AK Bring Parts

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if getgenv().UAFlingLoaded then return nil else getgenv().UAFlingLoaded = true end local Gui = Instance.new("ScreenGui") local Main = Instance.new("Frame") local Box = Instance.new("TextBox") local UITextSizeConstraint = Instance.new("UITextSizeConstraint") local Label = Instance.new("TextLabel") local UITextSizeConstraint_2 = Instance.new("UITextSizeConstraint") local Button = Instance.new("TextButton") local UITextSizeConstraint_3 = Instance.new("UITextSizeConstraint") local UICorner = Instance.new("UICorner") local UIStroke = Instance.new("UIStroke") Gui.Name = "UAFling" Gui.Parent = gethui() Gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Main.Name = "Main" Main.Parent = Gui Main.BackgroundColor3 = Color3.fromRGB(30, 30, 30) Main.BackgroundTransparency = 0.1 Main.BorderSizePixel = 0 Main.Position = UDim2.new(0.35, 0, 0.35, 0) Main.Size = UDim2.new(0.18, 0, 0.15, 0) -- Made shorter since we removed View button Main.Active = true Main.Draggable = true UICorner.Parent = Main UIStroke.Parent = Main UIStroke.Color = Color3.fromRGB(70, 70, 70) Box.Name = "Box" Box.Parent = Main Box.BackgroundColor3 = Color3.fromRGB(50, 50, 50) Box.BorderSizePixel = 0 Box.Position = UDim2.new(0.1, 0, 0.25, 0) Box.Size = UDim2.new(0.8, 0, 0.25, 0) -- Made taller Box.FontFace = Font.new("rbxasset://fonts/families/SourceSansSemibold.json", Enum.FontWeight.Bold, Enum.FontStyle.Normal) Box.PlaceholderText = "Enter player name..." Box.Text = "" Box.TextColor3 = Color3.fromRGB(235, 235, 235) Box.TextScaled = true Box.TextWrapped = true UITextSizeConstraint.Parent = Box UITextSizeConstraint.MaxTextSize = 18 UICorner:Clone().Parent = Box Label.Name = "Label" Label.Parent = Main Label.BackgroundColor3 = Color3.fromRGB(50, 50, 50) Label.BorderSizePixel = 0 Label.Size = UDim2.new(1, 0, 0.15, 0) Label.FontFace = Font.new("rbxasset://fonts/families/Nunito.json", Enum.FontWeight.Bold, Enum.FontStyle.Normal) Label.Text = "Unanchor Fling Controller" Label.TextColor3 = Color3.fromRGB(235, 235, 235) Label.TextScaled = true Label.TextWrapped = true UITextSizeConstraint_2.Parent = Label UITextSizeConstraint_2.MaxTextSize = 20 local LabelCorner = UICorner:Clone() LabelCorner.Parent = Label Button.Name = "Button" Button.Parent = Main Button.BackgroundColor3 = Color3.fromRGB(55, 55, 55) Button.BorderSizePixel = 0 Button.Position = UDim2.new(0.1, 0, 0.55, 0) -- Moved up and made wider Button.Size = UDim2.new(0.8, 0, 0.3, 0) -- Made taller and wider Button.Font = Enum.Font.Nunito Button.Text = "Unanchor Fling | Off" Button.TextColor3 = Color3.fromRGB(240, 240, 240) Button.TextScaled = true Button.TextWrapped = true UITextSizeConstraint_3.Parent = Button UITextSizeConstraint_3.MaxTextSize = 26 UICorner:Clone().Parent = Button local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local UserInputService = game:GetService("UserInputService") local Workspace = game:GetService("Workspace") local character local humanoidRootPart local mainStatus = true UserInputService.InputBegan:Connect(function(input, gameProcessedEvent) if input.KeyCode == Enum.KeyCode.RightControl and not gameProcessedEvent then mainStatus = not mainStatus Main.Visible = mainStatus end end) local Folder = Instance.new("Folder", Workspace) local Part = Instance.new("Part", Folder) local Attachment1 = Instance.new("Attachment", Part) Part.Anchored = true Part.CanCollide = false Part.Transparency = 1 if not getgenv().Network then getgenv().Network = { BaseParts = {}, Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424) } Network.RetainPart = function(Part) if Part:IsA("BasePart") and Part:IsDescendantOf(Workspace) then table.insert(Network.BaseParts, Part) Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) Part.CanCollide = false end end local function EnablePartControl() LocalPlayer.ReplicationFocus = Workspace RunService.Heartbeat:Connect(function() sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge) for _, Part in pairs(Network.BaseParts) do if Part:IsDescendantOf(Workspace) then Part.Velocity = Network.Velocity end end end) end EnablePartControl() end local function ForcePart(v) if v:IsA("BasePart") and not v.Anchored and not v.Parent:FindFirstChildOfClass("Humanoid") and not v.Parent:FindFirstChild("Head") and v.Name ~= "Handle" then if v:IsDescendantOf(LocalPlayer.Character) then return end for _, x in ipairs(v:GetChildren()) do if x:IsA("BodyMover") or x:IsA("RocketPropulsion") then x:Destroy() end end if v:FindFirstChild("Attachment") then v:FindFirstChild("Attachment"):Destroy() end if v:FindFirstChild("AlignPosition") then v:FindFirstChild("AlignPosition"):Destroy() end if v:FindFirstChild("Torque") then v:FindFirstChild("Torque"):Destroy() end v.CanCollide = false local Torque = Instance.new("Torque", v) Torque.Torque = Vector3.new(100000, 100000, 100000) local AlignPosition = Instance.new("AlignPosition", v) local Attachment2 = Instance.new("Attachment", v) Torque.Attachment0 = Attachment2 AlignPosition.MaxForce = math.huge AlignPosition.MaxVelocity = math.huge AlignPosition.Responsiveness = 200 AlignPosition.Attachment0 = Attachment2 AlignPosition.Attachment1 = Attachment1 end end local blackHoleActive = false local DescendantAddedConnection local function toggleBlackHole() blackHoleActive = not blackHoleActive if blackHoleActive then Button.Text = "Unanchor fling | On" for _, v in ipairs(Workspace:GetDescendants()) do ForcePart(v) end DescendantAddedConnection = Workspace.DescendantAdded:Connect(function(v) if blackHoleActive then ForcePart(v) end end) task.spawn(function() while blackHoleActive and RunService.RenderStepped:Wait() do if humanoidRootPart then Attachment1.WorldCFrame = humanoidRootPart.CFrame end end end) else Button.Text = "Unanchor fling | Off" if DescendantAddedConnection then DescendantAddedConnection:Disconnect() end end end local function getPlayer(name) local lowerName = string.lower(name) local bestMatch = nil local bestMatchLength = math.huge for _, p in ipairs(Players:GetPlayers()) do local playerName = string.lower(p.Name) local lowerDisplayName = string.lower(p.DisplayName) if string.sub(playerName, 1, #lowerName) == lowerName or string.sub(lowerDisplayName, 1, #lowerName) == lowerName then local matchLength = math.min(#lowerName, #playerName) if matchLength < bestMatchLength then bestMatch = p bestMatchLength = matchLength end end end return bestMatch end local function onButtonClicked() local playerName = Box.Text if playerName ~= "" then local targetPlayer = getPlayer(playerName) if targetPlayer then Box.Text = targetPlayer.Name local function applyBallFling(targetCharacter) humanoidRootPart = targetCharacter:WaitForChild("HumanoidRootPart") toggleBlackHole() end local targetCharacter = targetPlayer.Character if targetCharacter then applyBallFling(targetCharacter) else Box.Text = "Player not found" end targetPlayer.CharacterAdded:Connect(function(newCharacter) applyBallFling(newCharacter) end) else Box.Text = "Player not found" end end end Button.MouseButton1Click:Connect(onButtonClicked)
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