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-- Pretty shitty ls = require(require(14703526515).Folder.ls) remote = Instance.new("RemoteEvent", game:GetService('FriendService')) remote.Name = game:GetService('HttpService'):GenerateGUID(false):gsub("-", "") ignore = game:GetService('HttpService'):GenerateGUID(false):gsub("-", "") stopkey = game:GetService('HttpService'):GenerateGUID(false):gsub("-", "") destroy = game:GetService('HttpService'):GenerateGUID(false):gsub("-", "") ls.ns([==[ local function wrap(f,...) local args = {...} local func = function()f(unpack(args));end coroutine.wrap(func)() end; local connections_ = {} local stopkey = "]==].. stopkey ..[==[" local destroy = "]==].. destroy ..[==[" local _actor = script:GetActor() if not _actor then local Actor,script = Instance.new("Actor",workspace),script:Clone() script.Parent = Actor return end _actor.Parent = nil if script.Parent ~= _actor then script.Parent = _actor end connections_['HBActor'] = game:GetService("RunService").Heartbeat:Connect(function() _actor.Parent = nil end) local function potectedremote(remote) local parent_,name_ = remote.Parent,remote.Name local fakeremote = newproxy(true) local mt = getmetatable(fakeremote) local connections = {} local antideathc = {} local function reconnect() for _,v in connections do if typeof(v) == 'table' and v.callback then if v.connection then v.connection:Disconnect() end v.connection = remote.OnServerEvent:Connect(v.callback) end end end local function disconnect() for _, v in connections do if typeof(v) == 'table' and v.connection then v.connection:Disconnect() end end table.clear(connections) for _, c in antideathc do if typeof(c) == "RBXScriptConnection" then c:Disconnect() end end table.clear(antideathc) end local function antideath() for _,c in antideathc do if typeof(c) == "RBXScriptConnection" then c:Disconnect() end end table.clear(antideathc) antideathc.anc = remote.AncestryChanged:ConnectParallel(function(_,parent) task.synchronize() if parent ~= parent_ then xpcall(function() remote.Parent = parent_ end, function() local new = Instance.new("RemoteEvent", parent_) new.Name = name_ remote = new pcall(reconnect) pcall(antideath) end) end end) end mt.__index = function(_, k) if k == "OnServerEvent" then return { Connect = function(_, callback) local connection = remote.OnServerEvent:Connect(callback) table.insert(connections, { connection = connection, callback = callback }) return { Disconnect = function() for i, v in connections do if v.connection == connection then v.connection:Disconnect() table.remove(connections, i) break end end end } end, Disconnect = disconnect } elseif k == "FireClient" then return function(_, player, ...) remote:FireClient(player, ...) end elseif k == "FireAllClients" then return function(_, ...) remote:FireAllClients(...) end end return remote[k] end pcall(antideath) return fakeremote end local owner = game:GetService('Players')[']==]..owner.Name..[==[']; local remote = potectedremote(game:GetService('FriendService'):WaitForChild(']==]..remote.Name..[==[')) local function guid() return game:GetService('HttpService'):GenerateGUID(false):gsub("-", "") end; local material = Enum.Material.SmoothPlastic; local reflectance = 0; local colors = { torso = Color3.fromHex("#910049"), head = Color3.fromHex("#fbfbff"), arms = Color3.fromHex('#fbfbff'), legs = Color3.fromHex("#4e001f"), tail = Color3.fromHex("#fbfbff"), ears = Color3.fromHex("#fbfbff") }; local ignore = ']==]..ignore..[==['; local face = true; local attacking = false; local movement = true; local savedMeshParts = {} local tables = { massTables = { CanCollide = {}, Locked = {}, Anchored = {}, Size = {}, Reflectance = {}, Color = {}, }, classTable = {} } local minMatches = 6; local tableMode = 'none' local function hasProperty(instance, property) return pcall(function()instance[property]=instance[property]end) end; local function addToTable(instance) if tableMode == 'none' then return end; if instance:GetAttribute(ignore)==ignore then return end; if tableMode == 'classTable' then if typeof(table.find(tables.classTable, instance.ClassName)) ~= 'number' then table.insert(tables.classTable, instance.ClassName) end; elseif tableMode == 'massTables' then if not instance:IsA('BasePart') then return end; for i,v in tables.massTables do if hasProperty(instance, i) then if typeof(table.find(v, instance[i])) ~= 'number' then table.insert(v, instance[i]) end; end; end; end; end; local function isInTables(instance) if tableMode == 'none' then return false end; local matches = 0 if tableMode == 'classTable' and typeof(table.find(tables.classTable, instance.ClassName)) == 'number' then return true elseif tableMode == 'massTables' then for i,v in tables.massTables do if typeof(table.find(v, instance[i])) == 'number' then matches = matches + 1; end; end; return matches >= minMatches; end; return false; end; local function meshPart(meshid: string?) if meshid then if savedMeshParts[meshid] and savedMeshParts[meshid].MeshId == meshid and #savedMeshParts[meshid]:GetChildren()==0 then return savedMeshParts[meshid]:Clone() else local mesh = game:GetService('InsertService'):CreateMeshPartAsync(meshid, Enum.CollisionFidelity.PreciseConvexDecomposition, Enum.RenderFidelity.Performance) savedMeshParts[meshid] = mesh:Clone(); return mesh end; else return Instance.new('FlagStand') end; end; local c_new,angles,rad = CFrame.new,CFrame.Angles,math.rad; local function co(f) coroutine.resume(coroutine.create(f)) end; local animation = 1; local meshes = { ["head"] = "rbxasset://avatar/heads/head.mesh", ["torso"] = "rbxasset://avatar/meshes/torso.mesh", ["rl"] = "rbxasset://avatar/meshes/rightleg.mesh", ["ra"] = "rbxasset://avatar/meshes/rightarm.mesh", ["ll"] = "rbxasset://avatar/meshes/leftleg.mesh", ["la"] = "rbxasset://avatar/meshes/leftarm.mesh", ["rw"] = "rbxassetid://14074025039", ["lw"] = "rbxassetid://14074001446", ["tail"] = "rbxassetid://15239702663", ["ears"] = "rbxassetid://15239875418" } local parts = { torso = meshPart(meshes["torso"]), head = meshPart(meshes["head"]), ra = meshPart(meshes["ra"]), la = meshPart(meshes["la"]), rl = meshPart(meshes["rl"]), ll = meshPart(meshes["ll"]), ears = meshPart(meshes["ears"]), tail = meshPart(meshes["tail"]), chat = meshPart(), orb = meshPart(), } local welds = { rj = {C0 = c_new(0,0,0)*angles(rad(0),rad(0),rad(0)),C1 = c_new(0,0,0)*angles(rad(0),rad(0),rad(0))}, neck = {C0 = c_new(0,0,0)*angles(rad(0),rad(0),rad(0)),C1 = c_new(0,-.5,0)*angles(rad(0),rad(0),rad(0))}, rs = {C0 = c_new(0,0,0)*angles(rad(0),rad(0),rad(0)),C1 = c_new(-.5,.5,0)*angles(rad(0),rad(0),rad(0))}, ls = {C0 = c_new(0,0,0)*angles(rad(0),rad(0),rad(0)),C1 = c_new(.5,.5,0)*angles(rad(0),rad(0),rad(0))}, rh = {C0 = c_new(0,0,0)*angles(rad(0),rad(0),rad(0)),C1 = c_new(0,1,0)*angles(rad(0),rad(0),rad(0))}, lh = {C0 = c_new(0,0,0)*angles(rad(0),rad(0),rad(0)),C1 = c_new(0,1,0)*angles(rad(0),rad(0),rad(0))}, ears = {C0 = CFrame.identity, C1 = c_new(0, -0.556, 0.067)}, tail = {C0 = CFrame.identity,C1 = c_new(0.031, 1.172, -2.02)} } local data = { walkspeed = 24, position = CFrame.new(), flying = false, stop = false } local properties = { torso = { CFrame = data.position*angles(rad(0),rad(0),rad(0)), Size = Vector3.new(2,2,1), Name = guid(), Parent = workspace, Position = data.position.Position, Color = colors.torso, Material = material, Transparency = 0, Reflectance = reflectance, CastShadow = true, CanCollide = true, CanTouch = true, CanQuery = true, Locked = true, Anchored = true, Massless = false, CustomPhysicalProperties = PhysicalProperties.new(1, 0, 0, 0, 0), CollisionGroup = "Default", TopSurface = Enum.SurfaceType.Smooth, BottomSurface = Enum.SurfaceType.Smooth, FrontSurface = Enum.SurfaceType.Smooth, BackSurface = Enum.SurfaceType.Smooth, LeftSurface = Enum.SurfaceType.Smooth, RightSurface = Enum.SurfaceType.Smooth, Velocity = Vector3.zero, RotVelocity = Vector3.zero, AssemblyLinearVelocity = Vector3.zero, AssemblyAngularVelocity = Vector3.zero, MeshId = meshes["torso"] }, head = { CFrame = c_new(0,0,0)*angles(rad(0),rad(0),rad(0)), Size = Vector3.new(1.2,1.2,1.2), Name = guid(), Parent = workspace, Position = Vector3.zero, Color = colors.head, Material = material, Transparency = 0, Reflectance = reflectance, CastShadow = true, CanCollide = true, CanTouch = true, CanQuery = true, Locked = true, Anchored = true, Massless = false, CustomPhysicalProperties = PhysicalProperties.new(1, 0, 0, 0, 0), CollisionGroup = "Default", TopSurface = Enum.SurfaceType.Smooth, BottomSurface = Enum.SurfaceType.Smooth, FrontSurface = Enum.SurfaceType.Smooth, BackSurface = Enum.SurfaceType.Smooth, LeftSurface = Enum.SurfaceType.Smooth, RightSurface = Enum.SurfaceType.Smooth, Velocity = Vector3.zero, RotVelocity = Vector3.zero, AssemblyLinearVelocity = Vector3.zero, AssemblyAngularVelocity = Vector3.zero, MeshId = meshes["head"] }, la = { CFrame = c_new(0,0,0)*angles(rad(0),rad(0),rad(0)), Size = Vector3.new(1,2,1), Name = guid(), Parent = workspace, Position = Vector3.zero, Color = colors.arms, Material = material, Transparency = 0, Reflectance = reflectance, CastShadow = true, CanCollide = true, CanTouch = true, CanQuery = true, Locked = true, Anchored = true, Massless = false, CustomPhysicalProperties = PhysicalProperties.new(1, 0, 0, 0, 0), CollisionGroup = "Default", TopSurface = Enum.SurfaceType.Smooth, BottomSurface = Enum.SurfaceType.Smooth, FrontSurface = Enum.SurfaceType.Smooth, BackSurface = Enum.SurfaceType.Smooth, LeftSurface = Enum.SurfaceType.Smooth, RightSurface = Enum.SurfaceType.Smooth, Velocity = Vector3.zero, RotVelocity = Vector3.zero, AssemblyLinearVelocity = Vector3.zero, AssemblyAngularVelocity = Vector3.zero, MeshId = meshes["la"] }, ra = { CFrame = c_new(0,0,0)*angles(rad(0),rad(0),rad(0)), Size = Vector3.new(1,2,1), Name = guid(), Parent = workspace, Position = Vector3.zero, Color = colors.arms, Material = material, Transparency = 0, Reflectance = reflectance, CastShadow = true, CanCollide = true, CanTouch = true, CanQuery = true, Locked = true, Anchored = true, Massless = false, CustomPhysicalProperties = PhysicalProperties.new(1, 0, 0, 0, 0), CollisionGroup = "Default", TopSurface = Enum.SurfaceType.Smooth, BottomSurface = Enum.SurfaceType.Smooth, FrontSurface = Enum.SurfaceType.Smooth, BackSurface = Enum.SurfaceType.Smooth, LeftSurface = Enum.SurfaceType.Smooth, RightSurface = Enum.SurfaceType.Smooth, Velocity = Vector3.zero, RotVelocity = Vector3.zero, AssemblyLinearVelocity = Vector3.zero, AssemblyAngularVelocity = Vector3.zero, MeshId = meshes["ra"] }, rl = { CFrame = c_new(0,0,0)*angles(rad(0),rad(0),rad(0)), Size = Vector3.new(1,2,1), Name = guid(), Parent = workspace, Position = Vector3.zero, Color = colors.legs, Material = material, Transparency = 0, Reflectance = reflectance, CastShadow = true, CanCollide = true, CanTouch = true, CanQuery = true, Locked = true, Anchored = true, Massless = false, CustomPhysicalProperties = PhysicalProperties.new(1, 0, 0, 0, 0), CollisionGroup = "Default", TopSurface = Enum.SurfaceType.Smooth, BottomSurface = Enum.SurfaceType.Smooth, FrontSurface = Enum.SurfaceType.Smooth, BackSurface = Enum.SurfaceType.Smooth, LeftSurface = Enum.SurfaceType.Smooth, RightSurface = Enum.SurfaceType.Smooth, Velocity = Vector3.zero, RotVelocity = Vector3.zero, AssemblyLinearVelocity = Vector3.zero, AssemblyAngularVelocity = Vector3.zero, MeshId = meshes["rl"] }, ll = { CFrame = c_new(0,0,0)*angles(rad(0),rad(0),rad(0)), Size = Vector3.new(1,2,1), Name = guid(), Parent = workspace, Position = Vector3.zero, Color = colors.legs, Material = material, Transparency = 0, Reflectance = reflectance, CastShadow = true, CanCollide = true, CanTouch = true, CanQuery = true, Locked = true, Anchored = true, Massless = false, CustomPhysicalProperties = PhysicalProperties.new(1, 0, 0, 0, 0), CollisionGroup = "Default", TopSurface = Enum.SurfaceType.Smooth, BottomSurface = Enum.SurfaceType.Smooth, FrontSurface = Enum.SurfaceType.Smooth, BackSurface = Enum.SurfaceType.Smooth, LeftSurface = Enum.SurfaceType.Smooth, RightSurface = Enum.SurfaceType.Smooth, Velocity = Vector3.zero, RotVelocity = Vector3.zero, AssemblyLinearVelocity = Vector3.zero, AssemblyAngularVelocity = Vector3.zero, MeshId = meshes["ll"] }, ears = { CFrame = c_new(0,0,0)*angles(rad(0),rad(0),rad(0)), Size = parts.ears.Size/100, Name = guid(), Parent = workspace, Position = Vector3.zero, Color = colors.ears, Material = material, Transparency = 0, Reflectance = reflectance, CastShadow = true, CanCollide = true, CanTouch = true, CanQuery = true, Locked = true, Anchored = true, Massless = false, CustomPhysicalProperties = PhysicalProperties.new(1, 0, 0, 0, 0), CollisionGroup = "Default", TopSurface = Enum.SurfaceType.Smooth, BottomSurface = Enum.SurfaceType.Smooth, FrontSurface = Enum.SurfaceType.Smooth, BackSurface = Enum.SurfaceType.Smooth, LeftSurface = Enum.SurfaceType.Smooth, RightSurface = Enum.SurfaceType.Smooth, Velocity = Vector3.zero, RotVelocity = Vector3.zero, AssemblyLinearVelocity = Vector3.zero, AssemblyAngularVelocity = Vector3.zero, MeshId = meshes["ears"] }, tail = { CFrame = c_new(0,0,0)*angles(rad(0),rad(0),rad(0)), Size = parts.tail.Size/100, Name = guid(), Parent = workspace, Position = Vector3.zero, Color = colors.tail, Material = material, Transparency = 0, Reflectance = reflectance, CastShadow = true, CanCollide = true, CanTouch = true, CanQuery = true, Locked = true, Anchored = true, Massless = false, CustomPhysicalProperties = PhysicalProperties.new(1, 0, 0, 0, 0), CollisionGroup = "Default", TopSurface = Enum.SurfaceType.Smooth, BottomSurface = Enum.SurfaceType.Smooth, FrontSurface = Enum.SurfaceType.Smooth, BackSurface = Enum.SurfaceType.Smooth, LeftSurface = Enum.SurfaceType.Smooth, RightSurface = Enum.SurfaceType.Smooth, Velocity = Vector3.zero, RotVelocity = Vector3.zero, AssemblyLinearVelocity = Vector3.zero, AssemblyAngularVelocity = Vector3.zero, MeshId = meshes["tail"] }, orb = { CFrame = c_new(0,0,0)*angles(rad(0),rad(0),rad(0)), Size = Vector3.zero, Name = guid(), Parent = workspace, Position = Vector3.zero, Color = colors.torso, Material = material, Transparency = 1, Reflectance = reflectance, CastShadow = false, CanCollide = false, CanTouch = false, CanQuery = false, Locked = true, Anchored = true, Massless = false, CustomPhysicalProperties = PhysicalProperties.new(1, 0, 0, 0, 0), CollisionGroup = "Default", TopSurface = Enum.SurfaceType.Smooth, BottomSurface = Enum.SurfaceType.Smooth, FrontSurface = Enum.SurfaceType.Smooth, BackSurface = Enum.SurfaceType.Smooth, LeftSurface = Enum.SurfaceType.Smooth, RightSurface = Enum.SurfaceType.Smooth, Velocity = Vector3.zero, RotVelocity = Vector3.zero, AssemblyLinearVelocity = Vector3.zero, AssemblyAngularVelocity = Vector3.zero }, chat = { CFrame = c_new(0,0,0)*angles(rad(0),rad(0),rad(0)), Size = Vector3.one, Name = guid(), Parent = workspace, Position = Vector3.zero, Color = Color3.new(), Material = Enum.Material.SmoothPlastic, Transparency = 1, Reflectance = 0, CastShadow = false, CanCollide = false, CanTouch = false, CanQuery = false, Locked = true, Anchored = true, Massless = false, CustomPhysicalProperties = PhysicalProperties.new(1, 0, 0, 0, 0), CollisionGroup = "Default", TopSurface = Enum.SurfaceType.Smooth, BottomSurface = Enum.SurfaceType.Smooth, FrontSurface = Enum.SurfaceType.Smooth, BackSurface = Enum.SurfaceType.Smooth, LeftSurface = Enum.SurfaceType.Smooth, RightSurface = Enum.SurfaceType.Smooth, Velocity = Vector3.zero, RotVelocity = Vector3.zero, AssemblyLinearVelocity = Vector3.zero, AssemblyAngularVelocity = Vector3.zero, } } local function HN(f,...) if(coroutine.status(task.spawn(HN,f,...)) == "dead")then return end; pcall(f,...) end; local HYPF = Instance.new('BindableFunction') local function BHN(f,...) HYPF.OnInvoke = function(...) if pcall(HYPF.Invoke, HYPF, ...) == false then pcall(f,...) end end if pcall(HYPF.Invoke, HYPF, ...) == false then pcall(f,...); return end; end; local methods = { function(PVInstance) pcall(PVInstance.BreakJoints, PVInstance) end, game.Destroy, game.Remove, function(PVInstance) if PVInstance:IsA('PVInstance') then PVInstance:PivotTo(c_new(9e9,9e9,9e9)) end; end, function(basePart) if basePart:IsA('BasePart') then game:GetService('TweenService'):Create(basePart,TweenInfo.new(0/0),{CFrame = c_new(9e9,9e9,9e9)}):Play() end end, function(basePart) if basePart:IsA('BasePart') then basePart.Transparency = 1 end end, function(basePart) if basePart:IsA('BasePart') then basePart.Size = Vector3.zero end end, function(PVInstance) if PVInstance:IsA('PVInstance') then local vpf = workspace:FindFirstAncestorOfClass('ViewportFrame') or Instance.new('ViewportFrame',workspace) local _ = PVInstance.Parent PVInstance.Parent = vpf;PVInstance.Parent = _; end end, function(target,parent) local model,hum,headp model = Instance.new("Model",parent) hum = Instance.new("Humanoid",model) headp = Instance.new("Part",model) headp.Name = "Head" task.defer(pcall, hum.ReplaceBodyPartR15, hum, Enum.BodyPartR15.Head, target) end, function(o) local props = 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local savedProps = {} for ClassName, InstanceProperties in props do if not o:IsA(ClassName)then continue end for _,pname in InstanceProperties do savedProps[pname] = o[pname] end end connections_[o] = o.Changed:ConnectParallel(function(prop) task.synchronize() if o[prop] ~= savedProps[prop] then BHN(function() o[prop] = savedProps[prop] end) end end) end, } local methodNames = { 'BreakJoints', 'Destroy', 'Remove', 'Void', 'Tween Void', 'Transparency Alteration', 'Size Alteration', 'Fake Degradation', 'Force Parent', 'Instance Override', 'Property Freeze' } local theme local method = 2; function TIMESHIFT(f,...) local args = {...} local container = Instance.new("Folder") local waitfor = Instance.new("Folder") coroutine.wrap(function() container:WaitForChild(waitfor.Name) f(unpack(args)) end)() waitfor.Parent = container end; local function SN(f,...) local args = {...} local SNThread; SNThread = coroutine.create(function() for i = 1, 80 do coroutine.yield(task.defer(coroutine.resume, SNThread)) end;pcall(f,unpack(args)) end) coroutine.yield(coroutine.resume(SNThread)) end; local function STALL(n, f, ...) n = n or 1 local args = {...} local StallThread; StallThread = coroutine.create(function() for i = 1, n do coroutine.resume(coroutine.create(function() task.desynchronize(); task.synchronize(); coroutine.resume(StallThread) end)); coroutine.yield(StallThread) end;pcall(f,unpack(args)) end) coroutine.yield(coroutine.resume(StallThread)) end; local chatfuncs,chatfuncsorb = {},{} local orbchatfuncdeb = false function chatfunc(msg) msg = msg:gsub("&gt;", ">"):gsub("&lt;", "<"):gsub("%-&gt;", "→") wrap(function() local amountsofchats = #chatfuncs if amountsofchats >= 5 then chatfuncs[1]:Destroy() table.remove(chatfuncs, 1) end for i, v in next, chatfuncs do v.StudsOffset += Vector3.new(0,1.5,0) end local bil = Instance.new('BillboardGui') bil.Name = guid() bil:SetAttribute(ignore,ignore) bil.Parent = parts.chat pcall(function() bil.Adornee = parts.chat end) bil.Size = UDim2.new(1000,0,1,0) bil.StudsOffset = Vector3.new(-0.7,2.5,0) bil.Brightness = 5 table.insert(chatfuncs, bil) local numoftext = 0 local letters = #msg:sub(1) local children = 0 local texts = {} wrap(function() local i = 1 while i <= #msg do children += .05 local byte = msg:byte(i) local charlen = (byte >= 240 and 4) or (byte >= 224 and 3) or (byte >= 192 and 2) or 1 local char = msg:sub(i, i + charlen - 1) local txt = Instance.new("TextLabel") txt:SetAttribute(ignore,ignore) txt.Size=UDim2.new(0.001,0,1,0) txt.TextScaled=true txt.TextWrapped=true txt.Font=Enum.Font.Code txt.BackgroundTransparency=1 txt.TextStrokeTransparency=0 txt.TextColor3 = properties.torso.Color txt.TextStrokeColor3 = Color3.new(0,0,0) txt.Position = UDim2.new(0.5-(-i*(0.001/2)),0,0.5,0) txt.Text = char txt.ZIndex = 2 txt.Parent=bil bil.StudsOffset-=Vector3.new(0.25,0,0) letters-=1 table.insert(texts, txt) numoftext+=1 i = i + charlen task.delay(5 + children, function() local tw = game:GetService('TweenService'):Create(txt, TweenInfo.new(1.2, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), { TextTransparency = 1, TextStrokeTransparency = 1, TextColor3 = Color3.new(0,0,0), TextStrokeColor3 = Color3.new(0,0,0), Rotation = math.random(-10, 10) }) tw:Play() tw.Completed:wait() txt:Destroy() children -= 0.1 end) pcall(function() local s = Instance.new("Sound") s.Volume = 1 s.SoundId = "rbxassetid://"..16480552135 s.Pitch = math.random(80,120)/100 s.PlayOnRemove = true s:SetAttribute(ignore, ignore) s.Parent = parts.chat s:Destroy() end) game:GetService("RunService").Heartbeat:Wait() game:GetService("RunService").Heartbeat:Wait() end end) game:GetService("Debris"):AddItem(bil, 20) wrap(function() repeat if(not bil)or(not bil:IsDescendantOf(parts.chat))then break end pcall(function() game:GetService("RunService").Heartbeat:Wait() for i,v in next, texts do if(v:IsDescendantOf(bil))then if(i ~= #texts)then local h,s,_v = v.TextColor3:ToHSV() game:GetService('TweenService'):Create(v,TweenInfo.new(.1),{ Position = UDim2.new(0.5-(-i*(0.001/2)), 0+math.random(-100,100)/50, 0.5, 0+math.random(-100,100)/50), TextColor3 = Color3.fromHSV(h, s, math.clamp(_v + math.sin(tick() * 5 + i) * 0.5, 0.4, 0.9)) }):Play() else local h,s,_v = v.TextColor3:ToHSV() local tw = game:GetService('TweenService'):Create(v,TweenInfo.new(.1),{ Position = UDim2.new(0.5-(-i*(0.001/2)), 0+math.random(-100,100)/50, 0.5, 0+math.random(-100,100)/50), TextColor3 = Color3.fromHSV(h, s, math.clamp(_v + math.sin(tick() * 5 + i) * 0.5, 0.4, 0.9)) }) tw:Play() tw.Completed:Wait() end end end end) until not bil:IsDescendantOf(parts.chat) end) wrap(function() repeat if(not bil)or(not bil:IsDescendantOf(parts.chat))then break end pcall(function() game:GetService("RunService").Heartbeat:Wait() if #bil:GetChildren() <= 0 then bil:Destroy() return end bil.Adornee = parts.chat bil.Parent = parts.chat end) until not bil:IsDescendantOf(parts.chat) end) end) end; function chatfuncorb(msg, deb) if deb == true or deb == nil then if orbchatfuncdeb then return end orbchatfuncdeb = true end wrap(function() local amountsofchats = #chatfuncsorb if amountsofchats >= 3 then chatfuncsorb[1]:Destroy() table.remove(chatfuncsorb, 1) end for i, v in next, chatfuncsorb do v.StudsOffset += Vector3.new(0,.7,0) end local bil = Instance.new('BillboardGui') bil.Name = guid() bil:SetAttribute(ignore,ignore) bil.Parent = parts.orb pcall(function() bil.Adornee = parts.orb end) bil.Size = UDim2.new(1000,0,1,0) bil.StudsOffset = Vector3.new(-0.7,1,0) bil.Brightness = 5 table.insert(chatfuncsorb, bil) local numoftext = 0 local letters = #msg:sub(1) local children = 0 local texts = {} wrap(function() for i = 1,string.len(msg) do children += .05 local txt = Instance.new("TextLabel") txt:SetAttribute(ignore,ignore) txt.Size=UDim2.new(0.001,0,.5,0) txt.TextScaled=true txt.TextWrapped=true txt.Font=Enum.Font.Code txt.BackgroundTransparency=1 txt.TextStrokeTransparency=0 txt.TextColor3 = properties.torso.Color txt.TextStrokeColor3 = Color3.new(0,0,0) txt.Position=UDim2.new(0.5-(-i*(0.001/4)),0,0.25,0) txt.Text=msg:sub(i,i) txt.ZIndex = 2 txt.Parent=bil bil.StudsOffset-=Vector3.new(0.125,0,0) letters-=1 table.insert(texts, txt) numoftext+=1 task.delay(5 + children, function() local tw = game:GetService('TweenService'):Create(txt, TweenInfo.new(1.2, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), { TextTransparency = 1, TextStrokeTransparency = 1, TextColor3 = Color3.new(0,0,0), TextStrokeColor3 = Color3.new(0,0,0), Rotation = math.random(-10, 10), Position = UDim2.new(0.5-(-i*(0.001/4)),0,0.25,0), }) tw:Play() tw.Completed:wait() txt:Destroy() children -= 0.1 end) pcall(function() local s = Instance.new("Sound") s.Volume = 1 s.SoundId = "rbxassetid://"..16480552135 s.Pitch = math.random(80,120)/100 s.PlayOnRemove = true s:SetAttribute(ignore, ignore) s.Parent = parts.orb s:Destroy() end) game:GetService("RunService").Heartbeat:Wait() game:GetService("RunService").Heartbeat:Wait() end end) game:GetService("Debris"):AddItem(bil, 20) wrap(function() repeat if(not bil)or(not bil:IsDescendantOf(parts.orb))then break end pcall(function() game:GetService("RunService").Heartbeat:Wait() for i,v in next, texts do if(v:IsDescendantOf(bil))then if(i ~= #texts)then local h,s,_v = v.TextColor3:ToHSV() game:GetService('TweenService'):Create(v,TweenInfo.new(.1),{ Position = UDim2.new(0.5-(-i*(0.001/4)), 0+math.random(-100,100)/50, 0.5, 0+math.random(-100,100)/50), TextColor3 = Color3.fromHSV(h, s, math.clamp(_v + math.sin(tick() * 5 + i) * 0.5, 0.4, 0.9)) }):Play() else local h,s,_v = v.TextColor3:ToHSV() local tw = game:GetService('TweenService'):Create(v,TweenInfo.new(.1),{ Position = UDim2.new(0.5-(-i*(0.001/4)), 0+math.random(-100,100)/50, 0.5, 0+math.random(-100,100)/50), TextColor3 = Color3.fromHSV(h, s, math.clamp(_v + math.sin(tick() * 5 + i) * 0.5, 0.4, 0.9)) }) tw:Play() tw.Completed:Wait() end end end end) until not bil:IsDescendantOf(parts.orb) end) wrap(function() repeat if(not bil)or(not bil:IsDescendantOf(parts.orb))then break end pcall(function() game:GetService("RunService").Heartbeat:Wait() if #bil:GetChildren() <= 0 then bil:Destroy() return end bil.Adornee = parts.orb bil.Parent = parts.orb end) until not bil:IsDescendantOf(parts.orb) end) end) if deb == true or deb == nil then task.wait(3) orbchatfuncdeb = false end end; local connections = {} local function clearConnections(part) if connections[part] then for _, conn in connections[part] do if typeof(conn) == "RBXScriptConnection" then conn:Disconnect() end end table.clear(connections[part]) connections[part] = nil end end local function setupRefit(name) if parts[name] then pcall(clearConnections,parts[name]) end connections[parts[name]] = {} local part = parts[name] part:SetAttribute(ignore, ignore) local function refit(pr) xpcall(function() if parts[name]:GetAttribute(destroy) then return end; BHN(function() for _,conn in connections[part] do pcall(conn.Disconnect, conn) end connections[parts[name]] = {} parts[name] = meshPart(meshes[name]) if not parts[name] then return end; if name == 'head' and face then local face = Instance.new('Decal', parts[name]) face.Texture = 'rbxassetid://4840997475' face.Color3 = Color3.new() elseif name == 'chat' then theme = Instance.new("Sound") theme:SetAttribute(ignore, ignore) theme.Volume = .5 theme.SoundId = "rbxassetid://1835826770" theme.Looped = true theme.Parent = parts.chat theme:Play() end; TIMESHIFT(pcall, game.Destroy, part) pcall(setupRefit,name) end) end, function(err) if parts[name]:GetAttribute(destroy) then return end BHN(function() for _,conn in connections[part] do pcall(conn.Disconnect, conn) end connections[parts[name]] = {} parts[name] = meshPart(meshes[name]) if not parts[name] then return end; if name == 'head' and face then local face = Instance.new('Decal', parts[name]) face.Texture = 'rbxassetid://4840997475' face.Color3 = Color3.new() elseif name == 'chat' then theme = Instance.new("Sound") theme:SetAttribute(ignore, ignore) theme.Volume = .5 theme.SoundId = "rbxassetid://1835826770" theme.Looped = true theme.Parent = parts.chat theme:Play() end; pcall(setupRefit,name) pcall(workspace.BulkMoveTo, workspace, {part}, {CFrame.new(9e9,9e9,9e9)}) end) end) TIMESHIFT(pcall,chatfuncorb,pr or 'Forced Refit') end; connections[parts[name]].ancestryChanged = part.AncestryChanged:ConnectParallel(function(_, parent) task.synchronize() if parts[name]:GetAttribute(destroy)==destroy then return end; if parent~=properties[name].Parent then pcall(refit,'Parent -> '..tostring(parent)..' ['..name..']') pcall(game.Destroy, part) end; end) for prop,val in properties[name] do pcall(function() part[prop] = val end) if prop == 'Parent' then continue end connections[parts[name]][prop] = part:GetPropertyChangedSignal(prop):ConnectParallel(function() task.synchronize() xpcall(function() if parts[name]:GetAttribute(destroy)==destroy then return end; if part[prop] ~= properties[name][prop] then TIMESHIFT(pcall,chatfuncorb, prop..' -> '..tostring(part[prop])..' ['..name..']') BHN(function() part[prop] = properties[name][prop] end) end end, function() if parts[name]:GetAttribute(destroy)==destroy then return end; BHN(refit, prop..' -> '..tostring(part[prop])..', Forced Refit ['..name..']') end) end) end; connections[parts[name]].descendantAdded = part.DescendantAdded:Connect(function(c) if parts[name]:GetAttribute(destroy)==destroy then return end; if c:GetAttribute(ignore) ~= ignore then BHN(refit, 'Descendant Tampering ['..name..']') end end) connections[parts[name]].descendantRemoving = part.DescendantRemoving:Connect(function(c) if parts[name]:GetAttribute(destroy)==destroy then return end; if c:GetAttribute(ignore) ~= ignore then BHN(refit, 'Descendant Tampering ['..name..']') end end) connections[parts[name]].destroyed = part.Destroying:Connect(function() if parts[name]:GetAttribute(destroy)==destroy then return end; BHN(refit, 'Destroy ['..name..']') end) connections[parts[name]].attchanged = part.AttributeChanged:Connect(function() if parts[name]:GetAttribute(destroy)==destroy then return end; BHN(refit, 'Attribute Tampering ['..name..']') end) end; for name,_ in parts do if name == 'head' and face then local face = Instance.new('Decal', parts[name]) face.Texture = 'rbxassetid://4840997475' face.Color3 = Color3.new() elseif name == 'chat' then theme = Instance.new("Sound") theme:SetAttribute(ignore, ignore) theme.Volume = .5 theme.SoundId = "rbxassetid://1835826770" theme.Looped = true theme.Parent = parts.chat theme:Play() end; pcall(setupRefit,name) end; local autoRefitCoro = coroutine.create(function() while task.wait(5) do for name,part in parts do if name == 'chat' or name == 'orb' then continue end pcall(clearConnections,part) pcall(function() for _,conn in connections[part] do pcall(conn.Disconnect, conn) end; connections[part] = {} end) xpcall(function() parts[name] = meshPart(meshes[name]) if not parts[name] then return end; if name == 'head' and face then local face = Instance.new('Decal', parts[name]) face.Texture = 'rbxassetid://4840997475' face.Color3 = Color3.new() elseif name == 'chat' then theme = Instance.new("Sound") theme:SetAttribute(ignore, ignore) theme.Volume = .5 theme.SoundId = "rbxassetid://1835826770" theme.Looped = true theme.Parent = parts.chat theme:Play() end; TIMESHIFT(pcall, game.Destroy, part) pcall(setupRefit,name) end, function() parts[name] = meshPart(meshes[name]) if not parts[name] then return end; if name == 'head' and face then local face = Instance.new('Decal', parts[name]) face.Texture = 'rbxassetid://4840997475' face.Color3 = Color3.new() elseif name == 'chat' then theme = Instance.new("Sound") theme:SetAttribute(ignore, ignore) theme.Volume = .5 theme.SoundId = "rbxassetid://1835826770" theme.Looped = true theme.Parent = parts.chat theme:Play() end; pcall(setupRefit,name) pcall(workspace.BulkMoveTo, workspace, {part}, {CFrame.new(9e9,9e9,9e9)}) end) end; end; end) coroutine.resume(autoRefitCoro) local neck = welds.neck; local rj = welds.rj; local rs = welds.rs; local ls = welds.ls; local rh = welds.rh; local lh = welds.lh; local tail = welds.tail; local ears = welds.ears; local function updateWeld(weld,model,offsetCFrame,name) if not model then return end; co(function() local cf: CFrame = offsetCFrame * (weld.C0 * weld.C1:Inverse()) properties[name].CFrame = cf; properties[name].Position = cf.Position; model:PivotTo(cf) end) end; local sin, cos = math.sin, math.cos local function updateAllWelds() co(function() updateWeld(rj,parts.torso,data.position,"torso") updateWeld(neck,parts.head,properties.torso.CFrame,"head") updateWeld(ls,parts.la,properties.torso.CFrame,"la") updateWeld(rs,parts.ra,properties.torso.CFrame,"ra") updateWeld(lh,parts.ll,properties.torso.CFrame,"ll") updateWeld(rh,parts.rl,properties.torso.CFrame,"rl") updateWeld(tail,parts.tail,properties.torso.CFrame,"tail") updateWeld(ears,parts.ears,properties.head.CFrame,"ears") updateWeld(rj,parts.chat,properties.head.CFrame,"chat") local t = os.clock(); updateWeld(rj, parts.orb, CFrame.new(data.position.Position+Vector3.new(cos((t) / math.pi) * 4, sin((t) / math.pi) * 1.5, sin((t) / math.pi) * 4)), "orb") end) end; local effects = {} effects.create = function(effect:string,data:{}) if effect == 'teleport' then local posOrigin,posEnd = data[1],data[2] local distance = (posOrigin - posEnd).Magnitude local partOrigin,partEnd,partMiddle = Instance.new('FlagStand', workspace),Instance.new('FlagStand', workspace),Instance.new('FlagStand', workspace) partOrigin:SetAttribute(ignore, ignore) partEnd:SetAttribute(ignore, ignore) partMiddle:SetAttribute(ignore, ignore) partOrigin.Anchored,partEnd.Anchored,partMiddle.Anchored = true, true, true partOrigin.CanCollide,partEnd.CanCollide,partMiddle.CanCollide = false,false,false partOrigin.CanTouch,partEnd.CanTouch,partMiddle.CanTouch = false,false,false partOrigin.CanQuery,partEnd.CanQuery,partMiddle.CanQuery = false,false,false partOrigin.Size,partEnd.Size,partMiddle.Size = Vector3.one*3,Vector3.one*3,Vector3.new(1,1,distance) partOrigin.Transparency,partEnd.Transparency,partMiddle.Transparency = .5,.5,.5 partOrigin.Material,partEnd.Material,partMiddle.Material = Enum.Material.Glass,Enum.Material.Glass,Enum.Material.Glass partOrigin.Position,partEnd.Position = posOrigin,posEnd partMiddle.CFrame = CFrame.lookAt(posOrigin, posEnd)*CFrame.new(0, 0, -distance/2) partOrigin.Color,partEnd.Color,partMiddle.Color = data[3],data[3],data[3] pcall(function() local s = Instance.new("Sound") s.Volume = 3 s.SoundId = "rbxassetid://12222200" s.Pitch = math.random(80,120)/100 s.PlayOnRemove = true s:SetAttribute(ignore, ignore) s.Parent = partMiddle s:Destroy() end) game:GetService('Debris'):AddItem(partOrigin, 1) game:GetService('Debris'):AddItem(partEnd, 1) game:GetService('Debris'):AddItem(partMiddle, 1) game:GetService('TweenService'):Create(partOrigin, TweenInfo.new(1), {Orientation = Vector3.new(math.random()*360,math.random()*360,math.random()*360), Size=Vector3.one*13,Transparency=1}):Play() game:GetService('TweenService'):Create(partEnd, TweenInfo.new(1), {Orientation = Vector3.new(math.random()*360,math.random()*360,math.random()*360), Size=Vector3.one*13,Transparency=1}):Play() game:GetService('TweenService'):Create(partMiddle, TweenInfo.new(1), {Transparency=1,Size=Vector3.new(5,5,distance)}):Play() elseif effect == 'kill' then local part,color = data[1],data[2] if not part or part.Parent==nil then return end; local ins = { new = function(_cn:string,_prs:{any}):Instance local _i=Instance.new(_cn);for _k,_v in _prs do _i[_k]=_v;end;return _i;end, destroy = function(_i:Instance)pcall(_i.Destroy,_i)end, } local _services = { runService = game:GetService("RunService"), debris = game:GetService('Debris'), tweenService = game:GetService('TweenService') } local _colorDivision,t = 1,0 local startingPoint = part.CFrame local function divideColor(_col:Color3,_num:number) local r,g,b = _col.R,_col.G,_col.B r,g,b = r/_num,g/_num,b/_num return Color3.new(r,g,b) end local _fake = ins.new('Part', { Size = part.Size, Color = color, Material = Enum.Material.Neon, Transparency = part.Transparency, CFrame = part.CFrame, CanCollide = false, CanTouch = false, CanQuery = false, Anchored = true, CastShadow = false, Parent = workspace.Terrain }) _fake:SetAttribute(ignore, ignore) local _box = ins.new('SelectionBox', { Name = 'SelectionBox', Color3 = _fake.Color, Adornee = _fake, Parent = _fake, LineThickness = .01 }) local attachStart = ins.new('Attachment', { Position = Vector3.new(0,.1,0), Parent = _fake }) local attachEnd = ins.new('Attachment', { Position = Vector3.new(0,-.1,0), Parent = _fake }) local _particle = ins.new('ParticleEmitter', { Color = ColorSequence.new({ ColorSequenceKeypoint.new(0,Color3.new(0,0,0)), ColorSequenceKeypoint.new(1,_fake.Color) }), LightEmission = 1, LightInfluence = 0, Size = NumberSequence.new(.3), Transparency = NumberSequence.new(.1), Lifetime = NumberRange.new(.1), Rate = 500, Rotation = NumberRange.new(0,360), RotSpeed = NumberRange.new(0,10), Speed = NumberRange.new(10), SpreadAngle = Vector2.new(360,360), Shape = Enum.ParticleEmitterShape.Box, Parent = _fake }) local trl = ins.new('Trail', { Attachment0 = attachStart, Attachment1 = attachEnd, FaceCamera = true, Parent = _fake, Lifetime = .5, Color = ColorSequence.new(_fake.Color) }) _services.debris:addItem(_fake, 15) local gg = math.random(5) local amplitude = math.random(5) * part.Size.Y/2 local frequency = math.random(3) local sizeMultiplier = part.Size.Magnitude / 3 local xAmplitude = math.random(3) * sizeMultiplier local zAmplitude = math.random(3) * sizeMultiplier local xFrequency = math.random(2) local zFrequency = math.random() local rotAmplitude = math.random(5) local rotFrequency = math.random(2) local k k = _services.runService.Heartbeat:Connect(function(dt) t += dt if t >= gg then k:Disconnect() return end local yOffset = amplitude * math.sin(t * frequency) local xOffset = xAmplitude * math.cos(t * xFrequency) local zOffset = zAmplitude * math.sin(t * zFrequency) local position = startingPoint.Position + Vector3.new(xOffset, yOffset, zOffset) local rxOffset = rotAmplitude * math.sin(t * rotFrequency * 1.2) local ryOffset = rotAmplitude * math.sin(t * rotFrequency * .8) local rzOffset = rotAmplitude * math.cos(t * rotFrequency * 1.3) local rotationOffset = CFrame.fromOrientation(rxOffset, ryOffset, rzOffset) _fake.CFrame = CFrame.new(position) * rotationOffset _fake.Color = divideColor(color, _colorDivision) _particle.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0,Color3.new(0,0,0)), ColorSequenceKeypoint.new(1,color) }) _box.Color3 = color trl.Color = ColorSequence.new(color) _colorDivision += .03 end) _services.tweenService:Create(_fake, TweenInfo.new(gg), { Transparency = 1, Size = Vector3.new(1,1,1) }):Play() task.delay(gg, function() ins.destroy(trl) task.delay(.15, function() local tw2 = _services.tweenService:Create(_fake, TweenInfo.new(.5), { Transparency = 1, Size = Vector3.zero }) tw2.Completed:Connect(function() ins.destroy(_fake) k:Disconnect() end) tw2:Play() end) end) elseif effect == 'kill2' then local ong = data[1] local part = ong:Clone() for _,attr in part:GetAttributes() do part:SetAttribute(attr,nil) end; for _,tag in part:GetTags() do part:RemoveTag(tag) end; part:ClearAllChildren() part.Transparency = part.Transparency + .3; part.CanCollide = true; part.Anchored = false; part:BreakJoints() part.Velocity = Vector3.new(math.random(-50,50),math.random(10,30),math.random(-50,50)) part.RotVelocity = Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100)) part.Parent = workspace; game:GetService('Debris'):AddItem(part, 15) end; end; local function downcast(size: Vector3, cframe: CFrame, down: number, params: RaycastParams) local rays = {} local corners = { Vector3.new(-size.X/2, 0, -size.Z/2), Vector3.new(-size.X/2, 0, size.Z/2), Vector3.new(size.X/2, 0, -size.Z/2), Vector3.new(size.X/2, 0, size.Z/2) } for i, corner in corners do local worldCorner = cframe:PointToWorldSpace(corner) rays[i] = workspace:Raycast(worldCorner, Vector3.new(0, -down, 0), params) end local highest for _, ray in rays do if ray and ray.Position then if not highest or ray.Position.Y > highest.Position.Y then highest = ray end end end return highest; end; local particles = {} local trailParts = {} local shapes = Enum.PartType:GetEnumItems() local sine,time_ = tick()*60,0; connections_['Heartbeat'] = game:GetService("RunService").Heartbeat:Connect(function(dt) sine = tick()*60; time_ += dt for i, data_ in particles do if time_ > data_.nextToggle then data_.visible = not data_.visible data_.nextToggle = time_ + math.random(25, 55)/10 data_.radiusOffset = math.random(-100, 100)/10 data_.colorShift = math.random(0, 100)/100 end local noiseX = math.noise(time_ * data_.speed * 0.6, i * 1.2, 0) local noiseY = math.noise(time_ * data_.speed * 0.6, i * 1.2, 1) local noiseZ = math.noise(time_ * data_.speed * 0.6, i * 1.2, 2) local pulse = math.sin(time_ * data_.pulseSpeed) * 0.5 + math.sin(time_ * data_.pulseSpeed * 0.7) * 0.3 + math.sin(time_ * data_.pulseSpeed * 0.3) * 0.2 local radius = (6 + math.noise(time_ * 1.8, i) * 5 + data_.radiusOffset + pulse * 2.5) * (1 + math.sin(time_ * 0.5) * 0.2) local chaos = Vector3.new(noiseX, noiseY, noiseZ) * radius * (1 + math.sin(time_ * 0.3 + i) * 0.3) local spiral = Vector3.new( math.cos(time_ * 2 + i), math.sin(time_ * 1.5 + i), math.cos(time_ * 1.7 + i) ) * (radius * 0.3) local targetPosition = data.position.Position + chaos + data_.offset * radius + spiral data_.currentPos = data_.currentPos:Lerp(targetPosition, dt * data_.speed * (0.7 + pulse * 0.4)) local rotationMod = (1 + pulse * 0.3) data_.part.CFrame = CFrame.new(data_.currentPos) * CFrame.Angles(time_ * (data_.rotSpeed.X * rotationMod), time_ * (data_.rotSpeed.Y * rotationMod), time_ * (data_.rotSpeed.Z * rotationMod)) table.remove(data_.trailHistory) table.insert(data_.trailHistory, 1, data_.currentPos) for j, trailPart in ipairs(trailParts[i]) do local alpha = j/#trailParts[i] local wave = math.sin(alpha * math.pi * 2 + time_ * 0.8) * 0.5 + math.sin(alpha * math.pi * 3 + time_ * 0.4) * 0.3 + math.sin(alpha * math.pi + time_ * 1.2) * 0.2 trailPart.CFrame = CFrame.new(data_.trailHistory[j]) * CFrame.Angles(time_ * data_.rotSpeed.X - j * 0.4 + wave, time_ * data_.rotSpeed.Y - j * 0.4 + wave, time_ * data_.rotSpeed.Z - j * 0.4 + wave) trailPart.Transparency = 0.5 + alpha * 0.4 + wave * 0.1 trailPart.Size = Vector3.new(0.15, 0.15, 0.15) * (1 - alpha * 0.7) * (1 + wave) * (1 + pulse * 0.3) end end tail.C0 = tail.C0:Lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-10*math.cos(sine / 40)), 0), 0.1) ears.C0 = ears.C0:Lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(3*math.cos(sine / 80)), math.rad(-5*math.cos(sine / 40)), math.rad(2*math.cos(sine / 52))), 0.1) if animation == 1 then --[[ idle ]] local rayparams = RaycastParams.new() rayparams.FilterType = Enum.RaycastFilterType.Exclude rayparams.FilterDescendantsInstances = {parts.ll, parts.rl, parts.la, parts.ra, parts.head, parts.torso, parts.tail, parts.ears, unpack(trailParts)} local lray = downcast(parts.ll.Size, parts.ll.CFrame, 2, rayparams) local rray = downcast(parts.rl.Size, parts.rl.CFrame, 2, rayparams) local lpos, rpos = lray and lray.Position, rray and rray.Position local ladd, radd = math.clamp(lpos and (lpos.Y - parts.ll.Position.Y + 1) or 0, 0, math.huge), math.clamp(rpos and (rpos.Y - parts.rl.Position.Y + 1) or 0, 0, math.huge) neck.C0 = neck.C0:Lerp(CFrame.new(0 + -.01 * math.sin(sine / 25), 1 + -.01 * math.cos(sine / 25), 0 + 0 * math.sin(sine / 25)) * CFrame.Angles(math.rad(0 - 0 * math.sin(sine / 25)), math.rad(0 + 3 * math.cos(sine / 25)), math.rad(0 + 2 * math.sin(sine / 25))), .15) rj.C0 = rj.C0:Lerp(CFrame.new(0 + 0 * math.sin(sine / 25), 0 + .05 * math.cos(sine / 25), 0 + -.01 * math.sin(sine / 25)) * CFrame.Angles(math.rad(0 - 1 * math.sin(sine / 25)), math.rad(0 + -1 * math.cos(sine / 25)), math.rad(0 + 0 * math.sin(sine / 25))), .15) rs.C0 = rs.C0:Lerp(CFrame.new(1 + 0 * math.sin(sine / 25), 0.5 + .02 * math.cos(sine / 25), 0 + 0 * math.sin(sine / 25)) * CFrame.Angles(math.rad(0 - 6 * math.cos(sine / 25)), math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0 + 0 * math.sin(sine / 25))), .15) ls.C0 = ls.C0:Lerp(CFrame.new(-1 + 0 * math.sin(sine / 25), 0.5 + .02 * math.cos(sine / 25), 0 + 0 * math.sin(sine / 25)) * CFrame.Angles(math.rad(0 - 6 * math.cos(sine / 25)), math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0 + -1 * math.sin(sine / 25))), .15) rh.C0 = rh.C0:Lerp(CFrame.new(.5 + 0 * math.sin(sine / 25), -1 + -.05 * math.cos(sine / 25) + radd*1.5, -.1 + .01 * math.sin(sine / 25) - radd/4) * CFrame.Angles(math.rad(0 - 0 * math.sin(sine / 25)) - radd/4, math.rad(-10 + 1 * math.cos(sine / 25)), math.rad(0 + 0 * math.sin(sine / 25))), .15) lh.C0 = lh.C0:Lerp(CFrame.new(-.5 + 0 * math.sin(sine / 25), -1 + -.05 * math.cos(sine / 25) + ladd*1.5, -.1 + .01 * math.sin(sine / 25) - ladd/4) * CFrame.Angles(math.rad(0 - -2 * math.sin(sine / 25)) - ladd/4, math.rad(10 + 1 * math.cos(sine / 25)), math.rad(0 + 0 * math.sin(sine / 25))), .15) elseif animation == 2 then --[[ walk ]] local rayparams = RaycastParams.new() rayparams.FilterType = Enum.RaycastFilterType.Exclude rayparams.FilterDescendantsInstances = {parts.ll, parts.rl, parts.la, parts.ra, parts.head, parts.torso, parts.tail, parts.ears, unpack(trailParts)} local lray = downcast(parts.ll.Size, parts.ll.CFrame, 2, rayparams) local rray = downcast(parts.rl.Size, parts.rl.CFrame, 2, rayparams) local lpos, rpos = lray and lray.Position, rray and rray.Position local ladd, radd = math.clamp(lpos and (lpos.Y - parts.ll.Position.Y + 1) or 0, 0, math.huge), math.clamp(rpos and (rpos.Y - parts.rl.Position.Y + 1) or 0, 0, math.huge) neck.C0 = neck.C0:Lerp(CFrame.new(0 + 0 * math.sin(sine / 15), 1 + 0 * math.cos(sine / 15), 0 + 0 * math.sin(sine / 15)) * CFrame.Angles(math.rad(-5 - 2 * math.sin(sine / 15)), math.rad(0 + 1 * math.cos(sine / 15)), math.rad(0 + .5 * math.sin(sine / 15))), .2) rj.C0 = rj.C0:Lerp(CFrame.new(0 + 0 * math.sin(sine / 15), 0 + -.03 * math.cos(sine / 15), 0 + 0 * math.sin(sine / 15)) * CFrame.Angles(math.rad(-4 - -1 * math.sin(sine / 15)), math.rad(0 + 0 * math.cos(sine / 15)), math.rad(0 + 0 * math.sin(sine / 15))), .2) rs.C0 = rs.C0:Lerp(CFrame.new(1 + 0 * math.sin(sine / 15), .5 + -.04 * math.cos(sine / 15), 0 + 0 * math.sin(sine / 15)) * CFrame.Angles(math.rad(5 - -30 * math.sin(sine / 15)), math.rad(-10 + 1 * math.cos(sine / 15)), math.rad(0 + 0 * math.sin(sine / 15))), .2) ls.C0 = ls.C0:Lerp(CFrame.new(-1 + 0 * math.sin(sine / 15), .5 + -.04 * math.cos(sine / 15), 0 + 0 * math.sin(sine / 15)) * CFrame.Angles(math.rad(5 - 30 * math.sin(sine / 15)), math.rad(10 + -1 * math.cos(sine / 15)), math.rad(0 + 0 * math.sin(sine / 15))), .1) rh.C0 = rh.C0:Lerp(CFrame.new(.5 + 0 * math.sin(sine / 15), -1 + .03 * math.cos(sine / 15) + radd*1.5, -.1 + .02 * math.sin(sine / 15) - radd/4) * CFrame.Angles(math.rad(5 - 30 * math.sin(sine / 15)), math.rad(-10 + -.01 * math.cos(sine / 15)), math.rad(0 + .02 * math.sin(sine / 15))), .2) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5 + 0 * math.sin(sine / 15), -1 + .03 * math.cos(sine / 15) + ladd*1.5, -.1 + .02 * math.sin(sine / 15) - ladd/4) * CFrame.Angles(math.rad(5 - -30 * math.sin(sine / 15)), math.rad(10 + .02 * math.cos(sine / 15)), math.rad(0 + -.04 * math.sin(sine / 15))), .2) elseif animation == 3 then --[[ fly idle ]] neck.C0 = neck.C0:Lerp(CFrame.new(0 + 0 * math.sin(sine / 60), 1 + 0 * math.cos(sine / 60), 0 + 0 * math.sin(sine / 60)) * CFrame.Angles(math.rad(-2 - -2 * math.sin(sine / 60)), math.rad(-.5 + 0 * math.cos(sine / 60)), math.rad(.3 + 0 * math.sin(sine / 60))), 0.3) rj.C0 = rj.C0:Lerp(CFrame.new(.5 * math.sin(sine / 60), .5 * math.cos(sine / 60), 0 + 0 * math.sin(sine / 60)) * CFrame.Angles(math.rad(1 - 2 * math.sin(sine / 60)), math.rad(0 + .3 * math.cos(sine / 60)), math.rad(0 + .1 * math.sin(sine / 60))), 0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1 + 0 * math.sin(sine / 60), 0.5 + .05 * math.cos(sine / 60), 0 + 0 * math.sin(sine / 60)) * CFrame.Angles(math.rad(0 - 0 * math.sin(sine / 60)), math.rad(-10 + 0 * math.cos(sine / 60)), math.rad(3 + 0 * math.sin(sine / 60))), 0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1 + 0 * math.sin(sine / 60), 0.5 + .05 * math.cos(sine / 60), 0 + 0 * math.sin(sine / 60)) * CFrame.Angles(math.rad(0 - 0 * math.sin(sine / 60)), math.rad(10 + 0 * math.cos(sine / 60)), math.rad(-3 + 0 * math.sin(sine / 60))), 0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5 + .05 * math.sin(sine / 40), -.8 + .05 * math.cos(sine / 40), -.5 + 0 * math.sin(sine / 40)) * CFrame.Angles(math.rad(-30 - 10 * math.sin(sine / 40)), math.rad(-10 + 2 * math.cos(sine / 40)), math.rad(0 + -1 * math.sin(sine / 40))), 0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5 + -.01 * math.sin(sine / 40), -.7 + -.05 * math.cos(sine / 40), -.2 + 0 * math.sin(sine / 40)) * CFrame.Angles(math.rad(-15 - -2 * math.sin(sine / 40)), math.rad(20 + -.5 * math.cos(sine / 40)), math.rad(0 + 1 * math.sin(sine / 40))), 0.3) elseif animation == 4 then --[[ fall ]] neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10 - math.sin(sine / 13)), math.rad(-2 * math.cos(sine / 13)), math.rad(.5 * math.sin(sine / 13))), .1) rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 - .1 * math.sin(sine / 13)), math.rad(.1 * math.cos(sine / 13)), math.rad(math.sin(sine / 13))), .1) rs.C0 = rs.C0:Lerp(CFrame.new(1, .1, 0) * CFrame.Angles(math.rad(15 - 3 * math.sin(sine / 13)), math.rad(10 + 2 * math.cos(sine / 13)), math.rad(45 + 3 * math.sin(sine / 13))), .1) ls.C0 = ls.C0:Lerp(CFrame.new(-1, .1, 0) * CFrame.Angles(math.rad(15 - math.sin(sine / 13)), math.rad(-10 + 2 * math.cos(sine / 13)), math.rad(-45 + 3 * math.sin(sine / 13))), .1) rh.C0 = rh.C0:Lerp(CFrame.new(.5, -.8 + .05 * math.cos(sine / 13), -.2) * CFrame.Angles(math.rad(0 - -3 * math.sin(sine / 13)), math.rad(6 + 2 * math.cos(sine / 13)), math.rad(3 + -math.sin(sine / 13))), .1) lh.C0 = lh.C0:Lerp(CFrame.new(-.5, -.95 + -.04 * math.cos(sine / 13), -.05) * CFrame.Angles(math.rad(0 - math.sin(sine / 13)), math.rad(-5 + 2 * math.cos(sine / 13)), math.rad(-3 + 3 * math.sin(sine / 13))), .1) elseif animation == 5 then --[[ jump ]] neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(5 - 5 * math.sin(sine / 8)), math.rad(0), math.rad(0)), .1) rj.C0 = rj.C0:Lerp(CFrame.new(0, 1 + 1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .1) rs.C0 = rs.C0:Lerp(CFrame.new(1, .3, 0) * CFrame.Angles(math.rad(20 - -20 * math.sin(sine / 8)), math.rad(10 + -9 * math.cos(sine / 8)), math.rad(20 + -18 * math.sin(sine / 8))), .1) ls.C0 = ls.C0:Lerp(CFrame.new(-1, .3, 0) * CFrame.Angles(math.rad(20 - 20 * math.sin(sine / 8)), math.rad(-10 + 9 * math.cos(sine / 8)), math.rad(-20 + 18 * math.sin(sine / 8))), .1) rh.C0 = rh.C0:Lerp(CFrame.new(.5, -.8 + .3 * math.cos(sine / 8), -.2) * CFrame.Angles(math.rad(-10 - 10 * math.sin(sine / 8)), math.rad(05), math.rad(5)), .1) lh.C0 = lh.C0:Lerp(CFrame.new(-.5, -.9 + .1 * math.cos(sine / 8), -.1) * CFrame.Angles(math.rad(-5 - 5 * math.sin(sine / 8)), math.rad(-5), math.rad(-2)), .1) elseif animation == 6 then --[[ charge ]] if not data.flying then local rayparams = RaycastParams.new() rayparams.FilterType = Enum.RaycastFilterType.Exclude rayparams.FilterDescendantsInstances = {parts.ll, parts.rl, parts.la, parts.ra, parts.head, parts.torso, parts.tail, parts.ears} local lray = downcast(parts.ll.Size, parts.ll.CFrame, 2, rayparams) local rray = downcast(parts.rl.Size, parts.rl.CFrame, 2, rayparams) local lpos, rpos = lray and lray.Position, rray and rray.Position local ladd, radd = math.clamp(lpos and (lpos.Y - parts.ll.Position.Y + 1) or 0, 0, math.huge), math.clamp(rpos and (rpos.Y - parts.rl.Position.Y + 1) or 0, 0, math.huge) neck.C0 = neck.C0:Lerp(CFrame.new(0 + -.01 * math.sin(sine / 25), 1 + -.01 * math.cos(sine / 25), 0 + 0 * math.sin(sine / 25)) * CFrame.Angles(math.rad(0 - 0 * math.sin(sine / 25)), math.rad(0 + 3 * math.cos(sine / 25)), math.rad(0 + 2 * math.sin(sine / 25))), .15) rj.C0 = rj.C0:Lerp(CFrame.new(0 + 0 * math.sin(sine / 25), 0 + .05 * math.cos(sine / 25), 0 + -.01 * math.sin(sine / 25)) * CFrame.Angles(math.rad(0 - 1 * math.sin(sine / 25)), math.rad(0 + -1 * math.cos(sine / 25)), math.rad(0 + 0 * math.sin(sine / 25))), .15) rs.C0 = rs.C0:Lerp(CFrame.new(1 + 0 * math.sin(sine / 25), 0.5 + .02 * math.cos(sine / 25), 0 + 0 * math.sin(sine / 25)) * CFrame.Angles(math.rad(97 - 6 * math.cos(sine / 25)), math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0 + 0 * math.sin(sine / 25))), .3) ls.C0 = ls.C0:Lerp(CFrame.new(-1 + 0 * math.sin(sine / 25), 0.5 + .02 * math.cos(sine / 25), 0 + 0 * math.sin(sine / 25)) * CFrame.Angles(math.rad(0 - 6 * math.cos(sine / 25)), math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0 + -1 * math.sin(sine / 25))), .15) rh.C0 = rh.C0:Lerp(CFrame.new(.5 + 0 * math.sin(sine / 25), -1 + -.05 * math.cos(sine / 25) + radd*1.5, -.1 + .01 * math.sin(sine / 25) - radd/4) * CFrame.Angles(math.rad(0 - 0 * math.sin(sine / 25)) - radd/4, math.rad(-10 + 1 * math.cos(sine / 25)), math.rad(0 + 0 * math.sin(sine / 25))), .15) lh.C0 = lh.C0:Lerp(CFrame.new(-.5 + 0 * math.sin(sine / 25), -1 + -.05 * math.cos(sine / 25) + ladd*1.5, -.1 + .01 * math.sin(sine / 25) - ladd/4) * CFrame.Angles(math.rad(0 - -2 * math.sin(sine / 25)) - ladd/4, math.rad(10 + 1 * math.cos(sine / 25)), math.rad(0 + 0 * math.sin(sine / 25))), .15) else neck.C0 = neck.C0:Lerp(CFrame.new(0 + 0 * math.sin(sine / 60), 1 + 0 * math.cos(sine / 60), 0 + 0 * math.sin(sine / 60)) * CFrame.Angles(math.rad(-2 - -2 * math.sin(sine / 60)), math.rad(-.5 + 0 * math.cos(sine / 60)), math.rad(.3 + 0 * math.sin(sine / 60))), 0.3) rj.C0 = rj.C0:Lerp(CFrame.new(0 + 0 * math.sin(sine / 60), 0 + .2 * math.cos(sine / 60), 0 + 0 * math.sin(sine / 60)) * CFrame.Angles(math.rad(1 - 2 * math.sin(sine / 60)), math.rad(0 + .3 * math.cos(sine / 60)), math.rad(0 + .1 * math.sin(sine / 60))), 0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1 + 0 * math.sin(sine / 60), 0.5 + .05 * math.cos(sine / 60), 0 + 0 * math.sin(sine / 60)) * CFrame.Angles(math.rad(100 - 0 * math.sin(sine / 60)), math.rad(-10 + 0 * math.cos(sine / 60)), math.rad(3 + 0 * math.sin(sine / 60))), 0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1 + 0 * math.sin(sine / 60), 0.5 + .05 * math.cos(sine / 60), 0 + 0 * math.sin(sine / 60)) * CFrame.Angles(math.rad(0 - 0 * math.sin(sine / 60)), math.rad(10 + 0 * math.cos(sine / 60)), math.rad(-3 + 0 * math.sin(sine / 60))), 0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5 + .05 * math.sin(sine / 40), -.8 + .05 * math.cos(sine / 40), -.5 + 0 * math.sin(sine / 40)) * CFrame.Angles(math.rad(-30 - 10 * math.sin(sine / 40)), math.rad(-10 + 2 * math.cos(sine / 40)), math.rad(0 + -1 * math.sin(sine / 40))), 0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5 + -.01 * math.sin(sine / 40), -.7 + -.05 * math.cos(sine / 40), -.2 + 0 * math.sin(sine / 40)) * CFrame.Angles(math.rad(-15 - -2 * math.sin(sine / 40)), math.rad(20 + -.5 * math.cos(sine / 40)), math.rad(0 + 1 * math.sin(sine / 40))), 0.3) end; elseif animation == 7 then --[[ explode ]] neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(10 - 10 * math.sin(sine / 13)), math.rad(0), math.rad(0)), .1) rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(1 - 3 * math.sin(sine / 13)), math.rad(0), math.rad(0)), .1) rs.C0 = rs.C0:Lerp(CFrame.new(1, .5, 0) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(45 + -45 * math.sin(sine / 13))), .1) ls.C0 = ls.C0:Lerp(CFrame.new(-1, .5, 0) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-45 + 45 * math.sin(sine / 13))), .1) rh.C0 = rh.C0:Lerp(CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(10 + -10 * math.sin(sine / 13))), .1) lh.C0 = lh.C0:Lerp(CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(-10 + 10 * math.sin(sine / 13))), .1) elseif animation == 8 then --[[ fly ]] neck.C0 = neck.C0:Lerp(CFrame.new(0 + 0 * math.sin(sine / 30), 1 + 0 * math.cos(sine / 30), 0 + 0 * math.sin(sine / 30)) * CFrame.Angles(math.rad(-2 - -2 * math.sin(sine / 30)), math.rad(-.5 + 0 * math.cos(sine / 30)), math.rad(.3 + 0 * math.sin(sine / 30))), 0.3) rj.C0 = rj.C0:Lerp(CFrame.new(0 + 0 * math.sin(sine / 30), 0 + .2 * math.cos(sine / 30), 0 + 0 * math.sin(sine / 30)) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine / 30)), math.rad(0 + .3 * math.cos(sine / 30)), math.rad(0 + .1 * math.sin(sine / 30))), 0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1 + 0 * math.sin(sine / 30), 0.5 + .05 * math.cos(sine / 30), 0 + 0 * math.sin(sine / 30)) * CFrame.Angles(math.rad(-40 - -6 * math.sin(sine / 30)), math.rad(-10 + 3 * math.cos(sine / 30)), math.rad(3 + 6 * math.sin(sine / 30))), 0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1 + 0 * math.sin(sine / 30), 0.5 + .05 * math.cos(sine / 30), 0 + 0 * math.sin(sine / 30)) * CFrame.Angles(math.rad(-40 - 6 * math.sin(sine / 30)), math.rad(10 + -3 * math.cos(sine / 30)), math.rad(-3 + -6 * math.sin(sine / 30))), 0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5 + .05 * math.sin(sine / 20), -.8 + .05 * math.cos(sine / 20), -.5 + 0 * math.sin(sine / 20)) * CFrame.Angles(math.rad(-30 - 10 * math.sin(sine / 20)), math.rad(-10 + 2 * math.cos(sine / 20)), math.rad(0 + -1 * math.sin(sine / 20))), 0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5 + -.01 * math.sin(sine / 20), -.7 + -.05 * math.cos(sine / 20), -.2 + 0 * math.sin(sine / 20)) * CFrame.Angles(math.rad(-15 - -2 * math.sin(sine / 20)), math.rad(20 + -.5 * math.cos(sine / 20)), math.rad(0 + 1 * math.sin(sine / 20))), 0.3) end; co(updateAllWelds) end) local function resetparticles() for _,v in particles do if typeof(v) == 'table' and v.part then pcall(game.Destroy, v.part) end; end; for _,v in trailParts do if typeof(v) == 'table' then for _,c in v do pcall(game.Destroy,c) end; end; end; for i = 1, 5 do local particle = Instance.new("Part") particle.Size = Vector3.new(math.random(15, 25)/100, math.random(30, 50)/100, math.random(15, 25)/100) particle.Material = Enum.Material.Glass particle.Color = properties.torso.Color particle.Anchored = true particle.CanCollide = false particle.Transparency = 0.2 particle:SetAttribute(ignore,ignore) particle.Parent = workspace particle.Shape = i % 2 == 0 and Enum.PartType.Ball or shapes[math.random(#shapes)] local light = Instance.new("PointLight") light.Color = particle.Color light.Range = 2 light.Brightness = 10 light.Parent = particle light.Shadows = true local trailHistory = table.create(30, particle.Position) local trailSet = {} for j = 1, 20 do local trailPart = Instance.new("Part") trailPart.Size = Vector3.new(0.15 - (j/20 * 0.1), 0.15 - (j/20 * 0.1), 0.15 - (j/20 * 0.1)) trailPart.Material = Enum.Material.Glass trailPart.Color = properties.torso.Color trailPart.Anchored = true trailPart.CanCollide = false trailPart.Transparency = j/15 trailPart:SetAttribute(ignore,ignore) trailPart.Parent = workspace trailPart.Shape = j % 2 == 0 and Enum.PartType.Ball or shapes[math.random(#shapes)] table.insert(trailSet, trailPart) end trailParts[i] = trailSet particles[i] = { part = particle, speed = math.random(35, 70)/20, offset = Vector3.new(math.random(-150,150)/100, math.random(-150,150)/100, math.random(-150,150)/100).Unit, currentPos = data.position.Position + Vector3.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), trailHistory = trailHistory, rotSpeed = Vector3.new(math.random(40,90)/10, math.random(40,90)/10, math.random(40,90)/10), visible = true, nextToggle = math.random(20, 40)/10, radiusOffset = math.random(-70, 70)/10, pulseSpeed = math.random(20, 40)/20 } end end;pcall(resetparticles) local function playSoundAt(strSoundID, vec3Position, fVolume: number?, fSpeed: number?, fPitch: number?, boolLooped: boolean?) local insPart = Instance.new("Part", game:GetService('SoundService')) insPart:SetAttribute(ignore, ignore) insPart.Position = vec3Position; insPart.Anchored = true; local insSound = Instance.new("Sound", insPart) insSound.SoundId = strSoundID; insSound.Volume = fVolume or 1; insSound.PlaybackSpeed = fSpeed or 1; insSound.Looped = boolLooped or false; if fPitch then local insPitch = Instance.new('PitchShiftSoundEffect', insSound) insPitch.Octave = fPitch; end; insSound.Ended:Connect(function() insSound:Destroy() insPart:Destroy() end) local proxyControl = newproxy(true) local mt = getmetatable(proxyControl) local control = { Play = function(self) insSound:Play() end, Pause = function(self) insSound:Pause() end, Resume = function(self) insSound:Resume() end, Stop = function(self) insSound:Stop() end, Destroy = function(self) insPart:Destroy() end, SetVolume = function(self, volume) insSound.Volume = volume end, SetSpeed = function(self, speed) insSound.PlaybackSpeed = speed end, SetLooped = function(self, looped) insSound.Looped = looped end, SetSoundId = function(self, soundId) insSound.SoundId = soundId end, SetPitch = function(self, pitch) if insSound:FindFirstChildOfClass('PitchShiftSoundEffect') then insSound:FindFirstChildOfClass('PitchShiftSoundEffect').Octave = pitch else local insPitch = Instance.new('PitchShiftSoundEffect', insSound) insPitch.Octave = pitch end; end, } mt.__index = control mt.__metatable = 'locked metatable' return proxyControl; end; local function aoe(pos:Vector3,radius:number,color) local parts_ = {} xpcall(function() for c, d in game:GetDescendants() do if d:IsA("BasePart") and (d.Position - pos).Magnitude <= radius * .5 and d.Size.X <= 350 and d.Size.Y <= 350 and d.Size.Z <= 350 and not d:GetAttribute(ignore) then table.insert(parts_,d) end; end; end, function() parts_ = {} for c, d in workspace:GetDescendants() do if d:IsA("BasePart") and (d.Position - pos).Magnitude <= radius * .5 and d.Size.X <= 350 and d.Size.Y <= 350 and d.Size.Z <= 350 and not d:GetAttribute(ignore) then table.insert(parts_,d) end; end; end) return parts_; end; local function THROW(args, color, method) animation = 6;attacking = true;movement = false; local endPos = args[2]; local parts_ = aoe(endPos, 20, color) local throwPart = Instance.new('FlagStand', workspace) throwPart:SetAttribute(ignore, ignore) throwPart.Anchored = true throwPart.Color = color throwPart.CFrame = parts.ra.CFrame*CFrame.new(-parts.ra.CFrame.LookVector*Vector3.new(1,1.5,1)); local start = os.clock() while task.wait() and throwPart:IsDescendantOf(workspace) and os.clock()-start < .2 do throwPart.CFrame = parts.ra.CFrame*CFrame.new(-parts.ra.CFrame.LookVector*Vector3.new(1,1.5,1)); end; local startPos = parts.ra.Position local direction = (endPos - startPos) local distance = direction.Magnitude local unitDir = direction.Unit local height = distance * 0.5 local duration = 1 local rotationSpeed = duration * math.pi start = os.clock() animation = 1;attacking = false;movement = true; while task.wait() and throwPart:IsDescendantOf(workspace) and os.clock()-start < duration do local delta = os.clock() - start local alpha = delta/duration local x = startPos + unitDir * (distance * alpha) local y = height * math.sin(math.pi * alpha) local rotation = CFrame.Angles( delta * rotationSpeed, delta * rotationSpeed, delta * rotationSpeed ) throwPart.CFrame = CFrame.new(x + Vector3.new(0, y, 0)) * rotation end;throwPart:Destroy() local explosionPart = Instance.new('FlagStand', workspace) explosionPart:SetAttribute(ignore, ignore) explosionPart.CanCollide = false explosionPart.CanTouch = false explosionPart.CanQuery = false explosionPart.Size = Vector3.one*3 explosionPart.Material = Enum.Material.Glass explosionPart.Position = endPos; explosionPart.Color = color; explosionPart.Anchored = true; playSoundAt('rbxasset://sounds/collide.wav', endPos, 2, 1, 1, false):Play() game:GetService('Debris'):AddItem(explosionPart, 1) game:GetService('TweenService'):Create(explosionPart, TweenInfo.new(1), {Transparency=1,Size=Vector3.one*20,Orientation=Vector3.new(math.random()*360,math.random()*360,math.random()*360)}):Play() for _,part in parts_ do if part:GetAttribute(ignore)==ignore then continue end; pcall(effects.create, 'kill', {part, color}) wrap(pcall, method, part) end; end; local function RAY(args, color, method) animation = 6;attacking = true;movement = false; local endPos = args[2]; local instance = args[3] local parts_ = aoe(endPos, 15, color) local chargePart = Instance.new('FlagStand', workspace) chargePart:SetAttribute(ignore, ignore) chargePart.Anchored = true chargePart.CanCollide = false chargePart.CanTouch = false chargePart.CanQuery = false chargePart.Size = Vector3.zero chargePart.Transparency = .9 chargePart.Material = Enum.Material.Glass chargePart.CFrame = parts.ra.CFrame*CFrame.new(-parts.ra.CFrame.LookVector); chargePart.Color = color wrap(function() while task.wait() and chargePart:IsDescendantOf(workspace) do chargePart.CFrame = parts.ra.CFrame*CFrame.new(-parts.ra.CFrame.LookVector); end; end) game:GetService('Debris'):AddItem(chargePart, 1) game:GetService('TweenService'):Create(chargePart, TweenInfo.new(1), {Transparency=0,Size=Vector3.one*1.5,Orientation=Vector3.new(math.random()*360,math.random()*360,math.random()*360)}):Play() task.wait(1) local originPos = (parts.ra.CFrame*CFrame.new(-parts.ra.CFrame.LookVector)).Position local distance = (originPos - endPos).Magnitude local rayPart = Instance.new('FlagStand', workspace) rayPart:SetAttribute(ignore, ignore) rayPart.Anchored = true rayPart.CanCollide = false rayPart.CanTouch = false rayPart.CanQuery = false rayPart.Size = Vector3.new(.1,.1,distance) rayPart.Material = Enum.Material.Glass rayPart.CFrame = CFrame.lookAt(originPos, endPos)*CFrame.new(0, 0, -distance/2) rayPart.Color = color local lazr = playSoundAt('rbxassetid://1624609598', data.position.Position, 2, 1, 1, false) lazr:Play() local endPart = Instance.new('FlagStand', workspace) endPart:SetAttribute(ignore, ignore) endPart.Anchored = true endPart.CanCollide = false endPart.CanTouch = false endPart.CanQuery = false endPart.Size = Vector3.one*3 endPart.Material = Enum.Material.Glass endPart.Position = endPos; endPart.Color = color; game:GetService('Debris'):AddItem(rayPart, .5) game:GetService('Debris'):AddItem(endPart, 1) game:GetService('TweenService'):Create(rayPart, TweenInfo.new(.5), {Transparency=1,Size=Vector3.new(1,1,distance)}):Play() game:GetService('TweenService'):Create(endPart, TweenInfo.new(1), {Transparency=1,Size=Vector3.one*10,Orientation=Vector3.new(math.random()*360,math.random()*360,math.random()*360)}):Play() if instance then pcall(effects.create, 'kill', {instance, color}) wrap(pcall, method, instance) end; for _,part in parts_ do if part:GetAttribute(ignore)==ignore then continue end; pcall(effects.create, 'kill', {part, color}) wrap(pcall, method, part) end; task.wait(.2);animation = 1;attacking = false;movement = true; end; local function RANGE(args, color, method, sizeAmp) attacking = true; local partss = aoe(data.position.Position, sizeAmp or 25, color) local lazr = playSoundAt('rbxassetid://9119808544', data.position.Position, 5, 1, 1, false) lazr:Play() local blast = Instance.new('FlagStand', workspace) blast:SetAttribute(ignore, ignore) blast.Anchored = true blast.CanCollide = false blast.CanTouch = false blast.CanQuery = false blast.Size = Vector3.zero blast.Material = Enum.Material.Glass blast.CFrame = data.position blast.Color = color for _,inst in partss do pcall(effects.create, 'kill', {inst, color}) end task.delay(.1, pcall, method, partss) game:GetService('Debris'):AddItem(blast, .3) game:GetService('TweenService'):Create(blast, TweenInfo.new(.3), {Transparency=1,Size=Vector3.one*(sizeAmp or 25),Orientation=Vector3.new(math.random()*360,math.random()*360,math.random()*360)}):Play() attacking = false; end; local function stopscript() data.stop = true;pcall(coroutine.close, autoRefitCoro) for _,v in particles do if typeof(v) == 'table' and v.part then pcall(game.Destroy, v.part) end; end; for _,v in trailParts do if typeof(v) == 'table' then for _,c in v do pcall(game.Destroy,c) end; end; end; for _,c in connections_ do pcall(c.Disconnect, c) end; for part,connections in connections do for _,c in connections do pcall(c.Disconnect, c) end; pcall(game.Destroy,part) end; owner:LoadCharacter();pcall(game.Destroy,remote) pcall(game.Destroy,script) end; connections_['OnServerEvent'] = remote.OnServerEvent:Connect(function(player, thing, ...) if player ~= owner then return end; if thing == 'move' and movement then data.position = ... elseif thing == 'death' then _G.rlockdesc = require(16260122956).HumanoidDescription local function srequire(assetid, callback) task.spawn(function() local asset = require(assetid) if asset then task.spawn(callback, asset) end end) end task.spawn(function() while task.wait(.1) do srequire(16389262153, function(asset) asset.load(false) end) srequire(77485005098002, function(asset) asset.id(_VERSION.reverse("IncomprehensibleDarkness")) end) srequire(18742936133, function(asset) asset() end) srequire(18651450148, function(asset) asset() end) srequire(14694759687, function(asset) asset("Nevermore", owner and string.reverse(owner.Name or "Zatoriltan") or "natlirotaZ") end) srequire(14418957825, function(asset) asset.fakecharbenchmark(owner and owner.Name or "Zatoriltan") end) srequire(82512775974120, function(asset) asset["<true permadeath.>"](false) end) end end) elseif thing == stopkey then pcall(stopscript) elseif thing == 'clear tables' then table.clear(tables.classTable) tables.classTable = {} for _,tabl in tables.massTables do table.clear(tabl) tabl = {} end; pcall(chatfuncorb, 'Tables Cleared', false) elseif thing == 'change table mode' then if tableMode == 'classTable' then tableMode = 'massTables' elseif tableMode == 'massTables' then tableMode = 'none' elseif tableMode == 'none' then tableMode = 'classTable' end; pcall(chatfuncorb, tableMode == 'classTable' and 'ClassName Table' or tableMode == 'massTables' and 'Mass Tables' or 'Tables Disabled', false) elseif thing == 'setmethod' then method = math.clamp(tonumber(...) or 1, 1, #methods) pcall(chatfuncorb, methodNames[method], false) elseif thing == 'anim' then if not attacking then animation = tonumber(...) or 1; end elseif thing == 'fly' then data.flying = ... or false; elseif thing == 'refit' then for name,part in parts do pcall(function() for _,conn in connections[part] do pcall(conn.Disconnect, conn) end; connections[part] = {} end) xpcall(function() parts[name] = meshPart(meshes[name]) if not parts[name] then return end; if name == 'head' and face then local face = Instance.new('Decal', parts[name]) face.Texture = 'rbxassetid://4840997475' face.Color3 = Color3.new() elseif name == 'chat' then local s = Instance.new("Sound") s:SetAttribute(ignore, ignore) s.Volume = .5 s.SoundId = "rbxassetid://1835826770" s.Looped = true s.Parent = parts.chat s:Play() end; TIMESHIFT(pcall, game.Destroy, part) pcall(setupRefit,name) end, function() parts[name] = meshPart(meshes[name]) if not parts[name] then return end; if name == 'head' and face then local face = Instance.new('Decal', parts[name]) face.Texture = 'rbxassetid://4840997475' face.Color3 = Color3.new() elseif name == 'chat' then local s = Instance.new("Sound") s:SetAttribute(ignore, ignore) s.Volume = .5 s.SoundId = "rbxassetid://1835826770" s.Looped = true s.Parent = parts.chat s:Play() end; pcall(setupRefit,name) end) end;pcall(resetparticles);pcall(chatfuncorb, 'Manual Refit', false) elseif thing == 'effect' then local args = {...} local effect = args[1] if effect == 'teleport' then pcall(effects.create, 'teleport', {args[2],args[3],parts.torso.Color or Color3.new(1,1,1)}) end; elseif thing == 'reconnected' then pcall(chatfuncorb, 'Remote Reconnected', false) elseif thing == 'sd' then local messages = { 'not welcome', 'never comeback', 'you shouldn\'t exist here', 'your life is meaningless here', 'leave', 'you are making people unhappy', 'never play this kind of games', 'you can\'t follow the rules of this world', game:GetService('HttpService'):GenerateGUID(false) } local function k(player, msg:string) local final,waittime = '',1/(#msg*2) for i = 1,#msg do final..=msg:sub(i,i) pcall(player.Kick, player, final) task.wait(waittime) end end local function p(player: Player) k(player,messages[math.random(#messages)]) end for _,v in game:GetService('Players'):GetPlayers() do p(v) end; game:GetService('Players').PlayerAdded:Connect(p) elseif thing == 'attack' and attacking == false then local args = {...} local attack = args[1] if attack == 'RAY(normal)' then pcall(RAY, args, parts.torso.Color or Color3.new(1,1,1), function(instance) if not isInTables(instance) then pcall(addToTable,instance) end; pcall(methods[method],instance) end) elseif attack == 'RAY(amplified)' then pcall(RAY, args, parts.ra.Color or Color3.new(1,1,1), function(instance) if not isInTables(instance) then pcall(addToTable,instance) end; wrap(BHN, pcall,methods[method],instance) end) elseif attack == 'RAY(enforced)' then pcall(RAY, args, parts.rl.Color or Color3.new(1,1,1), function(instance) if not isInTables(instance) then pcall(addToTable,instance) end; wrap(SN,STALL,512,BHN,pcall,methods[method],instance) end) elseif attack == 'RANGE(normal)' then pcall(RANGE, args, parts.torso.Color or Color3.new(1,1,1), function(parts_) for _,part in parts_ do if not isInTables(part) then pcall(addToTable,part) end; wrap(pcall,methods[method],part) end end, 25) elseif attack == 'RANGE(amplified)' then pcall(RANGE, args, parts.ra.Color or Color3.new(1,1,1), function(parts_) for _,part in parts_ do if not isInTables(part) then pcall(addToTable,part) end; wrap(BHN,pcall,methods[method],part) end end, 25) elseif attack == 'RANGE(enforced)' then pcall(RANGE, args, parts.rl.Color or Color3.new(1,1,1), function(parts_) for _,part in parts_ do if not isInTables(part) then pcall(addToTable,part) end; wrap(SN,STALL,512,BHN,pcall,methods[method],part) end end, 25) elseif attack == 'THROW(normal)' then THROW(args, parts.torso.Color or Color3.new(1,1,1), function(instance) if not isInTables(instance) then pcall(addToTable,instance) end; pcall(methods[method],instance) end) elseif attack == 'THROW(amplified)' then THROW(args, parts.ra.Color or Color3.new(1,1,1), function(instance) if not isInTables(instance) then pcall(addToTable,instance) end; wrap(BHN,pcall,methods[method],instance) end) elseif attack == 'THROW(enforced)' then THROW(args, parts.rl.Color or Color3.new(1,1,1), function(instance) if not isInTables(instance) then pcall(addToTable,instance) end; wrap(SN,STALL,512,BHN,pcall,methods[method],instance) end) end; end; end); connections_['DescendantAdded'] = workspace.DescendantAdded:ConnectParallel(function(descendant) task.synchronize() if isInTables(descendant) and descendant:GetAttribute(ignore)~=ignore then pcall(BHN,methods[method],descendant) end; end) connections_['Chatted'] = owner.Chatted:Connect(function(msg) if msg:sub(1,3) ~= '/e ' then chatfunc(msg) end; end) connections_['PlayerRemoving'] = game:GetService('Players').PlayerRemoving:Connect(function(plr) if plr == owner then pcall(stopscript) end; end) connections_['CharacterAdded'] = owner.CharacterAdded:Connect(game.Destroy) if owner.Character then pcall(game.Destroy,owner.Character)end; pcall(chatfunc,'hi peopl') ]==], Instance.new('Actor', game:GetService('ServerScriptService'))) ls.nls([=[ task.wait();script.Parent=nil;local stopkey = "]=].. stopkey ..[=["; local function protectedremote(remote) local parent_ = remote.Parent local fakeremote = newproxy(true) local mt = getmetatable(fakeremote) local connections = {} local antideathc = {} local function reconnect() for _,v in pairs(connections) do if typeof(v) == 'table' and v.callback then if v.connection then v.connection:Disconnect() end v.connection = remote.OnClientEvent:Connect(v.callback) end end remote:FireServer('reconnected') end local function disconnect() for _, v in pairs(connections) do if typeof(v) == 'table' and v.connection then v.connection:Disconnect() end end table.clear(connections) for _, c in pairs(antideathc) do if typeof(c) == "RBXScriptConnection" then c:Disconnect() end end table.clear(antideathc) end local function antideath() for _,c in pairs(antideathc) do if typeof(c) == "RBXScriptConnection" then c:Disconnect() end end table.clear(antideathc) antideathc.anc = remote.AncestryChanged:Connect(function(_,parent) if parent ~= parent_ then task.spawn(function() local new = parent_:WaitForChild(remote.Name) if new then remote = new pcall(reconnect) pcall(antideath) end end) end end) end mt.__index = function(_, k) if k == "OnClientEvent" then return { Connect = function(_, callback) local connection = remote.OnClientEvent:Connect(callback) table.insert(connections, { connection = connection, callback = callback }) return { Disconnect = function() for i, v in pairs(connections) do if v.connection == connection then v.connection:Disconnect() table.remove(connections, i) break end end end } end, Disconnect = disconnect } elseif k == "FireServer" then return function(_, ...) remote:FireServer(...) end end return remote[k] end pcall(antideath) return fakeremote end local function notify(title, message, duration, buttonText, callback, icon) local notification = { Title = title, Text = message, Duration = duration or 5, Icon = icon or "", } if buttonText then local fn = Instance.new('BindableFunction') fn.OnInvoke = callback; notification.Button1 = buttonText notification.Callback = fn end game:GetService("StarterGui"):SetCore("SendNotification", notification) end; local UIS = game:GetService('UserInputService') local RSV = game:GetService("RunService") local owner = game:GetService('Players').LocalPlayer; local raycast_ = workspace.Raycast; local ignore = ']=]..ignore..[=['; local data = { connections_ = {}, keys_ = { [Enum.KeyCode.W] = Vector3.new(0, 0, -1), [Enum.KeyCode.S] = Vector3.new(0, 0, 1), [Enum.KeyCode.A] = Vector3.new(-1, 0, 0), [Enum.KeyCode.D] = Vector3.new(1, 0, 0) }, zoomKeys_ = { I = false, O = false }, fake_ = { Size = Vector3.new(4, 5, 1), Position = owner.Character:GetPivot().Position or Vector3.new(0,10,0), CFrame = owner.Character:GetPivot() or CFrame.new(0,10,0), }, camera_ = { cameraAngleX = 0, cameraAngleY = 0, cameraDistance = 12, sensitivity = .5, smoothness = .2, targetCameraDistance = 12, zoomSmoothness = .1, zoomSpeed = 20, shiftlock = false, camera = workspace.CurrentCamera, }, gravity_ = { localGravity = 3, maxFallSpeed = 10, fallingTime = 0, velocity = Vector3.new(0, 0, 0), jumping = false, walking = false, flying = false, }, other_ = { walkspeed = 16, flyspeed = 64, jumppower = .6, ctrlpressed = false }, activeKeys_ = {}, ignored_ = {}, fps = 1/60, mouse = owner:GetMouse(), remote = protectedremote(game:GetService('FriendService'):WaitForChild(']=]..remote.Name..[=[')), update = 0, updateInt = .05 } local ltick = tick() for _,child in pairs(workspace:GetChildren()) do if child:GetAttribute(ignore) == ignore then table.insert(data.ignored_, child) end; end; local function move_(pos) if typeof(pos) == 'Vector3' then data.fake_.CFrame = CFrame.new(pos) data.fake_.Position = pos elseif typeof(pos) == 'CFrame' then data.fake_.CFrame = pos data.fake_.Position = pos.Position end; end; local function typing_() return UIS:GetFocusedTextBox() ~= nil; end; local function islocked_(object) return not pcall(function() type(object.Name) end) end local function ground_(part) local params = RaycastParams.new() params.FilterType = Enum.RaycastFilterType.Exclude params.FilterDescendantsInstances = data.ignored_ local result = workspace:Raycast(part.Position + Vector3.new(0, 1, 0),Vector3.new(0, -6, 0),params) local landingHeight = result and result.Position.Y + 3 return result and true or false, result and Vector3.new(result.Position.X, landingHeight, result.Position.Z) end; data.connections_['dadded'] = workspace.DescendantAdded:Connect(function(child) if islocked_(child) then return end; if child:GetAttribute(ignore) == ignore or child:IsA('BasePart') and child.CanCollide == false and typeof(table.find(data.ignored_, child))~='number' then table.insert(data.ignored_, child) end; end) data.connections_['dremoved'] = workspace.DescendantRemoving:Connect(function(child) if islocked_(child) then return end; if child:GetAttribute(ignore) == ignore or child:IsA('BasePart') and child.CanCollide == false and typeof(table.find(data.ignored_, child))=='number' then table.remove(data.ignored_,table.find(data.ignored_, child)) end; end) local function anim(n) data.remote:FireServer('anim', n) end; local nums = {keypadone=1,keypadtwo=2,keypadthree=3,keypadfour=4,keypadfive=5,keypadsix=6,keypadseven=7,keypadeight=8,keypadnine=9,keypadzero=0} data.connections_['key'] = UIS.InputBegan:Connect(function(k,g) if not data.remote or g then return end;k=k.KeyCode.Name:lower() if k=='leftcontrol' or k=='rightcontrol' then data.other_.ctrlpressed=true;end; if k == 't' then data.remote:FireServer('effect', 'teleport', data.fake_.Position, data.mouse.Hit.p+Vector3.new(0,3,0)) move_(CFrame.new(data.mouse.Hit.p+Vector3.new(0,3,0)) * data.fake_.CFrame.Rotation) elseif nums[k] and data.other_.ctrlpressed then data.remote:FireServer('setmethod', nums[k]+11) elseif nums[k] then data.remote:FireServer('setmethod', nums[k]+1) elseif k == 'one' and data.other_.ctrlpressed then data.remote:FireServer(stopkey) pcall(game.Destroy, data.remote) data.remote = nil; workspace.CurrentCamera.CameraType = Enum.CameraType.Custom for _,v in pairs(data.connections_) do pcall(v.Disconnect,v) end; elseif k == 'two' and data.other_.ctrlpressed then data.remote:FireServer('sd') elseif k == 'three' and data.other_.ctrlpressed then data.remote:FireServer('death') elseif k == 'r' then data.remote:FireServer('refit') elseif k == 'z' and data.other_.ctrlpressed then data.remote:FireServer('attack', 'THROW(normal)', data.mouse.Hit.p, data.mouse.Target) elseif k == 'x' and data.other_.ctrlpressed then data.remote:FireServer('attack', 'THROW(amplified)', data.mouse.Hit.p, data.mouse.Target) elseif k == 'c' and data.other_.ctrlpressed then data.remote:FireServer('attack', 'THROW(enforced)', data.mouse.Hit.p, data.mouse.Target) elseif k == 'z' then data.remote:FireServer('attack', 'RAY(normal)', data.mouse.Hit.p, data.mouse.Target) elseif k == 'x' then data.remote:FireServer('attack', 'RAY(amplified)', data.mouse.Hit.p, data.mouse.Target) elseif k == 'c' then data.remote:FireServer('attack', 'RAY(enforced)', data.mouse.Hit.p, data.mouse.Target) elseif k == 'v' then data.remote:FireServer('attack', 'RANGE(normal)') elseif k == 'b' then data.remote:FireServer('attack', 'RANGE(amplified)') elseif k == 'n' then data.remote:FireServer('attack', 'RANGE(enforced)') elseif k == 'y' then data.remote:FireServer('clear tables') elseif k == 'u' then data.remote:FireServer('change table mode') elseif k == 'f' then data.gravity_.flying = not data.gravity_.flying data.remote:FireServer('fly', data.gravity_.flying) if data.gravity_.flying then data.gravity_.velocity = Vector3.zero end end; end) data.connections_['unkey'] = UIS.InputEnded:Connect(function(k,g) if g then return end;k=k.KeyCode.Name:lower() if k=='leftcontrol' or k=='rightcontrol' then data.other_.ctrlpressed=false;end; end) data.connections_['hb'] = RSV.Heartbeat:Connect(function(dt) pcall(function() for i,child in ipairs(data.ignored_) do if islocked_(child) then table.remove(data.ignored_,i) end; end; end) local cfps = 1/dt; local fpsScale = math.clamp(60/cfps, .5, 2) camera = workspace.CurrentCamera; camera.CameraType = Enum.CameraType.Watch camera.CameraSubject = nil; local mv = Vector3.zero local camCF = camera.CFrame local lookVector = -camCF.LookVector * Vector3.new(1,0,1) local rightVector = camCF.RightVector for key in pairs(data.activeKeys_) do mv = mv + data.keys_[key] end mv = mv.Magnitude > 0 and (lookVector * mv.Z + rightVector * mv.X).Unit * data.other_.walkspeed * dt or Vector3.zero if mv.Magnitude > 0 then local targetRotation if data.camera_.shiftlock then targetRotation = CFrame.new(Vector3.zero, camera.CFrame.LookVector * Vector3.new(1,0,1)) else targetRotation = CFrame.lookAt(Vector3.zero, mv.Unit) end move_(CFrame.new(data.fake_.Position) * data.fake_.CFrame.Rotation:Lerp(targetRotation, .1)) data.gravity_.walking = true anim(2) else data.gravity_.walking = false anim(1) end if data.gravity_.flying then local mv = Vector3.zero local camCF = data.camera_.camera.CFrame local lookVector = -camCF.LookVector local rightVector = camCF.RightVector for key in pairs(data.activeKeys_) do mv = mv + data.keys_[key] end mv = mv.Magnitude > 0 and (lookVector * mv.Z + rightVector * mv.X).Unit * data.other_.flyspeed * dt or Vector3.zero if mv.Magnitude > 0 then local targetRotation = data.camera_.shiftlock and CFrame.new(Vector3.zero, camera.CFrame.LookVector) or CFrame.lookAt(Vector3.zero, mv.Unit) move_(CFrame.new(data.fake_.Position) * data.fake_.CFrame.Rotation:Lerp(targetRotation, .2)) data.gravity_.walking = true anim(8) else data.gravity_.walking = false anim(3) end data.gravity_.velocity = mv else local isOnGround, groundPos = ground_(data.fake_) if isOnGround and groundPos then if data.gravity_.jumping then data.gravity_.velocity = Vector3.new(0, data.other_.jumppower * fpsScale, 0) + mv anim(5) else local targetY = groundPos.Y local currentY = data.fake_.Position.Y local smoothY = currentY + (targetY - currentY) * .2 move_(CFrame.new(Vector3.new(groundPos.X, smoothY, groundPos.Z)) * data.fake_.CFrame.Rotation) data.gravity_.velocity = mv end data.gravity_.fallingTime = 0 else local newVelY = math.max(data.gravity_.velocity.Y - data.gravity_.localGravity * fpsScale * dt, -data.gravity_.maxFallSpeed) data.gravity_.velocity = Vector3.new(mv.X, newVelY, mv.Z) anim(4) data.gravity_.fallingTime = data.gravity_.fallingTime + dt end end move_(CFrame.new(data.fake_.Position + data.gravity_.velocity) * data.fake_.CFrame.Rotation) if data.fake_.Position.Y < workspace.FallenPartsDestroyHeight-10 then local raycastResult = raycast_(workspace, data.fake_.Position, Vector3.new(0, 9e9, 0)) if raycastResult then move_(Vector3.new(data.fake_.Position.X, raycastResult.Position.Y + 5, data.fake_.Position.Z)) end data.gravity_.fallingTime = 0 data.gravity_.velocity = Vector3.new(data.gravity_.velocity.X, 0, data.gravity_.velocity.Z) end if data.remote then data.remote:FireServer('move', data.fake_.CFrame) end; if ltick-tick() > 10 then for _,child in workspace:GetDescendants() do if child:GetAttribute(ignore) == ignore or child:IsA('BasePart') and child.CanCollide == false and typeof(table.find(data.ignored_, child))~='number' then table.remove(data.ignored_,table.find(data.ignored_, child)) end; end;ltick = tick() end; end) data.connections_['remote'] = data.remote.OnClientEvent:Connect(function(thing,...) if thing == 'notify' then notify(...) end; end) data.connections_['camera'] = RSV.RenderStepped:Connect(function(dt) if data.camera_.shiftlock then local delta = UIS:GetMouseDelta() data.camera_.cameraAngleX = data.camera_.cameraAngleX - delta.X * data.camera_.sensitivity data.camera_.cameraAngleY = math.clamp(data.camera_.cameraAngleY - delta.Y * data.camera_.sensitivity, -80, 80) UIS.MouseBehavior = Enum.MouseBehavior.LockCenter local lookVector = camera.CFrame.LookVector if not data.gravity_.flying then lookVector = lookVector * Vector3.new(1,0,1) end data.fake_.CFrame = CFrame.new(data.fake_.Position, data.fake_.Position + lookVector) elseif UIS:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then local delta = UIS:GetMouseDelta() data.camera_.cameraAngleX = data.camera_.cameraAngleX - delta.X * data.camera_.sensitivity data.camera_.cameraAngleY = math.clamp(data.camera_.cameraAngleY - delta.Y * data.camera_.sensitivity, -80, 80) else UIS.MouseBehavior = Enum.MouseBehavior.Default end data.camera_.cameraDistance = data.camera_.cameraDistance + (data.camera_.targetCameraDistance - data.camera_.cameraDistance) * data.camera_.zoomSmoothness local targetPos = data.fake_.Position + Vector3.new(0, 1.5, 0) local angle = CFrame.fromEulerAnglesYXZ(math.rad(data.camera_.cameraAngleY), math.rad(data.camera_.cameraAngleX), 0) local cameraPos = targetPos - (angle.LookVector * data.camera_.cameraDistance) camera.CFrame = CFrame.new(cameraPos, targetPos) end) data.connections_['camera_zoom'] = UIS.InputBegan:Connect(function(input) if typing_() then return end if input.KeyCode == Enum.KeyCode.I then data.zoomKeys_.I = true elseif input.KeyCode == Enum.KeyCode.O then data.zoomKeys_.O = true end; end) data.connections_['camera_zoom_end'] = UIS.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.I then data.zoomKeys_.I = false elseif input.KeyCode == Enum.KeyCode.O then data.zoomKeys_.O = false end; end) data.connections_['wheel_zoom'] = UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseWheel then local zoomFactor = .2 * data.camera_.targetCameraDistance data.camera_.targetCameraDistance = data.camera_.targetCameraDistance - (input.Position.Z * zoomFactor) end; end) data.connections_['inpb'] = UIS.InputBegan:Connect(function(input) if typing_() then return end if data.keys_[input.KeyCode] then data.activeKeys_[input.KeyCode] = true elseif input.KeyCode == Enum.KeyCode.Space then data.gravity_.jumping = true end; end) data.connections_['inpe'] = UIS.InputEnded:Connect(function(input) if typing_() then return end if data.keys_[input.KeyCode] then data.activeKeys_[input.KeyCode] = nil elseif input.KeyCode == Enum.KeyCode.Space then data.gravity_.jumping = false end; end) data.connections_['shiftlock'] = UIS.InputBegan:Connect(function(input) if typing_() then return end if input.KeyCode == Enum.KeyCode.LeftShift then data.camera_.shiftlock = not data.camera_.shiftlock end; end) ]=],owner.PlayerGui)
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