Loadstring logger 

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--// Loadstring logger V1.5 local originalLoadstring = loadstring getgenv().LoadstringLogs = {} local function safeNotify(title, text, duration) local success, err = pcall(function() game.StarterGui:SetCore("SendNotification", { Title = title, Text = text, Duration = duration or 5 }) end) if not success then warn("[Notification Error]: "..tostring(err)) end end local function ensureDirectory() if not isfolder("ShashlikEx") then makefolder("ShashlikEx") end end local function clearOldLogs() ensureDirectory() if isfile("ShashlikEx/copycode.txt") then delfile("ShashlikEx/copycode.txt") end end local function writeToFile(content) ensureDirectory() local success, err = pcall(function() if not isfile("ShashlikEx/copycode.txt") then writefile("ShashlikEx/copycode.txt", "-- Loadstring Logs --\n\n") end local timestamp = os.date("%Y-%m-%d %H:%M:%S") local fileContent = readfile("ShashlikEx/copycode.txt") local newContent = string.format("\n-- [%s] --\n%s\n", timestamp, content) writefile("ShashlikEx/copycode.txt", fileContent .. newContent) end) if not success then warn("[File Error]: Failed to write to file: "..tostring(err)) end end clearOldLogs() getgenv().loadstring = function(code, ...) table.insert(getgenv().LoadstringLogs, code) writeToFile(code) safeNotify("[Loadstring logger]", "A new loadstring has been logged.") return originalLoadstring(code, ...) end getgenv().load = getgenv().loadstring
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