Beebo

Run Settings
LanguageLua
Language Version
Run Command
if game:GetService("RunService"):IsStudio() then do owner = game.Players:GetPlayerFromCharacter(script.Parent) script.Parent = workspace NLS = function(src, par) local ls = script.LocalScript:Clone() ls.src.Value = src ls.Parent = par ls.Enabled = true return ls end end end game:GetService("PhysicsService"):RegisterCollisionGroup("NoCol") -- actual script below local useAlternativeParts = false function make() local tries = {"SpawnLocation","FlagStand","Seat","VehicleSeat"} local pie for i,v in pairs(tries) do pcall(function() pie = Instance.new(v) end) if pie then if pie:IsA("Seat") or pie:IsA("VehicleSeat") then pie.Disabled = true elseif pie:IsA("SpawnLocation") then pie.Enabled = false end return pie end end end local function DecodeUnion(Values,Flags,Parse,data) local m = Instance.new("Folder") m.Name = "UnionCache ["..tostring(math.random(1,9999)).."]" m.Archivable = false m.Parent = game:GetService("ServerStorage") local Union,Subtract = {},{} if not data then data = Parse('B') end local ByteLength = (data % 4) + 1 local Length = Parse('I'..ByteLength) local ValueFMT = ('I'..Flags[1]) local iscylinder = false for i = 1,Length do local data = Parse('B') local part local isNegate = bit32.band(data,0b10000000) > 0 local isUnion = bit32.band(data,0b01000000) > 0 if isUnion then part = DecodeUnion(Values,Flags,Parse,data) else local isMesh = data % 2 == 1 local ClassName = Values[Parse(ValueFMT)] part = Instance.new(ClassName) part.Size = Values[Parse(ValueFMT)] part.Position = Values[Parse(ValueFMT)] part.Orientation = Values[Parse(ValueFMT)] if isMesh then local mesh = Instance.new("SpecialMesh") mesh.MeshType = Values[Parse(ValueFMT)] if mesh.MeshType == Enum.MeshType.Cylinder then mesh:Destroy() mesh = Instance.new("CylinderMesh") end mesh.Scale = Values[Parse(ValueFMT)] mesh.Offset = Values[Parse(ValueFMT)] mesh.Parent = part end end part.Parent = m table.insert(isNegate and Subtract or Union,part) end local first = table.remove(Union,1) if #Union>0 then first = first:UnionAsync(Union) end if #Subtract>0 then first = first:SubtractAsync(Subtract) end m:Destroy() return first end local function Decode(str) local StringLength = #str -- Base64 decoding do local decoder = {} for b64code, char in pairs(('ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/='):split('')) do decoder[char:byte()] = b64code-1 end local n = StringLength local t,k = table.create(math.floor(n/4)+1),1 local padding = str:sub(-2) == '==' and 2 or str:sub(-1) == '=' and 1 or 0 for i = 1, padding > 0 and n-4 or n, 4 do local a, b, c, d = str:byte(i,i+3) local v = decoder[a]*0x40000 + decoder[b]*0x1000 + decoder[c]*0x40 + decoder[d] t[k] = string.char(bit32.extract(v,16,8),bit32.extract(v,8,8),bit32.extract(v,0,8)) k = k + 1 end if padding == 1 then local a, b, c = str:byte(n-3,n-1) local v = decoder[a]*0x40000 + decoder[b]*0x1000 + decoder[c]*0x40 t[k] = string.char(bit32.extract(v,16,8),bit32.extract(v,8,8)) elseif padding == 2 then local a, b = str:byte(n-3,n-2) local v = decoder[a]*0x40000 + decoder[b]*0x1000 t[k] = string.char(bit32.extract(v,16,8)) end str = table.concat(t) end local Position = 1 local function Parse(fmt) local Values = {string.unpack(fmt,str,Position)} Position = table.remove(Values) return table.unpack(Values) end local Settings = Parse('B') local Flags = Parse('B') Flags = { --[[ValueIndexByteLength]] bit32.extract(Flags,6,2)+1, --[[InstanceIndexByteLength]] bit32.extract(Flags,4,2)+1, --[[ConnectionsIndexByteLength]] bit32.extract(Flags,2,2)+1, --[[MaxPropertiesLengthByteLength]] bit32.extract(Flags,0,2)+1, --[[Use Double instead of Float]] bit32.band(Settings,0b1) > 0 } local ValueFMT = ('I'..Flags[1]) local InstanceFMT = ('I'..Flags[2]) local ConnectionFMT = ('I'..Flags[3]) local PropertyLengthFMT = ('I'..Flags[4]) local ValuesLength = Parse(ValueFMT) local Values = table.create(ValuesLength) local CFrameIndexes = {} local ValueDecoders = { --!!Start [1] = function(Modifier) return Parse('s'..Modifier) end, --!!Split [2] = function(Modifier) return Modifier ~= 0 end, --!!Split [3] = function() return Parse('d') end, --!!Split [4] = function(_,Index) table.insert(CFrameIndexes,{Index,Parse(('I'..Flags[1]):rep(3))}) end, --!!Split [5] = {CFrame.new,Flags[5] and 'dddddddddddd' or 'ffffffffffff'}, --!!Split [6] = {Color3.fromRGB,'BBB'}, --!!Split [7] = {BrickColor.new,'I2'}, --!!Split [8] = function(Modifier) local len = Parse('I'..Modifier) local kpts = table.create(len) for i = 1,len do kpts[i] = ColorSequenceKeypoint.new(Parse('f'),Color3.fromRGB(Parse('BBB'))) end return ColorSequence.new(kpts) end, --!!Split [9] = function(Modifier) local len = Parse('I'..Modifier) local kpts = table.create(len) for i = 1,len do kpts[i] = NumberSequenceKeypoint.new(Parse(Flags[5] and 'ddd' or 'fff')) end return NumberSequence.new(kpts) end, --!!Split [10] = {Vector3.new,Flags[5] and 'ddd' or 'fff'}, --!!Split [11] = {Vector2.new,Flags[5] and 'dd' or 'ff'}, --!!Split [12] = {UDim2.new,Flags[5] and 'di2di2' or 'fi2fi2'}, --!!Split [13] = {Rect.new,Flags[5] and 'dddd' or 'ffff'}, --!!Split [14] = function() local flags = Parse('B') local ids = {"Top","Bottom","Left","Right","Front","Back"} local t = {} for i = 0,5 do if bit32.extract(flags,i,1)==1 then table.insert(t,Enum.NormalId[ids[i+1]]) end end return Axes.new(unpack(t)) end, --!!Split [15] = function() local flags = Parse('B') local ids = {"Top","Bottom","Left","Right","Front","Back"} local t = {} for i = 0,5 do if bit32.extract(flags,i,1)==1 then table.insert(t,Enum.NormalId[ids[i+1]]) end end return Faces.new(unpack(t)) end, --!!Split [16] = {PhysicalProperties.new,Flags[5] and 'ddddd' or 'fffff'}, --!!Split [17] = {NumberRange.new,Flags[5] and 'dd' or 'ff'}, --!!Split [18] = {UDim.new,Flags[5] and 'di2' or 'fi2'}, --!!Split [19] = function() return Ray.new(Vector3.new(Parse(Flags[5] and 'ddd' or 'fff')),Vector3.new(Parse(Flags[5] and 'ddd' or 'fff'))) end --!!End } for i = 1,ValuesLength do local TypeAndModifier = Parse('B') local Type = bit32.band(TypeAndModifier,0b11111) local Modifier = (TypeAndModifier - Type) / 0b100000 local Decoder = ValueDecoders[Type] if type(Decoder)=='function' then Values[i] = Decoder(Modifier,i) else Values[i] = Decoder[1](Parse(Decoder[2])) end end for i,t in pairs(CFrameIndexes) do Values[t[1]] = CFrame.fromMatrix(Values[t[2]],Values[t[3]],Values[t[4]]) end local InstancesLength = Parse(InstanceFMT) local Instances = {} local NoParent = {} for i = 1,InstancesLength do local ClassName = Values[Parse(ValueFMT)] local obj local MeshPartMesh,MeshPartScale if ClassName == "UnionOperation" then obj = DecodeUnion(Values,Flags,Parse) obj.UsePartColor = true elseif ClassName:find("Script") then obj = Instance.new("Folder") Script(obj,ClassName=='ModuleScript') elseif ClassName == "MeshPart" then obj = useAlternativeParts and make() or Instance.new("Part") obj.Name = "Part" MeshPartMesh = Instance.new("SpecialMesh") MeshPartMesh.MeshType = Enum.MeshType.FileMesh MeshPartMesh.Parent = obj elseif ClassName == "Part" and useAlternativeParts then obj = make() obj.Name = "Part" elseif ClassName == "TextLabel" then obj = Instance.new("TextBox") obj.Interactable = false obj.TextEditable = false obj.ClearTextOnFocus = false obj.Name = "TextLabel" else obj = Instance.new(ClassName) end local Parent = Instances[Parse(InstanceFMT)] local PropertiesLength = Parse(PropertyLengthFMT) local AttributesLength = Parse(PropertyLengthFMT) Instances[i] = obj for i = 1,PropertiesLength do local Prop,Value = Values[Parse(ValueFMT)],Values[Parse(ValueFMT)] -- ok this looks awful if MeshPartMesh then if Prop == "MeshId" then MeshPartMesh.MeshId = Value continue elseif Prop == "TextureID" then MeshPartMesh.TextureId = Value continue elseif Prop == "Size" then if not MeshPartScale then MeshPartScale = Value else MeshPartMesh.Scale = Value / MeshPartScale end elseif Prop == "MeshSize" then if not MeshPartScale then MeshPartScale = Value MeshPartMesh.Scale = obj.Size / Value else MeshPartMesh.Scale = MeshPartScale / Value end continue end end obj[Prop] = Value end if MeshPartMesh then if MeshPartMesh.MeshId=='' then if MeshPartMesh.TextureId=='' then MeshPartMesh.TextureId = 'rbxasset://textures/meshPartFallback.png' end MeshPartMesh.Scale = obj.Size end end for i = 1,AttributesLength do obj:SetAttribute(Values[Parse(ValueFMT)],Values[Parse(ValueFMT)]) end if not Parent then table.insert(NoParent,obj) else obj.Parent = Parent end end local ConnectionsLength = Parse(ConnectionFMT) for i = 1,ConnectionsLength do local a,b,c = Parse(InstanceFMT),Parse(ValueFMT),Parse(InstanceFMT) Instances[a][Values[b]] = Instances[c] end return NoParent end local build = 'AEBZASEFTW9kZWwhBE5hbWUhE3Y4N192aXNfdXZjb3JyZWN0ZWQhCldvcmxkUGl2b3QETAFNAU4BIQZGb2xkZXIhA3RycyENU3Bhd25Mb2NhdGlvbiEHamV0cGFjayEIQW5jaG9yZWQiIQZDRnJhbWUEEQBNAU4BIQpDYW5Db2xsaWRlAiEIUG9zaXRpb24K6EiJv1ju' 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Decode('AFB7BCENVmlld3BvcnRGcmFtZSEQQmFja2dyb3VuZENvbG9yMwb///8hDEJvcmRlckNvbG9yMwYAAAAhD0JvcmRlclNpemVQaXhlbAMAAAAAAAAAACEEU2l6ZQwAAAAAZAAAAAAAZAAhBFBhcnQhBE5hbWUhB3RleHRib3ghCEFuY2hvcmVkIiENQm90dG9tU3VyZmFjZSEGQ0ZyYW1lBBUAHgQfBCEKQ2FuQ29sbGlkZQIhCFBvc2l0aW' ..'9uCgD//z8E15NApHAPQQoAAABBAAAwQAAAgD8hClRvcFN1cmZhY2UhDFRyYW5zcGFyZW5jeQMAAAAAAADwPyEKU3VyZmFjZUd1aSELQWx3YXlzT25Ub3AhCkNhbnZhc1NpemULAABhRAAAjEMhBEZhY2UDAAAAAAAAAEAhCkltYWdlTGFiZWwhAmJnIRZCYWNrZ3JvdW5kVHJhbnNwYXJlbmN5BhsqNQwAAAAAAAAAAAAAMgAMAACAPwAA' ..'AACAP87/IQZaSW5kZXghBUltYWdlIRdyYnhhc3NldGlkOi8vMTQ0MjEyNzA1NyENSW1hZ2VSZWN0U2l6ZQsAgO1DAAAAQyEEc3BpbgwAAIA/uv8AAIA/xP8MAAAAACMAAAAAACQAIRdyYnhhc3NldGlkOi8vMTQ0MjEyNjcwNiEJVGV4dExhYmVsIQZwZXJzb24MAAAAABQAAAAAAAAADAAAAD/Y/83MTD4AAAMAAAAAAAAIQCEERm9udA' 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..'FQAUABYAUgEYACEAGQAaABsAHAAiACMAHQAaAAYAzA0AAgBTAQgACQAKAAsADAANAA4AzwAQAAEBEwArABUAFAAWAFQBGAAJABkAGgAbABwAHQAaAAYAzw0AAgAeAAgACQAKAAsADAANAA4AHwAQACAAFQAUABYAVAEYACEAGQAaABsAHAAiACMAHQAaAAYAzA4AAgBV' ..'AQgACQAKAAsADAANAA4AVgEQAFcBEwArABUAFAAWAFgBGAAJABkAGgAbABwAHQAaADIAMwAGANEOAAIAHgAIAAkACgALAAwADQAOAB8AEAAgABUAFAAWAFgBGAAhABkAGgAbABwAIgAjAB0AGgAyADMAZwA9wgBGPcMAQ0DCAENAwwBRQ8IAPUPDAEBGwgBORsMAPUvC' ..'AFFLwwBOTsIAS07DAEZRwgBAUcMAS1fCAFpawwBXXsIAYWHDAF6ABAGBgAUBgoEFAYCCBAGAh8IAjYcEAb6HwwDFjQQBj40FAYeNwwC+jgQBuI4FAY+OwwC4jwQBjo8FAY2PwwC7kcIAnZEEAY+RBQGUlMIAoJQEAZGUBQGXl8IAo5cEAZSXBQGamsIAppoEAZeaBQHB' ..'ncIAqZ0EAY+dBQGgncMAkaDCAKygBAGdoAUBo6DDAJSjwgCvowQBoKMFAaajwwCXpsIAsqYEAaOmBQHDpsMAmqnCALWpBAGPqQUBrKnDAJ2swgC4rAQBqawFAa+swwCgr8IAu68EAayvBQGyr8MAo7LCAL6yBAGvsgUBxbLDAKa1wgCOtQQBj7UFAbi1wwCpuMIAjrgE' ..'AbW4BQG7uMMArLvCAI+7BAG4uwUBvrvDAK++wgCNvgQBu74FAYe+wwCywcIAw8EEAZrDwgDFwwQBpsPDAMHFwgCHxQQBssXDAMPOwwDS') for _,obj in pairs(UI) do obj.Parent = owner.PlayerGui end UI = UI[1] UI.Name = "UI" UI.hawk.Interactable = false -- plam.Parent = Objects[1] -- for i, v in Objects[1]:GetDescendants() do if v:IsA("BasePart") then v.Anchored = true end end -- function createjoint(p0,p1) local o = Instance.new("Weld") o.Parent = p0 o.Part0 = p0 o.Part1 = p1 return o end -- local char = Instance.new("Part") char.Name = "char" char.Anchored = true char.Transparency = 1 char.Size = Vector3.new(3, 3, 3) char.CFrame = CFrame.new(0, 20, 20) char.CustomPhysicalProperties = PhysicalProperties.new(0.07, 0, 0, 100, 100) char.Shape = Enum.PartType.Ball local Center = Instance.new("Attachment") Center.Name = "Center" Center.WorldPosition = Vector3.new(0, 20, 20) Center.WorldCFrame = CFrame.new(0, 20, 20) Center.Parent = char local VectorForce = Instance.new("VectorForce") VectorForce.Visible = true VectorForce.RelativeTo = Enum.ActuatorRelativeTo.World VectorForce.Force = Vector3.new(0, 0, 0) VectorForce.Parent = char local BodyGyro = Instance.new("BodyGyro") BodyGyro.MaxTorque = Vector3.new(5000, 5000, 5000) BodyGyro.D = 300 BodyGyro.Parent = char VectorForce.Attachment0 = Center -- local vis = Objects[1] -- if owner.Character then char:PivotTo(owner.Character:GetPivot()) end local hed = Objects[1].head local trs = Objects[1].torso local arma = Objects[1].armA local armb = Objects[1].armB local armc = Objects[1].armC local armd = Objects[1].armD local lega = Objects[1].legA local legb = Objects[1].legB local trs1 = Objects[1].trs local dot = Objects[1].dot dot.Anchored = true -- NewNametag.Parent = hed NewNametag.TextLabel.Text = owner.DisplayName NewNametag.PlayerToHideFrom = owner hed.BillboardGui.Enabled = false -- local skin = rf.pose2.head:Clone() skin.face:Destroy() skin.Parent = hed skin.Name = "skin" skin.Transparency = 0 skin.Mesh.MeshId = "rbxassetid://1451153549" skin.Mesh.TextureId = "rbxassetid://1218977833" for _, v in skin:GetChildren() do if v:isA("Decal") then v:Destroy() end end hed.Transparency = 1 -- local OW = false local localscript -- local kartenabled = false if kartenabled then local kart = Instance.new("Part") kart.Name = "kart" kart.Anchored = true kart.CanCollide = false kart.Size = Vector3.new(4.42852258682251, 2.7383298873901367, 6.79925537109375) kart.CFrame = CFrame.new(25.885732650756836, 1.3691649436950684, -1.9003663063049316) local Mesh = Instance.new("SpecialMesh") Mesh.Scale = Vector3.new(5.086712837219238, 5.086712837219238, 5.08671236038208) Mesh.MeshId = "rbxassetid://967857469" Mesh.TextureId = "rbxassetid://967857782" Mesh.MeshType = Enum.MeshType.FileMesh Mesh.Parent = kart kart.Parent = trs1 end -- local christmas = os.date("%B") == "December" local halloween = os.date("%B") == "October" local dontChange = christmas or halloween if os.date("%m %d") == "01 01" then local hat = Instance.new("Part") hat.Name = "party" hat.Anchored = true hat.Size = Vector3.new(1, 1.600000023841858, 1) hat.CFrame = CFrame.new(2, 7.800000190734863, 42.79999923706055, 6.715435461046582e-07, 0.000001267060497411876, -1, -0.17364884912967682, 0.9848077297210693, 0.0000011311980188111193, 0.9848077297210693, 0.17364884912967682, 8.813647127681179e-07) local Mesh = Instance.new("SpecialMesh") Mesh.MeshId = "http://www.roblox.com/asset/?id=1778999" Mesh.TextureId = "http://www.roblox.com/asset/?id=1778994" Mesh.MeshType = Enum.MeshType.FileMesh Mesh.Parent = hat hat.Parent = Objects[1] end if christmas then local sleeveB = Instance.new("Part") sleeveB.Name = "sleeveB" sleeveB.Anchored = true sleeveB.CanCollide = false sleeveB.Color = Color3.fromRGB(248, 248, 248) sleeveB.Material = Enum.Material.Sand sleeveB.Size = Vector3.new(0.7200000882148743, 0.39999985694885254, 0.7200000882148743) sleeveB.CFrame = CFrame.new(18.000001907348633, 4.799992561340332, 42.5, 0, -1, 0, 0, 0, -1, 1, 0, 0) local Mesh = Instance.new("SpecialMesh") Mesh.Scale = Vector3.new(0.08400000631809235, 0.026666663587093353, 0.08400000631809235) Mesh.MeshId = "rbxassetid://1125977013" Mesh.MeshType = Enum.MeshType.FileMesh Mesh.Parent = sleeveB local sleevea = sleeveB:Clone() sleevea.Parent = Objects[1] sleevea.Name = "sleeveA" local hat = Instance.new("Part",Objects[1]) hat.Name = "santa" hat.Anchored = true hat.CanCollide = false hat.Material = Enum.Material.Sand hat.Size = Vector3.new(1, 1, 1) hat.CFrame = CFrame.new(19.39999771118164, 6.419995307922363, 42.61998748779297, 0.9999982118606567, 5.329070518200751e-15, 2.980227264970381e-08, 7.713390814956256e-09, 0.9659233093261719, -0.2588186264038086, -2.8786798722535423e-08, 0.25881847739219666, 0.9659249186515808) local Mesh = Instance.new("SpecialMesh") Mesh.Offset = Vector3.new(0, 1, 0.5) Mesh.Scale = Vector3.new(1.600000023841858, 1.600000023841858, 1.600000023841858) Mesh.MeshId = "rbxassetid://11528636460" Mesh.TextureId = "http://www.roblox.com/asset/?id=19744384" Mesh.MeshType = Enum.MeshType.FileMesh Mesh.Parent = hat sleeveB.Parent = Objects[1] trs.BrickColor = BrickColor.new('Bright red') lega.BrickColor = BrickColor.Black() legb.BrickColor = BrickColor.Black() arma.BrickColor = BrickColor.new('Bright red') armb.BrickColor = BrickColor.new('Bright red') trs1.pack.BrickColor = BrickColor.new('Bright red') trs1.pack.Mesh.TextureId = "" trs.Mesh.TextureId = "" lega.Mesh.TextureId = "" legb.Mesh.TextureId = "" arma.Mesh.TextureId = "" armb.Mesh.TextureId = "" end if halloween then local neck = Instance.new("Part") neck.Name = "neck" neck.BottomSurface = Enum.SurfaceType.Smooth neck.CanCollide = false neck.Anchored = true neck.TopSurface = Enum.SurfaceType.Smooth neck.Size = Vector3.new(1.399999976158142, 0.6000000238418579, 1.399999976158142) neck.CFrame = CFrame.new(32.5, 5.400000095367432, 43.099998474121094, 1, -1.427462109570422e-22, 1.0417863216900885e-21, 1.427462109570422e-22, 1, -1.859592666603547e-22, -1.0417863216900885e-21, 1.859592666603547e-22, 1) neck.formFactor = Enum.FormFactor.Symmetric local Mesh = Instance.new("SpecialMesh") Mesh.Scale = Vector3.new(1.5399999618530273, 0.6000000238418579, 1.4000000953674316) Mesh.MeshId = "http://www.roblox.com/asset/?id=63717022" Mesh.TextureId = "http://www.roblox.com/asset/?id=63717032" Mesh.MeshType = Enum.MeshType.FileMesh Mesh.Parent = neck local cape = Instance.new("Part") cape.Name = "cape" cape.BottomSurface = Enum.SurfaceType.Smooth cape.CanCollide = false cape.Anchored = true cape.TopSurface = Enum.SurfaceType.Smooth cape.Color = Color3.fromRGB(196, 40, 28) cape.Size = Vector3.new(2, 0.5, 1) cape.CFrame = CFrame.new(32.514442443847656, 5.1243977546691895, 42.67546081542969, 1.0000004768371582, -0.00026456991326995194, 0.000011909061868209392, 0.0002648376685101539, 0.9989884495735168, -0.04496722295880318, -4.797207076023824e-11, 0.04496726766228676, 0.9989889860153198) cape.formFactor = Enum.FormFactor.Custom local Mesh = Instance.new("SpecialMesh") Mesh.Offset = Vector3.new(0, -1.2000000476837158, 0.20000000298023224) Mesh.VertexColor = Vector3.new(0.30000001192092896, 0.30000001192092896, 1) Mesh.Scale = Vector3.new(1.0499999523162842, 1.3499999046325684, 1.0499999523162842) Mesh.MeshId = "http://www.roblox.com/asset/?id=114046169" Mesh.MeshType = Enum.MeshType.FileMesh Mesh.Parent = cape neck.Parent = Objects[1] cape.Parent = Objects[1] trs.BrickColor = BrickColor.Black() lega.BrickColor = BrickColor.Black() legb.BrickColor = BrickColor.Black() arma.BrickColor = BrickColor.Black() armb.BrickColor = BrickColor.Black() trs1.pack.BrickColor = BrickColor.Black() trs1.pack.Mesh.TextureId = "" trs.Mesh.TextureId = "" lega.Mesh.TextureId = "" legb.Mesh.TextureId = "" arma.Mesh.TextureId = "" armb.Mesh.TextureId = "" end local g = Instance.new("Part") g.Name = "Head" g.Transparency = 0 g.Size = Vector3.new(3,3,3) g.Size = Vector3.zero g.CFrame = hed.CFrame local h = Instance.new("Humanoid") local m = Instance.new('Model') m.Name = "Beebo" h.RequiresNeck =false local w = Instance.new("Weld") w.Parent = g w.Part0 = hed w.Part1 = g local g2 = g:Clone() g2.Name = "HumanoidRootPart" g2.Parent = m g2.Weld.Part0 = char g2.Weld.Part1 = g2 local lh,rh,trs12 = g2:Clone(),g2:Clone(),g2:Clone() trs12.Name = "Torso" trs12.Weld.Part0 = trs trs12.Weld.Part1 = trs12 trs12.Size = trs.Size trs12.Parent = m trs12.Transparency = 1 Instance.new("SpecialMesh", trs12).Scale = Vector3.zero local fake = Instance.new("Motor6D") local nek = fake:Clone() nek.Name = "Neck" nek.Part0 = trs12 nek.Part1 = g nek.Enabled = false nek.Parent = trs12 fake.Name = "Right Shoulder" fake.Part0 = trs12 fake.Part1 = rh fake.Enabled = false fake.Parent = trs12 lh.Weld.Part0 = armd rh.Weld.Part0 = armc lh.Name = "Left Arm" rh.Name = "Right Arm" lh.Parent = m rh.Parent = m rh.Weld.C0 = CFrame.new(0,.5,0) g.Parent = m h.Parent = m h.DisplayName = ' ' h.BreakJointsOnDeath = false local mes = Instance.new("Motor6D",trs) local m2e = Instance.new("Motor6D",trs) mes.Part0 = trs m2e.Part0 = trs mes.Enabled = false m2e.Enabled = false mes.Name ="Left Hip" m2e.Name = "Right Hip" local ll,rl = lh:Clone(),rh:Clone() ll.Weld.Part0 = legb rl.Weld.Part1 = lega ll.Name = "Left Leg" rl.Name = "Right Leg" rl.Size = lega.Size ll.Size = legb.Size mes.Part1 = ll m2e.Part1 = rl char.Parent = m owner.Character = m m.Parent = workspace local madel = m for _,obj in pairs(Objects) do obj.Parent = madel end Objects[1].Name = "charmodel" char.Anchored = false for i,v in pairs(Objects[1]:children()) do v.Parent = m end -- hed.Mesh.TextureId = "" hed.Color = Color3.fromRGB(145, 161, 255) local eyes = Instance.new("Decal", hed) local mouth = Instance.new("Decal", hed) local faceDir = { default = { mouth = { neutral = "rbxassetid://111364951276066", dancing = "rbxassetid://106826508241099", happy = "", sad = "rbxassetid://84256655538240" }, eyes = { neutral = "rbxassetid://100334613993099", blink1 = "rbxassetid://114179274718020", blink2 = "rbxassetid://81886010705674", ouch = "rbxassetid://136847520389335" }, jetpack = trs1.jetpack.Mesh.TextureId, battery = trs1.bt1.Mesh.TextureId, palette = "rbxassetid://1218977833" }, pixelated = { mouth = { neutral = "rbxassetid://122790102523421", dancing = "rbxassetid://96926986253475", happy = "", sad = "rbxassetid://103951522731525" }, eyes = { neutral = "rbxassetid://99372263057188", blink1 = "rbxassetid://90139144818318", blink2 = "rbxassetid://117594740891597", ouch = "rbxassetid://118516205303454" }, jetpack = "rbxassetid://1120917795", battery = "rbxassetid://1103633127", palette = "rbxassetid://138736714683672" } } local textable = { [0] = "default", [1] = "pixelated" } local chosenTexture = "default" -- function updateHat() local vis = madel if vis.trs:FindFirstChild'hat' then if vis.trs.hat:FindFirstChild("skin")then vis.trs.hat.Mesh.TextureId = vis.torso.Mesh.TextureId vis.trs.hat.Material = vis.torso.Material vis.trs.hat.Reflectance = vis.torso.Reflectance end end end function toskin(id, vs) if not vs then vs = vis skin = id end local obt for _, v in pairs(rf.skins:GetChildren())do if v.id.Value == id then obt = v break end end if not obt then obt = rf.skins.backup end for _,v in pairs(vs:GetDescendants())do if v.ClassName == "Part" and v.Name ~= "cloud" and (v.Parent==vs or v.Name == "pack") and v~=vs.dot then if v:FindFirstChild("Mesh") then v.Mesh.TextureId = obt.Mesh.TextureId end if v:FindFirstChild("skin") then v.skin.Mesh.TextureId = obt.Mesh.TextureId end v.Reflectance = obt.Reflectance v.BrickColor = BrickColor.Gray() end end print(obt) vs.dot.Mesh.TextureId = "" vs.dot.Reflectance = obt.Reflectance vs.dot.Color = obt.dot.Value vs.dot.L1.Color = obt.dot.Value updateHat() end -- function updateTex() if faceDir[chosenTexture].jetpack then trs1.jetpack.Mesh.TextureId = faceDir[chosenTexture].jetpack end if not dontChange and faceDir[chosenTexture].palette then trs.Mesh.TextureId = faceDir[chosenTexture].palette lega.Mesh.TextureId = trs.Mesh.TextureId legb.Mesh.TextureId = trs.Mesh.TextureId arma.Mesh.TextureId = trs.Mesh.TextureId armb.Mesh.TextureId = trs.Mesh.TextureId armc.Mesh.TextureId = trs.Mesh.TextureId armd.Mesh.TextureId = trs.Mesh.TextureId hed.Mesh.TextureId = faceDir[chosenTexture].palette end if faceDir[chosenTexture].battery then for i = 1, 4 do trs1[`bt{i}`].Mesh.TextureId = faceDir[chosenTexture].battery end end hed.Mesh.VertexColor = Vector3.one updateHat() end function setitem(v) local t = string.sub(v,1,1) local nm = tonumber(string.sub(v,2,-1)) if t == "F" then chosenTexture = textable[nm] updateTex() end end updateTex() -- local hatFalloff = false -- function ragdoll(vel) dot.RopeConstraint.Enabled = true for _, v in m:GetChildren() do if v:IsA("BasePart") then v.Massless = false v.CustomPhysicalProperties = PhysicalProperties.new(Enum.Material.Plastic) end end if trs1:FindFirstChild("hat") then if not hatFalloff then local weldc = Instance.new("WeldConstraint") weldc.Parent = m weldc.Part0 = trs1.hat weldc.Part1 = m.head else trs1.hat.Anchored = false end trs1.hat.Parent = m end trs.Size = Vector3.new(1.2, 1.6, 1) lega.Size = Vector3.new(0.6, 1, 1) legb.Size = Vector3.new(0.6, 1, 1) arma.Size = Vector3.new(0.6, 1.2, 0.6) armb.Size = Vector3.new(0.6, 1.2, 0.6) armc.Size = Vector3.new(0.6, 1.2, 0.6) armd.Size = Vector3.new(0.6, 1.2, 0.6) hed.Size = Vector3.new(2, 1.8, 2) trs12.Size = Vector3.zero local weldc = Instance.new("WeldConstraint") weldc.Parent = m weldc.Part0 = skin weldc.Part1 = hed local torso = trs local nk = Instance.new("Attachment") nk.Name = "nk" nk.CFrame = CFrame.new(0, 0.7999997138977051, 0) nk.WorldPosition = Vector3.new(2, 5.099992275238037, -37.5) nk.WorldCFrame = CFrame.new(2, 5.099992275238037, -37.5) nk.Position = Vector3.new(0, 0.7999997138977051, 0) nk.Parent = torso local BallSocketConstraint = Instance.new("BallSocketConstraint") BallSocketConstraint.TwistLimitsEnabled = true BallSocketConstraint.LimitsEnabled = true BallSocketConstraint.Parent = nk local rs = Instance.new("Attachment") rs.Name = "rs" rs.CFrame = CFrame.new(0.5999999046325684, 0.5, 0) rs.WorldPosition = Vector3.new(2.5999999046325684, 4.799992561340332, -37.5) rs.WorldCFrame = CFrame.new(2.5999999046325684, 4.799992561340332, -37.5) rs.Position = Vector3.new(0.5999999046325684, 0.5, 0) rs.Parent = torso local BallSocketConstraint1 = Instance.new("BallSocketConstraint") BallSocketConstraint1.Parent = rs local ls = Instance.new("Attachment") ls.Name = "ls" ls.CFrame = CFrame.new(-0.6000001430511475, 0.5, 0) ls.WorldPosition = Vector3.new(1.3999998569488525, 4.799992561340332, -37.5) ls.WorldCFrame = CFrame.new(1.3999998569488525, 4.799992561340332, -37.5) ls.Position = Vector3.new(-0.6000001430511475, 0.5, 0) ls.Parent = torso local BallSocketConstraint2 = Instance.new("BallSocketConstraint") BallSocketConstraint2.Parent = ls local lh = Instance.new("Attachment") lh.Name = "lh" lh.CFrame = CFrame.new(-0.3999999761581421, -0.6999926567077637, -0.09999847412109375) lh.WorldPosition = Vector3.new(1.600000023841858, 3.5999999046325684, -37.599998474121094) lh.WorldCFrame = CFrame.new(1.600000023841858, 3.5999999046325684, -37.599998474121094) lh.Position = Vector3.new(-0.3999999761581421, -0.6999926567077637, -0.09999847412109375) lh.Parent = torso local BallSocketConstraint3 = Instance.new("BallSocketConstraint") BallSocketConstraint3.Parent = lh local rh = Instance.new("Attachment") rh.Name = "rh" rh.CFrame = CFrame.new(0.40000009536743164, -0.6999926567077637, -0.09999847412109375) rh.WorldPosition = Vector3.new(2.4000000953674316, 3.5999999046325684, -37.599998474121094) rh.WorldCFrame = CFrame.new(2.4000000953674316, 3.5999999046325684, -37.599998474121094) rh.Position = Vector3.new(0.40000009536743164, -0.6999926567077637, -0.09999847412109375) rh.Parent = torso local BallSocketConstraint4 = Instance.new("BallSocketConstraint") BallSocketConstraint4.Parent = rh local head = hed local hnk = Instance.new("Attachment") hnk.Name = "hnk" hnk.CFrame = CFrame.new(0, -1, 0) hnk.WorldPosition = Vector3.new(2, 5.099992752075195, -37.5) hnk.WorldCFrame = CFrame.new(2, 5.099992752075195, -37.5) hnk.Position = Vector3.new(0, -1, 0) hnk.Parent = head local legA = lega local Attachment = Instance.new("Attachment") Attachment.CFrame = CFrame.new(0, 0.5000002384185791, 0) Attachment.WorldPosition = Vector3.new(2.4000015258789062, 3.5999979972839355, -37.599998474121094) Attachment.WorldCFrame = CFrame.new(2.4000015258789062, 3.5999979972839355, -37.599998474121094) Attachment.Position = Vector3.new(0, 0.5000002384185791, 0) Attachment.Parent = legA local legB = legb local Attachment1 = Instance.new("Attachment") Attachment1.CFrame = CFrame.new(0, 0.5000002384185791, 0) Attachment1.WorldPosition = Vector3.new(1.5999984741210938, 3.5999979972839355, -37.599998474121094) Attachment1.WorldCFrame = CFrame.new(1.5999984741210938, 3.5999979972839355, -37.599998474121094) Attachment1.Position = Vector3.new(0, 0.5000002384185791, 0) Attachment1.Parent = legB local armD = armd local de = Instance.new("Attachment") de.Name = "de" de.WorldSecondaryAxis = Vector3.new(0, 0, 1) de.WorldOrientation = Vector3.new(-0, -90, -90) de.CFrame = CFrame.new(0, -9.5367431640625e-07, 0.5499992370605469, 0, -1, -0, -1, 0, -0, 0, 0, -1) de.WorldPosition = Vector3.new(0.4500007629394531, 4.799991607666016, -37.5) de.Axis = Vector3.new(0, -1, 0) de.Rotation = Vector3.new(180, -0, 90) de.WorldCFrame = CFrame.new(0.4500007629394531, 4.799991607666016, -37.5, 0, 0, -1, -1, 0, -0, 0, 1, 0) de.SecondaryAxis = Vector3.new(-1, 0, 0) de.WorldAxis = Vector3.new(0, -1, 0) de.Orientation = Vector3.new() de.Position = Vector3.new(0,0.55,0) de.Parent = armD local armB = armb local bs = Instance.new("Attachment") bs.Name = "bs" bs.WorldSecondaryAxis = Vector3.new(-1, 0, 0) bs.WorldOrientation = Vector3.new(90, -90, 0) bs.CFrame = CFrame.new(0, -0.39999985694885254, 0) bs.WorldPosition = Vector3.new(1.3000013828277588, 4.799992561340332, -37.5) bs.WorldCFrame = CFrame.new(1.3000013828277588, 4.799992561340332, -37.5, 0, -1, 0, 0, 0, -1, 1, 0, 0) bs.Position = Vector3.new(0, -0.39999985694885254, 0) bs.WorldAxis = Vector3.new(0, 0, 1) bs.Parent = armB local be = Instance.new("Attachment") be.Name = "be" be.WorldSecondaryAxis = Vector3.new(-7.450580596923828e-08, -2.2351741790771484e-08, 1) be.WorldOrientation = Vector3.new(-9.54166352049382e-14, -90, -90) be.CFrame = CFrame.new(0.000003814697265625, 0.40000152587890625, 9.5367431640625e-07, -2.2351741790771484e-08, 1, -7.450580596923828e-08, -0, 7.450580596923828e-08, 1, 1, 2.2351741790771484e-08, -1.6653345369377348e-15) be.WorldPosition = Vector3.new(0.5, 4.799991607666016, -37.499996185302734) be.Axis = Vector3.new(-2.2351741790771484e-08, -0, 1) be.Rotation = Vector3.new(-90, -0.00000426886799687054, -90) be.WorldCFrame = CFrame.new(0.5, 4.799991607666016, -37.499996185302734, 0, -7.450580596923828e-08, -1, -1, -2.2351741790771484e-08, 1.6653345369377348e-15, -2.2351741790771484e-08, 1, -7.450580596923828e-08) be.SecondaryAxis = Vector3.new(1, 7.450580596923828e-08, 2.2351741790771484e-08) be.Position = Vector3.new(0.000003814697265625, 0.40000152587890625, 9.5367431640625e-07) be.Orientation = Vector3.new() be.WorldAxis = Vector3.new(0, -1, -2.2351741790771484e-08) be.Parent = armB local HingeConstraint = Instance.new("HingeConstraint") HingeConstraint.Parent = be local armA = arma local ae = Instance.new("Attachment") ae.Name = "ae" ae.WorldSecondaryAxis = Vector3.new(-4.371138828673793e-08, -4.371138828673793e-08, -1) ae.WorldOrientation = Vector3.new(1.0947421083800507e-13, 90, -90) ae.CFrame = CFrame.new(0, 0.40000009536743164, 0, -4.371138828673793e-08, 1, 4.371138828673793e-08, 0, -4.371138828673793e-08, 1, 1, 4.371138828673793e-08, 1.910685465164705e-15) ae.WorldPosition = Vector3.new(3.500002384185791, 4.799992561340332, -37.5) ae.Axis = Vector3.new(-4.371138828673793e-08, 0, 1) ae.Rotation = Vector3.new(-90, 0.000002504477834008867, -90) ae.WorldCFrame = CFrame.new(3.500002384185791, 4.799992561340332, -37.5, 0, -4.371138828673793e-08, 1, -1, -4.371138828673793e-08, -1.910685465164705e-15, 4.371138828673793e-08, -1, -4.371138828673793e-08) ae.SecondaryAxis = Vector3.new(1, -4.371138828673793e-08, 4.371138828673793e-08) ae.Position = Vector3.new(0, 0.40000009536743164, 0) ae.Orientation = Vector3.new() ae.WorldAxis = Vector3.new(0, -1, 4.371138828673793e-08) ae.Parent = armA local HingeConstraint1 = Instance.new("HingeConstraint") HingeConstraint1.Parent = ae local as = Instance.new("Attachment") as.Name = "as" as.WorldSecondaryAxis = Vector3.new(1, 0, 0) as.WorldOrientation = Vector3.new(90, 90, 0) as.CFrame = CFrame.new(0, -0.39999985694885254, 0) as.WorldPosition = Vector3.new(2.700002431869507, 4.799992561340332, -37.5) as.WorldCFrame = CFrame.new(2.700002431869507, 4.799992561340332, -37.5, 0, 1, 0, 0, 0, -1, -1, 0, 0) as.Position = Vector3.new(0, -0.39999985694885254, 0) as.WorldAxis = Vector3.new(0, 0, -1) as.Parent = armA local armC = armc local ce = Instance.new("Attachment") ce.Name = "ce" ce.WorldSecondaryAxis = Vector3.new(0, 0, -1) ce.WorldOrientation = Vector3.new(-0, 90, -90) ce.CFrame = CFrame.new(0, -9.5367431640625e-07, 0.5499992370605469, 0, -1, -0, -1, 0, -0, 0, 0, -1) ce.WorldPosition = Vector3.new(3.450000762939453, 4.799991607666016, -37.5) ce.Axis = Vector3.new(0, -1, 0) ce.Rotation = Vector3.new(180, -0, 90) ce.WorldCFrame = CFrame.new(3.450000762939453, 4.799991607666016, -37.5, 0, 0, 1, -1, 0, -0, 0, -1, -0) ce.SecondaryAxis = Vector3.new(-1, 0, 0) ce.WorldAxis = Vector3.new(0, -1, 0) ce.Orientation = Vector3.new() ce.Position = Vector3.new(0,0.55,0) ce.Parent = armC BallSocketConstraint.Attachment0 = nk BallSocketConstraint.Attachment1 = hnk BallSocketConstraint1.Attachment0 = rs BallSocketConstraint1.Attachment1 = as BallSocketConstraint2.Attachment0 = ls BallSocketConstraint2.Attachment1 = bs BallSocketConstraint3.Attachment0 = lh BallSocketConstraint3.Attachment1 = Attachment1 BallSocketConstraint4.Attachment0 = rh BallSocketConstraint4.Attachment1 = Attachment HingeConstraint.Attachment0 = be HingeConstraint.Attachment1 = de HingeConstraint.LimitsEnabled = true HingeConstraint.LowerAngle = -145 HingeConstraint.UpperAngle = 0 HingeConstraint1.Attachment0 = ae HingeConstraint1.Attachment1 = ce HingeConstraint1.LimitsEnabled = true HingeConstraint1.LowerAngle = -145 HingeConstraint1.UpperAngle = 0 for i,v in madel:GetDescendants() do if v:isA("BasePart") then v.Anchored = false v.Velocity = vel end if v:IsA("BasePart") and v:CanSetNetworkOwnership() then v.CanCollide = true v:SetNetworkOwner(nil) end end dot.VectorForce:Destroy() dot.BodyGyro:Destroy() eyes.Texture = faceDir[chosenTexture].eyes.ouch mouth.Texture = faceDir[chosenTexture].mouth.sad trs1:Destroy() end -- local f = Instance.new("Decal") f.Name = "face" f.Parent = g f.Transparency = 1 for i,v in pairs(madel:GetDescendants()) do if v ~= char and v:IsA("BasePart") and v ~= dot then v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) v.CanCollide = false end end -- Part = trs local RightCollarAttachment = Instance.new("Attachment") RightCollarAttachment.Name = "RightCollarAttachment" RightCollarAttachment.CFrame = CFrame.new(0.6000003814697266, 0.7000002861022949, 0) RightCollarAttachment.WorldPosition = Vector3.new(29.600000381469727, 1.2000043392181396, 152) RightCollarAttachment.WorldCFrame = CFrame.new(29.600000381469727, 1.2000043392181396, 152) RightCollarAttachment.Position = Vector3.new(0.6000003814697266, 0.7000002861022949, 0) RightCollarAttachment.Parent = Part local WaistBackAttachment = Instance.new("Attachment") WaistBackAttachment.Name = "WaistBackAttachment" WaistBackAttachment.CFrame = CFrame.new(0, -0.7000000476837158, 0.5) WaistBackAttachment.WorldPosition = Vector3.new(29, -0.19999605417251587, 152.5) WaistBackAttachment.WorldCFrame = CFrame.new(29, -0.19999605417251587, 152.5) WaistBackAttachment.Position = Vector3.new(0, -0.7000000476837158, 0.5) WaistBackAttachment.Parent = Part local WaistCenterAttachment = Instance.new("Attachment") WaistCenterAttachment.Name = "WaistCenterAttachment" WaistCenterAttachment.CFrame = CFrame.new(0, -0.7000000476837158, 0) WaistCenterAttachment.WorldPosition = Vector3.new(29, -0.19999605417251587, 152) WaistCenterAttachment.WorldCFrame = CFrame.new(29, -0.19999605417251587, 152) WaistCenterAttachment.Position = Vector3.new(0, -0.7000000476837158, 0) WaistCenterAttachment.Parent = Part local WaistFrontAttachment = Instance.new("Attachment") WaistFrontAttachment.Name = "WaistFrontAttachment" WaistFrontAttachment.CFrame = CFrame.new(0, -0.7000000476837158, -0.5) WaistFrontAttachment.WorldPosition = Vector3.new(29, -0.19999605417251587, 151.5) WaistFrontAttachment.WorldCFrame = CFrame.new(29, -0.19999605417251587, 151.5) WaistFrontAttachment.Position = Vector3.new(0, -0.7000000476837158, -0.5) WaistFrontAttachment.Parent = Part local NeckAttachment = Instance.new("Attachment") NeckAttachment.Name = "NeckAttachment" NeckAttachment.CFrame = CFrame.new(0, 0.8000001907348633, 0) NeckAttachment.WorldPosition = Vector3.new(29, 1.300004243850708, 152) NeckAttachment.WorldCFrame = CFrame.new(29, 1.300004243850708, 152) NeckAttachment.Position = Vector3.new(0, 0.8000001907348633, 0) NeckAttachment.Parent = Part local BodyFrontAttachment = Instance.new("Attachment") BodyFrontAttachment.Name = "BodyFrontAttachment" BodyFrontAttachment.CFrame = CFrame.new(0, 0, -0.5) BodyFrontAttachment.WorldPosition = Vector3.new(29, 0.5000039935112, 151.5) BodyFrontAttachment.WorldCFrame = CFrame.new(29, 0.5000039935112, 151.5) BodyFrontAttachment.Position = Vector3.new(0, 0, -0.5) BodyFrontAttachment.Parent = Part local LeftCollarAttachment = Instance.new("Attachment") LeftCollarAttachment.Name = "LeftCollarAttachment" LeftCollarAttachment.CFrame = CFrame.new(-0.5, 0.6999998092651367, 0) LeftCollarAttachment.WorldPosition = Vector3.new(28.5, 1.2000038623809814, 152) LeftCollarAttachment.WorldCFrame = CFrame.new(28.5, 1.2000038623809814, 152) LeftCollarAttachment.Position = Vector3.new(-0.5, 0.6999998092651367, 0) LeftCollarAttachment.Parent = Part local BodyBackAttachment = Instance.new("Attachment") BodyBackAttachment.Name = "BodyBackAttachment" BodyBackAttachment.CFrame = CFrame.new(0, 0, 0.5) BodyBackAttachment.WorldPosition = Vector3.new(29, 0.5000039935112, 152.5) BodyBackAttachment.WorldCFrame = CFrame.new(29, 0.5000039935112, 152.5) BodyBackAttachment.Position = Vector3.new(0, 0, 0.5) BodyBackAttachment.Parent = Part -- local FaceCenterAttachment = Instance.new("Attachment",g) FaceCenterAttachment.Name = "FaceCenterAttachment" FaceCenterAttachment.CFrame = CFrame.new(0, 0, -1) FaceCenterAttachment.WorldPosition = Vector3.new(23.699996948242188, 6.099992752075195, 23.10000228881836) FaceCenterAttachment.WorldCFrame = CFrame.new(23.699996948242188, 6.099992752075195, 23.10000228881836) FaceCenterAttachment.Position = Vector3.new(0, 0, -1) local FaceFrontAttachment = Instance.new("Attachment",g) FaceFrontAttachment.Name = "FaceFrontAttachment" FaceFrontAttachment.CFrame = CFrame.new(0, 0, -1) FaceFrontAttachment.WorldPosition = Vector3.new(23.699996948242188, 6.099992752075195, 23.10000228881836) FaceFrontAttachment.WorldCFrame = CFrame.new(23.699996948242188, 6.099992752075195, 23.10000228881836) FaceFrontAttachment.Position = Vector3.new(0, 0, -1) local HairAttachment = Instance.new("Attachment",g) HairAttachment.Name = "HairAttachment" HairAttachment.WorldPosition = Vector3.new(23.699996948242188, 6.099992752075195, 24.10000228881836) HairAttachment.WorldCFrame = CFrame.new(23.699996948242188, 6.099992752075195, 24.10000228881836) local HatAttachment = Instance.new("Attachment",g) HatAttachment.Name = "HatAttachment" HatAttachment.CFrame = CFrame.new(0, 1, 0) HatAttachment.WorldPosition = Vector3.new(23.699996948242188, 7.099992752075195, 24.10000228881836) HatAttachment.WorldCFrame = CFrame.new(23.699996948242188, 7.099992752075195, 24.10000228881836) HatAttachment.Position = Vector3.new(0, 1, 0) -- madel.PrimaryPart = g2 -- local pack = trs1.pack local dmg = trs.damage local m = hed.Mesh local frame = 0 local lastblink = 0 local mrnd = math.random local blinkswitch = -mrnd(7,17) local damagetick = 0 local dancing = false local dmgblink = 0 local chartrans = 0 local gc = workspace.GetChildren local gd = workspace.GetDescendants local health = 4 local dmgcd = 0 local lastframe = frame local lastdmgblink = frame local bts = { ['1'] = trs1.bt1, ['2'] = trs1.bt2, ['3'] = trs1.bt3, ['4'] = trs1.bt4, } -- local tpc = 0 local dmgtick = -50 -- rf.hats.hat0.Name = "hat1" rf.hats.hat1.id.Value = 1 -- function updatehealth() h.Health = (100 / 4) * health madel:SetAttribute("health", health) end function damage(dmgpoints) if tick()-dmgcd < 2 then return end dmgcd = tick() dmg:Play() damagetick = tick() dmgtick = tick() for i = 1, dmgpoints or 1 do vdamage(health, true) health = health - 1 end updatehealth() if health <= 0 then died() end end function vdamage(batteries, only) if health >= 4 then pop(trs1.pack) end for i = (only and batteries) or 1, batteries do pop(trs1['bt'..i]) end end function pop(inst) local b = inst:Clone() local point = char.CFrame b.Parent, b.CFrame, b.Anchored, b.CanCollide = script, trs1.pack.CFrame, false, true b.Velocity, b.RotVelocity = -point.lookVector*10 + Vector3.new(0,20), point.rightVector*10 task.delay(15, function() b:Destroy() end) end -- tscale = Vector3.new() local animcf = { torso = { CFrame = CFrame.new() }, armA = { CFrame = CFrame.new() }, armB = { CFrame = CFrame.new() }, armC = { CFrame = CFrame.new() }, armD = { CFrame = CFrame.new() }, legA = { CFrame = CFrame.new() }, legB = { CFrame = CFrame.new() }, head = { CFrame = CFrame.new() }, } local lerps = {} -- localscript = NLS([[local runService = game:GetService("RunService") local players = game:GetService("Players") local uis = game:GetService("UserInputService") local localPlayer = players.LocalPlayer local _debug = false function log(...) if not _debug then return end print(...) end local UI = localPlayer.PlayerGui:WaitForChild("UI") local characterModel = script.Parent local char = characterModel:WaitForChild("char") local vis = characterModel local hum = characterModel:WaitForChild("Humanoid") hum.AutoRotate = false local dot = vis.dot:Clone() local fdot = vis.dot fdot.Name = "fdot" fdot:ClearAllChildren() dot.Parent = vis fdot.Transparency = 1 fdot:GetPropertyChangedSignal("Color"):Connect(function() dot.Color = fdot.Color end) local rf = vis:WaitForChild("rf"):WaitForChild("rf") local p34 = vis local charTRS = characterModel.trs local board = charTRS.board local w1 = board.w1 local w2 = board.w2 local jetpack = charTRS.jetpack local booster = jetpack.booster do local v = Instance.new("Vector3Value", vis.dot) v.Name = "vel" end local torso = characterModel.Torso local head = characterModel.Head local root = characterModel.HumanoidRootPart local rem = script:WaitForChild("RemoteEvent").Value local died = false function server_damage() task.delay(0.001, function() rem:FireServer("damage") end) end function OW(b) died = true workspace.CurrentCamera.CameraType = "Custom" workspace.CurrentCamera.CameraSubject = head game:GetService("UserInputService").MouseBehavior = Enum.MouseBehavior.Default if not b then rem:FireServer("died",char.Velocity) end for i,v in pairs(dot:GetChildren()) do v.Parent = fdot end fdot.Transparency = 0 fdot.Anchored = false dot:Destroy() end hum.Died:Connect(OW) rem.OnClientEvent:Connect(function(t,v) if t == "died" then OW(true) elseif t == "hp" then health = v end end) local plam = workspace:FindFirstChild("plam") if not runService:IsStudio() then plam = characterModel:WaitForChild("plam") end textsel = UI.pause.bg.pause.close lockhats = {} lockskin = { } for i, v in pairs(rf.skins:GetChildren()) do lockskin[v.id.Value] = true end for i, v in pairs(rf.hats:GetChildren()) do if v.Name:find("hat") then lockhats[v.id.Value] = true end end lockfaces = { [0] = true, [1] = true } texface = 0 local pst = Vector3.zero function hatpage() local list = {} local item = {} for i, v in pairs(lockhats)do if v then list[#list+1] = "rbxassetid://"..rf.hats["hat"..i].icon.Value item[#item+1] = "H"..i end end for i, v in pairs(lockskin)do if v then local obt for _, v in pairs(rf.skins:GetChildren())do if v.id.Value == i then obt = v break end end list[#list+1] = "rbxassetid://"..obt.icon.Value item[#item+1] = "S"..i end end for i, v in pairs(lockfaces)do if v then local obt for _, v in pairs(rf.faces:GetChildren())do if v.id.Value == i then obt = v break end end list[#list+1] = "rbxassetid://"..obt.icon.Value item[#item+1] = "F"..i end end out(UI.pause.bg.clothing.page,"Page "..UI.pause.bg.clothing.pagee.Value.."/4") UI.pause.bg.clothing.load.Visible = true UI.pause.bg.clothing.load.Visible = false local numb=0 for _, v in pairs(UI.pause.bg.clothing:GetChildren())do if v.Name == "hatm" then numb = v.nob.Value+(UI.pause.bg.clothing.pagee.Value-1)*16 v.Image = list[numb] or "" v.item.Value = item[numb] or "" elseif v.Name == "wearing"then if v.nob.Value == 1 then v.Image = hat~=0 and "rbxassetid://"..rf.hats["hat"..hat].icon.Value or "rbxassetid://2554418665" elseif v.nob.Value == 2 then v.Image = "" for _,y in pairs(rf.skins:GetChildren())do if y.id.Value == skin then v.Image = "rbxassetid://"..y.icon.Value break end end elseif v.nob.Value == 3 then v.Image = "" for _,y in pairs(rf.faces:GetChildren())do if y.id.Value == texface then v.Image = "rbxassetid://"..y.icon.Value break end end else v.Image = "" end end end end function toskin(id, vs) if true then rem:FireServer("toskin", id) return end if not vs then vs = vis skin = id end local obt for _, v in pairs(rf.skins:GetChildren())do if v.id.Value == id then obt = v break end end if not obt then obt = rf.skins.backup end for _,v in pairs(vs:GetDescendants())do if v.ClassName == "Part" and v.Name ~= "cloud" and (v.Parent==vs or v.Name == "pack") and v~=vs.dot then if v:FindFirstChild("Mesh") then v.Mesh.TextureId = obt.Mesh.TextureId end if v:FindFirstChild("skin") then v.skin.Mesh.TextureId = obt.Mesh.TextureId end v.Reflectance = 0 v.BrickColor = BrickColor.Gray() end end print(obt) vs.dot.Mesh.TextureId = "" vs.dot.Reflectance = 0 vs.dot.Color = obt.dot.Value vs.dot.L1.Color = obt.dot.Value end textbuttons = { close = function() pause() end, icecream = function() end, snap = function() UI.UI.Visible = false UI.pause.Visible = false textsel = nil game.StarterGui:SetCore("TopbarEnabled", false) UI.skip.Visible = true out(UI.skip, "Close") end, clothing = function() hatpage() textsel = UI.pause.bg.clothing.PLeft4 UI.pause.bg.pause.Visible = false UI.pause.bg.clothing.Visible = true end, camera = function() stillcam = not stillcam UI.pause.bg.pause.camera.icon.ImageRectOffset = Vector2.new(stillcam and 128 or 0, 128) end, hub2 = function() end, quit2 = function() end, hub = function() textsel = UI.pause.bg.hub.no UI.pause.bg.pause.Visible = false UI.pause.bg.hub.Visible = true end, quit = function() textsel = UI.pause.bg.quit.no UI.pause.bg.pause.Visible = false UI.pause.bg.quit.Visible = true end, PLeft1 = function() end, PRight1 = function() end, no = function() textsel = UI.pause.bg.pause.close UI.pause.bg.pause.Visible = true UI.pause.bg.hub.Visible = false UI.pause.bg.quit.Visible = false UI.pause.bg.icecream.Visible = false UI.pause.bg.clothing.Visible = false end, hatm = function() if string.sub(textsel.item.Value,1,1) == "H" then local nm = tonumber(string.sub(textsel.item.Value,2,-1)) hat = hat==nm and 0 or nm elseif string.sub(textsel.item.Value,1,1) == "S" then local nm = tonumber(string.sub(textsel.item.Value,2,-1)) skin = nm toskin(skin, vis) elseif string.sub(textsel.item.Value,1,1) == "F" then local nm = tonumber(string.sub(textsel.item.Value,2,-1)) texface = nm end rem:FireServer("change", textsel.item.Value) hatpage() end, PLeft4 = function() UI.pause.bg.clothing.pagee.Value = math.max(1, UI.pause.bg.clothing.pagee.Value-1) hatpage() end, PRight4 = function() UI.pause.bg.clothing.pagee.Value = math.min(4, UI.pause.bg.clothing.pagee.Value+1) hatpage() end, wearing = function() if textsel.nob.Value == 1 then hat=0 textsel.Image = hat~=0 and "rbxassetid://"..rf.hats["hat"..hat].icon.Value or "rbxassetid://2554418665" end end, TextBox = function() textsel:CaptureFocus() end, } -- local enablePhysWhilePaused = true local allowPauseWhenNoCanMove = true -- function pause(tr, playlevel, user) if tick() then if user and UI.loop.Visible then print(UI.loop.Visible) return end if not debounce and not talkto and (canmove or allowPauseWhenNoCanMove) and not anicam and not gotice then if tr then button.Parent = rf textsel = UI.pause.bg.pause.close snapshotcam.Parent = script snapshotcam.CFrame = CFrame.new(vcf.p) snapshotcam.Velocity = Vector3.new() tojump, todive = 0, 0 UI.pause.bg.pause.Visible = true UI.pause.bg.icecream.Visible = false UI.pause.bg.clothing.Visible = false UI.pause.bg.hub.Visible = false UI.pause.bg.quit.Visible = false vis.head.Beam.Enabled = true dir = Vector3.new() MouseBehavior = Enum.MouseBehavior.Default else UI.skip.Visible = false textsel = nil pzom = 0 snapshotcam.Parent = rf UI.UI.Visible = true game.StarterGui:SetCore("TopbarEnabled", true) end if enablePhysWhilePaused then canmove = not tr else char.Anchored = tr end paused = tr for _,v in pairs(enemies)do v[2].col.Anchored = tr end UI.pause.bg.Visible = true UI.pause.Visible = tr end end end local lst = UI.pause:GetDescendants() for _,v in pairs(lst)do if v.Name == "outline" then v.Active = false v.Interactable = false end if v.ClassName == "TextButton" or v.ClassName == "ImageButton" then if textbuttons[v.Name] then v.MouseButton1Click:connect(textbuttons[v.Name]) end v.InputChanged:connect(function()console = false textsel = v end) v.InputBegan:connect(function()console = false textsel = v end) elseif v.ClassName == "TextBox" then v.InputChanged:connect(function()console = false textsel = v end) v.InputBegan:connect(function()console = false textsel = v end) end end UI.UI.pause.MouseButton1Down:connect(function() pause(not paused,nil,true) end) typing = false sitdebounce = 0 capecf = CFrame.identity lp = game.Players.LocalPlayer ms = lp:GetMouse() mps = CFrame.identity fastmode = 1 kartlerp = 0 siterp = 0 forcesit = false sitting= false skin = 1 hat = 1 toskin(skin, vis) deadzone = .3 shrink = false watertick = 0 swiperp = 0 rollerp = 0 flamerp = 0 hasboard = false swip = false didjump = false hasflame = false flameon = false rolling = false trsing = false trsdeb = false earlystart = false mapswitching = false skatestat = {nil,0,0,false,0} rg3 = {} spinCF = {} enemies = {} button = rf.button btnadn = nil btntick = 0 textbox = rf.textbox icebg = rf.icebg snapshotcam = rf.snapcam songplay = "bgm" faceid = 0 flamecf = CFrame.identity boarderp = Vector3.new() lockcam = false istitle = false scale = Vector3.new(1,1,1) point = CFrame.new() talking = false w, a, s, d = 0,0,0,0 tticket = 0 dUP, dDN, dLF, dRT = 0,0,0,0 tojump, todive = 0,0 snapcam = 0 snapto = Vector3.new() z1, z2 = 0,0 st1, st2 = Vector3.new(), Vector3.new() ms2 = Vector3.new() mslock = false zoom = 2 pzom = 2 rotand = 0 botand = 0 potand = 0 flipo = 0 crouch = false fcrouch = false croucherp = 0 crouchtick = tick() djump = false jumping = false fallerp = 0 fallvr = 1 longjump = false longerp = 0 ground = nil pheight = nil timeland = 0 camcf = CFrame.new() vcf = CFrame.new() campitch = 0 sliding = false sliderp = 0 walktick = 0 walklerp = 0 attack = false aterp = 0 onrope = nil roperp = 0 ropetick = 0 debounce = false wallrun = nil wallnorm = Vector3.new() wallerp = 0 walkfx = 1 ledgegrab = nil ledgepoint = Vector3.new() lederp = 0 studder = false paused = false speed = 1 particles = {} hold = nil holderp = 0 neargrab = nil sticko = 0 pound = false talkto = nil talktn = 1 console = false bforce = Vector3.new() bdamp = Vector3.new() pole = nil polerp = 0 candrop = true hasfly = false flying = false flyerp = 0 flypitch = 0 flyspeed = 0 swimming = false swimerp = 0 stillcam = false health = 4 hpdeb = false infwater = false smoothing = 1 lookat = CFrame.new()*CFrame.Angles(0,2,0) lookerp = 0 trdo = 1 safecf = CFrame.new(0, 50, 0) safetick = tick() skate = false skaterp = 0 candy = 0 scandy = 0 eggs = 0 gotice = false icedcream = 0 walkto = nil canmove = true rendist = 60 camtand = Vector3.new() dancing = false dancerp = 0 indoors = false firstperson = false scale = Vector3.new(1,1,1) anicam = nil attacktick = tick() textgo = false ignore = {} tscale = Vector3.new() uis.InputBegan:connect(function(k, i) if i then return end if not typing then local t = k k = k.KeyCode.Name if k == "C" then stillcam = not stillcam print("Follow camera "..(stillcam and "disabled" or "enabled")) end if k == "R" then hasfly = not hasfly if hasboard then hasboard = false end if hasflame then hasflame = false end end if k == "T" then hasboard = not hasboard if hasfly then hasfly = false end if hasflame then hasflame = false end end if k == "Y" then hasflame = not hasflame if hasboard then hasboard = false end if hasfly then hasfly = false end end if k == "W" then w = 1 elseif k == "A" then a = 1 elseif k == "S" then s = 1 elseif k == "D" then d = 1 elseif k == "Up" then dUP = 1 elseif k == "Down" then dDN = 1 elseif k == "Left" then dLF = 1 elseif k == "Right" then dRT = 1 elseif k == "ButtonA" or k == "Space" then if talkto then carry(neargrab, not hold) else jump() end elseif k == "ButtonX" or k == "E" then dive() elseif k == "ButtonB" or k == "RightShift" or t.UserInputType.Name == "MouseButton1" and not mobile and not i and not istitle then toattack() elseif k == "ButtonR2" or k == "LeftShift"then tocrouch() elseif k == "ButtonR1" or k == "ButtonL1" or k == "Q"or t.UserInputType.Name == "MouseButton3" then if point then local p = point.lookVector:Dot(camcf.lookVector)<-.9 and point*CFrame.Angles(0,.1,0) or point snapcam, snapto = snapcam+1, -p.rightVector end elseif k == "DPadUp"then z1 = 1 if zoom == .5 then firstperson=true end elseif k == "DPadDown"then z2 = 1 firstperson = false elseif k == "DPadLeft" or k == "LeftControl" then todance() elseif (k == "ButtonSelect" or k == "P" or k == "Backquote") then pause(not paused,nil,true) end end end) local mapint = 1 uis.InputEnded:connect(function(k) local t = k k = k.KeyCode.Name if k == "W" then w = 0 elseif k == "A" then a = 0 elseif k == "S" then s = 0 elseif k == "D" then d = 0 elseif k == "Up" then dUP = 0 elseif k == "Down" then dDN = 0 elseif k == "Left" then dLF = 0 elseif k == "Right" then dRT = 0 elseif k == "ButtonR2" or k == "LeftShift"then if not char.Anchored or pound or pause then todive=0 fcrouch = false end elseif k == "DPadUp"then z1 = 0 elseif k == "DPadDown"then z2 = 0 elseif k == "ButtonA" or k == "Space" then tojump=0 elseif t.UserInputType.Name == "Touch"and mobile then if ms.X > UI.AbsoluteSize.X/2 then if not char.Anchored or pound or paused then todive=0 fcrouch = false end tojump = 0 UI.mobile.A.ImageRectOffset = Vector2.new(0,256) UI.mobile.A.B.ImageRectOffset = Vector2.new(0,0) UI.mobile.A.X.ImageRectOffset = Vector2.new(0,0) UI.mobile.A.RT.ImageRectOffset = Vector2.new(0,256) else st1 = Vector3.new()UI.mobile.st1.bog.Position = UDim2.new(.3,0,.3,0) end end end) uis.InputChanged:connect(function(k) local t = k k = k.KeyCode.Name end) local ipCam, ipSt1 UI.mobile.A.InputBegan:connect(function()if not ipCam then UI.mobile.A.ImageRectOffset = Vector2.new(256,256) task.wait() jump() if talkto then carry(neargrab, not hold) end end end) UI.mobile.A.X.InputBegan:connect(function()if not ipCam then UI.mobile.A.X.ImageRectOffset = Vector2.new(256,0) task.wait() dive()end end) UI.mobile.A.B.InputBegan:connect(function()if not ipCam then UI.mobile.A.B.ImageRectOffset = Vector2.new(256,0) task.wait() toattack()end end) UI.mobile.A.RT.InputBegan:connect(function()if not ipCam then UI.mobile.A.RT.ImageRectOffset = Vector2.new(256,256) task.wait() tocrouch()end end) uis.InputChanged:connect(function(k) if k.KeyCode.Name == "Thumbstick1"then if k.Position.Magnitude > deadzone then st1 = k.Position.Unit * math.min(1, k.Position.Magnitude) console = true else st1 = Vector3.new() end elseif k.KeyCode.Name == "Thumbstick2"then if k.Position.Magnitude > deadzone then st2 = k.Position.Unit * math.min(1, k.Position.Magnitude) else st2 = Vector3.new() end end end) uis.InputEnded:connect(function(k) if k.KeyCode.Name == "Thumbstick1"then st1 = Vector3.new() elseif k.KeyCode.Name == "Thumbstick2"then st2 = Vector3.new() end end) uis.TextBoxFocused:connect(function()typing = true end) uis.TextBoxFocusReleased:connect(function()typing = false end) function mobst(ip) local ap = UI.mobile.st1.AbsolutePosition local as = UI.mobile.st1.AbsoluteSize if ip == false then ip = Vector2.new(ap.X+as.X/2,ap.Y+as.Y/2) end local jm = (Vector2.new((ip.X-ap.X), (ip.Y-ap.Y)-as.Y)/as.Y + Vector2.new(.5,.5))*4 if jm.Magnitude > 1 then jm = jm.Unit elseif jm.Magnitude<deadzone then jm = Vector3.new() else end UI.mobile.st1.bog.Position = UDim2.new(.3-jm.X/4,0,.3-jm.Y/4,0) st1 = Vector3.new(-jm.X,jm.Y) end UI.mobile.st1.InputBegan:connect(function(ip) if ip~=ipCam then ipSt1 = ip end end) uis.TouchStarted:connect(function(ip, rbx) if not rbx and ip~=ipSt1 then ipCam = ip end end) zoom=2 MouseBehavior = Enum.MouseBehavior.Default ms.WheelForward:connect(function()zoom = math.max(.5, math.min(5, zoom-.5)) if zoom == .5 then firstperson=true end end) ms.WheelBackward:connect(function()zoom = math.max(.5, math.min(5, zoom+.5)) firstperson = false end) ms.Button2Down:connect(function()if not UI.pause.Visible then MouseBehavior = Enum.MouseBehavior.LockCurrentPosition end end) ms.Button2Up:connect(function()MouseBehavior = Enum.MouseBehavior.Default end) deadzone = .3 trulyconsole = game:GetService("GuiService"):IsTenFootInterface() local function conswait() if trulyconsole then task.wait() end end game:GetService("UserInputService").InputChanged:connect(function(k) if k.KeyCode.Name == "Thumbstick1"then if k.Position.Magnitude > deadzone then st1 = k.Position.Unit * math.min(1, k.Position.Magnitude) console = true else st1 = Vector3.new() end elseif k.KeyCode.Name == "Thumbstick2"then if k.Position.Magnitude > deadzone then st2 = k.Position.Unit * math.min(1, k.Position.Magnitude) else st2 = Vector3.new() end end end) game:GetService("UserInputService").TextBoxFocused:connect(function()typing = true end) game:GetService("UserInputService").TextBoxFocusReleased:connect(function()typing = false end) function MouseMove(name,state,inputObject) local sen=10 ms2 = Vector3.new(inputObject.Delta.x/sen, -inputObject.Delta.y/sen) wait() ms2 = Vector3.new() end game:GetService'ContextActionService':BindActionToInputTypes("MouseMove",MouseMove,false,Enum.UserInputType.MouseMovement) function jump(auto) conswait() if paused then tojump = 1 end if not paused and not talkto then if sitting and hum.SeatPart then sitdebounce = tick() hum.Sit = false rem:FireServer("sit", nil) canmove = true end end if not paused and not talkto and canmove then if auto~=1 then tojump=1 end dancing = false if swimming then elseif swip then log('swip') didjump = true jumping = true rolling = true longjump = true point = swip*CFrame.Angles(0,math.pi,0) char.CFrame = point+char.Position swip = false potand = math.pi botand = math.pi*4 djump = true cvt( point.lookVector*10 + Vector3.new(0,60) ) wait(.5) jumping = false rolling = false elseif ledgegrab then if not debounce then psound(vis.torso, "jump2") debounce, jumping, wallrun, ledgegrab = true, true, nil, nil if dir:Dot(point.lookVector)<-.5 then cvt( v2(char.Velocity, 20)-point.lookVector*50 ) botand = -math.pi*2 wait(.2) debounce, jumping = false, false else cvt( Vector3.new(0, 30, 0)+point.rightVector*10 ) rotand = rotand + 1 wait(.2) cvt( Vector3.new(0, char.Velocity.Y, 0)-wallnorm*10-point.rightVector*7 ) wait(.2) djump = false debounce, jumping = false, false end end elseif wallrun then if not jumping then skatestat = {"Wall jump", skatestat[2]+100, skatestat[3]+1, false, skatestat[5]} psound(vis.torso, "jump2") jumping = true cvt( v2(char.Velocity, 30)+wallnorm*30 ) point = CFrame.new(Vector3.new(),-2 * point.lookVector:Dot(wallnorm) * wallnorm + point.lookVector) djump = true wait(.2) jumping = false end elseif skate then if ground and not jumping and ground.Name~="Slide" then didjump = true skatestat = {"Ollie", skatestat[2]+5, skatestat[3], false, skatestat[5]} psound(vis.torso, "jump") jumping = true cvt( v2(char.Velocity, 40+math.max(0,botand*40)) ) wait(.3) jumping = false elseif onrope then didjump = true jumping = true cvt( v2(char.Velocity, 50) ) torope(true, onrope) wait(.3) jumping = false end elseif pole then psound(vis.torso, "jump2") debounce = true cvt( Vector3.new(0,30)-point.lookVector*30 ) point = point*CFrame.Angles(0,math.pi,0) pole = nil djump = false wait(.2) debounce = false elseif sliding then if ground and not jumping and ground.Name~="Slide" then log('slide') psound(vis.torso, "jump2") rolling = true jumping = true cvt( v2(char.Velocity, 20) ) djump = false botand = math.pi*2 wait(.2) sliding = false jumping = false wait(.1) rolling = false end elseif onrope then didjump = true djump = false jumping = true cvt( v2(char.Velocity, 50) ) torope(true, onrope) wait(.3) jumping = false elseif ground and not jumping then particle("cloud", 1) if crouch then if dir.Magnitude>.8 then didjump = true psound(vis.torso, "jump") jumping = true longjump = true djump = true botand = math.pi*4 if char.Velocity.Y < 0 and char.Velocity.Y > -10 then cvt(point.lookVector*30 + Vector3.new(0,40) + Vector3.new(0,3.5,0)) else cvt(point.lookVector*30 + Vector3.new(0,40)) end wait(.3) jumping = false else log('dirmag < .8') didjump = true psound(vis.torso, "jump2") jumping = true rolling = true longjump = true djump = true botand = -math.pi*4 if char.Velocity.Y < 0 and char.Velocity.Y > -10 then cvt(-point.lookVector*10 + Vector3.new(0,60) + Vector3.new(0,3.5,0)) else cvt(-point.lookVector*10 + Vector3.new(0,60)) end wait(.5) jumping = false rolling = false end else didjump = true if shrink then botand = math.pi*4 rolling = true end psound(vis.torso, "jump") fallvr = -fallvr jumping = true cvt( v2(char.Velocity, 40) ) wait(.3) jumping = false end elseif not ground and not djump then didjump = true psound(vis.torso, "djump") particle("cloud", 1, true) djump = true cvt( v2(char.Velocity, 40) ) botand = botand-2 fallvr = -fallvr delay(.15,function() for x = 1, 3 do if ground or wallrun or onrope or sliding then break end fallvr = -fallvr particle("cloud", 1, true) wait(.15) end end) if dir.Magnitude > .2 then point = CFrame.new(Vector3.new(), dir) end end end end function toattack() conswait() local gtick = tick() log('toattack') if vis:FindFirstChildWhichIsA("Tool") and not vis:FindFirstChildWhichIsA("Tool"):FindFirstChildWhichIsA("TouchTransmitter", true) then return end if not paused and canmove and carry(neargrab, not hold) and not talkto and not jumping and not attack and not pole and not onrope and not wallrun and not ledgegrab and not pound and (ground and ground.Name~="Slide"or not ground) and not istitle then jumping = true attack = true psound(vis.torso, "smack") djump, sliding, longjump, flying, dancing = true, false, false, false, false attacktick = gtick potand = potand + math.pi*2 if swimming then cvt(char.Velocity/2) else cvt(v2(char.Velocity/2, 20)) end if skate then skatestat = {"The Iron Man", skatestat[2]+50, skatestat[3]+1, true, skatestat[5]} end wait(.2) jumping = false end end function dive() conswait() if not paused and not talkto and canmove then dancing = false if hasboard and not crouch and not onrope and not pole and not swimming and not pound then if not skate then longjump = false skate = true potand = math.pi*2 elseif not ground and boarderp.Z>-.2 then skatestat = {"Kickflip", skatestat[2]+100, skatestat[3]+1, false, skatestat[5]} boarderp = boarderp+Vector3.new(0,0,-math.pi*2) end elseif hasflame then flameon = not flameon elseif ledgegrab and not debounce then psound(vis.torso, "jump2") debounce, jumping, wallrun, ledgegrab = true, true, nil, nil cvt( Vector3.new(0, 30, 0)+point.rightVector*10 ) rotand = rotand + 1 wait(.2) cvt( Vector3.new(0, char.Velocity.Y, 0)-wallnorm*10-point.rightVector*7 ) wait(.2) djump = false debounce, jumping = false, false elseif wallrun then if not jumping then skatestat = {"Wall jump", skatestat[2]+100, skatestat[3]+1, false, skatestat[5]} psound(vis.torso, "jump2") jumping = true cvt( v2(char.Velocity, 30)+wallnorm*30 ) point = CFrame.new(Vector3.new(),-2 * point.lookVector:Dot(wallnorm) * wallnorm + point.lookVector) djump = true wait(.2) jumping = false end elseif swimming then elseif not sliding and not pole and not onrope and not wallrun and not ledgegrab and not attack and not pound then psound(vis.torso, "dive") longjump, pound, rolling = false, false, false char.Anchored = false jumping = true sliding = true if hasfly and not djump then djump = true flying = true flypitch = .5 flyspeed = 2 cvt( point.lookVector*50 + Vector3.new(0,ground and 40 or 20) ) potand = math.pi*2*fallvr else cvt( point.lookVector*40 + Vector3.new(0,ground and 30 or 20) ) end wait(.3) jumping = false elseif ground and not jumping and ground.Name~="Slide" then psound(vis.torso, "jump2") rolling = true jumping = true cvt( v2(char.Velocity, 20) ) djump = false botand = math.pi*2 wait(.2) sliding = false jumping = false wait(.1) rolling = false elseif flying and not debounce then debounce = true potand = potand+math.pi*2*fallvr wait(.5) debounce = false end end if paused and UI.pause.bg.pause.Visible then UI.UI.Visible = true UI.pause.Visible = true textsel = UI.pause.bg.pause.close game.StarterGui:SetCore("TopbarEnabled", true) UI.skip.Visible = false MouseBehavior = Enum.MouseBehavior.Default end end function tocrouch() conswait() local gtick = tick() if todive==0 then if paused then todive = 1 end if not paused and not talkto and canmove then todive=1 crouch, crouchtick = true, gtick fcrouch = true skate = false if not ground or ground.Name~="Slide"then sliding = false end if ledgegrab and not debounce then psound(vis.torso, "jump2") debounce, jumping, wallrun, ledgegrab = true, true, nil, nil cvt( v2(char.Velocity, 20)-point.lookVector*50 ) botand = -math.pi*2 wait(.2) debounce, jumping = false, false elseif not ground and not wallrun and not onrope and not attack and not sliding and not pound and not swimming and not pole or flying then pound = true rolling = true botand = math.pi*2 djump = true sliding = false flying = false char.Anchored = true longjump = true wait(.4) if not paused then char.Anchored = false if pound then cvt( Vector3.new(0,-40) )end end end end end end function hitenemy(e) jumping = true e.Mesh.Scale = v2(e.Mesh.Scale, e.Mesh.Scale.Y/4) e.Mesh.Offset = Vector3.new(0,-1) cvt( v2(char.Velocity, 40) ) delay(.3,function()jumping = false wait(2)e:Destroy() end) end function torope(canc, rope) if canc then rope.Mid.Size = Vector3.new(2,2,(rope.PartA.Position-rope.PartB.Position).Magnitude) rope.Mid.CFrame = CFrame.new((rope.PartA.Position+rope.PartB.Position)/2,rope.PartB.Position) onrope = nil debounce = true delay(.1, function()debounce = false end) else onrope = rope ropetick = tick() + (char.Velocity.Y>0 and -3 or char.Velocity.Y>-30 and -1.4 or 0) flying = false sliding = false pound = false rolling = false longjump = false attack = false end end maj = {1,3,5,6,8,10,12,13} min = {1,3,4,6,8,9,11,13} function showbis(text, mute, beebo, silent) tticket = tticket + 1 local tt = tticket textbox.SurfaceGui.tbt:ClearAllChildren() local pos = Vector2.new(0,0) local hl = false local effect, shake = false, false local x, most = 1, #text while x<=most do local ad = 0 for nx = x, #text do local b = string.sub(text,nx,nx) if b==" "or nx==#text then if pos.X+ad>830 then pos = Vector2.new(0, pos.Y+50) end break else script.tx.Text = b ad=ad+script.tx.TextBounds.X end end if string.sub(text,x,x)==">"then hl = true if string.sub(text,x,x+1)==">a"then text = string.sub(text,1,x).."attack ="..(console and"0"or"4").. string.sub(text,x+2,-1) elseif string.sub(text,x,x+1)==">j"then text = string.sub(text,1,x).."jump ="..(console and"1"or"5=6").. string.sub(text,x+2,-1) elseif string.sub(text,x,x+1)==">c"then text = string.sub(text,1,x).."crouch ="..(console and"2"or"7=8").. string.sub(text,x+2,-1) elseif string.sub(text,x,x+1)==">d"then text = string.sub(text,1,x).."dive ="..(console and"3"or"9").. string.sub(text,x+2,-1) elseif string.sub(text,x,x+1)==">F"then text = string.sub(text,1,x)..(console and"forward"or"W").. string.sub(text,x+2,-1) elseif string.sub(text,x,x+1)==">B"then text = string.sub(text,1,x)..(console and"backward"or"S").. string.sub(text,x+2,-1) end most=#text elseif string.sub(text,x,x)=="+"then hl = true elseif string.sub(text,x,x)=="#"then effect = not effect elseif string.sub(text,x,x)=="$"then shake = not shake elseif string.sub(text,x,x)=="="then local im = script.im:Clone() im.ImageRectOffset = Vector2.new(tonumber(string.sub(text,x+1,x+1)), 0)*32 im.Parent = textbox.SurfaceGui.tbt im.Position = UDim2.new(0,pos.X,0,pos.Y) pos=pos+Vector2.new(50,0) x=x+1 else local tx = script.tx:Clone() tx.Text = string.sub(text,x,x) tx.Parent = textbox.SurfaceGui.tbt tx.Position = UDim2.new(0,pos.X,0,pos.Y) tx.pos.Value = Vector3.new(pos.X,pos.Y) tx.TextColor3 = silent and Color3.new(.5,.5,.5) or hl and Color3.new(.2,.5,1)or Color3.new(0,0,0) if beebo then Instance.new("Folder", tx).Name = "beebo"end if effect then Instance.new("Folder", tx).Name = "effect" local t = Instance.new("IntValue") t.Parent = tx.effect t.Name = "var" elseif shake then Instance.new("Folder", tx).Name = "shake" end pos=pos+Vector2.new(tx.TextBounds.X,0) if pos.X>830 then pos = Vector2.new(0, pos.Y+50)end local t = string.sub(text, x, x) local ispc = t=="."or t==","or t=="!"or t=="?" if hl and ispc or t==" "then hl = false end if not textgo and tt == tticket then wait() if ispc then for x=1,5 do if not textgo and tt == tticket then wait(.3/5) end end end if (x+4)%5==0 and not ispc and not mute then local scl = maj local t = beebo and script.text or script.text2 t.Volume = silent and .2 or .5 t.PlaybackSpeed = 2^(scl[math.random(#scl)]/12) t:Play() end end end x=x+1 end end function totext(tx, o) textgo = false local notbeebo = not tx:FindFirstChild'beebo' talking = true textbox.SurfaceGui.beebo.Visible = not notbeebo textbox.SurfaceGui.person.Visible = notbeebo out(textbox.SurfaceGui.person, o.Name) textbox.SurfaceGui.bg.Image = notbeebo and "rbxassetid://1442126894" or "rbxassetid://1442127057" if tx.Value~="SKIP"then showbis(tx.Value, nil, not notbeebo, tx:FindFirstChild'silent') talking = nil textgo = false if tx:FindFirstChild("ignore")then wait(.1)textgo=true end repeat wait()until textgo end if tx:FindFirstChild'tx'then totext(tx.tx, o) else talkto.sz:Destroy() talkto.cf:Destroy() talkto = nil end end function carry(item, to) log('carry') local gtick = tick() if talkto then textgo = true elseif item and item:FindFirstChild'tx'then talkto = item char.Velocity = Vector3.new() skate, flying = false, false local s = Instance.new("Vector3Value") s.Parent = item s.Name = "sz" s.Value = item.Size local s = Instance.new("CFrameValue") s.Parent = item s.Name = "cf" s.Value = item.CFrame talktn = math.sign(v2(camcf.lookVector):Dot(v2(CFrame.new(mps.p, item.Position).rightVector) ) ) totext(item.tx, item) elseif to and item then hold = item hold.Anchored = true hold.CanCollide = false elseif not to then local i2 = {hold} for _,v in pairs(ignore)do i2[#i2+1] = v end local at = workspace:FindPartOnRayWithIgnoreList(Ray.new(char.Position, point.lookVector*5), i2) if not at then hold.Anchored = false hold.CanCollide = true hold.Velocity = hold.Velocity+ (dir.Magnitude>.9 and point.lookVector*50 or Vector3.new()) local bt = workspace:FindPartOnRay(Ray.new(hold.Position+Vector3.new(0,1), Vector3.new(0,-3)), hold) hold = nil attacktick = gtick rolling = false else script.cancel:Play() end else return true end end function todance() if ground and dir.Magnitude<deadzone and not swimming and not onrope and not pole and not sliding and not crouch and not attack and not skate then dancing = true end end lp.Chatted:connect(function(msg) if string.sub(msg,1,8)=="/e dance"then todance() end end) function psound(tso, nm) local volume = 1 tso[nm].Volume = tso[nm]:FindFirstChild'vol' and volume*tso[nm].vol.Value or 1 tso[nm]:Play() end function damage(from) if true then return end if not hpdeb then hpdeb = true psound(vis.torso, "damage") if health==4 then local b = game.Lighting.vis.trs.pack:Clone() b.Parent, b.CFrame, b.Anchored, b.CanCollide = workspace.debris, vis.trs.pack.CFrame, false, true b.Velocity, b.RotVelocity = -point.lookVector*10 + Vector3.new(0,20), point.rightVector*10 game.Debris:AddItem(b, 10) end local b = game.Lighting.vis.trs.bt1:Clone() b.Parent, b.CFrame, b.Anchored, b.CanCollide = workspace.debris, vis.trs.pack.CFrame, false, true b.Velocity, b.RotVelocity = -point.lookVector*10 + Vector3.new(0,20), point.rightVector * 10 game.Debris:AddItem(b, 10) health = health - 1 if health == 0 then health = 4 end if hasfly then hasfly = false particle("cloud", 8, true, vis.torso.CFrame) flying = false end wait(2) hpdeb = false end end function particle(name, qty, dovel, pos, size) if not pos then pos = mps-Vector3.new(0,1.5) end local a = math.random()*3.14 for x = 1, qty do local c = characterModel.cloud:Clone() c.Parent = script local angle = qty==1 and Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))/80 or CFrame.Angles(0,x/qty*math.pi*2+a,0).lookVector c.CFrame = pos+angle c.speed.Value = angle*4+ Vector3.new(0,2) +(not dovel and char.Velocity/2 or Vector3.new()) c.rs.Value = Vector3.new(math.random(-30,30)/20,math.random(-30,30)/20,math.random(-30,30)/20) c.Mesh.Scale = c.Mesh.Scale*(size or 1) particles[#particles+1]=c end end function ag(cf) return cf-cf.p end function cfro(x,y,z) if not y then x,y,z = x.X, x.Y, x.Z end return CFrame.new(x*tscale.X,y*tscale.Y,z*tscale.Z) end function transition(to,mswitch,forced) if not to and forced then earlystart = false trsing = false if mswitch then mapswitching = false end end if not trsdeb then trsdeb = true local l = UI.loop trdo = to and 0 or 1 if to then script.load1:Play() l.Visible = true else earlystart = false trsing = false if mswitch then mapswitching = false end if health > 0 then char.Anchored = false end script.load2:Play() l.BackgroundTransparency = 1 end local t = tick() while tick()-t < .4 do local xbase = UI.AbsoluteSize.X>UI.AbsoluteSize.Y if xbase then l.SizeConstraint = Enum.SizeConstraint.RelativeXX l.Position = UDim2.new(0,0,0,-36+(UI.AbsoluteSize.Y-UI.AbsoluteSize.X)/2) else l.SizeConstraint = Enum.SizeConstraint.RelativeYY l.Position = UDim2.new(0,(UI.AbsoluteSize.X-UI.AbsoluteSize.Y)/2,0,-36) end local x = to and 1-(tick()-t)/.4 or (tick()-t)/.4 x=x*2 l.center.Size = UDim2.new(x,0,x,0) l.center.Position = UDim2.new(.5-x/2, 0, .5-x/2,0) l.l.Size = UDim2.new(.5-x/2,1,1,1) l.r.Size = UDim2.new(-.5+x/2,-1,1,-1) l.u.Size = UDim2.new(1,1,.5-x/2,1) l.d.Size = UDim2.new(1,-1,-.5+x/2,-1) game:GetService("RunService").RenderStepped:wait() end game:GetService("RunService").RenderStepped:wait() if to then l.BackgroundTransparency = 0 trsing = true if mswitch then mapswitching = true end else l.Visible = false if not anicam then UI.UI.Visible = true end end trsdeb = false end end function limit(v3, n) if v3.Magnitude > n then return v3.Unit * n end return v3 end function v2(v3, b) return Vector3.new(v3.X, b or 0, v3.Z) end function out(ins,tx) ins.Text = tx ins.outline.Text = tx end function cvt(vel) char.Velocity = vel delay(0,function() game:GetService("RunService").RenderStepped:wait() if char.Velocity:Dot(vel) < .3 then char.Velocity = vel end end) end function cast(ray) local f1, f2, f3 = workspace:FindPartOnRayWithIgnoreList(ray, ignore) if f1 and not f1.CanCollide and f1.Name~="door" or (f1 and f1.Name=="pole") then ignore[#ignore+1] = f1 return cast(ray) else return f1, f2, f3 end end function extraAddon() if p34:FindFirstChild("neck") then p34:FindFirstChild("neck").CFrame = p34.torso.CFrame*CFrame.new(0, 1.0999999046325684, 0.5999984741210938) end if p34:FindFirstChild("sleeveB") then p34:FindFirstChild("sleeveB").CFrame = p34.armB.CFrame*CFrame.new(0, -0.2999992370605469, 0) end if p34:FindFirstChild("sleeveA") then p34:FindFirstChild("sleeveA").CFrame = p34.armA.CFrame*CFrame.new(0, -0.2999992370605469, 0) end if p34:FindFirstChild("santa") then p34:FindFirstChild("santa").CFrame = p34.head.CFrame*CFrame.new(0, 0.32000017166137695, 0.11999893188476562)*CFrame.Angles(math.rad(15),0,0) end if p34:FindFirstChild("party") then p34:FindFirstChild("party").CFrame = p34.head.CFrame*CFrame.new(0, 1.700000286102295, 0.2999992370605469)*CFrame.Angles(math.rad(15),0,0) end if p34:FindFirstChild("cape") then local vel = char.Velocity.Magnitude/15 if skate or flying then vel = char.Velocity.Magnitude/30 end capecf = capecf:Lerp(CFrame.Angles(math.rad(math.clamp(vel*-35,-115,0)),0,math.rad(0)),.2) p34:FindFirstChild("cape").CFrame = vis.torso.CFrame*CFrame.new(0.01399993896484375, 0.8239998817443848, 0.17499923706054688)*capecf end end function trsCF(vis, health, tpc, hasfly, hasboard, hat, grn, bees,hasflame,hastoy) local gtick = tick() local vishealth = characterModel:GetAttribute("health") or health vis.trs.pack.CFrame = vis.torso.CFrame * cfro(0,.12,.48) * CFrame.Angles(1.44,math.pi,0) vis.trs.bt1.CFrame = vis.torso.CFrame * cfro(-.13,.23,.19) * CFrame.Angles(0,math.pi/2,-.1) vis.trs.bt2.CFrame = vis.torso.CFrame * cfro(-.13,-.09,.24) * CFrame.Angles(0,math.pi/2,-.1) vis.trs.bt3.CFrame = vis.torso.CFrame * cfro(.13,-.09,.24) * CFrame.Angles(0,math.pi/2,-.1) vis.trs.bt4.CFrame = vis.torso.CFrame * cfro(.13,.23,.19) * CFrame.Angles(0,math.pi/2,-.1) vis.trs.pack.Transparency = vishealth>=4 and (skin == 39 and tpc+0.5 or tpc) or 1 vis.trs.bt4.Transparency = vishealth>=4 and tpc or 1 vis.trs.bt3.Transparency = vishealth>=3 and tpc or 1 vis.trs.bt2.Transparency = vishealth>=2 and tpc or 1 vis.trs.bt1.Transparency = vishealth>=1 and tpc or 1 if hasfly then vis.trs.jetpack.CFrame = vis.torso.CFrame * cfro(0,.2,1) vis.trs.jetpack.booster.Size = Vector3.new(1.308, .83, .607)*(1+math.random()/10) vis.trs.jetpack.booster.CFrame = vis.torso.CFrame * cfro(0,-.6,1) vis.trs.jetpack.Transparency = tpc vis.trs.jetpack.booster.Transparency = tpc else vis.trs.jetpack.Transparency = 1 vis.trs.jetpack.booster.Transparency = 1 end if hasboard then vis.trs.board.Transparency = tpc vis.trs.board.w1.Transparency = tpc vis.trs.board.w2.Transparency = tpc vis.trs.board.w1.CFrame = vis.trs.board.CFrame * cfro(0,-.4,-1.2)*CFrame.Angles(-gtick*10*skaterp,0,0) vis.trs.board.w2.CFrame = vis.trs.board.CFrame * cfro(0,-.4,1.2)*CFrame.Angles(-gtick*10*skaterp,0,0) else vis.trs.board.Transparency = 1 vis.trs.board.w1.Transparency = 1 vis.trs.board.w2.Transparency = 1 end if hasflame then local c = vis.torso.CFrame if not ground then c = char.CFrame*CFrame.Angles(-math.pi/2 - dir:Dot(char.CFrame.lookVector)*math.pi/2,dir:Dot(char.CFrame.rightVector)*math.pi/2,0) else end flamecf = flamecf:Lerp(c,math.min(1,dt*10)) vis.trs.flamethrower.Transparency = tpc vis.trs.flamethrower.CFrame = ((flamecf-flamecf.p) +(vis.armC.Position - vis.armC.CFrame.upVector/2)) *CFrame.new(0,1,-.9) vis.trs.flamethrower.pcl.p.Enabled = flameon if flameon then local mb = workspace:FindPartOnRayWithIgnoreList( Ray.new(vis.trs.flamethrower.Position-flamecf.lookVector*2, flamecf.lookVector*17), {char,vis}) if mb and (mb.Name == "col" or mb.Parent.Name == "vis" and mb.Parent.Parent:FindFirstChild("col")) then if mb.Parent.Name == "vis"then mb = mb.Parent.Parent.col end local gog = mb.CFrame local rep, msg, vel = enemies[mb.tag.Value][2].touch(mb.CFrame+Vector3.new(0,1), true) if rep == "remove" then enemies[msg] = nil delay(1,function() particle("cloud",1,Vector3.new(),gog) end) end end end else vis.trs.flamethrower.Transparency = 1 vis.trs.flamethrower.pcl.p.Enabled = false end if hat~=0 then if vis.trs:FindFirstChild'hat' and vis.trs.hat.id.Value == hat then vis.trs.hat.CFrame = vis.head.CFrame * cfro(vis.trs.hat.off.Position) *CFrame.Angles(math.rad(vis.trs.hat.off.Orientation.X), math.rad(vis.trs.hat.off.Orientation.Y),math.rad(vis.trs.hat.off.Orientation.Z)) if vis.trs.hat:FindFirstChild("skin")then vis.trs.hat.Mesh.TextureId = vis.torso.Mesh.TextureId vis.trs.hat.Material = vis.torso.Material vis.trs.hat.Reflectance = vis.torso.Reflectance end elseif vis.trs:FindFirstChild'hat'then rem:FireServer("loadhat", hat) else rem:FireServer("loadhat", hat) end elseif vis.trs:FindFirstChild'hat'then vis.trs.hat:Destroy() end end function anim(vis, me, tpc) if not tpc then tpc = 0 end tscale = scale local grn = 0 local gtick = tick() if gotice then for _,v in pairs(vis:GetChildren())do if rf.pose:FindFirstChild(v.Name)then v.CFrame = mps*rf.pose[v.Name].CFrame end end vis.head.dcf.Value = vis.head.CFrame else grn = 1-math.abs(fallerp) local nrm = (1-holderp)*(1-croucherp)*(1-lederp)*(1-polerp)*(1-aterp)*(1-dancerp) local wtk = math.sin(walktick*14)*walklerp local wallslide = (1-walklerp)*wallerp*(1-lederp)*(1-skaterp) local sin = math.abs(wtk) * (.8*grn)/(roperp+1)*(1-swimerp) local sin2 = wtk*-1.2*grn/(roperp+1)/(polerp+1) + fallerp*(1-sliderp)*(1-longerp)*(1-aterp) +math.sin(gtick*6)*dancerp local ag = Vector3.new(sliderp*2-longerp+croucherp+(-swimerp*1-walklerp*swimerp-(skaterp+rotand*skaterp)*.4)*nrm+polerp+sin2*polerp/2+wallslide , sin2*nrm*(1-swimerp)+holderp+sin2*dancerp/2*(1-holderp) ,.6+(walklerp*.7*grn*nrm*(1-swimerp)+math.abs(fallerp)*nrm)*(1-roperp)+roperp*.7+holderp/2+aterp*(1-holderp)-(math.abs(sin2)*dancerp-dancerp)*(1-holderp)) local bg = Vector3.new(sliderp/2+(skaterp+rotand*skaterp)*.4+wallslide, 0,fallerp*.8*(1-longerp))*nrm -Vector3.new(-holderp/2-croucherp*(1-holderp)-polerp*(1-holderp)-(math.sin(gtick*3)*dancerp/4+dancerp/2)*(1-holderp)) local hip = grn*1.4-sliderp*1.4-croucherp-wallerp vis.torso.CFrame = mps *CFrame.new(0,-1*siterp,0) *cfro(0,-hip+swimerp*1.4+skaterp*.4+math.abs(-sin2)*dancerp/9+wallerp-sliderp*1.4,0) * CFrame.Angles(0,0,rotand+wtk*croucherp/5+wtk*polerp/12) * CFrame.Angles(botand+math.abs(rotand)/2*wallerp, potand+math.sin(walktick*7)*swimerp*.1-skaterp*1.5+sin2*dancerp/8,0) * cfro(0,(wallrun and sin/2 or sin)/(polerp*3+1)+hip,croucherp*.5) local sitlerp = math.clamp(siterp-dancerp,0,1) local vehiclelerp = (0*siterp) local toolerp1 = vis:FindFirstChildWhichIsA("Tool")and not vis:FindFirstChildWhichIsA("Tool"):FindFirstChildWhichIsA("TouchTransmitter", true) and 1 or 0 local toolerp = math.clamp(toolerp1 - dancerp, 0, 1) vis.head.CFrame = vis.torso.CFrame * cfro(0,.8,0) * CFrame.Angles(sliderp-longerp+croucherp*.8+polerp/2,skaterp-wallslide,rotand*.2+sin2*dancerp/4)*cfro(0,.8,0) vis.legA.CFrame = vis.torso.CFrame * cfro(.35,-.5+wtk*croucherp/3+croucherp/2,-.15-croucherp/3) * CFrame.new(0,0.2*siterp,-0.5*siterp) * CFrame.Angles(((math.pi/12)*siterp), 0, 0) * CFrame.Angles(-sin2*(1-math.clamp(dancerp+siterp,0,1)*.8)*(1-swimerp/2)*(1-croucherp/2)*(1-polerp)+polerp/2+sin2*polerp/4+longerp-sliderp/2+lederp-rotand*skaterp/4+wallslide ,0,roperp*-.3-polerp*.3+aterp/4 +.1+skaterp/4+math.min(0,sin2*dancerp/2))* cfro(0,-.7,0) vis.legB.CFrame = vis.torso.CFrame * cfro(-.35,-.5-wtk*croucherp/3+croucherp/2,-.15-croucherp/3) * CFrame.new(0,0.2*siterp,-0.5*siterp) * CFrame.Angles(((math.pi/12)*siterp), 0, 0) * CFrame.Angles(sin2*(1-math.clamp(dancerp+siterp,0,1)*.8)*(1-swimerp/2)*(1-croucherp/2)*(1-polerp)+polerp/2-sin2*polerp/4+longerp-sliderp/2+lederp-rotand*skaterp/2+wallslide ,0,roperp*.3+polerp*.3-aterp/4-.1-skaterp/4+math.max(0,sin2*dancerp/2))* cfro(0,-.7,0) vis.armA.CFrame = vis.torso.CFrame * cfro(.5,.6,0) *CFrame.Angles(0,(math.pi/4)*math.clamp(sitlerp-toolerp,0,1),0) *CFrame.new(0*toolerp,0,0) *CFrame.Angles((math.pi/2)*toolerp,0,0) *CFrame.Angles((-math.pi/3)*sitlerp,(math.pi/4)*vehiclelerp,0) *CFrame.Angles((math.pi/3.5)*sitlerp,0,0) *CFrame.Angles(ag.X+lederp * (1-toolerp),ag.Y * (1-toolerp),ag.Z * (1-toolerp)) * cfro(0,-.4,0) vis.armB.CFrame = vis.torso.CFrame * cfro(-.5,.6,0) *CFrame.Angles(0,(-math.pi/4)*sitlerp,0) *CFrame.Angles((-math.pi/3)*sitlerp,(-math.pi/4)*vehiclelerp,0) *CFrame.Angles((math.pi/3.5)*sitlerp,0,0) *CFrame.Angles(ag.X+lederp,ag.Y*(-holderp*2+1),-ag.Z) * cfro(0,-.4,0) vis.armC.CFrame = vis.armA.CFrame * cfro(0,-.3-math.abs(sin2*dancerp/8),0) *CFrame.Angles((math.pi/3)*math.clamp(sitlerp-toolerp,0,1),0,0) *CFrame.Angles(bg.X+math.max(0,sin2)*(1-swimerp)*(1-holderp)+lederp/2*(1-holderp),bg.Y+polerp,bg.Z) * cfro(0,-.4,0) vis.armD.CFrame = vis.armB.CFrame * cfro(0,-.3-math.abs(sin2*dancerp/8),0) *CFrame.Angles((math.pi/3)*sitlerp,0,0) *CFrame.Angles(bg.X+math.max(0,-sin2)*(1-swimerp)*(1-holderp)+lederp/2*(1-holderp),bg.Y-polerp,bg.Z) * cfro(0,-.4,0) if swiperp>.01 then for _,v in pairs(vis:GetChildren())do if rf.pose3:FindFirstChild(v.Name)then local e = rf.pose3[v.Name].CFrame if shrink then e = e-e.p + e.p*tscale end v.CFrame = v.CFrame:Lerp(mps*e, swiperp) end end elseif rollerp>.01 then for _,v in pairs(vis:GetChildren())do if rf.pose2:FindFirstChild(v.Name)then local e = rf.pose2[v.Name].CFrame if shrink then e = e-e.p + e.p*tscale end v.CFrame = v.CFrame:Lerp(vis.torso.CFrame*e, rollerp) end end elseif flamerp>.01 then for _,v in pairs(vis:GetChildren())do if rf.pose5:FindFirstChild(v.Name)then local e = rf.pose5[v.Name].CFrame if shrink then e = e-e.p + e.p*tscale end v.CFrame = v.CFrame:Lerp(vis.torso.CFrame*e, flamerp) end end end vis.head.dcf.Value = vis.head.CFrame end local boardcf = vis.torso.CFrame * cfro(0,-1.7,0)*CFrame.Angles(0,1.5,-rotand*(1-wallerp)*grn) vis.trs.board.CFrame = boardcf:Lerp(vis.torso.CFrame*cfro(0,0,1)*CFrame.Angles(1.5,1,0) , 1-skaterp) *CFrame.Angles(boarderp.X*skaterp,boarderp.Y*skaterp,boarderp.Z*skaterp) trsCF(vis, health, tpc, hasfly, hasboard, hat, grn, false, hasflame, false) extraAddon() end function animDot() local hed = vis.head.Position+vis.head.CFrame.upVector*tscale.Y*2 local t = (hed-vis.dot.Position) vis.dot.Anchored = true vis.dot.vel.Value = vis.dot.vel.Value +t*dt*8 -vis.dot.vel.Value*math.min(1,dt*5) if vis.dot.Position.Y < vis.head.Position.Y+vis.head.CFrame.upVector.Y*1.5 then vis.dot.CFrame = vis.dot.CFrame-vis.dot.Position+v2(vis.dot.Position,vis.head.Position.Y+vis.head.CFrame.upVector.Y*1.5) end if (vis.dot.Position-hed).Magnitude>2*tscale.Y then local lv = CFrame.new(hed, vis.dot.Position).lookVector*1.9*tscale.Y vis.dot.CFrame = vis.dot.CFrame-vis.dot.CFrame.p+hed + lv vis.dot.vel.Value = Vector3.new() else vis.dot.CFrame = vis.dot.CFrame+vis.dot.vel.Value*dt*10 end end local t = 0 function cf2buf(cf) local buf = buffer.create(12 + 6) local pos = cf.Position local oX, oY, oZ = cf:ToOrientation() buffer.writef32(buf, 0, pos.X) buffer.writef32(buf, 4, pos.Y) buffer.writef32(buf, 8, pos.Z) buffer.writei16(buf, 12, math.round(oX * 100)) buffer.writei16(buf, 14, math.round(oY * 100)) buffer.writei16(buf, 16, math.round(oZ * 100)) return buf end runService.RenderStepped:Connect(function() if tick()-t > 1 / 15 and (not paused or allowPauseWhenNoCanMove) then t = tick() local list = { c = {}, p = {}, d = dancing, hb = hasboard, hf = hasfly, hfl = hasflame, fid = faceid } for i,v in pairs(characterModel:GetChildren()) do if v:IsA("BasePart") and v ~= fdot and v ~= char and v ~= head and v ~= root and v ~= torso and v.Name ~= "cloud" then table.insert(list.p,v.Name == "dot" and v.Name or v) table.insert(list.c,cf2buf(v.CFrame)) end end table.insert(list.p,vis.head.skin) table.insert(list.c,cf2buf(vis.head.skin.CFrame)) for _, v in pairs(vis.trs:GetDescendants()) do if v:IsA("BasePart") and (v.Transparency < 1 or v == vis.trs.shadow) then table.insert(list.p,v) table.insert(list.c,cf2buf(v.CFrame)) end end rem:FireServer(list, vis.trs.shadow.Size) end if hum and not hum.SeatPart then hum.PlatformStand = true end end) frame = 0 spawn(function() transition() local bus = 0 while wait(.06) do if not paused then if gotice or dancing then faceid = 2 else faceid = 0 end if swip then particle("cloud", 1) elseif sliding and ground then particle("cloud", 1) elseif flying then if bus%2==0 then particle("cloud", 1, nil, vis.trs.jetpack.CFrame*CFrame.new(-.3,-.9,-.2), .4) else particle("cloud", 1, nil, vis.trs.jetpack.CFrame*CFrame.new(.3,-.9,-.2), .4) end elseif (1-walklerp)*wallerp*(1-lederp)*(1-skaterp)>.6 then particle("cloud", 1, nil, vis.torso.CFrame*CFrame.new(0,0,-1)) end if skate and not gotice then if skatestat[4]then skatestat[2]=skatestat[2]+1 end UI.hawk.Visible = true UI.hawk.trick.TextColor3 = skatestat[6] and Color3.new(0,.7,1)or Color3.new(1,1,1) out(UI.hawk.trick, skatestat[1] or "") out(UI.hawk.pts, skatestat[2]~=0 and skatestat[2].." x "..skatestat[3] or "") out(UI.hawk.score, "Score: "..skatestat[5]) else UI.hawk.Visible = false skatestat = {nil,0,0,false,UI.time.Visible and skatestat[5] or 0} end end end end) function touched(h, rg) local gtick = tick() if h.Parent and h.Parent~=vis and h.Parent.Name~="trs" and not paused then if h.Name == "Mid" and not debounce and not swimming and not pole then if onrope and h.Parent==onrope then return elseif onrope then torope(true, onrope) local a = CFrame.new(v2(char.Position), v2(h.Position)) char.CFrame=char.CFrame+a.lookVector*2 char.Velocity = a.lookVector*v2(char.Velocity).Magnitude point = a else skatestat = {"50-50 Grind", skatestat[2]+50, skatestat[3]+1, true, skatestat[5]} end torope(nil, h.Parent) elseif h.Name == "pole" and not pole and not debounce and not swimming and not hold and not onrope and not wallrun then pole = h if (v2(char.Position)-v2(pole.Position)).Magnitude>.1 then point = CFrame.new(v2(char.Position), v2(pole.Position))-char.Position end if h:FindFirstChild("finished")then h.finished.Value = true end sliding, longjump, flying, skate, attack, rolling = false, false, false, false, false, false elseif h.Name == "jetpack" and not debounce then debounce = true hasfly = not hasfly particle("cloud", 8, true, vis.torso.CFrame) health, flying, skate, hasboard, hasflame = 4,false,false,false,false if hasfly then psound(vis.torso, "powerup") end wait(1) debounce = false elseif h.Name == "skateboard" and not debounce then debounce = true hasboard = not hasboard particle("cloud", 8, true, vis.torso.CFrame) health, flying, skate, hasfly, hasflame = 4,false,false,false,false if hasboard then psound(vis.torso, "powerup") end wait(1) debounce = false elseif h.Name == "flamethrower"and not debounce then debounce = true hasflame = not hasflame particle("cloud", 8, true, vis.torso.CFrame) health, flying, skate, hasboard, hasfly = 4,false,false,false, false if hasflame then psound(vis.torso, "powerup") end wait(1) debounce = false elseif (h.Name == "candy" or h.Name=="hcandy") and rg then h.Transparency = 1 h.Name = "not candy" h.pcl.candy:Emit(1) candy = candy + 1 delay(.3,function() h:Destroy() end) elseif h.Name == "egg" and rg then h.Transparency = 1 h.Name = "not egg" h.pcl.candy:Emit(1) script.egg.PlaybackSpeed = 2^(maj[eggs]/12) script.egg:Play() delay(.3,function() h:Destroy() end) elseif h.Name == "battery" and health<4 then h.Transparency = 1 h.Name = "not battery" h.pcl.candy:Emit(1) script.heal:Play() health = math.min(4, health+1) rem:FireServer("battery", h) delay(.3,function() h:Destroy() end) elseif h.Name == "door" and not debounce and not skate and not sliding and not swimming and ground and not crouch and not swip and swiperp<.1 then debounce = true canmove = false h.CanCollide = false h.open:Play() char.Velocity = Vector3.new() local t = tick() local cf = h.CFrame local side = math.sign(CFrame.new(mps.p, cf.p).lookVector:Dot(cf.lookVector)) while tick()-t < .3 do local t = (tick()-t)/.3 h.CFrame = cf * CFrame.new(-1.8,0,0)*CFrame.Angles(0,t*2*side,0)*CFrame.new(1.8,0,0) char.Velocity = char.Velocity + v2(cf.p+cf.lookVector*-2*side-char.Position)*2 wait() end h.CFrame = cf * CFrame.new(-1.8,0,0)*CFrame.Angles(0,2*side,0)*CFrame.new(1.8,0,0) walkto = cf.lookVector*side wait(.3) walkto = nil wait(.3) local t = tick() while tick()-t < .3 do local t = 1-(tick()-t)/.3 h.CFrame = cf * CFrame.new(-1.8,0,0)*CFrame.Angles(0,t*2*side,0)*CFrame.new(1.8,0,0) char.Velocity = char.Velocity + v2(cf.p+cf.lookVector*5.5*side-char.Position)*2 wait() end h.CFrame = cf h.close:Play() h.CanCollide = true canmove = true char.CFrame = char.CFrame-v2(char.Position) + v2(h.Position+cf.lookVector*side*5.5) wait(.6) debounce = false elseif h.Name == "icedcream" then script.iced:Play() gotice = true point = CFrame.new(Vector3.new(),v2(-vcf.lookVector)) char.CFrame = point+char.Position UI.BT.Visible = true UI.BT.TextTransparency, UI.BT.outline.TextTransparency = 0, .8 UI.BT.sub.TextTransparency, UI.BT.sub.outline.TextTransparency = 0, .8 out(UI.BT, "YOU GOT ICE CREAM!") out(UI.BT.sub, h.desc.Value) canmove = false char.Anchored = true h.CFrame = char.CFrame * CFrame.Angles(0,0,math.random(4)*math.pi/2) + Vector3.new(0,4) wait(2) health = 4 rem:FireServer("icedcream", h) wait(1) UI.BT.Visible = false char.Velocity = Vector3.new() char.Anchored = false canmove = true gotice = false elseif h.Name == "notcream"then candy = candy + 10 health = 4 h:Destroy() elseif h:FindFirstChild'tx'then if not ground then char.Velocity = v2(char.Velocity, 30) if h:FindFirstChild'stomp'then h.stomp:Play() end end elseif string.sub(h.Name, 1,3)=="TPa"then local diff = h.Parent["TPb".. string.sub(h.Name,4,-1)].Position - char.Position char.CFrame = char.CFrame + diff pheight = pheight and pheight+diff.Y camcf = camcf + v2(diff) mps = mps + diff elseif h.Name=="lava" and not rg and not skate then server_damage() elseif h.Name == "breakable" and (gtick-attacktick<.2 or pound) then h.Name = "not breakable" h.CanCollide = false h.Sound:Play() h.Transparency = 1 for _,v in pairs(h:GetChildren())do if v.Name=="Decal"then v:Destroy() end end h.pcl:Emit(20) game.Debris:AddItem(h, 2) end end end characterModel.legA.CanTouch = true char.Touched:Connect(touched) spawn(function() while wait() do if not paused or enablePhysWhilePaused then char.VectorForce.Force = bforce char.Velocity = char.Velocity*bdamp if hold then hold.Velocity = hold.Velocity * .2 end end if paused and snapshotcam.Parent == script then snapshotcam.Velocity = snapshotcam.Velocity*.9 snapshotcam.force.Force = Vector3.new(0,snapshotcam:GetMass()*workspace.Gravity)+dir*700 local kpg = (snapshotcam.Position - char.Position) if kpg.Magnitude > 65 - 10 then snapshotcam.force.Force = snapshotcam.force.Force - (kpg.Unit*(kpg.Magnitude-65+10)*60) end if kpg.Magnitude > 65 then snapshotcam.CFrame = CFrame.new(char.Position + kpg.Unit*65) end end end end) workspace.Gravity = 80 game:GetService("RunService").Stepped:Connect(function(tim,dt) torso.CanCollide = false root.CanCollide = false end) -- vis.head.Beam.Attachment0 = vis.dot.Attachment vis.head.Beam.Attachment1 = vis.head.Attachment -- while true do frame = frame+1 dt = game:GetService("RunService").RenderStepped:wait() local gtick = tick() --local _, Y = char.CFrame:ToOrientation() --local charCF = CFrame.new(char.Position) * CFrame.fromOrientation(0, Y, 0) --char.CFrame = charCF mobile = uis.TouchEnabled UI.mobile.Visible = mobile if mobile then console = true end mps = char.CFrame-Vector3.new(0,1) zoom = math.max(.5, math.min(5, zoom - (z1-z2)/10)) local stk = math.abs(dUP-dDN)+math.abs(dRT-dLF)>0 and Vector3.new(dRT-dLF,dUP-dDN,0).Unit or st2 yim = (stk.Magnitude<.2 and ms2/25 or Vector3.new(stk.X*1.3,stk.Y)*dt*2.5) * (gotice and 0 or 1) if not gotice and ipCam then if ipCam.UserInputState == Enum.UserInputState.Change then yim = Vector2.new(ipCam.Delta.X/200,-ipCam.Delta.Y/200) elseif ipCam.UserInputState == Enum.UserInputState.End then ipCam = nil end end local freecam if paused and not UI.pause.Visible then dir = Vector3.new(st1.X, 0, -st1.Y)*fastmode if math.abs(a-d)+math.abs(w-s)>0 then dir, console = Vector3.new(d-a,0,s-w).Unit*fastmode, false end if dir.magnitude > deadzone then local ang = v2(vcf.lookVector).Unit dir = (CFrame.new(Vector3.new(),-dir)*CFrame.Angles(0,math.atan2(ang.X,ang.Z),0)).lookVector * dir.magnitude end dir = dir + Vector3.new(0,tojump - todive,0) if dir.Magnitude>1 then dir = dir.Unit end freecam = mps-mps.p + snapshotcam.Position - Vector3.new(0,2) end local bs = (tick()-attacktick)<.2 and 2.5 or 1 local touch=workspace:FindPartsInRegion3WithIgnoreList(Region3.new(mps.p-Vector3.new(1,1,1)*bs, mps.p+Vector3.new(1,2,1)*bs),{ char, characterModel, button }) local inwatr for _,v in pairs(touch)do spawn(function()touched(v, true)end) if v.Name == "Light" then vis.dot.Material = "Neon" vis.dot.L1.Enabled = true vis.dot.L2.Enabled = true elseif v.Name == "water" and mps.Y<v.Position.Y+v.Size.Y/2 then inwatr = v elseif v:FindFirstChild'tx' and not talkto and not paused and not gotice then char.Velocity = char.Velocity + v2(char.Position-v.Position) elseif v.Name == "silent"then songplay = "nothing" elseif v.Name == "wind" and not talkto and not paused and not gotice then char.Velocity = char.Velocity + v.force.Value*dt*150 end end touchcam = nil if not gotice and ipSt1 then if ipSt1.UserInputState == Enum.UserInputState.Change or ipSt1.UserInputState == Enum.UserInputState.Begin then mobst(ipSt1.Position) elseif ipSt1.UserInputState == Enum.UserInputState.End then mobst(false) end end vis.dot.Anchored = true vis.dot.Material = "SmoothPlastic" vis.dot.L1.Enabled = false vis.dot.L2.Enabled = false songplay = (gotice or trdo==0 or anicam) and "nothing" or flying and "bgmA" or swimming and "bgmW" or "bgm" if infwater then inwatr = not inwatr and workspace or nil end if not swimming and inwatr then swimming = true watertick = gtick sliding, pound, longjump, wallrun, ledgegrab, flying, skate, rolling = false,false,false,false,false,false,false,false elseif swimming and not inwatr then swimming = false watertick = gtick sliding = true if char.Velocity.Y > 0 then char.Velocity = v2(char.Velocity, char.Velocity.Y*1.5) end end if not touchcam and not talkto and not UI.pause.Visible then campitch = math.max(-1.5,math.min(1.5, campitch + yim.Y)) if snapcam>0 then yim = Vector3.new(camcf.lookVector:Dot(snapto)/5, yim.Y) if math.abs(camcf.lookVector:Dot(snapto))<.01 then snapcam = 0 end end if yim.Magnitude>.0001 or stillcam or paused or firstperson then camcf = (camcf-camcf.p+(freecam or mps).p+ Vector3.new(0,2)) *CFrame.Angles(0,-yim.X,0) *CFrame.new(0,0,zoom*10) else camcf = CFrame.new(v2(camcf.p), v2((freecam or mps).p)) * CFrame.new(0,0,-(v2(camcf.p)-v2((freecam or mps).p)).magnitude+10*zoom) + Vector3.new(0,(freecam or mps).Y+2) end if yim.Magnitude>.2 or stillcam or paused or firstperson then else if flying then campitch = campitch + (flypitch-.3 -campitch)*dt elseif swimming then campitch = campitch + (botand+1 -campitch)*dt elseif gtick-watertick<3 then campitch = campitch + (-.4 -campitch)*dt end end elseif talkto then firstperson = false local p1, p2 = mps.p, talkto.Position local c = CFrame.new(v2(p1), v2(p2)) campitch = campitch + ( -campitch)*dt*8 p1 = p1+c.lookVector-c.rightVector*8*talktn p2 = p2-c.lookVector*1+c.upVector*2 camcf = camcf:Lerp(CFrame.new(p1, p2+Vector3.new(0,-p2.Y+p1.Y)) , dt*5) textbox.Parent = script textbox.SurfaceGui.spin.Visible = not talking textbox.SurfaceGui.spin.Rotation = (gtick-btntick)*80 for x,v in pairs(textbox.SurfaceGui.tbt:GetChildren())do if v:FindFirstChild("beebo")then if math.random(200)==1 then v.Position = UDim2.new(0,v.pos.Value.X+math.random(-1,1),0,v.pos.Value.Y+math.random(-3,3)) else v.Position = UDim2.new(0,v.pos.Value.X,0,v.pos.Value.Y) end elseif v:FindFirstChild("effect")then v.Position = UDim2.new(0,v.pos.Value.X,0,v.pos.Value.Y+math.sin(x/2-gtick*10)*4) v.Rotation = math.cos(x/2-gtick*10)*10 v.effect.var.Value = v.effect.var.Value+4 if v.effect.var.Value>255 then v.effect.var.Value = 0 end v.TextColor3 = Color3.fromHSV(v.effect.var.Value/255,1,1) elseif v:FindFirstChild("shake")then v.Position = UDim2.new(0,v.pos.Value.X+math.random(-2,2),0,v.pos.Value.Y+math.random(-2,2)) v.Rotation = math.random(-6,6) end end end if not talkto then textbox.Parent = rf end if not lockcam and not UI.pause.Visible then vcf = camcf*CFrame.new(0,0,-zoom*10)*CFrame.Angles(campitch,0,0)*CFrame.new(0,0,zoom*10) elseif lockcam and anicam then vcf = vcf:Lerp(anicam, dt*1) else firstperson = false pzom = 0 end local c1,c2,c3 = cast(Ray.new(mps.p+Vector3.new(0,2), -vcf.lookVector*zoom*10-vcf.lookVector)) if lockcam or talkto then c1, pzom, firstperson = nil, 0, false end--unsure if correct if c1 then if math.abs(c3.Y) < .3 then camtand = camtand + v2(c3).Unit*dt*zoom/4 end pzom = (vcf.p-vcf.lookVector-c2).Magnitude else pzom = math.max(0, pzom- dt*14) end if firstperson then pzom = zoom*10 end if not lockcam and not paused then vcf = vcf * CFrame.new(0,0,-pzom) elseif paused and not UI.pause.Visible then vcf = vcf * CFrame.new(0,0,-zoom*10) end camtand = camtand-camtand*dt*8 camcf = camcf+camtand*dt*800 if gotice then vcf = mps * CFrame.new(0,3,-20)*CFrame.Angles(0,math.pi,0) end tpc = vcf+vcf.lookVector*rendist local fov = workspace.CurrentCamera.FieldOfView workspace.CurrentCamera.FieldOfView = fov + ((flying and 70+flyspeed*3 or 70) -fov)*dt if not paused or enablePhysWhilePaused then dir = Vector3.new(st1.X, 0, -st1.Y) if math.abs(a-d)+math.abs(w-s)>0 then dir, console = Vector3.new(d-a,0,s-w).Unit, false end if dir.magnitude > deadzone then local ang = v2(vcf.lookVector).Unit if ang == ang then dir = (CFrame.new(Vector3.new(),-dir)*CFrame.Angles(0,math.atan2(ang.X,ang.Z),0)).lookVector * dir.magnitude end end if talkto then dir = Vector3.new() point = point:Lerp(CFrame.new(v2(char.Position), v2(talkto.Position))-v2(char.Position), dt*4) end if not canmove then dir = Vector3.new()end if walkto then dir = walkto end ropeh = 0 if onrope and onrope:FindFirstChild("PartA") then local ray = Ray.new(onrope.PartA.Position, (onrope.PartB.Position-onrope.PartA.Position).Unit) local div = math.max(0, 1-(onrope.PartA.Position-mps.p).Magnitude/10) div = math.min(1, div + math.max(0, 1-(onrope.PartB.Position-mps.p).Magnitude/10)) local tense = (onrope:FindFirstChild("tense") and 0 or 1)*(skate and 0 or 1) ropeh = math.sin((gtick-ropetick-.2)*8)*5*(1-div) *math.max(0,1-(gtick-ropetick)/2)*tense*(onrope:FindFirstChild("tense") and 0 or 1) local offset = (onrope.PartB.Position-onrope.PartA.Position).Magnitude/10* (1-div)*tense onrope.Mid.CFrame = CFrame.new(ray:ClosestPoint(mps.p+Vector3.new(0,offset-1.7-ropeh)))+Vector3.new(0,-offset+ropeh) local diff = (onrope.Mid.Position-(mps.p-Vector3.new(0,1.7))) char.CFrame = char.CFrame + diff if not lockcam then vcf = vcf+diff end mps = mps+diff dir = ray.Direction.Unit* dir:Dot(ray.Direction.Unit) dir = Vector3.new(dir.X,0,dir.Z) if skate then dir = v2(ray.Direction.Unit*math.sign(point.lookVector:Dot(ray.Direction))) point = CFrame.new(Vector3.new(),dir) end if CFrame.new(onrope.PartB.Position, onrope.PartA.Position).lookVector :Dot(CFrame.new(onrope.PartB.Position, mps.p).lookVector) < 0 then char.CFrame = char.CFrame-char.Position + onrope.PartB.Position+Vector3.new(0,2.2) end elseif swip and not walkto then point = swip dir = Vector3.new() elseif ground and not swimming and not skate and not debounce and dir.Magnitude > deadzone and dir:Dot(char.CFrame.lookVector)<=-.5 and v2(char.Velocity).Magnitude>10 and walklerp>.7 then swip = char.CFrame-char.Position delay(.3, function() if swip then debounce = false swip = false wait(0.2) debounce =false end end) end local f1, f2, f3 = nil,Vector3.new(),Vector3.new() if not jumping then local dn = -Vector3.new(0,ground and 2.5+v2(char.Velocity).Magnitude/30 or 2.5) f1, f2, f3 = cast(Ray.new(mps.p, dn)) if f1 and f1.Name~="Slide"and f1.Parent.Name~="moving" and f1.Name~="soap" and f1.Name~="bounds" then delay(2,function() if tick()-safetick < .02 then safecf = char.CFrame end end) safetick = tick() end if not f1 then f1, f2, f3 = cast(Ray.new(mps.p+mps.lookVector*.9, dn))end if not f1 then f1, f2, f3 = cast(Ray.new(mps.p-mps.lookVector*.9, dn))end if not f1 then f1, f2, f3 = cast(Ray.new(mps.p+mps.rightVector*.9, dn))end if not f1 then f1, f2, f3 = cast(Ray.new(mps.p-mps.rightVector*.9, dn))end if (onrope or pole or swimming)or f3.Y < .3 then elseif f1 and not ground then pheight = f2.Y+(mps.Y - f2.Y-2) end if not sitting and pheight and f1 and f3.Y>=.3 and f1.Parent.Name~="moving" then local h = f2.Y - pheight char.CFrame = char.CFrame + Vector3.new(0,h,0) mps=mps + Vector3.new(0,h,0) if not lockcam then vcf=vcf+Vector3.new(0,h,0) workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame+ Vector3.new(0,h,0) end end end if (onrope or pole or swimming)or f3.Y < .6 or f1.Name == "door" then if ground and sliding and botand+1.3>0 and not rolling then char.Velocity = v2(char.Velocity, v2(char.Velocity).Magnitude/2) end ground, f1 = nil elseif not ground and f1 and not jumping then char.Velocity = v2(char.Velocity,0) psound(vis.torso, "land") particle("cloud", pound and 8 or 3, true) ground = f1 walklerp = 0 spawn(function()touched(f1)end) rolling = false pound = false flying = false djump = false wallrun, ledgegrab = nil timeland = longjump and gtick or gtick-.2 if crouch then crouchtick = gtick if sliding and ground.Name~="Slide"then sliding = false end end elseif ground and f1 and not jumping then ground = f1 else ground, f1 = nil end if ground and not jumping then longjump = false attack = false pheight = f2.Y if gtick-timeland > .5 then skatestat[5]=skatestat[5]+skatestat[2]*skatestat[3] skatestat = {nil, 0,0,false,skatestat[5]} end else pheight = nil end if not f1 then swip = false end if f1 then if (f1:IsA("Seat") or f1:IsA("VehicleSeat")) and not sitting and tick() - sitdebounce > 3 then canmove = false rem:FireServer("sit", f1) end end if f1 and f1.Name == "Slide" and not skate then sliding = true djump = true elseif f1 and f1.Name == "lava" then server_damage() cvt(Vector3.new(0,40)) elseif f1 and f1.Name == "soap" then if not f1.pe.Enabled and f1.pe.Archivable then spawn(function() f1.pe.Archivable = false f1.pe:Emit(10) local t = tick() local cf = f1.CFrame while tick()-t < 1 do local t = (tick()-t) f1.Size = Vector3.new(11,5-t*5,16) f1.CFrame = cf * CFrame.new(0,t*2.5,0) wait() end f1.Size = Vector3.new(0, 0, 0) f1.CFrame = CFrame.new() wait(3) repeat wait(.2) until (mps.p-cf.p).Magnitude > 10--equals f1.Size = Vector3.new(11,5,16) f1.CFrame = cf f1.pe.Archivable = true end) end end if not ground and not pole then local w1, w2, w3 = cast(Ray.new(mps.p, point.lookVector*3)) local side, pass = point.lookVector*3, nil if not w1 and not touchcam then w1, w2, w3 = cast(Ray.new(mps.p, point.rightVector*2))side = point.rightVector*2 end if not w1 and not touchcam then w1, w2, w3 = cast(Ray.new(mps.p, -point.rightVector*2))side = -point.rightVector*2 end local canwall =w1 and (w1.Name~="nowall"and w1.Name~="pole"and w1.Name~="door"and w1.Name~="breakable"and not w1:FindFirstChild"nowall") if not ground and canwall and not onrope and not swimming and not debounce and math.abs(w3.Y)<.2 and point.lookVector:Dot(w3)<.3 then if not wallrun and v2(char.Velocity):Dot(point.lookVector)>0 and dir.Magnitude>.5 then local force = CFrame.new(Vector3.new(),w3).rightVector*-w3:Dot(point.rightVector) + point.upVector*-w3:Dot(point.lookVector) char.Velocity = v2(char.Velocity, 10+force.Unit.Y*30) end longjump, pound, flying, attack, rolling = false, false, false, false, false pass=true if not wallrun then skatestat = {"Wallride", skatestat[2]+100, skatestat[3]+1, true, skatestat[5]} end wallrun = w2 wallnorm = w3 local init = cast(Ray.new(mps.p+Vector3.new(0,2), side)) local b1, b2, b3 = cast(Ray.new(mps.p+Vector3.new(0,2)+side, Vector3.new(0,-2))) if not init and b1 and b3.Y>.8 and not debounce and not skate and (vis.torso.Position.Y - vis.trs.shadow.Position.Y > 5) then if not ledgegrab then char.Velocity = Vector3.new() ledgegrab = w1 ledgepoint = Vector3.new(w2.X, b2.Y-1.4, w2.Z)+w3 end else ledgegrab = nil end end if not pass and wallrun then wallrun = nil ledgegrab = nil end end if jumping then f1 = nil end cvu = char.Velocity.Magnitude>.2 and char.Velocity.Unit or Vector3.new() if sliding then if v2(char.Velocity).Magnitude>.2 then if point.lookVector:Dot(char.Velocity.Unit) < 0 then point = point:Lerp(CFrame.new(Vector3.new(), dir*2-v2(char.Velocity)), dt*4) else point = point:Lerp(CFrame.new(Vector3.new(), dir*2+v2(char.Velocity)), dt*4) end end elseif skate then if dir.Magnitude>.2 and ground then point = point:Lerp(CFrame.new(Vector3.new(), dir), dt*3) end elseif swimming then if dir.Magnitude>.2 then point = point:Lerp(CFrame.new(Vector3.new(), dir), dt*3) end attack = false elseif pole then elseif ledgegrab then point = CFrame.new(Vector3.new(), -wallnorm) elseif crouch and dir.Magnitude > .2 and (ground and tick() - timeland > .2 or onrope)then point = point:Lerp(CFrame.new(Vector3.new(), dir), dt*5) elseif dir.Magnitude > .2 and (ground and tick() - timeland >.2 or onrope)then point = CFrame.new(Vector3.new(), dir) dancing = false end char.BodyGyro.CFrame = point*CFrame.Angles(0,point.lookVector:Dot(char.CFrame.lookVector)<-.96 and fallvr or 0,0) if v2(char.Velocity).Magnitude>.3 then sticko = v2(cvu):Dot(f3)*1.2 end rotand = rotand +(( onrope and math.sin(gtick)/4 or wallrun and math.max(-1.5,math.min(1.5,-wallnorm:Dot(point.rightVector)*6)) or ground and math.max(-.8, math.min(.8, mps.lookVector:Dot(point.rightVector)*dir.Magnitude*1.5))-f3:Dot(point.rightVector) or 0 )- rotand) * dt*6 botand = botand + (( (ledgegrab or onrope) and 0 or (pole or attack) and 0 or skate and math.max(-.8,math.min(.8,ground and -point.lookVector:Dot(f3) or char.Velocity.Y/40)) or swimming and -1.4+math.max(-.8,math.min(.8,char.Velocity.Y/20)) or flying and flypitch-1.4 or wallrun and (1.5-math.abs(rotand))*math.max(0, cvu:Dot(Vector3.new(0,1)) ) or sliding and -1.3+math.max(-.8,math.min(.8,ground and -point.lookVector:Dot(f3) or char.Velocity.Y/40)) or ground and -dir.Magnitude/5/fastmode- f3:Dot(point.lookVector) - (crouch and 1.2 or 0) or rolling and 0 or math.max(-1, math.min(1,char.Velocity.Y/40)) )-botand)*dt*(longjump and not pound and 3 or 6) if math.floor(botand/(math.pi*2)+.5)~= flipo and not gotice then flipo = math.floor(botand/(math.pi*2)+.5) psound(vis.torso, "flip") end if attack and not gotice then potand = potand - dt*(20+todive*10) if potand<0 then potand = potand+math.pi*2 psound(vis.torso, "spin") end else potand = potand +(( flying and math.max(-1, math.min(1, -mps.lookVector:Dot(point.rightVector)*dir.Magnitude*8)) or 0 )-potand)*dt*((skate or flying) and 3 or 8) end sliderp = sliderp + (((sliding or swimming) and 1 or 0) - sliderp)*dt*10 wallerp = wallerp + ((wallrun and 1 or 0) - wallerp)*dt*10 fallerp = fallerp + (((ground or onrope or wallrun or sliding or pole or swimming or skate) and 0 or fallvr) - fallerp)*dt*10 longerp = longerp + ((longjump and 1 or 0) - longerp)*dt*10 roperp = roperp + ((onrope and 1 or 0)- roperp)*dt*10 holderp = holderp + ((hold and 1 or 0)- holderp)*dt*10 croucherp = croucherp + ((crouch and ground and not sliding and 1 or 0)- croucherp)*dt*10 lederp = lederp + ((ledgegrab and 1 or 0) - lederp)*dt*10 polerp = polerp + ((pole and 1 or 0) - polerp)*dt*10 swimerp = swimerp + ((swimming and 1 or 0) - swimerp)*dt*10 skaterp = skaterp + ((skate and 1 or 0) - skaterp)*dt*10 flamerp = flamerp + ((flameon and 1 or 0) - flamerp)*dt*10 rollerp = rollerp + ((rolling and 1 or 0) - rollerp)*dt*10 boarderp = boarderp + (Vector3.new(0,0,-f3:Dot(point.rightVector)) - boarderp)*dt*6 aterp = aterp + ((attack and 1 or 0) - aterp)*dt*10 dancerp = dancerp + ((dancing and 1 or 0) - dancerp)*dt*10 swiperp = swiperp + ((swip and 1 or 0) - swiperp)*dt*10 siterp = siterp + ((sitting and 1 or 0) - siterp)*dt*10 local force = dir*600 local damp = Vector3.new(.75,1,.75) speedy = 1 if crouch and not fcrouch then--unsure about crouch local g1 = cast(Ray.new(mps.p, Vector3.new(0,4))) if not g1 then crouch = false end end if sliding then force = dir*300*math.max(.3,1-math.abs(dir:Dot(point.lookVector)))*(char.Velocity.Magnitude/100)+ v2(f3)*200 damp = Vector3.new(.994,1,.994) speedy = 0 if f3.Y>.99 and ground then damp = Vector3.new(.97,1,.97) if char.Velocity.Magnitude < 10 then sliding = false end end elseif onrope then speedy = .8 elseif pole then speedy = 1 elseif attack then speedy, damp = 0, Vector3.new(.75,jumping and 1 or .9,.75) force = force - Vector3.new(0,jumping and 0 or todive*600) elseif swimming then speedy = 1 elseif longjump then force, damp = dir*150, Vector3.new(.98,1,.98) elseif wallrun and not skate then speedy = math.max(0,math.min(1,vis.torso.CFrame.lookVector:Dot(char.Velocity)/10)) elseif crouch then force, speedy = dir*300, .5 skate, dancing = false, false elseif dancing then speedy = 1 elseif skate then speedy = 0 elseif not ground then force, damp = dir*200, Vector3.new(.9,1,.9) end if not hum.SeatPart and sitting then canmove = true elseif hum.SeatPart and sitting then canmove = false end sitting = hum.SeatPart ~= nil if sitting then skate = false end char.CanCollide = not sitting if hum.SeatPart and sitting then botand = 0 rotand = 0 potand = 0 --char.Velocity = Vector3.zero --char.CFrame = hum.SeatPart.CFrame * CFrame.new(0,3,0) mps = char.CFrame end speedy = (wallrun and 1 or swimming and math.min(1,dir.magnitude+math.abs(tojump-todive))*1.4 or dir.Magnitude)*speedy walklerp = walklerp + (speedy -walklerp)*dt*4 walktick = walktick + dt * speedy*(1-math.abs(fallerp)) anim(vis, plam, ((zoom*10-pzom>2 or gotice) and (characterModel:GetAttribute("tpc") or 0) or 1) ) local lt = (vis.head.CFrame-vis.head.Position):Lerp(lookat, lookerp) vis.head.CFrame = lt*CFrame.new(0,1,0)-vis.head.dcf.Value.upVector + vis.head.Position if hat~=0 and (zoom*10-pzom>2 or gotice) and vis.trs:FindFirstChild'hat'then vis.trs.hat.Transparency = 0 vis.trs.hat.CFrame = vis.head.CFrame * cfro(vis.trs.hat.off.Position) *CFrame.Angles(math.rad(vis.trs.hat.off.Orientation.X), math.rad(vis.trs.hat.off.Orientation.Y),math.rad(vis.trs.hat.off.Orientation.Z)) if vis.trs.hat:FindFirstChild("skin")then vis.trs.hat.Mesh.TextureId = vis.torso.Mesh.TextureId vis.trs.hat.Material = vis.torso.Material vis.trs.hat.Reflectance = vis.torso.Reflectance vis.trs.hat.Transparency = vis.torso.Transparency vis.trs.hat.Color = vis.torso.Color end elseif vis.trs:FindFirstChild'hat'then vis.trs.hat.Transparency = 1 end animDot() local tr = (not hpdeb and 0 or math.sin(gtick*40)>0 and 1 or 0) + ((zoom*10-pzom>2 or gotice) and 0 or 1) for _,v in pairs(vis:GetChildren())do if v.Name~="trs" and v ~= char and v ~= fdot and v:IsA("BasePart") then v.Transparency = tr for _, v in pairs(v:GetChildren()) do if v:IsA("Decal") or v:IsA("Texture") then v.Transparency = tr end if v:IsA("Beam") then v.Transparency = NumberSequence.new(tr) end end end end vis.head.skin.CFrame = vis.head.CFrame vis.head.skin.Transparency = vis.head.Transparency vis.head.Transparency = 1 local b1, b2, b3 = cast(Ray.new(mps.p, Vector3.new(0,-30))) if b1 then local p = Vector3.new(vis.torso.Position.X, b2.Y, vis.torso.Position.Z) local s = ((b2.Y - vis.torso.Position.Y)/10 + 3)*(scale.X+scale.Z)/2 vis.trs.shadow.Size = Vector3.new(s,1,s) vis.trs.shadow.CFrame = CFrame.new(p,p+b3)*CFrame.Angles(-math.pi/2,0,0)*CFrame.new(0,-.4,0) else vis.trs.shadow.CFrame = CFrame.new() end if not vis.torso.slide.Playing then vis.torso.slide:Play() end vis.torso.slide.Volume = sliderp*(1-swimerp)*math.min(1,b2.Y-vis.torso.Position.Y+2.6) local tr = (not hpdeb and 0 or math.sin(tick()*40)>0 and 1 or 0) + ((zoom*10-pzom>2 or gotice) and 0 or 1) if math.sign(math.sin(walktick*14))~=walkfx and (not djump and not swimming or wallrun or pole) then walkfx=math.sign(math.sin(walktick*14)) if pole then psound(vis.torso,"pole") else psound(vis.torso,"s".. (ground and ground:FindFirstChild'step'and'b'or ground and ground.Name=="step"and'b'or'a') .. math.random(5)) end end if talkto and talking then if textbox.SurfaceGui.bg.Image == "rbxassetid://1442127057" then if math.sin(gtick*50)>.5 then faceid = 2 else faceid = 0 end else talkto.Size = talkto.sz.Value+Vector3.new(math.sin(gtick*20),math.cos(gtick*20),math.sin(gtick*20))/8 talkto.CFrame = talkto.cf.Value+Vector3.new(0,math.cos(gtick*20))/16 end elseif talkto then talkto.Size = talkto.sz.Value talkto.CFrame = talkto.cf.Value end vis.trs.jetpack.TrailA.Enabled, vis.trs.jetpack.TrailB.Enabled = false, false if swimming then bforce = dir*120 +Vector3.new(0,workspace.Gravity*char:GetMass()+(tojump-todive)*120) +(inwatr and inwatr:FindFirstChild'current'and inwatr.current.Value*10 or Vector3.new()) bdamp = Vector3.new(1,1,1)*.9 if trsing and tojump-todive ~= 0 and not earlystart then earlystart = true end elseif ledgegrab then sliding = false if debounce then bforce = Vector3.new() else bforce = (ledgepoint-mps.p)*400 +Vector3.new(0,workspace.Gravity*char:GetMass()) bdamp = Vector3.new(1,1,1)*.1 end elseif skate then bforce = (f1 and point.lookVector*170 or dir*50) +(f1 and Vector3.new(0, ((f2.Y+2) - mps.p.Y)*300 + workspace.Gravity*char:GetMass()/2) or Vector3.new()) bdamp = f1 and Vector3.new(.9, .2, .9) or Vector3.new(.98,1,.98) sliding, swimming = false, false elseif flying then local dip = flyspeed<1 and (1-flyspeed) or 0 flypitch = math.min(1,math.max(-1,flypitch-flypitch*dt/2 +dir:Dot(camcf.lookVector)/(1+dip*3)*dt*1.3 -(flyspeed<1 and dt or 0) )) local tpot = point*CFrame.Angles(flypitch,0,0) flyspeed = math.max(0, flyspeed-(flypitch)*dt ) bforce = tpot.lookVector*50*(flyspeed>3 and flyspeed/3+2 or flyspeed) +Vector3.new(0,workspace.Gravity*char:GetMass()) bdamp = Vector3.new(1,1,1)*.95 point = point*CFrame.Angles(0,-dir:Dot(camcf.rightVector)*dt*3.5,0) vis.trs.jetpack.gastB.Position = Vector3.new(-.2*math.sin(-potand)-1.7, -0.468, 0.119) vis.trs.jetpack.gastC.Position = Vector3.new(.2*math.sin(potand)+1.7, -0.468, 0.119) vis.trs.jetpack.TrailA.Enabled, vis.trs.jetpack.TrailB.Enabled = flyspeed>2.7,flyspeed>2.7 elseif pole then local vy = char.Position.Y>pole.Position.Y+pole.Size.Y/2 and math.min(0,dir:Dot(camcf.lookVector)) or char.Position.Y<pole.Position.Y-pole.Size.Y/2+2 and math.max(0,dir:Dot(camcf.lookVector)) or dir:Dot(camcf.lookVector) rolling = false if math.abs(vy)<.4 then vy = 0 end bforce = v2(pole.Position-mps.p-point.lookVector*(pole.Size.X/2+1))*500 +Vector3.new(0,workspace.Gravity*char:GetMass()+vy*600) bdamp = Vector3.new(1,1,1)*.1 if dir.Magnitude>deadzone then point = point*CFrame.Angles(0,math.abs(vy)<.4 and dir:Dot(camcf.rightVector)*dt*4/(pole.Size.X^.5) or 0,0) elseif pole.Size.X < 8 then local sector = math.floor(4*math.atan2(-point.lookVector.X, -point.lookVector.Z)/math.pi + .5)%8 point = CFrame.Angles(0,sector*math.pi/4,0) end elseif wallrun then local imp = math.abs(dir:Dot(point.lookVector)) imp = imp > .9 and 0 or 1 point = point:Lerp(CFrame.new(Vector3.new(), -wallnorm*2+dir*imp), dt*3) if sliding then sliding = false end bforce = Vector3.new(0,workspace.Gravity*char:GetMass()/2) +point.lookVector*imp*150 -wallnorm*100 bdamp = Vector3.new(.93,.96,.93) elseif onrope then bforce = dir*600 + Vector3.new(0,workspace.Gravity*char:GetMass()) bdamp = Vector3.new(1,1,1)*.1 else bforce = force*.3*speed*scale.Y +(f1 and Vector3.new(0, ((f2.Y+(crouch and not sliding and 1 or 2)) - mps.p.Y)*300 + workspace.Gravity*char:GetMass()/2) or Vector3.new(0, pound and -30 or 0)) bdamp = f1 and Vector3.new(damp.X, .2, damp.Z) or damp end if touchcam and touchcam.Pos.Value.Y~=0 then local inv = Vector3.new(1,1,1)-touchcam.Pos.Value bforce = bforce +(touchcam.Position*inv - mps.p*inv)*400 bdamp = bdamp*touchcam.Pos.Value elseif talkto and not talkto:FindFirstChild("distant") then bforce = bforce + v2((talkto.Position+CFrame.new(v2(talkto.Position),v2(mps.p)).lookVector*6) -mps.p)*100 bdamp = bdamp-Vector3.new(.2,0,.2) end if flameon then bforce = bforce - vis.trs.flamethrower.CFrame.lookVector*Vector3.new(1,.8,1)*80 if not hasflame then flameon = false end end if sitting and hum.SeatPart then bforce = Vector3.zero bdamp = Vector3.one char.BodyGyro.MaxTorque = Vector3.zero char.BodyGyro.P = 0 char.BodyGyro.D = 0 else char.BodyGyro.MaxTorque = Vector3.one*5000 char.BodyGyro.P = 3000 char.BodyGyro.D = 300 end for i,v in pairs(particles)do v.CFrame = v.CFrame*CFrame.Angles(v.rs.Value.X*dt,v.rs.Value.Y*dt,v.rs.Value.Z*dt) + v.speed.Value*dt v.Mesh.Scale = v.Mesh.Scale - Vector3.new(1,1,1)*dt/10 if v.Mesh.Scale.X <= 0 then table.remove(particles,i) v:Destroy() end end if talkto or anicam or char.Anchored and not pound then btnadn = nil elseif hold then btnadn = nil local p = (vis.armC.Position+vis.armD.Position)/2 local g = hold:FindFirstChild("rt")and CFrame.Angles(hold.rt.Value.X,hold.rt.Value.Y,hold.rt.Value.Z)or CFrame.new() hold.CFrame = vis.head.CFrame*g -vis.head.Position + p - (vis.armC.CFrame.upVector+vis.armD.CFrame.upVector)/2 + vis.head.CFrame.upVector/3 else local grabs = workspace:FindPartsInRegion3WithIgnoreList( Region3.new(mps.p+char.CFrame.lookVector*4-Vector3.new(4,3,4),mps.p+char.CFrame.lookVector*4+Vector3.new(4,3,4)) ,{char, vis, button}) local dst = 100 neargrab = nil for _,v in pairs(grabs)do if (v.Parent.Name=="picks" and (v.Position-mps.p).Magnitude < 5 or v:FindFirstChild'tx') and (v.Position-mps.p).Magnitude < dst then dst, neargrab = (v.Position-mps.p).Magnitude, v end end if neargrab then if not btnadn then btntick = gtick end btnadn = neargrab elseif not neargrab and btnadn then btnadn = nil end end if btnadn then local tlk = btnadn.Position if btnadn:FindFirstChild'face'then tlk = (btnadn.CFrame*CFrame.new(btnadn.face.Position)).p end lookat = lookat:Lerp(CFrame.new(vis.head.Position, tlk)-vis.head.Position, dt*5) lookerp = lookerp + (math.max(0,lookat.lookVector:Dot(vis.head.dcf.Value.lookVector))-lookerp)*dt*10 if not button:GetAttribute("n") then button:SetAttribute("n", true) button.Parent = nil end button.Parent = script button.CFrame = vcf*CFrame.Angles(-math.pi/2,math.cos((gtick-btntick)*4)/10,math.sin((gtick-btntick)*4)/10+math.pi) -vcf.p + btnadn.Position + Vector3.new(0,btnadn.Size.Y/2+2) button.Mesh.TextureId = console and "rbxassetid://1129630779" or "rbxassetid://1194553296" else if not talkto then lookerp = lookerp -lookerp*dt*10 lookat = lookat:Lerp(vis.head.CFrame-vis.head.Position, dt*10) else local tlk = talkto.Position if talkto:FindFirstChild'face'then tlk = (talkto.CFrame*CFrame.new(talkto.face.Position)).p end lookat = lookat:Lerp(CFrame.new(vis.head.Position, tlk)-vis.head.Position, dt*5) lookerp = lookerp + (math.max(0,lookat.lookVector:Dot(vis.head.dcf.Value.lookVector))-lookerp)*dt*10 end button:SetAttribute("n", nil) button.Parent = rf end end if paused then local songplay = "bgmP" local spiny = UI.pause.s.spin if textsel and textsel.Parent then local spin2 = (textsel.Parent:FindFirstChild("2B")) local abso = (textsel.Parent:FindFirstChild("abso")) spiny.Visible = true if abso then spiny.posX.Value = spiny.posX.Value + ((spin2 and textsel.AbsolutePosition.X+textsel.AbsoluteSize.X/2 or .1) - spiny.posX.Value)*dt*20 spiny.pos.Value = spiny.pos.Value + (textsel.AbsolutePosition.Y+textsel.AbsoluteSize.Y/2 - spiny.pos.Value)*dt*20 spiny.Position = UDim2.new(0,spiny.posX.Value-UI.pause.s.AbsolutePosition.X-spiny.AbsoluteSize.X/2,0,spiny.pos.Value-UI.pause.s.AbsolutePosition.Y-spiny.AbsoluteSize.Y/2) else spiny.posX.Value = spiny.posX.Value + ((spin2 and textsel.Position.X.Scale + textsel.Size.X.Scale/2-spiny.Size.X.Scale/2 or .1) - spiny.posX.Value)*dt*20 spiny.pos.Value = spiny.pos.Value + ((textsel.Position.Y.Scale + textsel.Size.Y.Scale/2-spiny.Size.X.Scale/2) - spiny.pos.Value)*dt*20 spiny.Position = UDim2.new(spiny.posX.Value,0,spiny.pos.Value,0) end spiny.Rotation = (workspace.DistributedGameTime)*80 spiny.Image = not spin2 and "rbxassetid://1442126706" or "rbxassetid://1447395325" spiny.Size = not spin2 and UDim2.new(.1,0,.1,0) or UDim2.new(.15,0,.15,0) else spiny.Visible = false end local dir = Vector3.new(st1.X, 0, -st1.Y)*fastmode if math.abs(a-d)+math.abs(w-s)>0 then dir, console = Vector3.new(d-a,0,s-w).Unit*fastmode, false end if textsel and pst.Magnitude < .8 and dir.Magnitude >= .8 then local pt = math.floor(2*math.atan2(-dir.X, -dir.Z)/math.pi + .5)%4 if pt==0 and textsel.NextSelectionUp then textsel = textsel.NextSelectionUp elseif pt==2 and textsel.NextSelectionDown then textsel = textsel.NextSelectionDown elseif pt==3 and textsel.NextSelectionRight then textsel = textsel.NextSelectionRight elseif pt==1 and textsel.NextSelectionLeft then textsel = textsel.NextSelectionLeft end end log(textsel) pst = dir end if UI.pause.bg.clothing.load.Visible then UI.pause.bg.clothing.load.spinny.Rotation = UI.pause.bg.clothing.load.spinny.Rotation + dt*300 end uis.MouseBehavior = MouseBehavior if not died then lockcam = sitting and not freecam if sitting and not freecam then workspace.CurrentCamera.CameraType = 'Custom' workspace.CurrentCamera.CameraSubject = hum textbox.CFrame = workspace.CurrentCamera.CFrame*CFrame.new(0,-3,-7) else workspace.CurrentCamera.CameraType = "Scriptable" workspace.CurrentCamera.CFrame = vcf textbox.CFrame = vcf*CFrame.new(0,-3,-7) end end end]],madel) -- local tx = Instance.new("TextLabel") tx.Name = "tx" tx.ZIndex = 3 tx.BorderColor3 = Color3.fromRGB(27, 42, 53) tx.BackgroundTransparency = 1 tx.BackgroundColor3 = Color3.fromRGB(255, 255, 255) tx.FontSize = Enum.FontSize.Size60 tx.TextSize = 50 tx.TextColor3 = Color3.fromRGB(0, 0, 0) tx.TextYAlignment = Enum.TextYAlignment.Top tx.Text = "W" tx.Font = Enum.Font.SourceSansBold tx.TextXAlignment = Enum.TextXAlignment.Left local pos = Instance.new("Vector3Value") pos.Name = "pos" pos.Parent = tx tx.Parent = localscript -- local obj = Decode('AAAdIQVTb3VuZCEETmFtZSEFbG9hZDEhB1NvdW5kSWQhF3JieGFzc2V0aWQ6Ly8xMTQwMTUzMzY1IQRpY2VkIRdyYnhhc3NldGlkOi8vMTE1NjgzNDkzNiEFbG9hZDIhF3JieGFzc2V0aWQ6Ly8xMTQwMTUzMTU1IQRub3RlIRdyYnhhc3NldGlkOi8vMTIzNjcwNDAw' ..'NiEFdGV4dDIhF3JieGFzc2V0aWQ6Ly8xMjI4NTQ5NTM1IQR0ZXh0IRdyYnhhc3NldGlkOi8vMTEzMTA2NzA4MyEKdW5sb2NrZG9vciEXcmJ4YXNzZXRpZDovLzEzODMzMzUyMDghBlZvbHVtZQMAAAAAAADwPyEEaGVhbCEXcmJ4YXNzZXRpZDovLzE0NDc1OTIxODMh' ..'A2dhcCEXcmJ4YXNzZXRpZDovLzEyMzg0NjU3NTUhA2VnZyEXcmJ4YXNzZXRpZDovLzEyMTE5MzgzNDIhBWNhbmR5IRdyYnhhc3NldGlkOi8vMTE0NDM1MTA1NCEGY2FuY2VsIRdyYnhhc3NldGlkOi8vMTE4ODQ1OTk5OAwBAAIAAgMEBQEAAgACBgQHAQACAAIIBAkB' ..'AAIAAgoECwEAAgACDAQNAQACAAIOBA8BAAMAAhAEERITAQACAAIUBBUBAAMAAhYEFxITAQACAAIYBBkBAAIAAhoEGwEAAwACHAQdEhMA') for _,obj in pairs(obj) do obj.Parent = localscript end -- -- print("R to toggle jetpack") print('T to toggle skateboard') print('Y to toggle flamethrower') print('C to toggle follow cam (default: enabled)') VectorForce.ApplyAtCenterOfMass = true char.Transparency = 1 local ls = localscript local cloud = Instance.new("Part") cloud.Name = "cloud" cloud.Anchored = true cloud.CanCollide = false cloud.Color = Color3.fromRGB(255, 255, 255) cloud.Size = Vector3.new(1, 1, 1) cloud.CFrame = CFrame.new(3.3000030517578125, 9.384933471679688, 0.8745574355125427) local Mesh = Instance.new("SpecialMesh") Mesh.Scale = Vector3.new(0.05000000074505806, 0.05000000074505806, 0.05000000074505806) Mesh.MeshId = "rbxassetid://1103535082" Mesh.MeshType = Enum.MeshType.FileMesh Mesh.Parent = cloud local speed = Instance.new("Vector3Value") speed.Name = "speed" speed.Parent = cloud local rs = Instance.new("Vector3Value") rs.Name = "rs" rs.Parent = cloud cloud.Parent = madel local rem = Instance.new("RemoteEvent") rem.Parent = script local shadow = trs1.shadow local dancing = false function died(s) madel:SetAttribute("health", 0) OW = true cloud:Destroy() dmg:Play() g.CanCollide = false g2.CanCollide = false dot.Anchored = false vdamage(health) ragdoll(s or char.Velocity) rem:FireClient(owner, "died") h.Health = 0 char:Destroy() localscript:Destroy() end rem.OnServerEvent:Connect(function(plr,l,s) if plr ~= owner or OW then return end if l == "toskin" then toskin(s, madel) return end if l == "loadhat" then local hat = s if trs1:FindFirstChild("hat") then if trs1.hat.id.Value == hat then return end trs1.hat:Destroy() end local h = rf.hats["hat"..hat]:Clone() h.Parent = trs1 h.Name = "hat" updateHat() return end if l == "change" then setitem(s) return end if l == "icedcream" and s:IsDescendantOf(workspace) and s.Name == "icedcream" then health = 4 updatehealth() return end if l == "battery" and s:IsDescendantOf(workspace) and s.Name == "battery" then health = math.clamp(health+1,0,4) updatehealth() return end if l == "damage" then damage() return end if l == "sit" then if s and (s:IsA("Seat") or s:IsA("VehicleSeat")) then s:Sit(h) end return end if l == "died" then died() return end s = s or Vector3.new(1,1,1) shadow.Size = Vector3.new(math.clamp(s.X,0,10),1,math.clamp(s.Z,0,10)) dot.Anchored = not OW local parts = {} local cframes = {} for i, v in l.c do local x, y, z = buffer.readf32(v, 0), buffer.readf32(v, 4), buffer.readf32(v, 8) local oX, oY, oZ = buffer.readi16(v, 12), buffer.readi16(v, 14), buffer.readi16(v, 16) cframes[i] = CFrame.new(x, y, z) * CFrame.fromOrientation( oX / 100, oY / 100, oZ / 100 ) end for i, v in l.p do local p = v if type(p) == 'string' and madel:FindFirstChild(p, true) then p = madel:FindFirstChild(p, true) end if p and p:IsA("BasePart") then --p.Anchored = true end if not p then cframes[i] = nil else parts[i] = p end end workspace:BulkMoveTo(parts, cframes, Enum.BulkMoveMode.FireCFrameChanged) dancing = l.d or l.fid == 2 trs1.flamethrower.Transparency = not l.hfl and 1 or 0 trs1.jetpack.Transparency = not l.hf and 1 or 0 trs1.jetpack.booster.Transparency = not l.hf and 1 or 0 trs1.board.Transparency = not l.hb and 1 or 0 trs1.board.w1.Transparency = not l.hb and 1 or 0 trs1.board.w2.Transparency = not l.hb and 1 or 0 end) local value = Instance.new("ObjectValue") value.Value = rem value.Name = "RemoteEvent" value.Parent = ls task.delay(1,function() h.PlatformStand =true end) local blink = 10 local t = tick() local smiley = false local lhealth = h.MaxHealth local damageThreshold = 25 local startDamage = 5 h.HealthChanged:Connect(function(hp) if OW then return end if hp - lhealth < startDamage and not OW then local dmg = math.clamp(math.round((hp - lhealth) / damageThreshold),1, 4) lhealth = hp damage(math.abs(dmg)) end if not OW then updatehealth() end end) game:GetService("RunService").Heartbeat:Connect(function() char.CanCollide = not h.Sit if h and not h.SeatPart then h.PlatformStand = true end if tick()-t > 1 / 15 then t = tick() if char:CanSetNetworkOwnership() then char:SetNetworkOwner(owner) end if h.SeatPart and h.SeatPart:CanSetNetworkOwnership() then h.SeatPart:SetNetworkOwner(owner) end end if not OW and madel:IsDescendantOf(workspace) then trs1.pack.Transparency = health>=4 and tpc or 1 trs1.bt4.Transparency = health>=4 and tpc or 1 trs1.bt3.Transparency = health>=3 and tpc or 1 trs1.bt2.Transparency = health>=2 and tpc or 1 trs1.bt1.Transparency = health>=1 and tpc or 1 end end) Instance.new("Animator",h) while true do task.wait(1 / 16) if OW then continue end blink -= 1 if blink < 0 then blink = 20 + (math.random(4) * 10) end eyes.Texture = faceDir[chosenTexture].eyes.neutral if blink == 2 or blink == 0 then eyes.Texture = faceDir[chosenTexture].eyes.blink1 elseif blink == 1 then eyes.Texture = faceDir[chosenTexture].eyes.blink2 end mouth.Texture = faceDir[chosenTexture].mouth[dancing and "dancing" or smiley and "happy" or "neutral"] if tick() - dmgtick < 2 then eyes.Texture = faceDir[chosenTexture].eyes.ouch mouth.Texture = faceDir[chosenTexture].mouth.sad end end
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