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if game:GetService("RunService"):IsStudio() then task.wait() end Service = setmetatable({}, { __index = function(_, self) return game:GetService(self) end }) local Connections, Character, Ignores, Bases, Timers, Config, Decimated, AttackConnections = {}, { ["Limbs"] = {}, ["Properties"] = {}, ["CFrames"] = {}, ["Position"] = CFrame.new(0,20,0), ["Moving"] = false, ["WalkSpeed"] = 35, Animating = true, Flying = true }, {}, {}, {},{ spawnRefit = true, spawnKill = true, spawnParent = true, Magnitude = true, KillType = 0, AoeType = 0, Decimating = true, KillAura = false }, { ["BaseParts"] = {}, ["Meshes"] = {}, }, {} local grabreal = false local banishgrab = false local Delta = 0 local player = owner local loadedy = 0 local playerid = player.UserId local script = require(10293528526) local remotekey = Service.HttpService:GenerateGUID(false):gsub("-",""):lower() local timesoccupied = 0 local LBolt = require(script.LightningBolt) local align = {} local musid,musenabled = "rbxassetid://12412971383", false local sfx = { ice = { cast = {"rbxassetid://3744390794","rbxassetid://3744391247"}, explosion = {"rbxassetid://3744391630","rbxassetid://3744391904"} }, earth = { burst = {"rbxassetid://3778608737","rbxassetid://3778609188","rbxassetid://3778610036"}, crumble = {"rbxassetid://3848076724","rbxassetid://3848078820"}, bigcrumble = {"rbxassetid://4307210561","rbxassetid://4307210855","rbxassetid://4307211119"}, pass = {"rbxassetid://3932587334","rbxassetid://3932587669","rbxassetid://4307213273","rbxassetid://4307214211"} }, electric = {"rbxassetid://4086007775", "rbxassetid://4086009537","rbxassetid://4086010159","rbxassetid://4086012327"}, acid = {"rbxassetid://3755119108", "rbxassetid://3755119738","rbxassetid://3755119951"}, abyss = { appear = "rbxassetid://3755104468", attack = {"rbxassetid://3755125889","rbxassetid://3755105210","rbxassetid://3755105404"}, land = {"rbxassetid://3755107475","rbxassetid://3755107670","rbxassetid://3755107859"}, disappear = "rbxassetid://3755126907" }, bless = {"rbxassetid://3750937431","rbxassetid://3750937651","rbxassetid://3750937866","rbxassetid://3750938101","rbxassetid://3932668730","rbxassetid://3932669033","rbxassetid://3932669475","rbxassetid://3932669793","rbxassetid://4085783973","rbxassetid://4085784226"} } function Tween(a, b, c) return Service.TweenService:Create(a, TweenInfo.new(table.unpack(b)), c):Play() end function RandomString(len) return ("."):rep(len or math.random(10,500)/10):gsub(".",function() return string.char(math.random(1, 122)) end) end function PlaySound(id, position, pitch, volume, timepos) local temp = Instance.new("Attachment") temp.Name = RandomString() AddIgnore(temp) temp.CFrame = position local audio = Instance.new("Sound", temp) audio.Name = RandomString() audio.PlayOnRemove = true audio.Pitch = pitch audio.SoundId = id audio.Volume = volume temp.Parent = workspace.Terrain if timepos then audio.TimePosition = timepos end temp:Destroy() end function Speak(msg) task.spawn(function() local length = msg:len() local bb = script.Billboard:Clone() local tl = bb.Tl tl.Text = "" local ustroke = tl.UIStroke bb.Parent = game:GetService("JointsService") bb.Adornee = workspace.Terrain bb.Name = RandomString() bb.Size = UDim2.new(4+length, 0, 1, 0) if msg == "No Escape." then tl.TextColor = BrickColor.new("Dark red") tl.Font = Enum.Font.SpecialElite end table.insert(align, bb) local fin = "" local abv; abv = Service.RunService.Heartbeat:Connect(function() if table.find(align, bb) ~= 1 then bb.StudsOffset = align[(table.find(align, bb)-1)].StudsOffset + Vector3.new(0,1,0) else bb.StudsOffset = Vector3.new(0,1.9,0) end end) for i = 1,length do local char = msg:sub(i,i) fin=fin..char tl.Text = fin if char ~= " " then PlaySound("rbxassetid://1130200908", Character.Position*CFrame.new(0,1.5,0), Random.new():NextNumber(.8,1.1),10) end if i == length then task.delay(.5,function() Tween(tl, {.5},{TextTransparency = 1,TextColor3 = Color3.new(),Rotation = math.random(-5,5)}) Tween(bb, {.5,Enum.EasingStyle.Back,Enum.EasingDirection.In},{Size = UDim2.new()}) Tween(ustroke, {.5},{Transparency = 1,Color = Color3.new()}) Service.Debris:AddItem(bb, .5) task.delay(.5,function() table.remove(align, table.find(align, bb)) end) abv:Disconnect() end) end if char == "." or char == "," or char == ";" then task.wait(.3) else task.wait(.06) end end end) end function givescript(p) print([[DEBUG:SCRIPT-SERVER | GAVE SCRIPT TO: ]]..p.Name) player = p local client = script.client:Clone() client.Parent = p.Backpack or Instance.new("Backpack", p) client.Disabled = false client:SetAttribute("RemoteKey"..tostring(game.PlaceId), remotekey) p.Character = nil table.insert(Connections, p.Chatted:Connect(Speak)) table.insert(Connections, p.CharacterAdded:Connect(function() task.defer(function() p.Character = nil end) end)) end givescript(player) --Begin! function maxtable(self) return self[#self] end local rnd = Random.new() local Sine = tick() Timers.LoopRefit = 0 local Throttle = 0 local ConsecutiveFrames = 0 function Connection(func) table.insert(Connections, func) end function AddIgnore(a) a.Name = RandomString() table.insert(Ignores, a) end function AddPart(Name, Base) Character.Limbs[Name] = script.Limbs[Base]:Clone() Character.Properties[Name] = { Size = script.Limbs[Base].Size, Color = script.Limbs[Base].Color, Anchored = script.Limbs[Base].Anchored, CanCollide = script.Limbs[Base].CanTouch, MeshId = script.Limbs[Base].MeshId, CanTouch = script.Limbs[Base].CanTouch, CanQuery = script.Limbs[Base].CanQuery, CastShadow = script.Limbs[Base].CastShadow, Transparency = script.Limbs[Base].Transparency, Material = script.Limbs[Base].Material, Massless = script.Limbs[Base].Massless, TextureID = script.Limbs[Base].TextureID, Parent = workspace } Character.CFrames[Name] = CFrame.new() AddIgnore(Character.Limbs[Name]) Bases[Name] = Base end AddPart("Head", "Head") AddPart('Torso', "Torso") AddPart("LeftArm", "ArmLimb") AddPart("RightArm", "ArmLimb") AddPart("LeftLeg", "LegLimb") AddPart("RightLeg", "LegLimb") function randomangle() return CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) end function Destroy(a, b) Service.Debris:AddItem(a, b or 0) end function radiananglefrom(range) return CFrame.Angles(math.rad(math.random(-range,range)),math.rad(math.random(-range,range)),math.rad(math.random(-range,range))) end function GetCFrameFromName(Name) return (if Name == "Torso" then Character.Position*Character.CFrames.Torso else Character.Position*Character.CFrames.Torso*Character.CFrames[Name]) or "error" end function Check_ReverseAll(Name) task.defer(function() task.defer(function() local Limb = Character.Limbs[Name] if Limb.MeshId ~= Character.Properties[Name].MeshId then if Config.spawnRefit then spawn(function() Limb:ApplyMesh(script.Limbs[Bases[Name]]) end) else Refit(Name) end end if Limb.CFrame ~= GetCFrameFromName(Name) then if Config.spawnRefit then spawn(function() Limb.CFrame = GetCFrameFromName(Name) end) else Refit(Name) end end for Property in pairs(Character.Properties[Name]) do if Limb[Property] ~= Character.Properties[Name][Property] and Property ~= "MeshId" and Property ~= "Parent" then if Config.spawnRefit then spawn(function() Limb[Property] = Character.Properties[Name][Property] end) else Refit(Name) end end end if Limb.Parent ~= workspace then Refit(Name) end Limb:ClearAllChildren() end) end) end function Refit(Name) local Old = Character.Limbs[Name] local New = script.Limbs[Bases[Name]]:Clone() AddIgnore(New) New.Name = RandomString() New.CFrame = GetCFrameFromName(Name) Character.Limbs[Name] = New if Config.spawnParent then spawn(function() New.Parent = workspace end) else New.Parent = workspace end task.spawn(function() for i in pairs(Character.Properties[Name]) do if i ~= "MeshId" then New[i] = Character.Properties[Name][i] end end end) table.insert(Connections,New.ChildAdded:Connect(function(v) task.defer(function() v:Destroy() end) end)) for Property in pairs(Character.Properties[Name]) do table.insert(Connections, New:GetPropertyChangedSignal(Property):Connect(function(Changed) Check_ReverseAll(Name) end)) end Check_ReverseAll(Name) New:ClearAllChildren() Old:Destroy() end function filterpart(old) local new = {} for i,v in ipairs(old) do local add = false if Config.AoeType == 0 then add = v.Name:sub(1,("Base"):len()):lower() ~= "base" elseif Config.AoeType == 1 then add = v.Size.X < 300 elseif Config.AoeType == 2 then add = true end if not table.find(Ignores, v) and add then table.insert(new, v) end end return new end function checkregion(point,range, isaoe) if Config.Magnitude and isaoe then local fake = {} for i,v in ipairs(game:GetDescendants()) do if v:IsA("BasePart") then if (v.CFrame.p - point).Magnitude <= range + v.Size.Magnitude then if v ~= workspace.Terrain then table.insert(fake, v) end end end end return filterpart(fake) else local params = OverlapParams.new() params.FilterDescendantsInstances = Ignores params.RespectCanCollide = false params.FilterType = Enum.RaycastFilterType.Blacklist return filterpart(workspace:GetPartBoundsInRadius(point, range, params)) end end function Lerp(A,B,T) local Returned = table.pack(pcall(function() local LerpedA = A for _ = 1,Throttle do LerpedA = LerpedA:Lerp(B,math.clamp(T,0,1)) end return LerpedA end)) table.remove(Returned,1) return unpack(Returned) end --loop for Name in pairs(Character.Limbs) do Refit(Name) end --Effect({cf=MainPosition,moveto=Mouse.Hit.p,clr=Color3.new(1,0,0),clr2=Color3.new(0,0,0),mtype="Box",waits=100,size=Vector3.new(3,3,3),size2=Vector3.new(3,3,3),radX=0,radY=0,radZ=0,mat="Neon",lock=false,tran=0,tran2=1,bmr=true,sbm=50,mbm=50}) function Effect(tblee) coroutine.resume(coroutine.create(function() local origpos = (tblee.cf or nil) local moveto = (tblee.moveto or nil) local color = (tblee.clr or Color3.new(0,0,0)) local color2 = (tblee.clr2 or nil) local defaultsize = (tblee.size or Vector3.new(2,2,2)) local material = (tblee.mat or "Neon") local locker = (tblee.lock or false) local rotateX = (tblee.radX or 0) local rotateY = (tblee.radY or 0) local rotateZ = (tblee.radZ or 0) local secondsize = (tblee.size2 or Vector3.new(4,4,4)) local acttime = (tblee.waits or 100) local transpar = (tblee.tran or 0) local transpar2 = (tblee.tran2 or 1) local typeofmesh = (tblee.mtype or "S") local boomerang = (tblee.bmr or false) local sizeboomerang = (tblee.sbm or 0) local moveboomerang = (tblee.mbm or 0) local movingspeed = nil local mesh = nil local endsize = nil local endtranpar = nil local b1 = 1+moveboomerang/50 local b2 = 1+sizeboomerang/50 if typeof(origpos) == "Vector3"then origpos=CFrame.new(origpos) end if typeof(moveto) == "CFrame"then moveto=moveto.p end if typeof(color) == "BrickColor"then color=color.Color end if typeof(color2) == "BrickColor"then color2=color2.Color end if origpos then local amesh = "" if typeofmesh == "Box" or typeofmesh == "B" or typeofmesh == "1" then amesh = "Part" elseif typeofmesh == "Sphere" or typeofmesh == "S" or typeofmesh == "2" then amesh="Ball" elseif typeofmesh == "Cylinder" or typeofmesh == "C" or typeofmesh == "3" then amesh="Cylinder" end local p=script.Instances[amesh]:Clone() table.insert(Ignores,p) p.Color=color p.CFrame=origpos p.Material=material p.Size=defaultsize;p.CanCollide=false p.Transparency=transpar p.CastShadow=false p.Locked=true p.Parent = workspace if locker == true then p.Position = origpos.p p.CFrame = CFrame.new(p.Position,moveto)*CFrame.new(0,0,-(p.Size.Z/1.5)) else p.CFrame = origpos end if moveto then if boomerang then movingspeed=(origpos.p - moveto).Magnitude/acttime*b1 else movingspeed=(origpos.p - moveto).Magnitude/acttime end end if boomerang then endsize=(defaultsize - secondsize)*b2 else endsize=(defaultsize - secondsize) end endtranpar=transpar-transpar2 local i = 0 acttime=acttime+1 local EffectCon;EffectCon = Service.RunService.Heartbeat:Connect(function(DT) for a = 1,Throttle do i=i+1 p.Size=p.Size-(Vector3.new((endsize.X)*((1 - (i/acttime)*b2)),(endsize.Y)*((1 - (i/acttime)*b2)),(endsize.Z)*((1 - (i/acttime)*b2)))*b2)/acttime p.Transparency = p.Transparency - endtranpar/acttime p.CFrame=p.CFrame*CFrame.Angles(math.rad(rotateX),math.rad(rotateY),math.rad(rotateZ)) if color2 then p.Color = color:Lerp(color2, i/acttime*DT) end if moveto ~= nil then local a = p.Orientation p.CFrame = CFrame.new(p.Position,moveto)*CFrame.new(0,0,-(movingspeed)*((1-(i/acttime)*b1))) p.Orientation = a end if i >= acttime then EffectCon:Disconnect() p:Destroy() end end end) elseif origpos == nil then warn("Origpos is nil!") end end)) end function inversebool(s) if s then s = false else s = true end return s end local fallingspeed, falling = 0, false local randomservices = {Service.ReplicatedStorage, Service.SoundService, Service.Text, Service.LocalizationService, Service.TestService, Service.MaterialService, Service.Players} local parent = randomservices[math.random(#randomservices)] local input = {} local ccf = CFrame.new() local remotetick = tick() local mousehit = CFrame.new() local old = Character.Position local shiftlocking = false local remote = Instance.new("RemoteEvent", parent) remote.Name = RandomString() remote:SetAttribute(tostring(player.UserId):reverse(), "") function msgclient(msg,msg2) if player and remote then remote:FireClient(player, remotekey, "notif", msg,msg2) end end local deb = { spawntoggle = false, globalcooldown = false } local DisplayPos = Character.Position local pos = Character.Position function floorvector(vector) return Vector3.new(math.floor(vector.X), math.floor(vector.Y), math.floor(vector.Z)) end function Decimate(v) if v:IsA("BasePart") and not v:IsA("MeshPart") then table.insert(Decimated.BaseParts,floorvector(v.Size)) table.insert(Decimated.BaseParts,v.BrickColor) end if v:IsA("SpecialMesh") or v:IsA("MeshPart") then local Size = Vector3.new() local TextureId = "" if v:IsA("SpecialMesh") then Size = floorvector(v.Scale) TextureId = v.TextureId elseif v:IsA("MeshPart") then Size = floorvector(v.Size) TextureId = v.TextureID end table.insert(Decimated.Meshes, floorvector(Size)) table.insert(Decimated.Meshes, v.MeshId) table.insert(Decimated.Meshes, TextureId) end end function Void(v) if Config.KillType == 0 then -- delete local bsprt = v:FindFirstAncestorWhichIsA("BasePart") if v:IsA("SpecialMesh") and bsprt and bsprt ~= workspace.Terrain then v = bsprt end local function killinternal() if Config.spawnKill then spawn(function() task.defer(function() v:Destroy() end) end) else task.defer(function() v:Destroy() end) end end killinternal() elseif Config.KillType == 1 then -- instance based if v:IsA("MeshPart") then local function killinternal() if Config.spawnKill then spawn(function() v:ApplyMesh(script.MeshKill) end) else v:ApplyMesh(script.MeshKill) end end table.insert(AttackConnections, v:GetPropertyChangedSignal("MeshId"):Connect(function(to) if to ~= script.MeshKill.MeshId then killinternal() end end)) killinternal() table.insert(Ignores, v) elseif v:IsA("BasePart") then local function killinternal() if Config.spawnKill then spawn(function() v.CFrame = CFrame.new(9e9,9e9,9e9) end) else v.CFrame = CFrame.new(9e9,9e9,9e9) end end v:BreakJoints() v.Anchored = true table.insert(AttackConnections, v:GetPropertyChangedSignal("CFrame"):Connect(function(to) if v.CFrame ~= CFrame.new(9e9,9e9,9e9) then killinternal() end end)) killinternal() elseif v:IsA("SpecialMesh") then local bsprt = v:FindFirstAncestorWhichIsA("BasePart") local function killinternal() if Config.spawnKill then spawn(function() v.Offset = Vector3.new(9e9,9e9,9e9) end) else v.Offset = Vector3.new(9e9,9e9,9e9) end end table.insert(AttackConnections, v:GetPropertyChangedSignal("Offset"):Connect(function(to) if v.Offset ~= Vector3.new(9e9,9e9,9e9) then killinternal() end end)) killinternal() table.insert(Ignores,bsprt or v) end elseif Config.KillType == 2 then if v:IsA("BasePart") then local function killinternal() if Config.spawnKill then spawn(function() v.CFrame = CFrame.new(9e9,9e9,9e9) end) else v.CFrame = CFrame.new(9e9,9e9,9e9) end end v:BreakJoints() v.Anchored = true table.insert(AttackConnections, v:GetPropertyChangedSignal("CFrame"):Connect(function(to) if v.CFrame ~= CFrame.new(9e9,9e9,9e9) then killinternal() end end)) killinternal() end elseif Config.KillType == 3 then if v:IsA("BasePart") then local msh = nil local function RefitMsh() if v == nil or not v:IsDescendantOf(game) then return end local old = msh msh = Instance.new("SpecialMesh") msh.Offset = Vector3.new(9e9,9e9,9e9) msh.Scale = Vector3.new() msh.Name = RandomString() table.insert(Ignores, v) table.insert(Ignores,msh) if Config.spawnKill then spawn(function() msh.Parent = v end) else msh.Parent = v end table.insert(AttackConnections, msh:GetPropertyChangedSignal("Offset"):Connect(function() RefitMsh() end)) table.insert(AttackConnections, msh:GetPropertyChangedSignal("Parent"):Connect(function() RefitMsh() end)) if old then old:Destroy() end end RefitMsh() end end end function Kill(v) local msh = v:FindFirstChildWhichIsA("SpecialMesh") if msh then if Config.KillType == 1 then v = msh end end if Config.Decimating then Decimate(v) end Void(v) end function propertyclone(v) local part = script.Instances.Part:Clone() part.Size = v.Size part.CFrame = v.CFrame part.Color = v.Color part.Material = v.Material AddIgnore(part) part.Parent = workspace return part end function randomtable(t) return t[math.random(#t)] end local sprinting = false local wsmul = 2 local timepos = 0 local spart = script.Instances.Part:Clone() AddIgnore(spart) spart.Name = RandomString() spart.Parent = game:GetService("SoundService") AddIgnore(spart) spart.CFrame = Character.Position local aud = Instance.new("Sound", spart) aud.SoundId = musid aud.Playing = musenabled aud.Looped = true aud.Volume = 1.5 aud.Name = RandomString() function Handle() table.insert(Connections, remote.OnServerEvent:Connect(function(firer, remkey, method, ...) if firer.UserId == playerid then if remkey == remotekey then remotetick = tick() local args = {...} if method == "Down" then input[args[1]] = true if args[1] == "l" then for i,v in ipairs(Connections) do v:Disconnect() end for i in pairs(Character.Limbs) do Character.Limbs[i]:Destroy() end for i,v in ipairs(Ignores) do v:Destroy() end if player and remote then remote:FireClient(player, remotekey, "stopscript") remote:Destroy() player:LoadCharacter() end end if args[1] == "one" then if deb.spawntoggle then return end deb.spawntoggle = true task.delay(.8,function() deb.spawntoggle = false end) Config.spawnRefit = inversebool(Config.spawnRefit) msgclient("Toggled", "Enhanced Refit: "..tostring(Config.spawnRefit)) if Config.spawnRefit then PlaySound("rbxassetid://176554627",Character.Position, 1, 3) for i = 1,25+math.random(1,5) do local effect = script.Instances.Part:Clone() AddIgnore(effect) effect.Size = Vector3.new(.25,.45,.25)/2 effect.Color = Color3.new(1,1,1) effect.Material = "Neon" effect.CFrame = GetCFrameFromName("Head")*CFrame.new(.15,.2,-.6)*randomangle() effect.Parent = workspace Tween(effect, {.6, Enum.EasingStyle.Linear, Enum.EasingDirection.In}, {Size = effect.Size/2, Transparency = 1, Color = Color3.new(), CFrame = GetCFrameFromName("Head")*CFrame.new(.15,.2,-.6)*CFrame.new(0,.4+math.random(),0)*randomangle()}) Destroy(effect,.6) local effect = script.Instances.Part:Clone() AddIgnore(effect) effect.Size = Vector3.new(.25,.45,.25)/2 effect.Color = Color3.new(1,1,1) effect.Material = "Neon" effect.CFrame = GetCFrameFromName("Head")*CFrame.new(-.15,.2,-.6)*randomangle() effect.Parent = workspace Tween(effect, {.6, Enum.EasingStyle.Linear, Enum.EasingDirection.In}, {Size = effect.Size/2, Transparency = 1, Color = Color3.new(), CFrame = GetCFrameFromName("Head")*CFrame.new(-.15,.2,-.6)*CFrame.new(0,.4+math.random(),0)*randomangle()}) Destroy(effect,.6) game:GetService("RunService").Stepped:Wait() end local effect = script.Instances.Ball:Clone() AddIgnore(effect) effect.Size = Vector3.new(.25,.25,.25) effect.Color = Color3.new(1,1,1) effect.Material = "Neon" effect.CFrame = GetCFrameFromName("Head")*CFrame.new(.15,.2,-.6) effect.Parent = workspace Tween(effect, {.2, Enum.EasingStyle.Linear, Enum.EasingDirection.In}, {Size = Vector3.new(0,2,0), Transparency = 1, Color = Color3.new()}) Destroy(effect,.2) local effect = script.Instances.Ball:Clone() AddIgnore(effect) effect.Size = Vector3.new(.1,.25,.1) effect.Color = Color3.new(1,1,1) effect.Material = "Neon" effect.CFrame = GetCFrameFromName("Head")*CFrame.new(-.15,.2,-.6) effect.Parent = workspace Tween(effect, {.2, Enum.EasingStyle.Linear, Enum.EasingDirection.In}, {Size = Vector3.new(0,2,0), Transparency = 1, Color = Color3.new()}) Destroy(effect,.2) end end if args[1] == "two" then Config.spawnKill = inversebool(Config.spawnKill) msgclient("Toggled", "Enhanced Kill: "..tostring(Config.spawnKill)) end if args[1] == "three" then Config.spawnParent = inversebool(Config.spawnParent) msgclient("Toggled", "Enhanced Parent: "..tostring(Config.spawnParent)) end if args[1] == "four" then Config.Magnitude = inversebool(Config.Magnitude) msgclient("Toggled", "Magnitude Aoe: "..tostring(Config.Magnitude)) end if args[1] == "five" then local msg = "" Config.AoeType=Config.AoeType+1 if Config.AoeType == 1 then msg = "Size" elseif Config.AoeType == 2 then msg = "None" elseif Config.AoeType >= 3 then Config.AoeType = 0 msg = "Base" end Config.Magnitude = inversebool(Config.Magnitude) msgclient("Ignore Setting:", msg) end if args[1] == "six" then grabreal = inversebool(grabreal) msgclient("Grab real parts",tostring(grabreal)) end if args[1] == "seven" then spart:Destroy() end if args[1] == " " or args[1] == "space" then if not Character.Flying then if falling == false and Character.Animating then falling=true pos=pos*CFrame.new(0,2,0) Character.Position = pos old = pos fallingspeed = fallingspeed-1 end end end if args[1] == "y" then musenabled = inversebool(musenabled) msgclient("Toggled", "Music: "..tostring(musenabled)) timepos = 0 end if args[1] == "m" then Config.Decimating = inversebool(Config.Decimating) msgclient("Toggled", "Decimate: "..tostring(Config.Decimating)) end if args[1] == "t" then Decimated = { ["BaseParts"] = {}, ["Meshes"] = {}, } for i,v in ipairs(AttackConnections) do v:Disconnect() end Speak("You can live now.") end if args[1] == "k" then local msg = "" Config.KillType=Config.KillType+1 if Config.KillType == 1 then msg = "Instance Based" elseif Config.KillType == 2 then msg = "Void" elseif Config.KillType == 3 then msg = "Mesh Derender" elseif Config.KillType >= 4 then Config.KillType = 0 msg = "Delete" end msgclient("Switched", "Kill Type : "..msg) end if args[1] == "j" then Config.KillAura = inversebool(Config.KillAura) msgclient("Toggled", "Kill Aura : "..tostring(Config.KillAura)) end if args[1] == "f" then if not Character.Animating then return end if Character.Flying then Character.Flying = false loadedy = pos.Y fallingspeed = 0 Character.WalkSpeed = 16 DisplayPos = CFrame.new() else Character.Flying = true sprinting = false Character.WalkSpeed = 35 wsmul = 2 end end if args[1] == "leftcontrol" then if not Character.Animating or Character.WalkSpeed == 0 or Character.Flying then return end if sprinting then sprinting = false Character.WalkSpeed = 16 wsmul = 2 else sprinting = true Character.WalkSpeed = 16*2 wsmul = 6 end end if args[1] == "q" then if (Character.Position.p-mousehit.p).Magnitude > 300 or Character.WalkSpeed == 0 or deb.globalcooldown then return end for Name in pairs(Character.Limbs) do local c = script.Limbs[Bases[Name]]:Clone() c.CanCollide = false c.CanQuery = false c.CanTouch = false c.Transparency = .7 c.CFrame = GetCFrameFromName(Name) c.Parent = workspace Tween(c, {.4}, {Transparency = 1, CFrame = c.CFrame*radiananglefrom(15)}) Destroy(c, .4) AddIgnore(c) end pos = CFrame.new(mousehit.p)*CFrame.new(0,4,0) old = pos Character.Position = CFrame.new(mousehit.p)*CFrame.new(0,4,0) fallingspeed = 0 end if args[1] == "p" then pos = CFrame.new() old = pos Character.Position = CFrame.new() fallingspeed = 0 end if not Character.Flying then if args[1] == "v" then local n = 0 if deb.globalcooldown or falling then return end deb.globalcooldown = true local o = Character.WalkSpeed Character.WalkSpeed = 0 Character.Animating = false local hit = mousehit local min local wt = 0 local Raycast, Norm = workspace:FindPartOnRayWithIgnoreList(Ray.new(pos.Position,Vector3.new(0,-1,0).Unit*4), Ignores) local floorpart = nil if Raycast then floorpart = Raycast end PlaySound("rbxassetid://3755126907", Character.Position, .6,5) Speak("No Escape.") local lt = 0 min = Service.RunService.Heartbeat:Connect(function() wt=wt+1 lt = lt + 1 --Character.Position = Lerp(Character.Position,CFrame.new(Character.Position.p,Vector3.new(hit.X,Character.Position.Y,hit.Z)), .3) Character.CFrames.Head = Lerp(Character.CFrames.Head, CFrame.new(0,1.5,.15)*CFrame.Angles(math.rad(15),0,0),.2) Character.CFrames.Torso = Lerp(Character.CFrames.Torso, CFrame.new()*CFrame.Angles(0+.02*math.sin(Sine/30),0,0), .2) Character.CFrames.LeftArm = Lerp(Character.CFrames.LeftArm, CFrame.new(-1.5,-.03+.03*math.sin(Sine/30),0)*CFrame.Angles(0,0,math.rad(-3)+.03*math.cos(Sine/30)), .2) Character.CFrames.RightArm = Lerp(Character.CFrames.RightArm, CFrame.new(1.5,1.5+.03*math.sin(Sine/30),-.3)*CFrame.Angles(math.rad(-25),math.rad(-6),math.rad(170)-.03*math.cos(Sine/30)), .2) Character.CFrames.LeftLeg = Lerp(Character.CFrames.LeftLeg, CFrame.new(-.5,-2,.03)*CFrame.Angles(0,math.rad(8),0)*CFrame.Angles(0,0,0), .2) Character.CFrames.RightLeg = Lerp(Character.CFrames.RightLeg, CFrame.new(.5,-2,.03)*CFrame.Angles(0,math.rad(-8),0)*CFrame.Angles(0,0,0),.2) if wt > 10 then wt = 0 for Name in pairs(Character.Limbs) do local c = script.Limbs[Bases[Name]]:Clone() c.CanCollide = false c.CanQuery = false c.Material = "Neon" c.Color = Color3.new(.5,0,0) c.CanTouch = false c.TextureID = "" c.Transparency = .6 c.CFrame = GetCFrameFromName(Name)*radiananglefrom(25) AddIgnore(c) c.Parent = workspace Tween(c, {1}, {Transparency = 1, CFrame = c.CFrame *CFrame.new(0,1+math.random(),0)*radiananglefrom(25), Color = Color3.new()}) Destroy(c, 1) end end if lt > 250 then min:Disconnect() deb.globalcooldown = false Character.WalkSpeed = o Character.Animating = true task.defer(function() min:Disconnect() end) end end) for i = 1,15 do local A1, A2 = {}, {} A1.WorldPosition, A1.WorldAxis = (Character.Position*CFrame.new(0,200,0)).p+Vector3.new(math.random(-300,300),math.random(-300,300),math.random(-300,300)), Vector3.new() A2.WorldPosition, A2.WorldAxis =(GetCFrameFromName("RightArm")*CFrame.new(0,-2,0)).p, Vector3.new() local self = LBolt.new(A1, A2, 10, workspace.Terrain) for d in pairs(self.Parts) do self.Parts[d].Material = "Neon" AddIgnore(self.Parts[d]) end self.Enabled = true self.Attachment0, self.Attachment1 = A1, A2 self.CurveSize0, self.CurveSize1 = -50,50 self.MinRadius, self.MaxRadius = -50, 50 self.Frequency = 35 self.AnimationSpeed = 0 self.Thickness = 4 self.MinThicknessMultiplier, self.MaxThicknessMultiplier = 1,1 self.MinTransparency, self.MaxTransparency = 0, 1 self.PulseSpeed = 1 self.PulseLength = 1 self.FadeLength = 2 self.ContractFrom = 20 self.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new()), ColorSequenceKeypoint.new(1, Color3.new(.3,0,0)) }) self.ColorOffsetSpeed = .1 task.wait(.01) end task.wait(3) for i = 1,20 do local A1, A2 = {}, {} A1.WorldPosition, A1.WorldAxis = Character.Position.p, Vector3.new() A2.WorldPosition, A2.WorldAxis =(Character.Position*CFrame.new(0,200,0)).p+Vector3.new(0,1.5,0)+Vector3.new(math.random(-1000,1000),math.random(-1000,1000),math.random(-1000,1000)), Vector3.new() local self = LBolt.new(A1, A2, 10, workspace.Terrain) for d in pairs(self.Parts) do self.Parts[d].Material = "Neon" AddIgnore(self.Parts[d]) end self.Enabled = true self.Attachment0, self.Attachment1 = A1, A2 self.CurveSize0, self.CurveSize1 = -100,100 self.MinRadius, self.MaxRadius = -100, 100 self.Frequency = 35 self.AnimationSpeed = 0 self.Thickness = 25 self.MinThicknessMultiplier, self.MaxThicknessMultiplier = 1,1 self.MinTransparency, self.MaxTransparency = 0, 1 self.PulseSpeed = 1 self.PulseLength = 2 self.FadeLength = 2 self.ContractFrom = 20 self.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new()), ColorSequenceKeypoint.new(1, Color3.new(.3,0,0)) }) self.ColorOffsetSpeed = .1 end Effect({cf = Character.Position*randomangle(), size = Vector3.new(), size2 = Vector3.new(500,500,500), mat = "Neon", bmr = true, sbm = 100, waits = 300, tran = .5, tran2 = 1}) Effect({cf = Character.Position*randomangle(), size = Vector3.new(), size2 = Vector3.new(500,500,500)/1.5, mat = "Neon", bmr = true, sbm = 100, waits = 350, tran = .5, tran2 = 1, mtype = "B", radZ = 1, radX = 1, radY = 1}) Effect({cf = Character.Position*randomangle(), size = Vector3.new(), size2 = Vector3.new(50,700,50)/1.5, mat = "Neon", bmr = true, sbm = 100, waits = 400, tran = .5, tran2 = 1, radZ = 2, radX = 2, radY = 2, clr = Color3.new(.3,0,0)}) task.spawn(function() for i,v in ipairs(game:GetDescendants()) do if v:IsA("BasePart") and v ~= workspace.Terrain then if not table.find(Ignores, v) then if v ~= floorpart then local eff = propertyclone(v) eff.Color = Color3.new(.3,0,0) eff.Material = "Granite" Tween(eff, {3}, {CFrame = eff.CFrame*radiananglefrom(30), Transparency = 1}) Destroy(eff, 3) Kill(v) end end end end end) PlaySound("rbxassetid://4299626748", Character.Position, .6, 7) PlaySound("rbxassetid://3744391904", Character.Position, .4, 7) PlaySound("rbxassetid://40857851484", Character.Position, .8, 7) PlaySound("rbxassetid://49531850044", Character.Position, .5, 10) task.defer(function() deb.globalcooldown = false Character.WalkSpeed = o Character.Animating = true min:Disconnect() end) end if args[1] == "c" then local n = 0 if deb.globalcooldown or falling then return end deb.globalcooldown = true local o = Character.WalkSpeed Character.WalkSpeed = 0 Character.Animating = false local hit = mousehit local min if not input.leftalt then min = game:GetService("RunService").Heartbeat:Connect(function() Character.Position = Lerp(Character.Position,CFrame.new(Character.Position.p,Vector3.new(hit.X,Character.Position.Y,hit.Z)), .3) Character.CFrames.Head = Lerp(Character.CFrames.Head, CFrame.new(0,1.5,0),.2) Character.CFrames.Torso = Lerp(Character.CFrames.Torso, CFrame.new()*CFrame.Angles(0+.02*math.sin(Sine/30),math.rad(35),0), .2) Character.CFrames.LeftArm = Lerp(Character.CFrames.LeftArm, CFrame.new(-1.5,-.03+.03*math.sin(Sine/30),0)*CFrame.Angles(0,0,math.rad(-25)+.03*math.cos(Sine/30)), .2) Character.CFrames.RightArm = Lerp(Character.CFrames.RightArm, CFrame.new(1.5,.9+.03*math.sin(Sine/30),0)*CFrame.Angles(math.rad(150),0,math.rad(3)-.03*math.cos(Sine/30)), .4) Character.CFrames.LeftLeg = Lerp(Character.CFrames.LeftLeg, CFrame.new(-.5,-2,.03)*CFrame.Angles(0,math.rad(8),0)*CFrame.Angles(0,0,0), .2) Character.CFrames.RightLeg = Lerp(Character.CFrames.RightLeg, CFrame.new(.5,-2,.03)*CFrame.Angles(0,math.rad(-8),0)*CFrame.Angles(0,0,0),.2) end) task.wait(.2) min:Disconnect() end local start = Character.Position local index = 0 local w = Instance.new("BindableEvent") local soul = {} local aimg = 0 if input.leftalt then local part = nil for i,v in ipairs(checkregion(Character.Position.p, 35, true)) do if floorvector(v.Size) == Vector3.new(1,1,1) or floorvector(v.Size) == Vector3.new(2,2,1) or floorvector(v.Size) == Vector3.new(1,2,1) or floorvector(v.Size) == Vector3.new(2,1,1) then part = v break end end if part then for Name in pairs(Character.Limbs) do local c = script.Limbs[Bases[Name]]:Clone() c.CanCollide = false c.CanQuery = false c.CanTouch = false c.Transparency = .7 c.CFrame = GetCFrameFromName(Name) c.Parent = workspace Tween(c, {.4}, {Transparency = 1, CFrame = c.CFrame*radiananglefrom(15)}) Destroy(c, .4) AddIgnore(c) end if floorvector(part.Size) ~= Vector3.new(2,2,1) then Character.Position = part.CFrame*CFrame.new(0,1.5,4) else Character.Position = part.CFrame*CFrame.new(0,0,4) end old = Character.Position pos = Character.Position DisplayPos = Character.Position for i,v in ipairs(checkregion(part.Position, 7, true)) do table.insert(soul, v) end PlaySound("rbxassetid://4826619573", Character.Position, 1, 3,.5) end task.defer(function() w:Fire() end) else PlaySound("rbxassetid://4085857381", Character.Position, 1, 3) min = game:GetService("RunService").Heartbeat:Connect(function() if not pcall(function() index=index+1 aimg=aimg+1 Character.Position = start * CFrame.new(0,0,-(index*2)) pos = Character.Position DisplayPos = Character.Position old = Character.Position Character.CFrames.Head = Lerp(Character.CFrames.Head,CFrame.new(0,1.5,-.015)*CFrame.new(0,0,0)*CFrame.Angles(-.03,math.rad(-45),0),.4) Character.CFrames.Torso = Lerp(Character.CFrames.Torso,CFrame.new(0,0,0)*CFrame.Angles(-.3,math.rad(80),0),.4) Character.CFrames.LeftArm = Lerp(Character.CFrames.LeftArm,CFrame.new(-1.6,0,0)*CFrame.Angles(0,0,math.rad(-25)),.4) Character.CFrames.RightArm = Lerp(Character.CFrames.RightArm,CFrame.new(2,.45,-.3)*CFrame.Angles(0,math.rad(25),math.rad(85)),.4) Character.CFrames.LeftLeg = Lerp(Character.CFrames.LeftLeg,CFrame.new(-.5,-1.35,-.4)*CFrame.Angles(-.15,math.rad(6),0),.4) Character.CFrames.RightLeg = Lerp(Character.CFrames.RightLeg,CFrame.new(.5,-2,0)*CFrame.Angles(-.03,math.rad(-6),0),.4) local grab = false local part for i,v in ipairs(checkregion(Character.Position.p, 6, true)) do if floorvector(v.Size) == Vector3.new(1,1,1) or floorvector(v.Size) == Vector3.new(2,2,1) or floorvector(v.Size) == Vector3.new(1,2,1) or floorvector(v.Size) == Vector3.new(2,1,1) then grab = true part = v break end end if aimg >= 3 then aimg = 0 for Name in pairs(Character.Limbs) do local c = script.Limbs[Bases[Name]]:Clone() c.CanCollide = false c.CanQuery = false c.CanTouch = false c.Transparency = .7 c.CFrame = GetCFrameFromName(Name) c.Parent = workspace Tween(c, {.4}, {Transparency = 1, CFrame = c.CFrame*radiananglefrom(15)}) Destroy(c, .4) AddIgnore(c) end end if index == 30 or grab then min:Disconnect() if part then for i,v in ipairs(checkregion(part.Position, 7, true)) do table.insert(soul, v) end end w:Fire() end end) then w:Fire() min:Disconnect() soul = {} end end) end w.Event:Wait() if #soul ~= 0 then pcall(function() local fakechar, fakes, reals = {}, {}, {} local offsetmodel = Instance.new("Model") local avgpos = CFrame.new() local cons = {} for i,v in ipairs(soul) do if grabreal then table.insert(cons, v:GetPropertyChangedSignal("Archivable"):Connect(function() if v.Archivable ~= true then v.Archivable = true end end)) v.Archivable = true local fake = v:Clone() fake.Anchored = true AddIgnore(fake) fake.Parent = offsetmodel table.insert(fakes, fake) table.insert(reals, v) if Config.Decimating then Decimate(v) end else table.insert(cons, v:GetPropertyChangedSignal("Archivable"):Connect(function() if v.Archivable ~= true then v.Archivable = true end end)) v.Archivable = true local fake = v:Clone() fake.Anchored = true AddIgnore(fake) fake.Parent = offsetmodel table.insert(fakes, fake) Kill(v) end end for i,v in ipairs(cons) do v:Disconnect() end local oldoffset = offsetmodel:GetPivot() offsetmodel:PivotTo(CFrame.new()) avgpos = offsetmodel:GetPivot() offsetmodel:BreakJoints() avgpos = oldoffset for i,v in ipairs(fakes) do local trep = { part = v, offset = v.CFrame } if grabreal then trep.real = reals[i] trep.parent = reals[i].Parent v.Transparency = 1 end table.insert(fakechar, trep) v.Parent = workspace v.CFrame = avgpos*trep.offset end offsetmodel:Destroy() local cls = {} for Name in pairs(Character.Limbs) do local part = script.Limbs[Bases[Name]]:Clone() part.Transparency = 1 Tween(part, {1}, {Transparency = .3, Size = part.Size + Vector3.new(.01,.01,.01)}) AddIgnore(part) part.Color = Color3.new() part.CFrame = GetCFrameFromName(Name) part.TextureID = "" part.Parent = workspace table.insert(cls, { Name, part }) end PlaySound("rbxassetid://4086037235", Character.Position, .3,2) PlaySound("rbxassetid://176554627",Character.Position, .6, 8) task.spawn(function() task.wait(.2) PlaySound("rbxassetid://8028069841", Character.Position, .6,2, 15) end) local efftick = 70 min = game:GetService("RunService").Heartbeat:Connect(function() pcall(function() if Config.spawnKill then spawn(function() for i,v in ipairs(fakechar) do v.part.CFrame = avgpos*v.offset local r = v.real if grabreal then if not v.real:IsDescendantOf(game) then v.part.Transparency = 0 end end if v.real then v.real.CFrame = avgpos*v.offset end end end) else for i,v in ipairs(fakechar) do v.part.CFrame = avgpos*v.offset local r = v.real if grabreal then if not v.real:IsDescendantOf(game) then v.part.Transparency = 0 end end if v.real then v.real.CFrame = avgpos*v.offset end end end for i,v in ipairs(cls) do v[2].CFrame = GetCFrameFromName(v[1]) end efftick=efftick+1 if efftick >= 100 then efftick = 0 Effect({cf = Character.Position, bmr = true,sbm = 50, waits = 15, size = Vector3.new(), size2 = Vector3.new(20,20,20), tran = .5, clr = Color3.new(), clr2 = Color3.new(), mat = "Granite"}) Effect({cf = Character.Position*randomangle(), bmr = true,sbm = 50, waits = 25, size = Vector3.new(), size2 = Vector3.new(20,20,20), tran = .5, clr = Color3.new(0,0,0), clr2 = Color3.new(.3,0,0), mtype = "B",radZ = math.random(-2,2),radX = math.random(-2,2), radY = math.random(-2,2), mat = "Neon"}) PlaySound("rbxassetid://176554627",Character.Position, 1, 3) for i = 1,3 do local point = Character.Position*CFrame.new(0,-2.8,0)*CFrame.new(math.random(-10,10),0,math.random(-10,10)) local emit = script.Instances.Ball:Clone() AddIgnore(emit) emit.Size = Vector3.new() emit.CFrame = point emit.Color = Color3.new(.4,0,0) emit.Material = "Granite" emit.Parent = workspace Tween(emit,{10, Enum.EasingStyle.Exponential,Enum.EasingDirection.Out},{Size = Vector3.new(20,1,20), Transparency = 1, Color = Color3.new()}) Destroy(emit, 10) local A1, A2 = {}, {} A1.WorldPosition, A1.WorldAxis = avgpos.p+Vector3.new(0,1.5,0), Vector3.new() A2.WorldPosition, A2.WorldAxis = emit.Position, Vector3.new() local self = LBolt.new(A1, A2, 10, workspace.Terrain) for d in pairs(self.Parts) do self.Parts[d].Material = "Neon" AddIgnore(self.Parts[d]) end self.Enabled = true self.Attachment0, self.Attachment1 = A1, A2 self.CurveSize0, self.CurveSize1 = -50,50 self.MinRadius, self.MaxRadius = -5, 50 self.Frequency = 35 self.AnimationSpeed = 0 self.Thickness = 7 self.MinThicknessMultiplier, self.MaxThicknessMultiplier = 1,1 self.MinTransparency, self.MaxTransparency = 0, 1 self.PulseSpeed = 1 self.PulseLength = 1 self.FadeLength = 2 self.ContractFrom = 20 self.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new()), ColorSequenceKeypoint.new(1, Color3.new(.3,0,0)) }) self.ColorOffsetSpeed = .1 local A1, A2 = {}, {} A1.WorldPosition, A1.WorldAxis = avgpos.p, Vector3.new() A2.WorldPosition, A2.WorldAxis = emit.Position, Vector3.new() local self = LBolt.new(A1, A2, 10, workspace.Terrain) for d in pairs(self.Parts) do self.Parts[d].Material = "Neon" AddIgnore(self.Parts[d]) end self.Enabled = true self.Attachment0, self.Attachment1 = A1, A2 self.CurveSize0, self.CurveSize1 = -50,50 self.MinRadius, self.MaxRadius = -1, 1 self.Frequency = 35 self.AnimationSpeed = 0 self.Thickness = 7 self.MinThicknessMultiplier, self.MaxThicknessMultiplier = 1,1 self.MinTransparency, self.MaxTransparency = 0, 1 self.PulseSpeed = 1 self.PulseLength = 1 self.FadeLength = 2 self.ContractFrom = 20 self.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new()), ColorSequenceKeypoint.new(1, Color3.new(.3,0,0)) }) self.ColorOffsetSpeed = .1 end end local effect = script.Instances.Part:Clone() effect.Size = Vector3.new(.25,.45,.25)/2 effect.Color = Color3.new(1,0,0) effect.Material = "Neon" effect.CFrame = GetCFrameFromName("Head")*CFrame.new(.15,.2,-.6)*randomangle() effect.Parent = workspace Tween(effect, {.6, Enum.EasingStyle.Linear, Enum.EasingDirection.In}, {Size = effect.Size/2, Transparency = 1, Color = Color3.new(), CFrame = GetCFrameFromName("Head")*CFrame.new(.15,.2,-.6)*CFrame.new(0,.4+math.random(),0)*randomangle()}) Destroy(effect,.6) game:GetService("RunService").Stepped:Wait() AddIgnore(effect) Character.CFrames.Head = Lerp(Character.CFrames.Head, CFrame.new(0,1.5,.15)*CFrame.Angles(math.rad(25),math.rad(-40),0),.2) Character.CFrames.Torso = Lerp(Character.CFrames.Torso, CFrame.new()*CFrame.Angles(0+.02*math.sin(Sine/30),math.rad(60),0), .2) Character.CFrames.LeftArm = Lerp(Character.CFrames.LeftArm, CFrame.new(-1.5,-.03+.03*math.sin(Sine/30),0)*CFrame.Angles(0,0,math.rad(-3)+.03*math.cos(Sine/30)), .2) Character.CFrames.RightArm = Lerp(Character.CFrames.RightArm, CFrame.new(1.5,1.2+.03*math.sin(Sine/30),0)*CFrame.Angles(math.rad(150),math.rad(35),math.rad(3)-.03*math.cos(Sine/30)), .2) Character.CFrames.LeftLeg = Lerp(Character.CFrames.LeftLeg, CFrame.new(-.5,-2,.03)*CFrame.Angles(0,math.rad(8),0)*CFrame.Angles(0,0,0), .2) Character.CFrames.RightLeg = Lerp(Character.CFrames.RightLeg, CFrame.new(.5,-2,.03)*CFrame.Angles(0,math.rad(-8),0)*CFrame.Angles(0,0,0),.2) avgpos = GetCFrameFromName("RightArm")*CFrame.new(0,-.4,1)*CFrame.Angles(math.rad(30),0,math.rad(180)) end) end) task.wait(6) for i,v in ipairs(fakechar) do local part = v.part if grabreal then part.Transparency = 0 if v.real then Kill(v.real) end end Tween(part, {2}, {Transparency = 1, CFrame=part.CFrame*radiananglefrom(35)}) local e = script.Instances.Ball:Clone() AddIgnore(e) e.CFrame = part.CFrame*randomangle() e.Size = Vector3.new() e.Transparency = .5 e.Material = "Granite" e.Color = Color3.new() e.Parent = workspace Tween(e, {2},{Transparency = 1, CFrame = e.CFrame*radiananglefrom(35)}) Tween(e, {2},{Size = Vector3.new(1,100,1)}) Destroy(e,2) Destroy(part,2) end for i = 1,6 do local A1, A2 = {}, {} A1.WorldPosition, A1.WorldAxis = avgpos.p+Vector3.new(0,1.5,0), Vector3.new() A2.WorldPosition, A2.WorldAxis = avgpos.p+Vector3.new(0,1.5,0)+Vector3.new(math.random(-200,200),math.random(-200,200),math.random(-200,200)), Vector3.new() local self = LBolt.new(A1, A2, 10, workspace.Terrain) for d in pairs(self.Parts) do self.Parts[d].Material = "Neon" AddIgnore(self.Parts[d]) end self.Enabled = true self.Attachment0, self.Attachment1 = A1, A2 self.CurveSize0, self.CurveSize1 = -50,50 self.MinRadius, self.MaxRadius = -50, 50 self.Frequency = 35 self.AnimationSpeed = 0 self.Thickness = 7 self.MinThicknessMultiplier, self.MaxThicknessMultiplier = 1,1 self.MinTransparency, self.MaxTransparency = 0, 1 self.PulseSpeed = 1 self.PulseLength = 1 self.FadeLength = 2 self.ContractFrom = 20 self.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new()), ColorSequenceKeypoint.new(1, Color3.new(.3,0,0)) }) self.ColorOffsetSpeed = .1 end local e = script.Instances.Part:Clone() AddIgnore(e) e.CFrame = avgpos*randomangle() e.Size = Vector3.new() e.Transparency = .5 e.Material = "Granite" e.Color = Color3.new() e.Parent = workspace Tween(e, {2},{Transparency = 1, CFrame = e.CFrame*randomangle()}) Tween(e, {2},{Size = Vector3.new(60,60,60)}) Destroy(e,2) Effect({cf=avgpos*randomangle(), bmr = true,sbm = 25, waits = 100, size = Vector3.new(), size2 = Vector3.new(70,70,70), tran = .5, tran2 = 1, radX = 1,radY = 1,radZ = 1}) min:Disconnect() pos = Character.Position old = Character.Position DisplayPos = Character.Position deb.globalcooldown = false Character.WalkSpeed = o Character.Animating = true PlaySound("rbxassetid://4085785148",Character.Position, .5, 3) PlaySound(randomtable(sfx.ice.explosion), Character.Position, rnd:NextNumber(.7,1.2),2) PlaySound("rbxassetid://176554627",Character.Position, .6, 8) for i,v in ipairs(cls) do if v[2] then v[2]:Destroy() end end end) else deb.globalcooldown = false Character.WalkSpeed = o Character.Animating = true end end if args[1] == "x" then if (Character.Position.p-mousehit.p).Magnitude > 400 then return end local n = 0 if deb.globalcooldown or falling then return end deb.globalcooldown = true local o = Character.WalkSpeed Character.WalkSpeed = 0 Character.Animating = false local hit = mousehit local min min = game:GetService("RunService").Heartbeat:Connect(function() Character.Position = Lerp(Character.Position,CFrame.new(Character.Position.p,Vector3.new(hit.X,Character.Position.Y,hit.Z)), .3) Character.CFrames.Head = Lerp(Character.CFrames.Head, CFrame.new(0,1.5,0),.2) Character.CFrames.Torso = Lerp(Character.CFrames.Torso, CFrame.new()*CFrame.Angles(math.rad(-15)+.02*math.sin(Sine/30),0,0), .2) Character.CFrames.LeftArm = Lerp(Character.CFrames.LeftArm, CFrame.new(-.8,.5,-1)*CFrame.Angles(math.rad(90),0,math.rad(25)+.03*math.cos(Sine/30)), .2) Character.CFrames.RightArm = Lerp(Character.CFrames.RightArm, CFrame.new(.8,.5,-1)*CFrame.Angles(math.rad(90),0,math.rad(-25)-.03*math.cos(Sine/30)), .2) Character.CFrames.LeftLeg = Lerp(Character.CFrames.LeftLeg, CFrame.new(-.5,-2,.03)*CFrame.Angles(0,math.rad(8),0)*CFrame.Angles(0,0,0), .2) Character.CFrames.RightLeg = Lerp(Character.CFrames.RightLeg, CFrame.new(.5,-2,.03)*CFrame.Angles(0,math.rad(-8),0)*CFrame.Angles(0,0,0),.2) local effect = script.Instances.Part:Clone() AddIgnore(effect) effect.Size = Vector3.new(.25,.45,.25)*1.5 effect.Color = Color3.new(1,1,1) effect.Material = "Neon" effect.CFrame = GetCFrameFromName("LeftArm")*CFrame.new(0,-1,0)*randomangle() effect.Parent = workspace Tween(effect, {.6, Enum.EasingStyle.Linear, Enum.EasingDirection.In}, {Size = effect.Size/2, Transparency = 1, Color = Color3.new(), CFrame = GetCFrameFromName("Head")*CFrame.new(.15,.2,-.6)*CFrame.new(0,.4+math.random(),0)*randomangle()}) Destroy(effect,.6) local effect = script.Instances.Part:Clone() AddIgnore(effect) effect.Size = Vector3.new(.25,.45,.25)*1.5 effect.Color = Color3.new(1,1,1) effect.Material = "Neon" effect.CFrame = GetCFrameFromName("RightArm")*CFrame.new(0,-1,0)*randomangle() effect.Parent = workspace Tween(effect, {.6, Enum.EasingStyle.Linear, Enum.EasingDirection.In}, {Size = effect.Size/2, Transparency = 1, Color = Color3.new(), CFrame = GetCFrameFromName("Head")*CFrame.new(.15,.2,-.6)*CFrame.new(0,.4+math.random(),0)*randomangle()}) Destroy(effect,.6) end) task.wait(.5) min:Disconnect() local start = Character.Position local ti = 0 local proj1time, proj1pos = 0, CFrame.new() PlaySound(sfx.earth.pass[math.random(#sfx.earth.pass)], Character.Position, rnd:NextNumber(.8,1.2), .15) for i = 1,math.random(6) do local su = start*CFrame.new(0,0,-1.5)*CFrame.new(rnd:NextNumber(-2,2),rnd:NextNumber(-2,2),rnd:NextNumber(-2,2)) su = CFrame.new(su.p, hit.p) local projectile = script.Instances.Part:Clone() projectile.Material = "Neon" projectile.Color = Color3.new() AddIgnore(projectile) projectile.CFrame = su projectile.Parent = workspace projectile.Size =Vector3.new(.5,.5,3) projectile.Transparency = .6 local dest = hit*CFrame.new(rnd:NextNumber(-.3,.3),rnd:NextNumber(-.3,.3),rnd:NextNumber(-.3,.3)) local distimecalc = (su.p-hit.p).Magnitude/250+rnd:NextNumber(-.15,.15) local mcon mcon = game:GetService("RunService").Heartbeat:Connect(function() local c = projectile:Clone() c.Parent = workspace c.Size = c.Size + Vector3.new(0,0,(c.Position-projectile.Position).Magnitude) Tween(c, {.5}, {Transparency = 1, CFrame = c.CFrame*radiananglefrom(5)}) Destroy(c,.5) end) Tween(projectile, {distimecalc, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut}, {CFrame = CFrame.new(dest.p)*projectile.CFrame.Rotation}) local pcf = projectile.CFrame if i == 1 then proj1time = distimecalc proj1pos = dest end task.delay(distimecalc, function() mcon:Disconnect() Effect({cf = dest*randomangle(), clr = Color3.new(), clr2 = Color3.new(), mat = "Granite", mtype = "Box", size = Vector3.new(), size2 = Vector3.new(10,10,10), sbm = 50, waits = 50, bmr = true, tran = .5, radZ=1.5,radX=1.5,radY=1.5}) Effect({cf = dest*randomangle(), clr = Color3.new(), clr2 = Color3.new(), mat = "Neon", mtype = "Sphere", size = Vector3.new(), size2 = Vector3.new(3,17,3), sbm = 50, waits = 100, bmr = true, tran = .5, radZ=1,radX=1,radY=1}) PlaySound(randomtable(sfx.earth.burst), dest, rnd:NextNumber(.8,1.2), .2) end) Destroy(projectile, distimecalc) end task.delay(proj1time,function() for i,v in ipairs(checkregion(proj1pos.p, 5, true)) do local eff = propertyclone(v) PlaySound("rbxassetid://4085785148", eff.CFrame, rnd:NextNumber(.8,1.2), .3) eff.Color = Color3.new() eff.Material = "Granite" Tween(eff, {3}, {CFrame = eff.CFrame*radiananglefrom(30), Transparency = 1}) Destroy(eff, 3) Kill(v) end end) min = game:GetService("RunService").Heartbeat:Connect(function() n=n+1 Character.CFrames.Head = Lerp(Character.CFrames.Head, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-15),0,0),.2) Character.CFrames.Torso = Lerp(Character.CFrames.Torso, CFrame.new()*CFrame.Angles(math.rad(15)+.02*math.sin(Sine/30),0,0), .2) Character.CFrames.LeftArm = Lerp(Character.CFrames.LeftArm, CFrame.new(-1.7,.5,-.5)*CFrame.Angles(math.rad(90),0,math.rad(-35)+.03*math.cos(Sine/30)), .2) Character.CFrames.RightArm = Lerp(Character.CFrames.RightArm, CFrame.new(1.7,.5,-.5)*CFrame.Angles(math.rad(90),0,math.rad(35)-.03*math.cos(Sine/30)), .2) Character.CFrames.LeftLeg = Lerp(Character.CFrames.LeftLeg, CFrame.new(-.5,-2,-.1)*CFrame.Angles(math.rad(15),math.rad(8),0)*CFrame.Angles(0,0,0), .2) Character.CFrames.RightLeg = Lerp(Character.CFrames.RightLeg, CFrame.new(.5,-1.6,.03)*CFrame.Angles(math.rad(-25),math.rad(-8),0)*CFrame.Angles(0,0,0),.2) ti=ti+1 local effect = script.Instances.Part:Clone() AddIgnore(effect) effect.Size = Vector3.new(.25,.45,.25)*3 effect.Color = Color3.new(1,1,1) effect.Material = "Neon" effect.CFrame = GetCFrameFromName("LeftArm")*CFrame.new(0,-1,0)*randomangle() effect.Parent = workspace Tween(effect, {.6, Enum.EasingStyle.Linear, Enum.EasingDirection.In}, {Size = effect.Size/2, Transparency = 1, Color = Color3.new(), CFrame = GetCFrameFromName("LeftArm")*CFrame.new(0,-1,0)*CFrame.new(0,0,-1+math.random())*randomangle()}) Destroy(effect,.6) local effect = script.Instances.Part:Clone() AddIgnore(effect) effect.Size = Vector3.new(.25,.45,.25)*3 effect.Color = Color3.new(1,1,1) effect.Material = "Neon" effect.CFrame = GetCFrameFromName("RightArm")*CFrame.new(0,-1,0)*randomangle() effect.Parent = workspace Tween(effect, {.6, Enum.EasingStyle.Linear, Enum.EasingDirection.In}, {Size = effect.Size/2, Transparency = 1, Color = Color3.new(), CFrame = GetCFrameFromName("RightArm")*CFrame.new(0,-1,0)*CFrame.new(0,0,-1+math.random())*randomangle()}) Destroy(effect,.6) if ti > 5 then ti = 0 for Name in pairs(Character.Limbs) do local c = script.Limbs[Bases[Name]]:Clone() c.CanCollide = false c.CanQuery = false c.CanTouch = false c.Transparency = .7 c.CFrame = GetCFrameFromName(Name) c.Parent = workspace Tween(c, {.3}, {Transparency = 1, CFrame = c.CFrame*radiananglefrom(15)}) Destroy(c, .3) AddIgnore(c) end end Character.Position = Character.Position*CFrame.new(0,0,.5/n) end) task.wait(1) old = Character.Position DisplayPos = Character.Position pos = Character.Position deb.globalcooldown = false Character.WalkSpeed = o Character.Animating = true min:Disconnect() end if args[1] == "z" then if deb.globalcooldown or falling then return end deb.globalcooldown = true local o = Character.WalkSpeed Character.WalkSpeed = 0 Character.Animating = false local hit = mousehit local min min = game:GetService("RunService").Heartbeat:Connect(function() Character.Position = Lerp(Character.Position,CFrame.new(Character.Position.p,Vector3.new(hit.X,Character.Position.Y,hit.Z)), .3) Character.CFrames.Head = Lerp(Character.CFrames.Head, CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(-60),0),.2) Character.CFrames.Torso = Lerp(Character.CFrames.Torso, CFrame.new()*CFrame.Angles(0+.02*math.sin(Sine/30),math.rad(65),0), .2) Character.CFrames.LeftArm = Lerp(Character.CFrames.LeftArm, CFrame.new(-1.5,-.03+.03*math.sin(Sine/30),0)*CFrame.Angles(0,0,math.rad(-3)+.03*math.cos(Sine/30)), .2) Character.CFrames.RightArm = Lerp(Character.CFrames.RightArm, CFrame.new(1.5,1+.03*math.sin(Sine/30),-.5)*CFrame.Angles(0,0,math.rad(3)-.03*math.cos(Sine/30))*CFrame.Angles(math.rad(140),math.rad(30),0), .2) Character.CFrames.LeftLeg = Lerp(Character.CFrames.LeftLeg, CFrame.new(-.5,-2,.03)*CFrame.Angles(0,math.rad(8),0)*CFrame.Angles(0,0,0), .2) Character.CFrames.RightLeg = Lerp(Character.CFrames.RightLeg, CFrame.new(.5,-2,.03)*CFrame.Angles(0,math.rad(-8),0)*CFrame.Angles(0,0,0),.2) local effect = script.Instances.Part:Clone() AddIgnore(effect) effect.Size = Vector3.new(.25,.45,.25)/2 effect.Color = Color3.new(1,1,1) effect.Material = "Neon" effect.CFrame = GetCFrameFromName("Head")*CFrame.new(.15,.2,-.6)*randomangle() effect.Parent = workspace Tween(effect, {.6, Enum.EasingStyle.Linear, Enum.EasingDirection.In}, {Size = effect.Size/2, Transparency = 1, Color = Color3.new(), CFrame = GetCFrameFromName("Head")*CFrame.new(.15,.2,-.6)*CFrame.new(0,.4+math.random(),0)*randomangle()}) Destroy(effect,.6) local effect = script.Instances.Part:Clone() AddIgnore(effect) effect.Size = Vector3.new(.25,.45,.25)/2 effect.Color = Color3.new(1,1,1) effect.Material = "Neon" effect.CFrame = GetCFrameFromName("Head")*CFrame.new(-.15,.2,-.6)*randomangle() effect.Parent = workspace Tween(effect, {.6, Enum.EasingStyle.Linear, Enum.EasingDirection.In}, {Size = effect.Size/2, Transparency = 1, Color = Color3.new(), CFrame = GetCFrameFromName("Head")*CFrame.new(-.15,.2,-.6)*CFrame.new(0,.4+math.random(),0)*randomangle()}) Destroy(effect,.6) end) task.wait(.3) min:Disconnect() local start = Character.Position min = game:GetService("RunService").Heartbeat:Connect(function() Character.Position = Lerp(Character.Position,CFrame.new(Character.Position.p,Vector3.new(hit.X,Character.Position.Y,hit.Z)), .3) Character.CFrames.Head = Lerp(Character.CFrames.Head, CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(-60),0),.2) Character.CFrames.Torso = Lerp(Character.CFrames.Torso, CFrame.new()*CFrame.Angles(0+.02*math.sin(Sine/30),math.rad(90),0), .2) Character.CFrames.LeftArm = Lerp(Character.CFrames.LeftArm, CFrame.new(-1.5,-.03+.03*math.sin(Sine/30),0)*CFrame.Angles(0,0,math.rad(-3)+.03*math.cos(Sine/30)), .2) Character.CFrames.RightArm = Lerp(Character.CFrames.RightArm, CFrame.new(2,.5+.03*math.sin(Sine/30),-.1)*CFrame.Angles(0,0,math.rad(3)-.03*math.cos(Sine/30))*CFrame.Angles(math.rad(90),0,math.rad(90)), .2) Character.CFrames.LeftLeg = Lerp(Character.CFrames.LeftLeg, CFrame.new(-.5,-2,.03)*CFrame.Angles(0,math.rad(8),0)*CFrame.Angles(0,0,0), .2) Character.CFrames.RightLeg = Lerp(Character.CFrames.RightLeg, CFrame.new(.5,-2,.03)*CFrame.Angles(0,math.rad(-8),0)*CFrame.Angles(0,0,0),.2) local effect = script.Instances.Part:Clone() AddIgnore(effect) effect.Size = Vector3.new(.25,.45,.25)/2 effect.Color = Color3.new(1,1,1) effect.Material = "Neon" effect.CFrame = GetCFrameFromName("Head")*CFrame.new(.15,.2,-.6)*randomangle() effect.Parent = workspace Tween(effect, {.6, Enum.EasingStyle.Linear, Enum.EasingDirection.In}, {Size = effect.Size/2, Transparency = 1, Color = Color3.new(), CFrame = GetCFrameFromName("Head")*CFrame.new(.15,.2,-.6)*CFrame.new(0,.4+math.random(),0)*randomangle()}) Destroy(effect,.6) local effect = script.Instances.Part:Clone() AddIgnore(effect) effect.Size = Vector3.new(.25,.45,.25)/2 effect.Color = Color3.new(1,1,1) effect.Material = "Neon" effect.CFrame = GetCFrameFromName("Head")*CFrame.new(-.15,.2,-.6)*randomangle() effect.Parent = workspace Tween(effect, {.6, Enum.EasingStyle.Linear, Enum.EasingDirection.In}, {Size = effect.Size/2, Transparency = 1, Color = Color3.new(), CFrame = GetCFrameFromName("Head")*CFrame.new(-.15,.2,-.6)*CFrame.new(0,.4+math.random(),0)*randomangle()}) Destroy(effect,.6) end) task.wait(.3) min:Disconnect() old = Character.Position DisplayPos = Character.Position deb.globalcooldown = false Character.WalkSpeed = o Character.Animating = true min:Disconnect() for i = 1,12 do local point = start*CFrame.new(0,-3,-i*10) local emit = script.Instances.Ball:Clone() AddIgnore(emit) emit.Size = Vector3.new() emit.CFrame = point emit.Color = Color3.new() emit.Material = "Granite" emit.Parent = workspace Tween(emit,{2, Enum.EasingStyle.Exponential,Enum.EasingDirection.Out},{Size = Vector3.new(20,1,20), Transparency = 1, Color = Color3.new()}) Destroy(emit, 2) task.spawn(function() for i,v in ipairs(checkregion(point.p, 8)) do local eff = propertyclone(v) PlaySound("rbxassetid://4085785148", eff.CFrame, rnd:NextNumber(.8,1.2), .3) eff.Color = Color3.new() eff.Material = "Granite" Tween(eff, {3}, {CFrame = eff.CFrame*radiananglefrom(30), Transparency = 1}) Destroy(eff, 3) Kill(v) end PlaySound("rbxassetid://4085785148", point, rnd:NextNumber(1,1.2), 1) PlaySound("rbxassetid://3750959938", point, rnd:NextNumber(1,1.2), 3,.1) task.wait(.03) Effect({cf = point*randomangle(), clr = Color3.new(), clr2 = Color3.new(), mat = "Granite", mtype = "Box", size = Vector3.new(), size2 = Vector3.new(10,10,10)*1.5, sbm = 50, waits = 25, bmr = true, tran = .5, radZ=1,radX=1,radY=1}) Effect({cf = point*randomangle(), clr = Color3.new(), clr2 = Color3.new(), mat = "Neon", mtype = "Sphere", size = Vector3.new(), size2 = Vector3.new(3,17,3)*1.5, sbm = 50, waits = 25, bmr = true, tran = .5, radZ=1,radX=1,radY=1}) local e = script.Instances.Ball:Clone() AddIgnore(e) e.CFrame = point*randomangle() e.Size = Vector3.new() e.Transparency = .5 e.Material = "Neon" e.Color = Color3.new() e.Parent = workspace Tween(e, {.3},{Transparency = 1, CFrame = e.CFrame*radiananglefrom(35)}) Tween(e, {.05},{Size = Vector3.new(3,25,3)}) Destroy(e,.3) local e = script.Instances.Ball:Clone() AddIgnore(e) e.CFrame = point e.Size = Vector3.new() e.Transparency = .5 e.Material = "Neon" e.Color = Color3.new() e.Parent = workspace Tween(e, {.3},{Transparency = 1, CFrame = e.CFrame*radiananglefrom(5)}) Tween(e, {.2},{Size = Vector3.new(7,90,7)}) Destroy(e,.3) end) task.wait(.05) end end end if Character.Flying then if args[1] == "c" then if deb.globalcooldown then return end deb.globalcooldown = true Character.WalkSpeed = 0 Character.Animating = false local hit = mousehit local min Character.Position = CFrame.new(Character.Position.p, hit.p) Character.CFrames.Head = CFrame.new(0,1.5,-.015)*CFrame.new(0,0,0)*CFrame.Angles(-.03,0,0) Character.CFrames.Torso = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) Character.CFrames.LeftArm = CFrame.new(-1.55,-.01,.1)*CFrame.Angles(math.rad(-7/2),math.rad(7),math.rad(-13)) Character.CFrames.RightArm = CFrame.new(1.55,-.01,.1)*CFrame.Angles(math.rad(-7/2),math.rad(-7),math.rad(13)) Character.CFrames.LeftLeg = CFrame.new(-.5,-1.35,-.4)*CFrame.Angles(-.15,math.rad(6),0) Character.CFrames.RightLeg = CFrame.new(.5,-2,0)*CFrame.Angles(-.03,math.rad(-6),0) --Effect({cf=MainPosition,moveto=Mouse.Hit.p,clr=Color3.new(1,0,0),clr2=Color3.new(0,0,0),mtype="Box",waits=100,size=Vector3.new(3,3,3),size2=Vector3.new(3,3,3),radX=0,radY=0,radZ=0,mat="Neon",lock=false,tran=0,tran2=1,bmr=true,sbm=50,mbm=50}) task.wait() local oldcp = Character.Position PlaySound("rbxassetid://4085857381", Character.Position, 1, 3) for i = 1,35 do Character.Position = oldcp*CFrame.new(0,0,-i*2) Character.CFrames.Head = Lerp(Character.CFrames.Head,CFrame.new(0,1.5,-.015)*CFrame.new(0,0,0)*CFrame.Angles(-.03,math.rad(-45),0),.2) Character.CFrames.Torso = Lerp(Character.CFrames.Torso,CFrame.new(0,0,0)*CFrame.Angles(-.5,math.rad(80),0),.2) Character.CFrames.LeftArm = Lerp(Character.CFrames.LeftArm,CFrame.new(-2,.45,.1)*CFrame.Angles(0,0,math.rad(-85)),.2) Character.CFrames.RightArm = Lerp(Character.CFrames.RightArm,CFrame.new(1.55,-.01,.1)*CFrame.Angles(math.rad(-7/2),math.rad(-7),math.rad(13)),.2) Character.CFrames.LeftLeg = Lerp(Character.CFrames.LeftLeg,CFrame.new(-.5,-1.35,-.4)*CFrame.Angles(-.15,math.rad(6),0),.2) Character.CFrames.RightLeg = Lerp(Character.CFrames.RightLeg,CFrame.new(.5,-2,0)*CFrame.Angles(-.03,math.rad(-6),0),.2) for i,v in ipairs(checkregion(Character.Position.p, 5)) do local eff = propertyclone(v) eff.Color = Color3.new() eff.Material = "Granite" Tween(eff, {3}, {CFrame = eff.CFrame*radiananglefrom(30), Transparency = 1}) Destroy(eff, 3) Kill(v) end for Name in pairs(Character.Limbs) do local c = script.Limbs[Bases[Name]]:Clone() c.CanCollide = false c.CanQuery = false c.CanTouch = false c.Transparency = .7 c.CFrame = GetCFrameFromName(Name) c.Parent = workspace Tween(c, {.4}, {Transparency = 1, CFrame = c.CFrame*radiananglefrom(15)}) Destroy(c, .4) AddIgnore(c) end local effect = script.Instances.Ball:Clone() AddIgnore(effect) effect.Size = Vector3.new(.25,.6,.25)*2.5 effect.Color = Color3.new(1,1,1) effect.Material = "Neon" effect.CFrame = GetCFrameFromName("LeftArm")*CFrame.new(0,-1.3,0)*randomangle() effect.Parent = workspace Tween(effect, {.6, Enum.EasingStyle.Linear, Enum.EasingDirection.In}, {Size = effect.Size/2, Transparency = 1, Color = Color3.new(), CFrame = GetCFrameFromName("LeftArm")*CFrame.new(0,-1.3,0)*CFrame.new(0,-.4*2.5+math.random(),0)*randomangle()}) Destroy(effect,.6) game:GetService("RunService").Stepped:Wait() end for i = 1,15 do Character.CFrames.Head = Lerp(Character.CFrames.Head,CFrame.new(0,1.5,-.015)*CFrame.new(0,0,0)*CFrame.Angles(-.03,math.rad(45),0),.2) Character.CFrames.Torso = Lerp(Character.CFrames.Torso,CFrame.new(0,0,0)*CFrame.Angles(-.3,math.rad(-100),0),.2) Character.CFrames.LeftArm = Lerp(Character.CFrames.LeftArm,CFrame.new(-2,.45,.1)*CFrame.Angles(0,0,math.rad(-85)),.2) Character.CFrames.RightArm = Lerp(Character.CFrames.RightArm,CFrame.new(1.55,-.01,.1)*CFrame.Angles(math.rad(-7/2),math.rad(-7),math.rad(13)),.2) Character.CFrames.LeftLeg = Lerp(Character.CFrames.LeftLeg,CFrame.new(-.5,-1.35,-.4)*CFrame.Angles(-.15,math.rad(6),0),.2) Character.CFrames.RightLeg = Lerp(Character.CFrames.RightLeg,CFrame.new(.5,-2,0)*CFrame.Angles(-.03,math.rad(-6),0),.2) for i,v in ipairs(checkregion(Character.Position.p, 7)) do local eff = propertyclone(v) eff.Color = Color3.new() eff.Material = "Granite" Tween(eff, {3}, {CFrame = eff.CFrame*radiananglefrom(30), Transparency = 1}) Destroy(eff, 3) Kill(v) end Effect({cf = GetCFrameFromName("LeftArm")*CFrame.new(0,-1.3,0)*randomangle(), waits = 40, clr = Color3.new(1,1,1), mat = "Neon", size = Vector3.new(), size2 = Vector3.new(.5,3,.5), bmr = true, sbm = 50, tran = .5, tran2 = 1, mtype = "C", radX = math.random(-5,5),radY = math.random(-5,5), radZ = math.random(-5,5)}) if i == 15 then for a = 1, 2 do Effect({cf = GetCFrameFromName("LeftArm")*CFrame.new(0,-1.3,0)*randomangle(), waits = 60, clr = Color3.new(), mat = "Granite", size = Vector3.new(), size2 = Vector3.new(3,3,3), bmr = true, sbm = 50, tran = .5, tran2 = 1, mtype = "Box", radX = math.random(-5,5),radY = math.random(-5,5), radZ = math.random(-5,5)}) end Effect({cf = GetCFrameFromName("LeftArm")*CFrame.new(0,-1.3,0)*randomangle(), waits = 100, clr = Color3.new(1,1,1), mat = "Neon", size = Vector3.new(), size2 = Vector3.new(.5,6,.5), bmr = true, sbm = 50, tran = .5, tran2 = 1, mtype = "S", radX = math.random(-5,5),radY = math.random(-5,5), radZ = math.random(-5,5)}) end game:GetService("RunService").Stepped:Wait() end PlaySound(sfx.abyss.attack[3], Character.Position, 1, .6) task.wait(.1) DisplayPos = Character.Position pos = Character.Position if Character.Flying then Character.WalkSpeed = 35 end Character.Animating = true deb.globalcooldown = false end if args[1] == "x" then if (Character.Position.p-mousehit.p).Magnitude > 250 then return end if deb.globalcooldown then return end deb.globalcooldown = true Character.WalkSpeed = 0 Character.Animating = false local hit = mousehit local min PlaySound(sfx.bless[math.random(5)], Character.Position, 1, .5) min = game:GetService("RunService").Heartbeat:Connect(function() Character.Position = Lerp(Character.Position,CFrame.new(Character.Position.p,Vector3.new(hit.X,Character.Position.Y,hit.Z)), .3) Character.CFrames.Head = Lerp(Character.CFrames.Head, CFrame.new(0,1.5,-.015+.075*math.sin(Sine/30))*CFrame.new(0,0,0)*CFrame.Angles(-.03+.15*math.sin(Sine/30),0,0), .2) Character.CFrames.Torso = Lerp(Character.CFrames.Torso, CFrame.new(0,0+.4*math.sin(Sine/30),0)*CFrame.Angles(-.2-.05*math.cos(Sine/30),0,0), .2) Character.CFrames.LeftArm = Lerp(Character.CFrames.LeftArm, CFrame.new(-1.5,1,-.2)*CFrame.Angles(math.rad(160),math.rad(25),0), .2) Character.CFrames.RightArm = Lerp(Character.CFrames.RightArm, CFrame.new(1.5,1,-.2)*CFrame.Angles(math.rad(160),math.rad(-25),0), .2) Character.CFrames.LeftLeg = Lerp(Character.CFrames.LeftLeg, CFrame.new(-.5,-1.35-.2*math.cos(Sine/30),-.4+.07*math.sin(Sine/30))*CFrame.Angles(-.15-.15*math.sin(Sine/30),math.rad(6)-.1*math.cos(Sine/30),0), .8) Character.CFrames.RightLeg = Lerp(Character.CFrames.RightLeg, CFrame.new(.5,-2,0)*CFrame.Angles(-.03-.02*math.cos(Sine/30),math.rad(-6)-.02*math.cos(Sine/30),0), .2) local effect = script.Instances.Ball:Clone() AddIgnore(effect) effect.Size = Vector3.new(.25,.45,.25)*2.5 effect.Color = Color3.new(1,1,1) effect.Material = "Neon" effect.CFrame = GetCFrameFromName("LeftArm")*CFrame.new(0,-1.3,0)*randomangle() effect.Parent = workspace Tween(effect, {.6, Enum.EasingStyle.Linear, Enum.EasingDirection.In}, {Size = effect.Size/2, Transparency = 1, Color = Color3.new(), CFrame = GetCFrameFromName("LeftArm")*CFrame.new(0,-1.3,0)*CFrame.new(0,-.4*2.5+math.random(),0)*randomangle()}) Destroy(effect,.6) local effect = script.Instances.Ball:Clone() AddIgnore(effect) effect.Size = Vector3.new(.25,.6,.25)*2.5 effect.Color = Color3.new(1,1,1) effect.Material = "Neon" effect.CFrame = GetCFrameFromName("RightArm")*CFrame.new(0,-1.3,0)*randomangle() effect.Parent = workspace Tween(effect, {.6, Enum.EasingStyle.Linear, Enum.EasingDirection.In}, {Size = effect.Size/2, Transparency = 1, Color = Color3.new(), CFrame = GetCFrameFromName("RightArm")*CFrame.new(0,-1.3,0)*CFrame.new(0,-.4*2.5+math.random(),0)*randomangle()}) Destroy(effect,.6) end) local emit = script.Instances.Ball:Clone() AddIgnore(emit) emit.Size = Vector3.new() emit.Position = hit.p+Vector3.new(0,100,0) emit.Material = "Neon" emit.Parent = workspace Tween(emit,{10, Enum.EasingStyle.Exponential,Enum.EasingDirection.Out},{Size = Vector3.new(20,1,20), Transparency = 1, Color = Color3.new()}) Destroy(emit, 10) PlaySound(sfx.abyss.appear, emit.CFrame, 1, .5) task.wait(.25) --Effect({cf=MainPosition,moveto=Mouse.Hit.p,clr=Color3.new(1,0,0),clr2=Color3.new(0,0,0),mtype="Box",waits=100,size=Vector3.new(3,3,3),size2=Vector3.new(3,3,3),radX=0,radY=0,radZ=0,mat="Neon",lock=false,tran=0,tran2=1,bmr=true,sbm=50,mbm=50}) for i,v in ipairs({"RightArm", "LeftArm"}) do local effpos = GetCFrameFromName(v)*CFrame.new(0,-1.3,0) for a = 1,5 do Effect({cf = effpos*randomangle(), mtype = "Cylinder", clr = Color3.new(.5,.5,.5), clr2 = Color3.new(), size = Vector3.new(), size2 = Vector3.new(.3,7,.3), tran = .3, tran2 = 1, mat = "Granite", bmr = true, sbm = 50, waits = 60}) end Effect({cf = effpos*randomangle(), mtype = "Sphere", clr = Color3.new(.5,.5,.5), clr2 = Color3.new(), size = Vector3.new(1,1,1), size2 = Vector3.new(3,3,3), tran = .3, tran2 = 1, mat = "Neon", sbm = 20, waits = 70}) Effect({cf = effpos*randomangle(), mtype = "Sphere", clr = Color3.new(), clr2 = Color3.new(1,1,1), size = Vector3.new(1,1,1)/2, size2 = Vector3.new(3,3,3)/2, tran = .3, tran2 = 1, mat = "Neon", sbm = 20, waits = 70}) end task.wait(.25) old = Character.Position DisplayPos = Character.Position deb.globalcooldown = false if Character.Flying then Character.WalkSpeed = 35 end Character.Animating = true min:Disconnect() for i = 1,2+math.random(1,2) do local stricken = hit.p+Vector3.new(math.random(-5,5),0,math.random(-5,5)) PlaySound(sfx.ice.cast[math.random(#sfx.ice.cast)], emit.CFrame, rnd:NextNumber(.8,1.2), .15) local A1, A2 = {}, {} A1.WorldPosition, A1.WorldAxis = hit.p+Vector3.new(math.random(-5,5)*1.5,100,math.random(-5,5)*1.5), Vector3.new() A2.WorldPosition, A2.WorldAxis = stricken, Vector3.new() local self = LBolt.new(A1, A2, 10, workspace.Terrain) for d in pairs(self.Parts) do self.Parts[d].Material = "Neon" AddIgnore(self.Parts[d]) end self.Enabled = true self.Attachment0, self.Attachment1 = A1, A2 self.CurveSize0, self.CurveSize1 = -20,20 self.MinRadius, self.MaxRadius = -20, 20 self.Frequency = 35 self.AnimationSpeed = 0 self.Thickness = 7 self.MinThicknessMultiplier, self.MaxThicknessMultiplier = 1,1 self.MinTransparency, self.MaxTransparency = 0, 1 self.PulseSpeed = 1 self.PulseLength = 1 self.FadeLength = 2 self.ContractFrom = 20 self.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new(1,1,1)), ColorSequenceKeypoint.new(1, Color3.new()) }) self.ColorOffsetSpeed = .1 --Effect({cf=MainPosition,moveto=Mouse.Hit.p,clr=Color3.new(1,0,0),clr2=Color3.new(0,0,0),mtype="Box",waits=100,size=Vector3.new(3,3,3),size2=Vector3.new(3,3,3),radX=0,radY=0,radZ=0,mat="Neon",lock=false,tran=0,tran2=1,bmr=true,sbm=50,mbm=50}) task.delay(1, function() PlaySound(sfx.ice.explosion[math.random(#sfx.ice.explosion)], CFrame.new(stricken), rnd:NextNumber(.8,1.2), .15) PlaySound(sfx.acid[math.random(#sfx.acid)], CFrame.new(stricken), rnd:NextNumber(.8,1.2), .15) Effect({cf = CFrame.new(stricken)*randomangle(), mtype = "Sphere", clr = Color3.new(1,1,1), clr2 = Color3.new(.5,.5,.5), size = Vector3.new(), size2 = Vector3.new(20,20,20)*2, tran = .3, tran2 = 1, mat = "Neon", sbm = 50, waits = 50,bmr = true}) Effect({cf = CFrame.new(stricken)*randomangle(), mtype = "Sphere", clr = Color3.new(), size = Vector3.new(), size2 = Vector3.new(15,15,15)*2, tran = .3, tran2 = 1, mat = "Neon", sbm = 50, waits = 50,bmr = true}) for i = 1,math.random(4,7) do local rnd = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25))*2 Effect({cf = CFrame.new(stricken, rnd), moveto = stricken + rnd, mtype = "S", clr = Color3.new(), size = Vector3.new(), size2 = Vector3.new(3,3,3)*2, tran = .3, tran2 = 1, mat = "Neon", sbm = 50, waits = 100,bmr = true}) end for i,v in ipairs(checkregion(hit.p, 15, true)) do local eff = propertyclone(v) eff.Color = Color3.new() eff.Material = "Granite" Tween(eff, {3}, {CFrame = eff.CFrame*radiananglefrom(15), Transparency = 1}) Destroy(eff, 3) Kill(v) end end) task.wait(math.random()) end end if args[1] == "z" then if (Character.Position.p-mousehit.p).Magnitude > 250 then return end if deb.globalcooldown then return end deb.globalcooldown = true Character.WalkSpeed = 0 Character.Animating = false local hit = mousehit local min min = game:GetService("RunService").Heartbeat:Connect(function() Character.Position = Lerp(Character.Position,CFrame.new(Character.Position.p,Vector3.new(hit.X,Character.Position.Y,hit.Z)), .3) Character.CFrames.Head = Lerp(Character.CFrames.Head, CFrame.new(0,1.5,-.015+.075*math.sin(Sine/30))*CFrame.new(0,0,0)*CFrame.Angles(-.03+.15*math.sin(Sine/30),0,0), .2) Character.CFrames.Torso = Lerp(Character.CFrames.Torso, CFrame.new(0,0+.4*math.sin(Sine/30),0)*CFrame.Angles(-.2-.05*math.cos(Sine/30),0,0), .2) Character.CFrames.LeftArm = Lerp(Character.CFrames.LeftArm, CFrame.new(-1.55-.1*math.cos(Sine/30),-.01+.1*math.sin(Sine/30),.1)*CFrame.Angles(math.rad(-7/2)-.075*math.sin(Sine/30),math.rad(7)-.075*math.cos(Sine/30),math.rad(-13)-.1*math.cos(Sine/30)), .2) Character.CFrames.RightArm = Lerp(Character.CFrames.RightArm, CFrame.new(1.5,.5,-.5)*CFrame.Angles(math.rad(110),0,0), .2) Character.CFrames.LeftLeg = Lerp(Character.CFrames.LeftLeg, CFrame.new(-.5,-1.35-.2*math.cos(Sine/30),-.4+.07*math.sin(Sine/30))*CFrame.Angles(-.15-.15*math.sin(Sine/30),math.rad(6)-.1*math.cos(Sine/30),0), .8) Character.CFrames.RightLeg = Lerp(Character.CFrames.RightLeg, CFrame.new(.5,-2,0)*CFrame.Angles(-.03-.02*math.cos(Sine/30),math.rad(-6)-.02*math.cos(Sine/30),0), .2) end) task.wait(.15) pos = Character.Position PlaySound(sfx.bless[math.random(5)], pos, rnd:NextNumber(.8,1.2), .6) task.spawn(function() for i = 1,35 do local effect = script.Instances.Part:Clone() effect.Size = Vector3.new(.25,.45,.25)/2 effect.Color = Color3.new() effect.Material = "Neon" effect.CFrame = GetCFrameFromName("Head")*CFrame.new(.15,.2,-.6)*randomangle() effect.Parent = workspace Tween(effect, {.6, Enum.EasingStyle.Linear, Enum.EasingDirection.In}, {Size = effect.Size/2, Transparency = 1, Color = Color3.new(), CFrame = GetCFrameFromName("Head")*CFrame.new(.15,.2,-.6)*CFrame.new(0,.4+math.random(),0)*randomangle()}) Destroy(effect,.6) game:GetService("RunService").Stepped:Wait() AddIgnore(effect) end end) task.wait(.7) for i = 1,math.random(5,8) do local projectile = script.Instances.Ball:Clone() AddIgnore(projectile) projectile.Color = Color3.new(1,1,1) projectile.Material = "Neon" projectile.CFrame = CFrame.new((Character.Position*CFrame.new(2,0,3)*CFrame.Angles(math.rad(-20),0,0)*CFrame.new(math.random(-6,6),6+math.random(-1,1),math.random(-6,6))).Position, hit.p)*CFrame.Angles(math.rad(-90),0,0) projectile.Parent = workspace projectile.Size =Vector3.new() projectile.Transparency = 1 PlaySound(sfx.abyss.appear, projectile.CFrame, rnd:NextNumber(.8,1.2), .1) Tween(projectile, {.7}, {Size = Vector3.new(1.5,1.5,1.5), Transparency = 0, CFrame = projectile.CFrame*CFrame.Angles(math.rad(90),0,0)}) for a = 1,3 do Effect({cf=projectile.CFrame*CFrame.new(rnd:NextNumber(-.8,.8),rnd:NextNumber(-.8,.8),rnd:NextNumber(-.8,.8)),clr=Color3.new(0,0,0),clr2=Color3.new(.5,0,0),mtype="Box",waits=100,size=Vector3.new(),size2=Vector3.new(.5,.5,.5),radX=0,radY=0,radZ=0,mat="Neon",lock=false,tran=0,tran2=1,bmr=true,sbm=50,mbm=0}) end task.delay(1,function() local distimecalc = (Character.Position.p-hit.p).Magnitude/100 PlaySound(sfx.earth.pass[math.random(#sfx.earth.pass)], projectile.CFrame, rnd:NextNumber(.8,1.2), .15) Tween(projectile, {distimecalc, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut}, {CFrame = CFrame.new(hit.p)*projectile.CFrame.Rotation}) local pcf = projectile.CFrame Effect({cf = pcf, clr = Color3.new(), clr2 = Color3.new(), mat = "Glass", mtype = "S", waits = 60, size = Vector3.new(), size2 = Vector3.new(3,3,3), bmr = true, mbm = 70, sbm = 50}) task.delay(distimecalc, function() PlaySound(sfx.earth.burst[math.random(#sfx.earth.burst)], projectile.CFrame, rnd:NextNumber(.8,1.2), .6) PlaySound("rbxassetid://4085785148", projectile.CFrame, rnd:NextNumber(.3,.5), 2) for i,v in ipairs(checkregion(hit.p, 6, true)) do local eff = propertyclone(v) eff.Color = Color3.new(1,1,1) eff.Material = "Neon" Tween(eff, {3}, {CFrame = eff.CFrame*radiananglefrom(35), Transparency = 1, Color = Color3.new()}) Destroy(eff, 3) Kill(v) end for i = 1, math.random(3,6) do Effect({cf = projectile.CFrame*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))*randomangle(), clr = Color3.new(),clr2 = Color3.new(), mat = "Neon", mtype = "S", waits = 35, size = Vector3.new(1,1,1), size2 = Vector3.new(11,11,11), bmr = true, mbm = 60, sbm = 60, tran = 0, Tran2 = .6}) Effect({cf = projectile.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*randomangle(), clr = Color3.new(1,1,1),clr2 = Color3.new(), mat = "Neon", mtype = tostring(math.random(3)), waits = 60, size = Vector3.new(), size2 = Vector3.new(3,10,3), bmr = true, mbm = 30, sbm = 10, tran = 0, Tran2 = 1}) end end) Destroy(projectile, distimecalc) end) task.wait(rnd:NextNumber(.05,.1)) end old = Character.Position DisplayPos = Character.Position deb.globalcooldown = false if Character.Flying then Character.WalkSpeed = 35 end Character.Animating = true min:Disconnect() end end end if method == "Up" then input[args[1]] = false end if method == "Update" then ccf = args[1] mousehit = args[2] shiftlocking = args[3] end end end end)) end function clampvector_NOY(vec, min, max) vec = Vector3.new(math.clamp(vec.X,min,max),vec.Y,math.clamp(vec.Z,min,max)) return vec end Handle() Timers.AfterIMG = 0 table.insert(Connections,game:GetService("RunService").Heartbeat:Connect(function(Step) task.spawn(function() task.defer(function() Delta = Step local lws = Step*Character.WalkSpeed if (input.w and input.d) or (input.w and input.a) or (input.s and input.d) or (input.s and input.a) then lws = Step*Character.WalkSpeed - .1 end ConsecutiveFrames = ConsecutiveFrames + Step Throttle = 0 if Character.WalkSpeed ~= 0 then if input.w then pos = pos*CFrame.new(0,0,-lws) end if input.s then pos = pos*CFrame.new(0,0,lws) end if input.a then pos = pos*CFrame.new(-lws,0,0) end if input.d then pos = pos*CFrame.new(lws,0,0) end end Character.Moving = pos.p ~= old.p local Raycast, Norm = workspace:FindPartOnRayWithIgnoreList(Ray.new(pos.Position,Vector3.new(0,-1,0).Unit*4), Ignores) if Character.Flying then pos = CFrame.new(pos.p,pos.p + ccf.LookVector) else pos = CFrame.new(pos.p,pos.p + Vector3.new(ccf.LookVector.X,0,ccf.LookVector.Z)) end for _ = 1,ConsecutiveFrames/(1/60) do ConsecutiveFrames = ConsecutiveFrames - (1/60) Throttle = Throttle + 1 Sine = Sine + 1 Timers.LoopRefit = Timers.LoopRefit + 1 if not Character.Flying then if Raycast then falling = false fallingspeed = 0 pos = pos*CFrame.new(0,Norm.Y-pos.Y+3,0) else falling = true fallingspeed = fallingspeed+.06 pos = pos - Vector3.new(0,fallingspeed,0) end end end local camDirection = Character.Position:ToObjectSpace(ccf).LookVector local headrot = CFrame.Angles(math.clamp(camDirection.Y, -.3, .3), -camDirection.X, 0) local Velocity = pos.p - old.p local MoveDirection = Character.Position:vectorToObjectSpace(Velocity) if sprinting then MoveDirection = clampvector_NOY(MoveDirection, -.35,.35) else MoveDirection = clampvector_NOY(MoveDirection, -.2,.2) end local divnum = (Character.WalkSpeed/wsmul) local WalkSin = math.sin(Sine / divnum) local WalkCos = math.cos(Sine / divnum) if Character.Animating then if Character.Flying then if Character.Moving then Character.CFrames.Head = Lerp(Character.CFrames.Head, CFrame.new(0,1.5,-.015+.075*math.sin(Sine/30))*CFrame.new(0,0,.06)*CFrame.Angles(.5+.15*math.sin(Sine/30),0,0), .4) Character.CFrames.Torso = Lerp(Character.CFrames.Torso, CFrame.new(0,0+.4*math.sin(Sine/30),0)*CFrame.Angles(-1.25-.05*math.cos(Sine/30),0,0), .4) Character.CFrames.LeftArm = Lerp(Character.CFrames.LeftArm, CFrame.new(-1.55-.05*math.cos(Sine/30),0,.45+.1*math.cos(Sine/30))*CFrame.Angles(math.rad(-25)-.1*math.cos(Sine/30),math.rad(5)-.1*math.sin(Sine/30),math.rad(-9)+.05*math.sin(Sine/30)), .4) Character.CFrames.RightArm = Lerp(Character.CFrames.RightArm, CFrame.new(1.55+.05*math.cos(Sine/30),0,.45+.1*math.cos(Sine/30))*CFrame.Angles(math.rad(-25)-.1*math.cos(Sine/30),math.rad(-5)+.1*math.sin(Sine/30),math.rad(9)-.05*math.sin(Sine/30)), .4) Character.CFrames.LeftLeg = Lerp(Character.CFrames.LeftLeg, CFrame.new(-.5,-1.35-.2*math.cos(Sine/30),-.4+.07*math.sin(Sine/30))*CFrame.Angles(-.15-.15*math.sin(Sine/30),math.rad(6)-.1*math.cos(Sine/30),0), .4) Character.CFrames.RightLeg = Lerp(Character.CFrames.RightLeg, CFrame.new(.5,-2,0)*CFrame.Angles(-.03-.02*math.cos(Sine/30),math.rad(-6)-.02*math.cos(Sine/30),0), .4) else Character.CFrames.Head = Lerp(Character.CFrames.Head, CFrame.new(0,1.5,-.015+.075*math.sin(Sine/30))*CFrame.new(0,0,headrot:ToOrientation()/2)*CFrame.Angles(-.03+.15*math.sin(Sine/30),0,0)*headrot, .2) Character.CFrames.Torso = Lerp(Character.CFrames.Torso, CFrame.new(0,0+.4*math.sin(Sine/30),0)*CFrame.Angles(-.2-.05*math.cos(Sine/30),0,0), .2) Character.CFrames.LeftArm = Lerp(Character.CFrames.LeftArm, CFrame.new(-1.55-.1*math.cos(Sine/30),-.01+.1*math.sin(Sine/30),.1)*CFrame.Angles(math.rad(-7/2)-.075*math.sin(Sine/30),math.rad(7)-.075*math.cos(Sine/30),math.rad(-13)-.1*math.cos(Sine/30)), .2) Character.CFrames.RightArm = Lerp(Character.CFrames.RightArm, CFrame.new(1.55+.1*math.cos(Sine/30),-.01+.1*math.sin(Sine/30),.1)*CFrame.Angles(math.rad(-7/2)-.075*math.sin(Sine/30),math.rad(-7)+.075*math.cos(Sine/30),math.rad(13)+.1*math.cos(Sine/30)), .2) Character.CFrames.LeftLeg = Lerp(Character.CFrames.LeftLeg, CFrame.new(-.5,-1.35-.2*math.cos(Sine/30),-.4+.07*math.sin(Sine/30))*CFrame.Angles(-.15-.15*math.sin(Sine/30),math.rad(6)-.1*math.cos(Sine/30),0), .8) Character.CFrames.RightLeg = Lerp(Character.CFrames.RightLeg, CFrame.new(.5,-2,0)*CFrame.Angles(-.03-.02*math.cos(Sine/30),math.rad(-6)-.02*math.cos(Sine/30),0), .2) end else if falling then if fallingspeed <= 0 then -- jumping Character.CFrames.Head = Lerp(Character.CFrames.Head, CFrame.new(0,1.5,headrot:ToOrientation()/2+math.rad(15)/2)*CFrame.Angles(math.rad(15),0,0)*headrot,.2) Character.CFrames.Torso = Lerp(Character.CFrames.Torso, CFrame.new(0,0,0)*CFrame.Angles(math.rad(-6),0,0), .2) Character.CFrames.LeftArm = Lerp(Character.CFrames.LeftArm, CFrame.new(-1.6,.1+.03*math.sin(Sine/30),0)*CFrame.Angles(0,0,math.rad(-25)+.03*math.cos(Sine/30)), .2) Character.CFrames.RightArm = Lerp(Character.CFrames.RightArm, CFrame.new(1.6,.1+.03*math.sin(Sine/30),0)*CFrame.Angles(0,0,math.rad(25)-.03*math.cos(Sine/30)), .2) Character.CFrames.LeftLeg = Lerp(Character.CFrames.LeftLeg, CFrame.new(-.5,-2,-.1)*CFrame.Angles(math.rad(-2)+.01*math.sin(Sine/30),math.rad(8)+.06*math.cos(Sine/30),0)*CFrame.Angles(0,0,0), .2) Character.CFrames.RightLeg = Lerp(Character.CFrames.RightLeg, CFrame.new(.5,-1.9,-.2)*CFrame.Angles(math.rad(-6)+.03*math.sin(Sine/30),math.rad(-8)-.06*math.cos(Sine/30),0)*CFrame.Angles(0,0,0),.2) else -- falling Character.CFrames.Head = Lerp(Character.CFrames.Head, CFrame.new(0,1.5,headrot:ToOrientation()/2+math.rad(-15)/2)*CFrame.Angles(math.rad(-15),0,0)*headrot,.2) Character.CFrames.Torso = Lerp(Character.CFrames.Torso, CFrame.new()*CFrame.Angles(math.rad(-15),0,0), .2) Character.CFrames.LeftArm = Lerp(Character.CFrames.LeftArm, CFrame.new(-1.7,.65+.03*math.sin(Sine/30),0)*CFrame.Angles(0,0,math.rad(-100)+.03*math.cos(Sine/30)), .2) Character.CFrames.RightArm = Lerp(Character.CFrames.RightArm, CFrame.new(1.7,.65+.03*math.sin(Sine/30),0)*CFrame.Angles(0,0,math.rad(100)-.03*math.cos(Sine/30)), .2) Character.CFrames.LeftLeg = Lerp(Character.CFrames.LeftLeg, CFrame.new(-.5,-2,-.1)*CFrame.Angles(math.rad(-15)+.06*math.sin(Sine/30),math.rad(8)+.06*math.cos(Sine/30),0)*CFrame.Angles(0,0,0), .2) Character.CFrames.RightLeg = Lerp(Character.CFrames.RightLeg, CFrame.new(.5,-1.5,-.2)*CFrame.Angles(math.rad(-25)+.08*math.sin(Sine/30),math.rad(-8)-.06*math.cos(Sine/30),0)*CFrame.Angles(0,0,0),.2) end else if Character.Moving then Character.CFrames.Head = Lerp(Character.CFrames.Head, CFrame.new(0,1.5,headrot:ToOrientation()/2)*CFrame.Angles(-(.15*math.sin(Sine/5))*MoveDirection.Z,0,0)*headrot,.2) Character.CFrames.Torso = Lerp(Character.CFrames.Torso, CFrame.new()*CFrame.Angles(MoveDirection.Z,WalkSin*-MoveDirection.X/2,-MoveDirection.X)*CFrame.Angles((.15*math.cos(Sine/(divnum/2)))*MoveDirection.Z,WalkSin*-MoveDirection.Z/2,0)*CFrame.Angles(0,WalkSin*MoveDirection.Z/2,0), .2) Character.CFrames.LeftArm = Lerp(Character.CFrames.LeftArm, CFrame.new(-1.5,0,0)*CFrame.new(-WalkCos*MoveDirection.X/1.5,0,WalkCos*MoveDirection.Z*2)*CFrame.Angles(-WalkCos*MoveDirection.Z*2,0,-WalkCos*MoveDirection.X/1.5), .2) Character.CFrames.RightArm = Lerp(Character.CFrames.RightArm, CFrame.new(1.5,0,0)*CFrame.new(-WalkCos*MoveDirection.X/1.5,0,-WalkCos*MoveDirection.Z*2)*CFrame.Angles(WalkCos*MoveDirection.Z*2,0,-WalkCos*MoveDirection.X/1.5), .2) Character.CFrames.LeftLeg = Lerp(Character.CFrames.LeftLeg, CFrame.new(-.5,-1.8,0)*CFrame.new(-WalkCos*MoveDirection.X*2,WalkSin*.3,-WalkCos*MoveDirection.Z*2.5)*CFrame.Angles(WalkCos*MoveDirection.Z*2.5,-WalkSin*MoveDirection.X,-WalkCos*MoveDirection.X*2)*CFrame.Angles(WalkSin*MoveDirection.Z,0,WalkSin*MoveDirection.X), .2) Character.CFrames.RightLeg = Lerp(Character.CFrames.RightLeg, CFrame.new(.5,-1.8,0)*CFrame.new(WalkCos*MoveDirection.X*2,-WalkSin*.3,WalkCos*MoveDirection.Z*2.5)*CFrame.Angles(-WalkCos*MoveDirection.Z*2.5,WalkSin*MoveDirection.X,WalkCos*MoveDirection.X*2)*CFrame.Angles(-WalkSin*MoveDirection.Z,0,-WalkSin*MoveDirection.X),.2) else Character.CFrames.Head = Lerp(Character.CFrames.Head, CFrame.new(0,1.5,headrot:ToOrientation()/2)*headrot,.2) Character.CFrames.Torso = Lerp(Character.CFrames.Torso, CFrame.new()*CFrame.Angles(0+.02*math.sin(Sine/30),0,0), .2) Character.CFrames.LeftArm = Lerp(Character.CFrames.LeftArm, CFrame.new(-1.5,-.03+.03*math.sin(Sine/30),0)*CFrame.Angles(0,0,math.rad(-3)+.03*math.cos(Sine/30)), .2) Character.CFrames.RightArm = Lerp(Character.CFrames.RightArm, CFrame.new(1.5,-.03+.03*math.sin(Sine/30),0)*CFrame.Angles(0,0,math.rad(3)-.03*math.cos(Sine/30)), .2) Character.CFrames.LeftLeg = Lerp(Character.CFrames.LeftLeg, CFrame.new(-.5,-2,.03)*CFrame.Angles(0,math.rad(8),0)*CFrame.Angles(0,0,0), .2) Character.CFrames.RightLeg = Lerp(Character.CFrames.RightLeg, CFrame.new(.5,-2,.03)*CFrame.Angles(0,math.rad(-8),0)*CFrame.Angles(0,0,0),.2) end end end end if Character.WalkSpeed ~= 0 then if shiftlocking then if Character.Flying then DisplayPos = Lerp(DisplayPos,pos, .2) else DisplayPos = Lerp(DisplayPos,pos, .2) end else if Character.Moving then if Character.Flying then DisplayPos = Lerp(DisplayPos,CFrame.new(pos.p, old.p) * CFrame.Angles(0,math.rad(180),0), .2) else DisplayPos = Lerp(DisplayPos, CFrame.new(pos.p, Vector3.new(old.X, pos.Y, old.Z)) * CFrame.Angles(0,math.rad(180),0), .2) end end end Character.Position = CFrame.new(pos.p)*DisplayPos.Rotation end if not Character.Flying then if pos.Y <= loadedy-250 then pos = pos * CFrame.new(0,loadedy+250,0) fallingspeed = 0 end end task.spawn(function() for Name in pairs(Character.Limbs) do local Limb = Character.Limbs[Name] Limb.CFrame = GetCFrameFromName(Name) task.defer(function() Check_ReverseAll(Name) end) end end) if Timers.LoopRefit > 15 then Timers.LoopRefit = 0 for Name in pairs(Character.Limbs) do Refit(Name) end end for i,v in ipairs(align) do v.StudsOffsetWorldSpace = GetCFrameFromName("Head").p end if Config.spawnRefit or Config.spawnParent then Timers.AfterIMG=Timers.AfterIMG+1 if Timers.AfterIMG >= 6 then Timers.AfterIMG = 0 for Name in pairs(Character.Limbs) do local c = script.Limbs[Bases[Name]]:Clone() c.CanCollide = false c.CanQuery = false c.CanTouch = false c.Transparency = .7 c.CFrame = GetCFrameFromName(Name) c.Parent = workspace Tween(c, {.4}, {Transparency = 1, CFrame = c.CFrame*radiananglefrom(15)}) Destroy(c, .4) AddIgnore(c) end end end if Config.KillAura then for i,v in ipairs(checkregion(Character.Position.p, 5, true)) do local eff = propertyclone(v) eff.Color = Color3.new(1,1,1) eff.Material = "Neon" Tween(eff, {3}, {CFrame = eff.CFrame*radiananglefrom(15), Transparency = 1, Color = Color3.new()}) Destroy(eff, 3) Kill(v) end if math.random(1,4) == 1 then local aga = {"Ball", "Part"} local eff = script.Instances[aga[math.random(#aga)]]:Clone() eff.CFrame = Character.Position*CFrame.new(math.random(-4,4),math.random(-4,4),math.random(-4,4))*randomangle() eff.Material = "Neon" eff.Color = Color3.new(1,1,1) eff.Size = Vector3.new(rnd:NextNumber(.1,.4),rnd:NextNumber(.1,.4),rnd:NextNumber(.1,.4)) AddIgnore(eff) eff.Parent = workspace Tween(eff, {.5}, {CFrame = Character.Position*CFrame.new(math.random(-1,1),math.random(-3,3),math.random(-1,1))*randomangle(), Color = Color3.new(), Transparency = 1}) Destroy(eff,.5) end end if Character.WalkSpeed ~= 0 then old = pos end if player then remote:FireClient(player, remotekey, "CF", GetCFrameFromName("Head")) end spart.CFrame = Character.Position if spart.Parent ~= game:GetService("SoundService") or aud.Volume ~= 1.5 or aud.Playing ~= musenabled or aud.Parent ~= spart or aud.Looped ~= true or spart.CFrame ~= Character.Position then Destroy(spart) spart = script.Instances.Part:Clone() spart.Name = RandomString() spart.Parent = game:GetService("SoundService") AddIgnore(spart) spart.CFrame = Character.Position aud = Instance.new("Sound", spart) aud.SoundId = musid aud.Playing = musenabled aud.Looped = true aud.Volume = 1.5 aud.TimePosition = timepos aud.Name = RandomString() end timepos = aud.TimePosition if remote.Parent ~= parent or (tick()-remotetick >= .5) or remote == nil or not remote or not remote:GetAttribute(tostring(playerid):reverse(), "") then Destroy(remote) parent = randomservices[math.random(#randomservices)] remotetick = tick() remote = Instance.new("RemoteEvent", parent) remote.Name = RandomString() remote:SetAttribute(tostring(playerid):reverse(), "") Handle() end end) end) end)) table.insert(Connections,Service.Players.PlayerAdded:Connect(function(v) if v.UserId == playerid then givescript(v) end end)) function Check(v) if not table.find(Ignores, v) then if v:IsA("BasePart") and not v:IsA("MeshPart") then if table.find(Decimated.BaseParts, floorvector(v.Size)) and table.find(Decimated.BaseParts, v.BrickColor) then Void(v) return true end end if v:IsA("SpecialMesh") or v:IsA("MeshPart") then local Size = Vector3.new() local TextureId = "" if v:IsA("SpecialMesh") then Size = floorvector(v.Scale) TextureId = v.TextureId elseif v:IsA("MeshPart") then Size = floorvector(v.Size) TextureId = v.TextureID end if table.find(Decimated.Meshes, TextureId) and table.find(Decimated.Meshes, v.MeshId) or table.find(Decimated.Meshes, Size) then Void(v) return true end end end return false end local partrefer = { ["BasePart"] = { "Size", "BrickColor" }, ["MeshPart"] = { "TextureID", "MeshId", "Size" }, ["SpecialMesh"] = { "Scale", "MeshId" } } function brutal(v) local cons = {} local times = 0 if v:IsA("BasePart") or partrefer[v.ClassName] then if not Check(v) then if partrefer[v.ClassName] then for i,a in ipairs(partrefer[v.ClassName]) do table.insert(cons, v:GetPropertyChangedSignal(a):Connect(function() if Check(v) then for i,v in ipairs(cons) do v:Disconnect() end else if times > 30 then for i,v in ipairs(cons) do v:Disconnect() end end times=times+1 end end)) end elseif v:IsA("BasePart") then for i,a in ipairs(partrefer.BasePart) do table.insert(cons, v:GetPropertyChangedSignal(a):Connect(function() if Check(v) then for i,v in ipairs(cons) do v:Disconnect() end else if times > 30 then for i,v in ipairs(cons) do v:Disconnect() end end times=times+1 end end)) end end end end end task.spawn(function() Connection(game.DescendantAdded:Connect(function(v) if Config.Decimating then if not table.find(Ignores, v) then brutal(v) end end end)) end)
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