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--[[ __ __ _ _ | \/ | | | | | | \ / | __ _| |_| |__ _ __ _ _ ___ | |\/| |/ _` | __| '_ \| '__| | | / __| | | | | (_| | |_| | | | | | |_| \__ \ |_| |_|\__,_|\__|_| |_|_| \__,_|___/ (from M.UG.E.N) [Made by MrToostie] ___COPIA NÃO COMEDIA___ 8===========D ]] print("is this shit even working?") -- Filemesh and IDs local MATHRUS_MODEL = "rbxassetid://14053345635" -- mesh -- General Variables local player = "eaitsinthegameez" local playerbin = game.Players[player] local character = playerbin.Character local humanoid = character:FindFirstChildOfClass("Humanoid") local RunService = game:GetService("RunService") local InsertService = game:GetService("InsertService") humanoid.MaxHealth = 6000 humanoid.Health = humanoid.MaxHealth character.Health:Destroy() character.Animate:Destroy() character.Head.face:Destroy() local x1 = character:GetChildren() script.Parent = workspace -- // FUNCTIONS // -- SFX function playSFX(id, vol, pitch) local sound = Instance.new("Sound",character.Head) sound.SoundId = id sound.Volume = vol sound.PlaybackSpeed = pitch sound.PlayOnRemove = true sound:Destroy() end -- Creates the mathrus model because scripting for SB is a nightmare local function CreateModel() -- Mesh humanoid.HipHeight = 1.5 local torso = character:WaitForChild("Torso") local mesh = Instance.new("SpecialMesh") local mesh = InsertService:CreateMeshPartAsync(MATHRUS_MODEL, 0, Enum.RenderFidelity.Performance) -- mesh.MeshId = MATHRUS_MODEL mesh.Parent = character mesh.Size *= 2 mesh.BrickColor = BrickColor.new("Really red") mesh.Anchored = false mesh.Material = Enum.Material.Mud mesh.Massless = true local rotationFix = CFrame.Angles(0, math.rad(180), 0) -- Rotação em 180 graus no eixo Y mesh.CFrame = torso.CFrame * rotationFix mesh.Parent = character -- Cria o Weld local weld = Instance.new("Weld") weld.Part0 = torso -- Parte base weld.Part1 = mesh -- Parte que será conectada weld.C0 = CFrame.new(0, 0, 0) -- Offset da posição (ajuste conforme necessário) weld.C1 = CFrame.Angles(0, math.rad(180), 0) weld.Parent = torso -- Weld precisa ser parented a uma das partes -- Torso Color local partcolor = character:WaitForChild("Body Colors") partcolor.TorsoColor = BrickColor.new("Really red") for i = 1,#x1 do if x1[i]:IsA("BasePart") and x1[i] ~= mesh then x1[i].Transparency = 1 elseif x1[i].ClassName == "Accessory" then x1[i]:Destroy() end end -- Billboard gui local billboard = Instance.new("BillboardGui",torso) local TweenService = game:GetService("TweenService") billboard.Size = UDim2.new(20,0,20,0) billboard.AlwaysOnTop = true local frame = Instance.new("Frame",billboard) frame.Position = UDim2.new() frame.Size = UDim2.new(1, 0,1,0) frame.BackgroundTransparency = 1 local image = Instance.new("ImageLabel", frame) image.Position = UDim2.new() image.Size = UDim2.new(1, 0,1,0) image.BackgroundTransparency = 1 image.Image = "rbxassetid://97122400138426" -- Definindo as configurações do tween (animação) local rotationTweenInfo = TweenInfo.new( 2, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, -1, false ) -- Definindo a rotação final local goalRotation = {Rotation = 360} -- Rota a imagem 360 graus -- Criando o tween para a rotação local rotationTween = TweenService:Create(image, rotationTweenInfo, goalRotation) -- Iniciando o tween rotationTween:Play() end CreateModel() -- Static function static(length) local players = game:GetService("Players"):GetChildren() for x = 1,#players do local h = players[x] local drop = h.PlayerGui local static = Instance.new("ScreenGui") static.Name = "Static" static.IgnoreGuiInset = true local prex = drop:FindFirstChild("Static") if prex == nil then static.Parent = drop elseif prex ~= static and humanoid.Health >= 1 then prex:Destroy() end local image = Instance.new("ImageLabel",static) local sound = Instance.new("Sound",static) sound.SoundId = "rbxassetid://170092034" sound.Looped = true sound.Volume = 0.5 sound.PlaybackSpeed = 0.2 image.ImageColor3 = Color3.new(1,0,0) sound:Play() image.BackgroundTransparency = 1 image.Transparency = 0.8 image.Size = UDim2.new(1,0,1,0) for i = 1,1*length do image.Image = "http://www.roblox.com/asset/?id=10218289720" RunService.Heartbeat:Wait() image.Image = "http://www.roblox.com/asset/?id=10218295778" RunService.Heartbeat:Wait() image.Image = "http://www.roblox.com/asset/?id=10218298795" RunService.Heartbeat:Wait() image.Image = "http://www.roblox.com/asset/?id=10218303689" RunService.Heartbeat:Wait() image.Image = "http://www.roblox.com/asset/?id=10218307266" RunService.Heartbeat:Wait() image.Image = "http://www.roblox.com/asset/?id=10218303689" RunService.Heartbeat:Wait() image.Image = "http://www.roblox.com/asset/?id=10218298795" RunService.Heartbeat:Wait() image.Image = "http://www.roblox.com/asset/?id=10218295778" RunService.Heartbeat:Wait() end static:Destroy() end end -- IDK humanoid.HealthChanged:connect(function() playSFX("rbxassetid://7074143771", 0.25, 1) humanoid.Health += 25 for i = 1,2 do RunService.Heartbeat:Wait() end playSFX("rbxassetid://2184044761", 1, math.random(80,120)/100) end) humanoid.HealthChanged:connect(function() if math.random(1,1000) <= (250*1-250) and humanoid.Health >= 0 then static(math.random(1,15)) end end) humanoid.Died:connect(function() local death = Instance.new("Sound",workspace) death.SoundId = "rbxassetid://8781306293" death.PlayOnRemove = true death:Destroy() static(40) end) -- // ATTACKS // function missilelaunch(pos) -- Criar o míssil playSFX("127072579333857", 10, 1) local missile = Instance.new("Part") missile.Size = Vector3.new(1, 1, 5) missile.Position = pos -- Posição ajustada para a cabeça missile.Anchored = false missile.CanCollide = true missile.BrickColor = BrickColor.new("Really red") -- Apenas para aparência missile.Name = "Missile" missile.Parent = workspace -- Adicionar um BodyVelocity para o movimento local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(1e6, 1e6, 1e6) -- Força máxima para permitir movimento bodyVelocity.Velocity = Vector3.new(0, -50, 0) -- Velocidade para cair bodyVelocity.Parent = missile -- Detecção de colisão missile.Touched:Connect(function(hit) if hit and hit:IsDescendantOf(workspace) and hit.Name ~= "Missile" then -- Criar explosão local explosion = Instance.new("Explosion") explosion.Position = missile.Position explosion.BlastRadius = 10 explosion.BlastPressure = 500000 explosion.Parent = workspace -- Remover o míssil missile:Destroy() end end) end local CritsPlz = false function crit(probability) if math.random(0,1000) <= probability and CritsPlz == true then return true else return false end end local doing_magic = false --humanoid.Touched:connect(function(y) -- local enemy = y.Parent:FindFirstChildOfClass("Humanoid") -- if enemy ~= nil and enemy.Parent.Name ~= player then -- enemy:TakeDamage(2) -- end --end) local t_Rocket = Instance.new("Tool",playerbin.Backpack) t_Rocket.Name = "Rocket" t_Rocket.RequiresHandle = false t_Rocket.Activated:Connect(function() if doing_magic == false then doing_magic = true end for i = 1,6 do local catch = workspace:GetChildren() local caught = {} for x = 1,#catch do if catch[x]:IsA("Model") and catch[x].Name ~= player then local hum = catch[x]:FindFirstChildOfClass("Humanoid") if hum ~= nil and hum.Health >= 1 and catch[x] ~= nil then if catch[x]:FindFirstChild("Head") ~= nil and math.abs((catch[x].Head.Position - character.Head.Position).Magnitude) <= 128 then --test --savedpos = catch[x].Head.Position table.insert(caught, catch[x].Head.Position) end end end task.wait(.3) for z = 1,#caught do local rand = math.random(-4,4) local rand2 = math.random(-4,4) missilelaunch(caught[z] + Vector3.new(rand,50,rand2)) end end task.wait(.3) end doing_magic = false end) local t_Freeze = Instance.new("Tool",playerbin.Backpack) t_Freeze.Name = "PK Freeze (150 PSI)" t_Freeze.RequiresHandle = false t_Freeze.Activated:Connect(function() if doing_magic == false then doing_magic = true playSFX("rbxassetid://13048879322",10,1) task.wait(1) playSFX("rbxassetid://13049208249",10,1) local e = Instance.new("Explosion",workspace) e.BlastRadius = 48 e.Visible = false e.Position = character.Head.Position e.BlastPressure = 0 e.Hit:Connect(function(part,distance) if distance <= 64 and part.Parent ~= character then local hum = part.Parent:FindFirstChildOfClass("Humanoid") if hum ~= nil then local ice = Instance.new("Part") ice.Name = "Ice" ice.Anchored = true part.Anchored = true ice.BrickColor = BrickColor.Blue() ice.Transparency = 0.5 ice.Material = Enum.Material.Ice ice.CFrame = part.CFrame ice.Size = Vector3.new(6,8,6) ice.Parent = workspace task.wait(1.5) part.Anchored = false ice.Material = Enum.Material.Neon ice.Shape = 0 ice.CanCollide = false if crit(4) == true then playSFX("rbxassetid://8789851536",5,1) hum:TakeDamage(math.huge) --instakill end for i = 1,15 do RunService.Heartbeat:Wait() ice.Transparency = ice.Transparency + 0.5/15 ice.Size = ice.Size + Vector3.new(2,2,2) end ice:Destroy() hum.PlatformStand = true hum:TakeDamage(45) task.wait(3) hum.PlatformStand = false end end end) task.wait(2) doing_magic = false end end) function DamageHumanoids(range, damage, chance, part) local x = workspace:GetChildren() for i = 1,#x do if x[i]:IsA("Model") and x[i].Name ~= player then local hum = x[i]:FindFirstChildOfClass("Humanoid") if hum~= nil and hum.Parent:FindFirstChild("Head") ~= nil then if math.abs((hum.Parent.Head.Position - character.HumanoidRootPart.Position).Magnitude) <= range then hum:TakeDamage(damage) if math.random(0,6) == 0 then hum.Sit = true end local velocity = math.random(50,200) local primary = nil if hum.Parent.PrimaryPart ~= nil then primary = hum.Parent.PrimaryPart primary.Velocity = CFrame.new(primary.Position,part.Position):vectorToWorldSpace(Vector3.new(0,velocity*0.66,velocity)) else primary = hum.Parent.Head primary.Velocity = CFrame.new(primary.Position,character.Head.Position):vectorToWorldSpace(Vector3.new(0,velocity*0.66,velocity)) end if crit(chance) == true then playSFX("rbxassetid://8789851536",5,1) if hum.Parent:FindFirstChild("Head") ~= nil then hum:TakeDamage(math.huge) end end end end end end end t_GiygasAtk = Instance.new("Tool",playerbin.Backpack) t_GiygasAtk.Name = "Giygas' Attack (1050 PSI)" t_GiygasAtk.RequiresHandle = false t_GiygasAtk.Activated:Connect(function() if doing_magic == false then doing_magic = true playSFX("rbxassetid://13048879322",10,1) task.wait(1) for i = 1,4 do playSFX("rbxassetid://13048892034",10,1.2) local ring = Instance.new("Part",workspace) ring.Position = character.HumanoidRootPart.Position ring.Anchored = true ring.CastShadow = false ring.CanCollide = false ring.Material = Enum.Material.Neon ring.Transparency = 0 ring.Orientation = Vector3.new(90,0,0) ring.Size = Vector3.new(10,10,1) ring.BrickColor = BrickColor.new("Hot pink") local mesh = Instance.new("FileMesh",ring) mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" DamageHumanoids(90, math.random(400,700), 9, ring) for i = 1,30 do RunService.Heartbeat:Wait() ring.Size = ring.Size + Vector3.new(3,3,3) mesh.Scale = mesh.Scale + Vector3.new(12,12,8) ring.Transparency = (1/30)*i end ring:Destroy() end task.wait(2) doing_magic = false end end) local jumped = false local secret = false local secret_chance = 69 --69 by default local aud_cutout = {"rbxassetid://372770465","rbxassetid://4810729995","rbxassetid://6276581181"} local aud_prejump = {"rbxassetid://81813443362094","rbxassetid://2977012439","rbxassetid://1080611063"} local tex_jumpscares = {"http://www.roblox.com/asset/?id=115801088146206","http://www.roblox.com/asset/?id=82106405989108","http://www.roblox.com/asset/?id=12937772942","http://www.roblox.com/asset/?id=1226143951"} function KinderSurprise(hit) local hum = hit.Parent:FindFirstChildOfClass("Humanoid") if hum ~= nil and hit.Parent.Name ~= player and jumped == false then --and hit.Parent.Name ~= player jumped = true playSFX("rbxassetid://7322622109",5,1) wait(1) playSFX("rbxassetid://8789851536",5,1.3) hum.PlatformStand = true hum.Parent.PrimaryPart.Velocity = hum.Parent.PrimaryPart.CFrame.LookVector*100 local unfortunate = game.Players:GetPlayerFromCharacter(hum.Parent) if game.Players:GetPlayerFromCharacter(hum.Parent) ~= nil then --Surprise jumpscare! local vox = Instance.new("Sound",unfortunate.PlayerGui) local jumpscare = Instance.new("ScreenGui",unfortunate.PlayerGui) jumpscare.Name = "HERE" jumpscare.Enabled = true jumpscare.IgnoreGuiInset = true local image = Instance.new("ImageLabel",jumpscare) print(image.Name .. " PRESENT! KENICHI!") image.Active = true image.Size = UDim2.new(1,0,1,0) local click = Instance.new("Sound",unfortunate.PlayerGui) click.SoundId = "rbxassetid://7811669782" click.Volume = 10 click:Play() image.Image = "rbxassetid://5202281" image.ImageColor3 = Color3.new(0,0,0) task.wait(.3) image.ImageColor3 = Color3.new(1,1,1) task.wait(.3) image.ImageColor3 = Color3.new(0,0,0) task.wait(.3) image.ImageColor3 = Color3.new(1,1,1) image.Image = "rbxassetid://1004290877" vox.SoundId = aud_cutout[math.random(1,#aud_cutout)] vox.Volume = 3 vox:Play() wait(vox.TimeLength) click:Play() image.Image = "rbxassetid://8387197206" image.ImageColor3 = Color3.new(0,0,0) task.wait(.3) image.ImageColor3 = Color3.new(1,1,1) task.wait(.3) image.ImageColor3 = Color3.new(0,0,0) task.wait(.3) image.ImageColor3 = Color3.new(1,1,1) image.Image = "http://www.roblox.com/asset/?id=78918078" vox:Stop() vox.SoundId = aud_prejump[math.random(1,#aud_prejump)] vox.Volume = 5 vox:Play() wait(vox.TimeLength) local screech = Instance.new("Sound",unfortunate.PlayerGui) screech.Volume = 2 screech.Looped = true screech.SoundId = "rbxassetid://118513744676062" if math.random(0,1000) <= secret_chance then secret = true image.Image = "rbxassetid://3337575446" else image.Image = tex_jumpscares[ math.random(1,#tex_jumpscares) ] screech.SoundId = "rbxassetid://3337575446" --rbxassetid://8280196339 screech.PlaybackSpeed = 4 end screech:Play() for i = 1,(screech.TimeLength*8) do wait(0.125) image.ImageColor3 = Color3.new(1,0,0) wait(0.125) image.ImageColor3 = Color3.new(1,1,1) end click:Play() image.Image = "rbxassetid://5052905212" image.ImageColor3 = Color3.new(0,0,0) task.wait(.3) image.ImageColor3 = Color3.new(1,1,1) task.wait(.3) image.ImageColor3 = Color3.new(0,0,0) task.wait(.3) image.ImageColor3 = Color3.new(1,1,1) screech:Destroy() jumpscare.Enabled = false end if secret == false then hum:TakeDamage(math.random(0,2400)) hum.MaxHealth = hum.MaxHealth*0.66 else hum.Health = hum.Health + 500 end hum.PlatformStand = false playSFX("rbxassetid://4520789398",6,1) jumped = false end end local con_cool = false t_Confusion = Instance.new("Tool",playerbin.Backpack) t_Confusion.Name = "PK Trap (650 PSI)" t_Confusion.RequiresHandle = false t_Confusion.Activated:Connect(function() if doing_magic == false and con_cool == false then doing_magic = true con_cool = true playSFX("rbxassetid://13048879322",10,1) wait(1) game.Lighting.FogColor = Color3.fromRGB(0,0,0) for i = 1,30 do game.Lighting.FogEnd = (100000/2000)*(29-i) --100000 default RunService.Heartbeat:Wait() end local jumptrap = Instance.new("Part") jumptrap.Anchored = true jumptrap.CanCollide = false jumptrap.CastShadow = false jumptrap.Transparency = 0.9 jumptrap.Size = Vector3.new(8,8,8) Instance.new("Sparkles",jumptrap).Color = Color3.new(0,0,0) playSFX("http://www.roblox.com/asset/?id=11956590",3,0.95) jumptrap.Material = Enum.Material.ForceField jumptrap.Shape = 0 jumptrap.BrickColor = BrickColor.Black() jumptrap.Position = character.Head.Position jumptrap.Parent = workspace jumptrap.Touched:Connect(KinderSurprise) for i = 1,30 do game.Lighting.FogEnd = (100000/2000)*(i*5) --100000 default RunService.Heartbeat:Wait() end doing_magic = false for i = 1,180*1 do RunService.Heartbeat:Wait() jumptrap.Transparency = math.cos(i/20) jumptrap.Position = character.Head.Position + Vector3.new(10*math.sin(i/40),0,10*math.cos(i/40)) end for i = 1,15 do RunService.Heartbeat:Wait() jumptrap.Transparency = jumptrap.Transparency/i jumptrap.Size = jumptrap.Size - Vector3.new(0.4,0.4,0.4) end con_cool = false jumptrap:Destroy() end end) local savedpos = Vector3.new(0,0,0) function strike(pos) local thunder = Instance.new("Part",workspace) thunder.Material = Enum.Material.Neon thunder.Size = Vector3.new(4,2000,4) Instance.new("CylinderMesh",thunder).Scale = Vector3.new(1,2,1) thunder.CanCollide = false thunder.CastShadow = false thunder.Anchored = true thunder.Position = pos local e = Instance.new("Explosion") e.BlastRadius = math.random(1,4) e.BlastPressure = 0 e.Position = pos e.Visible = true e.Hit:Connect(function(hit) local hum = hit.Parent:FindFirstChildOfClass("Humanoid") if hum ~= nil and hit.Parent.Name ~= player then hum:TakeDamage(math.random(5,50)) if crit(1) == true and hit.Parent.Name ~= player then playSFX("rbxassetid://8789851536",5,1) hum:TakeDamage(math.huge) end end end) e.Parent = workspace local sound = Instance.new("Sound",thunder) sound.Volume = 10 sound.SoundId = "rbxassetid://13048892034" sound.PlayOnRemove = true sound:Destroy() for i = 1,2 do RunService.Heartbeat:Wait() if math.random(0,1) == 0 then thunder.BrickColor = BrickColor.White() else thunder.BrickColor = BrickColor.Yellow() end thunder.Transparency = i/5 end thunder:Destroy() end t_Thunder = Instance.new("Tool",playerbin.Backpack) t_Thunder.RequiresHandle = false t_Thunder.Name = "PK Thunder (450 PSI)" t_Thunder.Activated:Connect(function() if doing_magic == false then doing_magic = true playSFX("rbxassetid://13048879322",10,1) for i = 1,6 do local catch = workspace:GetChildren() local caught = {} for x = 1,#catch do if catch[x]:IsA("Model") and catch[x].Name ~= player then local hum = catch[x]:FindFirstChildOfClass("Humanoid") if hum ~= nil and hum.Health >= 1 and catch[x] ~= nil then if catch[x]:FindFirstChild("Head") ~= nil and math.abs((catch[x].Head.Position - character.Head.Position).Magnitude) <= 128 then --test --savedpos = catch[x].Head.Position table.insert(caught, catch[x].Head.Position) end end end end wait(0.3) for z = 1,#caught do local rand = math.random(-4,4) local rand2 = math.random(-4,4) strike(caught[z] + Vector3.new(rand,0,rand2)) end end doing_magic = false end end) t_Rockin = Instance.new("Tool",playerbin.Backpack) t_Rockin.RequiresHandle = false t_Rockin.Name = "PSI Rockin ω (2000 PSI)" t_Rockin.Activated:Connect(function() if doing_magic == false then doing_magic = true playSFX("rbxassetid://13048879322",10,1) wait(1) local s = Instance.new("Sound",character.PrimaryPart) s.SoundId = "rbxassetid://13048868272" s.Volume = 10 s.PlayOnRemove = true s:Destroy() local bodyposition = Instance.new("BodyPosition",character.PrimaryPart) bodyposition.Position = character.PrimaryPart.Position + Vector3.new(0,60,0) --wait(5.5*(40/100)) for i = 1,3 do local colors = {BrickColor.Blue(),BrickColor.Yellow(),BrickColor.Red()} local fx = Instance.new("Part") fx.Shape = 0 fx.Anchored = true fx.CanCollide = false fx.CastShadow = false fx.Material = Enum.Material.Neon fx.Position = character.PrimaryPart.Position fx.Parent = workspace fx.BrickColor = colors[math.random(1,3)] for x = 1,33 do RunService.Heartbeat:Wait() fx.Transparency = x/20 fx.Size = fx.Size + Vector3.new(3,3,3) end fx:Destroy() end local ball = Instance.new("Part") ball.CanCollide = false ball.Shape = 0 ball.Material = Enum.Material.Neon ball.Anchored = true ball.CastShadow = false ball.Position = character.PrimaryPart.Position ball.Parent = workspace for i = 1,170 do RunService.Heartbeat:Wait() ball.Size = ball.Size + Vector3.new(5,5,5) if math.random(0,2) == 1 then ball.BrickColor = BrickColor.Red() elseif math.random(0,2) == 2 then ball.BrickColor = BrickColor.Blue() else ball.BrickColor = BrickColor.Yellow() end ball.Transparency = i/200 DamageHumanoids(i*5,math.random(5,25),3,ball) end ball:Destroy() bodyposition:Destroy() task.wait(1) doing_magic = false end end) t_Teleport = Instance.new("Tool",playerbin.Backpack) t_Teleport.RequiresHandle = false t_Teleport.Name = "PK Teleport β (100 PSI)" t_Teleport.Activated:Connect(function() if doing_magic == false then doing_magic = true playSFX("rbxassetid://13048879322",10,1) task.wait(1) playSFX("rbxassetid://5909720414",4,0.9) character.PrimaryPart.CFrame = character.PrimaryPart.CFrame + character.PrimaryPart.CFrame.LookVector*math.random(0,128) --.new(math.random(0,196),30,math.random(0,196)) task.wait(1) doing_magic = false end end) local s_cooldown = false t_Shield = Instance.new("Tool",playerbin.Backpack) t_Shield.RequiresHandle = false t_Shield.Name = "PK Shield (150 PSI)" t_Shield.Activated:Connect(function() if doing_magic == false and s_cooldown == false then doing_magic = true playSFX("rbxassetid://13048879322",10,1) task.wait(1) doing_magic = false s_cooldown = true local f = Instance.new("ForceField",character) f.Visible = false local fx = Instance.new("Part",character.PrimaryPart) fx.Position = character.PrimaryPart.Position fx.CanTouch = false fx.BrickColor = BrickColor.Red() fx.Size = Vector3.new(0.5,0.5,0.5) fx.CanCollide = false fx.Massless = true local weld = Instance.new("WeldConstraint",fx) weld.Part1 = character.PrimaryPart weld.Part0 = fx fx.Shape = 0 playSFX("rbxassetid://1158234981",10,1) fx.Material = Enum.Material.ForceField for i = 1,15 do RunService.Heartbeat:Wait() fx.Size = fx.Size + Vector3.new(1.5,1.5,1.5) end task.wait(2.5) for i = 1,15 do RunService.Heartbeat:Wait() fx.Size = fx.Size - Vector3.new(1.5,1.5,1.5) end s_cooldown = false fx:Destroy() f:Destroy() end end) t_Static = Instance.new("Tool",playerbin.Backpack) t_Static.RequiresHandle = false t_Static.Name = "Static" t_Static.Activated:Connect(function() if doing_magic == false and s_cooldown == false then doing_magic = true static(20) task.wait(1) doing_magic = false s_cooldown = true end end)
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