-- grab knife v4 converted
-- nebunet @ 1/26/2025
-- compatability code
local converter = Instance.new("RemoteFunction")
converter.Name = game:GetService("HttpService"):GenerateGUID(false)
converter.Parent = owner
local fakeMouseEvents = {}
local fakeMouse = {}
local events = {
"Button1Down",
"Button1Up",
"KeyDown",
"KeyUp"
}
local function createFakeEvent(event)
local bindable = Instance.new("BindableEvent")
fakeMouseEvents[event] = bindable
fakeMouse[event] = bindable.Event
end
converter.OnServerInvoke = function(player, packet)
if player ~= owner then return false end
if type(packet) ~= "table" then return false end
fakeMouseEvents[packet.Name]:Fire(unpack(packet.Data))
return true
end
for i,v in next, events do
createFakeEvent(v)
end
setmetatable(fakeMouse, {
__index = function(_, index)
return converter:InvokeClient(owner, index)
end
})
NLS([[
local args = { ... }
local remote = owner:FindFirstChild(args[1])
local mouse = owner:GetMouse()
local function forwardPacket(name, ...)
remote:InvokeServer({
Name = name,
Data = { ... }
})
end
remote.OnClientInvoke = function(property)
return mouse[property]
end
for i,v in next, args[2] do
mouse[v]:Connect(function(...)
forwardPacket(v, ...)
end)
end
]], owner:FindFirstChildOfClass("PlayerGui"), converter.Name, events)
-- real script
local player = owner
local rightclone = Instance.new('Motor6D')
rightclone.Name = "Right Shoulder"
rightclone.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
rightclone.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
local leftclone = Instance.new('Motor6D')
leftclone.Name = "Left Shoulder"
leftclone.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
leftclone.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
local leftlegclone = Instance.new('Motor6D')
leftlegclone.Name = "Left Hip"
leftlegclone.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
leftlegclone.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
local rightlegclone = Instance.new('Motor6D')
rightlegclone.Name = "Right Hip"
rightlegclone.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
rightlegclone.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
local torsoclone = Instance.new('Motor6D')
torsoclone.Name = "RootJoint"
torsoclone.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
torsoclone.C1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
local mouse = fakeMouse
local rag1 = false
local rag2 = false
local firsttime = true
local firsttime2 = true
local firsttime3 = true
local firsttime4 = true
local firsttime5 = true
local childlock = false -- true
local math1 = math.random(1,5)
math1 = math1+(math.random(0,9)/10)
local math2 = math.random(1,15)
math2 = math2+(math.random(0,9)/10)
local math3 = math.random(1,10)
math3 = math3+(math.random(0,9)/10)
local math4 = math.random(5,100)
math4 = math4+(math.random(0,9)/10)
print([[To be fair, you have to have a very high IQ to understand Rick and Morty.
The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head.
There's also Rick's nihilistic outlook, which is deftly woven into his characterisation -
his personal philosophy draws heavily from Narodnaya Volya literature, for instance.
The fans understand this stuff;
they have the intellectual capacity to truly appreciate the depths of these jokes, to realize that they're not just funny- they say something deep about LIFE.
As a consequence people who dislike Rick and Morty truly ARE idiots-
of course they wouldn't appreciate, for instance, the humour in Rick's existencial catchphrase "Wubba Lubba Dub Dub," which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons.
I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Dan Harmon's genius unfolds itself on their television screens.
What fools... how I pity them.
And yes by the way, I DO have a Rick and Morty tattoo.
And no, you cannot see it.
It's for the ladies' eyes only-
And even they have to demonstrate that they're within [...] IQ points of my own (preferably lower) beforehand.]])
local rekt = {}
-- Objects
local MainGUI = Instance.new("ScreenGui")
local Customize = Instance.new("TextButton")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local Frame_2 = Instance.new("Frame")
local Frame_3 = Instance.new("Frame")
local ImageLabel = Instance.new("ImageLabel")
local R = Instance.new("TextBox")
local G = Instance.new("TextBox")
local B = Instance.new("TextBox")
local TextLabel_2 = Instance.new("TextLabel")
local TextLabel_3 = Instance.new("TextLabel")
local TextLabel_4 = Instance.new("TextLabel")
local Slider = Instance.new("Frame")
local Slidee = Instance.new("ImageButton")
local ChildLock = Instance.new("Frame")
local TextLabel_5 = Instance.new("TextLabel")
local mathz = Instance.new("TextLabel")
local TextBox = Instance.new("TextBox")
local Black = Instance.new('Frame')
local fps = Instance.new('TextLabel')
-- Properties
MainGUI.Name = "MainGUI"
MainGUI.ResetOnSpawn = false
pcall(function()
MainGUI.Parent = player.PlayerGui
end)
pcall(function()
MainGUI.Parent = game.CoreGui
game.CoreGui.RobloxGui.Backpack.Hotbar.AnchorPoint = Vector2.new(0.5,0.5)
game.CoreGui.RobloxGui.Backpack.Hotbar.Position = UDim2.new(0.5,0,0.85,0)
end)
Customize.Name = "Customize"
Customize.Parent = nil -- MainGUI
Customize.BackgroundColor3 = Color3.new(0, 0.776471, 0.282353)
Customize.BorderSizePixel = 0
Customize.Position = UDim2.new(0.15, 0, 0.9, 0)
Customize.Size = UDim2.new(0.699999988, 0, 0.100000001, 0)
Customize.Font = Enum.Font.SourceSans
Customize.FontSize = Enum.FontSize.Size14
Customize.Text = "Customize V4"
Customize.TextColor3 = Color3.new(1, 1, 1)
Customize.TextScaled = true
Customize.TextSize = 14
Customize.TextWrapped = true
Frame.Parent = Customize
Frame.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0, 0, 1, 0)
Frame.Size = UDim2.new(1, 0, 6.5, 0)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(0, 0, 0.100000001, 0)
TextLabel.Size = UDim2.new(0.300000012, 0, 0.200000003, 0)
TextLabel.Font = Enum.Font.SourceSansLight
TextLabel.FontSize = Enum.FontSize.Size14
TextLabel.Text = "Blood Color: [255, 255, 255]"
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextScaled = true
TextLabel.TextSize = 14
TextLabel.TextWrapped = true
TextLabel.TextXAlignment = Enum.TextXAlignment.Right
Frame_2.Parent = TextLabel
Frame_2.BackgroundColor3 = Color3.new(0.458824, 0, 0)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(1.04999995, 0, 0, 0)
Frame_2.Size = UDim2.new(1, 0, 1, 0)
Frame_2.SizeConstraint = Enum.SizeConstraint.RelativeYY
Frame_3.Parent = Frame
Frame_3.BackgroundColor3 = Color3.new(1, 1, 1)
Frame_3.BackgroundTransparency = 1
Frame_3.BorderSizePixel = 0
Frame_3.Position = UDim2.new(0.0500000007, 0, 0.449999988, 0)
Frame_3.Size = UDim2.new(0.5, 0, 0.5, 0)
Frame_3.SizeConstraint = Enum.SizeConstraint.RelativeYY
ImageLabel.Parent = Frame_3
ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel.BackgroundTransparency = 1
ImageLabel.Size = UDim2.new(1, 0, 1, 0)
ImageLabel.Image = "rbxassetid://328298876"
R.Name = "R"
R.Parent = Frame_3
R.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
R.BorderSizePixel = 0
R.Position = UDim2.new(1.39999998, 0, 0, 0)
R.Size = UDim2.new(0.75, 0, 0.300000012, 0)
R.Font = Enum.Font.SourceSans
R.FontSize = Enum.FontSize.Size14
R.Text = "Input"
R.TextColor3 = Color3.new(1, 1, 1)
R.TextScaled = true
R.TextSize = 14
R.TextWrapped = true
R.TextXAlignment = Enum.TextXAlignment.Left
G.Name = "G"
G.Parent = Frame_3
G.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
G.BorderSizePixel = 0
G.Position = UDim2.new(1.39999998, 0, 0.349999994, 0)
G.Size = UDim2.new(0.75, 0, 0.300000012, 0)
G.Font = Enum.Font.SourceSans
G.FontSize = Enum.FontSize.Size14
G.Text = "Input"
G.TextColor3 = Color3.new(1, 1, 1)
G.TextScaled = true
G.TextSize = 14
G.TextWrapped = true
G.TextXAlignment = Enum.TextXAlignment.Left
B.Name = "B"
B.Parent = Frame_3
B.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
B.BorderSizePixel = 0
B.Position = UDim2.new(1.39999998, 0, 0.699999988, 0)
B.Size = UDim2.new(0.75, 0, 0.300000012, 0)
B.Font = Enum.Font.SourceSans
B.FontSize = Enum.FontSize.Size14
B.Text = "Input"
B.TextColor3 = Color3.new(1, 1, 1)
B.TextScaled = true
B.TextSize = 14
B.TextWrapped = true
B.TextXAlignment = Enum.TextXAlignment.Left
TextLabel_2.Parent = Frame_3
TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_2.BackgroundTransparency = 1
TextLabel_2.Position = UDim2.new(1.04999995, 0, 0, 0)
TextLabel_2.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
TextLabel_2.Font = Enum.Font.SourceSansLight
TextLabel_2.FontSize = Enum.FontSize.Size14
TextLabel_2.Text = "R"
TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14
TextLabel_2.TextWrapped = true
TextLabel_3.Parent = Frame_3
TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_3.BackgroundTransparency = 1
TextLabel_3.Position = UDim2.new(1.04999995, 0, 0.349999994, 0)
TextLabel_3.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
TextLabel_3.Font = Enum.Font.SourceSansLight
TextLabel_3.FontSize = Enum.FontSize.Size14
TextLabel_3.Text = "G"
TextLabel_3.TextColor3 = Color3.new(1, 1, 1)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14
TextLabel_3.TextWrapped = true
TextLabel_4.Parent = Frame_3
TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_4.BackgroundTransparency = 1
TextLabel_4.Position = UDim2.new(1.04999995, 0, 0.699999988, 0)
TextLabel_4.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
TextLabel_4.Font = Enum.Font.SourceSansLight
TextLabel_4.FontSize = Enum.FontSize.Size14
TextLabel_4.Text = "B"
TextLabel_4.TextColor3 = Color3.new(1, 1, 1)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14
TextLabel_4.TextWrapped = true
Slider.Name = "Slider"
Slider.Parent = Frame
Slider.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
Slider.Position = UDim2.new(0.0500000007, 0, 0.375, 0)
Slider.Size = UDim2.new(0.230000004, 0, 0.00999999978, 0)
Slidee.Name = "Slidee"
Slidee.Parent = Slider
Slidee.AnchorPoint = Vector2.new(0.5, 0.5)
Slidee.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
Slidee.BorderSizePixel = 0
Slidee.Size = UDim2.new(0.0299999993, 0, 7, 0)
Slidee.ImageTransparency = 1
ChildLock.Name = "ChildLock"
ChildLock.Parent = Frame
ChildLock.Active = true
ChildLock.BackgroundColor3 = Color3.new(0, 0, 0)
ChildLock.BackgroundTransparency = 0.60000002384186
ChildLock.BorderSizePixel = 0
ChildLock.Position = UDim2.new(0.600000024, 0, 0, 0)
ChildLock.Size = UDim2.new(0.400000006, 0, 1, 0)
ChildLock.ZIndex = 2
TextLabel_5.Parent = ChildLock
TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_5.BackgroundTransparency = 1
TextLabel_5.BorderSizePixel = 0
TextLabel_5.Position = UDim2.new(0.125, 0, 0.150000006, 0)
TextLabel_5.Size = UDim2.new(0.75, 0, 0.200000003, 0)
TextLabel_5.ZIndex = 3
TextLabel_5.Font = Enum.Font.SourceSans
TextLabel_5.FontSize = Enum.FontSize.Size14
TextLabel_5.Text = "do this math to disable child lock"
TextLabel_5.TextColor3 = Color3.new(1, 1, 1)
TextLabel_5.TextScaled = true
TextLabel_5.TextSize = 14
TextLabel_5.TextWrapped = true
mathz.Name = "mathz"
mathz.Parent = ChildLock
mathz.BackgroundColor3 = Color3.new(1, 1, 1)
mathz.BackgroundTransparency = 1
mathz.Position = UDim2.new(0.125, 0, 0.449999988, 0)
mathz.Size = UDim2.new(0.75, 0, 0.200000003, 0)
mathz.ZIndex = 3
mathz.Font = Enum.Font.SourceSans
mathz.FontSize = Enum.FontSize.Size14
mathz.Text = math1.."("..math2.."r - "..math3..") = "..math4
mathz.TextColor3 = Color3.new(1, 1, 1)
mathz.TextScaled = true
mathz.TextSize = 14
mathz.TextWrapped = true
fps.Name = "fps"
fps.Parent = Frame
fps.BackgroundColor3 = Color3.new(1, 1, 1)
fps.BackgroundTransparency = 1
fps.Size = UDim2.new(0.75, 0, 0.05, 0)
fps.ZIndex = 3
fps.Font = Enum.Font.SourceSansLight
fps.FontSize = Enum.FontSize.Size14
fps.Text = "FPS: N/A"
fps.TextColor3 = Color3.new(1, 1, 1)
fps.TextScaled = true
fps.TextSize = 14
fps.TextWrapped = true
fps.TextXAlignment = Enum.TextXAlignment.Left
TextBox.Parent = ChildLock
TextBox.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
TextBox.BorderSizePixel = 0
TextBox.Position = UDim2.new(0.200000003, 0, 0.699999988, 0)
TextBox.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
TextBox.ZIndex = 3
TextBox.Font = Enum.Font.SourceSans
TextBox.FontSize = Enum.FontSize.Size14
TextBox.Text = "Answer (rounded to nearest tenth)"
TextBox.TextColor3 = Color3.new(1, 1, 1)
TextBox.TextScaled = true
TextBox.TextSize = 14
TextBox.TextWrapped = true
TextBox.TextXAlignment = Enum.TextXAlignment.Left
Black.Size = UDim2.new(1,0,1,0)
Black.BackgroundTransparency = 1
Black.BorderSizePixel = 0
Black.BackgroundColor3 = Color3.new(0,0,0)
Black.Parent = Frame_3
local mousedown = false
mouse.Button1Down:connect(function()
mousedown = true
end)
mouse.Button1Up:connect(function()
mousedown = false
slidee = false
end)
Slidee.MouseButton1Down:connect(function()
slidee = true
end)
Slidee.MouseButton1Up:connect(function()
slidee = false
end)
R.FocusLost:connect(function()
if R.Text ~= "Input" then
if tonumber(R.Text) then
if tonumber(R.Text) > 255 then
R.Text = "255"
end
local newcolor = Color3.new(tonumber(R.Text/255),Frame_2.BackgroundColor3.g,Frame_2.BackgroundColor3.b)
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
R.Text = "Input"
end
end
end)
G.FocusLost:connect(function()
if G.Text ~= "Input" then
if tonumber(G.Text) then
if tonumber(G.Text) > 255 then
G.Text = "255"
end
local newcolor = Color3.new(Frame_2.BackgroundColor3.r,tonumber(G.Text/255),Frame_2.BackgroundColor3.b)
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
G.Text = "Input"
end
end
end)
B.FocusLost:connect(function()
if B.Text ~= "Input" then
if tonumber(B.Text) then
if tonumber(B.Text) > 255 then
B.Text = "255"
end
local newcolor = Color3.new(Frame_2.BackgroundColor3.r,Frame_2.BackgroundColor3.g,tonumber(B.Text/255))
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
B.Text = "Input"
end
end
end)
local open = false
local opening = false
Customize.MouseButton1Click:connect(function()
if opening == false then
if open == false then
open = true
opening = true
Customize:TweenPosition(UDim2.new(0.15, 0, 0.1, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1)
wait(1)
opening = false
else
open = false
opening = true
Customize:TweenPosition(UDim2.new(0.15, 0, 0.9, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1)
wait(1)
opening = false
end
end
end)
Frame_2.BackgroundColor3 = Color3.fromRGB(117,0,0)
function removewelds(part)
for i,v in pairs(part:GetChildren()) do
if v:IsA('Weld') then v:Destroy() end
end
end
function notify(msg,remove)
local coru= coroutine.wrap(function()
for i,v in pairs(MainGUI:GetChildren()) do
if v:IsA('TextLabel') then v:Destroy() end
end
if msg then
local TextLabel = Instance.new("TextLabel")
local Frame = Instance.new("Frame")
-- Properties
TextLabel.Parent = MainGUI
TextLabel.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.25, 0, 0.05, -10)
TextLabel.Size = UDim2.new(0.5, 0, 0.1, 0)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.FontSize = Enum.FontSize.Size60
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextSize = 50
TextLabel.Transparency = 1
TextLabel.TextScaled = true
TextLabel.TextYAlignment = Enum.TextYAlignment.Top
TextLabel.Text = ""
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
Frame.Parent = TextLabel
Frame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157)
Frame.BorderSizePixel = 0
Frame.Transparency = 1
Frame.Position = UDim2.new(0, 0, 1,0)
Frame.Size = UDim2.new(1, 0, 0, 5)
for i=1,10 do
TextLabel.Transparency = TextLabel.Transparency-0.1
TextLabel.Position = TextLabel.Position+UDim2.new(0,0,0,1)
Frame.Transparency = Frame.Transparency-0.1
wait()
end
for i=1,#msg do
TextLabel.Text = string.sub(msg,1,i)
wait()
end
wait(1)
if remove ~= true then
for i=1,10 do
TextLabel.Transparency = TextLabel.Transparency+0.1
TextLabel.Position = TextLabel.Position-UDim2.new(0,0,0,1)
Frame.Transparency = Frame.Transparency+0.1
wait()
end
TextLabel:Destroy()
end
end
end)
coru()
end
notify('Press Z to equip. Created by mustardfoot and Tollonis. Converted by nebunet.',true)
local handProperties = {
{"LimitsEnabled", true};
{"UpperAngle",0};
{"LowerAngle",0};
}
local shinProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 0};
{"LowerAngle", -75};
}
local footProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 15};
{"LowerAngle", -45};
}
function bleed(frick,OwO)
while frick.Parent ~= nil and frick.Parent.Parent ~= nil do
local reeee = coroutine.wrap(function()
local thing = Instance.new('Part',workspace)
thing.Size = Vector3.new(0.2,0.2,0.2)
thing.CFrame = frick.CFrame
thing.Transparency = 1
thing.BrickColor = BrickColor.new(Frame_2.BackgroundColor3)
thing.Material = Enum.Material.SmoothPlastic
thing.Name = "Blood"
thing.CanCollide =false
thing:BreakJoints()
local rawrxd = Instance.new('BodyForce',thing)
rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0)
local coru = coroutine.wrap(function()
wait(0.01)
rawrxd:Destroy()
end)
coru()
local ree = Instance.new('ParticleEmitter',thing)
if OwO ~= true then
ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Frame_2.BackgroundColor3),ColorSequenceKeypoint.new(1,Frame_2.BackgroundColor3)})
else
ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,1,1)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))})
end
ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)})
ree.Texture = 'rbxassetid://867743272'
ree.Lifetime = NumberRange.new(0.4)
ree.Rate = 50
ree.LockedToPart = true
ree.Speed = NumberRange.new(0, 2)
thing.Touched:connect(function(tou)
if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" and tou.Parent.Name ~= 'handle' and tou.Name ~= "blade" and tou.Name ~= 'handle' and tou.Name ~= "Projectile" and tou.Parent.Name ~= "Projectile" then
local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z)
local Point1 = pos-Vector3.new(0.01,0.01,0.01)
local Point2 = pos+Vector3.new(0.01,0.01,0.01)
local Region = Region3.new(Point1,Point2)
for _,Part in pairs(game.Workspace:FindPartsInRegion3(Region,nil,math.huge)) do
if Part.Name == "BloodPuddle" then
tou = Part
end
end
thing:Destroy()
if tou.Name == "BloodPuddle" then
if tou.Size.X < 1 then
pcall(function()
tou.Sound:Play()
end)
end
local reee = tou.CFrame
if tou.Transparency > -0.2 then
tou.Transparency = tou.Transparency -0.1
end
if tou.Size.X < 5 then
tou.Size = tou.Size+Vector3.new(0.1,0,0.1)
tou.CFrame = reee
end
elseif tou.CanCollide == true then
local bloodlol = Instance.new('Part',workspace)
local sound = Instance.new('Sound',bloodlol)
sound.SoundId = 'rbxassetid://685857471'
sound.Volume = 0.025
sound:Play()
bloodlol.Size=Vector3.new(1,0.2,1)
bloodlol.Name = "BloodPuddle"
bloodlol.Anchored = true
bloodlol.CanCollide = false
bloodlol.Material = Enum.Material.SmoothPlastic
if OwO ~= true then
bloodlol.Color = Frame_2.BackgroundColor3
else
bloodlol.Color = Color3.new(1,1,1)
end
local cyl = Instance.new('CylinderMesh',bloodlol)
cyl.Scale = Vector3.new(1,0.1,1)
bloodlol.CFrame = CFrame.new(pos)
local coru=coroutine.wrap(function()
while bloodlol.Parent ~= nil do
if bloodlol.Transparency < 1 then
bloodlol.Transparency = bloodlol.Transparency+0.05
else
bloodlol:Destroy()
end
wait(0.1)
end
end)
coru()
end
end
end)
local coru = coroutine.wrap(function()
wait(1)
thing:Destroy()
end)
coru()
end)
reeee()
wait()
end
end
function stun(char)
local found = false
pcall(function()
char:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Physics)
end)
for i,v in pairs(rekt) do
if v == char then
found = true
end
end
if found == false then
table.insert(rekt,char)
end
end
function unstun(char)
for i,v in pairs(rekt) do
if v == char then
if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then
v:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Running)
v:FindFirstChildOfClass('Humanoid').PlatformStand = false
v:FindFirstChildOfClass('Humanoid').Sit = false
v:FindFirstChildOfClass('Humanoid').Jump = true
v:FindFirstChildOfClass('Humanoid').JumpPower = 50
v:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
v:FindFirstChildOfClass('Humanoid').Name = "Humanoid"
end
table.remove(rekt,i)
end
end
end
function recurse(root,callback,i)
i= i or 0
for _,v in pairs(root:GetChildren()) do
i = i + 1
callback(i,v)
if #v:GetChildren() > 0 then
i = recurse(v,callback,i)
end
end
return i
end
function ragdollJoint(character, part0, part1, attachmentName, className, properties)
if character:FindFirstChild("RagdollConstraint"..part1.Name) == nil then
if character:FindFirstChild('HumanoidRootPart')then
character.HumanoidRootPart.CanCollide = false
end
for i,v in pairs(character:GetChildren()) do
if v:IsA("MeshPart") and (v.MeshId == 'http://www.roblox.com/asset/?id=553602991' or v.MeshId == 'http://www.roblox.com/asset/?id=553602977' or v.MeshId == 'http://www.roblox.com/asset/?id=553602987') then
v.Size = Vector3.new(1,1,1)
end
end
recurse(character, function(_,v)
if v:IsA("Attachment") and v.Parent.Name ~= "ayybleed" then
v.Axis = Vector3.new(0, 1, 0)
v.SecondaryAxis = Vector3.new(0, 0, 1)
v.Rotation = Vector3.new(0, 0, 0)
end
end)
if part1:FindFirstChildOfClass('Motor6D') then
part1:FindFirstChildOfClass('Motor6D'):Destroy()
end
if attachmentName ~= "NeckAttachment" then
attachmentName = attachmentName.."RigAttachment"
end
local constraint = Instance.new(className.."Constraint")
constraint.Attachment0 = part0:FindFirstChild(attachmentName)
constraint.Attachment1 = part1:FindFirstChild(attachmentName)
constraint.Name = "RagdollConstraint"..part1.Name
if character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/2
if string.find(string.lower(part1.Name),"upper") then
if string.find(string.lower(part1.Name),"leg") then
collidepart.Size = part1.Size/3
else
collidepart.Size = part1.Size/2.5
end
end
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
if string.find(string.lower(part1.Name),"upper") then
if string.find(string.lower(part1.Name),"leg") then
attachment0.Position = Vector3.new(0,0.01,0)
else
attachment0.Position = Vector3.new(0,0.25,0)
end
else
attachment0.Position = Vector3.new(0,-0.1,0)
end
end
for _,propertyData in next,properties or {} do
constraint[propertyData[1]] = propertyData[2]
end
constraint.Parent = character
end
end
function R6ragdollJoint(character,limbname,attached,heded)
pcall(function()
if limbname == "Right Arm" and character:FindFirstChild("Right Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right ArmRagdollConstraint") == nil then
local torsoatt = Instance.new('Attachment',character.Torso)
torsoatt.Name = limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(1.45,0.768,-0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis = Vector3.new(0,1,0)
local limbatt = Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
limbatt.Name = limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis = Vector3.new(0,1,0)
local ballc = Instance.new('BallSocketConstraint',character)
ballc.Name = "RightArmRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Right Shoulder') then
character.Torso:FindFirstChild('Right Shoulder'):Destroy()
end
elseif limbname == "Left Arm" and character:FindFirstChild("Left Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left ArmRagdollConstraint") == nil then
local torsoatt = Instance.new('Attachment',character.Torso)
torsoatt.Name = limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(-1.45,0.768,-0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis = Vector3.new(0,1,0)
local limbatt = Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
limbatt.Name = limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis = Vector3.new(0,1,0)
local ballc = Instance.new('BallSocketConstraint',character)
ballc.Name = "LeftArmRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Left Shoulder') then
character.Torso:FindFirstChild('Left Shoulder'):Destroy()
end
elseif limbname == "Right Leg" and character:FindFirstChild("Right Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right LegRagdollConstraint") == nil then
stun(character)
local torsoatt = Instance.new('Attachment',character.Torso)
torsoatt.Name = limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(0.45, -1.242, -0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis = Vector3.new(0,1,0)
local limbatt = Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
limbatt.Name = limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis = Vector3.new(0,1,0)
local ballc = Instance.new('BallSocketConstraint',character)
ballc.Name = "RightLegRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Right Hip') then
character.Torso:FindFirstChild('Right Hip'):Destroy()
end
elseif limbname == "Left Leg" and character:FindFirstChild("Left Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left LegRagdollConstraint") == nil then
stun(character)
local torsoatt = Instance.new('Attachment',character.Torso)
torsoatt.Name = limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(-0.45, -1.242, -0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis = Vector3.new(0,1,0)
local limbatt = Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
limbatt.Name = limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis = Vector3.new(0,1,0)
local ballc = Instance.new('BallSocketConstraint',character)
ballc.Name = "LeftLegRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Left Hip') then
character.Torso:FindFirstChild('Left Hip'):Destroy()
end
elseif limbname == "Head" or limbname == "Torso" and character:FindFirstChild("Head") and character:FindFirstChild("Torso") and character.Head:FindFirstChild("Neck") == nil then
if character:FindFirstChildOfClass('Humanoid') then
character:FindFirstChildOfClass('Humanoid').Health = 0
end
while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
if character:FindFirstChild('HumanoidRootPart') then
character.HumanoidRootPart:Destroy()
end
game:GetService('Debris'):AddItem(character,10)
for _,child in next,character:GetChildren() do
if child:IsA("Accoutrement") then
for _,part in next,child:GetChildren() do
if part:IsA("BasePart") then
for _,c in pairs(part:GetChildren()) do
if c:IsA('Weld') then c:Destroy() end
end
local attachment1 = part:FindFirstChildOfClass("Attachment")
local attachment0 = getAttachment0(character,attachment1.Name)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
end
end
end
for i,v in pairs(character:GetChildren()) do
if v:IsA('MeshPart') or v:IsA('BasePart') then
for _,c in pairs(v:GetChildren()) do
if c.Name == "Collision" then c:Destroy() end
end
end
end
if character.Torso:FindFirstChild('Neck') then
character.Torso.Neck:Destroy()
end
if character:FindFirstChild('Torso') then
local collidepart = Instance.new('Part',character.Torso)
collidepart.Size = character.Torso.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = character.Torso.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',character.Torso)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character:FindFirstChild('Torso') and character:FindFirstChild('Head') then
if character.Torso:FindFirstChild('NeckAttachment') == nil then
local neck = Instance.new('Attachment',character.Torso)
neck.Name = "NeckAttachment"
neck.Position = Vector3.new(0, 1, 0)
end
ragdollJoint(character,character.Torso, character.Head, "NeckAttachment", "Hinge", {
{"LimitsEnabled",true};
{"UpperAngle",50};
{"LowerAngle",-50};
})
end
if attached ~= false then
ragdollpart(character, "Right Leg")
ragdollpart(character, "Left Leg")
else
pcall(function()
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character.Torso.Size.X,0.1,character.Torso.Size.Z)
ayybleed.Transparency = 1
ayybleed.CanCollide = false
ayybleed.CFrame = character.Torso.CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,-character.Torso.Size.Y/2,0)
attachment1.Orientation = Vector3.new(0, 0, -180)
local attachment0 = Instance.new('Attachment',character.Torso)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
end)
end
ragdollpart(character, "Right Arm")
ragdollpart(character, "Left Arm")
end
end)
end
function getAttachment0(character,attachmentName)
for _,child in next,character:GetChildren() do
local attachment = child:FindFirstChild(attachmentName)
if attachment then
return attachment
end
end
end
function ragdollpart(character,partname,attached,heded)
if heded ~= false then
local neck = Instance.new('Attachment',character.Head)
neck.Name = "NeckAttachment"
neck.Position = Vector3.new(0,-0.5,0)
else
local force = Instance.new('BodyForce',character.Head)
force.Force = Vector3.new(0,500,0)
game:GetService('Debris'):AddItem(force,0.25)
pcall(function()
local asdf = Instance.new('Attachment',character.Head)
asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
local last = asdf
for i=1,14 do
local bONE = Instance.new('Part',character)
bONE.BrickColor = BrickColor.new('Institutional white')
bONE.Size = Vector3.new(0.1,0.1,0.1)
bONE.CFrame = character.Head.CFrame+(character.Head.CFrame.upVector*-(i/10))
local lole = Instance.new('Attachment',bONE)
local hangurself = Instance.new('RopeConstraint',bONE)
hangurself.Attachment0 = lole
hangurself.Attachment1 = last
hangurself.Visible = true
hangurself.Thickness = 0.05
hangurself.Color = BrickColor.new('Bright red')
hangurself.Length = 0.2
last = lole
end
local bleedee = Instance.new('Part',character.Head)
bleedee.Size = Vector3.new(0.75,0.25,0.75)
bleedee.CanCollide = false
bleedee.Color = Frame_2.BackgroundColor3
bleedee.CFrame = character.Head.CFrame
local mehs = Instance.new('CylinderMesh',bleedee)
bleedee:BreakJoints()
local attachment1 = Instance.new('Attachment',bleedee)
attachment1.Position = Vector3.new(0,character.Head.Size.Y/2,0)
attachment1.Orientation = Vector3.new(0,0,180)
local attachment0 = Instance.new('Attachment',character.Head)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
spawn(function()
bleed(bleedee)
end)
end)
local thing = "Torso"
if character:FindFirstChild(thing) == nil then
thing = "UpperTorso"
end
pcall(function()
local bleedee = Instance.new('Part',character[thing])
bleedee.Size = Vector3.new(0.75,0,0.75)
bleedee.CanCollide = false
bleedee.Color = Frame_2.BackgroundColor3
bleedee.CFrame = character[thing].CFrame
local mehs = Instance.new('CylinderMesh',bleedee)
bleedee:BreakJoints()
local attachment1 = Instance.new('Attachment',bleedee)
attachment1.Position = Vector3.new(0,-character[thing].Size.Y/2,0)
attachment1.Orientation = Vector3.new(0,0,180)
local attachment0 = Instance.new('Attachment',character[thing])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
spawn(function()
bleed(bleedee)
end)
end)
end
pcall(function()
if workspace.PGSPhysicsSolverEnabled == false then
workspace.PGSPhysicsSolverEnabled = true
end
end)
if partname == "HumanoidRootPart" then
if character:FindFirstChild('Torso') then
partname = "Torso"
else
partname = "UpperTorso"
end
end
if attached == false then
if character:FindFirstChild('UpperTorso') then
pcall(function()
character.UpperTorso.WaistRigAttachment:Destroy()
end)
pcall(function()
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character.UpperTorso.Size.X,0,character.UpperTorso.Size.Z)
ayybleed.Transparency = 1
ayybleed.CanCollide = false
ayybleed.CFrame = character.UpperTorso.CFrame
ayybleed:BreakJoints()
ayybleed.Name = "ayybleed"
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,-character.UpperTorso.Size.Y/2,0)
attachment1.Orientation = Vector3.new(0,0,180)
local attachment0 = Instance.new('Attachment',character.UpperTorso)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
end)
pcall(function()
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character.LowerTorso.Size.X-0.1,0.1,character.LowerTorso.Size.Z-0.1)
ayybleed.Transparency = 1
ayybleed.CanCollide = false
ayybleed.CFrame = character.LowerTorso.CFrame
ayybleed:BreakJoints()
ayybleed.Name = "ayybleed"
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,-character.LowerTorso.Size.Y/2,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 = Instance.new('Attachment',character.LowerTorso)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
end)
end
pcall(function()
local thang = "Torso"
if character:FindFirstChild('UpperTorso') then
thang = "UpperTorso"
end
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,(character[thang].Size.Y/2)-0.045,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 = Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
pcall(function()
local ree = character.LowerTorso
local thang = "LowerTorso"
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 = Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
pcall(function()
local ree = character["Right Leg"]
local thang = "Right Leg"
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 = Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
pcall(function()
local ree = character["Left Leg"]
local thang = "Left Leg"
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 = Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
partname="Head"
end
if partname == "RightHand" or partname == "RightLowerArm" or partname == "RightUpperArm" then
if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
ragdollJoint(character, character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket")
end
if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
ragdollJoint(character, character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
end
elseif partname == "LeftHand" or partname == "LeftLowerArm" or partname == "LeftUpperArm" then
if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
ragdollJoint(character, character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket")
end
if character:FindFirstChild('LeftUpperArm') and character:FindFirstChild('LeftLowerArm') then
ragdollJoint(character, character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
end
elseif partname == "RightFoot" or partname == "RightUpperLeg" or partname == "RightLowerLeg" then
stun(character)
if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
end
if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
end
elseif partname == "LeftFoot" or partname == "LeftUpperLeg" or partname == "LeftLowerLeg" then
stun(character)
if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
end
if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
end
elseif partname == "Head" or partname == "UpperTorso" or partname == "LowerTorso" then
if character:FindFirstChildOfClass('Humanoid') and character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then
if character:FindFirstChildOfClass('Humanoid') then
character:FindFirstChildOfClass('Humanoid').Health = 0
end
if character:FindFirstChild('HumanoidRootPart') then
character.HumanoidRootPart:Destroy()
end
while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
game:GetService('Debris'):AddItem(character,10)
for _,child in next,character:GetChildren() do
if child:IsA("Accoutrement") then
for _,part in next,child:GetChildren() do
if part:IsA("BasePart") then
for _,c in pairs(part:GetChildren()) do
if c:IsA('Weld') then c:Destroy() end
end
local attachment1 = part:FindFirstChildOfClass("Attachment")
local attachment0 = getAttachment0(character,attachment1.Name)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
end
end
end
for i,v in pairs(character:GetChildren()) do
if v:IsA('MeshPart') or v:IsA('BasePart') then
for _,c in pairs(v:GetChildren()) do
if c.Name == "Collision" then c:Destroy() end
end
end
end
if heded == false then
pcall(function()
local asdf = Instance.new('Attachment',character.Head)
asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
local last = asdf
character.Head.Neck:Destroy()
character.Head.NeckRigAttachment:Destroy()
character.UpperTorso:FindFirstChild('NeckAttachment'):Destroy()
end)
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LowerTorso') then
ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
{"LimitsEnabled",true};
{"UpperAngle",5};
{"Radius",5};
})
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('Head') then
ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
{"LimitsEnabled",true};
{"UpperAngle",50};
{"LowerAngle",-50};
})
end
local handProperties = {
{"LimitsEnabled", true};
{"UpperAngle",0};
{"LowerAngle",0};
}
if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
end
if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
end
local shinProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 0};
{"LowerAngle", -75};
}
if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
end
if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
end
local footProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 15};
{"LowerAngle", -45};
}
if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
end
if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftUpperArm') then
ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
end
if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
end
if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
end
if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
end
if character:FindFirstChild('HumanoidRootPart') then
character.HumanoidRootPart:Destroy()
end
else
R6ragdollJoint(character,partname,attached,heded)
end
else
R6ragdollJoint(character,partname,attached,heded)
end
end
function grow(weld,part,endsize,endpos,amntime)
local start = weld.C1
local parent = weld.Parent
local startsize = part.Size
local particl = Instance.new("ParticleEmitter")
particl.LightEmission = 3
particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.1, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
particl.LightInfluence = 0.75
particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
particl.Lifetime = NumberRange.new(0.1, 1)
particl.Rate = 50
particl.RotSpeed = NumberRange.new(300, 300)
particl.Speed = NumberRange.new(0, 1)
particl.SpreadAngle = Vector2.new(90, 90)
particl.Parent = part
for i=1,amntime*100 do
weld.C1 = start:lerp(endpos,i/(amntime*100))
part.Size = startsize:lerp(endsize,i/(amntime*100))
weld.Parent = parent
wait(0.01)
end
particl.Enabled = false
end
function lerp(weld,startpos,endpos,amntime,longatend)
local waited = 0
for i=1,amntime*100 do
if longatend == true then
startpos = weld.C0
end
weld.C0 = startpos:lerp(endpos,i/(amntime*100))
wait(0.01)
waited=waited+0.01
end
end
function spawned()
local usable = true
local working = false
local mode = "kill"
local equipped = false
local char = player.Character
local blademode = "handle"
local swinging = false
local gettingeem = false
local MOAN = false
local sounding = false
local SLESH = false
local goteem = nil
local grabbing = false
local grabbed = nil
local grabweld = nil
local aidsificating = nil
player.CharacterAdded:connect(function()
if usable then
usable = false
end
end)
if char == nil then return end
while char:FindFirstChildOfClass('Humanoid') == nil or char:FindFirstChild('Head') == nil do wait() end
local badass = Instance.new('Sound',char.Head)
badass.Name = 'Badass'
badass.EmitterSize = player.CameraMaxZoomDistance+1
badass.MaxDistance = player.CameraMaxZoomDistance+1
badass.Volume = 10
badass.Looped=true
badass.SoundId = 'rbxassetid://428902535'
local handle = Instance.new("Part", char)
handle.BrickColor = BrickColor.new("Really black")
handle.Material = "Metal"
handle.CanCollide = false
handle.Anchored = false
handle.Shape = "Cylinder"
handle.Size = Vector3.new(1.1, 0.3, 0.3)
handle.BackSurface = "SmoothNoOutlines"
handle.BottomSurface = "SmoothNoOutlines"
handle.FrontSurface = "SmoothNoOutlines"
handle.LeftSurface = "SmoothNoOutlines"
handle.RightSurface = "SmoothNoOutlines"
handle.TopSurface = "SmoothNoOutlines"
handle.Name = "handle"
local hweld = Instance.new("Weld", char.Torso)
hweld.Part0 = char.Torso
hweld.Part1 = handle
hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)
local rdd = false
function oogabooga()
if rdd == false then
rdd = true
pcall(function()
ragdollpart(char,"Right Arm")
ragdollpart(char,"Right Leg")
ragdollpart(char,"Left Arm")
ragdollpart(char,"Left Leg")
end)
pcall(function()
ragdollpart(char,"RightUpperArm")
ragdollpart(char,"RightUpperLeg")
ragdollpart(char,"LeftUpperArm")
ragdollpart(char,"LeftUpperLeg")
end)
unstun(char)
for i,v in pairs(char:GetChildren()) do
v.ChildAdded:connect(function(child)
if rdd == true then
if child.Name ~= "Neck" and child.Name ~= "RootJoint" and child.Name ~= "Root" and (child:IsA('Motor6D') or child:IsA('Weld')) then
if child ~= grabweld then
spawn(function()
wait()
child:Destroy()
end)
end
end
end
end)
if string.find(string.lower(v.Name),'leg') then
if v:FindFirstChild('Collision') then
v:FindFirstChild('Collision'):Destroy()
end
end
end
else
rdd = false
for i,v in pairs(char:GetChildren()) do
if v:IsA('HingeConstraint') or v:IsA('BallSocketConstraint') then
v:Destroy()
elseif v:IsA('BasePart') then
if v:FindFirstChild('Collision') then
v.Collision:Destroy()
end
for a,c in pairs(v:GetChildren()) do
if string.find(string.lower(c.Name),"ragdoll") then
c:Destroy()
end
end
end
end
pcall(function()
local ra = rightclone:Clone()
ra.Parent = char.Torso
ra.Part0 = char.Torso
ra.Part1 = char["Right Arm"]
end)
pcall(function()
local la = leftclone:Clone()
la.Parent = char.Torso
la.Part0 = char.Torso
la.Part1 = char["Left Arm"]
end)
pcall(function()
local ll = leftlegclone:Clone()
ll.Parent = char.Torso
ll.Part0 = char.Torso
ll.Part1 = char["Left Leg"]
end)
pcall(function()
local rl = rightlegclone:Clone()
rl.Parent = char.Torso
rl.Part0 = char.Torso
rl.Part1 = char["Right Leg"]
end)
end
end
function getrid()
if grabbed then
release()
end
blademode = "handle"
for _,ree in pairs(handle:GetChildren()) do
if ree:IsA('BasePart') then
local part = Instance.new('Part',workspace)
part.CFrame = ree.CFrame
part.Anchored = true
part.CanCollide = false
part.Size = ree.Size
part.Transparency = 1
ree:Destroy()
local pe2 = Instance.new("ParticleEmitter")
pe2.Acceleration = Vector3.new(0, 1, 0)
pe2.Lifetime = NumberRange.new(0.1, 0.2)
pe2.Speed = NumberRange.new(0.5)
pe2.Rate = 20000
pe2.RotSpeed = NumberRange.new(-30, 30)
pe2.Rotation = NumberRange.new(0, 360)
pe2.Size = NumberSequence.new({
NumberSequenceKeypoint.new(0, part.Size.X*2, 0),
NumberSequenceKeypoint.new(1, part.Size.X*2, 0),
})
pe2.Texture = "rbxassetid://244221440"
pe2.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0.9, 0),
NumberSequenceKeypoint.new(1, 0.9, 0)
})
pe2.ZOffset = 5
pe2.VelocitySpread = 360
pe2.Parent = part
pe2.Enabled = true
local coru=coroutine.wrap(function()
wait(0.2)
pe2.Enabled = false
game:GetService('Debris'):AddItem(part,0.5)
end)
coru()
else
ree:Remove()
end
end
end
function equip()
equipped = true
working = true
if char.Torso:FindFirstChild("Right Shoulder") then
char.Torso:FindFirstChild("Right Shoulder"):Destroy()
end
local weld = Instance.new('Weld', char.Torso)
weld.Name = "Lerping"
weld.Part0 = char["Right Arm"]
weld.Part1 = char.Torso
weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)
wait(0.1)
hweld.Part0 = char["Right Arm"]
hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0)
lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
weld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
working = false
end
function unequip()
getrid(handle)
equipped = false
working = true
if char.Torso:FindFirstChild("Right Shoulder") then
char.Torso:FindFirstChild("Right Shoulder"):Destroy()
end
local weld = Instance.new('Weld', char.Torso)
weld.Name = "Lerping"
weld.Part0 = char["Right Arm"]
weld.Part1 = char.Torso
weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)
hweld.Part0 = char["Torso"]
hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)
lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08,true)
weld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
working = false
end
function katanamode()
blademode = "katana"
-- 1 - weeb shit
local weebshit1 = handle
-- 16 - top cap
local weebshit16 = Instance.new("Part")
weebshit16.CFrame = CFrame.new(Vector3.new(206.400146, 11.5499945, 5.00058556)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
weebshit16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.Size = Vector3.new(0.1, 0.05,0.05) --0.65, 0.65
weebshit16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.Anchored = false
weebshit16.BrickColor = BrickColor.new("Really black")
weebshit16.Friction = 0.30000001192093
weebshit16.Shape = Enum.PartType.Cylinder
weebshit16.Name = "top cap"
weebshit16.Parent = weebshit1
local weld = Instance.new('Weld',weebshit16)
weld.Part0 = weebshit16
weld.Part1 = handle
weld.C1 = CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048)
--weld,part,endsize,endpos,amntime
grow(weld,weebshit16,Vector3.new(0.1,0.65,0.65),CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048),0.1)
-- 8 - blade
local weebshit8 = Instance.new("Part")
weebshit8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.Material = Enum.Material.Metal
weebshit8.Size = Vector3.new(0.23,0.05, 0.1)
weebshit8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.Anchored = false
weebshit8.BrickColor = BrickColor.new("Dark stone grey")
weebshit8.Friction = 0.30000001192093
weebshit8.Shape = Enum.PartType.Block
weebshit8.Name = "blade"
weebshit8.Parent = weebshit1
weebshit8:BreakJoints()
local bld1 = weebshit8
local weld2 = Instance.new('Weld',weebshit8)
weld2.Part0 = weebshit8
weld2.Part1 = handle
weld2.C1 = CFrame.new(0.75, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90))
local coru=coroutine.wrap(function()
grow(weld2,weebshit8,Vector3.new(0.23,1.17,0.1),CFrame.new(1.25, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90)),0.05)
end)
coru()
-- 9 - blade
local weebshit9 = Instance.new("Part")
weebshit9.CFrame = CFrame.new(Vector3.new(206.475388, 13.3372736, 5.00158167)) * CFrame.Angles(-0, 0, 0.052359949797392)
weebshit9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.Material = Enum.Material.Metal
weebshit9.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.Anchored = false
weebshit9.BrickColor = BrickColor.new("Pearl")
weebshit9.Friction = 0.30000001192093
weebshit9.Shape = Enum.PartType.Block
weebshit9.Name = "blade"
weebshit9.Parent = weebshit8
local bld2 = weebshit9
local weld3 = Instance.new('Weld',weebshit9)
weld3.Part0 = weebshit9
weld3.Part1 = weebshit8
weld3.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld3,weebshit9,Vector3.new(0.100000009, 1.17, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.05)
-- 10 - blade
local weebshit10 = Instance.new("Part")
weebshit10.CFrame = CFrame.new(Vector3.new(206.26973, 14.458313, 5)) * CFrame.Angles(-0, 0, 0.10472027212381)
weebshit10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.Material = Enum.Material.Metal
weebshit10.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
weebshit10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.Anchored = false
weebshit10.BrickColor = BrickColor.new("Dark stone grey")
weebshit10.Friction = 0.30000001192093
weebshit10.Shape = Enum.PartType.Block
weebshit10.Name = "blade"
weebshit10.Parent = weebshit1
local weld4 = Instance.new('Weld',weebshit10)
weld4.Part0 = weebshit10
weld4.Part1 = weebshit8
weld4.C1 = CFrame.new(-0.01, 0.55, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095)
local coru=coroutine.wrap(function()
grow(weld4,weebshit10,Vector3.new(0.23,1.17,0.1),CFrame.new(-0.0285797119, 1.14634609, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095),0.1)
end)
coru()
-- 11 - blade
local weebshit11 = Instance.new("Part")
weebshit11.CFrame = CFrame.new(Vector3.new(206.384079, 14.4703341, 5.00158167)) * CFrame.Angles(-0, 0, 0.10472027212381)
weebshit11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.Material = Enum.Material.Metal
weebshit11.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.Anchored = false
weebshit11.BrickColor = BrickColor.new("Pearl")
weebshit11.Friction = 0.30000001192093
weebshit11.Shape = Enum.PartType.Block
weebshit11.Name = "blade"
weebshit11.Parent = weebshit1
local weld5 = Instance.new('Weld',weebshit10)
weld5.Part0 = weebshit10
weld5.Part1 = weebshit11
weld5.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld5,weebshit11,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(-0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
-- 15 - blade
local weebshit15 = Instance.new("Part")
weebshit15.CFrame = CFrame.new(Vector3.new(206.36055, 13.3312511, 5)) * CFrame.Angles(-0, 0, 0.052359949797392)
weebshit15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.Material = Enum.Material.Metal
weebshit15.Size = Vector3.new(0.229999945, 0.55, 0.100000009)
weebshit15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.Anchored = false
weebshit15.BrickColor = BrickColor.new("Dark stone grey")
weebshit15.Friction = 0.30000001192093
weebshit15.Shape = Enum.PartType.Block
weebshit15.Name = "blade"
weebshit15.Parent = weebshit1
local weld6 = Instance.new('Weld',weebshit15)
weld6.Part0 = weebshit15
weld6.Part1 = weebshit10
weld6.C1 = CFrame.new(-0.01, -0.55, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006)
local coru=coroutine.wrap(function()
grow(weld6,weebshit15,Vector3.new(0.229999945, 1.17000151, 0.100000009),CFrame.new(-0.0274810791, -1.13038063, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006),0.1)
end)
coru()
-- 12 - blade
local weebshit12 = Instance.new("Part")
weebshit12.CFrame = CFrame.new(Vector3.new(206.50705, 12.1849957, 5.00158167)) * CFrame.Angles(-0, 0, -0)
weebshit12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.Material = Enum.Material.Metal
weebshit12.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.Anchored = false
weebshit12.BrickColor = BrickColor.new("Pearl")
weebshit12.Friction = 0.30000001192093
weebshit12.Shape = Enum.PartType.Block
weebshit12.Name = "blade"
weebshit12.Parent = weebshit1
local weld7 = Instance.new('Weld',weebshit12)
weld7.Part0 = weebshit12
weld7.Part1 = weebshit15
weld7.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld7,weebshit12,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
-- 14 - blade
local weebshit14 = Instance.new("Part")
weebshit14.CFrame = CFrame.new(Vector3.new(206.155365, 15.3628922, 5)) * CFrame.Angles(-0, 0, 0.15708021819592)
weebshit14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.Material = Enum.Material.Metal
weebshit14.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
weebshit14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.Anchored = false
weebshit14.BrickColor = BrickColor.new("Dark stone grey")
weebshit14.Friction = 0.30000001192093
weebshit14.Shape = Enum.PartType.Block
weebshit14.Name = "blade"
weebshit14.Parent = weebshit1
local weld8 = Instance.new('Weld',weebshit14)
weld8.Part0 = weebshit14
weld8.Part1 = weebshit15
weld8.C1 = CFrame.new(-0.01, 0.45, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1)
local coru=coroutine.wrap(function()
grow(weld8,weebshit14,Vector3.new(0.229999945, 0.700001657, 0.100000009),CFrame.new(-0.0191650391, 0.911635399, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1),0.1)
end)
coru()
-- 13 - blade
local weebshit13 = Instance.new("Part")
weebshit13.CFrame = CFrame.new(Vector3.new(206.268967, 15.3808832, 5.00158167)) * CFrame.Angles(-0, 0, 0.15708021819592)
weebshit13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.Material = Enum.Material.Metal
weebshit13.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.Anchored = false
weebshit13.BrickColor = BrickColor.new("Pearl")
weebshit13.Friction = 0.30000001192093
weebshit13.Shape = Enum.PartType.Block
weebshit13.Name = "blade"
weebshit13.Parent = weebshit1
local weld9 = Instance.new('Weld',weebshit13)
weld9.Part0 = weebshit13
weld9.Part1 = weebshit14
weld9.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld9,weebshit13,Vector3.new(0.100000009, 0.699998796, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
-- 18 - blade
local weebshit18 = Instance.new("WedgePart")
weebshit18.CFrame = CFrame.new(Vector3.new(206.077118, 15.85674, 5)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
weebshit18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.Material = Enum.Material.Metal
weebshit18.Size = Vector3.new(0.100000009, 0.05, 0.230000108)
weebshit18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.Anchored = false
weebshit18.BrickColor = BrickColor.new("Dark stone grey")
weebshit18.Friction = 0.30000001192093
weebshit18.Name = "blade"
weebshit18.Parent = weebshit1
local weld10 = Instance.new('Weld',weebshit18)
weld10.Part0 = weebshit18
weld10.Part1 = weebshit14
weld10.C1 = CFrame.new(-0.015, 0.299937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0)
local coru=coroutine.wrap(function()
grow(weld10,weebshit18,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.499937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0),0.1)
end)
coru()
-- 19 - blade
local weebshit19 = Instance.new("WedgePart")
weebshit19.CFrame = CFrame.new(Vector3.new(206.096375, 15.8952179, 5.00177383)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
weebshit19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.Material = Enum.Material.Metal
weebshit19.Size = Vector3.new(0.0500000007, 0.05, 0.280000091)
weebshit19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.Anchored = false
weebshit19.BrickColor = BrickColor.new("Pearl")
weebshit19.Friction = 0.30000001192093
weebshit19.Name = "blade"
weebshit19.Parent = weebshit1
local weld11 = Instance.new('Weld',weebshit19)
weld11.Part0 = weebshit19
weld11.Part1 = weebshit18
weld11.C1 = CFrame.new(0, 0, -0.029) * CFrame.Angles(0, 0, 0)
local coru=coroutine.wrap(function()
grow(weld11,weebshit19,Vector3.new(0.05, 0.37, 0.28),CFrame.new(0, 0.011, -0.029) * CFrame.Angles(0, 0, 0),0.1)
end)
coru()
end
function gunmode()
working = true
working = false
end
function knifemode()
blademode = "knife"
-- 6 - thicc cap
local obj6 = Instance.new("Part")
obj6.CFrame = CFrame.new(Vector3.new(202.399948, 10.5999813, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.Size = Vector3.new(0.3, 0.3, 0.3)
obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.Anchored = false
obj6.BrickColor = BrickColor.new("Really black")
obj6.Friction = 0.30000001192093
obj6.Shape = Enum.PartType.Ball
obj6.Name = "thicc cap"
obj6.Parent = handle
local weld2 = Instance.new('Weld',obj6)
weld2.Part0 = obj6
weld2.Part1 = handle
weld2.C0 = CFrame.new(0.4, 0, 0)
grow(weld2,obj6,Vector3.new(0.3, 0.3, 0.3),CFrame.new(-0.15, 0, 0),0.1)
-- 8 - thicc top cap
local obj8 = Instance.new("Part")
obj8.CFrame = CFrame.new(Vector3.new(202.399963, 11.3000078, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.Size = Vector3.new(0.3, 0.3, 0.3)
obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.Anchored = false
obj8.BrickColor = BrickColor.new("Really black")
obj8.Friction = 0.30000001192093
obj8.Shape = Enum.PartType.Ball
obj8.Name = "thicc top cap"
obj8.Parent = handle
local weld1 = Instance.new('Weld',obj8)
weld1.Part0 = obj8
weld1.Part1 = handle
weld1.C0 = CFrame.new(-0.4, 0, 0)
grow(weld1,obj8,Vector3.new(0.3, 0.3, 0.3),CFrame.new(0.15, 0, 0),0.1)
-- 4 - thicc blade
local obj4 = Instance.new("Part")
obj4.CFrame = CFrame.new(Vector3.new(202.40007, 12.1600046, 5.00099707)) * CFrame.Angles(-0, 0, -0)
obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.Material = Enum.Material.Metal
obj4.Size = Vector3.new(0.23, 0.1, 0.1)
obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.Anchored = false
obj4.BrickColor = BrickColor.new("Dark stone grey")
obj4.Friction = 0.30000001192093
obj4.Shape = Enum.PartType.Block
obj4.Name = "blade"
obj4.Parent = handle
local weld4 = Instance.new('Weld',obj4)
weld4.Part0 = obj4
weld4.Part1 = handle
weld4.C0 = CFrame.new(0, -0.535, 0)*CFrame.Angles(0,0,math.rad(90))
local coru=coroutine.wrap(function()
grow(weld4,obj4,Vector3.new(0.23, 1.19, 0.1),CFrame.new(0.5, 0, 0),0.1)
end)
coru()
-- 5 - thicc blade
local obj5 = Instance.new("Part")
obj5.CFrame = CFrame.new(Vector3.new(202.507141, 12.1749954, 5.00158167)) * CFrame.Angles(-0, 0, -0)
obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.Material = Enum.Material.Metal
obj5.Size = Vector3.new(0.100000009, 0.1, 0.0500000007)
obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.Anchored = false
obj5.BrickColor = BrickColor.new("Pearl")
obj5.Friction = 0.30000001192093
obj5.Shape = Enum.PartType.Block
obj5.Name = "blade"
obj5.Parent = handle
local weld5 = Instance.new('Weld',obj5)
weld5.Part0 = obj5
weld5.Part1 = obj4
weld5.C0 = CFrame.new(0.09, 0, 0)*CFrame.Angles(0,0,0)
grow(weld5,obj5,Vector3.new(0.1, 1.19, 0.05),CFrame.new(0, 0, 0),0.1)
-- 3 - thicc blade
local obj3 = Instance.new("WedgePart")
obj3.CFrame = CFrame.new(Vector3.new(202.40007, 12.9000006, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.Material = Enum.Material.Metal
obj3.Size = Vector3.new(0.1, 0, 0.23)
obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.Anchored = false
obj3.BrickColor = BrickColor.new("Dark stone grey")
obj3.Friction = 0.30000001192093
obj3.Name = "blade"
obj3.Parent = handle
local weld6 = Instance.new('Weld',obj3)
weld6.Part0 = obj3
weld6.Part1 = obj4
weld6.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
local coru=coroutine.wrap(function()
grow(weld6,obj3,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.15, 0),0.05)
end)
coru()
-- 2 - thicc blade
local obj2 = Instance.new("WedgePart")
obj2.CFrame = CFrame.new(Vector3.new(202.423431, 12.9305696, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.Material = Enum.Material.Metal
obj2.Size = Vector3.new(0.05, 0, 0.26)
obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.Anchored = false
obj2.BrickColor = BrickColor.new("Lily white")
obj2.Friction = 0.30000001192093
obj2.Name = "blade"
obj2.Parent = handle
local weld7 = Instance.new('Weld',obj2)
weld7.Part0 = obj2
weld7.Part1 = obj4
weld7.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
grow(weld7,obj2,Vector3.new(0.05, 0.33, 0.24),CFrame.new(-0.02, 0.165, 0),0.05)
end
function katanaQ()
working = true
swinging = true
gettingeem = true
pcall(function()
local rweld = Instance.new("Weld", char["Right Arm"])
local tweld = Instance.new("Weld", char.HumanoidRootPart)
pcall(function()
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
end)
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
local at1 = Instance.new("Attachment", handle)
local at2 = Instance.new("Attachment", handle)
at1.Visible = false
at1.Position = Vector3.new(5, 0, 0)
at2.Visible = false
at2.Position = Vector3.new(1, 0, 0)
local trail = Instance.new("Trail", handle)
trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
trail.LightEmission = 0.25
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
trail.Lifetime = 0.10
trail.MinLength = 0.05
trail.Attachment0 = at1
trail.Attachment1 = at2
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(90), math.rad(90)),0.08)
end)
coru()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.08)
local ree=0
while goteem == nil and ree < 1 do
wait(0.05)
ree=ree+0.05
end
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
gettingeem = false
swinging = false
if goteem then
wait(2)
pcall(function()
local sounn = Instance.new("Sound", goteem.Torso)
local lipp = math.random(1, 3)
if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
sounn:Play()
end)
ragdollpart(goteem,"Head")
for i,v in pairs(goteem:GetDescendants()) do
if v:IsA('Weld') then v:Destroy() end
end
goteem = nil
end
trail:Destroy()
at1:Destroy()
at2:Destroy()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
cor()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
rweld:Destroy()
tweld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
end)
swinging = false
gettingeem = false
working = false
end
local function katanaE()
working = true
swinging = true
SLESH = true
pcall(function()
local rweld = Instance.new("Weld", char["Right Arm"])
local tweld = Instance.new("Weld", char.HumanoidRootPart)
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
local at1 = Instance.new("Attachment", handle)
local at2 = Instance.new("Attachment", handle)
at1.Visible = false
at1.Position = Vector3.new(5, 0, 0)
at2.Visible = false
at2.Position = Vector3.new(1, 0, 0)
local trail = Instance.new("Trail", handle)
trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
trail.LightEmission = 0.25
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
trail.Lifetime = 0.10
trail.MinLength = 0.05
trail.Attachment0 = at1
trail.Attachment1 = at2
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(2, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(60)),0.08)
end)
coru()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-270),math.rad(0)), 0.08)
wait(1)
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
trail:Destroy()
at1:Destroy()
at2:Destroy()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
cor()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
rweld:Destroy()
tweld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
end)
swinging = false
SLESH = false
working = false
end
function begoneTHOUGHT()
working = true
pcall(function()
local thott = Instance.new("Sound", char)
thott.SoundId = "rbxassetid://949916584"
thott.Volume = 1
thott.TimePosition = 0.5
thott.PlaybackSpeed = 1
thott.EmitterSize = player.CameraMaxZoomDistance+1
thott.MaxDistance = player.CameraMaxZoomDistance+1
thott:Play()
local rweld = Instance.new("Weld", char["Right Arm"])
local tweld = Instance.new("Weld", char.HumanoidRootPart)
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)),0.25)
end)
coru()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)), 0.25)
wait(0.5)
local thote = Instance.new("Sound", char.Head)
thote.SoundId = "rbxassetid://358498516"
thote.Volume = 1
thote:Play()
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)),0.04)
end)
coru()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.04)
wait(0.04)
local ree = Instance.new('Part',workspace)
ree.Shape = Enum.PartType.Cylinder
ree.CanCollide = false
ree.Anchored = false
ree.Size = Vector3.new(0.5,2,2)
ree.TopSurface = Enum.SurfaceType.Smooth
ree.BottomSurface = Enum.SurfaceType.Smooth
ree.Transparency = 0.8
ree.Material =Enum.Material.Neon
ree.BrickColor = BrickColor.new('Toothpaste')
ree.CFrame = handle.CFrame*CFrame.Angles(0,0,math.rad(90))
ree:BreakJoints()
local reee = Instance.new("Sound", ree)
reee.SoundId = "rbxassetid://138677306"
reee:Play()
local heck = Instance.new('BodyVelocity',ree)
heck.Velocity = ree.CFrame.rightVector*50
heck.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
local coru=coroutine.wrap(function()
for i=1,21 do
local cf = ree.CFrame
ree.Size = ree.Size+Vector3.new(0,2,2)
ree.CFrame = cf
wait()
end
for i=1,4 do
local cf = ree.CFrame
ree.Size = ree.Size+Vector3.new(0,2,2)
ree.CFrame = cf
ree.Transparency = ree.Transparency + 0.05
wait()
end
ree:Destroy()
end)
coru()
ree.Touched:connect(function(hit)
if hit.Parent and hit.Parent ~= char and hit.Parent:FindFirstChildOfClass('Humanoid') then
hit.Parent:FindFirstChildOfClass('Humanoid').Health = 100
ragdollpart(hit.Parent,"Head")
end
end)
wait(0.5)
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8)
end)
coru()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)
rweld:Destroy()
tweld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
end)
working = false
end
function katanaswing()
working = true
pcall(function()
local rweld = Instance.new("Weld", char["Right Arm"])
local lweld = Instance.new("Weld", char["Left Arm"])
local tweld = Instance.new("Weld", char.HumanoidRootPart)
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.5, 0, 0)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), 0),0.08)
end)
cor()
lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(110), math.rad(90)),0.08)
wait(0.2)
local at1 = Instance.new("Attachment", handle)
local at2 = Instance.new("Attachment", handle)
at1.Visible = false
at1.Position = Vector3.new(5, 0, 0)
at2.Visible = false
at2.Position = Vector3.new(1, 0, 0)
local trail = Instance.new("Trail", handle)
trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, trail.Parent.Color), ColorSequenceKeypoint.new(1, trail.Parent.Color)})
trail.LightEmission = 0.25
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
trail.Lifetime = 0.10
trail.MinLength = 0.05
trail.Attachment0 = at1
trail.Attachment1 = at2
swinging = true
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), 0),0.04)
end)
cor()
lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04)
wait(0.2)
swinging = false
trail:Destroy()
at1:Destroy()
at2:Destroy()
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
cor()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
rweld:Destroy()
lweld:Destroy()
tweld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
end)
working = false
end
function throw()
working = true
pcall(function()
local rweld = char["Right Arm"]:FindFirstChild("Weld")
local lweld = char["Left Arm"]:FindFirstChild("Weld")
local tweld = Instance.new("Weld", char.HumanoidRootPart)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local throwsound = Instance.new("Sound", char.Head)
throwsound.SoundId = "rbxassetid://711753382"
throwsound.PlaybackSpeed = 0.75
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04)
end)
local cor2 = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.04)
end)
cor()
cor2()
grabweld:Remove()
throwsound:Play()
local throwvel = Instance.new("BodyThrust")
throwvel.Force = Vector3.new(0, 3000, -2000)
pcall(function()
throwvel.Parent = grabbed.Torso
end)
pcall(function()
throwvel.Parent = grabbed.UpperTorso
end)
lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
wait(0.15)
throwvel:Remove()
local cor = coroutine.wrap(function()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
local cor2 = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
cor()
cor2()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
lweld:Remove()
rweld:Remove()
tweld:Remove()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
local lolgrabbed = grabbed
spawn(function()
wait(2)
unstun(lolgrabbed)
end)
end)
grabbed = nil
working = false
end
function whoosh(vroom)
vroom.Parent = workspace
vroom.Name = "Projectile"
vroom.CFrame = CFrame.new(char.Head.CFrame.p,mouse.Hit.p)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
vroom.Anchored = true
vroom.Velocity = Vector3.new(0,0,0)
vroom.RotVelocity = Vector3.new(0,0,0)
vroom.Anchored = false
game:GetService('Debris'):AddItem(vroom,10)
local flyy = Instance.new('BodyVelocity',vroom)
flyy.Velocity = vroom.CFrame.rightVector*200
local touched = false
for i,v in pairs(vroom:GetChildren()) do
if v:IsA('BasePart') then
v.Touched:connect(function(hit)
local pos = vroom.CFrame
if touched == false then
if hit and hit.Parent and hit.Transparency ~= 1 and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent~= char then
touched = true
local before = hit.Anchored
vroom.Anchored = true
vroom.Velocity = Vector3.new(0,0,0)
vroom.RotVelocity = Vector3.new(0,0,0)
vroom.CFrame = vroom.CFrame-(vroom.CFrame.rightVector)
hit.Anchored = true
flyy:Destroy()
pcall(function()
local weld = Instance.new('Weld',hit)
weld.Part0 = hit
weld.Part1 = vroom
weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame)
local ayybleed = Instance.new('Part',hit)
ayybleed.Size = Vector3.new(0.2,0.2,0.2)
ayybleed.BrickColor = BrickColor.new('Maroon')
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 1
ayybleed.CFrame = hit.CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
local attachment0 = Instance.new('Attachment',hit)
for i,v in pairs(vroom:GetChildren()) do
if v.Name == "blade" and v.Size == Vector3.new(0.23, 1.19, 0.1) then
v.Name = "REEEE"
end
end
attachment1.Orientation = vroom["REEEE"].Orientation+Vector3.new(90,0,0)
attachment0.Position = hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).p-(hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).upVector)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = attachment0
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
if hit.Name ~= "Head" and hit.Name ~= "UpperTorso" and hit.Name ~= "Torso" and hit.Name ~= "LowerTorso" then
game:GetService('Debris'):AddItem(ayybleed,7.5)
end
end)
hit.Anchored = before
vroom.Anchored = false
vroom.CanCollide = true
pcall(function()
vroom:FindFirstChildOfClass('Trail'):Destroy()
end)
for i,v in pairs(vroom:GetChildren()) do
if v:IsA('BasePart') then
v.CanCollide = true
end
end
if hit.Name == "Head" or hit.Name == "UpperTorso" or hit.Name == "Torso" or hit.Name == "LowerTorso" then
pcall(function()
hit.Parent.HumanoidRootPart:Destroy()
end)
pcall(function()
ragdollpart(hit.Parent,"Left Arm")
ragdollpart(hit.Parent,"Left Leg")
ragdollpart(hit.Parent,"Right Arm")
ragdollpart(hit.Parent,"Right Leg")
end)
pcall(function()
ragdollpart(hit.Parent,"LeftUpperLeg")
ragdollpart(hit.Parent,"RightUpperLeg")
ragdollpart(hit.Parent,"LeftUpperArm")
ragdollpart(hit.Parent,"RightUpperArm")
end)
spawn(function()
wait(5)
ragdollpart(hit.Parent,"Head")
end)
else
pcall(function()
ragdollpart(hit.Parent,hit.Name)
end)
end
elseif hit and hit.CanCollide == true and hit.Parent and hit.Parent ~= char then
touched = true
local before = hit.Anchored
vroom.Anchored = true
vroom.Velocity = Vector3.new(0,0,0)
vroom.RotVelocity = Vector3.new(0,0,0)
hit.Anchored = true
flyy:Destroy()
vroom.CFrame = vroom.CFrame-vroom.CFrame.rightVector
pcall(function()
local weld = Instance.new('Weld',hit)
weld.Part0 = hit
weld.Part1 = vroom
weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame)
end)
pcall(function()
vroom:FindFirstChildOfClass('Trail'):Destroy()
end)
hit.Anchored = before
vroom.Anchored = false
end
end
end)
end
end
end
function fling()
working = true
pcall(function()
local rweld = Instance.new("Weld", char["Right Arm"])
local lweld = Instance.new("Weld", char["Left Arm"])
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.5, 0, 0)
local tweld = Instance.new("Weld", char.HumanoidRootPart)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local at1 = Instance.new("Attachment", handle)
local at2 = Instance.new("Attachment", handle)
at1.Visible = false
at1.Position = Vector3.new(2, 0, 0)
at2.Visible = false
at2.Position = Vector3.new(-0.3, 0, 0)
local trail = Instance.new("Trail", handle)
trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
trail.LightEmission = 0.25
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
trail.Lifetime = 0.10
trail.MinLength = 0.05
trail.Attachment0 = at1
trail.Attachment1 = at2
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(45)),0.07)
end)
cor()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.07)
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.75, 1, 0.25) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(150)),0.07)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), math.rad(0)),0.07)
end)
local cor3 = coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90),math.rad(90), 0),0.12)
end)
cor()
cor2()
cor3()
lerp(lweld,lweld.C0,CFrame.new(-1.75, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)),0.07)
wait(0.2)
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 1, 0.25) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(170)),0.03)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.03)
end)
cor()
cor2()
lerp(lweld,lweld.C0,CFrame.new(-1, 0, -0.45) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(45)),0.03)
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(90)),0.03)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), math.rad(0)),0.01)
end)
cor()
cor2()
whoosh(handle:Clone())
for i, v in pairs(handle:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
end
end
handle.Transparency = 1
trail:Remove()
at1:Remove()
at2:Remove()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.01)
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(0.5, 0.4, -1) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(75)),0.04)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(55), math.rad(0)),0.04)
end)
cor()
cor2()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.04)
wait(0.2)
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.07)
end)
cor()
cor2()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07)
for i, v in pairs(handle:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
end
end
handle.Transparency = 0
hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0)
lweld:Remove()
rweld:Remove()
tweld:Remove()
if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
end)
working = false
end
function kill()
working = true
pcall(function()
local rweld = char["Right Arm"]:FindFirstChild("Weld")
local lweld = char["Left Arm"]:FindFirstChild("Weld")
local tweld = Instance.new("Weld", char.HumanoidRootPart)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local killsound = Instance.new("Sound", grabbed.Head)
killsound.SoundId = "rbxassetid://150315649"
killsound.PlaybackSpeed = 1.2
local killsoundac = Instance.new("Sound", grabbed.Head)
killsoundac.SoundId = "rbxassetid://162194585"
killsoundac.PlaybackSpeed = 1
killsoundac.Volume = 1
local throwsound = Instance.new("Sound", char.Head)
throwsound.SoundId = "rbxassetid://711753382"
throwsound.PlaybackSpeed = 0.75
local chokesound = Instance.new("Sound", grabbed.Head)
chokesound.SoundId = "rbxassetid://418658161"
chokesound.TimePosition = 3
chokesound.PlaybackSpeed = 1
local bleedsound = Instance.new("Sound", grabbed.Head)
bleedsound.SoundId = "rbxassetid://244502094"
bleedsound.PlaybackSpeed = 1.5
bleedsound.Volume = 1
pitchun = math.random(9, 12)/10
pitchdos = math.random(9, 13)/10
killsound.PlaybackSpeed = pitchun
killsoundac.PlaybackSpeed = pitchdos
chokesound.PlaybackSpeed = pitchun
pcall(function()
grabbed.HumanoidRootPart:Destroy()
end)
lerp(rweld,rweld.C0,CFrame.new(0.5, 0.7, -0.70) * CFrame.Angles(0, math.rad(100), math.rad(105)),0.1)
wait(0.2)
lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04)
killsound:Play()
killsoundac:Play()
chokesound:Play()
bleedsound:Play()
local ayybleed = Instance.new('Part',grabbed)
ayybleed.Size = Vector3.new(0.2,0.2,0.2)
ayybleed.BrickColor = BrickColor.new('Maroon')
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0.5
ayybleed.CFrame = grabbed.Head.CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(-0.55,0,0)
attachment1.Orientation = Vector3.new(90, 0, -90)
local attachment0 = Instance.new('Attachment')
pcall(function()
attachment0.Parent = grabbed.Torso
end)
pcall(function()
attachment0.Parent = grabbed.UpperTorso
end)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
pcall(function()
constraint.Parent = grabbed.Torso
end)
pcall(function()
constraint.Parent = grabbed.UpperTorso
end)
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
wait(0.2)
local at1 = Instance.new("Attachment", handle)
local at2 = Instance.new("Attachment", handle)
at1.Visible = false
at1.Position = Vector3.new(2, 0, 0)
at2.Visible = false
at2.Position = Vector3.new(-0.3, 0, 0)
local trail = Instance.new("Trail", handle)
trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
trail.LightEmission = 0.25
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
trail.Lifetime = 0.10
trail.MinLength = 0.05
trail.Attachment0 = at1
trail.Attachment1 = at2
lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-40), math.rad(15)),0.08)
lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.1)
local coru=coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07)
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.09)
end)
coru()
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04)
end)
cor()
grabweld:Remove()
throwsound:Play()
local throwvel = Instance.new("BodyThrust")
throwvel.Force = Vector3.new(0, 3000, -1000)
pcall(function()
throwvel.Parent = grabbed.Torso
end)
pcall(function()
throwvel.Parent = grabbed.UpperTorso
end)
trail:Remove()
at1:Remove()
at2:Remove()
lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
pcall(function()
ragdollpart(grabbed,"Left Arm")
ragdollpart(grabbed,"Left Leg")
ragdollpart(grabbed,"Right Arm")
ragdollpart(grabbed,"Right Leg")
end)
pcall(function()
ragdollpart(grabbed,"LeftUpperLeg")
ragdollpart(grabbed,"RightUpperLeg")
ragdollpart(grabbed,"LeftUpperArm")
ragdollpart(grabbed,"RightUpperArm")
end)
wait(0.15)
throwvel:Remove()
local cor = coroutine.wrap(function()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
local cor2 = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
cor()
cor2()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
lweld:Remove()
rweld:Remove()
tweld:Remove()
if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
local coru2=coroutine.wrap(function()
local whyy = grabbed
local continue = true
local repeats = 0
while continue == true do
local ree = pcall(function()
if repeats < 20 then
whyy:FindFirstChildOfClass('Humanoid').Health = whyy:FindFirstChildOfClass('Humanoid').Health-4.9
repeats = repeats+1
if whyy:FindFirstChildOfClass('Humanoid').Health <= 0 then
continue = false
end
else
continue = false
end
end)
if ree == false then
continue = false
end
if continue == true then
wait(0.2)
end
end
ragdollpart(whyy,"Head")
end)
coru2()
throwsound:Remove()
killsound:Remove()
end)
grabbed = nil
working = false
end
function release()
working = true
pcall(function()
unstun(grabbed)
grabbed = nil
grabweld:Destroy()
removewelds(char["Right Arm"])
removewelds(char["Left Arm"])
local rweld = Instance.new("Weld", char["Right Arm"])
local lweld = Instance.new("Weld", char["Left Arm"])
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105))
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105))
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
end)
local cor2 = coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08)
end)
cor()
cor2()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
lweld:Remove()
rweld:Remove()
if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
end)
working = false
end
function grab()
working = true
pcall(function()
local rweld = Instance.new("Weld", char["Right Arm"])
local lweld = Instance.new("Weld", char["Left Arm"])
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.5, 0, 0)
local at1 = Instance.new("Attachment", handle)
local at2 = Instance.new("Attachment", handle)
at1.Visible = false
at1.Position = Vector3.new(2, 0, 0)
at2.Visible = false
at2.Position = Vector3.new(-0.3, 0, 0)
local trail = Instance.new("Trail", handle)
trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
trail.LightEmission = 0.25
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
trail.Lifetime = 0.10
trail.MinLength = 0.05
trail.Attachment0 = at1
trail.Attachment1 = at2
local spinnyshit = coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07)
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(90), 0), 0.07)
end)
spinnyshit()
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.08)
end)
cor()
lerp(lweld,lweld.C0,CFrame.new(-2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-90)),0.08)
wait(0.15)
grabbing = true
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105)),0.08)
end)
cor()
lerp(lweld,lweld.C0,CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105)),0.08)
at1:Remove()
at2:Remove()
trail:Remove()
wait(0.3)
grabbing = false
if grabbed == nil then
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
end)
local cor2 = coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08)
end)
cor()
cor2()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
lweld:Remove()
rweld:Remove()
if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
end
end)
working = false
end
mouse.KeyDown:connect(function(kkk)
local key = kkk:lower()
if usable and working == false then
if key == "z" then
if equipped == false then
if firsttime then
firsttime = false
notify("Equipped || Press X or C to equip one of two weapons",true)
else
notify("Equipped")
end
equip()
else
notify("Unequipped")
unequip()
end
elseif key == "x" then
if blademode ~= "katana" and equipped == true then
getrid(handle)
if firsttime2 then
firsttime2 = false
notify("Katana mode enabled || Press Q, E, or click to perform an action",true)
else
notify("Katana mode enabled")
end
katanamode()
elseif blademode == "katana" then
getrid(handle)
notify("Katana mode disabled")
end
elseif key == "v" then
if blademode ~= "gun" and equipped == true then
getrid(handle)
if firsttime5 then
firsttime5 = false
notify("Gun mode enabled || Click to perform an action",true)
else
notify("Gun mode enabled")
end
gunmode()
elseif blademode == "gun" then
getrid(handle)
notify("Gun mode disabled")
end
elseif key == "b" then
notify("Mad? Yep.")
elseif key == "c" then
if blademode ~= "knife" and equipped == true then
getrid(handle)
if firsttime3 then
firsttime3 = false
notify("Knife mode enabled || Press F, E, T, or Q to set modes; Click to perform an action",true)
else
notify("Knife mode enabled")
end
knifemode()
elseif blademode == "knife" then
notify("Knife mode disabled")
getrid(handle)
end
elseif key == "q" then
if blademode == "katana" then
notify()
katanaQ()
elseif blademode == "knife" then
mode = "release"
notify("Mode changed to "..mode)
end
elseif key == "e" then
if blademode == "katana" then
notify()
katanaE()
elseif blademode == "knife" then
mode = "throw"
notify("Mode changed to "..mode)
end
elseif key == "f" then
if blademode == "handle" then
notify([[BEGONE
####]])
begoneTHOUGHT()
elseif blademode == "knife" then
mode = "kill"
notify("Mode changed to "..mode)
end
elseif key == "t" then
if blademode == "knife" then
mode = "fling"
notify("Mode changed to "..mode)
end
end
end
if key == "m" and sounding == false then
--badass mode
pcall(function()
if badass.Playing == false then
sounding = true
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA('Sound') and v~=player.Character.Head.Badass then
v:Stop()
end
end
badass:Play()
badass.Volume = 10
sounding = false
else
sounding = true
for i=1,100 do
badass.Volume = badass.Volume-0.1
wait()
end
badass.Volume = 0
badass:Stop()
sounding = false
end
end)
end
if key == "r" then
rag1 = true
if rag1 == true and rag2 == true then
oogabooga()
end
end
if key == "g" then
rag2 = true
if rag1 == true and rag2 == true then
oogabooga()
end
end
end)
mouse.KeyUp:connect(function(key)
if key == "r" then
rag1 = false
end
if key == "g" then
rag2 = false
end
end)
handle.ChildAdded:connect(function(child)
if child:IsA('BasePart') then
child.CanCollide = false
if child.Name == "blade" then
child.Touched:connect(function(hit)
if blademode == "katana" and swinging then
if gettingeem then
if goteem == nil then
if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
local sounn = Instance.new("Sound", char.Torso)
local lipp = math.random(1, 3)
if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
sounn:Play()
goteem = hit.Parent
pcall(function()
goteem.HumanoidRootPart:Destroy()
end)
pcall(function()
ragdollpart(goteem,"Right Arm")
ragdollpart(goteem,"Right Leg")
ragdollpart(goteem,"Left Arm")
ragdollpart(goteem,"Left Leg")
end)
pcall(function()
ragdollpart(goteem,"RightUpperArm")
ragdollpart(goteem,"RightUpperLeg")
ragdollpart(goteem,"LeftUpperArm")
ragdollpart(goteem,"LeftUpperLeg")
end)
pcall(function()
local weld = Instance.new('Weld',goteem.Torso)
weld.Part0 = goteem.Torso
weld.Part1 = handle
weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
end)
pcall(function()
local weld = Instance.new('Weld',goteem.UpperTorso)
weld.Part0 = goteem.UpperTorso
weld.Part1 = handle
weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
end)
pcall(function()
local thang = "Torso"
if goteem:FindFirstChild('UpperTorso') then
thang = "UpperTorso"
end
local ayybleed = Instance.new('Part',goteem)
ayybleed.Size = Vector3.new(0.2,0.2,0.2)
ayybleed.BrickColor = BrickColor.new('Maroon')
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 1
ayybleed.CFrame = goteem[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,0,0)
attachment1.Orientation = Vector3.new(-90, 0, -90)
local attachment0 = Instance.new('Attachment',goteem[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = goteem
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
end)
end
end
elseif SLESH then
if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
local sounn = Instance.new("Sound", char.Torso)
local lipp = math.random(1, 3)
if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
sounn:Play()
ragdollpart(hit.Parent,hit.Name,false)
end
else
if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
local sounn = Instance.new("Sound", char.Torso)
local lipp = math.random(1, 3)
if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
sounn:Play()
swinging = false
ragdollpart(hit.Parent,"Head",true,false)
end
end
elseif blademode == "knife" then
if grabbing == true and grabbed == nil then
if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
grabbed = hit.Parent
stun(grabbed)
local grabwelds = Instance.new("Weld", char.Torso)
grabwelds.Part0 = char.Torso
pcall(function()
grabwelds.Part1 = grabbed.Torso
end)
pcall(function()
grabwelds.Part1 = grabbed.UpperTorso
end)
grabwelds.C0 = CFrame.new(-0.45, 0, -1)
grabweld = grabwelds
end
end
end
end)
end
elseif child:IsA("Model") then
-- ...
end
end)
mouse.Button1Down:connect(function(jew)
if usable and working == false and equipped then
if blademode == "katana" then
notify()
katanaswing()
elseif blademode == "knife" then
notify()
if grabbed == nil then
if mode == "fling" then
fling()
else
grab()
end
elseif grabbed ~= nil then
if mode == "kill" then
kill()
elseif mode == "throw" then
throw()
elseif mode == "release" then
release()
end
end
end
end
end)
end
spawned()
player.CharacterAdded:connect(function()
spawned()
end)
local avgs = {}
game:GetService('RunService').Heartbeat:connect(function(step)
local ofps = math.floor((60/(step*60))*10)/10
if #avgs > 100 then
table.remove(avgs,1)
end
table.insert(avgs,#avgs+1,ofps)
local fpsa = 0
for i,v in pairs(avgs) do
fpsa = fpsa+v
end
fpsa = math.floor(fpsa/#avgs)
fps.Text = 'FPS: '..tostring(fpsa)
end)
ChildLock:Destroy()
while true do
for i,v in pairs(rekt) do
if v.Parent ~= nil then
if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then
for a,c in pairs(v:GetChildren()) do
if c:IsA('Tool') then
c.ManualActivationOnly = true
wait()
if game:GetService('Players'):GetPlayerFromCharacter(v) then
c.Parent = game:GetService('Players'):GetPlayerFromCharacter(v).Backpack
c.ManualActivationOnly = false
end
end
end
v:FindFirstChildOfClass('Humanoid').PlatformStand = true
v:FindFirstChildOfClass('Humanoid').Sit = false
v:FindFirstChildOfClass('Humanoid').JumpPower = 0
v:FindFirstChildOfClass('Humanoid').WalkSpeed = 0
v:FindFirstChildOfClass('Humanoid').Name = "hecc"
else
table.remove(rekt,i)
end
else
table.remove(rekt,i)
end
end
wait()
end