Client bring

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--// client bring local Players = game:GetService("Players") local RunService = game:GetService("RunService") local localPlayer = Players.LocalPlayer local bringActive = false local connection = nil local playerAddedConn = nil local processedPlayers = {} local toolModeEnabled = false local screenGui = Instance.new("ScreenGui") screenGui.Parent = game:GetService("CoreGui") local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 200) frame.Position = UDim2.new(0.5, -100, 0.5, -100) frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40) frame.BackgroundTransparency = 0.3 frame.Parent = screenGui local UICorner = Instance.new("UICorner") UICorner.CornerRadius = UDim.new(0, 8) UICorner.Parent = frame local dragDetector = Instance.new("UIDragDetector", frame) local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 30) title.Position = UDim2.new(0, 0, 0, 5) title.BackgroundTransparency = 1 title.Text = "Client Bring" title.TextColor3 = Color3.new(1, 1, 1) title.Font = Enum.Font.GothamBold title.TextSize = 18 title.Parent = frame local inputBox = Instance.new("TextBox") inputBox.Size = UDim2.new(0.9, 0, 0, 30) inputBox.Position = UDim2.new(0.05, 0, 0, 40) inputBox.BackgroundColor3 = Color3.fromRGB(30, 30, 30) inputBox.Text = "" inputBox.PlaceholderText = "nickname, all, nonfriends" inputBox.TextColor3 = Color3.new(1, 1, 1) inputBox.ClearTextOnFocus = false inputBox.Parent = frame local inputCorner = Instance.new("UICorner") inputCorner.CornerRadius = UDim.new(0, 6) inputCorner.Parent = inputBox local toggleBtn = Instance.new("TextButton") toggleBtn.Size = UDim2.new(0.9, 0, 0, 35) toggleBtn.Position = UDim2.new(0.05, 0, 0, 80) toggleBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) toggleBtn.Text = "Bring Players: OFF" toggleBtn.TextColor3 = Color3.new(1, 1, 1) toggleBtn.Parent = frame local btnCorner = Instance.new("UICorner") btnCorner.CornerRadius = UDim.new(0, 6) btnCorner.Parent = toggleBtn local toolModeBtn = Instance.new("TextButton") toolModeBtn.Size = UDim2.new(0.9, 0, 0, 35) toolModeBtn.Position = UDim2.new(0.05, 0, 0, 125) toolModeBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) toolModeBtn.Text = "Tool Mode: OFF" toolModeBtn.TextColor3 = Color3.new(1, 1, 1) toolModeBtn.Parent = frame local toolModeCorner = Instance.new("UICorner") toolModeCorner.CornerRadius = UDim.new(0, 6) toolModeCorner.Parent = toolModeBtn local statusLabel = Instance.new("TextLabel") statusLabel.Size = UDim2.new(1, 0, 0, 20) statusLabel.Position = UDim2.new(0, 0, 0, 170) statusLabel.BackgroundTransparency = 1 statusLabel.Text = "Status: Waiting..." statusLabel.TextColor3 = Color3.new(1, 1, 1) statusLabel.Font = Enum.Font.Gotham statusLabel.TextSize = 14 statusLabel.Parent = frame local function getRoot(character) return character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("UpperTorso") or character:FindFirstChild("Torso") end local function disableCollision(character) for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false part.Massless = true end end end local function getPlayers(input) local players = {} input = string.lower(input) if input == "all" then for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer then table.insert(players, player) end end elseif input == "nonfriends" then for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer then local success, isFriend = pcall(function() return player:IsFriendsWith(localPlayer.UserId) end) if not (success and isFriend) then table.insert(players, player) end end end else for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer and (string.find(string.lower(player.Name), input) or (player.DisplayName and string.find(string.lower(player.DisplayName), input))) then table.insert(players, player) end end end return players end local function handleNewPlayer(player) if not bringActive then return end local input = string.lower(inputBox.Text) local targetPlayers = getPlayers(input) for _, targetPlayer in ipairs(targetPlayers) do if targetPlayer == player and not processedPlayers[player] then processedPlayers[player] = true if player.Character then disableCollision(player.Character) end player.CharacterAdded:Connect(function(character) disableCollision(character) end) break end end end local function updateStatus() local activeCount = 0 for player, _ in pairs(processedPlayers) do if player and player.Character and player.Character:FindFirstChildOfClass("Humanoid") then activeCount = activeCount + 1 end end statusLabel.Text = "Status: Bringing "..activeCount.." players" end local function bringPlayers() if not localPlayer.Character then return end local localRoot = getRoot(localPlayer.Character) if not localRoot then return end if toolModeEnabled then local tool = localPlayer.Character:FindFirstChildOfClass("Tool") if tool then local handle = tool:FindFirstChild("Handle") or tool:FindFirstChildOfClass("BasePart") if handle then for player, _ in pairs(processedPlayers) do if player and player.Character then local humanoid = player.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.Sit = false humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end local root = getRoot(player.Character) if root then root.Velocity = Vector3.new() root.CFrame = CFrame.new(handle.Position + Vector3.new(0, 1, 0), handle.Position + Vector3.new(0, 1, 1)) end end end end end else local camera = workspace.CurrentCamera local cameraCFrame = camera and camera.CFrame or localRoot.CFrame for player, _ in pairs(processedPlayers) do if player and player.Character then local humanoid = player.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.Sit = false humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end local root = getRoot(player.Character) if root then local offset = 3 local targetPos = localRoot.Position + (cameraCFrame.LookVector * offset) + Vector3.new(0, 2, 0) local lookAtPos = targetPos + cameraCFrame.LookVector root.Velocity = Vector3.new() root.CFrame = CFrame.new(targetPos, lookAtPos) end end end end updateStatus() end local function toggleToolMode() toolModeEnabled = not toolModeEnabled if toolModeEnabled then toolModeBtn.Text = "Tool Mode: ON" toolModeBtn.BackgroundColor3 = Color3.fromRGB(80, 20, 20) else toolModeBtn.Text = "Tool Mode: OFF" toolModeBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) end end local function toggleBring() bringActive = not bringActive if bringActive then local input = string.lower(inputBox.Text) local players = getPlayers(input) if #players == 0 then statusLabel.Text = "Status: No players found!" bringActive = false return end processedPlayers = {} for _, player in ipairs(players) do processedPlayers[player] = true if player.Character then disableCollision(player.Character) end player.CharacterAdded:Connect(function(character) disableCollision(character) end) end if not playerAddedConn then playerAddedConn = Players.PlayerAdded:Connect(handleNewPlayer) end toggleBtn.Text = "Bring Players: ON" toggleBtn.BackgroundColor3 = Color3.fromRGB(80, 20, 20) updateStatus() connection = RunService.Heartbeat:Connect(function() if bringActive then bringPlayers() end end) else toggleBtn.Text = "Bring Players: OFF" toggleBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) statusLabel.Text = "Status: Stopped" if connection then connection:Disconnect() connection = nil end if playerAddedConn then playerAddedConn:Disconnect() playerAddedConn = nil end processedPlayers = {} end end toggleBtn.MouseButton1Click:Connect(toggleBring) toolModeBtn.MouseButton1Click:Connect(toggleToolMode) game:BindToClose(function() if connection then connection:Disconnect() end if playerAddedConn then playerAddedConn:Disconnect() end end)
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