Sword bring aura

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local Players = game:GetService("Players") local RunService = game:GetService("RunService") local plr = Players.LocalPlayer local AntiFlingEnabled = false local function setCanCollideOfModelDescendants(model, bval) if not model then return end for _, v in pairs(model:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = bval end end end for _, v in pairs(Players:GetPlayers()) do if v ~= Players.LocalPlayer then RunService.Stepped:Connect(function() if not AntiFlingEnabled then return end setCanCollideOfModelDescendants(v.Character, false) end) end end Players.PlayerAdded:Connect(function(plr) RunService.Stepped:Connect(function() if not AntiFlingEnabled then return end setCanCollideOfModelDescendants(plr.Character, false) end) end) local gui = Instance.new("ScreenGui", game:GetService("CoreGui")) gui.Name = "Aura!" local frame = Instance.new("Frame", gui) frame.Size = UDim2.new(0, 150, 0, 50) frame.Position = UDim2.new(0.5, -75, 0.5, -25) frame.BackgroundColor3 = Color3.new(0, 0, 0) frame.AnchorPoint = Vector2.new(0.5, 0.5) local uiCorner = Instance.new("UICorner", frame) uiCorner.CornerRadius = UDim.new(0, 8) local uiStroke = Instance.new("UIStroke", frame) uiStroke.Color = Color3.new(1, 1, 1) uiStroke.Thickness = 2 local textBox = Instance.new("TextBox", frame) textBox.Size = UDim2.new(0.8, 0, 0.6, 0) textBox.Position = UDim2.new(0.1, 0, 0.2, 0) textBox.BackgroundTransparency = 1 textBox.TextColor3 = Color3.new(1, 1, 1) textBox.Text = "5" textBox.TextWrapped = true textBox.ClearTextOnFocus = false local dragDetector = Instance.new("UIDragDetector", frame) local visualizer = Instance.new("Part") visualizer.Name = "ReachSphere" visualizer.BrickColor = BrickColor.Red() visualizer.Transparency = 0.6 visualizer.Anchored = true visualizer.CanCollide = false visualizer.Shape = Enum.PartType.Ball visualizer.Material = Enum.Material.ForceField visualizer.BottomSurface = Enum.SurfaceType.Smooth visualizer.TopSurface = Enum.SurfaceType.Smooth visualizer.CastShadow = false visualizer.Parent = workspace local function updateSphereSize(reach) visualizer.Size = Vector3.new(reach, reach, reach) end local function toggleAntiFling(state) AntiFlingEnabled = state if not state then for _, v in pairs(Players:GetPlayers()) do if v ~= plr then setCanCollideOfModelDescendants(v.Character, true) end end end end game:GetService("RunService").RenderStepped:Connect(function() local tool = plr.Character and plr.Character:FindFirstChildOfClass("Tool") local handle = tool and (tool:FindFirstChild("Handle") or tool:FindFirstChildOfClass("BasePart")) local camera = workspace.CurrentCamera if handle then visualizer.Parent = workspace local reach = tonumber(textBox.Text) or 5 visualizer.CFrame = handle.CFrame updateSphereSize(reach) if not AntiFlingEnabled then toggleAntiFling(true) end for _, v in pairs(Players:GetPlayers()) do if v ~= plr and v.Character then local hrp = v.Character:FindFirstChild("HumanoidRootPart") if hrp and (hrp.Position - handle.Position).Magnitude <= reach then local heightOffset = 1.5 local lookVector = (hrp.Position - plr.Character.HumanoidRootPart.Position).Unit hrp.CFrame = CFrame.new( handle.Position + Vector3.new(0, heightOffset, 0), handle.Position + Vector3.new(0, heightOffset, 0) + lookVector ) end end end else visualizer.Parent = nil if AntiFlingEnabled then toggleAntiFling(false) end end end) textBox:GetPropertyChangedSignal("Text"):Connect(function() local reach = tonumber(textBox.Text) if reach then updateSphereSize(reach) end end)
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