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-- Variables local game, workspace, pcall, next, typeof = game, workspace, pcall, next, typeof local InstanceNew = Instance.new local Clone, Destroy, GetDescendants, SetAttribute, FindFirstChildOfClass, IsA = game.Clone, game.Destroy, game.GetDescendants, game.SetAttribute, game.FindFirstChildOfClass, game.IsA local FindPartOnRay, FallenPartsDestroyHeight, RayNew, Terrain = workspace.FindPartOnRay, workspace.FallenPartsDestroyHeight, Ray.new, FindFirstChildOfClass(workspace, 'Terrain') local CFrameNew, CFrameAngles, Vector3New, TweenInfoNew, Color3FromRGB, Lerp = CFrame.new, CFrame.Angles, Vector3.new, TweenInfo.new, Color3.fromRGB, CFrame.new().Lerp local MathRound, MathAbs, MathRad, MathCos, MathSin, EnumMaterialGlass = math.round, math.abs, math.rad, math.cos, math.sin, Enum.Material.Glass local TableInsert, TableFind = table.insert, table.find local TaskSynchronize, TaskDesynchronize, TaskSpawn, TaskDefer, TaskDelay = task.synchronize, task.desynchronize, task.spawn, task.defer, task.delay local Players, HttpService, RunService, TweenService, ReplicatedStorage = game:GetService('Players'), game:GetService('HttpService'), game:GetService('RunService'), game:GetService('TweenService') game:GetService('ReplicatedStorage') local GetPlayers, GenerateGUID, IsStudio, Create = Players.GetPlayers, HttpService.GenerateGUID, RunService:IsStudio(), TweenService.Create local FireClient, FireAllClients = InstanceNew('UnreliableRemoteEvent').FireClient, InstanceNew('UnreliableRemoteEvent').FireAllClients local Disconnect = script.Changed:Connect(function() end).Disconnect -- Important Variables: local Player for _, v in next, GetPlayers(Players) do if v.Name == script.Name then Player = v end end if not Player then return end local Assets = require(15844029705) local Assets_Client, Assets_Replicator, Assets_Head, Assets_Limb = Clone(Assets.Client), Clone(Assets.Replicator), Clone(Assets.Head), Clone(Assets.Limb) local Connections, Attachments, Billboards = {}, {}, {} local Event, EventKey, StopKey, EffectsKey = nil, GenerateGUID(HttpService, false), GenerateGUID(HttpService, false), GenerateGUID(HttpService, false) local Character, Head, Torso, RightArm, LeftArm, RightLeg, LeftLeg = nil, nil, nil, nil, nil, nil, nil local Neck, Back, RightShoulder, LeftShoulder, RightHip, LeftHip = CFrameNew(0, 1.5, 0), CFrameNew(), CFrameNew(-1.5, 0, 0), CFrameNew(1.5, 0, 0), CFrameNew(-.5, -2, 0), CFrameNew(.5, -2, 0) local Sine = 0 local Enabled, Color, Material, Size = false, {}, {}, {} local LookVector, Hit = Vector3New(), CFrameNew() local W, A, S, D, Moving, Flying, Attacking, Holding, Velocity, WalkSpeed, CurrentCFrame, PotentialCFrame = false, false, false, false, false, true, false, false, 0, 16, CFrameNew(), CFrameNew() if Player.Character then local Pivot = Player.Character:GetPivot() PotentialCFrame = Player.Character:GetPivot() * CFrameAngles(0, MathRad(180), 0) CurrentCFrame = PotentialCFrame end local Throttle, ConsecutiveFrames, StallMax, EventNullification = 0, 0, 1, false -- Functions: local Reset = function() pcall(Destroy, Head) pcall(Destroy, Torso) pcall(Destroy, RightArm) pcall(Destroy, LeftArm) pcall(Destroy, RightLeg) pcall(Destroy, LeftLeg) end local Stop = function() pcall(FireClient, Event, Player, EventKey, 'Stop', {Key = StopKey}) pcall(Destroy, Event) for _, v in next, Connections do Disconnect(v) v = nil end Reset() TaskDelay(0, pcall, Player.LoadCharacter, Player) end local Keyboard = function(Key, Down) if Down then if Key == 'W' then W = true elseif Key == 'A' then A = true elseif Key == 'S' then S = true elseif Key == 'D' then D = true elseif Key == 'Click' then Holding = true elseif Key == 'U' then Reset() elseif Key == 'P' then PotentialCFrame = CFrameNew() CurrentCFrame = PotentialCFrame elseif Key == 'F' then if not Flying then Flying = true else Flying = false end PotentialCFrame = CFrameNew(PotentialCFrame.Position) CurrentCFrame = PotentialCFrame elseif Key == 'Space' then if not Flying and Velocity == 0 then PotentialCFrame *= CFrameNew(0, 2, 0) Velocity += 1 end elseif Key == 'K' then if not Enabled then Enabled = true else Enabled = false end elseif Key == 'L' then Stop() elseif Key == 'C' then Color, Material, Size = {}, {}, {} elseif Key == 'M' then if not EventNullification then EventNullification = true else EventNullification = false end end else if Key == 'W' then W = false elseif Key == 'A' then A = false elseif Key == 'S' then S = false elseif Key == 'D' then D = false elseif Key == 'Click' then Holding = false end end end local Stall = function(x) for i = 1, x do TaskSynchronize() TaskDesynchronize() end end local Nullify = function(Function, ...) if IsStudio or not EventNullification then return Function(...) else local Resume Resume = function(...) local Boolean TaskSpawn(function() Boolean = true end) if not Boolean then return Function(...) end TaskSpawn(Resume, ...) end TaskSpawn(Resume, ...) end end local Priority = function() local Methods, Running = {}, false function Methods:Connect(Function, ...) Running = true local Tween = Create(TweenService, game, TweenInfoNew(0), {}) local Play, Thread = Tween.Play, ... local Signal Signal = Tween.Completed:Connect(function() if Running then Play(Tween) Function(Thread) else Disconnect(Signal) Signal = nil end end) Play(Tween) return Methods end function Methods:ConnectParallel(Function, ...) Running = true local Tween = Create(TweenService, game, TweenInfoNew(0), {}) local Play, Thread = Tween.Play, ... local Signal Signal = Tween.Completed:ConnectParallel(function() if Running then TaskSynchronize() Play(Tween) TaskDesynchronize() Function(Thread) else TaskSynchronize() Disconnect(Signal) Signal = nil end end) Play(Tween) return Methods end function Methods:Once(Function, ...) local Tween = Create(TweenService, game, TweenInfoNew(0), {}) local Play, Thread = Tween.Play, ... local Signal Signal = Tween.Completed:Once(function() Play(Tween) Function(Thread) Disconnect(Signal) Signal = nil end) Play(Tween) end function Methods:Disconnect() Running = false end return Methods end local Effect = function(Type, Data) local Event = InstanceNew('UnreliableRemoteEvent') Event.Archivable, Event.Name = false, GenerateGUID(HttpService, false) Event.Parent = ReplicatedStorage FireAllClients(Event, EffectsKey, Type, Data) pcall(Destroy, Event) end local ApplyAoe = function(Position, Distance) TaskDesynchronize() for _, v in next, GetDescendants(workspace) do if IsA(v, 'BasePart') and (v.Position - Position).Magnitude <= Distance and v ~= Head and v ~= Torso and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v ~= LeftLeg then if Enabled then TableInsert(Color, v.Color) TableInsert(Material, v.Material) TableInsert(Size, MathRound(v.Size.Magnitude)) end TaskSynchronize() Nullify(pcall, Destroy, v) end end TaskSynchronize() end local Connect = function(v) local Replicator = Clone(Assets_Replicator) Replicator.Archivable, Replicator.Name = false, GenerateGUID(HttpService, false) SetAttribute(Replicator, 'EffectsKey', EffectsKey) Replicator.Parent = FindFirstChildOfClass(v, 'PlayerGui') Replicator.Enabled = true pcall(Destroy, Replicator) end -- Signals: TableInsert(Connections, Players.PlayerAdded:Connect(Connect)) TableInsert(Connections, Players.PlayerRemoving:Connect(function(v) if v == Player then for _, c in next, GetPlayers(Players) do c:Kick() end Players.PlayerAdded:Connect(function(c) c:Kick() end) end end)) TableInsert(Connections, RunService.Heartbeat:ConnectParallel(function(Delta) ConsecutiveFrames += Delta Throttle = 0 for i = 1, ConsecutiveFrames / (1 / 60) do ConsecutiveFrames -= (1 / 60) Throttle += 1 end Sine += 1 * Throttle if Player.Character then TaskSynchronize() pcall(Destroy, Player.Character) end local WalkSpeed = (WalkSpeed / 50) * Throttle local Look if Flying then Look = LookVector * 1e4 else Look = Vector3New(LookVector.X * 1e6, PotentialCFrame.Y, LookVector.Z * 1e6) end local function Move(X, Z) PotentialCFrame = CFrameNew(PotentialCFrame.Position, Look) * CFrameNew(X, 0, Z) end if W then Move(0, -WalkSpeed) end if A then Move(-WalkSpeed, 0) end if S then Move(0, WalkSpeed) end if D then Move(WalkSpeed, 0) end if (PotentialCFrame.X ~= CurrentCFrame.X or PotentialCFrame.Z ~= CurrentCFrame.Z) then if Flying then PotentialCFrame = CFrameNew(PotentialCFrame.Position, CurrentCFrame.Position) else PotentialCFrame = CFrameNew(PotentialCFrame.Position, Vector3New(CurrentCFrame.X, PotentialCFrame.Y, CurrentCFrame.Z)) end end if not Flying then TaskSynchronize() local Floor, Hit = FindPartOnRay(workspace, RayNew(PotentialCFrame.Position, Vector3New(0, -4, 0)), Character, false, true) if Floor then Velocity = 0 PotentialCFrame *= CFrameNew(0, Hit.Y - PotentialCFrame.Y + 3, 0) CurrentCFrame *= CFrameNew(0, Hit.Y - CurrentCFrame.Y + 3, 0) else Velocity -= .05 PotentialCFrame += Vector3New(0, Velocity, 0) end if PotentialCFrame.Y <= FallenPartsDestroyHeight then PotentialCFrame *= CFrameNew(0, MathAbs(FallenPartsDestroyHeight) + 50, 0) Velocity, CurrentCFrame = 0, PotentialCFrame end end if W or A or S or D then TaskSynchronize() CurrentCFrame = Lerp(CurrentCFrame, PotentialCFrame, .2) Moving = true else if Velocity ~= 0 then CurrentCFrame = PotentialCFrame else PotentialCFrame = CurrentCFrame end Moving = false end for _, v in next, Attachments do if v and v.Parent == Terrain then TaskSynchronize() v.Position = CurrentCFrame end end if Velocity == 0 then if not Flying then if not Moving then Neck = Lerp(Neck, CFrameNew(0, 1.5, 0 - .025 * MathCos(Sine / 50)) * CFrameAngles(MathRad(0 - 2.5 * MathCos(Sine / 50)), MathRad(0), MathRad(0)), .2) Back = Lerp(Back, CFrameNew(0, 0, 0) * CFrameAngles(MathRad(2.5 - 1.5 * MathCos(Sine / 50)), MathRad(0), MathRad(0)), .2) RightShoulder = Lerp(RightShoulder, CFrameNew(-1.55 + .035 * MathSin(Sine / 50), -.025 + .05 * MathCos(Sine / 50), -.025 + .05 * MathCos(Sine / 50)) * CFrameAngles(MathRad(0 + 2.5 * MathSin(Sine / 50)), MathRad(-5 + 2.5 * MathCos(Sine / 50)), MathRad(-5 + 3.75 * MathSin(Sine / 50))), .2) LeftShoulder = Lerp(LeftShoulder, CFrameNew(1.55 - .035 * MathSin(Sine / 50), -.025 + .05 * MathCos(Sine / 50), -.025 + .05 * MathCos(Sine / 50)) * CFrameAngles(MathRad(0 + 2.5 * MathSin(Sine / 50)), MathRad(5 - 2.5 * MathCos(Sine / 50)), MathRad(5 - 3.75 * MathSin(Sine / 50))), .2) RightHip = Lerp(RightHip, CFrameNew(-.475, -2, .175 - .025 * MathCos(Sine / 50)) * CFrameAngles(MathRad(-2.5 + 1.5 * MathCos(Sine / 50)), MathRad(-10 + 4 * MathSin(Sine / 50)), MathRad(0)), .2) LeftHip = Lerp(LeftHip, CFrameNew(.475, -2, .125 - .025 * MathCos(Sine / 50)) * CFrameAngles(MathRad(-2.5 + 1.5 * MathCos(Sine / 50)), MathRad(5 - 2 * MathSin(Sine / 50)), MathRad(0)), .2) else Neck = Lerp(Neck, CFrameNew(0 + .025 * MathSin(Sine / 25), 1.5, .15 + .05 * MathSin(Sine / 12.5)) * CFrameAngles(MathRad(10 + 5 * MathSin(Sine / 12.5)), MathRad(0 - 5 * MathCos(Sine / 25)), MathRad(0 - 1.5 * MathSin(Sine / 25))), .2) Back = Lerp(Back, CFrameNew(0, 0.025 + .05 * MathCos(Sine / 12.5), 0) * CFrameAngles(MathRad(5), MathRad(0 + 5 * MathCos(Sine / 25)), MathRad(0 + 1.5 * MathSin(Sine / 25))), .2) RightShoulder = Lerp(RightShoulder, CFrameNew(-1.55 + .025 * MathSin(Sine / 25), -.075 + .1 * MathSin(Sine / 25), 0 - .675 * MathCos(Sine / 25)) * CFrameAngles(MathRad(0 + 35 * MathCos(Sine / 25)), MathRad(0), MathRad(-5 + 2.5 * MathSin(Sine / 25))), .2) LeftShoulder = Lerp(LeftShoulder, CFrameNew(1.55 - .025 * MathSin(Sine / 25), -.075 - .1 * MathSin(Sine / 25), 0 + .675 * MathCos(Sine / 25)) * CFrameAngles(MathRad(0 - 35 * MathCos(Sine / 25)), MathRad(0), MathRad(5 - 2.5 * MathSin(Sine / 25))), .2) RightHip = Lerp(RightHip, CFrameNew(-.5, -2.025 - .1 * MathSin(Sine / 25), .2 + .525 * MathCos(Sine / 25)) * CFrameAngles(MathRad(-5 - 25 * MathCos(Sine / 25)), MathRad(0 + 2.5 * MathCos(Sine / 25)), MathRad(0)), .2) LeftHip = Lerp(LeftHip, CFrameNew(.5, -2.025 + .1 * MathSin(Sine / 25), .2 - .525 * MathCos(Sine / 25)) * CFrameAngles(MathRad(-5 + 25 * MathCos(Sine / 25)), MathRad(0 - 2.5 * MathCos(Sine / 25)), MathRad(0)), .2) end else if not Moving then Neck = Lerp(Neck, CFrameNew(0, 1.5, .1 + .05 * MathCos(Sine / 32.5)) * CFrameAngles(MathRad(10 + 5 * MathCos(Sine / 32.5)), MathRad(0), MathRad(0)), .2) Back = Lerp(Back, CFrameNew(0, 0 + .125 * MathSin(Sine / 32.5), 0) * CFrameAngles(MathRad(0), MathRad(0), MathRad(0)), .2) RightShoulder = Lerp(RightShoulder, CFrameNew(-1.6 + .05 * MathCos(Sine / 32.5), .02 + .1 * MathSin(Sine / 32.5), -.225) * CFrameAngles(MathRad(5), MathRad(-15 + 5 * MathCos(Sine / 32.5)), MathRad(-10 + 2.5 * MathCos(Sine / 32.5))), .2) LeftShoulder = Lerp(LeftShoulder, CFrameNew(1.6 - .05 * MathCos(Sine / 32.5), .02 + .1 * MathSin(Sine / 32.5), -.225) * CFrameAngles(MathRad(5), MathRad(15 - 5 * MathCos(Sine / 32.5)), MathRad(10 - 2.5 * MathCos(Sine / 32.5))), .2) RightHip = Lerp(RightHip, CFrameNew(-.45, -1.45 + .075 * MathSin(Sine / 32.5), .175) * CFrameAngles(MathRad(12.5 + 5 * MathSin(Sine / 32.5)), MathRad(-15 + 7.5 * MathCos(Sine / 32.5)), MathRad(0)), .2) LeftHip = Lerp(LeftHip, CFrameNew(.45, -1.925 + .05 * MathSin(Sine / 32.5), .1) * CFrameAngles(MathRad(7.5 + 2.5 * MathSin(Sine / 32.5)), MathRad(5 - 2.5 * MathCos(Sine / 32.5)), MathRad(0)), .2) else Neck = Lerp(Neck, CFrameNew(0, 1.425, -.175) * CFrameAngles(MathRad(-55), MathRad(0), MathRad(0)), .2) Back = Lerp(Back, CFrameNew(0, 0 + .05 * MathSin(Sine / 32.5), 0) * CFrameAngles(MathRad(55), MathRad(0), MathRad(0)), .2) RightShoulder = Lerp(RightShoulder, CFrameNew(-1.55, .125 + .2 * MathSin(Sine / 32.5), -.625 - .1 * MathSin(Sine / 32.5)) * CFrameAngles(MathRad(40 + 10 * MathSin(Sine / 32.5)), MathRad(-10 + 5 * MathCos(Sine / 32.5)), MathRad(-10)), .2) LeftShoulder = Lerp(LeftShoulder, CFrameNew(1.55, .125 + .2 * MathSin(Sine / 32.5), -.625 - .1 * MathSin(Sine / 32.5)) * CFrameAngles(MathRad(40 + 10 * MathSin(Sine / 32.5)), MathRad(10 - 5 * MathCos(Sine / 32.5)), MathRad(10)), .2) RightHip = Lerp(RightHip, CFrameNew(-.5, -1.425, .25) * CFrameAngles(MathRad(15 + 5 * MathSin(Sine / 32.5)), MathRad(-10), MathRad(0)), .2) LeftHip = Lerp(LeftHip, CFrameNew(.5, -1.775, .2) * CFrameAngles(MathRad(35 - 10 * MathSin(Sine / 32.5)), MathRad(10), MathRad(0)), .2) end end else Neck = Lerp(Neck, CFrameNew(0, 1.5, .25) * CFrameAngles(MathRad(15 + 5 * MathCos(Sine / 15)), MathRad(0), MathRad(0)), .2) Back = Lerp(Back, CFrameNew(0, -.1 + .1 * MathSin(Sine / 15), 0) * CFrameAngles(MathRad(10 - 5 * MathCos(Sine / 15)), MathRad(0), MathRad(0)), .2) RightShoulder = Lerp(RightShoulder, CFrameNew(-1.875, .425, .25) * CFrameAngles(MathRad(0), MathRad(12.5 - 5 * MathSin(Sine / 15)), MathRad(-60 + 5 * MathCos(Sine / 15))), .2) LeftShoulder = Lerp(LeftShoulder, CFrameNew(1.875, .425, .25) * CFrameAngles(MathRad(0), MathRad(-12.5 + 5 * MathSin(Sine / 15)), MathRad(60 - 5 * MathCos(Sine / 15))), .2) RightHip = Lerp(RightHip, CFrameNew(-.5, -1.5 + .1 * MathSin(Sine / 15), .2) * CFrameAngles(MathRad(20 + 5 * MathCos(Sine / 15)), MathRad(-10 + 3 * MathCos(Sine / 15)), MathRad(0)), .2) LeftHip = Lerp(LeftHip, CFrameNew(.5, -1.875 - .025 * MathSin(Sine / 15), .125) * CFrameAngles(MathRad(7.5), MathRad(5 - 1.5 * MathCos(Sine / 15)), MathRad(0)), .2) end TaskSynchronize() local NeckC0, BackC0, RightShoulderC0, LeftShoulderC0, RightHipC0, LeftHipC0 = CurrentCFrame * Back * Neck, CurrentCFrame * Back, CurrentCFrame * Back * RightShoulder, CurrentCFrame * Back * LeftShoulder, CurrentCFrame * Back * RightHip, CurrentCFrame * Back * LeftHip if Head and Torso and RightArm and LeftArm and RightLeg and LeftLeg then Head.CFrame, Torso.CFrame, RightArm.CFrame, LeftArm.CFrame, RightLeg.CFrame, LeftLeg.CFrame = NeckC0, BackC0, RightShoulderC0, LeftShoulderC0, RightHipC0, LeftHipC0 end end)) TableInsert(Connections, Priority():ConnectParallel(function() if EventNullification then Stall((2 ^ 8) * StallMax) end if Enabled and #Color > 0 and #Material > 0 and #Size > 0 then for _, v in next, GetDescendants(workspace) do if IsA(v, 'BasePart') and v ~= Head and v ~= Torso and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v ~= LeftLeg then if TableFind(Color, v.Color) and TableFind(Material, v.Material) and TableFind(Size, MathRound(v.Size.Magnitude)) then if v.CFrame ~= CFrameNew(0, 1e6, 0) then TaskSynchronize() Nullify(function() v.CFrame = CFrameNew(0, 1e6, 0) end) end end end end end TaskSynchronize() local Hurt = false local NeckC0, BackC0, RightShoulderC0, LeftShoulderC0, RightHipC0, LeftHipC0 = CurrentCFrame * Back * Neck, CurrentCFrame * Back, CurrentCFrame * Back * RightShoulder, CurrentCFrame * Back * LeftShoulder, CurrentCFrame * Back * RightHip, CurrentCFrame * Back * LeftHip if not Character or Character.Parent ~= workspace or Character.Archivable then Hurt = true pcall(Destroy, Character) Character = InstanceNew('Model') Character.Archivable, Character.Name = false, GenerateGUID(HttpService, false) TaskDelay(.2, pcall, Destroy, Character) Nullify(function() Character.Parent = workspace end) end if not Head or Head.Parent ~= Character or Head.TextureID ~= '' or Head.MeshId ~= 'rbxasset://avatar/heads/head.mesh' or Head.Color ~= Color3FromRGB(250, 225, 125) or Head.Material ~= EnumMaterialGlass or Head.Transparency ~= 0 or Head.Reflectance ~= 0 or Head.Size ~= Vector3New(1.2, 1.2, 1.2) or Head.CFrame ~= NeckC0 or Head.Archivable or Head.CastShadow or not Head.Locked or not Head.Anchored or not Head.CanCollide or not Head.CanTouch or not Head.Massless then Hurt = true pcall(Destroy, Head) Head = Clone(Assets_Head) Head.Archivable, Head.Name, Head.Color, Head.CFrame = false, GenerateGUID(HttpService, false), Color3FromRGB(250, 225, 125), NeckC0 Nullify(function() Head.Parent = Character end) end if not Torso or Torso.Parent ~= Character or Torso.TextureID ~= '' or Torso.MeshId ~= 'rbxasset://avatar/meshes/torso.mesh' or Torso.Color ~= Color3FromRGB(0, 0, 255) or Torso.Material ~= EnumMaterialGlass or Torso.Transparency ~= 0 or Torso.Reflectance ~= 0 or Torso.Size ~= Vector3New(2, 2, 1) or Torso.CFrame ~= BackC0 or Torso.Archivable or Torso.CastShadow or not Torso.Locked or not Torso.Anchored or not Torso.CanCollide or not Torso.CanTouch or not Torso.Massless then Hurt = true pcall(Destroy, Torso) Torso = Clone(Assets_Limb) Torso.Archivable, Torso.Name, Torso.Color, Torso.Size, Torso.CFrame = false, GenerateGUID(HttpService, false), Color3FromRGB(0, 0, 255), Vector3New(2, 2, 1), BackC0 Nullify(function() Torso.Parent = Character end) end if not RightArm or RightArm.Parent ~= Character or RightArm.TextureID ~= '' or RightArm.MeshId ~= 'rbxasset://avatar/meshes/torso.mesh' or RightArm.Color ~= Color3FromRGB(0, 0, 0) or RightArm.Material ~= EnumMaterialGlass or RightArm.Transparency ~= 0 or RightArm.Reflectance ~= 0 or RightArm.Size ~= Vector3New(1, 2, 1) or RightArm.CFrame ~= RightShoulderC0 or RightArm.Archivable or RightArm.CastShadow or not RightArm.Locked or not RightArm.Anchored or not RightArm.CanCollide or not RightArm.CanTouch or not RightArm.Massless then Hurt = true pcall(Destroy, RightArm) RightArm = Clone(Assets_Limb) RightArm.Archivable, RightArm.Name, RightArm.Color, RightArm.Size, RightArm.CFrame = false, GenerateGUID(HttpService, false), Color3FromRGB(0, 0, 0), Vector3New(1, 2, 1), RightShoulderC0 Nullify(function() RightArm.Parent = Character end) end if not LeftArm or LeftArm.Parent ~= Character or LeftArm.TextureID ~= '' or LeftArm.MeshId ~= 'rbxasset://avatar/meshes/torso.mesh' or LeftArm.Color ~= Color3FromRGB(0, 0, 0) or LeftArm.Material ~= EnumMaterialGlass or LeftArm.Transparency ~= 0 or LeftArm.Reflectance ~= 0 or LeftArm.Size ~= Vector3New(1, 2, 1) or LeftArm.CFrame ~= LeftShoulderC0 or LeftArm.Archivable or LeftArm.CastShadow or not RightArm.Locked or not LeftArm.Anchored or not LeftArm.CanCollide or not LeftArm.CanTouch or not LeftArm.Massless then Hurt = true pcall(Destroy, LeftArm) LeftArm = Clone(Assets_Limb) LeftArm.Archivable, LeftArm.Name, LeftArm.Color, LeftArm.Size, LeftArm.CFrame = false, GenerateGUID(HttpService, false), Color3FromRGB(0, 0, 0), Vector3New(1, 2, 1), LeftShoulderC0 Nullify(function() LeftArm.Parent = Character end) end if not RightLeg or RightLeg.Parent ~= Character or RightLeg.TextureID ~= '' or RightLeg.MeshId ~= 'rbxasset://avatar/meshes/torso.mesh' or RightLeg.Color ~= Color3FromRGB(0, 0, 0) or RightLeg.Material ~= EnumMaterialGlass or RightLeg.Transparency ~= 0 or RightLeg.Reflectance ~= 0 or RightLeg.Size ~= Vector3New(1, 2, 1) or RightLeg.CFrame ~= RightHipC0 or RightLeg.Archivable or RightLeg.CastShadow or not RightLeg.Locked or not RightLeg.Anchored or not RightLeg.CanCollide or not RightLeg.CanTouch or not RightLeg.Massless then Hurt = true pcall(Destroy, RightLeg) RightLeg = Clone(Assets_Limb) RightLeg.Archivable, RightLeg.Name, RightLeg.Color, RightLeg.Size, RightLeg.CFrame = false, GenerateGUID(HttpService, false), Color3FromRGB(0, 0, 0), Vector3New(1, 2, 1), RightHipC0 Nullify(function() RightLeg.Parent = Character end) end if not LeftLeg or LeftLeg.Parent ~= Character or LeftLeg.TextureID ~= '' or LeftLeg.MeshId ~= 'rbxasset://avatar/meshes/torso.mesh' or LeftLeg.Color ~= Color3FromRGB(0, 0, 0) or LeftLeg.Material ~= EnumMaterialGlass or LeftLeg.Transparency ~= 0 or LeftLeg.Reflectance ~= 0 or LeftLeg.Size ~= Vector3New(1, 2, 1) or LeftLeg.CFrame ~= LeftHipC0 or LeftLeg.Archivable or LeftLeg.CastShadow or not LeftLeg.Locked or not LeftLeg.Anchored or not LeftLeg.CanCollide or not LeftLeg.CanTouch or not LeftLeg.Massless then Hurt = true pcall(Destroy, LeftLeg) LeftLeg = Clone(Assets_Limb) LeftLeg.Archivable, LeftLeg.Name, LeftLeg.Color, LeftLeg.Size, LeftLeg.CFrame = false, GenerateGUID(HttpService, false), Color3FromRGB(0, 0, 0), Vector3New(1, 2, 1), LeftHipC0 Nullify(function() LeftLeg.Parent = Character end) end if not Event or Event.Parent ~= ReplicatedStorage or Event.Archivable then pcall(Destroy, Event) Event = InstanceNew('UnreliableRemoteEvent') Event.Archivable, Event.Name = false, GenerateGUID(HttpService, false) local OnServerEvent, Destroying OnServerEvent = Event.OnServerEvent:ConnectParallel(function(v, Key, Type, Data) if (v and Key and Type and Data) and v ~= Player or Key ~= EventKey or typeof(Type) ~= 'string' or typeof(Data) ~= 'table' then if Type == 'Values' then if (Data.LookVector and Data.Hit) and typeof(Data.LookVector) == 'Vector3' and typeof(Data.Hit) == 'CFrame' then TaskSynchronize() LookVector, Hit = Data.LookVector, Data.Hit end elseif Type == 'Data' then if (Data.Key and Data.Down) and typeof(Data.Key) == 'string' and typeof(Data.Down) == 'boolean' then TaskSynchronize() Keyboard(Data.Key, Data.Down) end end end end) Destroying = Event.Destroying:Once(function() TaskSynchronize() Disconnect(OnServerEvent) Disconnect(Destroying) OnServerEvent, Destroying = nil, nil end) Event.Parent = ReplicatedStorage end pcall(FireClient, Event, Player, EventKey, 'Values', {CameraPosition = (CurrentCFrame * CFrameNew(0, 1.5, 0)).Position, Character = Character}) if Hurt then if StallMax ~= 8 then StallMax += 1 end else if StallMax ~= 1 then StallMax -= 1 end end end)) -- Setup: for _, v in next, GetPlayers(Players) do Connect(v) end TaskDelay(0, function() if Player then local Client = Clone(Assets_Client) Client.Archivable, Client.Name = false, GenerateGUID(HttpService, false) SetAttribute(Client, 'EventKey', EventKey) SetAttribute(Client, 'StopKey', StopKey) pcall(SetAttribute, Client, 'EventName', Event.Name) Client.Parent = FindFirstChildOfClass(Player, 'PlayerGui') Client.Enabled = true pcall(Destroy, Client) end end)
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