePosition=0,Pitch=math.random(9, 10)/math.random(9,10),Parent=soundpart}) pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.Out local speedd=0.1 local lerpspeed=0.35 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["MagicPrepare2"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.Out local speedd=0.12 local lerpspeed=0.2 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["MagicPrepare3"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.Out local speedd=0.12 local lerpspeed=0.2 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["MagicPrepare4"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.Out local speedd=0.12 local lerpspeed=0.2 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["MagicPrepare5"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.Out local speedd=0.2 local lerpspeed=0.3 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["MagicPrepare6"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.Out local speedd=0.3 local lerpspeed=0.8 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["MagicReady"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) pcall(function() local EasingStyle= Enum.EasingStyle.Back local EasingDirection=Enum.EasingDirection.Out local speedd=0.56 local lerpspeed=1 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["Magic1"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) task.spawn(function() local mou = Mouse.Hit cf=CFrame.new(mou.p)*CFrame.new(0,0.1,0) quits=true orbcf1 = CFrame.new(0,0,0) orbcf2 = CFrame.new(0,0,0) CreateTween(A1, { dur2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0 }, {CFrame=orbcf1}, true) CreateTween(A2, { dur2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0 }, {CFrame=orbcf1*CFrame.new(0, 0, -1.7)}, true) CreateTween(A3, { dur2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0 }, {CFrame=orbcf2*CFrame.new(0, 0, 1.7)}, true) CreateTween(A4, { dur2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0 }, {CFrame=orbcf2*CFrame.new(0, 0, -1.7)}, true) local tween=CreateTween(MainA, { dur2, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0 }, {WorldCFrame=CFrame.new(mou.p,mou.p)}, true) task.spawn(function() quits=false repeat task.wait() pcall(function() MainB.Orientation=MainB.Orientation+Vector3.new(0,0,20) end) until quits or (P.Parent==nil or MainA.Parent==nil) tween:Cancel() end) tween.Completed:Wait() if Power > 4 then pcall(function() pcall(function() pcall(function() --hit for _,a in next,reg(cf.p,30-2,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - cf.p).Magnitude <= 30+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') local hum=(a.Parent:FindFirstChildOfClass'Humanoid' or nil) pcall(function() if mainpart.Parent==workspace then mainpart=a end local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(mainpart.CFrame.p)*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) local v1=imstuff["Facility"]["m1"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["m2"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["m3"]:Clone() v3.Parent=A1 local v4=imstuff["Facility"]["m4"]:Clone() v4.Parent=A1 game:GetService("Debris"):AddItem(P,2) syncSound({SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=2,PlayOnRemove=true,TimePosition=0.01,Pitch=math.random(8, 10)/math.random(9,13),Parent=A1}) CamShake(mainpart.CFrame,35,.75,.05) v1:Emit(30) v2:Emit(30) v3:Emit(30) v4:Emit(30) if hum and hum.Health >= 1 and hum.MaxHealth<100000 then hum.Health=hum.Health-1+Power CreateTween(a, { 4, Enum.EasingStyle.Back, Enum.EasingDirection.In, 0, false, 0 }, {CFrame=a.CFrame*CFrame.new(0,2,0)}, true) if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(cf.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(cf.p, a.Position).LookVector * 55 end else CreateTween(a, { 4, Enum.EasingStyle.Back, Enum.EasingDirection.In, 0, false, 0 }, {CFrame=a.CFrame*CFrame.new(0,2,0)}, true) if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(cf.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(cf.p, a.Position).LookVector * 55 end if math.random(1,13) == 1 then if math.random(1,2) == 1 then sideeffect(mainpart) else effect( false, {CFrame = mainpart.CFrame,Size=mainpart.Size,Material="Glass",Color=mainpart.Color,Anchored=true,CanCollide=false,Transparency=0,Reflectance=-15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--1 dely=math.random(1,5)/math.random(5,8), info={0.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)),Color=Color3.fromRGB(108, 214, 147),Reflectance=15} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80)),Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) end syncSound({SoundId="rbxassetid://3748209678",Volume=4.5,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/math.random(5, 10),Parent=mainpart}) mainpart:Destroy() end end end) end end end; end end) end) local beams={} quits=true pcall(function() local P=Instance.new("Part") P.Anchored=true --Part local A1=Instance.new("Attachment",P) A1.WorldCFrame=cf*CFrame.new(0, 0, 7.5)*OrienRad(0,0,-10) local A2=Instance.new("Attachment",P) A2.WorldCFrame=cf*CFrame.new(0, 0, -7.5)*OrienRad(90, -180, 0) local A3=Instance.new("Attachment",P) A3.WorldCFrame=cf*CFrame.new(7.5, 0, 0)*OrienRad(90, 90, 0) local A4=Instance.new("Attachment",P) A4.WorldCFrame=cf*CFrame.new(-7.5, 0, 0)*OrienRad(90, -90, 0) local B1=imstuff["Facility"]["B1"]:Clone() B1.Parent=P B1.Attachment0=A1 B1.Attachment1=A3 local B2=imstuff["Facility"]["B1"]:Clone() B2.Parent=P B2.Attachment0=A1 B2.Attachment1=A4 B2.CurveSize0=-4 B2.CurveSize1=-4 local B3=imstuff["Facility"]["B1"]:Clone() B3.Parent=P B3.Attachment0=A2 B3.Attachment1=A4 local B4=imstuff["Facility"]["B1"]:Clone() B4.Parent=P B4.Attachment0=A2 B4.Attachment1=A3 B4.CurveSize0=-4 B4.CurveSize1=-4 P.CFrame=CFrame.new(100000,100000,100000) beams = {B1,B2,B3,B4} --properties B1.CurveSize0=4 B1.CurveSize1=4 B2.CurveSize0=-4 B2.CurveSize1=-4 B3.CurveSize0=4 B3.CurveSize1=4 B4.CurveSize0=-4 B4.CurveSize1=-4 A1.WorldCFrame=cf*CFrame.new(0, 0, 7.5)*OrienRad(90, 0, 0) A2.WorldCFrame=cf*CFrame.new(0, 0, -7.5)*OrienRad(90, -180, 0) --Pos A3.WorldCFrame=cf*CFrame.new(7.5, 0, 0)*OrienRad(90, 90, 0) A4.WorldCFrame=cf*CFrame.new(-7.5, 0, 0)*OrienRad(90, -90, 0) P.Parent=effectmodel task.spawn(function() local patternnum=math.random(1,25) quits=false repeat task.wait(0.04) pcall(function() local s=animatedpat(patternnum) for i, b in next, beams do if b:IsA("Beam") then b.Texture=s[1] end end patternnum=patternnum+1 if 25 <= patternnum then patternnum = 0 end for i, AT in next, attachmen do if math.random(1,3) == 1 then pcall(function() --hit local region=Region3.new(AT.WorldCFrame.p-Vector3.new(1,1,1)*13/2,AT.WorldCFrame.p+Vector3.new(1,0,1)*13/2) for _,a in next,workspace:FindPartsInRegion3WithIgnoreList(region,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)},100) do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - AT.WorldCFrame.p).Magnitude <= 30+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') local hum=(a.Parent:FindFirstChildOfClass'Humanoid' or nil) if (game:GetService("CollectionService"):HasTag(hum.Parent, "deathed"))==false then pcall(function() if mainpart.Parent==workspace then mainpart=a end local P=makePartAttachment(CFrame.new(mainpart.CFrame.p)*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)),2) local v1=imstuff["Facility"]["m1"]:Clone() v1.Parent=P[2] local v2=imstuff["Facility"]["m2"]:Clone() v2.Parent=P[2] local v3=imstuff["Facility"]["m3"]:Clone() v3.Parent=P[2] local v4=imstuff["Facility"]["m4"]:Clone() v4.Parent=P[2] syncSound({SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=0.9,PlayOnRemove=true,TimePosition=0.01,Pitch=math.random(8, 10)/math.random(9,13),Parent=P[2]}) CamShake(mainpart.CFrame,35,.75,.05) v1:Emit(30) v2:Emit(30) v3:Emit(30) v4:Emit(30) if hum and hum.Health >= 1 and hum.MaxHealth<100000 then hum.Health=hum.Health-math.random(1,3+Power) if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(AT.WorldCFrame.p, a.Position).LookVector * 75 a.Velocity = CFrame.new(AT.WorldCFrame.p, a.Position).LookVector * 75 end else if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(AT.WorldCFrame.p, a.Position).LookVector * 75 a.Velocity = CFrame.new(AT.WorldCFrame.p, a.Position).LookVector * 75 end if hum and hum.Parent then hum.Parent:BreakJoints() game:GetService("CollectionService"):AddTag(hum.Parent, "deathed") task.delay(5, function() game:GetService("CollectionService"):RemoveTag(hum.Parent, "deathed") end) for _, v in pairs(hum.Parent:children()) do if v:IsA("BasePart") then task.spawn(function() v.Anchored=true CreateTween(v, { 1.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0 }, {CFrame=v.CFrame*CFrame.new(Random.new():NextNumber(-8, 8), Random.new():NextNumber(-3, 8), Random.new():NextNumber(-8, 8))*OrienRad(math.random(-180,180), math.random(-180,180), math.random(-180,180))}, true).Completed:Wait() local P=makePartAttachment(CFrame.new(v.CFrame.p),4) local v1=imstuff["Facility"]["ne2"]:Clone() v1.Parent=P[2] local v2=imstuff["Facility"]["ne3"]:Clone() v2.Parent=P[2] syncSound({SoundId="rbxassetid://782353117",Volume=0.25,PlayOnRemove=true,TimePosition=0,Pitch=1.2,Parent=P[2]}) syncSound({SoundId="rbxassetid://1192402877",Volume=0.5,PlayOnRemove=true,TimePosition=0,Pitch=0.75,Parent=P[2]}) v1:Emit(18) v2:Emit(20) v:Destroy() end) end end syncSound({SoundId="rbxassetid://782353443",Volume=6,PlayOnRemove=true,TimePosition=0,Pitch=1,Parent=P[2]}) syncSound({SoundId="rbxassetid://763718160",Volume=5.75,PlayOnRemove=true,TimePosition=0,Pitch=1.1,Parent=P[2]}) local P=makePartAttachment(CFrame.new(mainpart.CFrame.p),4) local v1=imstuff["Facility"]["ne1"]:Clone() v1.Parent=P[2] v1:Emit(20) end end end) break end end end end; end end) end end end) until P.Parent==nil or quits P:Destroy() end) end) pcall(function() local P2=Instance.new("Part",workspace.Terrain) P2.Transparency=1 P2.Anchored=true P2.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P2.CanCollide=false P2.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P2) A1.WorldCFrame=CFrame.new(mou.p) local v0= imstuff["Facility"]["GR"]:Clone() v0.Parent=A1 local v1=imstuff["Facility"]["FL"]:Clone() v1.Parent=A1 syncSound({SoundId="rbxassetid://8189651795",Volume=9,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/8,Parent=MainA}) syncSound({SoundId="rbxassetid://1846164002",Volume=7,PlayOnRemove=true,TimePosition=0.65,Pitch=math.random(8, 10)/8,Parent=MainA}) game:GetService("Debris"):AddItem(P2,5) v0:Emit(100) v1:Emit(100) task.spawn(function() local banum=math.random(1,36) repeat task.wait(0.04) local s=animatedar(banum) v0.Texture=s[1] v1.Texture=s[1] banum=banum+1 if 37 <= banum then banum = 0 end until P2.Parent==nil or A1.Parent==nil end) end) orbcf1 = CFrame.new(24,0,0) orbcf2 = CFrame.new(-35,0,0) MainA.Orientation=Vector3.new() A1.Parent=MainA A2.Parent=MainA A3.Parent=MainA A4.Parent=MainA MainB:Destroy() for i, b in next, beams do if b:IsA("Beam") then CreateTween(b, { 6, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out, 0, false, 0 }, {TextureLength=0.1,TextureSpeed=0.02,Width0=27,Width1=27}, true) end end CreateTween(A1, { 6, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0 }, {CFrame=orbcf1*CFrame.new(0, 0, 1.7)}, true) CreateTween(A2, { 6, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out, 0, false, 0 }, {CFrame=orbcf1*CFrame.new(0, 0, -1.7)}, true) CreateTween(A3, { 6, Enum.EasingStyle.Quad, Enum.EasingDirection.In, 0, false, 0 }, {CFrame=orbcf2*CFrame.new(0, 0, 1.7)}, true) CreateTween(A4, { 6, Enum.EasingStyle.Quad, Enum.EasingDirection.In, 0, false, 0 }, {CFrame=orbcf2*CFrame.new(0, 0, -1.7)}, true) local tween=CreateTween(MainA, { 6, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out, 0, false, 0 }, {WorldPosition=cf*CFrame.new(0,2,0).p}, true) local snum = 0 local sc task.spawn(function() sc=MainA:GetPropertyChangedSignal("CFrame"):Connect(function() task.wait() if (P.Parent==nil or MainA.Parent==nil) then sc:Disconnect() end pcall(function() snum=snum+0.0000035 MainA.Orientation=MainA.Orientation+Vector3.new(0,0.2-snum,0) end) end) end) tween.Completed:Wait() if sc then sc:Disconnect() end task.spawn(function() syncSound({SoundId="rbxassetid://12431468421",Volume=3,PlayOnRemove=true,TimePosition=0,Pitch=math.random(9, 10)/9,Parent=A1}) task.wait(1) syncSound({SoundId="rbxassetid://7507691667",Volume=9.5,PlayOnRemove=true,TimePosition=0,Pitch=math.random(9, 10)/9,Parent=A1}) local P2=Instance.new("Part",workspace.Terrain) P2.Transparency=1 P2.Anchored=true P2.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P2.CanCollide=false P2.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P2) A1.WorldCFrame=CFrame.new(mou.p) local v0=imstuff["Facility"].EP0:Clone() v0.Parent=A1 local v1=imstuff["Facility"].EP1:Clone() v1.Parent=A1 local v2=imstuff["Facility"].EP2:Clone() v2.Parent=A1 local v3=imstuff["Facility"].EP3:Clone() v3.Parent=A1 local v4=imstuff["Facility"].EP4:Clone() v4.Parent=A1 syncSound({SoundId="rbxassetid://8184790656",Volume=8.9,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/math.random(9,13),Parent=A1}) v0:Emit(100) v1:Emit(100) v2:Emit(100) v3:Emit(100) v4:Emit(100) game:GetService("Debris"):AddItem(P2,7) CamShake(mou,85,.7,.1) task.spawn(function() local daurannum=math.random(1,25) repeat task.wait(0.065) local s=animatedaura(daurannum) v0.Texture=s[1] daurannum=daurannum+1 if 25 <= daurannum then daurannum = 0 end until P2.Parent==nil or A1.Parent==nil end) task.spawn(function() local baurannum=math.random(1,25) local patternnum=math.random(1,25) repeat task.wait(0.04) pcall(function() local s=animatedpat(patternnum) v3.Texture=s[1] patternnum=patternnum+1 if 25 <= patternnum then patternnum = 0 end end) local s=animatedaura(baurannum) v2.Texture=s[1] baurannum=baurannum+1 if 25 <= baurannum then baurannum = 0 end until P2.Parent==nil or A1.Parent==nil end) pcall(function() --hit for _,a in next,reg(mou.p,35-2,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - mou.p).Magnitude <= 35+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') local hum=(a.Parent:FindFirstChildOfClass'Humanoid' or nil) pcall(function() if mainpart.Parent==workspace then mainpart=a end local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(mainpart.CFrame.p)*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) local v1=imstuff["Facility"]["m1"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["m2"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["m3"]:Clone() v3.Parent=A1 local v4=imstuff["Facility"]["m4"]:Clone() v4.Parent=A1 game:GetService("Debris"):AddItem(P,2) syncSound({SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=0.9,PlayOnRemove=true,TimePosition=0.01,Pitch=math.random(8, 10)/math.random(9,13),Parent=A1}) CamShake(mainpart.CFrame,35,.75,.05) v1:Emit(30) v2:Emit(30) v3:Emit(30) v4:Emit(30) if hum and hum.Health >= 1 and hum.MaxHealth<100000 then hum.Health=hum.Health-math.random(10,20+Power) if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(mou.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(mou.p, a.Position).LookVector * 55 end else if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(mou.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(mou.p, a.Position).LookVector * 55 end if math.random(1,2) == 1 then sideeffect(mainpart) else effect( false, {CFrame = mainpart.CFrame,Size=mainpart.Size,Material="Glass",Color=mainpart.Color,Anchored=true,CanCollide=false,Transparency=0,Reflectance=-15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--1 dely=math.random(1,5)/math.random(5,8), info={0.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)),Color=Color3.fromRGB(108, 214, 147),Reflectance=15} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80)),Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) end syncSound({SoundId="rbxassetid://3748209678",Volume=4.5,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/math.random(5, 10),Parent=mainpart}) mainpart:Destroy() end end) end end end; end end) end) orbcf1 = CFrame.new(0,0,0) orbcf2 = CFrame.new(-0,0,0) for i, b in next, beams do if b:IsA("Beam") then CreateTween(b, { 1, Enum.EasingStyle.Bounce, Enum.EasingDirection.InOut, 0, false, 0 }, {TextureLength=3,TextureSpeed=15,Width0=0,Width1=0}, true) end end CreateTween(A1, { 1, Enum.EasingStyle.Back, Enum.EasingDirection.InOut, 0, false, 0 }, {CFrame=orbcf1*CFrame.new(0, 0, 1.7)}, true) CreateTween(A2, { 1, Enum.EasingStyle.Back, Enum.EasingDirection.InOut, 0, false, 0 }, {CFrame=orbcf1*CFrame.new(0, 0, -1.7)}, true) CreateTween(A3, { 1, Enum.EasingStyle.Back, Enum.EasingDirection.InOut, 0, false, 0 }, {CFrame=orbcf2*CFrame.new(0, 0, 1.7)}, true) CreateTween(A4, { 1, Enum.EasingStyle.Back, Enum.EasingDirection.InOut, 0, false, 0 }, {CFrame=orbcf2*CFrame.new(0, 0, -1.7)}, true) local tween=CreateTween(MainA, { 1, Enum.EasingStyle.Back, Enum.EasingDirection.InOut, 0, false, 0 }, {WorldPosition=cf*CFrame.new(0,2,0).p}, true) local sc task.spawn(function() sc=MainA:GetPropertyChangedSignal("CFrame"):Connect(function() task.wait() if (P.Parent==nil or MainA.Parent==nil) then sc:Disconnect() end pcall(function() MainA.Orientation=MainA.Orientation+Vector3.new(0,0.05,0) end) end) end) tween.Completed:Wait() quits=true if sc then sc:Disconnect() end game:GetService("Debris"):AddItem(P,0.8) end) else game:GetService("Debris"):AddItem(P,0.8) quits=true local P2=Instance.new("Part",workspace.Terrain) P2.Transparency=1 P2.Anchored=true P2.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P2.CanCollide=false P2.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P2) A1.WorldCFrame=CFrame.new(mou.p) local v0=imstuff["Facility"].EP0:Clone() v0.Parent=A1 local v1=imstuff["Facility"].EP1:Clone() v1.Parent=A1 local v2=imstuff["Facility"].EP2:Clone() v2.Parent=A1 local v3=imstuff["Facility"].EP3:Clone() v3.Parent=A1 local v4=imstuff["Facility"].EP4:Clone() v4.Parent=A1 syncSound({SoundId="rbxassetid://8184790656",Volume=8.9,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/math.random(9,13),Parent=A1}) v0:Emit(100) v1:Emit(100) v2:Emit(100) v3:Emit(100) v4:Emit(100) game:GetService("Debris"):AddItem(P2,7) CamShake(mou,85,.7,.1) task.spawn(function() local daurannum=math.random(1,25) repeat task.wait(0.065) local s=animatedaura(daurannum) v0.Texture=s[1] daurannum=daurannum+1 if 25 <= daurannum then daurannum = 0 end until P2.Parent==nil or A1.Parent==nil end) task.spawn(function() local baurannum=math.random(1,25) local patternnum=math.random(1,25) repeat task.wait(0.04) pcall(function() local s=animatedpat(patternnum) v3.Texture=s[1] patternnum=patternnum+1 if 25 <= patternnum then patternnum = 0 end end) local s=animatedaura(baurannum) v2.Texture=s[1] baurannum=baurannum+1 if 25 <= baurannum then baurannum = 0 end until P2.Parent==nil or A1.Parent==nil end) pcall(function() --hit for _,a in next,reg(mou.p,35-2,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - mou.p).Magnitude <= 35+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') local hum=(a.Parent:FindFirstChildOfClass'Humanoid' or nil) pcall(function() if mainpart.Parent==workspace then mainpart=a end local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(mainpart.CFrame.p)*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) local v1=imstuff["Facility"]["m1"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["m2"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["m3"]:Clone() v3.Parent=A1 local v4=imstuff["Facility"]["m4"]:Clone() v4.Parent=A1 game:GetService("Debris"):AddItem(P,2) syncSound({SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=0.9,PlayOnRemove=true,TimePosition=0.01,Pitch=math.random(8, 10)/math.random(9,13),Parent=A1}) CamShake(mainpart.CFrame,35,.75,.05) v1:Emit(30) v2:Emit(30) v3:Emit(30) v4:Emit(30) if hum and hum.Health >= 1 and hum.MaxHealth<100000 then hum.Health=hum.Health-math.random(10,20+Power) if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(mou.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(mou.p, a.Position).LookVector * 55 end else if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(mou.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(mou.p, a.Position).LookVector * 55 end if math.random(1,2) == 1 then sideeffect(mainpart) else effect( false, {CFrame = mainpart.CFrame,Size=mainpart.Size,Material="Glass",Color=mainpart.Color,Anchored=true,CanCollide=false,Transparency=0,Reflectance=-15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--1 dely=math.random(1,5)/math.random(5,8), info={0.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)),Color=Color3.fromRGB(108, 214, 147),Reflectance=15} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80)),Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) end syncSound({SoundId="rbxassetid://3748209678",Volume=4.5,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/math.random(5, 10),Parent=mainpart}) mainpart:Destroy() end end) end end end; end end) end end) pcall(function() local EasingStyle=Enum.EasingStyle.Back local EasingDirection=Enum.EasingDirection.InOut local speedd=0.2 local lerpspeed=1 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["Magic2"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() task.wait(0.25) if conn then conn:Disconnect() end end) pcall(function() kf.ST.Enabled = false end) attacking=false movementfalse=false end))) end function FloorBomb() coroutine.resume(Add(coroutine.create(function() attacking=true movementfalse=true nowalk=true fallingspeed=0 local stopall = false swordphase=true local di = true local Mpos = mainposba local function anim(MonaJoints,CVjoints,lerpspeed) pcall(function() for _, j in pairs(MonaJoints) do for _, CV in pairs(CVjoints) do if j.Name == CV.Name then if j.Name == "ShoulderL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/11))),math.rad(0), math.rad(5*math.cos(sn/11))),lerpspeed) elseif j.Name == "ShoulderR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/1))),math.rad(0), math.rad(5*math.cos(sn/12))),lerpspeed) elseif j.Name == "Neck" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Waist" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.cos(sn/8)), math.rad(1.5*math.cos(sn/10)), math.rad(1.5*math.cos(sn/9))),lerpspeed) elseif j.Name == "LegL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.05*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-2*math.cos(sn/8))),lerpspeed) elseif j.Name == "LegR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),lerpspeed) elseif j.Name == "Bone" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(14*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.001" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(12*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.002" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(9*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.003" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(7*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) else j.CFrame=j.CFrame:lerp(CV.Value,lerpspeed) end end end end end) end pcall(function() kf.ST.Enabled = true end) if not falling then pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.Out local speedd=0.5 local lerpspeed=0.2 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["SmashPrepare"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) end repeat local endd=Mouse.Hit*CFrame.new(0,1.2,0).p if (mainpos.Position - endd).magnitude > 9500 then break end di=false task.wait() local OriginFrame = mainpos.p local OriginFrameNegative = (mainpos * CFrame.new(0, 40, 0)).Position spawn(function() local lPos=mainpos:PointToObjectSpace(endd) local theta=math.clamp(math.atan2(lPos.x, lPos.z), -math.rad(90), math.rad(90)) mainpos=mainpos*CFrame.new(0,0,0)*CFrame.fromEulerAnglesYXZ(0,theta,0) local x, y, z=mainpos:ToEulerAnglesXYZ() sidemoves=CFrame.Angles(x,y,z) for i = 0, 1, 0.025 do task.wait() pcall(function() Mpos = Quadratic(OriginFrame,OriginFrameNegative,endd,i) pcall(function() pcall(function() mainpos=CFrame.new(Mpos)*sidemoves mainposba=mainpos end) end) end) end di=true end) pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.Out local speedd=0.095 local lerpspeed=0.4 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["SmashAir1"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.Out local speedd=0.1 local lerpspeed=0.3 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["SmashAir2"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.Out local speedd=0.12 local lerpspeed=0.3 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["SmashAir3"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.Out local speedd=0.12 local lerpspeed=0.2 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["SmashAir4"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.Out local speedd=0.14 local lerpspeed=0.2 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["SmashAir5"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if not di then repeat task.wait() until di == true end if conn then conn:Disconnect() end end) di=false task.spawn(function() --attack local laspos = mainposba for i = 1, math.random(8,15) do pcall(function() local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(laspos.p)*CFrame.new(math.random(-50,50),math.random(-5,-3),math.random(-50,50)) local v1=imstuff["Facility"]["imp"]:Clone() v1.Parent=A1 v1:Emit(12) game:GetService("Debris"):AddItem(P,0.6) end) end pcall(function() local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(laspos.p)*OrienRad(0,math.random(-190,190),0) local v1=imstuff["Facility"]["F2"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["F1"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["F3"]:Clone() v3.Parent=A1 local v4=imstuff["Facility"]["F4"]:Clone() v4.Parent=A1 local v5=imstuff["Facility"]["SQ"]:Clone() v5.Parent=A1 NewBeamRing(CFrame.new(laspos.Position),1,15,5,0,Color3.new(0.101961, 1, 0.776471),40,1,90,1,Color3.new(0.482353, 0.0627451, 0.996078),1,Enum.EasingStyle.Exponential,Enum.EasingDirection.Out) local S = randomSoundNR(SSOQue,SSOQue2,SSOCurrent) if S[2] == true then if SSOCurrent == SSOQue then SSOCurrent=SSOQue2 elseif SSOCurrent == SSOQue2 then SSOCurrent=SSOQue end end syncSound({SoundId="rbxassetid://"..S[1],Volume=6,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 9)/math.random(8,9),Parent=kf.Attachment2}) syncSound({SoundId="rbxassetid://7657166277",Volume=7,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 9)/math.random(8,9),Parent=kf.Attachment2}) syncSound({SoundId="rbxassetid://7626312849",Volume=6,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 9)/math.random(8,9),Parent=kf.Attachment2}) v1:Emit(15) v2:Emit(15) v3:Emit(15) v4:Emit(15) v5:Emit(15) CamShake(laspos,85,.55,.1) game:GetService("Debris"):AddItem(P,6) pcall(function() --hit for _,a in next,reg(laspos.p,30-2,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - laspos.p).Magnitude <= 30+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') local hum=(a.Parent:FindFirstChildOfClass'Humanoid' or nil) pcall(function() if mainpart.Parent==workspace then mainpart=a end local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(mainpart.CFrame.p)*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) local v1=imstuff["Facility"]["m1"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["m2"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["m3"]:Clone() v3.Parent=A1 local v4=imstuff["Facility"]["m4"]:Clone() v4.Parent=A1 game:GetService("Debris"):AddItem(P,2) syncSound({SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=0.9,PlayOnRemove=true,TimePosition=0.01,Pitch=math.random(8, 10)/math.random(9,13),Parent=A1}) CamShake(mainpart.CFrame,35,.75,.05) v1:Emit(30) v2:Emit(30) v3:Emit(30) v4:Emit(30) if hum and hum.Health >= 1 and hum.MaxHealth<100000 then hum.Health=hum.Health-math.random(1,3+Power) if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(laspos.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(laspos.p, a.Position).LookVector * 55 end else if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(laspos.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(laspos.p, a.Position).LookVector * 55 end if math.random(1,(mainpart==a and 13 or 1)) == 1 then if math.random(1,2) == 1 then sideeffect(mainpart) else effect( false, {CFrame = mainpart.CFrame,Size=mainpart.Size,Material="Glass",Color=mainpart.Color,Anchored=true,CanCollide=false,Transparency=0,Reflectance=-15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--1 dely=math.random(1,5)/math.random(5,8), info={0.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)),Color=Color3.fromRGB(108, 214, 147),Reflectance=15} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80)),Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) end syncSound({SoundId="rbxassetid://3748209678",Volume=4.5,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/math.random(5, 10),Parent=mainpart}) mainpart:Destroy() end end end) end end end; end end) if Power > 2 then for i = 1, (Power-1<5 and Power-1 or 4) do cur(CFrame.new(laspos.p)*CFrame.new(math.random(-(Power<5 and Power*2 or 10)*2,(Power<5 and Power*2 or 10)*2),-1.8,math.random(-(Power<5 and Power*2 or 10)*2,(Power<5 and Power*2 or 10)*2)),true) task.wait() end end if saidle then NewBeamRing2(CFrame.new(laspos.Position)*CFrame.new(0,-1.4,0),1,1,-50,0,Color3.new(1, 0.415686, 0),300,1,-50,1,Color3.new(0.545098, 0.815686, 0.815686),10,Enum.EasingStyle.Quad,Enum.EasingDirection.Out) end end) end) until keyhold==false or (mainpos.Position - Mouse.Hit.p).magnitude > 9500 if not di then pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.InOut local speedd=0.11 local lerpspeed=1 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["SmashAir6"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) pcall(function() for _, j in pairs(MonaJoints) do for _, CV in pairs(CVjoints) do if j.Name == CV.Name then if j.Name == "Neck" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "LegL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.05*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-2*math.cos(sn/8))),lerpspeed) elseif j.Name == "LegR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),lerpspeed) elseif j.Name == "Bone" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(14*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.001" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(12*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.002" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(9*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.003" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(7*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) else j.CFrame=j.CFrame:lerp(CV.Value,lerpspeed) end end end end end) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) end pcall(function() kf.ST.Enabled = false end) pcall(function() local EasingStyle= Enum.EasingStyle.Exponential local EasingDirection=Enum.EasingDirection.InOut local speedd=0.7 local lerpspeed=0.7 local conn local CVjoints={} local CVtweens={} local goal = false local Wherecf=Instance.new("CFrameValue") Wherecf.Value=mainpos for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["IdleB"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) pcall(function() for _, j in pairs(MonaJoints) do for _, CV in pairs(CVjoints) do if j.Name == CV.Name then if j.Name == "ShoulderL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/11))),math.rad(0), math.rad(5*math.cos(sn/11))),lerpspeed) elseif j.Name == "ShoulderR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/1))),math.rad(0), math.rad(5*math.cos(sn/12))),lerpspeed) elseif j.Name == "Neck" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Waist" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.cos(sn/8)), math.rad(1.5*math.cos(sn/10)), math.rad(1.5*math.cos(sn/9))),lerpspeed) elseif j.Name == "LegL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.05*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-2*math.cos(sn/8))),lerpspeed) elseif j.Name == "LegR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),lerpspeed) elseif j.Name == "Bone" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(14*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.001" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(12*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.002" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(9*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.003" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(7*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) else j.CFrame=j.CFrame:lerp(CV.Value,0.06) end end end end end) end) local function ewait(n) if not n or n == nil then n=0 end local d,hb =0,game:GetService("RunService").Heartbeat repeat d=d+hb:Wait() if keyclicked or falling then break end until d>=n return d end ewait(0.7) if conn then conn:Disconnect() end end) attacking=false movementfalse=false end))) end function BookCurs() coroutine.resume(Add(coroutine.create(function() attacking=true movementfalse=true nowalk=true fallingspeed=0 local stopall = false swordphase=true local di = false local function anim(MonaJoints,CVjoints,lerpspeed) pcall(function() for _, j in pairs(MonaJoints) do for _, CV in pairs(CVjoints) do if j.Name == CV.Name then if j.Name == "ShoulderL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/11))),math.rad(0), math.rad(5*math.cos(sn/11))),lerpspeed) elseif j.Name == "ShoulderR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/1))),math.rad(0), math.rad(5*math.cos(sn/12))),lerpspeed) elseif j.Name == "Neck" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Waist" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.cos(sn/8)), math.rad(1.5*math.cos(sn/10)), math.rad(1.5*math.cos(sn/9))),lerpspeed) elseif j.Name == "LegL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.05*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-2*math.cos(sn/8))),lerpspeed) elseif j.Name == "LegR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),lerpspeed) elseif j.Name == "Bone" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(14*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.001" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(12*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.002" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(9*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.003" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(7*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) else j.CFrame=j.CFrame:lerp(CV.Value,0.06) end end end end end) end pcall(function() local EasingStyle= Enum.EasingStyle.Circular local EasingDirection=Enum.EasingDirection.Out local speedd=0.4 local lerpspeed=1 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["summun1"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() task.wait(0.3) if conn then conn:Disconnect() end end) di=true pcall(function() local EasingStyle= Enum.EasingStyle.Sine local EasingDirection=Enum.EasingDirection.InOut local speedd=0.5 local lerpspeed=0.7 local conn local CVjoints={} local CVtweens={} local goal = false local Wherecf=Instance.new("CFrameValue") Wherecf.Value=mainpos for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["IdleB"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) local function ewait(n) if not n or n == nil then n=0 end local d,hb =0,game:GetService("RunService").Heartbeat repeat d=d+hb:Wait() if keyclicked then break end until d>=n return d end ewait(0.5) if conn then conn:Disconnect() end end) attacking=false movementfalse=false end))) end function bigfinal() coroutine.resume(Add(coroutine.create(function() attacking=true movementfalse=true nowalk=true fallingspeed=0 local stopall = false swordphase=true local di = false local function anim(MonaJoints,CVjoints,lerpspeed) pcall(function() for _, j in pairs(MonaJoints) do for _, CV in pairs(CVjoints) do if j.Name == CV.Name then if j.Name == "ShoulderL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/11))),math.rad(0), math.rad(5*math.cos(sn/11))),lerpspeed) elseif j.Name == "ShoulderR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/1))),math.rad(0), math.rad(5*math.cos(sn/12))),lerpspeed) elseif j.Name == "Neck" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Waist" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.cos(sn/8)), math.rad(1.5*math.cos(sn/10)), math.rad(1.5*math.cos(sn/9))),lerpspeed) elseif j.Name == "LegL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.05*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-2*math.cos(sn/8))),lerpspeed) elseif j.Name == "LegR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),lerpspeed) elseif j.Name == "Bone" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(14*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.001" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(12*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.002" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(9*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.003" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(7*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) else j.CFrame=j.CFrame:lerp(CV.Value,0.06) end end end end end) end pcall(function() local EasingStyle= Enum.EasingStyle.Circular local EasingDirection=Enum.EasingDirection.Out local speedd=0.4 local lerpspeed=1 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["summun1"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() task.wait(0.3) if conn then conn:Disconnect() end end) di=true task.spawn(function() local finsi=false local loca=mainposba*CFrame.new(0,30,0) FireClient(EffectRemote,"all","crysummon",workspace.Terrain,loca*OrienRad(90, 0, 0)) task.wait(11) FireClient(EffectRemote,"all","cryexplode",workspace.Terrain,loca.p) task.delay(15,function() finsi=true end) repeat task.wait(0.5) pcall(function() --hit for _,a in next,reg(loca.p,700-2,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - loca.p).Magnitude <= 1000+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') local hum=(a.Parent:FindFirstChildOfClass'Humanoid' or nil) if (game:GetService("CollectionService"):HasTag(hum.Parent, "deathed"))==false then pcall(function() if mainpart.Parent==workspace then mainpart=a end local P=makePartAttachment(CFrame.new(mainpart.CFrame.p)*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)),2) local v1=imstuff["Facility"]["m1"]:Clone() v1.Parent=P[2] local v2=imstuff["Facility"]["m2"]:Clone() v2.Parent=P[2] local v3=imstuff["Facility"]["m3"]:Clone() v3.Parent=P[2] local v4=imstuff["Facility"]["m4"]:Clone() v4.Parent=P[2] syncSound({SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=0.9,PlayOnRemove=true,TimePosition=0.01,Pitch=math.random(8, 10)/math.random(9,13),Parent=P[2]}) CamShake(mainpart.CFrame,35,.75,.05) v1:Emit(30) v2:Emit(30) v3:Emit(30) v4:Emit(30) if hum and hum.Health >= 1 and hum.MaxHealth<100000 then hum.Health=hum.Health-math.random(1,2+Power) if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(loca.p, a.Position).LookVector * 75 a.Velocity = CFrame.new(loca.p, a.Position).LookVector * 75 end else if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(loca.p, a.Position).LookVector * 75 a.Velocity = CFrame.new(loca.p, a.Position).LookVector * 75 end if hum and hum.Parent then hum.Parent:BreakJoints() game:GetService("CollectionService"):AddTag(hum.Parent, "deathed") task.delay(5, function() game:GetService("CollectionService"):RemoveTag(hum.Parent, "deathed") end) for _, v in pairs(hum.Parent:children()) do if v:IsA("BasePart") then task.spawn(function() v.Anchored=true CreateTween(v, { 1.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0 }, {CFrame=v.CFrame*CFrame.new(Random.new():NextNumber(-8, 8), Random.new():NextNumber(-3, 8), Random.new():NextNumber(-8, 8))*OrienRad(math.random(-180,180), math.random(-180,180), math.random(-180,180))}, true).Completed:Wait() local P=makePartAttachment(CFrame.new(v.CFrame.p),4) local v1=imstuff["Facility"]["ne2"]:Clone() v1.Parent=P[2] local v2=imstuff["Facility"]["ne3"]:Clone() v2.Parent=P[2] syncSound({SoundId="rbxassetid://782353117",Volume=5,PlayOnRemove=true,TimePosition=0,Pitch=0.5,Parent=P[2]}) syncSound({SoundId="rbxassetid://1192402877",Volume=5,PlayOnRemove=true,TimePosition=0,Pitch=0.5,Parent=P[2]}) v1:Emit(18) v2:Emit(20) v:Destroy() end) end end if math.random(1,10) == 1 then syncSound({SoundId="rbxassetid://62339698",Volume=9,PlayOnRemove=true,TimePosition=0,Pitch=0.285,Parent=workspace}) end syncSound({SoundId="rbxassetid://782353443",Volume=8,PlayOnRemove=true,TimePosition=0,Pitch=0.5,Parent=P[2]}) syncSound({SoundId="rbxassetid://782353443",Volume=9,PlayOnRemove=true,TimePosition=0,Pitch=0.6,Parent=P[2]}) local P=makePartAttachment(CFrame.new(mainpart.CFrame.p),4) local v1=imstuff["Facility"]["ne1"]:Clone() v1.Parent=P[2] v1:Emit(20) end end end) end end end end; end end) until finsi end) pcall(function() local EasingStyle= Enum.EasingStyle.Sine local EasingDirection=Enum.EasingDirection.InOut local speedd=0.5 local lerpspeed=0.7 local conn local CVjoints={} local CVtweens={} local goal = false local Wherecf=Instance.new("CFrameValue") Wherecf.Value=mainpos for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["IdleB"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) local function ewait(n) if not n or n == nil then n=0 end local d,hb =0,game:GetService("RunService").Heartbeat repeat d=d+hb:Wait() if keyclicked then break end until d>=n return d end ewait(0.5) if conn then conn:Disconnect() end end) attacking=false movementfalse=false end))) end function Attack() --local S = randomSoundNR(AOQue,AOQue2,AOCurrent) if S[2] == true then if AOCurrent == AOQue then AOCurrent=AOQue2 elseif AOCurrent == AOQue2 then AOCurrent=AOQue end end --syncSound({SoundId="rbxassetid://"..S[1],Volume=2,PlayOnRemove=true,TimePosition=0,Pitch=math.random(9, 10)/math.random(9,10),Parent=soundpart}) --local S2 = randomSoundNR(WBQue,WBQue2,WBCurrent) if S2[2] == true then if WBCurrent == WBQue then WBCurrent=WBQue2 elseif WBCurrent == WBQue2 then WBCurrent=WBQue end end --syncSound({SoundId="rbxassetid://"..S2[1],Volume=2,PlayOnRemove=true,TimePosition=0,Pitch=math.random(9, 10)/math.random(9,10),Parent=soundpart}) --local S3 = randomSoundNR(AAOQue,AAOQue2,AAOCurrent) if S3[2] == true then if AAOCurrent == AAOQue then AAOCurrent=AAOQue2 elseif AAOCurrent == AAOQue2 then AAOCurrent=AAOQue end end --syncSound({SoundId="rbxassetid://"..S3[1],Volume=2,PlayOnRemove=true,TimePosition=0,Pitch=math.random(9, 10)/math.random(9,10),Parent=soundpart}) --syncSound({SoundId="rbxassetid://7657185850",Volume=2,PlayOnRemove=true,TimePosition=0,Pitch=math.random(9, 10)/math.random(9,10),Parent=soundpart}) --syncSound({SoundId="rbxassetid://7657189264",Volume=2,PlayOnRemove=true,TimePosition=0,Pitch=1,Parent=soundpart}) --syncSound({SoundId="rbxassetid://8229133661",Volume=2,PlayOnRemove=true,TimePosition=0,Pitch=0.8 --local S3 = randomSoundNR(CCOQue,CCOQue2,CCOCurrent) if S3[2] == true then if CCOCurrent == CCOQue then CCOCurrent=CCOQue2 elseif CCOCurrent == CCOQue2 then CCOCurrent=CCOQue end end --syncSound({SoundId="rbxassetid://"..S3[1],Volume=4,PlayOnRemove=true,TimePosition=0,Pitch=0.98 + (math.random() * .1),Parent=soundpart})+ (math.random() * .5),Parent=soundpart}) end --if (mainpos.Position - endd).magnitude > 9500 then function throwan() coroutine.resume(Add(coroutine.create(function() attacking=true nowalk=true fallingspeed=0 local stopall = false swordphase=true local di = false local function throwpum() task.spawn(function() local projectile=imstuff["Models"].Neptunia2:Clone() projectile.Name=tick() projectile.CFrame = mainpos*CFrame.new(0,-0.2,1.5)*CFrame.Angles(0,math.rad(180),0) projectile.Anchored = false projectile.CanCollide =true local did=false projectile.Parent=(antirrt and workspace or effectmodel) local laspos local laspro=projectile if not antirrt then carey=not carey kf:Destroy() pcall(function() projectile:SetNetworkOwner(plr) end) else projectile.Transparency=1 end projectile.Velocity = (CFrame.new(mainpos.p,Mouse.Hit.p)*CFrame.new(0,0,-35).p - projectile.CFrame.p - 0.5*Vector3.new(0, -workspace.Gravity, 0)*0.5*0.5)/0.5; if antirrt then task.wait(0.2) projectile.Transparency=0 end for i =1,1 do task.wait(1) local rc=Ray.new(projectile.CFrame.p, Vector3.new(0,-2, 0)) local pp,hh=workspace:FindPartOnRayWithIgnoreList(rc,{soundpart,mmodel,effectmodel,humanModel},false,true) laspos=projectile.CFrame if pp ~= nil then laspos=CFrame.new(hh)*CFrame.new(0,1,0)*OrienRad(-0, math.random(-190,190), 0) projectile:Destroy() projectile=imstuff["Models"].Neptunia2:Clone() projectile.Name=tick() projectile.Anchored = true projectile.CFrame = CFrame.new(10000,10000,10000) projectile.Parent=effectmodel projectile.S.WorldCFrame=laspos laspro=projectile pcall(function() local WC=projectile.S.Trans.CFrame local numbtwo=math.random(5,10)*math.random(1,10) task.spawn(function() repeat task.wait() pcall(function() projectile.S.Trans.CFrame=WC*OrienRad(-math.cos(sn/numbtwo)*8,-math.CosSin(sn/numbtwo)*25,math.sin(sn/numbtwo)*8) end) until projectile.Parent == nil end) end) did=true break end end local numb=math.random(1,3) if Power > 4 and did then task.spawn(function() for i = 1,4 do task.wait(numb/3) task.spawn(function() local TargetMain local Where = laspro.S.WorldCFrame or CFrame.new() pcall(function() if aiming then for _,a in next,reg(Where.Position,40+15,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - Where.Position).Magnitude <= 115+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') if mainpart.Parent==workspace then mainpart=a end TargetMain=mainpart end end end end end end) local projectilealt=imstuff["Models"].Neptunia2:Clone() projectilealt.Name=tick() projectilealt.Anchored = true projectilealt.CFrame = CFrame.new(10000,10000,10000) projectilealt.Parent=effectmodel local B3 pcall(function() B3=imstuff["Facility"]["B3"]:Clone() B3.Width0=1 B3.Width1=1 B3.Attachment0=laspro.S B3.Attachment1=projectilealt.S B3.Parent=laspro end) projectilealt.S.WorldCFrame=Where local Mpos laspro=projectilealt local mathra = CFrame.new(math.random(-10,10),0,math.random(-10,10)) local lasproold =laspro.S.WorldCFrame*CFrame.new(math.random(-7,7),0,math.random(-7,7)) local as =projectilealt.S.WorldCFrame*CFrame.new(2,0,0) local WC=projectilealt.S.Trans.CFrame local numbtwo=math.random(5,10)*math.random(1,10) task.spawn(function() repeat task.wait() pcall(function() projectilealt.S.Trans.CFrame=WC*OrienRad(-math.cos(sn/numbtwo)*8,-math.CosSin(sn/numbtwo)*25,math.sin(sn/numbtwo)*8) B3.CurveSize0= (4*math.CosSin(tick()*numbtwo)) B3.CurveSize1= (4*math.CosSin(tick()*numbtwo/2)) end) until projectilealt.Parent == nil end) CreateTween(projectilealt.S, { 0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In, 0, false, 0 }, {WorldCFrame=CFrame.new((TargetMain and TargetMain.CFrame*CFrame.new(0,-2,0)*mathra or lasproold).p, (TargetMain and TargetMain.CFrame or as).p)}, true).Completed:Wait() local rannn = math.random(2,6) for i = 0, 280 do task.wait() local cf = (TargetMain and TargetMain.CFrame*CFrame.new(0,-2,0)*mathra or lasproold) delay(numb/rannn,function() pcall(function() projectilealt.S.WorldCFrame=CFrame.new(cf.p,(TargetMain and TargetMain.CFrame or as).p) Mpos=projectilealt.S.WorldCFrame.p end) end) end task.spawn(function() numb=math.random(1,3) projectilealt:Destroy() pcall(function() --hit for _,a in next,reg(CFrame.new(Mpos).p,20-2,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - CFrame.new(Mpos).p).Magnitude <= 20+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') local hum=(a.Parent:FindFirstChildOfClass'Humanoid' or nil) pcall(function() if mainpart.Parent==workspace then mainpart=a end if math.random(1,5) == 1 then local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(mainpart.CFrame.p)*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) local v1=imstuff["Facility"]["m1"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["m2"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["m3"]:Clone() v3.Parent=A1 local v4=imstuff["Facility"]["m4"]:Clone() v4.Parent=A1 game:GetService("Debris"):AddItem(P,2) v1:Emit(30) v2:Emit(30) v3:Emit(30) v4:Emit(30) end syncSound({SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=0.9,PlayOnRemove=true,TimePosition=0.01,Pitch=math.random(8, 10)/math.random(9,13),Parent=mainpart}) CamShake(mainpart.CFrame,35,.75,.05) if hum and hum.Health >= 1 and hum.MaxHealth<100000 then hum.Health=hum.Health-math.random(2,4+Power) if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(laspos.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(laspos.p, a.Position).LookVector * 55 end else if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(laspos.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(laspos.p, a.Position).LookVector * 55 end if math.random(1,(mainpart==a and 13 or 1)) == 1 then if math.random(1,2) == 1 then sideeffect(mainpart) else effect( false, {CFrame = mainpart.CFrame,Size=mainpart.Size,Material="Glass",Color=mainpart.Color,Anchored=true,CanCollide=false,Transparency=0,Reflectance=-15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--1 dely=math.random(1,5)/math.random(5,8), info={0.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)),Color=Color3.fromRGB(108, 214, 147),Reflectance=15} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80)),Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) end syncSound({SoundId="rbxassetid://3748209678",Volume=2.5,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/math.random(5, 10),Parent=mainpart}) mainpart:Destroy() end end end) end end end; end end) local P2=Instance.new("Part",workspace.Terrain) P2.Transparency=1 P2.Anchored=true P2.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P2.CanCollide=false P2.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P2) A1.WorldCFrame=CFrame.new(Mpos) local v0=imstuff["Facility"].Bm1:Clone() v0.Parent=A1 local v1=imstuff["Facility"].Bm2:Clone() v1.Parent=A1 local v2=imstuff["Facility"].Bm3:Clone() v2.Parent=A1 local v3=imstuff["Facility"].Bm4:Clone() v3.Parent=A1 local S = randomSoundNR(FWQue,FWQue2,FWCurrent) if S[2] == true then if FWCurrent == FWQue then FWCurrent=FWQue2 elseif FWCurrent == FWQue2 then FWCurrent=FWQue end end syncSound({SoundId="rbxassetid://"..S[1],Volume=6,PlayOnRemove=true,TimePosition=0,Pitch=0.98 + (math.random() * .1),Parent=A1}) syncSound({SoundId="rbxassetid://7657212609",Volume=6,PlayOnRemove=true,TimePosition=0,Pitch=0.98 + (math.random() * .1),Parent=A1}) game:GetService("Debris"):AddItem(P2,2) CamShake(CFrame.new(Mpos).p,85,.7,.1) task.spawn(function() v2:Emit(3) local expnnum = 0 repeat task.wait(0.02) local s=animatedexp(expnnum) v2.Texture=s[1] expnnum=expnnum+1 until 17 <= expnnum expnnum = 0 v2:Destroy() end) task.spawn(function() v3:Emit(math.random(8,15)) v0:Emit(40) local riconnum = 0 repeat task.wait(0.04/math.random(1,2)) local s=animatedrico(riconnum) v3.Texture=s[1] riconnum=riconnum+1 until math.random(8,18) <= riconnum riconnum = 0 v1:Emit(7) v3:Destroy() end) end) end) end end) end local function ewait(n) if not n or n == nil then n=0 end local d,hb =0,game:GetService("RunService").Heartbeat repeat d=d+hb:Wait() projectile.S.Trans.l_ear1.CFrame=CFrame.new(-1.693, 0.297, 1.019)*OrienRad(-66.703, -21.476, 142.463)*OrienRad(-11*math.cos(sn/11.5), -11*math.CosSin(sn/23.5), 25*math.sin(sn/17.5)) projectile.S.Trans.r_ear1.CFrame=CFrame.new(-1.698, 0.302, -0.955)*OrienRad(68.768, 90.452, -149.693)*OrienRad(-11*math.sin(sn/12.5), -11*math.CosSin(sn/13.5), -25*math.CosSin(sn/16.5)) until d>=n return d end if did then ewait(numb) end projectile:Destroy() pcall(function() --hit for _,a in next,reg(laspos.p,20-2,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - laspos.p).Magnitude <= 20+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') local hum=(a.Parent:FindFirstChildOfClass'Humanoid' or nil) pcall(function() if mainpart.Parent==workspace then mainpart=a end if math.random(1,5) == 1 then local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(mainpart.CFrame.p)*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) local v1=imstuff["Facility"]["m1"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["m2"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["m3"]:Clone() v3.Parent=A1 local v4=imstuff["Facility"]["m4"]:Clone() v4.Parent=A1 game:GetService("Debris"):AddItem(P,2) v1:Emit(30) v2:Emit(30) v3:Emit(30) v4:Emit(30) end syncSound({SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=0.9,PlayOnRemove=true,TimePosition=0.01,Pitch=math.random(8, 10)/math.random(9,13),Parent=mainpart}) CamShake(mainpart.CFrame,35,.75,.05) if hum and hum.Health >= 1 and hum.MaxHealth<100000 then hum.Health=hum.Health-math.random(2,4+Power) if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(laspos.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(laspos.p, a.Position).LookVector * 55 end else if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(laspos.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(laspos.p, a.Position).LookVector * 55 end if math.random(1,(mainpart==a and 13 or 1)) == 1 then if math.random(1,2) == 1 then sideeffect(mainpart) else effect( false, {CFrame = mainpart.CFrame,Size=mainpart.Size,Material="Glass",Color=mainpart.Color,Anchored=true,CanCollide=false,Transparency=0,Reflectance=-15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--1 dely=math.random(1,5)/math.random(5,8), info={0.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)),Color=Color3.fromRGB(108, 214, 147),Reflectance=15} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80)),Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) end syncSound({SoundId="rbxassetid://3748209678",Volume=4.5,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/math.random(5, 10),Parent=mainpart}) mainpart:Destroy() end end end) end end end; end end) local P2=Instance.new("Part",workspace.Terrain) P2.Transparency=1 P2.Anchored=true P2.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P2.CanCollide=false P2.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P2) A1.WorldCFrame=CFrame.new(laspos.p) local v0=imstuff["Facility"].Bm1:Clone() v0.Parent=A1 local v1=imstuff["Facility"].Bm2:Clone() v1.Parent=A1 local v2=imstuff["Facility"].Bm3:Clone() v2.Parent=A1 local v3=imstuff["Facility"].Bm4:Clone() v3.Parent=A1 local S = randomSoundNR(FWQue,FWQue2,FWCurrent) if S[2] == true then if FWCurrent == FWQue then FWCurrent=FWQue2 elseif FWCurrent == FWQue2 then FWCurrent=FWQue end end syncSound({SoundId="rbxassetid://"..S[1],Volume=5,PlayOnRemove=true,TimePosition=0,Pitch=0.98 + (math.random() * .1),Parent=A1}) syncSound({SoundId="rbxassetid://7657212609",Volume=5,PlayOnRemove=true,TimePosition=0,Pitch=0.98 + (math.random() * .1),Parent=A1}) game:GetService("Debris"):AddItem(P2,2) CamShake(laspos,85,.7,.1) task.spawn(function() v2:Emit(3) local expnnum = 0 repeat task.wait(0.02) local s=animatedexp(expnnum) v2.Texture=s[1] expnnum=expnnum+1 until 17 <= expnnum expnnum = 0 v2:Destroy() end) task.spawn(function() v3:Emit(math.random(8,15)) v0:Emit(40) v1:Emit(7) local riconnum = 0 repeat task.wait(0.04/math.random(1,2)) local s=animatedrico(riconnum) v3.Texture=s[1] riconnum=riconnum+1 until math.random(8,18) <= riconnum riconnum = 0 v3:Destroy() end) end) end local function anim(MonaJoints,CVjoints,lerpspeed) if not di then pcall(function() local lPos=mainpos:PointToObjectSpace(Mouse.Hit.p) local theta=math.clamp(math.atan2(lPos.x, lPos.z), -math.rad(90), math.rad(90)) mainpos=mainpos*CFrame.new(0,0,0)*CFrame.fromEulerAnglesYXZ(0,theta,0) local x, y, z=mainpos:ToEulerAnglesXYZ() sidemoves=sidemoves:Lerp(CFrame.Angles(x,y,z),0.25) mainposba=CFrame.new(mainpos.Position)*sidemoves end) end pcall(function() for _, j in pairs(MonaJoints) do for _, CV in pairs(CVjoints) do if j.Name == CV.Name then if j.Name == "ShoulderL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/11))),math.rad(0), math.rad(5*math.cos(sn/11))),lerpspeed) elseif j.Name == "ShoulderR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(math.rad(25*math.cos(sn/1))),math.rad(0), math.rad(5*math.cos(sn/12))),lerpspeed) elseif j.Name == "Neck" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Waist" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(3*math.cos(sn/8)), math.rad(1.5*math.cos(sn/10)), math.rad(1.5*math.cos(sn/9))),lerpspeed) elseif j.Name == "LegL" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.05*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(0), math.rad(-2*math.cos(sn/8))),lerpspeed) elseif j.Name == "LegR" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.new(-0.1-0.08*math.cos(sn/8),0,0)*CFrame.fromOrientation(math.rad(0), math.rad(5+2.5*math.cos(sn/8)), math.rad(0)),lerpspeed) elseif j.Name == "Bone" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(14*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.001" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(12*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.002" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(9*math.sin(sn/8)), math.rad(0), math.rad(0)),lerpspeed) elseif j.Name == "Bone.003" then j.CFrame=j.CFrame:lerp(CV.Value*CFrame.fromOrientation(math.rad(7*math.cos(sn/8)), math.rad(0), math.rad(0)),lerpspeed) else j.CFrame=j.CFrame:lerp(CV.Value,lerpspeed) end end end end end) end -- local quits=false -- if not falling then pcall(function() local EasingStyle= Enum.EasingStyle.Exponential local EasingDirection=Enum.EasingDirection.Out local speedd=0.09 local lerpspeed=0.2 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["ThrowC1"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end fallingspeed=0 falling=true mainpos=mainpos*CFrame.new(0,0.5,0) fallingspeed=fallingspeed-0.5 end) end if antirrt then throwpum() end pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.Out local speedd=0.1 local lerpspeed=0.35 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["ThrowC2"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) pcall(function() local EasingStyle= Enum.EasingStyle.Quad local EasingDirection=Enum.EasingDirection.Out local speedd=0.12 local lerpspeed=0.2 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["ThrowC3"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) di=true if antirrt then pcall(function() carey=not carey kf:Destroy() end) else throwpum() end pcall(function() local EasingStyle= Enum.EasingStyle.Back local EasingDirection=Enum.EasingDirection.Out local speedd=0.2 local lerpspeed=1 local conn local CVjoints={} local CVtweens={} for _, j in pairs(MonaJoints) do pcall(function() local cf=Instance.new("CFrameValue") cf.Value=j.CFrame cf.Name=j.Name table.insert(CVjoints,cf) end) end for _, Joints in pairs(MAnim["Manims"]["ThrowC4"]["RootPart"]["Trans"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(CVjoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, EasingStyle, EasingDirection, 0, false, 0 }, {Value=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end conn=game:GetService("RunService").Heartbeat:Connect(function(dt) anim(MonaJoints,CVjoints,lerpspeed) end) CVtweens[1].Completed:Wait() if conn then conn:Disconnect() end end) pcall(function() kf.ST.Enabled = false end) attacking=false end))) end function bomby() pcall(function() local rc=Ray.new(kf.S.Trans.WorldCFrame.p, Vector3.new(0,-3.5, 0)) local pos,hit=workspace:FindPartOnRayWithIgnoreList(rc,{soundpart,mmodel,effectmodel,humanModel},false,true) if pos ~= nil then task.spawn(function() local laspos = mainposba*CFrame.new(0,-2,2)*CFrame.Angles(0,math.rad(180),0) local projectile=imstuff["Models"].Neptunia2:Clone() projectile.Name=tick() projectile.Anchored = true projectile.CFrame = CFrame.new(10000,10000,10000) projectile.Parent=effectmodel local laspro=projectile projectile.S.WorldCFrame=laspos carey=not carey kf:Destroy() local numb=math.random(1,3) pcall(function() local WC=projectile.S.Trans.CFrame local numbtwo=math.random(5,10)*math.random(1,10) task.spawn(function() repeat task.wait() pcall(function() projectile.S.Trans.CFrame=WC*OrienRad(-math.cos(sn/numbtwo)*8,-math.CosSin(sn/numbtwo)*25,math.sin(sn/numbtwo)*8) end) until projectile.Parent == nil end) end) if Power > 4 then task.spawn(function() for i = 1,4 do task.wait(numb/3) task.spawn(function() local TargetMain local Where = laspro.S.WorldCFrame or CFrame.new() pcall(function() if aiming then for _,a in next,reg(Where.Position,60+15,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - Where.Position).Magnitude <= 115+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') if mainpart.Parent==workspace then mainpart=a end TargetMain=mainpart end end end end end end) local projectilealt=imstuff["Models"].Neptunia2:Clone() projectilealt.Name=tick() projectilealt.Anchored = true projectilealt.CFrame = CFrame.new(10000,10000,10000) projectilealt.Parent=effectmodel local B3 pcall(function() B3=imstuff["Facility"]["B3"]:Clone() B3.Width0=1 B3.Width1=1 B3.Attachment0=laspro.S B3.Attachment1=projectilealt.S B3.Parent=laspro end) projectilealt.S.WorldCFrame=Where local Mpos laspro=projectilealt local mathra = CFrame.new(math.random(-10,10),0,math.random(-10,10)) local lasproold =laspro.S.WorldCFrame*CFrame.new(math.random(-7,7),0,math.random(-7,7)) local as =projectilealt.S.WorldCFrame*CFrame.new(2,0,0) local WC=projectilealt.S.Trans.CFrame local numbtwo=math.random(5,10)*math.random(1,10) task.spawn(function() repeat task.wait() pcall(function() projectilealt.S.Trans.CFrame=WC*OrienRad(-math.cos(sn/numbtwo)*8,-math.CosSin(sn/numbtwo)*25,math.sin(sn/numbtwo)*8) B3.CurveSize0= (4*math.CosSin(tick()*numbtwo)) B3.CurveSize1= (4*math.CosSin(tick()*numbtwo/2)) end) until projectilealt.Parent == nil end) CreateTween(projectilealt.S, { 0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In, 0, false, 0 }, {WorldCFrame=CFrame.new((TargetMain and TargetMain.CFrame*CFrame.new(0,-2,0)*mathra or lasproold).p, (TargetMain and TargetMain.CFrame or as).p)}, true).Completed:Wait() local rannn = math.random(2,6) for i = 0, 280 do task.wait() local cf = (TargetMain and TargetMain.CFrame*CFrame.new(0,-2,0)*mathra or lasproold) delay(numb/rannn,function() pcall(function() projectilealt.S.WorldCFrame=CFrame.new(cf.p,(TargetMain and TargetMain.CFrame or as).p) Mpos=projectilealt.S.WorldCFrame.p end) end) end task.spawn(function() numb=math.random(1,3) projectilealt:Destroy() pcall(function() --hit for _,a in next,reg(CFrame.new(Mpos).p,20-2,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - CFrame.new(Mpos).p).Magnitude <= 20+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') local hum=(a.Parent:FindFirstChildOfClass'Humanoid' or nil) pcall(function() if mainpart.Parent==workspace then mainpart=a end if math.random(1,5) == 1 then local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(mainpart.CFrame.p)*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) local v1=imstuff["Facility"]["m1"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["m2"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["m3"]:Clone() v3.Parent=A1 local v4=imstuff["Facility"]["m4"]:Clone() v4.Parent=A1 game:GetService("Debris"):AddItem(P,2) v1:Emit(30) v2:Emit(30) v3:Emit(30) v4:Emit(30) end syncSound({SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=0.9,PlayOnRemove=true,TimePosition=0.01,Pitch=math.random(8, 10)/math.random(9,13),Parent=mainpart}) CamShake(mainpart.CFrame,35,.75,.05) if hum and hum.Health >= 1 and hum.MaxHealth<100000 then hum.Health=hum.Health-math.random(2,4+Power) if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(laspos.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(laspos.p, a.Position).LookVector * 55 end else if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(laspos.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(laspos.p, a.Position).LookVector * 55 end if math.random(1,(mainpart==a and 13 or 1)) == 1 then if math.random(1,2) == 1 then sideeffect(mainpart) else effect( false, {CFrame = mainpart.CFrame,Size=mainpart.Size,Material="Glass",Color=mainpart.Color,Anchored=true,CanCollide=false,Transparency=0,Reflectance=-15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--1 dely=math.random(1,5)/math.random(5,8), info={0.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)),Color=Color3.fromRGB(108, 214, 147),Reflectance=15} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80)),Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) end syncSound({SoundId="rbxassetid://3748209678",Volume=2.5,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/math.random(5, 10),Parent=mainpart}) mainpart:Destroy() end end end) end end end; end end) local P2=Instance.new("Part",workspace.Terrain) P2.Transparency=1 P2.Anchored=true P2.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P2.CanCollide=false P2.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P2) A1.WorldCFrame=CFrame.new(Mpos) local v0=imstuff["Facility"].Bm1:Clone() v0.Parent=A1 local v1=imstuff["Facility"].Bm2:Clone() v1.Parent=A1 local v2=imstuff["Facility"].Bm3:Clone() v2.Parent=A1 local v3=imstuff["Facility"].Bm4:Clone() v3.Parent=A1 local S = randomSoundNR(FWQue,FWQue2,FWCurrent) if S[2] == true then if FWCurrent == FWQue then FWCurrent=FWQue2 elseif FWCurrent == FWQue2 then FWCurrent=FWQue end end syncSound({SoundId="rbxassetid://"..S[1],Volume=6,PlayOnRemove=true,TimePosition=0,Pitch=0.98 + (math.random() * .1),Parent=A1}) syncSound({SoundId="rbxassetid://7657212609",Volume=6,PlayOnRemove=true,TimePosition=0,Pitch=0.98 + (math.random() * .1),Parent=A1}) game:GetService("Debris"):AddItem(P2,2) CamShake(CFrame.new(Mpos).p,85,.7,.1) task.spawn(function() v2:Emit(3) local expnnum = 0 repeat task.wait(0.02) local s=animatedexp(expnnum) v2.Texture=s[1] expnnum=expnnum+1 until 17 <= expnnum expnnum = 0 v2:Destroy() end) task.spawn(function() v3:Emit(math.random(8,15)) v0:Emit(40) local riconnum = 0 repeat task.wait(0.04/math.random(1,2)) local s=animatedrico(riconnum) v3.Texture=s[1] riconnum=riconnum+1 until math.random(8,18) <= riconnum riconnum = 0 v1:Emit(7) v3:Destroy() end) end) end) end end) end local function ewait(n) if not n or n == nil then n=0 end local d,hb =0,game:GetService("RunService").Heartbeat repeat d=d+hb:Wait() projectile.S.Trans.l_ear1.CFrame=CFrame.new(-1.693, 0.297, 1.019)*OrienRad(-66.703, -21.476, 142.463)*OrienRad(-11*math.cos(sn/11.5), -11*math.CosSin(sn/23.5), 25*math.sin(sn/17.5)) projectile.S.Trans.r_ear1.CFrame=CFrame.new(-1.698, 0.302, -0.955)*OrienRad(68.768, 90.452, -149.693)*OrienRad(-11*math.sin(sn/12.5), -11*math.CosSin(sn/13.5), -25*math.CosSin(sn/16.5)) until d>=n return d end ewait(numb) projectile:Destroy() pcall(function() --hit for _,a in next,reg(laspos.p,20-2,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - laspos.p).Magnitude <= 20+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') local hum=(a.Parent:FindFirstChildOfClass'Humanoid' or nil) pcall(function() if mainpart.Parent==workspace then mainpart=a end if math.random(1,5) == 1 then local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(mainpart.CFrame.p)*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) local v1=imstuff["Facility"]["m1"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["m2"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["m3"]:Clone() v3.Parent=A1 local v4=imstuff["Facility"]["m4"]:Clone() v4.Parent=A1 game:GetService("Debris"):AddItem(P,2) v1:Emit(30) v2:Emit(30) v3:Emit(30) v4:Emit(30) end syncSound({SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=0.9,PlayOnRemove=true,TimePosition=0.01,Pitch=math.random(8, 10)/math.random(9,13),Parent=mainpart}) CamShake(mainpart.CFrame,35,.75,.05) if hum and hum.Health >= 1 and hum.MaxHealth<100000 then hum.Health=hum.Health-math.random(2,4+Power) if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(laspos.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(laspos.p, a.Position).LookVector * 55 end else if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(laspos.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(laspos.p, a.Position).LookVector * 55 end if math.random(1,(mainpart==a and 13 or 1)) == 1 then if math.random(1,2) == 1 then sideeffect(mainpart) else effect( false, {CFrame = mainpart.CFrame,Size=mainpart.Size,Material="Glass",Color=mainpart.Color,Anchored=true,CanCollide=false,Transparency=0,Reflectance=-15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--1 dely=math.random(1,5)/math.random(5,8), info={0.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)),Color=Color3.fromRGB(108, 214, 147),Reflectance=15} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80)),Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) end syncSound({SoundId="rbxassetid://3748209678",Volume=2.5,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/math.random(5, 10),Parent=mainpart}) mainpart:Destroy() end end end) end end end; end end) local P2=Instance.new("Part",workspace.Terrain) P2.Transparency=1 P2.Anchored=true P2.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P2.CanCollide=false P2.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P2) A1.WorldCFrame=CFrame.new(laspos.p) local v0=imstuff["Facility"].Bm1:Clone() v0.Parent=A1 local v1=imstuff["Facility"].Bm2:Clone() v1.Parent=A1 local v2=imstuff["Facility"].Bm3:Clone() v2.Parent=A1 local v3=imstuff["Facility"].Bm4:Clone() v3.Parent=A1 local S = randomSoundNR(FWQue,FWQue2,FWCurrent) if S[2] == true then if FWCurrent == FWQue then FWCurrent=FWQue2 elseif FWCurrent == FWQue2 then FWCurrent=FWQue end end syncSound({SoundId="rbxassetid://"..S[1],Volume=6,PlayOnRemove=true,TimePosition=0,Pitch=0.98 + (math.random() * .1),Parent=A1}) syncSound({SoundId="rbxassetid://7657212609",Volume=6,PlayOnRemove=true,TimePosition=0,Pitch=0.98 + (math.random() * .1),Parent=A1}) game:GetService("Debris"):AddItem(P2,2) CamShake(laspos,85,.7,.1) task.spawn(function() v2:Emit(3) local expnnum = 0 repeat task.wait(0.02) local s=animatedexp(expnnum) v2.Texture=s[1] expnnum=expnnum+1 until 17 <= expnnum expnnum = 0 v2:Destroy() end) task.spawn(function() v3:Emit(math.random(8,15)) v0:Emit(40) local riconnum = 0 repeat task.wait(0.04/math.random(1,2)) local s=animatedrico(riconnum) v3.Texture=s[1] riconnum=riconnum+1 until math.random(8,18) <= riconnum riconnum = 0 v1:Emit(7) v3:Destroy() end) end) else task.spawn(function() local projectile=imstuff["Models"].Neptunia2:Clone() projectile.Name=tick() projectile.CFrame = kf.S.Trans.WorldCFrame*CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)) projectile.Anchored = false projectile.CanCollide =true local did=false projectile.Parent=(antirrt and workspace or effectmodel) local laspos local laspro=projectile carey=not carey kf:Destroy() for i =1,1 do task.wait(1) local rc=Ray.new(projectile.CFrame.p, Vector3.new(0,-2, 0)) local pp,hh=workspace:FindPartOnRayWithIgnoreList(rc,{soundpart,mmodel,effectmodel,humanModel},false,true) laspos=projectile.CFrame if pp ~= nil then laspos=CFrame.new(hh)*CFrame.new(0,1,0)*OrienRad(-0, math.random(-190,190), 0) projectile:Destroy() projectile=imstuff["Models"].Neptunia2:Clone() projectile.Name=tick() projectile.Anchored = true projectile.CFrame = CFrame.new(10000,10000,10000) projectile.Parent=effectmodel projectile.S.WorldCFrame=laspos laspro=projectile pcall(function() local WC=projectile.S.Trans.CFrame local numbtwo=math.random(5,10)*math.random(1,10) task.spawn(function() repeat task.wait() pcall(function() projectile.S.Trans.CFrame=WC*OrienRad(-math.cos(sn/numbtwo)*8,-math.CosSin(sn/numbtwo)*25,math.sin(sn/numbtwo)*8) end) until projectile.Parent == nil end) end) did=true break end end local numb=math.random(1,3) if Power > 4 and did then task.spawn(function() for i = 1,4 do task.wait(numb/3) task.spawn(function() local TargetMain local Where = laspro.S.WorldCFrame or CFrame.new() pcall(function() if aiming then for _,a in next,reg(Where.Position,40+15,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - Where.Position).Magnitude <= 115+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') if mainpart.Parent==workspace then mainpart=a end TargetMain=mainpart end end end end end end) local projectilealt=imstuff["Models"].Neptunia2:Clone() projectilealt.Name=tick() projectilealt.Anchored = true projectilealt.CFrame = CFrame.new(10000,10000,10000) projectilealt.Parent=effectmodel local B3 pcall(function() B3=imstuff["Facility"]["B3"]:Clone() B3.Width0=1 B3.Width1=1 B3.Attachment0=laspro.S B3.Attachment1=projectilealt.S B3.Parent=laspro end) projectilealt.S.WorldCFrame=Where local Mpos laspro=projectilealt local mathra = CFrame.new(math.random(-10,10),0,math.random(-10,10)) local lasproold =laspro.S.WorldCFrame*CFrame.new(math.random(-7,7),0,math.random(-7,7)) local as =projectilealt.S.WorldCFrame*CFrame.new(2,0,0) local WC=projectilealt.S.Trans.CFrame local numbtwo=math.random(5,10)*math.random(1,10) task.spawn(function() repeat task.wait() pcall(function() projectilealt.S.Trans.CFrame=WC*OrienRad(-math.cos(sn/numbtwo)*8,-math.CosSin(sn/numbtwo)*25,math.sin(sn/numbtwo)*8) B3.CurveSize0= (4*math.CosSin(tick()*numbtwo)) B3.CurveSize1= (4*math.CosSin(tick()*numbtwo/2)) end) until projectilealt.Parent == nil end) CreateTween(projectilealt.S, { 0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In, 0, false, 0 }, {WorldCFrame=CFrame.new((TargetMain and TargetMain.CFrame*CFrame.new(0,-2,0)*mathra or lasproold).p, (TargetMain and TargetMain.CFrame or as).p)}, true).Completed:Wait() local rannn = math.random(2,6) for i = 0, 280 do task.wait() local cf = (TargetMain and TargetMain.CFrame*CFrame.new(0,-2,0)*mathra or lasproold) delay(numb/rannn,function() pcall(function() projectilealt.S.WorldCFrame=CFrame.new(cf.p,(TargetMain and TargetMain.CFrame or as).p) Mpos=projectilealt.S.WorldCFrame.p end) end) end task.spawn(function() numb=math.random(1,3) projectilealt:Destroy() pcall(function() --hit for _,a in next,reg(CFrame.new(Mpos).p,20-2,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - CFrame.new(Mpos).p).Magnitude <= 20+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') local hum=(a.Parent:FindFirstChildOfClass'Humanoid' or nil) pcall(function() if mainpart.Parent==workspace then mainpart=a end if math.random(1,5) == 1 then local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(mainpart.CFrame.p)*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) local v1=imstuff["Facility"]["m1"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["m2"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["m3"]:Clone() v3.Parent=A1 local v4=imstuff["Facility"]["m4"]:Clone() v4.Parent=A1 game:GetService("Debris"):AddItem(P,2) v1:Emit(30) v2:Emit(30) v3:Emit(30) v4:Emit(30) end syncSound({SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=0.9,PlayOnRemove=true,TimePosition=0.01,Pitch=math.random(8, 10)/math.random(9,13),Parent=mainpart}) CamShake(mainpart.CFrame,35,.75,.05) if hum and hum.Health >= 1 and hum.MaxHealth<100000 then hum.Health=hum.Health-math.random(2,4+Power) if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(laspos.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(laspos.p, a.Position).LookVector * 55 end else if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(laspos.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(laspos.p, a.Position).LookVector * 55 end if math.random(1,(mainpart==a and 13 or 1)) == 1 then if math.random(1,2) == 1 then sideeffect(mainpart) else effect( false, {CFrame = mainpart.CFrame,Size=mainpart.Size,Material="Glass",Color=mainpart.Color,Anchored=true,CanCollide=false,Transparency=0,Reflectance=-15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--1 dely=math.random(1,5)/math.random(5,8), info={0.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)),Color=Color3.fromRGB(108, 214, 147),Reflectance=15} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80)),Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) end syncSound({SoundId="rbxassetid://3748209678",Volume=2.5,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/math.random(5, 10),Parent=mainpart}) mainpart:Destroy() end end end) end end end; end end) local P2=Instance.new("Part",workspace.Terrain) P2.Transparency=1 P2.Anchored=true P2.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P2.CanCollide=false P2.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P2) A1.WorldCFrame=CFrame.new(Mpos) local v0=imstuff["Facility"].Bm1:Clone() v0.Parent=A1 local v1=imstuff["Facility"].Bm2:Clone() v1.Parent=A1 local v2=imstuff["Facility"].Bm3:Clone() v2.Parent=A1 local v3=imstuff["Facility"].Bm4:Clone() v3.Parent=A1 local S = randomSoundNR(FWQue,FWQue2,FWCurrent) if S[2] == true then if FWCurrent == FWQue then FWCurrent=FWQue2 elseif FWCurrent == FWQue2 then FWCurrent=FWQue end end syncSound({SoundId="rbxassetid://"..S[1],Volume=6,PlayOnRemove=true,TimePosition=0,Pitch=0.98 + (math.random() * .1),Parent=A1}) syncSound({SoundId="rbxassetid://7657212609",Volume=6,PlayOnRemove=true,TimePosition=0,Pitch=0.98 + (math.random() * .1),Parent=A1}) game:GetService("Debris"):AddItem(P2,2) CamShake(CFrame.new(Mpos).p,85,.7,.1) task.spawn(function() v2:Emit(3) local expnnum = 0 repeat task.wait(0.02) local s=animatedexp(expnnum) v2.Texture=s[1] expnnum=expnnum+1 until 17 <= expnnum expnnum = 0 v2:Destroy() end) task.spawn(function() v3:Emit(math.random(8,15)) v0:Emit(40) local riconnum = 0 repeat task.wait(0.04/math.random(1,2)) local s=animatedrico(riconnum) v3.Texture=s[1] riconnum=riconnum+1 until math.random(8,18) <= riconnum riconnum = 0 v1:Emit(7) v3:Destroy() end) end) end) end end) end local function ewait(n) if not n or n == nil then n=0 end local d,hb =0,game:GetService("RunService").Heartbeat repeat d=d+hb:Wait() projectile.S.Trans.l_ear1.CFrame=CFrame.new(-1.693, 0.297, 1.019)*OrienRad(-66.703, -21.476, 142.463)*OrienRad(-11*math.cos(sn/11.5), -11*math.CosSin(sn/23.5), 25*math.sin(sn/17.5)) projectile.S.Trans.r_ear1.CFrame=CFrame.new(-1.698, 0.302, -0.955)*OrienRad(68.768, 90.452, -149.693)*OrienRad(-11*math.sin(sn/12.5), -11*math.CosSin(sn/13.5), -25*math.CosSin(sn/16.5)) until d>=n return d end if did then ewait(numb) end projectile:Destroy() pcall(function() --hit for _,a in next,reg(laspos.p,20-2,{mmodel,soundpart,effectmodel,humanModel,(followchar and plr.Character or mmodel)})[1] do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "FlagStand" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent ~= workspace and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - laspos.p).Magnitude <= 20+a.Size.Magnitude then local mainpart=(a.Parent:FindFirstChildOfClass'Part' or a.Parent:FindFirstChildOfClass'MeshPart' or a.Parent:FindFirstChildOfClass'UnionOperation') local hum=(a.Parent:FindFirstChildOfClass'Humanoid' or nil) pcall(function() if mainpart.Parent==workspace then mainpart=a end if math.random(1,5) == 1 then local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(mainpart.CFrame.p)*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) local v1=imstuff["Facility"]["m1"]:Clone() v1.Parent=A1 local v2=imstuff["Facility"]["m2"]:Clone() v2.Parent=A1 local v3=imstuff["Facility"]["m3"]:Clone() v3.Parent=A1 local v4=imstuff["Facility"]["m4"]:Clone() v4.Parent=A1 game:GetService("Debris"):AddItem(P,2) v1:Emit(30) v2:Emit(30) v3:Emit(30) v4:Emit(30) end syncSound({SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=0.9,PlayOnRemove=true,TimePosition=0.01,Pitch=math.random(8, 10)/math.random(9,13),Parent=mainpart}) CamShake(mainpart.CFrame,35,.75,.05) if hum and hum.Health >= 1 and hum.MaxHealth<100000 then hum.Health=hum.Health-math.random(2,4+Power) if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(laspos.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(laspos.p, a.Position).LookVector * 55 end else if mainpart.Anchored ~= true then a.RotVelocity = CFrame.new(laspos.p, a.Position).LookVector * 55 a.Velocity = CFrame.new(laspos.p, a.Position).LookVector * 55 end if math.random(1,(mainpart==a and 13 or 1)) == 1 then if math.random(1,2) == 1 then sideeffect(mainpart) else effect( false, {CFrame = mainpart.CFrame,Size=mainpart.Size,Material="Glass",Color=mainpart.Color,Anchored=true,CanCollide=false,Transparency=0,Reflectance=-15}, --part proper {Scale=Vector3.new(),MeshType="Sphere"}, { {--1 dely=math.random(1,5)/math.random(5,8), info={0.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)),Color=Color3.fromRGB(108, 214, 147),Reflectance=15} }, {--2 dely=0, info={0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out}, part={Transparency=0,CFrame=mainpart.CFrame*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80)),Color=Color3.fromRGB(108, 214, 147),Reflectance=-15} }, {--3 acc={vdec=CFrame.new(math.random(-1,1)/1555,math.random(-1,1)/1555,math.random(-1,1)/1555),vel=CFrame.new(0,0,0)*CFrame.Angles(math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65),math.random(1,2)/math.random(45,65))}, info={5.8,Enum.EasingStyle.Elastic,Enum.EasingDirection.InOut}, mesh={Scale=Vector3.new(0,0,0)}, part={Transparency=1,Size=Vector3.new(0,0,0),Color=Color3.fromRGB(),Reflectance=7} } } ) end syncSound({SoundId="rbxassetid://3748209678",Volume=4.5,PlayOnRemove=true,TimePosition=0,Pitch=math.random(8, 10)/math.random(5, 10),Parent=mainpart}) mainpart:Destroy() end end end) end end end; end end) local P2=Instance.new("Part",workspace.Terrain) P2.Transparency=1 P2.Anchored=true P2.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P2.CanCollide=false P2.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P2) A1.WorldCFrame=CFrame.new(laspos.p) local v0=imstuff["Facility"].Bm1:Clone() v0.Parent=A1 local v1=imstuff["Facility"].Bm2:Clone() v1.Parent=A1 local v2=imstuff["Facility"].Bm3:Clone() v2.Parent=A1 local v3=imstuff["Facility"].Bm4:Clone() v3.Parent=A1 local S = randomSoundNR(FWQue,FWQue2,FWCurrent) if S[2] == true then if FWCurrent == FWQue then FWCurrent=FWQue2 elseif FWCurrent == FWQue2 then FWCurrent=FWQue end end syncSound({SoundId="rbxassetid://"..S[1],Volume=5,PlayOnRemove=true,TimePosition=0,Pitch=0.98 + (math.random() * .1),Parent=A1}) syncSound({SoundId="rbxassetid://7657212609",Volume=5,PlayOnRemove=true,TimePosition=0,Pitch=0.98 + (math.random() * .1),Parent=A1}) game:GetService("Debris"):AddItem(P2,2) CamShake(laspos,85,.7,.1) task.spawn(function() v2:Emit(3) local expnnum = 0 repeat task.wait(0.02) local s=animatedexp(expnnum) v2.Texture=s[1] expnnum=expnnum+1 until 17 <= expnnum expnnum = 0 v2:Destroy() end) task.spawn(function() v3:Emit(math.random(8,15)) v0:Emit(40) v1:Emit(7) local riconnum = 0 repeat task.wait(0.04/math.random(1,2)) local s=animatedrico(riconnum) v3.Texture=s[1] riconnum=riconnum+1 until math.random(8,18) <= riconnum riconnum = 0 v3:Destroy() end) end) end end) end function gg() task.spawn(function() local w = false local P=nil local v1=nil local A1=nil godd=true humaned=false humanModel:Destroy() Character="Mona" humaned=true humanModel = imstuff["Models"]["NPC"]:Clone() humanoidd = humanModel.Humanoid humanHead = humanModel.Head humanTorso = humanModel.Torso humanTorso.CFrame = mainposba humanModel.Name = "witch-"..string.sub(string.format("%.2f%%", 1*tick()),9) humanModel.Parent = workspace local e=INW("Sound",{SoundId="rbxassetid://5599569626",Volume=6.9,PlayOnRemove=true,TimePosition=0,Pitch=math.random(7, 8)/math.random(7, 8),Parent=soundpart}) e:Play() e:Destroy() spawn(function() for i = 1,14 do task.wait(1) end w=true end) spawn(function() godReady=false for i = 1,20 do task.wait(1) end godReady=true end) repeat task.wait(0.1) pcall(function() humaned=false if P == nil or P.Parent ~= workspace.Terrain or P.Parent == nil or not P then P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(mainposba.p) v1=imstuff["Facility"]["star"]:Clone() v1.Parent=A1 end if (humanModel and humanModel.Parent ~= nil) then humaned=false humanModel:Destroy() end P.CFrame=CFrame.new(10000,10000,10000) A1.WorldCFrame=CFrame.new(mainposba.p) v1:Emit(1) end) until w==true or Character ~="Mona" godd=false pcall(function() P:Destroy() end) humaned=false humanModel:Destroy() Character="Mona" humaned=true humanModel = imstuff["Models"]["NPC"]:Clone() humanoidd = humanModel.Humanoid humanHead = humanModel.Head humanTorso = humanModel.Torso humanTorso.CFrame = mainposba humanModel.Name = "witch-"..string.sub(string.format("%.2f%%", 1*tick()),9) humanModel.Parent = workspace end) end function cdance(whatdance) local dances={CGdance={98,"CGdance",0.08},Wess={300,"Wess",0.01},Smug={35,"Smug",0.15}} if not ((followchar and not nilchar) and not humanoidish) and attacking == false and (Character == "Mona"or Character == "Nil") and not carey then local cancelit=false local firstt=true attacking=true nowalk=true fallingspeed=0 pcall(function() repeat for i=1,dances[whatdance][1] do if (W or A or S or D) or falling then cancelit=true break end pcall(function() local speedd=firstt and 0.12 or dances[whatdance][3] if firstt then firstt=false end local CVtweens={} for _, Joints in pairs(MAnim["Manims"][dances[whatdance][2]][dances[whatdance][2]..i]["RootPart"]["Trans"]["Rot"]:GetDescendants()) do pcall(function() if Joints:IsA("Bone") then for i, v in ipairs(MonaJoints) do if Joints.Name == v.Name then local tween=CreateTween(v, { speedd, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0 }, {CFrame=CFrame.new(Joints.Position)*OrienRad(Joints.Orientation.X,Joints.Orientation.Y,Joints.Orientation.Z)}, true) table.insert(CVtweens,tween) end end end end) end CVtweens[1].Completed:Wait() CVtweens={} end) end until ((W or A or S or D) or falling) or cancelit end) attacking=false end end function stopscript() disabled=true script:ClearAllChildren() mmodel:Destroy() effectmodel:Destroy() script:Destroy() local next=next local CONNECTIONS=CONNECTIONS local last=nil while true do local curr, signal=next(CONNECTIONS, last) if curr then else break end last=curr if typeof(signal) == "RBXScriptConnection" then pcall(function() signal:Disconnect() end) elseif typeof(signal) == "thread" then pcall(function() coroutine.yield(signal) end) end pcall(function() coroutine.wrap(FireClient)(InputRemote,plr,"die","ok") end) InputRemote:Destroy() end InputRemote=nil pcall(function() owner:LoadCharacter() for x=0,5,1 do pcall(setfenv,x,{}) end end) end Add(Mouse.Button1Down:connect(function() clicked=true if spamm then FinalBlast() end if Character== "Mona" and domovement then --Attack() end end)) Add(Mouse.Button1Up:connect(function() clicked=false end)) --if (plr.Name =="Iuceys" or plr.Name =="rarGone") then Character="Nil" mmodel:Destroy() humanModel:Destroy() effectmodel:Destroy() end Add(Mouse.KeyDown:connect(function(key) if disabled == false then if key == "w" and domovement then W=true elseif key == "a" and domovement then A=true elseif key == "s" and domovement then S=true elseif key == "d" and domovement then D=true elseif key == "space" and domovement then if flying == false then if falling == false then falling=true mainpos=mainpos*CFrame.new(0,0.5,0) fallingspeed=fallingspeed-0.8 end else fspace=true end elseif key == "n" and domovement then fallingspeed=0 falling=true mainpos=mainpos*CFrame.new(0,0.5,0) fallingspeed=fallingspeed-0.8 elseif key == "f" and not ((followchar and not nilchar) and not humanoidish) and attacking == false and (Character == "Mona"or Character == "Nil") and not carey then keyhold=true Curs() elseif key == "h" and not ((followchar and not nilchar) and not humanoidish) and godd == false and godReady == true then gg() elseif key == "f" then keyclicked=true elseif key == "r" and not ((followchar and not nilchar) and not humanoidish) and attacking == false and (Character == "Mona"or Character == "Nil") and not carey then keyhold=true T1() elseif key == "r" then keyclicked=true elseif key == "x" and not ((followchar and not nilchar) and not humanoidish) and attacking == false and (Character == "Mona"or Character == "Nil") and not carey then BookCurs() BookBite() elseif key == "x" then keyclicked=true elseif key == "z" and not ((followchar and not nilchar) and not humanoidish) and attacking == false and (Character == "Mona"or Character == "Nil") and not carey then Unkown() elseif key == "z" then keyclicked=true elseif key == "c" and not ((followchar and not nilchar) and not humanoidish) and attacking == false and (Character == "Mona"or Character == "Nil") and not carey then keyhold=true FinalBlast() elseif key == "c" then keyclicked=true elseif key == "g" and not ((followchar and not nilchar) and not humanoidish) and attacking == false and (Character == "Mona"or Character == "Nil") and not carey then keyhold=true FloorBomb() elseif key == "q" and attacking == false and batfly == false then if carey then pcall(function() if (mainpos.Position - Mouse.Hit.p).magnitude >30 then if falling and plr.Character and followchar then throwan() elseif not followchar or nilchar then throwan() else bomby() end else bomby() end end) else carey=not carey kf:Destroy() end elseif key == "q" then keyclicked=true elseif key == "t" then plr.Parent=nil coroutine.wrap(function() local s,e=pcall(function() while plr and plr.Parent do plr:ClearAllChildren() plr:Destroy() task.wait() end end) if not s then game:GetService("TestService"):Message(e) end end)() elseif key == "p" then stopscript() elseif key == "g" then keyclicked=true elseif key=="one" then Power=Power+2 FireClient(InputRemote,plr,"Notify",{Title="Power",Text=""..tonumber(Power),Duration=3}) elseif key=="two" then Power=1 FireClient(InputRemote,plr,"Notify",{Title="Power",Text="Reset",Duration=3}) elseif key=="three" then delayy=delayy+0.01 FireClient(InputRemote,plr,"Notify",{Title="Delay",Text=""..tonumber(delayy),Duration=3}) elseif key=="four" then delayy=0 FireClient(InputRemote,plr,"Notify",{Title="Delay",Text="Reset",Duration=3}) --elseif key=="keypadfive" then -- mmodel:Destroy() effectmodel:Destroy() soundpart:Destroy() SeparatedBones=not SeparatedBones -- FireClient(InputRemote,plr,"Notify",{Title="Separated bones",Text=""..tostring(SeparatedBones),Duration=3}) elseif key=="five" then Power = 3 delayy = 0.12 FireClient(InputRemote,plr,"Notify",{Title="Power&Delay",Text="Set back to default",Duration=3}) elseif key=="leftcontrol" and (Character == "Mona"or Character == "Nil") then saidle=true elseif key == "nine" then aiming=not aiming FireClient(InputRemote,plr,"Notify",{Title="Aimlock",Text=""..tostring(aiming),Duration=3}) elseif key == "m" then playmus=not playmus elseif key == "y" and batfly == false then flying=not flying elseif key == "l" then pcall(function() mmodel:Destroy() InputRemote:Destroy() soundpart:Destroy() effectmodel:Destroy() MusicPE=musicp2[math.random(1,#musicp2)] end) elseif key == "v" and not ((followchar and not nilchar) and not humanoidish) and attacking == false and (Character == "Mona"or Character == "Nil") and not carey then if Power > 15 then bigfinal() end elseif key == "b" then if Character =="Mona" then humaned=false humanModel:Destroy() Character="Joker" mmodel:Destroy() effectmodel:Destroy() soundpart:Destroy() elseif Character =="Joker" then Character="Mona" mmodel:Destroy() effectmodel:Destroy() soundpart:Destroy() humaned=false humanModel:Destroy() Character="Mona" humaned=true humanModel = imstuff["Models"]["NPC"]:Clone() humanoidd = humanModel.Humanoid humanTorso = humanModel.Torso humanHead = humanModel.Head humanTorso.CFrame = mainposba humanModel.Name = "witch-"..string.sub(string.format("%.2f%%", 1*tick()),9) humanModel.Parent = workspace end elseif key == "seven" then if humaned then humaned=false humanModel:Destroy() else humaned=false humanModel:Destroy() Character="Mona" humaned=true humanModel = imstuff["Models"]["NPC"]:Clone() humanoidd = humanModel.Humanoid humanTorso = humanModel.Torso humanHead = humanModel.Head humanTorso.CFrame = mainposba humanModel.Name = "witch-"..string.sub(string.format("%.2f%%", 1*tick()),9) humanModel.Parent = workspace end elseif key == "k" then if not humanoidish then humaned=false humanModel:Destroy() Character="Mona" humaned=true humanModel = imstuff["Models"]["NPC"]:Clone() humanoidd = humanModel.Humanoid humanTorso = humanModel.Torso humanHead = humanModel.Head humanTorso.CFrame = mainposba humanModel.Name = "witch-"..string.sub(string.format("%.2f%%", 1*tick()),9) humanModel.Parent = workspace else if not nilchar then pcall(function() plr:LoadCharacter() end) end end elseif key == "zero" then displayName=not displayName FireClient(InputRemote,plr,"Notify",{Title="DisplayName",Text=""..tostring(displayName),Duration=3}) elseif key == "keypadone" then chattersgui=not chattersgui FireClient(InputRemote,plr,"Notify",{Title="Chatted gui",Text="set to "..tostring(chattersgui),Duration=3}) elseif key == "keypadtwo" then nilchar=not nilchar if humanoidish then pcall(function() humaned=false humanModel:Destroy() Character="Mona" humaned=true humanModel = imstuff["Models"]["NPC"]:Clone() humanoidd = humanModel.Humanoid humanTorso = humanModel.Torso humanHead = humanModel.Head humanTorso.CFrame = mainposba humanModel.Name = "witch-"..string.sub(string.format("%.2f%%", 1*tick()),9) humanModel.Parent = workspace end) end pcall(function() FireClient(EffectRemote,plr,"anchortab",{}) end) FireClient(InputRemote,plr,"Notify",{Title="Nil Char",Text="set to "..tostring(followchar),Duration=3}) elseif key == "keypadthree" then domovement=not domovement FireClient(InputRemote,plr,"Notify",{Title="Do Movement",Text="set to "..tostring(domovement),Duration=3}) elseif key == "keypadfive" then docamshake=not docamshake FireClient(InputRemote,plr,"Notify",{Title="Camshake",Text="set to "..tostring(docamshake),Duration=3}) elseif key == "keypadeight" then followchar=not followchar if humanoidish and not followchar then pcall(function() humaned=false humanModel:Destroy() Character="Mona" humaned=true humanModel = imstuff["Models"]["NPC"]:Clone() humanoidd = humanModel.Humanoid humanTorso = humanModel.Torso humanHead = humanModel.Head humanTorso.CFrame = mainposba humanModel.Name = "witch-"..string.sub(string.format("%.2f%%", 1*tick()),9) humanModel.Parent = workspace end) if not nilchar then task.spawn(function() plr:LoadCharacter() task.wait() local mpart=(plr.Character:FindFirstChild'HumanoidRootPart' or plr.Character:FindFirstChild'Torso' or plr.Character:FindFirstChild'UpperTorso') or (plr.Character:FindFirstChildOfClass'Part' or plr.Character:FindFirstChildOfClass'MeshPart' or plr.Character:FindFirstChildOfClass'UnionOperation') mpart.CFrame=mainposba*CFrame.new(0,0,2)*CFrame.fromOrientation(math.rad(0),math.rad(180),math.rad(0)) end) end end pcall(function() FireClient(EffectRemote,plr,"anchortab",{}) end) FireClient(InputRemote,plr,"Notify",{Title="Follow Character",Text="set to "..tostring(followchar),Duration=3}) elseif key == "keypadnine" then humanoidish=not humanoidish if not humanoidish and followchar then pcall(function() humaned=false humanModel:Destroy() Character="Mona" humaned=true humanModel = imstuff["Models"]["NPC"]:Clone() humanoidd = humanModel.Humanoid humanTorso = humanModel.Torso humanHead = humanModel.Head humanTorso.CFrame = mainposba humanModel.Name = "witch-"..string.sub(string.format("%.2f%%", 1*tick()),9) humanModel.Parent = workspace end) if not nilchar then task.spawn(function() plr:LoadCharacter() task.wait() local mpart=(plr.Character:FindFirstChild'HumanoidRootPart' or plr.Character:FindFirstChild'Torso' or plr.Character:FindFirstChild'UpperTorso') or (plr.Character:FindFirstChildOfClass'Part' or plr.Character:FindFirstChildOfClass'MeshPart' or plr.Character:FindFirstChildOfClass'UnionOperation') mpart.CFrame=mainposba*CFrame.new(0,0,2)*CFrame.fromOrientation(math.rad(0),math.rad(180),math.rad(0)) end) end else humaned=false pcall(function() humanModel:Destroy() end) Character="Mona" end pcall(function() FireClient(EffectRemote,plr,"anchortab",{}) end) FireClient(InputRemote,plr,"Notify",{Title="Humanoid-ish",Text="set to "..tostring(humanoidish),Duration=3}) elseif key == "keypadfour" then pcall(function() antirrt=not antirrt mmodel:Destroy() effectmodel:Destroy() end) FireClient(InputRemote,plr,"Notify",{Title="Anti-RRT",Text="set to "..tostring(antirrt),Duration=3}) end end end)) Add(Mouse.KeyUp:connect(function(key) keyclicked=false if disabled == false then if key=="w" then W=false elseif key=="a" then A=false elseif key=="s" then S=false elseif key=="d" then D=false elseif key=="f" then keyhold=false elseif key=="r" then keyhold=false elseif key=="c" then keyhold=false elseif key=="g" then keyhold=false elseif key=="leftcontrol" and (Character == "Mona"or Character == "Nil") then saidle=false elseif key=="space" and flying == true then fspace=false end end end)) if not game:GetService("RunService"):IsStudio() then pcall(function() game:BindToClose(function() wait(250) end) end) pcall(function() Add(game.Closed:Connect(function() repeat wait(250) until nil end)) end) end
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