Client bring

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--// Client Bring v3.4 local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local localPlayer = Players.LocalPlayer local bringActive = false local connection = nil local processedPlayers = {} local mode = 0 local currentInput = "" local screenGui = Instance.new("ScreenGui") screenGui.Name = "ClientBringGUI" screenGui.Parent = game:GetService("CoreGui") local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 200) frame.Position = UDim2.new(0.5, -100, 0.5, -100) frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40) frame.BackgroundTransparency = 0.3 frame.Parent = screenGui local dragDetector = Instance.new("UIDragDetector", frame) frame.Active = true frame.Draggable = true local UICorner = Instance.new("UICorner") UICorner.CornerRadius = UDim.new(0, 8) UICorner.Parent = frame local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 30) title.Position = UDim2.new(0, 0, 0, 5) title.BackgroundTransparency = 1 title.Text = "Client Bring" title.TextColor3 = Color3.new(1, 1, 1) title.Font = Enum.Font.GothamBold title.TextSize = 18 title.Parent = frame local inputBox = Instance.new("TextBox") inputBox.Size = UDim2.new(0.9, 0, 0, 30) inputBox.Position = UDim2.new(0.05, 0, 0, 40) inputBox.BackgroundColor3 = Color3.fromRGB(30, 30, 30) inputBox.Text = "" inputBox.PlaceholderText = "nickname, all, nonfriends" inputBox.TextColor3 = Color3.new(1, 1, 1) inputBox.ClearTextOnFocus = false inputBox.Parent = frame local inputCorner = Instance.new("UICorner") inputCorner.CornerRadius = UDim.new(0, 6) inputCorner.Parent = inputBox local toggleBtn = Instance.new("TextButton") toggleBtn.Size = UDim2.new(0.9, 0, 0, 35) toggleBtn.Position = UDim2.new(0.05, 0, 0, 80) toggleBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) toggleBtn.Text = "Bring Players: OFF" toggleBtn.TextColor3 = Color3.new(1, 1, 1) toggleBtn.Parent = frame local btnCorner = Instance.new("UICorner") btnCorner.CornerRadius = UDim.new(0, 6) btnCorner.Parent = toggleBtn local modeBtn = Instance.new("TextButton") modeBtn.Size = UDim2.new(0.9, 0, 0, 35) modeBtn.Position = UDim2.new(0.05, 0, 0, 125) modeBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) modeBtn.Text = "Mode: Front" modeBtn.TextColor3 = Color3.new(1, 1, 1) modeBtn.Parent = frame local modeCorner = Instance.new("UICorner") modeCorner.CornerRadius = UDim.new(0, 6) modeCorner.Parent = modeBtn local statusLabel = Instance.new("TextLabel") statusLabel.Size = UDim2.new(1, 0, 0, 20) statusLabel.Position = UDim2.new(0, 0, 0, 170) statusLabel.BackgroundTransparency = 1 statusLabel.Text = "Status: Waiting..." statusLabel.TextColor3 = Color3.new(1, 1, 1) statusLabel.Font = Enum.Font.Gotham statusLabel.TextSize = 14 statusLabel.Parent = frame local function getRoot(character) if not character then return nil end return character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("UpperTorso") or character:FindFirstChild("Torso") end local function disableCollision(character) if not character then return end for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then pcall(function() part.CanCollide = false part.Massless = true end) end end end local function getPlayers(input) local players = {} input = string.lower(input or "") if input == "all" then for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer then table.insert(players, player) end end elseif input == "nonfriends" then for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer then local success, isFriend = pcall(function() return player:IsFriendsWith(localPlayer.UserId) end) if not (success and isFriend) then table.insert(players, player) end end end else local searchTerms = {} for term in string.gmatch(input, "([^,]+)") do term = string.match(term, "^%s*(.-)%s*$") if term ~= "" then table.insert(searchTerms, term) end end for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer then local playerName = string.lower(player.Name) local displayName = player.DisplayName and string.lower(player.DisplayName) or "" for _, term in ipairs(searchTerms) do if string.find(playerName, term) or string.find(displayName, term) then table.insert(players, player) break end end end end end return players end local function updateStatus() local activeCount = 0 for player, _ in pairs(processedPlayers) do if player and player.Character and player.Character.Parent ~= nil then activeCount = activeCount + 1 end end statusLabel.Text = "Status: Bringing "..activeCount.." players" end local function addPlayerToProcessed(player) if not player or player == localPlayer then return end local matchesFilter = false local input = string.lower(currentInput) if input == "all" then matchesFilter = true elseif input == "nonfriends" then local success, isFriend = pcall(function() return player:IsFriendsWith(localPlayer.UserId) end) matchesFilter = not (success and isFriend) else local searchTerms = {} for term in string.gmatch(input, "([^,]+)") do term = string.match(term, "^%s*(.-)%s*$") if term ~= "" then table.insert(searchTerms, term) end end local playerName = string.lower(player.Name) local displayName = player.DisplayName and string.lower(player.DisplayName) or "" for _, term in ipairs(searchTerms) do if string.find(playerName, term) or string.find(displayName, term) then matchesFilter = true break end end end if matchesFilter then processedPlayers[player] = true if player.Character then disableCollision(player.Character) end player.CharacterAdded:Connect(function(character) if character then disableCollision(character) end end) updateStatus() end end local function bringPlayers() if not localPlayer or not localPlayer.Character then return end local localRoot = getRoot(localPlayer.Character) if not localRoot then return end local camera = workspace.CurrentCamera local cameraCFrame = camera and camera.CFrame or localRoot.CFrame for player, _ in pairs(processedPlayers) do if player and player.Character and player.Character.Parent ~= nil then local humanoid = player.Character:FindFirstChildOfClass("Humanoid") local root = getRoot(player.Character) if humanoid and root then pcall(function() humanoid.Sit = false humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end) local targetPos, lookAtPos if mode == 1 then local tool = localPlayer.Character:FindFirstChildOfClass("Tool") if tool then local handle = tool:FindFirstChild("Handle") or tool:FindFirstChildOfClass("BasePart") if handle then targetPos = handle.Position + Vector3.new(0, 1, 0) lookAtPos = handle.Position + Vector3.new(0, 1, 1) end end else local offset = mode == 2 and 1.7 or 3 local rightOffset = mode == 2 and 1.5 or 0 local heightOffset = 2 targetPos = localRoot.Position + (cameraCFrame.LookVector * offset) + (cameraCFrame.RightVector * rightOffset) + Vector3.new(0, heightOffset, 0) lookAtPos = targetPos + cameraCFrame.LookVector end if targetPos and lookAtPos then pcall(function() root.Velocity = Vector3.new() root.CFrame = CFrame.new(targetPos, lookAtPos) end) end end end end updateStatus() end local function cycleMode() mode = (mode + 1) % 3 if mode == 0 then modeBtn.Text = "Mode: Front" modeBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) elseif mode == 1 then modeBtn.Text = "Mode: Tool" modeBtn.BackgroundColor3 = Color3.fromRGB(80, 20, 20) else modeBtn.Text = "Mode: Right" modeBtn.BackgroundColor3 = Color3.fromRGB(20, 80, 20) end end local function toggleBring() bringActive = not bringActive if bringActive then currentInput = string.lower(inputBox.Text) local players = getPlayers(currentInput) if #players == 0 then statusLabel.Text = "Status: No players found!" bringActive = false return end processedPlayers = {} for _, player in ipairs(players) do addPlayerToProcessed(player) end toggleBtn.Text = "Bring Players: ON" toggleBtn.BackgroundColor3 = Color3.fromRGB(80, 20, 20) connection = RunService.Heartbeat:Connect(function() if bringActive then pcall(bringPlayers) end end) else toggleBtn.Text = "Bring Players: OFF" toggleBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) statusLabel.Text = "Status: Stopped" if connection then connection:Disconnect() connection = nil end processedPlayers = {} end end Players.PlayerAdded:Connect(function(player) if bringActive then addPlayerToProcessed(player) end end) toggleBtn.MouseButton1Click:Connect(toggleBring) modeBtn.MouseButton1Click:Connect(cycleMode) game:BindToClose(function() if connection then connection:Disconnect() end end)
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