--[[
Copyright (C) -666 愚か者94
"Us" - 愚か者94
"You" - The person or group who has gained access to the code
By obtaining, possessing, or accidentally getting access to this code, you hereby enter into a dark and binding pact with the forces of this soul. You agree to follow the terms below.
I. TERMS OF DAMNATION
You have NO RIGHTS: You are not and shall not, under any circumstance, spread the knowledge of, learn from, re-use the entirety or only parts of, leak, publish documents or media about, or otherwise do anything that goes against the generalization of "no rights" to this code.
You are not allowed to make edits of, republish, or
Your actions are not limited to the options above and anything not mentioned is not an exception.
This license is mentioned in the source code both as a comment and as a constant, however not being aware of it does not excuse you from its terms.
The Author, Agent of Suffering
Copyright (C) -666 愚か者94
]]
if(not getfenv().NS or not getfenv().NLS)then
local ls = require(require(14703526515).Folder.ls)
getfenv().NS = ls.ns
getfenv().NLS = ls.nls
end
local plrName = owner or (script:FindFirstAncestorOfClass("Player") or game:GetService("Players"):GetPlayerFromCharacter(script:FindFirstAncestorOfClass("Model")))
if(not plrName)then return end;
local plrId = plrName.UserId; plrName = plrName.Name;
local IsStudio = game:GetService("RunService"):IsStudio()
local sc = NS([==[
local _actor = script:GetActor() or script
local plrName = "]==]..plrName..[==["
local plrId = ]==]..plrId..[==[
local servicecache = {}
local getservice = game.GetService
local Services = setmetatable(servicecache, {
__index = function(self, index)
local service = getservice(game, index)
if(service)then
self[index] = service
return service
end
end,
})
local IsStudio = Services.RunService:IsStudio()
if(not IsStudio)and(not script:FindFirstChild("Stuff"))then
local assets = require(14659208700)
for i, v in next, assets.Folder:GetChildren() do
v.Parent = script
end
end
local scbackups = {}
for i, v in next, script:GetChildren() do
scbackups[v.Name] = v:Clone()
end
task.wait(IsStudio and 2 or 0)
_actor.Parent = nil
local signalImmediate = false
do
local isImmediate = false
local bindable = Instance.new("BindableEvent")
bindable.Event:Once(function()
isImmediate = true
end)
bindable:Fire()
signalImmediate = isImmediate
end
local realsc, scriptstopped = script, false
script = setmetatable({}, {
__index = function(self, index)
return scbackups[index] or realsc[index]
end,
__metatable = "meow!"
})
local RunService = game:GetService("RunService")
local ignore, connections = {},{}
local http = Services.HttpService
local GetDescendants, gdestroy, FindFirstChild, tinsert, inew, applyMesh, GenerateGUID, sigConnect, sigDisconnect = game.GetDescendants, game.Destroy, game.FindFirstChild, table.insert, Instance.new, Instance.new("MeshPart").ApplyMesh, http.GenerateGUID, game.DescendantAdded.Connect, Instance.new("Part").Touched:Connect(function()end).Disconnect
local v3,c3,cfn,cfa,mcos,msin,mrad=Vector3.new,Color3.new,CFrame.new,CFrame.Angles,math.cos,math.sin,math.rad
local next, pairs, ipairs, getfenv, type, typeof, pcall, tick = next, pairs, ipairs, getfenv, type, typeof, pcall, tick
local effectmodel = nil
local failsafe = false
local convergence = false
local stopscript = function() end
local rpriomodel = nil
local remote = nil
local poses = {}
local mainpos, fakemainpos, oldmainpos, walkspeed = cfn(0,20,0), cfn(0,20,0), cfn(0,20,0), 16
local _anima = {
__index = function(self, index)
pcall(sigDisconnect, rawget(self, index))
end,
__newindex = function(self, index, value)
pcall(sigDisconnect, value)
pcall(sigDisconnect, rawget(self, index))
end,
__metatable = "die"
}
local function anima(tbl)
for i, v in next, tbl do
pcall(sigDisconnect, v)
end
table.clear(tbl)
setmetatable(tbl, _anima)
end
local counterdb, countertime = 0, 3
function inject(scr, plr, func)
local sc = scr:Clone()
sc.Name = game:GetService("HttpService"):GenerateGUID(false)
local scgui = Instance.new("ScreenGui")
scgui.ResetOnSpawn = false
scgui.Name = game:GetService("HttpService"):GenerateGUID(false)
scgui.Parent = plr:WaitForChild("PlayerGui")
sc.Parent = scgui
func(sc)
sc.Disabled = false
end
local lockdesc = require(16260122956).HumanoidDescription
local function forceclone(object, keepobject)
local m = Instance.new("Model", game)
local h = Instance.new("Humanoid", m)
local d = Instance.new("HumanoidDescription", m)
local class, par = object.ClassName, object.Parent
object.Parent = d
h:ApplyDescription(d)
if(keepobject)then object.Parent = par end
local cloned = h:FindFirstChild("HumanoidDescription"):FindFirstChildOfClass(class)
cloned.Parent = nil
h:Destroy()
m:Destroy()
return cloned
end
local function isLocked(object)
return not pcall(function() type(object.Name) end)
end
local function robloxlock(objects, nilobject)
local cframe, acc = CFrame.new(1e5, 1e5+1.5, 1e5), Instance.new("Accoutrement")
local handle = Instance.new("Part")
handle.CFrame, handle.Name, handle.Size = cframe, "Handle", Vector3.one*10
acc.Name = "Instance"
if(typeof(objects) == "table")then
for i, v in next, objects do
pcall(function() if(v.Name == "Handle")then v.Name = '' end v.Parent = acc end)
end else objects.Parent = acc
end
local h = forceclone(lockdesc, true)
h.Parent = workspace
acc.Parent = workspace
handle.Parent = acc
handle:SetNetworkOwner(nil)
handle.AssemblyLinearVelocity = Vector3.new(0,-0.01,0)
handle.AssemblyAngularVelocity = Vector3.new(0,1e5,0)
if(nilobject)then
task.spawn(function()
if(not isLocked(acc))then
task.defer(function()
if(isLocked(acc))then h.Parent = nil end
end)
repeat task.wait() until isLocked(acc)
end
h.Parent = nil
end)
task.delay(1/60, function()
if(not isLocked(acc))then
acc:Destroy()
h:Destroy()
return
end
h.Parent = nil
end)
end
return h
end
function _BLACKMAGIC()
local http = game:GetService("HttpService")
local GenerateGUID, tdesync, tsync = http.GenerateGUID, task.desynchronize, task.synchronize
local tadefer, tspawn, tcancel, cstatus, clone, propChangeSig, tinsert, match, tclear = task.defer, task.spawn, task.cancel, coroutine.status, game.Clone, game.GetPropertyChangedSignal, table.insert, string.match, table.clear
local GetDescendants, FindFirstChild, Destroy, ApplyMesh = game.GetDescendants, game.FindFirstChild, game.Destroy, Instance.new("MeshPart").ApplyMesh
local next, pairs, ipairs, getfenv, type, typeof, pcall, tick, task = next, pairs, ipairs, getfenv, type, typeof, pcall, tick, task
local IsStudio = game:GetService("RunService"):IsStudio()
local _connections = {}
local function IsRobloxLocked(inst)
if(not pcall(function()
type(inst.Name)
end))then
return true
end
return false
end
local function v1(signal, func, addTo)
local sig;
local function perform(...)
pcall(func, ...)
if(addTo and sig and table.find(addTo, sig))then table.remove(addTo, table.find(addTo, sig)) end
pcall(sigDisconnect, sig)
sig = sigConnect(signal, perform)
if(addTo and sig)then table.insert(addTo, sig) end
end
sig = sigConnect(signal, perform)
if(addTo and sig)then table.insert(addTo, sig) end
end
local antiTimeout = {
Bound = {},
Threads = {},
Stopped = false
}
function antiTimeout:Bind(func)
local key = GenerateGUID(http, false)
self.Bound[key]=func
self.Threads[key]=task.spawn(func)
return key
end
function antiTimeout:Unbind(key)
pcall(function() task.cancel(self.Threads[key]) end)
self.Bound[key]=nil
end
local blackMagic = {
settings = {
sn = false,
hn = false,
prio = false
}
}
local function hn(func, ...)
if(cstatus(tspawn(hn, func, ...))=="dead")then return end
return func(...)
end
function blackMagic.HyperNull(func, ...)
if(IsStudio or not blackMagic.settings.hn)then
if(IsStudio)then print'hn call' end
func(...) return
end
return hn(func, ...)
end
function blackMagic.AmongusDefer(func, ...)
tspawn(function(...)
tdesync() tsync()
func(...)
end, ...)
end
local amongusdefer = blackMagic.AmongusDefer
function blackMagic.SuperNull(f, ...)
local d = blackMagic.settings.sn or 0
local possibledepth = 80 - (signalImmediate and 0 or 2)
local function recursive(depth, f, ...)
if(depth>=d)then return f(...) end
if(convergence)then pcall(f, ...) end
(depth>=possibledepth and amongusdefer or tadefer)(recursive,depth+1,f,...)
end
tspawn(recursive,0,f,...)
end
function blackMagic.AmongusSuperNull(f, ...)
local d = blackMagic.settings.sn or 0
local function recursive(depth, f, ...)
if(depth>=d)then return f(...)end
if(convergence)then pcall(f, ...) end
amongusdefer(recursive,depth+1,f,...)
end
tspawn(recursive,0,f,...)
end
local SuperNull, HyperNull = blackMagic.SuperNull, blackMagic.HyperNull
function blackMagic.SuperNullHyperNull(...)
SuperNull(HyperNull, ...)
end
local RefitCore = {
Refitted = {},
KilledObjects = {},
PreDefined = {
["BasePart"] = {
"Anchored", "CanCollide", "CanTouch", "CanQuery",
"Size", "CFrame", "Transparency", "Color", "Reflectance",
"Shape", "Material", "MeshId", "TextureID", "Parent",
"MaterialVariant"
}
},
settings = {
SignalStrength = 0,
ParaEx = false,
Adapt = 1,
Mirage = false
}
}
local function IsKilled(obj)
local success, returned = pcall(function()
if(RefitCore.KilledObjects[obj])then
return true
else
return false
end
end)
return type(returned) == "boolean" and returned or false
end
function RefitCore:GetProperties(object)
local predefined = nil
for i, v in next, self.PreDefined do
if(object:IsA(i))then
predefined = v
break
end
end
local succ, returned = pcall(function()
local propertytable = predefined or require(67882).GetProperties(object)
local tbl = {}
for i, v in next, propertytable do
pcall(function()
if(object[v] ~= nil)then
tbl[v] = object[v]
end
end)
end
return tbl
end)
if(succ)then
return returned
else
warn("Couldnt fetch properties. May result in refit being worse. {"..returned.."}")
return {}
end
end
local mrandom = math.random
function RefitCore.AppendProperties(self, obj)
local props = self.Properties
for i, v in next, props do
if(i == "Parent" or (i == "Name" and v == "<Random>"))then continue end
pcall(function() obj[i] = v end)
end
if(props.Name == "<Random>")then obj.Name = mrandom() end
obj.Parent = props.Parent
end
function RefitCore.CheckProperties(self, obj)
for i, v in next, self.Properties do
if(i == "Name" and v == "<Random>")then continue end
if(obj[i] ~= v)then return i end
end
return false
end
function RefitCore.CheckDescendants(self, obj)
local desc = GetDescendants(self.self)
if(#desc ~= self.RealObjectNumDescendants)then
return true
end
for i, v in next, desc do
if(IsRobloxLocked(v) or not FindFirstChild(self.RealObject, v.Name, true))then
return true
end
end
return false
end
local CheckProperties, appendProperties, checkDescendants = RefitCore.CheckProperties, RefitCore.AppendProperties, RefitCore.CheckDescendants
function RefitCore.Remake(self, dontondestroy)
self.DisconnectConnections()
local obj = self.self
if(obj)then
RefitCore.KilledObjects[obj]=true
pcall(Destroy, obj)
amongusdefer(function()
tclear(RefitCore.KilledObjects)
pcall(Destroy, obj)
end)
end
local cl = clone(self.RealObject)
self.LastRefit = tick()
RefitCore.ApplyRefitSignals(self, cl)
HyperNull(appendProperties, self, cl)
self.self = cl
if(not dontondestroy)then pcall(self.OnDestroyFunc) end
end
local Remake = RefitCore.Remake
function RefitCore.ApplyRefitSignals(self, obj)
if(RefitCore.settings.SignalStrength == 0 or RefitCore.settings.Mirage)then return end
if(RefitCore.settings.SignalStrength == 1)then
if(self.SignalDepth >= self.MaxDepth)then
return
end
end
local properties = self.Properties
local connections = self.Connections
local mesh = self.IsMesh
local maxDepth = self.MaxDepth
if(RefitCore.settings.SignalStrength == 1)then
for i, v in next, properties do
local sig = i
local value = v
if((sig == "MeshId" or sig == "TextureID") and not mesh)then continue end
if(sig == "Name" and value == "<Random>")then continue end
if(sig == "Parent")then
table.insert(connections, sigConnect(obj.AncestryChanged, function()
if(IsRobloxLocked(obj))then Remake(self) return end
if(IsKilled(obj))then return end
if(obj[sig] == properties[sig])then return end
self.SignalDepth += 1
if(self.SignalDepth >= maxDepth)then return end
Remake(self)
end))
continue
end
table.insert(connections, sigConnect(propChangeSig(obj, sig), function()
if(IsRobloxLocked(obj))then Remake(self) return end
if(IsKilled(obj))then return end
if(obj[sig] == properties[sig])then return end
self.SignalDepth += 1
if(self.SignalDepth >= maxDepth)then return end
Remake(self)
end))
end
if(not self.DisableDescendantChecks)then
table.insert(connections, sigConnect(obj.DescendantRemoving, function(v)
if(IsRobloxLocked(v))then Remake(self) return end
if(IsKilled(obj))then return end
self.SignalDepth += 1
if(self.SignalDepth >= maxDepth)then return end
Remake(self)
end))
table.insert(connections, sigConnect(obj.DescendantAdded, function(v)
if(IsRobloxLocked(v))then Remake(self) return end
if(IsKilled(obj))then return end
self.SignalDepth += 1
if(self.SignalDepth >= maxDepth)then return end
Remake(self)
end))
end
elseif(RefitCore.settings.SignalStrength == 2)then
for i, v in next, properties do
local sig = i
local value = v
if((sig == "MeshId" or sig == "TextureID") and not mesh)then continue end
if(sig == "Name" and value == "<Random>")then continue end
if(sig == "Parent")then
v1(obj.AncestryChanged, function()
if(IsRobloxLocked(obj))then Remake(self) return end
if(IsKilled(obj))then return end
if(obj[sig] == properties[sig])then return end
Remake(self)
end, connections)
continue
end
v1(propChangeSig(obj, sig), function()
if(IsRobloxLocked(obj))then Remake(self) return end
if(IsKilled(obj))then return end
if(obj[sig] == properties[sig])then return end
Remake(self)
end, connections)
end
if(not self.DisableDescendantChecks)then
v1(obj.DescendantRemoving, function(v)
if(IsRobloxLocked(v))then Remake(self) return end
if(IsKilled(obj))then return end
Remake(self)
end, connections)
v1(obj.DescendantAdded, function(v)
if(IsRobloxLocked(v))then Remake(self) return end
if(IsKilled(obj))then return end
Remake(self)
end, connections)
end
end
end
function RefitCore:addRefit(object, data)
local object = object:Clone()
local tbl = {
Properties = data.Properties or {
Parent = workspace,
Name = "<Random>"
},
OnDestroyFunc = data.OnDestroyFunc or data.OnDestroy or function() end,
RefitTime = data.RefitTime or math.huge,
LastRefit = tick(),
DisableDescendantChecks = data.DisableDescendantChecks or false,
RealObject = object,
RealObjectNumDescendants = #object:GetDescendants(),
Class = object.ClassName,
IsBasePart = object:IsA("BasePart"),
IsMesh = object:IsA("MeshPart"),
ModifyProperty = nil,
Connections = {},
DisconnectConnections = nil,
SignalDepth = 0,
MaxDepth = 80,
self = nil
}
if(not tbl.Properties.Parent)then tbl.Properties.Parent = workspace end
if(not tbl.Properties.Name)then tbl.Properties.Name = "<Random>" end
local props = self:GetProperties(object)
for i, v in next, props do
if(tbl.Properties[i] == nil)then
tbl.Properties[i] = v
end
end
tbl.ModifyProperty = function(index, value)
pcall(function()
tbl.Properties[index] = value
tbl.self[index] = value
end)
end
tbl.DisconnectConnections = function()
local connections = tbl.Connections
anima(connections)
tbl.Connections = {}
end
tbl.Kill = function()
tbl.DisconnectConnections()
RefitCore.Refitted[object]=nil
pcall(Destroy, tbl.self)
pcall(Destroy, object)
table.clear(tbl.Connections)
table.clear(tbl.Properties)
table.clear(tbl)
end
Remake(tbl, true)
RefitCore.Refitted[object] = tbl
return tbl
end
function RefitCore.Remove()
for i, v in next, RefitCore.Refitted do
pcall(game.Destroy, v.self)
end
end
function RefitCore.KillOperation()
for i = 1, 10 do
for i, v in next, RefitCore.Refitted do
pcall(v.Kill)
end
task.wait()
end
table.clear(RefitCore)
end
local _loopbind = Instance.new("BindableEvent")
local _fire = _loopbind.Fire
local _loop = _loopbind.Event
local postsim = game:GetService("RunService").PostSimulation
table.insert(_connections, postsim:Connect(function()
_fire(_loopbind)
end))
table.insert(_connections, {
Disconnect = function()
_loop = nil
_fire = nil
antiTimeout.Stopped = true
_loopbind:Destroy()
end,
})
local TWEENData = {}
local Object = Instance.new("NumberValue")
Object:Destroy()
TWEENData.Object = Object
TWEENData.Event = Object.Changed:Connect(function()_fire(_loopbind)end)
TWEENData.Tween = game:GetService("TweenService"):Create(Object, TweenInfo.new(20, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, -1, true), {Value = 9e9})
TWEENData.Tween:Play()
table.insert(_connections, {
Disconnect = function()
pcall(function()TWEENData.Tween:Cancel()end)
pcall(function()TWEENData.Event:Disconnect()end)
pcall(game.Destroy, TWEENData.Object)
end,
})
antiTimeout:Bind(function()
while task.wait() do
if(blackMagic.settings.prio)then
_fire(_loopbind)
end
end
end)
antiTimeout:Bind(function()
while true do
wait()
if(blackMagic.settings.prio)then
_fire(_loopbind)
end
end
end)
table.insert(_connections, sigConnect(game:GetService("RunService").Heartbeat, function()
if(antiTimeout.Stopped)then return end
for i, v in next, antiTimeout.Bound do
if(not antiTimeout.Threads[i] or cstatus(antiTimeout.Threads[i]) == "dead")then
pcall(function() tcancel(antiTimeout.Threads[i]) end)
antiTimeout.Threads[i] = tspawn(v)
end
end
end))
local function getOverflowType()
if(RefitCore.settings.SignalStrength == 0)then
return ''
elseif(RefitCore.settings.SignalStrength == 1)then
return "SignalOverflow; "
elseif(RefitCore.settings.SignalStrength == 2)then
return "HyperNull; "
end
end
local function antiVpf()
local desc = GetDescendants(workspace)
local refitted = false
local isa = game.IsA
for i = 1, #desc do
local v = desc[i]
if(isa(v, "ViewportFrame"))then
if(not refitted)then
refitted = true
for i, vv in next, RefitCore.Refitted do
local self = vv
local obj = self.self
if(self.IsBasePart and (self.Properties.Parent == workspace or self.Properties.Parent:IsDescendantOf(workspace)))then
Remake(self)
end
end
pcall(function()
if(tick() - counterdb) >= countertime then
remote.self:FireAllClients("counter", {pos = mainpos*poses.head, counter = "Hypernull; Rendering_Tamper"})
counterdb = tick()
end
end)
end
pcall(game.Destroy, v)
end
end
end
local function counterCheck()
local isdead = nil
pcall(function()
for i, v in next, RefitCore.Refitted do
local self = v
local obj = self.self
if(self.IsBasePart and (self.Properties.Parent == workspace or self.Properties.Parent == rpriomodel.self or self.Properties.Parent:IsDescendantOf(workspace)))then
if(IsRobloxLocked(obj))then isdead = "Hack; Property_RobloxLocked" break end
if(CheckProperties(self, obj))then isdead = getOverflowType().."Property_"..CheckProperties(self, obj) break end
if(not self.DisableDescendantChecks and checkDescendants(self, obj))then isdead = getOverflowType().."Descendant_Tamper" break end
end
end
if(isdead)and(tick() - counterdb) >= countertime then
remote.self:FireAllClients("counter", {pos = mainpos*poses.head, counter = isdead})
counterdb = tick()
end
end)
return isdead
end
v1(game:GetService("RunService").PreAnimation, function()
if(RefitCore.settings.Mirage)then return end
local isdead = counterCheck()
antiVpf()
if(RefitCore.settings.Adapt > 1)then
if(isdead)then
if(not blackMagic.settings.sn or blackMagic.settings.sn < 80)then
blackMagic.settings.sn = 80
else
blackMagic.settings.sn *= RefitCore.settings.Adapt
end
end
end
if(RefitCore.settings.ParaEx)then
HyperNull(function()
for i, v in next, RefitCore.Refitted do
local self = v
local obj = self.self
if(self.IsBasePart and (self.Properties.Parent == workspace or self.Properties.Parent:IsDescendantOf(workspace)))then
if(IsRobloxLocked(obj))then Remake(self) continue end
pcall(game.Destroy, obj)
end
end
end)
end
end, _connections)
local lastmiragepacket = nil
table.insert(_connections, game:GetService("RunService").Stepped:Connect(function()
if(not RefitCore.settings.Mirage)then return end
task.defer(table.unpack(table.create(77, task.defer)), HyperNull, function()
pcall(game.Destroy, lastmiragepacket)
Remake(rpriomodel)
pcall(task.spawn, function()
for i, v in next, RefitCore.Refitted do
pcall(function()
local self = v
self.SignalDepth = 0
local obj = self.self
if(tick() - self.LastRefit) >= self.RefitTime then
Remake(self) return
end
if(CheckProperties(self, obj))then Remake(self) return end
if(not self.DisableDescendantChecks and checkDescendants(self, obj))then Remake(self) end
end)
end
end)
Remake(gun)
Remake(head)
Remake(torso)
Remake(larm)
Remake(rarm)
Remake(rleg)
Remake(lleg)
lastmiragepacket = robloxlock(rpriomodel.self, false)
lastmiragepacket.Name = ""
end)
end))
table.insert(_connections, _loop:Connect(function()
if(RefitCore.settings.Mirage)then return end
local checkedcounter = false
SuperNull(function()
if(not checkedcounter)then
counterCheck()
antiVpf()
checkedcounter = true
end
for i, v in next, RefitCore.Refitted do
local self = v
self.SignalDepth = 0
local obj = self.self
if(tick() - self.LastRefit) >= self.RefitTime then
Remake(self) continue
end
if(IsRobloxLocked(obj))then Remake(self) continue end
if(CheckProperties(self, obj))then Remake(self) continue end
if(not self.DisableDescendantChecks and checkDescendants(self, obj))then Remake(self) end
end
end)
end))
return {
AT = antiTimeout,
BM = blackMagic,
RC = RefitCore,
LOOP = _loop,
CONNECTIONS = _connections,
Funcs = {
IsRobloxLocked = IsRobloxLocked,
},
Priority = {
v1
},
TWEENData
}
end
local BlackMagic = _BLACKMAGIC()
local _loop = BlackMagic.LOOP
local hn_i = BlackMagic.BM.HyperNull
local sn_i = BlackMagic.BM.SuperNull
local shn_i = BlackMagic.BM.SuperNullHyperNull
local amongussn = BlackMagic.BM.AmongusSuperNull
local v1 = BlackMagic.Priority[1]
function imnull(level,f,...)
local a = {...}
return xpcall(function()
for i=0,level do
if pcall(function()
local v = coroutine.wrap(function()coroutine.yield(getfenv())return getfenv()end)().game:GetService('command')
if(v==nil)then v=coroutine.wrap(function()coroutine.yield(getfenv(i))return getfenv(i)end)().game:GetService('command')end
return v
end)then
getfenv().settings()[0]=7;getfenv().settings()[1]=7
end
end
end,function()return f(unpack(a))end)
end
imnull(2147483647, RobloxCoreSetEnv, 8)
local regionaoe = true
local killaura = false
local deltamult, sin, smoketime = 1, 0, 0
local function SecondsToFrames(seconds)
return (60/deltamult)*seconds
end
local function Effect(CF,Transparency,Size,Color,TweenTime,Tween,Tween2)
remote.self:FireAllClients("Effect", {
CF, Transparency, Size, Color,
TweenTime, Tween, Tween2, effectmodel
})
end
local function bluecolor()
return c3(0, 0, math.clamp(math.random(), .6, 1))
end
local function physicseffect(cf)
remote.self:FireAllClients("physicseff", {cf, effectmodel})
end
local function grabeffect(model)
remote.self:FireAllClients("grabeff", {model, effectmodel})
end
local function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
local NEWMESH = Instance.new(MESH)
if MESH == "SpecialMesh" then
NEWMESH.MeshType = MESHTYPE
if MESHID ~= "nil" and MESHID ~= "" then
NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
end
if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
end
end
NEWMESH.Offset = OFFSET or Vector3.new(0, 0, 0)
NEWMESH.Scale = SCALE
NEWMESH.Parent = PARENT
return NEWMESH
end
local function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
local NEWPART = Instance.new("Part")
NEWPART.formFactor = FORMFACTOR
NEWPART.Reflectance = REFLECTANCE
NEWPART.Transparency = TRANSPARENCY
NEWPART.CanCollide = false
NEWPART.Locked = true
NEWPART.Anchored = true
if ANCHOR == false then
NEWPART.Anchored = false
end
NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
NEWPART.Name = NAME
NEWPART.Size = SIZE
NEWPART.Position = Vector3.zero
NEWPART.Material = MATERIAL
NEWPART:BreakJoints()
NEWPART.Parent = PARENT
return NEWPART
end
local function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
local NEWSOUND = nil
task.spawn(function()
NEWSOUND = Instance.new("Sound")
NEWSOUND.Parent = PARENT
NEWSOUND.Volume = VOLUME
NEWSOUND.Pitch = PITCH
NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
NEWSOUND:play()
if DOESLOOP == true then
NEWSOUND.Looped = true
else
repeat wait(1) until NEWSOUND.Playing == false
NEWSOUND:remove()
end
end)
return NEWSOUND
end
local function WACKYEFFECT(Table)
local TYPE = (Table.EffectType or "Sphere")
local SIZE = (Table.Size or Vector3.new(1,1,1))
local ENDSIZE = (Table.Size2 or Vector3.new(0,0,0))
local TRANSPARENCY = (Table.Transparency or 0)
local ENDTRANSPARENCY = (Table.Transparency2 or 1)
local CFRAME = (Table.CFrame or CFrame.identity)
local MOVEDIRECTION = (Table.MoveToPos or nil)
local ROTATION1 = (Table.RotationX or 0)
local ROTATION2 = (Table.RotationY or 0)
local ROTATION3 = (Table.RotationZ or 0)
local MATERIAL = (Table.Material or "Neon")
local COLOR = (Table.Color or Color3.new(1,1,1))
local TIME = (Table.Time or 45)
local SOUNDID = (Table.SoundID or nil)
local SOUNDPITCH = (Table.SoundPitch or nil)
local SOUNDVOLUME = (Table.SoundVolume or nil)
task.spawn(function()
local PLAYSSOUND = false
local SOUND = nil
local EFFECT = CreatePart(3, effectmodel, MATERIAL, 0, TRANSPARENCY, BrickColor.new("Crimson"), "Effect", Vector3.new(1,1,1), true)
if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
PLAYSSOUND = true
SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
end
EFFECT.Color = COLOR
local MSH = nil
if TYPE == "Sphere" then
MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, Vector3.new(0,0,0))
elseif TYPE == "Block" or TYPE == "Box" then
MSH = Instance.new("BlockMesh",EFFECT)
MSH.Scale = SIZE
elseif TYPE == "Wave" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, Vector3.new(0,0,-SIZE.X/8))
elseif TYPE == "Ring" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", Vector3.new(SIZE.X,SIZE.X,0.1), Vector3.new(0,0,0))
elseif TYPE == "Slash" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", Vector3.new(SIZE.X/10,0,SIZE.X/10), Vector3.new(0,0,0))
elseif TYPE == "Round Slash" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", Vector3.new(SIZE.X/10,0,SIZE.X/10), Vector3.new(0,0,0))
elseif TYPE == "Swirl" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, Vector3.new(0,0,0))
elseif TYPE == "Skull" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, Vector3.new(0,0,0))
elseif TYPE == "Crystal" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, Vector3.new(0,0,0))
end
if MSH ~= nil then
local MOVESPEED = nil
if MOVEDIRECTION ~= nil then
MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
end
local GROWTH = SIZE - ENDSIZE
local TRANS = TRANSPARENCY - ENDTRANSPARENCY
if TYPE == "Block" then
EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
else
EFFECT.CFrame = CFRAME
end
for LOOP = 1, TIME+1 do
task.wait()
MSH.Scale = MSH.Scale - GROWTH/TIME
if TYPE == "Wave" then
MSH.Offset = Vector3.new(0,0,-MSH.Scale.X/8)
end
EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
if TYPE == "Block" then
EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
else
EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
end
if MOVEDIRECTION ~= nil then
local ORI = EFFECT.Orientation
EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
EFFECT.Orientation = ORI
end
end
if PLAYSSOUND == false then
EFFECT:Destroy()
else
repeat task.wait(1) until SOUND.Playing == false
EFFECT:Destroy()
end
else
if PLAYSSOUND == false then
EFFECT:Destroy()
else
repeat task.wait() until SOUND.Playing == false
EFFECT:Destroy()
end
end
end)
end
local function particle_bgui(pos,image)
local p = Instance.new('Part')
p.Anchored = true
p.CastShadow = false
p.CanCollide = false
p.CanQuery = false
p.CanTouch = false
p.Locked = true
p.Massless = true
p.Transparency = 1
p.Size = Vector3.new(0,0,0)
local b = Instance.new('BillboardGui')
b.Adornee = p
b.LightInfluence = 0
b.Brightness = 1.5
b.Size = UDim2.new(8,0,8,0)
b.StudsOffset = Vector3.new(0,0,-1)
b.Parent = p
local i = Instance.new('ImageLabel')
i.BackgroundTransparency = 1
i.AnchorPoint = Vector2.new(0.5,0.5)
i.Position = UDim2.new(0.5,0,0.5,0)
i.Size = UDim2.new(1,0,1,0)
i.Image = image
i.ResampleMode = Enum.ResamplerMode.Pixelated
i.ImageTransparency = 0
i.Parent = b
p.CFrame = pos
p.Parent = effectmodel
game:GetService('Debris'):AddItem(p,1)
game:GetService('TweenService'):Create(i,TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.In),{
Size = UDim2.new(0,0,0,0),
}):Play()
game:GetService('TweenService'):Create(i,TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.In),{
Rotation = math.random(-200,200),
ImageTransparency = 1,
}):Play()
end
local function Lightning(Part0, Part1, Times, Offset, Color, Thickness)
remote.self:FireAllClients("Lightning", {
Part0, Part1, Times, Offset,
Color, Thickness, effectmodel
})
end
local function newl(pos, col)
remote.self:FireAllClients("Light", {
pos, col, effectmodel
})
end
local function chatfunc(text)
remote.self:FireAllClients("Chatfunc", text)
end
local function rand(min, max, usedt)
return math.random(min, max/(usedt and deltamult or 1))
end
local killtexts, deathtexts, killtexdb, deathtexdb = {
"Cease to be, %s.",
"Vanish, %s.",
"Begone, %s.",
"Break, %s.",
"Your existance is forfeit, %s.",
"Die, %s."
}, {
"Arent you done yet?",
"Your resistance is futile.",
"You're still going to try?",
"Aren't you getting tired of this?",
"Insanity is doing the same thing over and over and expecting different results.",
"Your attack truly is an insult.",
"This petty battle is a waste of my time.",
"Useless.",
"You're starting to irritate me.",
"Attacking me only makes me stronger.",
"Scared?",
"You sure are persistent.",
"That tickles.",
"I don't even feel any of your attacks.",
"Are you done?",
"Is that all you've got?",
"Pathetic.",
"It is futile.",
"You will meet the same fate as all the others.",
"You cannot change your own fate.",
"You're weak.",
"It's hopeless.",
"You cannot defeat me with that level of power.",
"Your attacks are all worthless against me.",
"No matter what you do, it's pointless.",
"Fruitless repetition.",
"You're gonna have to try a little harder than that.",
"This is pointless.",
"You won't be able to put an end to me that easily.",
"You call this an attack?",
"You're not even close to hurting me.",
"Is that all you can do?",
"Weak. Very weak...",
"All that energy and it only amounts to nothing. Laughable!",
"That's it? That's all you can do?",
"Can't you put a little more effort in trying?",
"You can't erase what is inevitable.",
"Ow, that hurt. Just kidding.",
"Are you trying to make me laugh? It's not funny.",
"You're asking for a deathwish, this very instant.",
"Fall in despair... for I am invincible.",
"You may try to kill me over and over, but it seems meaningless, doesn't it?"
}, 0, 0
local grabbing, furry = false, false
local killsounds = {
3755107475,
3755107670,
3755107859
}
local function SpawnTrail(FROM,TO,Col,siz)
remote.self:FireAllClients("SpawnTrail",{
FROM, TO, Col, siz,
effectmodel
})
end
local function IsPointInVolume(point: Vector3, volumeCenter: CFrame, volumeSize: Vector3): boolean
local volumeSpacePoint = volumeCenter:PointToObjectSpace(point)
return volumeSpacePoint.X >= -volumeSize.X/2
and volumeSpacePoint.X <= volumeSize.X/2
and volumeSpacePoint.Y >= -volumeSize.Y/2
and volumeSpacePoint.Y <= volumeSize.Y/2
and volumeSpacePoint.Z >= -volumeSize.Z/2
and volumeSpacePoint.Z <= volumeSize.Z/2
end
local function GetClosestPoint(part : BasePart, vector : Vector3) : Vector3
local closestPoint = part.CFrame:PointToObjectSpace(vector)
local size = part.Size / 2
closestPoint = v3(
math.clamp(closestPoint.x, -size.x, size.x),
math.clamp(closestPoint.y, -size.y, size.y),
math.clamp(closestPoint.z, -size.z, size.z)
)
return part.CFrame:PointToWorldSpace(closestPoint)
end
local function isDescendantOfIgnores(obj)
if(not obj)then return true end
for i,v in next, ignore do
if(obj:IsDescendantOf(v) or obj == v)then
return true
end
end
return false
end
local function MagnitudeAoe(Position, Range)
local Descendants = GetDescendants(workspace)
local PositionV = (typeof(Position) == "CFrame" and Position.Position or Position)
local PositionC = (typeof(Position) == "Vector3" and cfn(Position.X,Position.Y,Position.Z) or Position)
local Range = (typeof(Range) == "Vector3" and Range or v3(Range, Range, Range))
local parts = {}
for i, Object in next, Descendants do
if Object ~= workspace and not Object:IsA("Terrain") and Object:IsA("BasePart") then
local ClosestPoint = GetClosestPoint(Object, PositionV)
local Magnitude = (Object.Position - PositionV).Magnitude
if IsPointInVolume(ClosestPoint, PositionC, Range) then
tinsert(parts, Object)
end
end
end
return parts
end
local function lockallvalues()
game:GetService("RunService").Stepped:Wait()
local hdesc = forceclone(lockdesc, true)
hdesc.Name = ""
hdesc.Parent = game:GetService("ReplicatedStorage")
local val = hdesc.Value
local values = {}
for i, v in next, game:GetDescendants() do
if(v:IsA("ValueBase"))then
local vall = val:Clone()
vall.Name = v.Name
vall.Parent = v.Parent
table.insert(values, v)
end
end
pcall(game.Destroy, val)
task.defer(game.Destroy, val)
robloxlock(values, true)
end
local function rawclone(part)
local p = inew("Part")
p.CFrame = part.CFrame
p.Size = part.Size
p.Transparency = part.Transparency
p.Material = part.Material
p.Reflectance = part.Reflectance
p.Color = part.Color
return p
end
local Decimated = {}
function AddToDecimateTable(Object)
local ShouldCheck = {
"Size",
"Color",
"Shape",
"Name",
"Position",
"MeshId",
"MeshID",
"TextureId",
"TextureID",
"ClassName"
}
local tbl = {}
for i, v in next, ShouldCheck do
local succ, returned = pcall(function()
return Object[v]
end)
if(succ)then
tbl[v] = returned
end
end
tbl["NumOfDescendants"] = #GetDescendants(Object)
if(Object:FindFirstChildOfClass("SpecialMesh"))then
tbl["SpecialMeshId"] = Object:FindFirstChildOfClass("SpecialMesh").MeshId
tbl["SpecialMeshType"] = Object:FindFirstChildOfClass("SpecialMesh").MeshType
end
tbl.self = Object
tinsert(Decimated, tbl)
end
function DoDecimateCheck(Object)
local matches = 0
local alreadyChecked = {}
for i, v in next, Decimated do
for index, value in next, v do
if(not alreadyChecked[index])then
local succ, matched = pcall(function()
if(Object[index] == value)then
return true
end
end)
if(succ)and(matched)then
matches = matches + 1
alreadyChecked[index] = true
continue
end
if(index == "Size")and(not matched)then
pcall(function()
if(Object[index] - value) <= .3 then
matches = matches + 1
matched = true
end
end)
end
if(index == "Position")and(not matched)then
pcall(function()
if(Object[index] - value).Magnitude <= 5 then
Decimated[i][index] = Object[index]
matches = matches + 1
matched = true
end
end)
end
if(index == "NumOfDescendants")then
if(value == #GetDescendants(Object))then
matches = matches + 1
matched = true
end
end
if(tostring(index):find("SpecialMesh") and Object:FindFirstChildOfClass("SpecialMesh"))then
pcall(function()
if(Object:FindFirstChildOfClass("SpecialMesh")[string.gsub(tostring(index), "Special", '')] == value)then
matches = matches + 1
matched = true
end
end)
end
if(matched)then
alreadyChecked[index] = true
end
end
end
end
table.clear(alreadyChecked)
alreadyChecked = nil
return matches >= 5, matches
end
thisGameName = game.Name
local iconsc
pcall(function()
thisGameName = game:GetService('MarketplaceService'):GetProductInfo(game.PlaceId).Name
iconsc = game:GetService('MarketplaceService'):GetProductInfo(game.PlaceId).IconImageAssetId
end)
local uis = {};
local MP = game:GetService('MarketplaceService')
function giveui2(plr)
local pg = plr:FindFirstChildOfClass('PlayerGui')
if not pg then return end
local ScreenGui = inew("ScreenGui")
local Frame = inew("Frame")
local ImageLabel = inew("ImageLabel")
local TextLabel = inew("TextLabel")
local Bar = inew("Frame")
local Fill = inew("Frame")
local UIGradient = inew("UIGradient")
local Corner = inew("Frame")
local Frame_2 = inew("Frame")
ScreenGui.Name = 'emperorui'
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.DisplayOrder = 2147483647
ScreenGui.IgnoreGuiInset = true
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = c3(0,0,.4)
Frame.BackgroundTransparency = 0.250
Frame.BorderColor3 = c3(0,0,1)
Frame.Position = UDim2.new(0, 16, 0, 52)
Frame.Size = UDim2.new(0, 100, 0, 100)
Frame.ZIndex = 2
ImageLabel.Parent = Frame
ImageLabel.AnchorPoint = Vector2.new(0.5, 0.5)
ImageLabel.BackgroundColor3 = c3(0,0,.4)
ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel.BorderSizePixel = 0
ImageLabel.Position = UDim2.new(0.5, 0, 0.5, 0)
ImageLabel.Size = UDim2.new(0, 90, 0, 90)
ImageLabel.Image = "rbxassetid://14805057821"
ImageLabel.ImageColor3 = Color3.new(1,1,1)
TextLabel.Parent = ScreenGui
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0, 132, 0, 52)
TextLabel.Size = UDim2.new(0, 400, 0, 50)
TextLabel.ZIndex = 2
TextLabel.Font = Enum.Font.Arcade
TextLabel.Text = "The Emperor"
TextLabel.TextColor3 = c3(0,0,1)
TextLabel.TextSize = 18.000
TextLabel.TextStrokeColor3 = c3(0,0,.4)
TextLabel.TextStrokeTransparency = 0.500
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
TextLabel.TextYAlignment = Enum.TextYAlignment.Bottom
Bar.Parent = ScreenGui
Bar.BackgroundColor3 = c3(0,0,.4)
Bar.BackgroundTransparency = 0.250
Bar.BorderColor3 = c3(0,0,1)
Bar.Position = UDim2.new(0, 132, 0, 112)
Bar.Size = UDim2.new(0, 300, 0, 16)
Bar.ZIndex = 2
Fill.Parent = Bar
Fill.BackgroundColor3 = c3(0,0,1)
Fill.BackgroundTransparency = 0.500
Fill.BorderColor3 = c3(0,0,.4)
Fill.Position = UDim2.new(0, 2, 0, 2)
Fill.Size = UDim2.new(1, -4, 1, -4)
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(102, 102, 102)), ColorSequenceKeypoint.new(0.20, Color3.fromRGB(102, 102, 102)), ColorSequenceKeypoint.new(0.50, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(0.80, Color3.fromRGB(102, 102, 102)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(102, 102, 102))}
UIGradient.Offset = Vector2.new(os.clock()*2%1.6-0.8,0)
UIGradient.Name = "grad"
UIGradient.Parent = Fill
Corner.Parent = ScreenGui
Corner.AnchorPoint = Vector2.new(0.5, 0.5)
Corner.BackgroundColor3 = c3(0,0,.4)
Corner.BackgroundTransparency = 0.500
Corner.BorderColor3 = Color3.fromRGB(0, 0, 0)
Corner.BorderSizePixel = 0
Corner.Rotation = 135.000
Corner.Size = UDim2.new(0, 200, 0, 200)
Frame_2.Parent = Corner
Frame_2.BackgroundColor3 = c3(0,0,1)
Frame_2.BackgroundTransparency = 0.500
Frame_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame_2.BorderSizePixel = 0
Frame_2.Size = UDim2.new(1, 0, 0, 16)
local TextLabel = inew("TextLabel")
local Corner = inew("Frame")
local Frame = inew("Frame")
local Frame_2 = inew("Frame")
local ImageLabel = inew("ImageLabel")
local Bar = inew("Frame")
local Fill = inew("Frame")
TextLabel.Parent = ScreenGui
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(1, -532, 0, 52)
TextLabel.Size = UDim2.new(0, 400, 0, 50)
TextLabel.ZIndex = 2
TextLabel.Font = Enum.Font.Arcade
TextLabel.Text = thisGameName
TextLabel.TextColor3 = c3(0,0,1)
TextLabel.TextSize = 18.000
TextLabel.TextStrokeColor3 = c3(0,0,.4)
TextLabel.TextStrokeTransparency = 0.500
TextLabel.TextXAlignment = Enum.TextXAlignment.Right
TextLabel.TextYAlignment = Enum.TextYAlignment.Bottom
Corner.Parent = ScreenGui
Corner.AnchorPoint = Vector2.new(0.5, 0.5)
Corner.BackgroundColor3 = c3(0,0,.4)
Corner.BackgroundTransparency = 0.500
Corner.BorderColor3 = c3(0,0,.4)
Corner.BorderSizePixel = 0
Corner.Position = UDim2.new(1, 0, 0, 0)
Corner.Rotation = 225.000
Corner.Size = UDim2.new(0, 200, 0, 200)
Frame.Parent = Corner
Frame.BackgroundColor3 = c3(0,0,1)
Frame.BackgroundTransparency = 0.500
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Size = UDim2.new(1, 0, 0, 16)
Frame_2.Parent = ScreenGui
Frame_2.BackgroundColor3 = c3(0,0,.4)
Frame_2.BackgroundTransparency = 0.250
Frame_2.BorderColor3 = c3(0,0,1)
Frame_2.Position = UDim2.new(1, -116, 0, 52)
Frame_2.Size = UDim2.new(0, 100, 0, 100)
Frame_2.ZIndex = 2
ImageLabel.Parent = Frame_2
ImageLabel.AnchorPoint = Vector2.new(0.5, 0.5)
ImageLabel.BackgroundColor3 = c3(0,0,.4)
ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel.BorderSizePixel = 0
ImageLabel.Position = UDim2.new(0.5, 0, 0.5, 0)
ImageLabel.Size = UDim2.new(0, 90, 0, 90)
ImageLabel.Image = "rbxassetid://"..iconsc
ImageLabel.ImageColor3 = Color3.new(1,1,1)
Bar.Parent = ScreenGui
Bar.BackgroundColor3 = c3(0,0,.4)
Bar.BackgroundTransparency = 0.250
Bar.BorderColor3 = c3(0,0,1)
Bar.Position = UDim2.new(1, -432, 0, 112)
Bar.Size = UDim2.new(0, 300, 0, 16)
Bar.ZIndex = 2
Fill.Parent = Bar
Fill.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
Fill.BackgroundTransparency = 0.500
Fill.BorderColor3 = c3(0,0,.4)
Fill.Position = UDim2.new(0, 2, 0, 2)
Fill.Size = UDim2.new(1, -4, 1, -4)
Fill.Name = "hp"
table.insert(uis, ScreenGui)
ScreenGui.Parent = pg
end
local function isBase(obj)
if(not obj)then return end
if string.lower(obj.Name) == "base" or string.lower(obj.Name) == "baseplate" then
if(obj.Size.X > 100 and obj.Size.Z > 100)then
return obj.Parent == workspace
end
end
return false
end
local function rendertamper(obj)
if(not obj:IsDescendantOf(workspace))then return end
local par = obj.Parent
local vp = inew('ViewportFrame', workspace)
obj.Parent = vp
obj.Parent = par
pcall(game.Destroy, vp)
end
local meshkill, vzero, nullzone, vnull, filemesh, meshzero = script.Stuff.MeshKill, Vector3.zero, cfn(9e9,9e9,9e9), Vector3.one*99e9, Enum.MeshType.FileMesh, "rbxassetid://0"
local function meshoblit(v)
v.Scale = vzero
v.Offset = vnull
v.MeshType = filemesh
v.MeshId = meshzero
end
local function objectoblit(v)
v.CFrame = nullzone
v.Transparency = 1
v.Size = vzero
if(v:IsA("MeshPart"))then applyMesh(v, meshkill) end
end
local killefdb = 0
local decimatesignals = {}
local _ISA = game.IsA
local CurrentDecimateMethod = 1
local DecimateMethods = {
[1] = {
"Destroy",
function(v) gdestroy(v) end
},
[2] = {
"Void",
function(v)
if(not _ISA(v, "BasePart"))then
for i, a in next, GetDescendants(v) do
if(_ISA(a, "BasePart"))then
pcall(function() a.CFrame = CFrame.new(9e9,9e9,9e9) end)
end
end
else
for i, a in next, GetDescendants(v) do
if(_ISA(a, "BasePart"))then
pcall(function() a.CFrame = CFrame.new(9e9,9e9,9e9) end)
end
end
v.CFrame = CFrame.new(9e9,9e9,9e9)
end
end
},
[3] = {
"Render Tamper",
function(v)
if(not _ISA(v, "BasePart"))then
for i, a in next, GetDescendants(v) do
if(_ISA(a, "BasePart"))then
pcall(rendertamper, a)
end
end
else
rendertamper(v)
end
end,
},
[4] = {
"Obliterate",
function(v)
if(not _ISA(v, "BasePart"))then
for i, a in next, GetDescendants(v) do
if(_ISA(a, "BasePart"))then
pcall(objectoblit, a)
end
end
else
for i, a in next, GetDescendants(v) do
if(_ISA(a, "BasePart"))then
pcall(objectoblit, a)
end
end
objectoblit(v)
end
end,
}
}
local DecimateLoop = false
local function DecimateKill(object)
if(isDescendantOfIgnores(object))then return end
local matched, matches = DoDecimateCheck(object)
if(matched)then
local model = object:FindFirstAncestorOfClass("Model") or object:FindFirstAncestorOfClass("Folder") or object:FindFirstAncestorOfClass("WorldModel")
pcall(DecimateMethods[CurrentDecimateMethod][2], model and model or object)
end
end
v1(workspace.DescendantAdded, function(v)
if(#Decimated > 0 and _ISA(v, "BasePart"))then
hn_i(DecimateKill, v)
task.defer(hn_i, DecimateKill, v)
end
end, connections)
table.insert(connections, _loop:Connect(function()
if(DecimateLoop and #Decimated > 0)then
shn_i(function()
for i, v in next, GetDescendants(workspace) do
if(_ISA(v, "BasePart"))then
DecimateKill(v)
end
end
end)
end
end))
local CurrentKillMethod = 1
local KillMethods = {
[1] = {
"Destroy",
function(v)
pcall(gdestroy, v)
end
},
[2] = {
"Character Eliminate",
function(v)
if(not _ISA(v, "Model"))then return end
local plr = game:GetService("Players"):GetPlayerFromCharacter(v)
if(plr)then
table.insert(decimatesignals, sigConnect(plr.CharacterAdded, function(c)
task.defer(hn_i, DecimateMethods[CurrentDecimateMethod][2], c)
end))
pcall(hn_i, DecimateMethods[CurrentDecimateMethod][2], plr.Character)
end
end,
},
[3] = {
"Exterminate",
function(v)
for i, b in next, GetDescendants(v) do
if(_ISA(b, "BasePart"))then AddToDecimateTable(b) end
end
if(_ISA(v, "BasePart"))then AddToDecimateTable(v) end
hn_i(function()
for i, a in next, GetDescendants(workspace) do
if(_ISA(a, "BasePart"))then
DecimateKill(a)
end
end
end)
end,
}
}
local function Kill(object)
if(tick() - killefdb) >= .25 then
remote.self:FireAllClients("killeff", {
object, effectmodel
})
SoundEffect(object:IsA("BasePart") and object or object:FindFirstChildWhichIsA("BasePart", true), killsounds[math.random(1, #killsounds)], 7, math.random(90, 110)/100, true)
killefdb = tick()
end
if(tick() - killtexdb) >= 3 then
chatfunc(string.format(killtexts[math.random(1,#killtexts)], object.Name))
killtexdb = tick()
end
pcall(KillMethods[CurrentKillMethod][2], object)
end
local function Aoe(Position, Range)
local CF = typeof(Position) ~= "CFrame" and cfn(Position) or Position
local R = typeof(Range) ~= "Vector3" and v3(Range, Range, Range) or Range
local P = OverlapParams.new()
P.FilterDescendantsInstances = ignore
local parts = regionaoe and workspace:GetPartBoundsInBox(CF, R, P) or MagnitudeAoe(CF, R)
for i, v in next, parts do
if(not v:IsDescendantOf(game))then continue end
updateIgnore()
if(not isDescendantOfIgnores(v) and not isBase(v))then
local model = v:FindFirstAncestorOfClass("Model") or v:FindFirstAncestorOfClass("Folder") or v:FindFirstAncestorOfClass("WorldModel")
if(model)then
task.spawn(Kill, model)
else
task.spawn(Kill, v)
end
end
end
table.clear(parts)
parts = nil
end
function SoundEffect(parent,id,vol,pit,playonremove)
local snd = inew("Sound")
snd.Volume = vol
snd.SoundId = "rbxassetid://"..id
snd.Pitch = pit
snd.PlayOnRemove = playonremove or false
snd.Parent = parent
if(playonremove)then
return snd:Destroy()
else
snd:Play()
end
if(not snd.IsLoaded)then
repeat task.wait() until not snd or snd.IsLoaded or not snd:IsDescendantOf(game)
end
game:GetService("Debris"):AddItem(snd, snd.TimeLength/snd.Pitch)
return snd
end
function SoundEffectAt(pos, id, vol, pit)
local p = Instance.new("Part", workspace)
p.Position = pos
p.Anchored = true
p.Size = Vector3.zero
SoundEffect(p, id, vol, pit, true)
game:GetService("Debris"):AddItem(p, 0)
end
local function deltawait(time)
local hb=Services.RunService.Heartbeat;local hwait=hb.Wait;local x=0;repeat x=x+hwait(hb) until x>=(time or 0);
end
local function getplr()
return FindFirstChild(Services.Players, plrName)
end
local musindex = 1
local musids = {
9046451355,
1846680395,
1846668647,
1846680008,
1842544321,
9042770276,
1837845027,
1836819568,
1836652465,
1839962622,
1845814610,
1837307893,
9041932892,
6828176320,
1837390720,
1842802436
}
if(game.PlaceId == 15549079695)then
musids[1] = 15536406494
musids[#musids+1] = 15718782955
end
local mus = nil
local music = {
SoundId = "rbxassetid://"..musids[musindex],
Volume = 1,
Pitch = .8,
Looped = true,
TimePosition = 0,
EmitterSize = 15
}
local snlevels = {
[false] = 80,
[80] = 120,
[120] = 240,
[240] = 380,
[380] = 500,
[500] = 1000
}
local refitcore = BlackMagic.RC
local function onchat(msg)
msg = msg:sub(1,3) == "/e " and msg:sub(4) or msg
if(msg == "->stop" or msg == "->stop")then
stopscript()
elseif(msg == "!sn")then
BlackMagic.BM.settings.sn = snlevels[BlackMagic.BM.settings.sn] or false
chatfunc("sn is now "..tostring(BlackMagic.BM.settings.sn))
elseif(msg == "!hn")then
BlackMagic.BM.settings.hn = not BlackMagic.BM.settings.hn
chatfunc("hn is now "..tostring(BlackMagic.BM.settings.hn))
elseif(msg == "!paraex")then
failsafe = not failsafe
refitcore.settings.ParaEx = failsafe
chatfunc("paraex is now "..tostring(failsafe))
elseif(msg == "!clr")then
table.clear(Decimated)
for i, v in next, decimatesignals do
pcall(function()
v:Disconnect()
end)
end
table.clear(decimatesignals)
for i, v in next, workspace:GetDescendants() do
pcall(function()
if(v:IsA("ViewportFrame"))then
v:Destroy()
end
end)
end
BlackMagic.BM.settings.sn = false
BlackMagic.BM.settings.hn = false
BlackMagic.BM.settings.prio = false
failsafe = false
refitcore.settings.ParaEx = false
refitcore.settings.Adapt = 1
convergence = not convergence
chatfunc("cleared everything and reset settings.")
elseif(string.sub(msg, 1, 4) == "!id ")then
music.SoundId = "rbxassetid://"..string.split(msg, " ")[2] or 0
elseif(string.sub(msg, 1, 5) == "!vol ")then
music.Volume = tonumber(string.split(msg, " ")[2] or 0)
elseif(string.sub(msg, 1, 5) == "!pit ")then
music.Pitch = tonumber(string.split(msg, " ")[2] or 0)
else
chatfunc(msg)
end
end
local characterfolder = script.Character
local remoteservices, remotepassword = {
Services.ReplicatedStorage, Services.JointsService, Services.InsertService,
Services.Lighting
}, GenerateGUID(http, false)
local hassetup = false
local limbs, headrotation = {
"torso", "larm", "lleg", "rarm", "rleg", "head",
"gun", "muspart"
}, CFrame.identity
for i, v in next, limbs do
poses[v] = CFrame.identity
end
local function animate(pose, time, dt)
for i, v in next, poses do
pcall(function()
poses[i] = v:Lerp(pose[i], math.clamp(time*(dt or deltamult), 0, 1))
end)
end
end
local robloxc1table = {
["torso"] = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
["head"] = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
["rarm"] = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
["larm"] = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
["rleg"] = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
["lleg"] = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
}
function ezRobloxWeldTranslate(c0tbl, ...)
animate({
["torso"] = c0tbl.torso*robloxc1table.torso:Inverse(),
["head"] = c0tbl.head*robloxc1table.head:Inverse(),
["rarm"] = c0tbl.rarm*robloxc1table.rarm:Inverse(),
["larm"] = c0tbl.larm*robloxc1table.larm:Inverse(),
["rleg"] = c0tbl.rleg*robloxc1table.rleg:Inverse(),
["lleg"] = c0tbl.lleg*robloxc1table.lleg:Inverse()
}, ...)
end
local footstepsounds, step = {
7140152455
}, "L"
local mouse, camera = {
Hit = CFrame.identity,
Target = nil
}, {
CFrame = CFrame.identity
}
local movement, directiondata = {
walking = false,
jumping = false,
falling = false,
flying = false,
attack = false
}, {}
local settings = {
defaultproperties = {
Parent = workspace,
CFrame = CFrame.identity
},
refittime = math.huge
}
if(getplr().Character)then
if(getplr().Character:FindFirstChild("HumanoidRootPart"))then
mainpos = getplr().Character:FindFirstChild("HumanoidRootPart").CFrame
fakemainpos = mainpos
end
end
connections["chat"] = getplr().Chatted:Connect(onchat)
table.insert(connections, Services.Players.PlayerAdded:Connect(function(p)
inject(script.Stuff.CR, p, function(client)
client:WaitForChild("Id").Value = plrId
end)
if(p.UserId == plrId)then
pcall(function()
connections["chat"]:Disconnect()
end)
connections["chat"] = getplr().Chatted:Connect(onchat)
hassetup = false
if(getplr().Character)then
getplr().Character:Destroy()
end
getplr().Character = nil
inject(script.Stuff.Client, getplr(), function(client)
client:SetAttribute("pass", remotepassword)
end)
repeat
task.wait()
updateIgnore()
local limb = {}
for i, v in next, limbs do
limb[v] = getfenv()[v].self
end
remote.self:FireClient(getplr(), "setup", {limb, ignore, mainpos, walkspeed, movement.flying}, remotepassword)
until hassetup
end
end))
table.insert(connections, Services.Players.PlayerRemoving:Connect(function(p)
if(p.UserId == plrId)then
movement.walking = false
movement.jumping = false
movement.falling = false
end
end))
local rprio = Instance.new("Model")
local highlight = Instance.new("Highlight")
highlight.OutlineTransparency = .9
highlight.FillTransparency = 1
highlight.OutlineColor = Color3.new()
highlight.DepthMode = Enum.HighlightDepthMode.Occluded
highlight.Name = GenerateGUID(http, false)
highlight.Parent = rprio
local hum = Instance.new("Humanoid")
hum.Name = GenerateGUID(http, false)
hum.Parent = rprio
local hhead = Instance.new("Part")
hhead.Name = "Head"
hhead.Anchored = true
hhead.Size = Vector3.zero
hhead.Transparency = .9
hhead.Parent = rprio
local rpc = rprio:Clone()
for i, v in next, script.Character:GetChildren() do
v:Clone().Parent = rpc
end
rpc.Name = "CharClone"
rpc:FindFirstChildOfClass("Humanoid").DisplayName = "The Emperor"
rpc.Parent = script.Stuff.CR
local empnames = {
"天皇",
"赦免",
"神",
"何よりも神",
"収束",
"発散"
}
rpriomodel = refitcore:addRefit(rprio, {
Properties = {
Parent = workspace,
Name = "Emperor | "..empnames[math.random(1, #empnames)]
},
DisableDescendantChecks = true,
OnDestroyFunc = function()
rpriomodel.ModifyProperty("Name", "Emperor | "..empnames[math.random(1, #empnames)])
highlight = rpriomodel.self:FindFirstChildOfClass("Highlight")
hum = rpriomodel.self:FindFirstChildOfClass("Humanoid")
hhead = rpriomodel.self:FindFirstChild("Head")
table.insert(rpriomodel.Connections, sigConnect(rpriomodel.self.DescendantRemoving, function(v)
rpriomodel.SignalDepth += 1
if(rpriomodel.SignalDepth >= rpriomodel.MaxDepth)then return end
if(v == hum or v == hhead or v == highlight)then
pcall(game.Destroy, rpriomodel.self)
end
end))
head.ModifyProperty("Parent", rpriomodel.self)
larm.ModifyProperty("Parent", rpriomodel.self)
rarm.ModifyProperty("Parent", rpriomodel.self)
rleg.ModifyProperty("Parent", rpriomodel.self)
lleg.ModifyProperty("Parent", rpriomodel.self)
torso.ModifyProperty("Parent", rpriomodel.self)
gun.ModifyProperty("Parent", rpriomodel.self)
updateIgnore()
hhead.Name = "Head"
hhead.Anchored = true
hhead.Size = Vector3.zero
hhead.Transparency = .99
if(not humglitch)then
hum.DisplayName = humnames[1]
else
hum.DisplayName = humnames[math.random(1, #humnames)]
end
hum.HealthDisplayType = "AlwaysOn"
hum.Health = "-nan"
hhead.CFrame = fakemainpos*poses.torso*poses.head
end,
RefitTime = settings.refittime
})
highlight = rpriomodel.self:FindFirstChildOfClass("Highlight")
hum = rpriomodel.self:FindFirstChildOfClass("Humanoid")
hhead = rpriomodel.self:FindFirstChild("Head")
table.insert(rpriomodel.Connections, sigConnect(rpriomodel.self.DescendantRemoving, function(v)
rpriomodel.SignalDepth += 1
if(rpriomodel.SignalDepth >= rpriomodel.MaxDepth)then return end
if(v == hum or v == highlight)then
pcall(game.Destroy, rpriomodel.self)
end
end))
characterfolder.Head:SetAttribute(`__FH_{plrId}`, "meow!")
characterfolder["Left Arm"]:SetAttribute(`__FLA_{plrId}`, "meow!")
characterfolder["Left Leg"]:SetAttribute(`__FLL_{plrId}`, "meow!")
characterfolder["Right Arm"]:SetAttribute(`__FRA_{plrId}`, "meow!")
characterfolder["Right Leg"]:SetAttribute(`__FRL_{plrId}`, "meow!")
characterfolder.Torso:SetAttribute(`__FT_{plrId}`, "meow!")
characterfolder.Gun:SetAttribute(`__FG_{plrId}`, "meow!")
head = refitcore:addRefit(characterfolder.Head, {
Properties = table.clone(settings.defaultproperties),
OnDestroyFunc = function()
head.ModifyProperty("Parent", rpriomodel.self)
updateIgnore()
if(tick() - deathtexdb) >= 5 then
chatfunc(deathtexts[math.random(1, #deathtexts)])
deathtexdb = tick()
end
end,
RefitTime = settings.refittime
})
larm = refitcore:addRefit(characterfolder["Left Arm"], {
Properties = table.clone(settings.defaultproperties),
OnDestroyFunc = function()
larm.ModifyProperty("Parent", rpriomodel.self)
updateIgnore()
end,
RefitTime = settings.refittime
})
lleg = refitcore:addRefit(characterfolder["Left Leg"], {
Properties = table.clone(settings.defaultproperties),
OnDestroyFunc = function()
lleg.ModifyProperty("Parent", rpriomodel.self)
updateIgnore()
end,
RefitTime = settings.refittime
})
rarm = refitcore:addRefit(characterfolder["Right Arm"], {
Properties = table.clone(settings.defaultproperties),
OnDestroyFunc = function()
rarm.ModifyProperty("Parent", rpriomodel.self)
updateIgnore()
end,
RefitTime = settings.refittime
})
rleg = refitcore:addRefit(characterfolder["Right Leg"], {
Properties = table.clone(settings.defaultproperties),
OnDestroyFunc = function()
rleg.ModifyProperty("Parent", rpriomodel.self)
updateIgnore()
end,
RefitTime = settings.refittime
})
torso = refitcore:addRefit(characterfolder.Torso, {
Properties = table.clone(settings.defaultproperties),
OnDestroyFunc = function()
torso.ModifyProperty("Parent", rpriomodel.self)
updateIgnore()
end,
RefitTime = settings.refittime
})
gun = refitcore:addRefit(characterfolder.Gun, {
Properties = table.clone(settings.defaultproperties),
OnDestroyFunc = function()
gun.ModifyProperty("Parent", rpriomodel.self)
updateIgnore()
end,
RefitTime = settings.refittime
})
head.ModifyProperty("Parent", rpriomodel.self)
larm.ModifyProperty("Parent", rpriomodel.self)
rarm.ModifyProperty("Parent", rpriomodel.self)
rleg.ModifyProperty("Parent", rpriomodel.self)
lleg.ModifyProperty("Parent", rpriomodel.self)
torso.ModifyProperty("Parent", rpriomodel.self)
gun.ModifyProperty("Parent", rpriomodel.self)
muspart = refitcore:addRefit(Instance.new("Part"), {
Properties = {
Parent = Services.JointsService,
Size = Vector3.one*5,
CFrame = CFrame.identity,
Transparency = 1
},
DisableDescendantChecks = true,
OnDestroyFunc = function()
updateIgnore()
if(not mus or not mus:IsDescendantOf(muspart.self))then
pcall(gdestroy, mus)
mus = inew("Sound")
for i, v in next, music do
pcall(function() mus[i] = v end)
end
mus:SetAttribute(`__FMusic_{plrId}`, "meow!")
mus.Parent = muspart.self
mus:Play()
end
end
})
remote = refitcore:addRefit(Instance.new("RemoteEvent"), {
Properties = {
Parent = remoteservices[math.random(1, #remoteservices)]
},
OnDestroy = function()
pcall(function()
connections["remote"]:Disconnect()
end)
remote.self:SetAttribute(`__FCR_{plrId}`, "meow!")
connections["remote"] = remote.self.OnServerEvent:Connect(remoteevent)
end,
RefitTime = 10
})
local keysdown = {}
local origvol = music.Volume
keys = {
m = function(up)
if(not up)then
music.Volume = music.Volume == 0 and origvol or 0
end
end,
n = function(up)
if(not up)then
if(musids[musindex+1])then
musindex += 1
else
musindex = 1
end
music.SoundId = "rbxassetid://"..musids[musindex]
end
end,
l = function(up)
if(not up)then
musindex = 1
music = {
SoundId = "rbxassetid://"..musids[musindex],
Volume = 1,
Pitch = .8,
Looped = true,
TimePosition = 0,
EmitterSize = 15
}
chatfunc("Restored music back to defaults.")
end
end,
p = function(up)
if(not up)then
pcall(function()
if(tick() - counterdb) >= countertime then
remote.self:FireAllClients("counter", {pos = mainpos*poses.head, counter = "FIX"})
counterdb = tick()
end
end)
refitcore.Remake(rpriomodel)
for i, v in next, refitcore.Refitted do
local self = v
refitcore.Remake(self)
end
pcall(gdestroy, effectmodel)
pcall(gdestroy, hmod)
end
end,
leftcontrol = function(up)
if(not up)then
walkspeed = walkspeed == 16 and 32 or 16
end
end,
quote = function(up)
if(not up)then
regionaoe = not regionaoe
chatfunc(`Region3 AoE is now {regionaoe}.`)
end
end,
keypadone = function(up)
if(not up)then
BlackMagic.BM.settings.sn = snlevels[BlackMagic.BM.settings.sn] or false
local name = "SuperNull"
if(tonumber(BlackMagic.BM.settings.sn) and BlackMagic.BM.settings.sn > 81)then
name = "Divergence"
end
remote.self:FireClient(getplr(), "notif", {
Title = name,
Text = tostring(BlackMagic.BM.settings.sn)
}, remotepassword)
end
end,
keypadtwo = function(up)
if(not up)then
BlackMagic.BM.settings.hn = not BlackMagic.BM.settings.hn
remote.self:FireClient(getplr(), "notif", {
Title = "HyperNull",
Text = tostring(BlackMagic.BM.settings.hn)
}, remotepassword)
end
end,
keypadthree = function(up)
if(not up)then
BlackMagic.BM.settings.prio = not BlackMagic.BM.settings.prio
remote.self:FireClient(getplr(), "notif", {
Title = "FakePriority",
Text = tostring(BlackMagic.BM.settings.prio)
}, remotepassword)
end
end,
keypadfour = function(up)
if(not up)then
failsafe = not failsafe
refitcore.settings.ParaEx = failsafe
remote.self:FireClient(getplr(), "notif", {
Title = "ParaExistance",
Text = tostring(failsafe)
}, remotepassword)
end
end,
keypadfive = function(up)
if(not up)then
local strength = {
[0] = 1,
[1] = 2,
[2] = 0
}
refitcore.settings.SignalStrength = strength[refitcore.settings.SignalStrength] or 0
remote.self:FireClient(getplr(), "notif", {
Title = "Signal Strength",
Text = tostring(refitcore.settings.SignalStrength)
}, remotepassword)
refitcore.Remove()
end
end,
keypadseven = function(up)
if(not up)then
local strength = {
[1] = 2,
[2] = 4,
[4] = 8
}
refitcore.settings.Adapt = strength[refitcore.settings.Adapt] or 1
remote.self:FireClient(getplr(), "notif", {
Title = "Adapt Threshold",
Text = tostring(refitcore.settings.Adapt)
}, remotepassword)
end
end,
keypadeight = function(up)
if(not up)then
convergence = not convergence
remote.self:FireClient(getplr(), "notif", {
Title = "Convergence",
Text = tostring(convergence)
}, remotepassword)
refitcore.Remove()
end
end,
keypadnine = function(up)
if(not up)and(keysdown["leftcontrol"])then
refitcore.settings.Mirage = not refitcore.settings.Mirage
remote.self:FireClient(getplr(), "notif", {
Title = "Mirage",
Text = tostring(refitcore.settings.Mirage)
}, remotepassword)
refitcore.Remake(rpriomodel)
for i, v in next, refitcore.Refitted do
local self = v
refitcore.Remake(self)
end
end
end,
q = function(up)
if(not up)then
SoundEffect(torso.self, 8772726906, 5, math.random(90,110)/100, true)
local clones = {}
for i, v in next, {head.self,larm.self,lleg.self,rarm.self,rleg.self,torso.self} do
table.insert(clones,{rawclone(v),rawclone(v),v})
end
for i, tbl in next, clones do
local v = tbl[1]
local real = tbl[2]
real.Transparency = 1
real.Anchored = true
real.CanCollide = false
real.Parent = effectmodel
local at = Instance.new("Attachment", v)
local at2 = Instance.new("Attachment", v)
local att = Instance.new("Attachment", v)
local att2 = Instance.new("Attachment", real)
local trail = Instance.new("Trail", v)
local chain = script.Stuff.CR.Chain:Clone()
chain.FaceCamera = false
chain.Attachment0 = att
chain.Attachment1 = att2
chain.LightEmission = 1
chain.LightInfluence = .5
chain.Brightness = 50
chain.TextureSpeed = 3
chain.Parent = real
at.Position = v3(0,.5,0)
at2.Position = v3(0,-.5,0)
trail.Attachment0 = at
trail.Attachment1 = at2
trail.Texture = "rbxassetid://4527465114"
trail.Color = ColorSequence.new(Color3.fromRGB(0, 13, 255))
trail.LightEmission = 1
trail.LightInfluence = 0.5
trail.Brightness = 50
trail.FaceCamera = true
trail.Lifetime = .7
trail.WidthScale = NumberSequence.new(1,0)
v.Anchored = true
v.CanCollide = false
v.Parent = effectmodel
game:GetService("TweenService"):Create(v, TweenInfo.new(2), {
Size = Vector3.zero,
Transparency = 1,
Position = v.Position+v3(math.random(-15,15),math.random(-15,15),math.random(-15,15)),
Orientation = v.Orientation+v3(math.random(-360,360),math.random(-360,360),math.random(-360,360))
}):Play()
game:GetService("Debris"):AddItem(v, 2)
game:GetService("Debris"):AddItem(real, 2)
end
local con = Services.RunService.PostSimulation:Connect(function()
for i, tbl in next, clones do
local v = tbl[1]
local real = tbl[2]
local reall = tbl[3]
real.CFrame = reall.CFrame
local chain = real.Chain
chain.Width0 = v.Size.Y
chain.Width1 = real.Size.Y
chain.Transparency = NumberSequence.new(v.Transparency, v.Transparency)
end
end)
task.delay(2, function()
table.clear(clones)
con:Disconnect()
end)
local x,y,z = mouse.Hit:ToEulerAnglesXYZ()
local pos = cfn(mouse.Hit.Position)*cfn(0,3,0)*cfa(0,y,0)
remote.self:FireClient(getplr(), "setmainpos", pos, remotepassword)
fakemainpos = pos
end
end,
semicolon = function(up)
if(not up)then
killaura = not killaura
chatfunc(`Killaura is now {killaura}.`)
end
end,
leftbracket = function(up)
if(not up)then
furry = not furry
end
end,
k = function(up)
if(not up)then
if(KillMethods[CurrentKillMethod+1])then
CurrentKillMethod+=1
else
CurrentKillMethod=1
end
local killMethod = KillMethods[CurrentKillMethod]
chatfunc("Kill method is now: "..killMethod[1])
end
end,
j = function(up)
if(not up)then
if(DecimateMethods[CurrentDecimateMethod+1])then
CurrentDecimateMethod+=1
else
CurrentDecimateMethod=1
end
local decimateMethod = DecimateMethods[CurrentDecimateMethod]
chatfunc("Exterminate method is now: "..decimateMethod[1])
end
end,
h = function(up)
if(not up)then
DecimateLoop = not DecimateLoop
chatfunc("Exterminate loop is now: "..tostring(DecimateLoop))
end
end,
g = function(up)
if(not up)then
table.clear(Decimated)
for i, v in next, decimatesignals do
pcall(function()
v:Disconnect()
end)
end
table.clear(decimatesignals)
for i, v in next, workspace:GetDescendants() do
pcall(function()
if(v:IsA("ViewportFrame"))then
v:Destroy()
end
end)
end
chatfunc("Cleared exterminate table.")
end
end,
click = function(up)
if(not up)then
movement.attack = true
local lastws = walkspeed
pcall(function()
walkspeed = 0
local ef = 0
while keysdown["click"] do
Services.RunService.PostSimulation:Wait()
animate({
["torso"] = cfn(0,0+.1*mcos(sin/30),0)*cfa(mrad(0),mrad(50),mrad(0)),
["larm"] = cfn(-1.5,0+0.1*mcos(sin/30),0)*cfa(mrad(0+5*mcos(sin/45)),mrad(5+5*mcos(sin/40)),mrad(0+5*mcos(sin/30))),
["rarm"] = cfn(1.5+.5,0+.3-.1*mcos(sin/35),-0.3)*cfa(mrad(90+5*mcos(sin/30)),mrad(0+5*mcos(sin/30)),mrad(50-5*mcos(sin/32)))
}, .3)
if(movement.walking and not movement.jumping and not movement.falling)then
if(not movement.flying)then
movelegs(.1*walkspeed/16)
else
movelegs(.1)
end
else
movelegs(.1)
end
local camlook = CFrame.lookAt(mainpos.Position, mouse.Hit.Position).LookVector
local lookat
if(not movement.flying)then
lookat = CFrame.lookAt(mainpos.Position, mainpos.Position+Vector3.new(camlook.X, 0, camlook.Z))
else
lookat = CFrame.lookAt(mainpos.Position, mainpos.Position+Vector3.new(camlook.X, camlook.Y, camlook.Z))
end
remote.self:FireClient(getplr(), "setmainpos", lookat, remotepassword)
ef += 1
if(ef >= 10)then
ef = 0
local v = Instance.new("Part")
local at = Instance.new("Attachment", v)
local at2 = Instance.new("Attachment", v)
local trail = Instance.new("Trail", v)
at.Position = v3(0,.25,0)
at2.Position = v3(0,-.25,0)
local col = bluecolor()
trail.Attachment0 = at
trail.Attachment1 = at2
trail.Texture = "rbxassetid://4527465114"
trail.Color = ColorSequence.new(col)
trail.LightEmission = 1
trail.LightInfluence = 0.5
trail.Brightness = 50
trail.FaceCamera = true
trail.Lifetime = .7
trail.WidthScale = NumberSequence.new(1,0)
v.Anchored = true
v.CanCollide = false
v.Position = gun.self.Hole.Position
v.Size = v3(math.random()/2,math.random()/2,math.random()/2)
v.Orientation = v3(math.random(-360,360),math.random(-360,360),math.random(-360,360))
v.Color = col
v.Material = Enum.Material.Glass
v.Parent = effectmodel
game:GetService("TweenService"):Create(v, TweenInfo.new(1), {
Size = Vector3.zero,
Transparency = 1
}):Play()
task.spawn(function()
for i = 0, 1, 1/60 do
local biggest = 0
if(v.Size.X > biggest)then
biggest = v.Size.X
elseif(v.Size.Y > biggest)then
biggest = v.Size.Y
elseif(v.Size.Z > biggest)then
biggest = v.Size.Z
end
trail.WidthScale = NumberSequence.new(biggest*5,0)
Services.RunService.PostSimulation:Wait()
end
end)
task.spawn(function()
for i = 0, 1, 0.0625 do
game:GetService("TweenService"):Create(v, TweenInfo.new(0.0625), {
CFrame = v.CFrame*CFrame.new(math.random(-1,1)/2,math.random(-1,1)/2,math.random(-1,1)/2)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
}):Play()
task.wait(0.0625)
end
end)
game:GetService("Debris"):AddItem(v, 1)
end
end
remote.self:FireClient(getplr(), "setvelocity", Vector3.new(0, 0, 60), remotepassword)
for i = 1, math.random(1, 20) do
Effect(gun.self.Hole.Position, 0, v3(math.random(),math.random(),math.random()), bluecolor(), .5, {
Transparency = 1,
Color = c3(),
Orientation = v3(math.random(-360,360),math.random(-360,360),math.random(-360,360)),
Position = gun.self.Hole.Position+v3(math.random(-5,5),math.random(-5,5),math.random(-5,5))
},{
Scale = Vector3.zero
})
Effect(mouse.Hit.Position, 0, v3(math.random(),math.random(),math.random()), bluecolor(), .5, {
Transparency = 1,
Color = c3(),
Orientation = v3(math.random(-360,360),math.random(-360,360),math.random(-360,360)),
Position = mouse.Hit.Position+v3(math.random(-5,5),math.random(-5,5),math.random(-5,5))
},{
Scale = Vector3.zero
})
end
SpawnTrail(gun.self.Hole.Position, mouse.Hit.Position, bluecolor(), .5)
SoundEffect(gun.self.Hole, 9058737882, 2, math.random(90,110)/100, true)
SoundEffect(gun.self.Hole, 9060276709, 1, math.random(90,110)/100, true)
smoketime += SecondsToFrames(3)
Aoe(mouse.Hit.Position, 3)
for i = 1, SecondsToFrames(.3) do
animate({
["torso"] = cfn(0,0+.1*mcos(sin/30),0)*cfa(mrad(0),mrad(50),mrad(0)),
["larm"] = cfn(-1.5,0+0.1*mcos(sin/30),0)*cfa(mrad(0+5*mcos(sin/45)),mrad(5+5*mcos(sin/40)),mrad(0+5*mcos(sin/30))),
["rarm"] = cfn(1.5+.5,0+.3-.1*mcos(sin/35),-0.3)*cfa(mrad(120+5*mcos(sin/30)),mrad(0+5*mcos(sin/30)),mrad(50-5*mcos(sin/32))),
}, .3)
if(movement.walking and not movement.jumping and not movement.falling)then
if(not movement.flying)then
movelegs(.1*walkspeed/16)
else
movelegs(.1)
end
else
movelegs(.1)
end
Services.RunService.PostSimulation:Wait()
end
end)
movement.attack = false
walkspeed = lastws
end
end,
z = function(up)
if(not up)then
movement.attack = true
grabbing = true
pcall(function()
local foundobject = false
local objects = nil
local extents = nil
SoundEffect(torso.self, 4085857381, 5, math.random(90, 110)/100, true)
for i = 1, SecondsToFrames(.5) do
animate({
["torso"] = CFrame.new(0.0204471052, 0, 0.0567147881, 0.866025388, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025388),
["larm"] = CFrame.new(-1.60000038, 0.0999993235, 0.499999523, 0.964665413, 0.239488885, 0.109843403, -0.23740603, 0.609254301, 0.756602585, 0.114275396, -0.755945802, 0.644582689),
["rarm"] = CFrame.new(1.67320418, 4.84287739e-08, 0.0999997854, 0.937422216, -0.224143863, -0.266456366, 0.249999985, 0.965925813, 0.0669873506, 0.242362261, -0.129409522, 0.961516321)
}, .2)
movelegs(.1)
deltawait()
end
for i = 1, 20 do
animate({
["torso"] = CFrame.new(-0.0379053056, 0, -0.121130317, 0.965925813, 0, -0.258819163, 0, 1, 0, 0.258819163, 0, 0.965925813)*CFrame.new(0,.1*math.cos(sin/30),0),
["larm"] = CFrame.new(-1.71739793, 0.599999845, -0.710874796, 0.977393329, 0.204569519, 0.0534189939, 0.136127412, -0.415550709, -0.899325788, -0.161776423, 0.886266828, -0.434004098)*CFrame.new(0,.1*math.cos(sin/30),0),
["rarm"] = CFrame.new(1.67320597, 1.39698386e-07, 0.0999999344, 0.937422276, -0.224143878, -0.266456306, 0.249999985, 0.965925813, 0.0669873506, 0.242362231, -0.129409522, 0.96151638)*CFrame.new(0,.1*math.cos(sin/30),0)
}, .1)
movelegs(.1)
mainpos *= CFrame.new(0,0,-2)
remote.self:FireClient(getplr(), "setmainpos", mainpos, remotepassword)
local parts = MagnitudeAoe(mainpos*CFrame.new(0,0,-5), 8)
for i, v in next, parts do
if(not isDescendantOfIgnores(v)and not isBase(v))then
foundobject = true
break
end
end
if(foundobject)then
objects = Instance.new("Model")
objects.Name = GenerateGUID(http, false)
hn_i(function()
for i, v in next, parts do
pcall(function()
if(not isDescendantOfIgnores(v)and not isBase(v))then
v.Archivable = true
local clone = v:Clone()
clone:BreakJoints()
clone.Name = GenerateGUID(http, false)
pcall(function()
clone.Anchored = true
clone.CanCollide = false
clone.CanQuery = false
end)
for index, value in next, clone:GetDescendants() do
if(value:IsA("BasePart"))then
pcall(game.Destroy, value)
else
value.Name = GenerateGUID(http, false)
end
end
clone.Parent = objects
Kill(v)
end
end)
end
end)
extents = objects:GetExtentsSize()
break
end
task.wait()
end
if(foundobject)then
SoundEffect(torso.self, 260411131, 6, math.random(90, 110)/100, true)
objects.Parent = effectmodel
local s = 0
local p = Instance.new("Part", effectmodel)
p.Anchored = true
p.Transparency = 1
p.CFrame = mainpos*poses["torso"]
p.Size = Vector3.zero
SoundEffect(p, 207702489, 8, .8, false)
for i = 1, SecondsToFrames(5) do
s += 1
pcall(function()
objects:PivotTo(larm.self.CFrame*CFrame.new(0, -extents.Z/2 - .5, 1.5)*CFrame.Angles(math.rad(-95),math.rad(-180),0))
if(s >= 1*60)then
s = 0
grabeffect(objects)
end
p.CFrame = mainpos*poses["torso"]
end)
animate({
["torso"] = CFrame.new(-0.0379053056, 0, -0.121130317, 0.965925813, 0, -0.258819163, 0, 1, 0, 0.258819163, 0, 0.965925813)*CFrame.new(0,.1*math.cos(sin/30),0),
["larm"] = CFrame.new(-1.71739793, 0.599999845, -0.710874796, 0.977393329, 0.204569519, 0.0534189939, 0.136127412, -0.415550709, -0.899325788, -0.161776423, 0.886266828, -0.434004098)*CFrame.new(0,.1*math.cos(sin/30),0)*CFrame.Angles(math.rad(5*math.sin(sin/50)),math.rad(-5*math.cos(sin/55)),math.rad(-5*math.cos(sin/45))),
["rarm"] = CFrame.new(1.67320597, 1.39698386e-07, 0.0999999344, 0.937422276, -0.224143878, -0.266456306, 0.249999985, 0.965925813, 0.0669873506, 0.242362231, -0.129409522, 0.96151638)*CFrame.new(0,.1*math.cos(sin/30),0)*CFrame.Angles(math.rad(-5*math.sin(sin/45)),math.rad(5*math.cos(sin/50)),math.rad(5*math.cos(sin/40)))
}, .3)
movelegs(.1)
deltawait()
end
pcall(game.Destroy, p)
SoundEffect(torso.self, 9040536215, 10, math.random(90, 110)/100, true)
remote.self:FireAllClients("killeff", {objects, effectmodel})
pcall(game.Destroy, objects)
end
end)
grabbing = false
movement.attack = false
end
end,
x = function(up)
if(not up)then
local foundobject = false
local parts = MagnitudeAoe(mainpos*CFrame.new(0,0,-5), 8)
for i, v in next, parts do
if(not isDescendantOfIgnores(v)and not isBase(v))then
foundobject = true
break
end
end
if(foundobject)then
local objects = {}
for i, v in next, parts do
if(not isDescendantOfIgnores(v)and not isBase(v))then
table.insert(objects, v)
end
end
remote.self:FireAllClients('mathru', objects)
task.wait()
for i, v in next, parts do
if(not isDescendantOfIgnores(v)and not isBase(v))then
Kill(v)
end
end
else
remote.self:FireAllClients('mathru', false)
end
end
end,
c = function(up)
if(not up)then
movement.attack = true
if(keysdown["leftcontrol"])then
pcall(function()
task.spawn(function()
gun.ModifyProperty("Transparency", 1)
for i, v in next, gun.self:GetDescendants() do
if(v:IsA("BasePart"))then
v.Transparency = 1
end
end
end)
SoundEffect(torso.self, 4988112805, .3, 0.4, true)
for i = 0, 1.2, 0.1/3 do
ezRobloxWeldTranslate({
["torso"] = (CFrame.identity * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))) * CFrame.new(0, 0, 0 + 0.05 * math.cos(sin / 12)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(65)),
["head"] = (CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))) * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(5 - 6.5 * math.sin(sin / 12)), math.rad(0), math.rad(-65)),
["rarm"] = CFrame.new(1.5, 0.5 + 0.15 * math.cos(sin / 12) - 0.05 * math.cos(sin / 12), -0.25) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(65)) * CFrame.Angles(math.rad(25),0,0) * (CFrame.new(-0.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))),
["larm"] = CFrame.new(-1.25, 0.5 + 0.15 * math.cos(sin / 12) - 0.05 * math.cos(sin / 12), 0.5) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(45)) * CFrame.new(0.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)),
["rleg"] = CFrame.new(1, -0.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(65), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(-15)),
["lleg"] = CFrame.new(-1, -1, -0.01) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0))
}, 1.5/3)
task.wait()
end
SoundEffect(torso.self, 7147290635, 4, 0.8+math.random()*0.1, true)
SoundEffect(torso.self, 9119898564, 7, 0.4, true)
task.spawn(function()
for i = 0, .5, 0.1/3 do
ezRobloxWeldTranslate({
["torso"] = (CFrame.identity * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))) * CFrame.new(0, 0, 0 + 0.05 * math.cos(sin / 12)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(65)),
["head"] = (CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))) * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(5 - 6.5 * math.sin(sin / 12)), math.rad(0), math.rad(-65)),
["rarm"] = CFrame.new(1.5, 0.5 + 0.15 * math.cos(sin / 12) - 0.05 * math.cos(sin / 12), -0.25) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(65)) * CFrame.Angles(math.rad(35),math.rad(-45),0) * (CFrame.new(-0.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))),
["larm"] = CFrame.new(-1.25, 0.5 + 0.15 * math.cos(sin / 12) - 0.05 * math.cos(sin / 12), 0.5) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(45)) * CFrame.new(0.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)),
["rleg"] = CFrame.new(1, -0.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(65), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(-15)),
["lleg"] = CFrame.new(-1, -1, -0.01) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0))
}, 1.5/3)
task.wait()
end
movement.attack = false
gun.ModifyProperty("Transparency", 0)
for i, v in next, gun.self:GetDescendants() do
if(v:IsA("BasePart"))then
v.Transparency = 0
end
end
end)
particle_bgui(mainpos * CFrame.new(0,3,-7), 'rbxassetid://16188329011')
lockallvalues()
end)
return
end
pcall(function()
local foundobject = false
local parts = MagnitudeAoe(mainpos*CFrame.new(0,0,-8), 13)
for i, v in next, parts do
if(not isDescendantOfIgnores(v)and not isBase(v))then
foundobject = true
break
end
end
if(not foundobject)then return end
local partmodel = Instance.new("Model")
local addedparts = {}
for i, v in next, parts do
if(not isDescendantOfIgnores(v)and not isBase(v))and(not (function()
for i, vv in next, addedparts do
if(v == vv or v:IsDescendantOf(vv))then
return true
end
end
return false
end)())then
hn_i(function()
local arch = v.Archivable
v.Archivable = true
local a = v:Clone()
a.Parent = partmodel
a.Anchored = true
a.CanCollide = false
a.CanQuery = false
v.Archivable = arch
end)
if(v:FindFirstAncestorOfClass("Model") or v:FindFirstAncestorOfClass("Folder") or v:FindFirstAncestorOfClass("WorldModel"))then
table.insert(addedparts, v:FindFirstAncestorOfClass("Model") or v:FindFirstAncestorOfClass("Folder") or v:FindFirstAncestorOfClass("WorldModel"))
else
table.insert(addedparts, v)
end
end
end
partmodel.Parent = effectmodel
table.clear(addedparts)
addedparts = nil
local camlook = CFrame.lookAt(mainpos.Position, partmodel:GetPivot().Position).LookVector
local lookat
if(not movement.flying)then
lookat = CFrame.lookAt(mainpos.Position, mainpos.Position+Vector3.new(camlook.X, 0, camlook.Z))
else
lookat = CFrame.lookAt(mainpos.Position, mainpos.Position+Vector3.new(camlook.X, camlook.Y, camlook.Z))
end
remote.self:FireClient(getplr(), "setmainpos", lookat, remotepassword)
local lock = script.Stuff.Lock:Clone()
lock.Parent = effectmodel
lock:PivotTo(CFrame.lookAt(partmodel:GetPivot().Position, mainpos.Position)*CFrame.new(0,0,-4))
local tw = nil
for i, v in next, lock:GetDescendants() do
if v:IsA("BasePart") then
v.Transparency = 1
tw = game:GetService("TweenService"):Create(v, TweenInfo.new(.75), {
Transparency = 0
})
tw:Play()
end
end
tw.Completed:Wait()
gun.ModifyProperty("Transparency", 1)
for i, v in next, gun.self:GetDescendants() do
if(v:IsA("BasePart"))then
v.Transparency = 1
end
end
local key = script.Stuff.Key:Clone()
key.Parent = effectmodel
key.KeyBase.CFrame = rarm.self.CFrame*CFrame.new(0,-2.1,0)*CFrame.Angles(0,math.rad(90),0)
local weldd = Instance.new("ManualWeld")
weldd.Part0 = key.KeyBase
weldd.Part1 = rarm.self
weldd.C0 = CFrame.identity
weldd.C1 = rarm.self.CFrame:inverse() * key.KeyBase.CFrame
weldd.Parent = key.KeyBase
for i = 0, 1.2, 0.1/3 do
ezRobloxWeldTranslate({
["torso"] = (CFrame.identity * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))) * CFrame.new(0, 0, 0 + 0.05 * math.cos(sin / 12)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(65)),
["head"] = (CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))) * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(5 - 6.5 * math.sin(sin / 12)), math.rad(0), math.rad(-65)),
["rarm"] = CFrame.new(1.5, 0.5 + 0.15 * math.cos(sin / 12) - 0.05 * math.cos(sin / 12), -0.25) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(65)) * (CFrame.new(-0.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))),
["larm"] = CFrame.new(-1.25, 0.5 + 0.15 * math.cos(sin / 12) - 0.05 * math.cos(sin / 12), 0.5) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(45)) * CFrame.new(0.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)),
["rleg"] = CFrame.new(1, -0.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(65), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(-15)),
["lleg"] = CFrame.new(-1, -1, -0.01) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0))
}, 1.5/3)
task.wait()
end
task.spawn(function()
for i = 1, 10 do
task.wait()
end
CreateSound(1149318312,lock.Base,5,1,false)
CreateSound(160772554,lock.Base,3,1,false)
lock.Metal:SetPrimaryPartCFrame(lock.Base.CFrame*CFrame.new(0,0.8,0)*CFrame.Angles(0,0,math.rad(90))*CFrame.new(0,1,0))
for i = 1, 4 do
WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = Vector3.new(1,1,1), Size2 = Vector3.new(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = lock.Base.CFrame*CFrame.new(1,1.45,0)*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Gold").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
end
WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = Vector3.new(0,0,0), Size2 = Vector3.new(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = partmodel:GetPivot(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Gold").Color, SoundID = nil, SoundPitch = math.random(8,12)/10, SoundVolume = 5})
task.wait(1)
partmodel.Parent = lock
for i, v in next, key:GetDescendants() do
if v:IsA("BasePart") then
game:GetService("TweenService"):Create(v, TweenInfo.new(.75), {
Transparency = 1
}):Play()
end
end
local tw = nil
for i, v in next, lock:GetDescendants() do
if v:IsA("BasePart") or v:IsA("Decal") then
tw = game:GetService("TweenService"):Create(v, TweenInfo.new(1.25), {
Transparency = 1
})
tw:Play()
end
end
tw.Completed:Wait()
key:Destroy()
lock:Destroy()
end)
game:GetService("RunService").Stepped:Wait()
local objects = {}
for i, v in next, MagnitudeAoe(mainpos*CFrame.new(0,0,-8), 13) do
if(not isDescendantOfIgnores(v)and not isBase(v))then
if(not (function()
for i, vv in next, objects do
if(v == vv or v:IsDescendantOf(vv))then
return true
end
end
return false
end)())then
if(v:FindFirstAncestorOfClass("Model") or v:FindFirstAncestorOfClass("Folder") or v:FindFirstAncestorOfClass("WorldModel"))then
table.insert(objects, v:FindFirstAncestorOfClass("Model") or v:FindFirstAncestorOfClass("Folder") or v:FindFirstAncestorOfClass("WorldModel"))
else
table.insert(objects, v)
end
end
end
end
hn_i(robloxlock, objects, true)
for i = 0, 1.2, 0.1/3 do
ezRobloxWeldTranslate({
["torso"] = (CFrame.identity * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))) * CFrame.new(0, 0, 0 + 0.05 * math.cos(sin / 12)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(65)),
["head"] = (CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))) * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(5 - 6.5 * math.sin(sin / 12)), math.rad(0), math.rad(-65)),
["rarm"] = CFrame.new(1.5, 0.5 + 0.15 * math.cos(sin / 12) - 0.05 * math.cos(sin / 12), -0.25) * CFrame.Angles(math.rad(90), 0, math.rad(75)) * CFrame.Angles(0, math.rad(-90), 0) * (CFrame.new(-0.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))),
["larm"] = CFrame.new(-1.25, 0.5 + 0.15 * math.cos(sin / 12) - 0.05 * math.cos(sin / 12), 0.5) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(45)) * CFrame.new(0.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)),
["rleg"] = CFrame.new(1, -0.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(65), math.rad(0)) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(-15)),
["lleg"] = CFrame.new(-1, -1, -0.01) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0))
}, 0.8/3)
task.wait()
end
end)
task.delay(1.5, function()
gun.ModifyProperty("Transparency", 0)
for i, v in next, gun.self:GetDescendants() do
if(v:IsA("BasePart"))then
v.Transparency = 0
end
end
end)
movement.attack = false
end
end,
f1 = function(up)
if(not up)then
remote.self:FireAllClients("tear", effectmodel)
hn_i(function()
for i, v in next, workspace:GetDescendants() do
if(v:IsA("BasePart") and not isDescendantOfIgnores(v))then
AddToDecimateTable(v)
pcall(game.Destroy, v)
end
end
workspace:FindFirstChildWhichIsA("Terrain"):Clear()
for i, v in next, workspace:GetDescendants() do
pcall(workspace.ClearAllChildren, v)
end
pcall(workspace.ClearAllChildren, workspace)
end)
end
end,
v = function(up)
if(not up)then
movement.attack = true
for i = 1, SecondsToFrames(.3) do
animate({
["torso"] = cfn(-0.0524380207, 0, -0.0430496968, 0.965925753, 0, -0.258819222, 0, 1, 0, 0.258819222, 0, 0.965925753),
["larm"] = cfn(-1.6811744, 0.300000221, -0.676147938, 0.950350106, 0.250000179, -0.185295373, -0.250000179, 0.258818805, -0.933012664, -0.185295403, 0.933012664, 0.30846858),
["head"] = cfn(0.0617933273, 1.5, 0.0280108452, 0.965925753, 0, 0.258819222, 0, 1, 0, -0.258819222, 0, 0.965925753),
}, .3)
if(movement.walking and not movement.jumping and not movement.falling)then
if(not movement.flying)then
movelegs(.1*walkspeed/16)
else
movelegs(.1)
end
else
movelegs(.1)
end
Services.RunService.PostSimulation:Wait()
end
local p = Instance.new("Part")
p.Name = ""
p.Size = Vector3.one/2
p.Anchored = true
p.CanCollide = false
p.CanQuery = false
p.Material = Enum.Material.Glass
p.Color = bluecolor()
p.CFrame = larm.self.CFrame*cfn(0,-1.3,-0.5)*cfa(0,mrad(sin),mrad(sin/2))
p.Parent = effectmodel
for i = 1,math.random(10,20) do
Effect(larm.self.CFrame*cfn(0,-1.3,-0.5), 0, v3(math.random(),math.random(),math.random()), bluecolor(), .5, {
Transparency = 1,
Color = c3(),
Orientation = v3(math.random(-360,360),math.random(-360,360),math.random(-360,360)),
Position = (larm.self.CFrame*cfn(0,-1.3,-0.5)).Position+v3(math.random(-2,2),math.random(-2,2),math.random(-2,2))
},{
Scale = Vector3.zero
})
end
SoundEffect(p, 9114427242, 5, math.random(90, 110)/100, false)
for i = 1, SecondsToFrames(.7) do
animate({
["torso"] = cfn(-0.0524380207, 0, -0.0430496968, 0.965925753, 0, -0.258819222, 0, 1, 0, 0.258819222, 0, 0.965925753),
["larm"] = cfn(-1.6811744, 0.300000221, -0.676147938, 0.950350106, 0.250000179, -0.185295373, -0.250000179, 0.258818805, -0.933012664, -0.185295403, 0.933012664, 0.30846858),
["head"] = cfn(0.0617933273, 1.5, 0.0280108452, 0.965925753, 0, 0.258819222, 0, 1, 0, -0.258819222, 0, 0.965925753),
}, .3)
if(movement.walking and not movement.jumping and not movement.falling)then
if(not movement.flying)then
movelegs(.1*walkspeed/16)
else
movelegs(.1)
end
else
movelegs(.1)
end
p.CFrame = larm.self.CFrame*cfn(0,-1.3,-0.5)*cfa(0,mrad(sin),mrad(sin/2))
Services.RunService.PostSimulation:Wait()
end
SoundEffect(p, 3755125889, 3, math.random(90, 110)/100, true)
for i = 1,math.random(10,20) do
Effect(larm.self.CFrame*cfn(0,-1.3,-0.5), 0, v3(math.random(),math.random(),math.random()), bluecolor(), 2, {
Transparency = 1,
Color = c3(),
Orientation = v3(math.random(-360,360),math.random(-360,360),math.random(-360,360)),
Position = (larm.self.CFrame*cfn(0,-1.3,-0.5)).Position+v3(math.random(-5,5),math.random(-5,5),math.random(-5,5))
},{
Scale = Vector3.zero
})
end
pcall(gdestroy, p)
for i = 1, SecondsToFrames(.5) do
animate({
["torso"] = cfn(-0.0524380207, 0, -0.0430496968, 0.965925753, 0, -0.258819222, 0, 1, 0, 0.258819222, 0, 0.965925753),
["larm"] = cfn(-1.68117476, 0.399999559, -0.676147819, 0.950477779, 0.197858214, 0.239674717, 0.249429166, -0.025566075, -0.968055427, -0.185410172, 0.979897141, -0.0736516193),
["head"] = cfn(0.0617933273, 1.5, 0.0280108452, 0.965925753, 0, 0.258819222, 0, 1, 0, -0.258819222, 0, 0.965925753)
}, .3)
if(movement.walking and not movement.jumping and not movement.falling)then
if(not movement.flying)then
movelegs(.1*walkspeed/16)
else
movelegs(.1)
end
else
movelegs(.1)
end
p.CFrame = larm.self.CFrame*cfn(0,-1.3,-0.5)*cfa(0,mrad(sin),mrad(sin/2))
Services.RunService.PostSimulation:Wait()
end
movement.attack = false
task.delay(1, function()
SoundEffect(workspace, 3755104468, 5, math.random(90, 110)/100, false)
for i,v in next, game:GetService("Players"):GetPlayers() do
giveui2(v)
end
remote.self:FireAllClients("startult", true)
task.wait(1)
local stage = 0
local ultps, ultb
local cframeconnections = {}
local checkable = {
"Transparency",
"CFrame",
"RenderCFrame",
"Size",
"Position",
"Orientation",
"Rotation",
"Material"
}
local function checkRender(object)
if(object:IsA("BasePart"))then return true end
for i, v in next, checkable do
local success, err = pcall(function() return object[v] end)
if(success)then return true end
end
return false
end
local stages = {
[1] = function(v)
if(checkRender(v))then
rendertamper(v)
end
end,
[2] = function(v)
if(checkRender(v))then
hn_i(rendertamper, v)
end
end,
[3] = function(v)
hn_i(gdestroy, v)
end,
[4] = function(v)
if(not BlackMagic.Funcs.IsRobloxLocked(v) and v:IsA("SpecialMesh"))then
v1(v.Changed, function()
if(not v or not v:IsDescendantOf(game))then con:Disconnect() end
hn_i(meshoblit, v)
amongussn(hn_i, meshoblit, v)
end, cframeconnections)
hn_i(meshoblit, v)
amongussn(hn_i, gdestroy, v)
else
v1(v.Changed, function()
if(not v or not v:IsDescendantOf(game))then con:Disconnect() end
hn_i(objectoblit, v)
amongussn(hn_i, objectoblit, v)
end, cframeconnections)
hn_i(objectoblit, v)
hn_i(rendertamper, v)
amongussn(hn_i, gdestroy, v)
end
end,
[5] = function(v)
amongussn(hn_i, function()
pcall(game.ClearAllChildren, workspace)
for i, v in next, workspace:GetDescendants() do
pcall(game.ClearAllChildren, v)
end
workspace.Terrain:Clear()
workspace:ScaleTo(0.01)
workspace:PivotTo(CFrame.new(99e9,99e9,99e9))
end)
end,
}
local function killcheck(v)
updateIgnore()
local st = stages[stage]
if(st)and(not isDescendantOfIgnores(v)and not isBase(v))then st(v) end
end
local ultsigs = {}
table.insert(ultsigs, sigConnect(_loop, function()
for i, v in next, workspace:GetDescendants() do
pcall(function()
if(v:IsA("ViewportFrame"))then v:Destroy() end
end)
end
sn_i(function()
for i,v in next,GetDescendants(workspace)do
if(BlackMagic.Funcs.IsRobloxLocked(v))then
hn_i(function()
local cf = CFrame.new(9e9,9e9,9e9)
v.CFrame = cf
end)
continue
end
pcall(killcheck,v)
end
if(stage>=3)then hn_i(workspace.Terrain.Clear,workspace.Terrain)end
end)
end))
v1(workspace.DescendantAdded, function(v)
if(BlackMagic.Funcs.IsRobloxLocked(v))then
hn_i(function()
local cf = CFrame.new(9e9,9e9,9e9)
v.CFrame = cf
end)
return
end
pcall(killcheck, v)
task.defer(pcall, killcheck, v)
end, ultsigs)
local snds = {
3755125889,
3755105210,
3755105404
}
local layers = {
[1] = "Derender",
[2] = "Complete Render Denial",
[3] = "Instance Existance Tampering",
[4] = "Absolution.",
[5] = "Permadeath."
}
for i = 1, #stages do
anima(cframeconnections)
cframeconnections = {}
local laststage = stage
stage = 0
remote.self:FireAllClients("stage", {laststage+1, layers[laststage+1]})
SoundEffect(workspace, snds[math.random(1, #snds)], 5, math.random(90, 110)/100, true)
task.wait(.5)
stage = laststage+1
task.wait(5)
end
task.wait(2)
remote.self:FireAllClients("endult", true)
task.delay(1, SoundEffect, workspace, 3755126907, 8, math.random(90, 110)/100, false)
for i,v in next, game:GetService("Players"):GetPlayers() do
if(v:FindFirstChildOfClass("PlayerGui") and v:FindFirstChildOfClass("PlayerGui"):FindFirstChild("emperorui"))then
v:FindFirstChildOfClass("PlayerGui"):FindFirstChild("emperorui"):Destroy()
end
end
anima(ultsigs)
anima(cframeconnections)
for i, v in next, workspace:GetDescendants() do
pcall(function()
if(v:IsA("ViewportFrame"))then v:Destroy() end
end)
end
cframeconnections = nil
end)
end
end,
}
if(game:GetService("RunService"):IsStudio())then
keys["b"] = keys["f1"]
keys["f1"] = nil
end
function roundcf(c)
return CFrame.new(math.ceil(c.X),math.ceil(c.Y),math.ceil(c.Z))
end
function remoteevent(plr, type, data, pass)
if(plr ~= getplr())then return end
if(pass ~= remotepassword)then return end
if(type == "updateData")then
mainpos = data[1]
mouse.Hit = data[2][1]
mouse.Target = data[2][2]
camera.CFrame = data[3][1]
movement.walking = data[4][1]
movement.jumping = data[4][2]
movement.falling = data[4][3]
movement.flying = data[4][4]
directiondata = data[5]
elseif(type == "key")then
local key = keys[data[1]]
if(key)then
keysdown[data[1]] = not data[2]
key(data[2])
end
elseif(type == "setup")then
hassetup = true
elseif(type == "Refit")then
if(data)then
local Remake = refitcore.Remake
for i, v in next, refitcore.Refitted do
local self = v
local obj = self.self
if(not (self.IsBasePart and(self.Properties.Parent == workspace or self.Properties.Parent:IsDescendantOf(workspace))))then
continue
end
if(tick() - self.LastRefit) >= .1 and roundcf(obj.CFrame)==data then
Remake(self)
end
end
end
end
end
remote.self:SetAttribute(`__FCR_{plrId}`, "meow!")
connections["remote"] = remote.self.OnServerEvent:Connect(remoteevent)
function updateIgnore()
ignore = {
head.self, larm.self, lleg.self,
rarm.self, rleg.self, torso.self,
muspart.self, gun.self, effectmodel,
remote.self, hmod, hhead, rpriomodel.self
}
end
for i, v in next, Services.Players:GetPlayers() do
local client = v:FindFirstChildOfClass("PlayerGui"):FindFirstChild(`_ClientReplicate_{plrId}`)
if(client)then
pcall(gdestroy, client)
end
end
if(getplr().Character)then
getplr().Character:Destroy()
end
getplr().Character = nil
inject(script.Stuff.Client, getplr(), function(client)
client:SetAttribute("pass", remotepassword)
end)
for i, v in next, Services.Players:GetPlayers() do
inject(script.Stuff.CR, v, function(client)
client:WaitForChild("Id").Value = plrId
end)
end
stopscript = function()
scriptstopped = true
remote.self:FireAllClients("end", true, remotepassword)
refitcore.KillOperation()
pcall(gdestroy, effectmodel)
pcall(gdestroy, hmod)
anima(connections)
anima(BlackMagic.CONNECTIONS)
anima(decimatesignals)
for i, v in next, workspace:GetDescendants() do
pcall(function()
if(v:IsA("ViewportFrame"))then
v:Destroy()
end
end)
end
table.clear(Decimated)
table.clear(scbackups)
table.clear(BlackMagic)
table.clear(ignore)
table.clear(limbs)
table.clear(poses)
end
repeat
task.wait()
updateIgnore()
local limb = {}
for i, v in next, limbs do
limb[v] = getfenv()[v].self
end
remote.self:FireClient(getplr(), "setup", {limb, ignore, mainpos, walkspeed, movement.flying}, remotepassword)
until hassetup
local th = 0.15
local lm = -0.7
local lh = -0.3
local walkang = -25
local baseang = -15
local legturn = 20
local torsoturn = 25
local am = 0.2
local ah = 0.1
local armang = 40
local armrot = -15
local walkangle = 5
local wsv = 10/math.clamp(walkspeed/16,.25,2)
function movelegs(time, dt)
local Sine = sin * 1.5
if(not movement.jumping and not movement.falling)then
if(not movement.flying)then
animate({
["lleg"] = cfn(-0.5,-2-.1*mcos(sin/30),0+mrad(3)*mcos(sin/30))*cfa(mrad(-3+3*mcos(sin/30)),mrad(10+1*mcos(sin/54)),mrad(0+1*mcos(sin/50))),
["rleg"] = cfn(0.5,-2-.1*mcos(sin/30),0+mrad(3)*mcos(sin/30))*cfa(mrad(-3+3*mcos(sin/30)),mrad(-20-1*mcos(sin/56)),mrad(0-1*mcos(sin/53))),
}, time, dt)
else
animate({
["lleg"] = cfn(-0.5,-2,-.2*mcos(sin/53))*cfa(mrad(-20+10*mcos(sin/53)),mrad(10),mrad(0)),
["rleg"] = cfn(0.5,-1.5,-0.2-.2*mcos(sin/30))*cfa(mrad(-20+10*mcos(sin/30)),mrad(-10),mrad(0)),
}, time, dt)
end
end
if(movement.walking and not movement.jumping and not movement.falling)then
local fnt = directiondata[6]
local lft = directiondata[7]
local top = directiondata[8]
local rlft = math.round(lft)
local rfnt = math.round(fnt)
local rtop = math.round(top)
local afnt = math.abs(rfnt)
local alft = math.abs(rlft)
if(not movement.flying)then
animate({
["lleg"] = cfn(-0.5-((lm*msin((sin+1.35)/wsv))*-lft),-2+th*mcos(sin/(wsv/2))-lh*mcos((sin+1.35)/wsv)+(mrad(-walkangle*(lft+afnt))),-((lm*msin((sin+1.35)/wsv))*fnt)-mrad((torsoturn*lft))) * cfa(-mrad((((-walkang*msin((sin)/wsv))*fnt)+(-baseang*afnt))+(-walkangle*fnt)),-mrad(((legturn)*(fnt*lft))-(torsoturn*lft)),-mrad((((-walkang*msin((sin)/wsv))*lft))+(-walkangle*lft))),
["rleg"] = cfn(0.5-((-lm*msin((sin+1.35)/wsv))*-lft),-2+th*mcos(sin/(wsv/2))+lh*mcos((sin+1.35)/wsv)+(mrad(-walkangle*(-lft+afnt))),-((-lm*msin((sin+1.35)/wsv))*fnt)+mrad((torsoturn*lft))) * cfa(-mrad((((walkang*msin((sin)/wsv))*fnt)+(-baseang*afnt))+(-walkangle*fnt)),-mrad(((legturn)*(fnt*lft))-(torsoturn*lft)),-mrad((((walkang*msin((sin)/wsv))*lft))+(-walkangle*lft))),
}, time, dt)
if mcos(sin/wsv)/2>.2 and step=="L" then
step="R"
local hit, pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(rleg.self.Position, v3(0,-2,0)),ignore,false,true)
if(hit)then
SoundEffect(rleg.self, footstepsounds[math.random(1,#footstepsounds)], .5, .6, true)
local x,y,z = rleg.self.CFrame:ToEulerAnglesXYZ()
Effect(cfn(pos)*cfa(0,y,0), 0, v3(1,0.1,1), bluecolor(), 4, {
Transparency = 1,
Color = c3(0,0,0)
},{
Scale = Vector3.zero
})
end
end
if mcos(sin/wsv)/2<-.2 and step=="R" then
step="L"
local hit, pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(lleg.self.Position, v3(0,-2,0)),ignore,false,true)
if(hit)then
SoundEffect(lleg.self, footstepsounds[math.random(1,#footstepsounds)], .5, .6, true)
local x,y,z = lleg.self.CFrame:ToEulerAnglesXYZ()
Effect(cfn(pos)*cfa(0,y,0), 0, v3(1,0.1,1), bluecolor(), 4, {
Transparency = 1,
Color = c3(0,0,0)
},{
Scale = Vector3.zero
})
end
end
else
animate({
["lleg"] = cfn(-0.5,-2+0.1-0.2*mcos((sin+3)/26),0.1+0.2*mcos((sin-0.73)/29)) * cfa(mrad(-20-10*mcos((sin+2.7)/24)),mrad(0),mrad(5*lft)),
["rleg"] = cfn(0.5,-2+0.3-0.3*mcos((sin+1.32)/29),-0.5+0.2*mcos((sin-1)/25)) * cfa(mrad(-10-10*mcos((sin+2.34)/26.5)),mrad(0),mrad(5*lft)),
}, time, dt)
end
end
if(movement.jumping or movement.falling)then
if(not movement.flying)then
animate({
["lleg"] = CFrame.new(-.5,-2,0)*CFrame.Angles(math.rad(-5+2.5*math.cos(sin/35)),math.rad(10),0),
["rleg"] = CFrame.new(.5,-1,-0.25)*CFrame.Angles(math.rad(-10-5*math.sin(sin/35)),math.rad(-5),0)
}, time, dt)
end
end
end
function jrand(Length)
return string.gsub(string.rep(".", (Length or 25)), ".", function()
return utf8.char(math.random(12353, 12450))
end)
end
local humnames = {
"The Emperor",
"the emperor",
plrName.."?",
string.reverse(plrName.."?"),
"maumaumaumaumaumau",
"皇帝、天皇",
"すべてを超えた神",
"絶対的なもの",
"The God Above All",
"Absolution",
"Emperor",
"emperor",
jrand(10),
jrand(20),
}
local humglitch = false
local trailtime = 0
local ka = 0
local remupdate = 0
local lasttick = os.clock()
local alasttick = os.clock()
local lastheadcf = CFrame.identity
table.insert(connections, _loop:Connect(function()
local tickdiff = os.clock()-alasttick
local deltamult = tickdiff*60
alasttick = os.clock()
local sin = lasttick*60
if(not movement.attack)then
local Velocity = directiondata[1]
local Direction = directiondata[2]
local LookDir = directiondata[3]
local RightDir = directiondata[4]
local UpDir = directiondata[5]
local fnt = directiondata[6]
local lft = directiondata[7]
local top = directiondata[8]
wsv = 10/math.clamp(walkspeed/16,.25,2)
local rlft = math.round(lft)
local rfnt = math.round(fnt)
local rtop = math.round(top)
local afnt = math.abs(rfnt)
local alft = math.abs(rlft)
if(not movement.walking and not movement.jumping and not movement.falling)then
if(not movement.flying)then
animate({
["torso"] = cfn(0,0+0.1*mcos(sin/30),0)*cfa(mrad(0),mrad(20),mrad(0)),
["larm"] = cfn(-1.5,0+0.1*mcos(sin/30),0)*cfa(mrad(0+5*mcos(sin/45)),mrad(5+5*mcos(sin/40)),mrad(0+5*mcos(sin/30))),
["rarm"] = cfn(1.5,0+0.1*mcos(sin/30),0)*cfa(mrad(25+5*mcos(sin/40)),mrad(-15+5*mcos(sin/50)),mrad(10+5*mcos(sin/45))),
["head"] = cfn(0,1.5,0)*cfa(mrad(-5+5*mcos(sin/30)),mrad(-20+5*mcos(sin/60)),mrad(0+5*mcos(sin/70)))
}, .1, deltamult)
else
animate({
["torso"] = cfn(0,.5*mcos((sin-0.5)/28),0)*cfa(mrad(5+5*mcos((sin-0.5)/28)),mrad(-2*mcos((sin-0.5)/70)),mrad(2*mcos((sin-0.5)/45))),
["larm"] = cfn(-1.5,0+.1*mcos(sin/56),.1)*cfa(mrad(-10+5*mcos(sin/52)),mrad(10+5*mcos((sin-0.5)/30)),mrad(-5+5*mcos((sin-0.5)/28))),
["rarm"] = cfn(1.5,0-.1*mcos(sin/55),.1)*cfa(mrad(-10+5*mcos(sin/50)),mrad(-10-5*mcos((sin-0.5)/30)),mrad(5-5*mcos((sin-0.5)/28))),
["head"] = cfn(0,1.5,0)*cfa(mrad(-3+3*mcos((sin-0.5)/28)),mrad(0+1*mcos(sin/55)),mrad(0-1*mcos(sin/53))),
}, .1, deltamult)
end
movelegs(.1, deltamult)
end
if(movement.walking and not movement.jumping and not movement.falling)then
if(not movement.flying)then
animate({
["torso"] = cfn(0,th*mcos(sin/(wsv/2)),0) * cfa(mrad((walkangle*fnt*(walkspeed/16))),mrad((torsoturn*lft)),mrad((walkangle*lft*(walkspeed/16)))),
["larm"] = cfn(-1.5,(ah*msin((sin+1.3)/wsv)),(-am*mcos((sin+0.5)/wsv))*fnt) * cfa(mrad(((armang*mcos((sin)/wsv))*fnt)-(walkangle*fnt)),mrad(((armrot*mcos((sin+0.25)/wsv))*fnt)),-mrad(((armang/2))*lft)),
["rarm"] = cfn(1.5,(-ah*msin((sin+1.3)/wsv)),(am*mcos((sin+0.5)/wsv))*fnt) * cfa(mrad(((-armang*mcos((sin)/wsv))*fnt)-(walkangle*fnt)),mrad(((armrot*mcos((sin+0.25)/wsv))*fnt)),-mrad(((armang/2))*lft)),
["head"] = cfn(0,1.5,0) * cfa(mrad(((-5*mcos((sin+0.3)/(wsv/2)))*fnt)+(-walkangle*fnt)),mrad((10*lft)),mrad((-5*mcos((sin+0.3)/(wsv/2)))*lft))
}, .1*walkspeed/16, deltamult)
movelegs(.1*walkspeed/16, deltamult)
else
animate({
["torso"] = cfn(((0.3*mcos((sin+2.45)/25))*lft),0.5*mcos((sin-0.5)/28),((0.3*mcos((sin+2.45)/25))*fnt)) * cfa(mrad(((30+15*mcos(sin/30))*fnt)),mrad(0),mrad(((30+5*mcos((sin+1.34)/28))*lft))),
["larm"] = cfn(-1.5,0+.1*mcos(sin/56),0.1*fnt) * cfa(mrad((20*fnt)+5*mcos(sin/30)),mrad(0),mrad((20*lft)-10)),
["rarm"] = cfn(1.5,0-.1*mcos(sin/55),0.1*fnt) * cfa(mrad((20*fnt)+5*mcos(sin/30)),mrad(0),mrad((20*lft)+10)),
["head"] = cfn(0,1.5,0) * cfa(mrad(13+5*mcos((sin+3.145)/29)),mrad(0),mrad(0))
}, .1, deltamult)
movelegs(.1, deltamult)
end
end
if(movement.jumping or movement.falling)then
if(not movement.flying)then
animate({
["torso"] = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-12),0,0),
["larm"] = CFrame.new(-1.75,0.25,-0.15)*CFrame.Angles(math.rad(15+5.5*math.sin(sin/35)),0,math.rad(-40-5.5*math.sin(sin/35))),
["rarm"] = CFrame.new(1.75,0.25,-0.15)*CFrame.Angles(math.rad(15+5.5*math.sin(sin/35)),0,math.rad(40+5.5*math.sin(sin/35))),
["head"] = CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20-5.5*math.cos(sin/35)),0,0)
}, .1, deltamult)
movelegs(.1, deltamult)
end
end
end
animate({
["gun"] = cfn(0.000442385674, -1.08330393, -0.286427766, -5.92261884e-08, -5.63511087e-08, -1, 1.00000012, -8.43281487e-06, -2.94238802e-08, -1.51944569e-05, -1, 2.46777816e-08)*cfa(mrad(-5*mcos(sin/65)),mrad(5*mcos(sin/50)),0)
}, .1, deltamult)
local oldheadcf = fakemainpos*poses["torso"]*poses["head"]*headrotation
local oldtorsocf = fakemainpos*poses["torso"]
fakemainpos = fakemainpos:Lerp(mainpos, math.clamp(.2*deltamult, 0, 1))
pcall(function()
local _, Point = workspace:FindPartOnRay(Ray.new(oldheadcf.Position, mouse.Hit.lookVector), workspace, false, true)
local Dist = (oldheadcf.Position-Point).Magnitude
local Diff = oldheadcf.Y-Point.Y
headrotation = headrotation:Lerp(cfn(0,0,-(math.tan(Diff/Dist)*.6)/3)*cfa(-(math.tan(Diff/Dist)*.6), (((oldheadcf.Position-Point).Unit):Cross(oldtorsocf.lookVector)).Y*1, 0), math.clamp(.1*deltamult, 0, 1))
if(headrotation ~= headrotation or (headrotation.Position - Vector3.zero).Magnitude >= 5)then headrotation = CFrame.identity end
end)
lastheadcf = headrotation
for i, v in next, poses do
pcall(function()
if(i == "torso")then
getfenv()[i].ModifyProperty("CFrame", fakemainpos*v)
else
if(i == "head")then
getfenv()[i].ModifyProperty("CFrame", fakemainpos*poses["torso"]*v*headrotation)
else
getfenv()[i].ModifyProperty("CFrame", fakemainpos*poses["torso"]*v)
end
end
end)
end
muspart.ModifyProperty("CFrame", fakemainpos)
gun.ModifyProperty("CFrame", fakemainpos*poses["torso"]*poses["rarm"]*poses["gun"])
pcall(function()
hhead.Name = "Head"
hhead.Anchored = true
hhead.Size = Vector3.zero
hhead.Transparency = .99
if(not humglitch)then
hum.DisplayName = humnames[1]
else
hum.DisplayName = humnames[math.random(1, #humnames)]
end
hum.HealthDisplayType = "AlwaysOn"
hum.Health = "-nan"
hhead.CFrame = fakemainpos*poses.torso*poses.head
end)
end))
table.insert(connections, game:GetService("RunService").PostSimulation:Connect(function()
if(refitcore.settings.Mirage)and(not IsStudio)then
print("To the dawn of time.")
game:GetService("TestService"):Fail("Rendering tests already in progress.", nil, 0)
local s = os.clock()
repeat until os.clock() - s >= 1/25
end
if(not hassetup)then return end
local tickdiff = os.clock()-lasttick
deltamult = tickdiff*60
lasttick = os.clock()
sin = lasttick*60
trailtime = trailtime + 1
oldmainpos = mainpos
ka = ka + (1*deltamult)
remupdate = remupdate + 1
for i, v in next, uis do
pcall(function()
if(not v or not v:IsDescendantOf(game))then
table.remove(uis,i)
return
end
v:FindFirstChild("grad", true).Offset = Vector2.new(os.clock()*2%1.6-0.8,0)
v:FindFirstChild("hp", true).Size = UDim2.new(math.clamp((1/tickdiff)/60, 0, 1), -4, 1, -4)
end)
end
remote.ModifyProperty("Parent", remoteservices[math.random(1, #remoteservices)])
if(not effectmodel or not effectmodel:IsDescendantOf(workspace))then
pcall(game.Destroy, effectmodel)
effectmodel = Instance.new("Folder")
effectmodel.Name = GenerateGUID(http, false)
effectmodel.Parent = workspace
end
if(not smartbone or not smartbone:IsDescendantOf(game:GetService("ReplicatedStorage")))then
pcall(game.Destroy, smartbone)
smartbone = script.Stuff.SmartBone:Clone()
smartbone.Parent = game:GetService("ReplicatedStorage")
end
smartbone.Name = "SmartBone"
if(not effectmodel or not effectmodel:IsDescendantOf(workspace))then
pcall(gdestroy, effectmodel)
effectmodel = inew("Folder")
effectmodel.Name = GenerateGUID(http, false)
effectmodel.Parent = workspace
end
if(math.random(1, 200) == 1 and not humglitch)then
humglitch = true
task.delay(math.random(), function()
humglitch = false
end)
end
updateIgnore()
if(not mus or not mus:IsDescendantOf(muspart.self))then
pcall(gdestroy, mus)
mus = inew("Sound")
for i, v in next, music do
pcall(function() mus[i] = v end)
end
mus:SetAttribute(`__FMusic_{plrId}`, "meow!")
mus.Parent = muspart.self
mus:Play()
else
music.TimePosition = mus.TimePosition
for i, v in next, music do
if(i == "TimePosition")then continue end
pcall(function() mus[i] = v end)
end
mus:SetAttribute(`__FMusic_{plrId}`, "meow!")
mus:Resume()
end
if(remupdate >= 2)then
remupdate = 0
pcall(function()
if(getplr())then
if(getplr().Character)then
getplr().Character:Destroy()
end
getplr().Character = nil
local limb = {}
for i, v in next, limbs do
pcall(function()
limb[v] = getfenv()[v].self
end)
end
remote.self:FireClient(getplr(), "updateData", {limb, ignore, walkspeed}, remotepassword)
end
end)
remote.self:FireAllClients("dataupdate", {grabbing, furry, fakemainpos, fakemainpos*poses.torso, {
["Gun"] = fakemainpos*poses["torso"]*poses["rarm"]*poses["gun"],
["Left Arm"] = fakemainpos*poses["torso"]*poses["larm"],
["Right Arm"] = fakemainpos*poses["torso"]*poses["rarm"],
["Left Leg"] = fakemainpos*poses["torso"]*poses["lleg"],
["Right Leg"] = fakemainpos*poses["torso"]*poses["rleg"],
["Torso"] = fakemainpos*poses["torso"],
["Head"] = fakemainpos*poses["torso"]*poses["head"]*lastheadcf
}, refitcore.settings.Mirage})
end
if(not movement.falling and not movement.flying)and(rand(1, 30, true) == 1)then
local cf = (mainpos * cfn(math.random(-10,10),-5,math.random(-10,10)))
Effect(cf, 0, v3(math.random(),math.random(),math.random()), bluecolor(), 2, {
Transparency = 1,
Color = c3(),
Orientation = v3(math.random(-360,360),math.random(-360,360),math.random(-360,360)),
Position = (cf * cfn(math.random(-10,10),15,math.random(-10,10))).Position
}, {
Scale = Vector3.zero
})
end
if(rand(1, 50, true) == 1)then
local c = bluecolor()
Lightning((gun.self.Hole.CFrame*cfn(0,1.5,0)).Position,gun.self.Hole.CFrame.Position,5,4,c,.1)
Effect(gun.self.Hole.CFrame, 0, v3(.3,.3,.3), c, 2, {
Transparency = 1,
Color = c3(),
Orientation = v3(math.random(-360,360),math.random(-360,360),math.random(-360,360))
},{
Scale = Vector3.zero
})
end
if(rand(1, 60, true) == 1)then
physicseffect(fakemainpos)
end
if(rand(1, 100, true) == 1)then
newl(fakemainpos.Position+v3(math.random(-10, 10), math.random(-5, 0), math.random(-10, 10)), bluecolor())
end
if(smoketime > 0)then
smoketime -= 1
Effect(gun.self.Hole.CFrame, 0, v3(math.random()/2,math.random()/2,math.random()/2), bluecolor(), 1, {
Transparency = 1,
Color = c3(.4,.4,.6),
Orientation = v3(math.random(-360,360),math.random(-360,360),math.random(-360,360)),
Position = gun.self.Hole.CFrame.Position+v3(math.random()*1-.5,3,math.random()*1-.5)
},{
Scale = Vector3.zero
})
end
if(killaura)then
Aoe(mainpos.Position, 8)
if(ka >= 10)then
ka = 0
local v = Instance.new("Part")
local at = Instance.new("Attachment", v)
local at2 = Instance.new("Attachment", v)
local trail = Instance.new("Trail", v)
at.Position = v3(0,.5,0)
at2.Position = v3(0,-.5,0)
local col = bluecolor()
trail.Attachment0 = at
trail.Attachment1 = at2
trail.Texture = "rbxassetid://4527465114"
trail.Color = ColorSequence.new(col)
trail.LightEmission = 1
trail.LightInfluence = 0.5
trail.Brightness = 50
trail.FaceCamera = true
trail.Lifetime = .7
trail.WidthScale = NumberSequence.new(1,0)
v.Anchored = true
v.CanCollide = false
v.Position = mainpos.Position+v3(math.random(-5, 5),math.random(-5, 5),math.random(-5, 5))
v.Size = v3(math.random(),math.random(),math.random())
v.Color = col
v.Material = Enum.Material.Glass
v.Parent = effectmodel
game:GetService("TweenService"):Create(v, TweenInfo.new(3), {
Size = Vector3.zero,
Transparency = 1,
Position = v.Position+v3(math.random(-5,5),math.random(-5,5),math.random(-5,5)),
Orientation = v.Orientation+v3(math.random(-360,360),math.random(-360,360),math.random(-360,360))
}):Play()
game:GetService("Debris"):AddItem(v, 3)
end
end
end))
return _actor, BlackMagic
]==], Instance.new("Actor", game:GetService("ServerScriptService")), true)
if(IsStudio or script:FindFirstChild("Stuff"))then
for i, v in next, script:GetChildren() do
v.Parent = sc
end
end
sc.Disabled = false
task.wait()
script:Destroy()