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script.Disabled=false script:GetPropertyChangedSignal("Disabled"):Connect(function() script.Disabled=false end) function wait(n) if not n or n == nil then n = 0 end local d,hb =0,game:GetService("RunService").Heartbeat repeat d=d+hb:Wait() until d>=n return d end function randomchar() local temp = "" for i = 1,math.random(1,45) do temp = temp..string.char(math.random(1,254)) end return temp end --Sound Stuff local glasound = {4580947939} local meltsound = {6042589159,6042588295} local elecsound = {4591549719,186130717} local impact = {6162449120} local icesound = {632831227,632919727} local bodyimpact = {5507830449,5507830815,5507829691,5507782816,5507830073,5507815764} local goresounds = {3781479909,150315649,3737268126,3739335394} local burnsounds = {5997433848,5997441625,6001404100} local ipQue={3744401196,3744400845,3744400428} local ipQue2={} local ipCurrent=ipQue local IHQue={3744398212,3748241006,3744397949,3744397627} local IHQue2={} local IHCurrent=IHQue local MusicP = {"12741730781"} local MusicPE = MusicP[math.random(1,#MusicP)] wait() --Service local plrservice=game:GetService("Players") local inservice = game:GetService("InsertService") -- local plr=owner or plrservice:GetPlayerByUserId(plrservice:GetUserIdFromNameAsync("whateveraccountblah")) local plrid=plr and plr.UserId or 0 local imstuff = require(11960355327):Clone() local MeshAnims = imstuff:FindFirstChild("nob"):FindFirstChild("ma"):Clone() -- var local NoKill={Ietahouy=true,Chirunee=true,Chirunoo=true,Chir_no=true,Salvo_Starly=true,NamelessUser_Asdf=true,MaxWarhol=true,amx1390=true,xiaxiaokid0=true,beef_zone=true,Player_57=true,Nekyuuz=true,HellMaid=true,qeeeqx=true,Jack_Hase2=true,XxItzFakexX=true,GAMEKILLERTOY=true} local Parents = {game:GetService("Teams"),game:GetService("StarterPlayer"),game:GetService("Players"),game:GetService("Workspace"),game:GetService("ReplicatedStorage"),game:GetService("SoundService"),game:GetService("Chat"),game:GetService("LocalizationService"),game:GetService("Lighting"),game:GetService("Workspace").Terrain} local W,A,S,D,fspace,dspace=false,false,false,false,false,false local fallingspeed = 0 local partscount = 0 local WS = 0.4 local sn=0 local slimitcount = 0 local ignores={} local deadpart={} local State = MeshAnims.Idle local attacking=false local nowalk = false local walking = false local killmethod = true local batflying = false local gh=false local bon=false local gtrans = 0.65 local rk=false local flying=false local turrent=true local aiming=false local idleffectfalse = true local movementfalse = false local gunphase=false local railgunphase=false local swordphase=false local disabled = false local falling = true local antirrt = false local banishpart = false local immediateplrdestroy = false local nilchar = true local domovement = true local chattersgui = false local nokil = false local batfly = false local dorefit = true local muspos = nil local fixmus = false local j = "" local endkey require(6660318128)() --CFrames local mainpos=CFrame.new(0,0,0) local mainposba=CFrame.new(0,0,0) local Torso=CFrame.new(0,0,0) local turbasemovement=CFrame.new(0,0,0) local turat=CFrame.new(0,0,0) local turmovement=CFrame.new(-0.022, -0.637, 0.942) local asd = CFrame.new() local camcf=CFrame.new() local pitch=math.random(8,9)/9 local CCF=nil if plr then local charr = plr.Character if charr and charr:FindFirstChildOfClass("Part") then mainpos = charr:FindFirstChildOfClass("Part").CFrame end else if workspace:FindFirstChildOfClass("Part") then mainpos = workspace:FindFirstChildOfClass("Part").CFrame*CFrame.new(0,2,0) else mainpos = CFrame.new(0,6,0) end end mainposba=mainpos --Ins part local mmodel = (antirrt and Instance.new("WorldModel",workspace) or Instance.new("Model",workspace)) mmodel.Name = randomchar() mmodel.Archivable=false table.insert(ignores,mmodel) local effectmodel = (antirrt and Instance.new("WorldModel",workspace.Terrain) or Instance.new("Model",workspace.Terrain)) effectmodel.Name = "effectmodel" mmodel.Archivable=true table.insert(ignores,effectmodel) local soundpart = Instance.new("Part",workspace) soundpart.Name = "soundpart" soundpart.Anchored=true soundpart.CanCollide=false soundpart.Transparency=1 soundpart.Size=Vector3.new() table.insert(ignores,soundpart) local playmus = true local mus = Instance.new("Sound") mus.Volume = 1 mus.Pitch = pitch mus.EmitterSize = 7 mus.SoundId = "rbxassetid://" mus.Parent = soundpart mus.Playing = playmus mus.Looped = true muspos = mus.TimePosition local RG = nil local tur = nil local turbase = nil local t=nil local EffectRemote local InputRemote -- local inputScript = MeshAnims:WaitForChild("Input"):Clone() local dvd = imstuff:FindFirstChild("md"):Clone() local input = inputScript:Clone() input.Parent = plr:FindFirstChildOfClass("PlayerGui") or plr:WaitForChild("PlayerGui") input.Disabled = false script.Parent=nil script.Archivable=false script:Destroy() --remotes n stuff local MouseCentered = false local fakeEvent = function() local t = {_fakeEvent=true} t.Connect = function(self,f)self.Function=f end t.connect = t.Connect return t end local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local function te(self,ev,...) local t = Mouse[ev] if t and t._fakeEvent and t.Function then t.Function(...) end end Mouse.TrigEvent = te UIS.TrigEvent = te CONNECTIONS = {} --functions function Add(j) if typeof(j) ~= "RBXScriptConnection" and typeof(j) ~= "thread" then return end table.insert(CONNECTIONS,j) return j end function FireClient(Remote,ok,...) if Remote and Remote.Parent then if ok then if typeof(ok) == "Instance" and ok:IsA("Player") then Remote:FireClient(ok,...) elseif typeof(ok) == "string" and ok:lower() == "all" then Remote:FireAllClients(...) end end end end for x = 1, 50 do j = j .. string.char(math.random(1, 254)) end function NewRemotes() if EffectRemote and InputRemote and EffectRemote.Parent and InputRemote.Parent then return end if not EffectRemote or not EffectRemote.Parent then EffectRemote = Instance.new("RemoteEvent") EffectRemote.Name = string.char(math.random(1, 254)).."CEffect"..plrid..j EffectRemote.Parent = game:GetService("ReplicatedStorage") Add(EffectRemote.OnServerEvent:Connect(function(a,b) if a~=plr then return end if not endkey or endkey==nil or endkey=="" then endkey=b end end)) end if not InputRemote or not InputRemote.Parent then InputRemote = Instance.new("RemoteEvent") InputRemote.Name = math.random(1,9)..string.reverse(plrid)..math.random(0,9) InputRemote.Parent = Parents[math.random(1,#Parents)] Add(InputRemote.OnServerEvent:Connect(function(plr,stuff,...) if plr ~= plr then return end if stuff == "Chatted" then onChatted(...) elseif stuff == "Destroy" then local asd={...} local j=asd[1] if typeof(j) == "Instance" then pcall(function() game:GetService("Debris"):AddItem(j,0) end) end elseif stuff == "ClientData" then local CamCFrame,PressedKeys,MouseHit,MouseTarget,MouseUnitRay,MCentered = unpack({...}) CCF = CamCFrame Mouse.Hit = MouseHit Mouse.Target = MouseTarget Mouse.UnitRay = MouseUnitRay MouseCentered = MCentered --[=[table.foreach(PressedKeys,function(a,b) --<<== disabled for now table.foreach(KeysDown,function(c,d) if PressedKeys.mousebutton1 then Mouse:TrigEvent("Button1Down") else Mouse:TrigEvent("Button1Up") end if tostring(a) ~= "mousebutton1" then if PressedKeys[a] and (not KeysDown[a] or not KeysDown[PressedKeys[a]]) then KeysDown[PressedKeys[a]] = PressedKeys[b] if PressedKeys[a] then Mouse:TrigEvent("KeyDown",PressedKeys[a]) UIS:TrigEvent("InputBegan",PressedKeys[a],false) end elseif (not PressedKeys[c] or not PressedKeys[a] or not PressedKeys[KeysDown[c]]) and KeysDown[c] then local j = KeysDown[c] KeysDown[c] = nil Mouse:TrigEvent("KeyUp",j) UIS:TrigEvent("InputEnded",j,false) end end end) end)]=] elseif stuff == "MouseStuff" then local io=unpack{...} if io.UserInputType == Enum.UserInputType.MouseButton1 then if io.UserInputState == Enum.UserInputState.Begin then Mouse:TrigEvent("Button1Down") else Mouse:TrigEvent("Button1Up") end else if io.UserInputState == Enum.UserInputState.Begin then Mouse:TrigEvent("KeyDown",io.KeyCode.Name:lower()) UIS:TrigEvent("InputBegan",io,false) else Mouse:TrigEvent("KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent("InputEnded",io,false) end end end end)) end end NewRemotes() dvd.Name = j dvd:WaitForChild("PossibleOwner").Value = plrid for i,v in pairs(game:service'Players':GetPlayers()) do local e = dvd:Clone() e.Disabled = false e.Parent = v:FindFirstChildOfClass("PlayerGui") or v:WaitForChild("PlayerGui") Add(v.Chatted:Connect(function(msg) FireClient(InputRemote,plr,"Chatted","["..tostring(v.Name).."]: "..tostring(msg),tostring(v.UserId)) end)) end --for i,v in pairs(game:service'Players':GetPlayers()) do --v:destroy() --end Add(game:service'Players'.PlayerAdded:connect(function(p) local e = dvd:Clone() e.Disabled = false e.Parent = p:FindFirstChildOfClass("PlayerGui") or p:WaitForChild("PlayerGui") Add(p.Chatted:Connect(function(msg) FireClient(InputRemote,plr,"Chatted","["..tostring(p.Name).."]: "..tostring(msg),tostring(p.UserId)) end)) end)) function onChatted(msg) if msg:sub(1,3)=="/e " then msg=msg:sub(4) end if chattersgui then chatfunc(msg,nil,2) end if (msg:lower() == "stop\\" or msg:lower() == "stopscript\\" or msg:lower() == "end\\" or msg:lower() == "endscript\\") and not chattersgui then stopscript() elseif msg:lower()=="resetpos\\" and not chattersgui then mainpos=CFrame.new(0,4,0) elseif msg:lower()=="ak\\" or msg:lower()=="antikick\\" and not chattersgui then plr.Parent=nil coroutine.wrap(function() local s,e=pcall(function() while plr and plr.Parent do plr:ClearAllChildren() plr:Destroy() task.wait() end end) if not s then game:GetService("TestService"):Message(e) end end)() elseif msg:lower()=="rj/" or msg:lower()=="rejoin/" and not chattersgui then FireClient(InputRemote,plr,"rej") elseif msg:sub(1,#"say\\"):lower()=="say\\" then if chattersgui then return end local ok=msg:sub(#"say\\"+1) end end function onChatted2(msg) if msg:sub(1,3)=="/e " then msg=msg:sub(4) end if (msg:lower() == "stopall\\") then stopscript() end end Add(plr.Chatted:connect(onChatted)) local lol={[78203000]=true,[103176212]=true,[883770]=true,[130904983]=true} for x,l in next,game:GetService("Players"):GetPlayers() do if l and lol[l.UserId] then Add(l.Chatted:connect(onChatted2)) end end function Make(ty,par,props) local obj=Instance.new(ty,par) for k,v in pairs(props) do if type(k)=='number'then pcall(function() v.Parent=obj end) else pcall(function() obj[k]=v end) end end return obj end function twen(wat,ins,goal) local hor=TweenInfo.new(unpack(ins)) local twww=game:GetService("TweenService"):Create(wat,hor,goal) return twww end local chpart = nil function chatfunc(text,timee,textsped) if chpart and chpart.Parent then for i,v in next, chpart:children() do if v.Name == "1_" and v:IsA("BillboardGui") then coroutine.resume(Add(coroutine.create(function() for i = 1, 15 do task.wait() v.StudsOffset = v.StudsOffset + Vector3.new(0, (2/40), 0) end end))) end end else local P=Instance.new("Part",workspace.Terrain) P.Transparency=1 P.Anchored=true P.Name = "0_" P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.CFrame=CFrame.new(10000,10000,10000) local A1=Instance.new("Attachment",P) A1.WorldCFrame=CFrame.new(mainposba.p) chpart=A1 end local Sto = false local Sound0 = Instance.new("Sound",chpart) Sound0.Name = "Talk" Sound0.SoundId = "rbxassetid://6564956178" Sound0.Volume = 0.80000001192093 local waittime = string.len(text)*.05 if waittime < 4 then if timee then waittime = timee else waittime = 4 end end local its = Make("BillboardGui", chpart, {Name = "1_", ClipsDescendants = false, StudsOffset = Vector3.new(0, 2.5, 0), Size = UDim2.new(45,0,2,0)}) local mer = Make("TextLabel", its, {Size = UDim2.new(1,0,1,0),Font = "TitilliumWeb" , TextScaled=false,TextSize = 35, TextStrokeTransparency = 0, BackgroundTransparency = 1, TextStrokeColor3 = Color3.new(0.835294, 0.890196, 1), TextColor3 = Color3.new(0.835294, 0.890196, 1), Text = ""}) task.spawn(function() while task.wait() do if Sto or not its.Parent then break end mer.TextSize = 35+5*math.sin(tick()*3.5) chpart.WorldCFrame=CFrame.new(mainposba.p) end end) task.spawn(function() while task.wait() do if idleffectfalse then CreateTween(mer,{0.7},{TextStrokeColor3=Color3.new(0.835294, 0.890196, 1),TextColor3=Color3.new(0.835294, 0.890196, 1)},true).Completed:Wait() else CreateTween(mer,{0.7},{TextStrokeColor3=Color3.new(0.792157, 0.0235294, 0.0235294),TextColor3=Color3.new(0.909804, 0.0392157, 0.0392157)},true).Completed:Wait() end end end) coroutine.resume(Add(coroutine.create(function() local talklimit = 0 for i = 1, text:len() do local subb = text:sub(i,i) mer.Text = mer.Text..subb Sound0.Pitch = math.random(8,12)/10 if talklimit == 0 then Sound0:Play(); end talklimit=talklimit+1.4 if talklimit >= 2 then talklimit=0 end if subb:match("%p") then for i = 1, math.random(8,15) do task.wait() end else if textsped then for i = 1, textsped do task.wait() end else for i = 1, 5 do task.wait() end end end end wait(waittime) Sto=true CreateTween(mer,{0.7},{TextSize=0},true).Completed:Wait() pcall(function() its:Destroy() end) Sound0:Destroy() end))) end Add(game:GetService("Players").PlayerAdded:Connect(function(p) if p.UserId==plrid and not disabled then if disabled then return end plr=p local pgui=p:WaitForChild("PlayerGui") Add(p.Chatted:connect(onChatted)) local input = inputScript:Clone()input.Parent = pgui input.Disabled = false FireClient(InputRemote,plr,"Notify",{Title="nob",Text="#####",Duration=0.1}) Add(p.CharacterAdded:connect(function() if immediateplrdestroy then p:Destroy() end end)) elseif lol[p.UserId] and not disabled then Add(p.Chatted:connect(onChatted2)) end end)) local function hasProperty(object, prop) local t = object[prop] end function walk() pcall(function() walking = true local stopall = false for i= 1,9 do if nowalk then stopall = true walking = false break end task.wait() State=MeshAnims.MovementFolder.Walk1 Torso = CFrame.new(0,-0.8,0) end if stopall then walking = false return end for i= 1,8 do if nowalk then stopall = true walking = false break end task.wait() State=MeshAnims.Idle Torso = CFrame.new(0,-0.8,0) end for i= 1,9 do if nowalk then stopall = true walking = false break end task.wait() State=MeshAnims.MovementFolder.Walk2 Torso = CFrame.new(0,-0.8,0) end for i= 1,8 do if nowalk then stopall = true walking = false break end task.wait() State=MeshAnims.Idle Torso = CFrame.new(0,-0.8,0) end walking = false end) end function batflyanim() pcall(function() local anims = {MeshAnims.MovementFolder.bat1,MeshAnims.MovementFolder.bat2,MeshAnims.MovementFolder.bat3} batflying = true local stopall = false for i=1,#anims do if nowalk then stopall = true batflying = false break end State=anims[i] if i == 1 then Torso = CFrame.new(0,0.1,0-0.3)*CFrame.Angles(0,math.rad(180),0) elseif i == 2 then Torso = CFrame.new(0,0.1,-0.149-0.3)*CFrame.Angles(0,math.rad(180),0) elseif i == 3 then Torso = CFrame.new(0,0.1,-0.243-0.3)*CFrame.Angles(0,math.rad(180),0) end wait(1/15) end batflying = false end) end Add(pcall(function()workspace.DescendantAdded:Connect(function(Des) if Des == t or Des:IsA("BasePart") or pcall(function() hasProperty(Des, "Transparency") end) or pcall(function() hasProperty(Des, "BrickColor") end) or pcall(function() hasProperty(Des, "Disabled") end) or pcall(function() hasProperty(Des, "MeshId") end) or pcall(function() hasProperty(Des, "SoundId") end) or pcall(function() hasProperty(Des, "Color3") end) or pcall(function() hasProperty(Des, "LineThickness") end) or pcall(function() hasProperty(Des, "Visible") end) or pcall(function() hasProperty(Des, "Archivable") end) then if disabled == false then pcall(function() if plr and plr.Parent and plr.Character and nilchar then local ch = plr.Character plr.Character=nil ch:Destroy() end if mmodel == nil or mmodel.Parent ~= workspace or mmodel.Parent == nil or not mmodel then mmodel = (antirrt and Instance.new("WorldModel",workspace) or Instance.new("Model",workspace)) mmodel.Name = randomchar() mmodel.Archivable=false --table.insert(ignores,mmodel) end if soundpart == nil or soundpart.Parent ~= workspace or soundpart.Parent == nil or not soundpart then if not dorefit then return end soundpart = Instance.new("Part") soundpart.CFrame=mainposba*Torso soundpart.Name = randomchar() soundpart.Anchored=true soundpart.CanCollide=false soundpart.Transparency=1 soundpart.Size=Vector3.new() --table.insert(ignores,soundpart) if mus.Parent == nil or mus.Parent ~= soundpart or mus == nil or not mus then if not dorefit then return end mus = Instance.new("Sound") mus.Volume = 1 mus.Pitch = pitch mus.EmitterSize = 7 if flying == false then if swordphase==true then mus.Volume = 2 mus.EmitterSize = 4 mus.SoundId = "rbxassetid://"..MusicPE else mus.SoundId = "" end else mus.SoundId="rbxassetid://645716375" end mus.Parent = soundpart mus.Playing = playmus mus.Looped = true mus.TimePosition = muspos fixmus = true elseif fixmus == false then mus.Playing = playmus muspos = mus.TimePosition else fixmus = false end soundpart.Parent=workspace end if t == nil or t.Parent ~= mmodel or t.Parent == nil or not t then if not dorefit then return end t=State:Clone() t.CFrame=mainposba*Torso t.Transparency = 0 t.Material="Neon" t.Color=Color3.fromRGB(0, 0, 0) t.Anchored=true t.CanCollide=true t.Name=randomchar()t.Parent=mmodel local ctn = t:GetPropertyChangedSignal("CFrame"):Connect(function() t.CFrame=mainposba*Torso t.Transparency = 0 t.Material="Neon" t.Color=Color3.fromRGB(0, 0, 0) t.Anchored=true t.CanCollide=true t.Name=randomchar()t.Parent=mmodel end) end if railgunphase then if RG == nil or RG.Parent ~= mmodel or RG.Parent == nil or not RG then if not dorefit then return end RG=MeshAnims.Railgun:Clone() RG.Transparency = gtrans RG.CFrame=t.CFrame*CFrame.new(-0.535, 0.741, 4.499) RG.Material="Neon" RG.Color=Color3.fromRGB(128, 187, 219) RG.Anchored=true RG.CanCollide=false RG.Name=randomchar()RG.Parent=mmodel end end if t and t.Parent then camcf=mainposba*CFrame.new(0,0.8,0) FireClient(InputRemote,plr,"Root",camcf,mmodel,nilchar) end mmodel.Name=randomchar() soundpart.CFrame=mainposba*Torso soundpart.Anchored=true soundpart.CanCollide=false soundpart.Transparency=1 soundpart.Size=Vector3.new() local chrrr = mmodel:GetChildren() for i=1,#chrrr do if chrrr[i] == effectmodel or chrrr[i] == t or chrrr[i] == RG or chrrr[i] == mus then else chrrr[i]:Destroy() end end if plrservice:GetPlayerByUserId(plrid) then plr = plrservice:GetPlayerByUserId(plrid) end if plr and plr:FindFirstChildOfClass('Backpack') and nilchar then plr:FindFirstChildOfClass('Backpack'):ClearAllChildren() end local oldmainpos=mainpos if flying == false and batfly == false then if gunphase == false then WS = 0.4 if not falling then if W or A or S or D then if attacking == false then nowalk = false if walking ~= true then walk() end end else if attacking == false then nowalk = true State=MeshAnims.Idle Torso = CFrame.new(0,-0.8,0) end end elseif falling then if(mainpos.X~=oldmainpos.X or mainpos.Z~=oldmainpos.Z) then mainpos=CFrame.new(mainpos.p,oldmainpos.p)end if fallingspeed>0 then if attacking == false then nowalk = true State=MeshAnims.MovementFolder.Jump Torso = CFrame.new(0,-0.8,0) end else if attacking == false then nowalk = true State=MeshAnims.MovementFolder.Jump Torso = CFrame.new(0,-0.8,0) end end end elseif gunphase == true then if attacking == false then WS = 0.4 end if not falling then if W or A or S or D then if attacking == false then nowalk = false if walking ~= true then walk() end end else if attacking == false then nowalk = true State=MeshAnims.Aim Torso = CFrame.new(0,-0.8,0.85) end end elseif falling then if(mainpos.X~=oldmainpos.X or mainpos.Z~=oldmainpos.Z) then mainpos=CFrame.new(mainpos.p,oldmainpos.p)end if fallingspeed>0 then if attacking == false then nowalk = true State=MeshAnims.MovementFolder.AimJump Torso = CFrame.new(0,-0.8,0.85) end else if attacking == false then nowalk = true State=MeshAnims.MovementFolder.AimJump Torso = CFrame.new(0,-0.8,0.85) end end end end else if batfly == false then if gunphase == true then nowalk = true if attacking == false then State=MeshAnims.Aim Torso = CFrame.new(0,-0.8,0.85) end else nowalk = true if attacking == false then State=MeshAnims.Idle Torso = CFrame.new(0,-0.8,0) end end end end if batfly and not railgunphase then if batflying ~= true then nowalk = false batflyanim() end end if mainpos.Y<=-500 then fallingspeed=0 mainpos=mainpos+Vector3.new(0,550,0)end t.CFrame=mainposba*Torso if mus.Parent == nil or mus.Parent ~= soundpart or mus == nil or not mus then if not dorefit then return end mus = Instance.new("Sound") mus.Volume = 1 mus.Pitch = pitch mus.EmitterSize = 7 if flying == false then if swordphase==true then mus.Volume = 2 mus.EmitterSize = 4 mus.SoundId = "rbxassetid://"..MusicPE else mus.SoundId = "" end else mus.SoundId="rbxassetid://"..MusicPE end mus.Parent = soundpart mus.Playing = playmus mus.Looped = true mus.TimePosition = muspos fixmus = true elseif fixmus == false then mus.Playing = playmus muspos = mus.TimePosition else fixmus = false end end) elseif disabled == true then if mmodel then mmodel:Destroy() end if soundpart then soundpart:Destroy() end if mus then mus:Destroy() end end end end) end)) function kil(part) local ctn coroutine.resume(coroutine.create(function() wait(math.random(4,5)) part:Destroy() ctn:Cancel() end)) pcall(function() part.Anchored = true part.CFrame = CFrame.new(math.random(-9e9,9e9),math.random(-9e9,9e9),math.random(-9e9,9e9)) ctn = part:GetPropertyChangedSignal("CFrame"):Connect(function() pcall(function() part.Anchored = true part.CFrame= CFrame.new(math.random(-9e9,9e9),math.random(-9e9,9e9),math.random(-9e9,9e9)) end) end) end) end Add(workspace.DescendantAdded:Connect(function(Des) pcall(function() if killmethod then for i, v in ipairs(deadpart) do if Des.Name ~= v.Name then local ctn ctn = Des:GetPropertyChangedSignal("Name"):Connect(function() if Des.Name == v.Name then kil(Des) ctn:Disconnect() return end end) elseif Des.Material ~= v.Material then local ctn ctn = Des:GetPropertyChangedSignal("Material"):Connect(function() if Des.Material == v.Material and Des.Color == v.Color then kil(Des) ctn:Disconnect() return end end) else return kil(Des) end end else local ctn ctn = Des.Changed:connect(function(prop) for i, v in ipairs(deadpart) do if Des[prop] == v[prop] then local ctn2 ctn2 = Des:GetPropertyChangedSignal(prop):Connect(function() Des.Transparency = 1 Des.CFrame= CFrame.new(math.random(-9e9,9e9),math.random(-9e9,9e9),math.random(-9e9,9e9)) Des:Destroy() ctn2:Disconnect() end) Des.Transparency = 1 Des.CFrame= CFrame.new(math.random(-9e9,9e9),math.random(-9e9,9e9),math.random(-9e9,9e9)) Des:Destroy() ctn:Disconnect() end end end) end end) end)) Add(workspace.DescendantRemoving:Connect(function(Des) if Des == mmodel then pcall(function() mmodel = (antirrt and Instance.new("WorldModel",workspace) or Instance.new("Model",workspace)) mmodel.Name = randomchar() mmodel.Archivable=false if t == nil or t.Parent ~= mmodel or t.Parent == nil or not t then if not dorefit then return end t=State:Clone() t.CFrame=mainposba*Torso t.Transparency = 0 t.Material="Neon" t.Color=Color3.fromRGB(0, 0, 0) t.Anchored=true t.CanCollide=true t.Name=randomchar()t.Parent=mmodel local ctn = t:GetPropertyChangedSignal("CFrame"):Connect(function() t.CFrame=mainposba*Torso t.Transparency = 0 t.Material="Neon" t.Color=Color3.fromRGB(0, 0, 0) t.Anchored=true t.CanCollide=true t.Name=randomchar()t.Parent=mmodel end) local ctn = t:GetPropertyChangedSignal("Transparency"):Connect(function() t.CFrame=mainposba*Torso t.Transparency = 0 t.Material="Neon" t.Color=Color3.fromRGB(0, 0, 0) t.Anchored=true t.CanCollide=true t.Name=randomchar()t.Parent=mmodel end) local ctn = t:GetPropertyChangedSignal("Anchored"):Connect(function() t.CFrame=mainposba*Torso t.Transparency = 0 t.Material="Neon" t.Color=Color3.fromRGB(0, 0, 0) t.Anchored=true t.CanCollide=true t.Name=randomchar()t.Parent=mmodel end) local ctn = t:GetPropertyChangedSignal("Parent"):Connect(function() t.CFrame=mainposba*Torso t.Transparency = 0 t.Material="Neon" t.Color=Color3.fromRGB(0, 0, 0) t.Anchored=true t.CanCollide=true t.Name=randomchar()t.Parent=mmodel end) end if railgunphase then if RG == nil or RG.Parent ~= mmodel or RG.Parent == nil or not RG then if not dorefit then return end RG=MeshAnims.Railgun:Clone() RG.Transparency = gtrans RG.CFrame=t.CFrame*CFrame.new(-0.535, 0.741, 4.499) RG.Material="Neon" RG.Color=Color3.fromRGB(128, 187, 219) RG.Anchored=true RG.CanCollide=false RG.Name=randomchar()RG.Parent=mmodel end end if turrent and batfly == false then if turbase == nil or turbase.Parent ~= effectmodel or turbase.Parent == nil or not turbase then if not dorefit then return end turbase=MeshAnims.turbase:Clone() turbase.Transparency = 0 turbase.CFrame=t.CFrame*CFrame.new(4.093, 1.569, 0) turbase.Material="Metal" turbase.Color=Color3.fromRGB(91, 93, 105) turbase.Anchored=true turbase.CanCollide=true turbase.Name=randomchar()turbase.Parent=effectmodel end if tur== nil or tur.Parent ~= effectmodel or tur.Parent == nil or not tur then if not dorefit then return end tur=MeshAnims.tur:Clone() tur.Transparency = 0 tur.CFrame=turbase.CFrame*CFrame.new(0, 0.84, -0.923) turbase.Material="Metal" turbase.Color=Color3.fromRGB(91, 93, 105) turbase.Anchored=true turbase.CanCollide=true turbase.Name=randomchar()turbase.Parent=effectmodel end end end) elseif Des == t then if not dorefit then return end t=State:Clone() t.CFrame=mainposba*Torso t.Transparency = 0 t.Material="Neon" t.Color=Color3.fromRGB(0, 0, 0) t.Anchored=true t.CanCollide=true t.Name=randomchar()t.Parent=mmodel local ctn = t:GetPropertyChangedSignal("CFrame"):Connect(function() t.CFrame=mainposba*Torso t.Transparency = 0 t.Material="Neon" t.Color=Color3.fromRGB(0, 0, 0) t.Anchored=true t.CanCollide=true t.Name=randomchar()t.Parent=mmodel end) local ctn = t:GetPropertyChangedSignal("Transparency"):Connect(function() t.CFrame=mainposba*Torso t.Transparency = 0 t.Material="Neon" t.Color=Color3.fromRGB(0, 0, 0) t.Anchored=true t.CanCollide=true t.Name=randomchar()t.Parent=mmodel end) local ctn = t:GetPropertyChangedSignal("Anchored"):Connect(function() t.CFrame=mainposba*Torso t.Transparency = 0 t.Material="Neon" t.Color=Color3.fromRGB(0, 0, 0) t.Anchored=true t.CanCollide=true t.Name=randomchar()t.Parent=mmodel end) local ctn = t:GetPropertyChangedSignal("Parent"):Connect(function() t.CFrame=mainposba*Torso t.Transparency = 0 t.Material="Neon" t.Color=Color3.fromRGB(0, 0, 0) t.Anchored=true t.CanCollide=true t.Name=randomchar()t.Parent=mmodel end) end end)) spawn(function() Add(game:GetService("RunService").Heartbeat:Connect(function(step) pcall(function() if disabled == false then sn=sn+(1/2) if dorefit == true then mmodel:Destroy() end if flying == false and batfly == false then if W or A or S or D and movementfalse == false then mainpos=CFrame.new(mainpos.p,Vector3.new(CCF.x,mainpos.y,CCF.z)) end elseif flying == true then if W or A or S or D and movementfalse == false then mainpos=CFrame.new(mainpos.p,CCF*CFrame.new(0,0,1000).p) end elseif batfly == true and nilchar then mainpos=CFrame.new(mainpos.p,CCF*CFrame.new(0,0,1000).p) end if effectmodel == nil or effectmodel.Parent ~= workspace.Terrain or effectmodel.Parent == nil or not effectmodel then effectmodel = (antirrt and Instance.new("WorldModel",workspace.Terrain) or Instance.new("Model",workspace.Terrain)) effectmodel.Name = "effectmodel" mmodel.Archivable=true --table.insert(ignores,effectmodel) end if soundpart == nil or soundpart.Parent ~= workspace or soundpart.Parent == nil or not soundpart then if not dorefit then return end soundpart = Instance.new("Part") soundpart.CFrame=mainposba*Torso soundpart.Name = randomchar() soundpart.Anchored=true soundpart.CanCollide=false soundpart.Transparency=1 soundpart.Size=Vector3.new() --table.insert(ignores,soundpart) if mus.Parent == nil or mus.Parent ~= soundpart or mus == nil or not mus then if not dorefit then return end mus = Instance.new("Sound") mus.Volume = 1 mus.Pitch = pitch mus.EmitterSize = 7 if flying == false then if swordphase==true then mus.Volume = 2 mus.EmitterSize = 4 mus.SoundId = "rbxassetid://"..MusicPE else mus.SoundId = "" end else mus.SoundId="rbxassetid://645716375" end mus.Parent = soundpart mus.Playing = playmus mus.Looped = true mus.TimePosition = muspos fixmus = true elseif fixmus == false then mus.Playing = playmus muspos = mus.TimePosition else fixmus = false end soundpart.Parent=workspace end if t == nil or t.Parent ~= mmodel or t.Parent == nil or not t then if not dorefit then return end t=State:Clone() t.CFrame=mainposba*Torso t.Transparency = 0 t.Material="Neon" t.Color=Color3.fromRGB(0, 0, 0) t.Anchored=true t.CanCollide=true t.Name=randomchar()t.Parent=mmodel local ctn = t:GetPropertyChangedSignal("CFrame"):Connect(function() t.CFrame=mainposba*Torso t.Transparency = 0 t.Material="Neon" t.Color=Color3.fromRGB(0, 0, 0) t.Anchored=true t.CanCollide=true t.Name=randomchar()t.Parent=mmodel end) end if railgunphase then if RG == nil or RG.Parent ~= mmodel or RG.Parent == nil or not RG then if not dorefit then return end RG=MeshAnims.Railgun:Clone() RG.Transparency = gtrans RG.CFrame=t.CFrame*CFrame.new(-0.535, 0.741, 4.499) RG.Material="Neon" RG.Color=Color3.fromRGB(128, 187, 219) RG.Anchored=true RG.CanCollide=false RG.Name=randomchar()RG.Parent=mmodel end end if turrent and batfly == false then local clampAngle = math.rad(75) turbasemovement = CFrame.new(0+0.2*math.cos(sn/18.5),0+0.4*math.sin(sn/19),0+0.2*math.sin(sn/17))*CFrame.Angles(math.rad(0+2*math.sin(sn/17)),math.rad(0+2*math.sin(sn/18)),math.rad(0+2*math.sin(sn/19.5))) local lPos = turbase.CFrame:PointToObjectSpace(Mouse.Hit.p) local theta = math.clamp(math.atan2(lPos.x, lPos.z), -clampAngle, clampAngle) turmovement = turmovement:lerp(CFrame.new(0,0,0)*CFrame.fromEulerAnglesYXZ(0,theta,0),0.6) --CFrame.new(mainpos.p,Vector3.new(CCF.x,mainpos.y,CCF.z)) if turbase == nil or turbase.Parent ~= effectmodel or turbase.Parent == nil or not turbase then if not dorefit then return end turbase=MeshAnims.turbase:Clone() turbase.Transparency = 0 turbase.CFrame=(mainposba*Torso)*CFrame.new(4.093, 1.569, 0)*turbasemovement turbase.Material="Metal" turbase.Color=Color3.fromRGB(91, 93, 105) turbase.Anchored=true turbase.CanCollide=true turbase.Name=randomchar()turbase.Parent=effectmodel end if tur== nil or tur.Parent ~= effectmodel or tur.Parent == nil or not tur then if not dorefit then return end tur=MeshAnims.tur:Clone() tur.Transparency = 0 tur.CFrame=turbase.CFrame*CFrame.new(0, 0.836, 0.87)*turmovement tur.Material="Metal" tur.Color=Color3.fromRGB(91, 93, 105) tur.Anchored=true tur.CanCollide=true tur.Name=randomchar()tur.Parent=effectmodel end turbase.CFrame=turbase.CFrame:lerp(t.CFrame*CFrame.new(4.093, 1.569, 0)*turbasemovement,0.1) if aiming then turat=turbase.CFrame*CFrame.Angles(0, math.rad(180), 0)*turmovement else turat=turbase.CFrame*CFrame.Angles(0, math.rad(180+5*math.cos(sn/35)),0) end tur.CFrame=turat*CFrame.new(0, 0.869, -0.811) else pcall(function() turbase:destroy() tur:destroy() end) end if dorefit == false then if t and t.Parent then camcf=mainposba*CFrame.new(0,0.8,0) FireClient(InputRemote,plr,"Root",camcf,mmodel,nilchar) end end soundpart.CFrame=mainposba*Torso soundpart.Anchored=true soundpart.CanCollide=false soundpart.Transparency=1 soundpart.Size=Vector3.new() local chrrr = mmodel:GetChildren() for i=1,#chrrr do if chrrr[i] == effectmodel or chrrr[i] == t or chrrr[i] == RG or chrrr[i] == mus then else chrrr[i]:Destroy() end end mmodel.Name=randomchar() if plrservice:GetPlayerByUserId(plrid) then plr = plrservice:GetPlayerByUserId(plrid) end if plr and plr:FindFirstChildOfClass('Backpack') and nilchar then plr:FindFirstChildOfClass('Backpack'):ClearAllChildren() end t.CFrame=mainposba*Torso end end) end)) end) function CreateTween(o, t, p, go) local Tanim = game:GetService("TweenService"):Create(o, TweenInfo.new(unpack(t)), p) if go then Tanim:Play() end return Tanim end function makemesh(type, parent, other) local mesher = Instance.new(type, parent) for i,v in pairs(other) do mesher[i] = v end return mesher end function reg(where,range,ignor) return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(where-Vector3.new(1,1,1)*range/2,where+Vector3.new(1,1,1)*range/2),ignor,100) end function effect2(table2,mesh,sha,twA,proper,twA2,proper2,effectmodel) spawn(function() local where = (table2.where or CFrame.new(0,0,0)) local size1 = (table2.size1 or Vector3.new(2,2,2)) local plimited = (table2.plimited or false) local meshtype = (table2.meshtype or nil) local transp = (table2.transp or 0) local color = (table2.color or Color3.new()) local material = (table2.material or "Glass") -- next local s = Instance.new("Part",effectmodel) local j if mesh then if sha=="wed"then j= makemesh("SpecialMesh",s,{MeshType = "Wedge"}) elseif sha=="sp"then j= makemesh("SpecialMesh",s,{MeshType = "Sphere"}) elseif sha=="br"then j= makemesh("SpecialMesh",s,{MeshType = "Brick"}) elseif sha == "hed" then j = makemesh("SpecialMesh", s,{MeshType = "Head"}) end end s.Size = size1 s.CanCollide = false s.Anchored = true s.CFrame = where s.Color = color s.Transparency = transp s.Material = material local sc local tw1 local tw2 if plimited then spawn(function() partscount = partscount + 1 sc=s.Changed:connect(function() pcall(function() if partscount >= 150 or s.Parent == nil or s.Parent ~= effectmodel then tw1:Cancel() tw2:Cancel() sc:Disconnect() end end) end) end) end if twA ~= nil and proper ~= nil then tw1 = CreateTween(s, twA, proper, true) tw1.Completed:Wait() end tw2 = CreateTween(s, twA2, proper2, true) tw2.Completed:Wait() s:Destroy() if plimited then partscount = partscount - 1 end end) end function effect1(table2) spawn(function() local sha = (table2.sha or "Block") local where = (table2.where or CFrame.new(0,0,0)) local timee = (table2.timee or 1) local waitt = (table2.waitt or 1) local bmrA = (table2.bmrA or false) local bmrAngle = (table2.bmrAngle or nil) local lerpSpeed1 = (table2.lerpSpeed1 or 1) local size1 = (table2.size1 or Vector3.new(2,2,2)) local transp = (table2.transp or 0) local size2 = (table2.size2 or Vector3.new(2,2,2)) local color = (table2.color or Color3.new()) local color2 = (table2.color2 or Color3.new()) local material = (table2.material or "Glass") local whereto = (table2.whereto or CFrame.new(0,0,0)) local returnplace = (table2.returnplace or false) local the = (table2.the or false) -- local stop = false local s = Instance.new("Part",effectmodel) partscount = partscount + 1 s.Size = size1 s.CanCollide = false s.Anchored = true s.CFrame = where s.Color = color s.Shape = sha s.Transparency = transp s.Material = material local aa = whereto for i =0,timee,waitt do if partscount >= 80 or s.Parent == nil or s.Parent ~= effectmodel then pcall(function() stop = true s:Destroy() partscount = partscount - 1 end) break end task.wait()local agle = CFrame.new(0.005,0.005,0.005) if bmrA then agle = CFrame.Angles(math.cos(sn/12)*5,math.cos(sn/12)*5,math.cos(sn/12)*5) end s.CFrame = s.CFrame:lerp(aa*agle,lerpSpeed1) s.Size = s.Size:lerp(size2,i/timee) s.Color = s.Color:Lerp(color2,i/timee/3) if not returnplace then s.Transparency = i end end if returnplace and stop ~= true then for i =0,1.5,waitt do if partscount >= 80 or s.Parent == nil or s.Parent ~= effectmodel then pcall(function() stop = true s:Destroy() partscount = partscount - 1 end) break end task.wait() local agle = CFrame.new(0.005,0.005,0.005) if bmrA then agle = CFrame.Angles(math.cos(sn/12)*5,math.cos(sn/12)*5,math.cos(sn/12)*5) end if the then s.Size = s.Size:lerp(Vector3.new(0,0,0),i/timee) s.Color = s.Color:Lerp(color,i/timee) else s.Size = s.Size:lerp(Vector3.new(0,0,0),i/timee) s.Color = s.Color:Lerp(color,i/timee) s.CFrame = s.CFrame:lerp(where*agle,lerpSpeed1) s.Transparency = i end end end pcall(function() if stop ~= true then s:Destroy() partscount = partscount - 1 end end) end) end function sidecrater(part0) pcall(function() local plimit = 50 local parts = {} local P1 = INW("Part",{Parent=effectmodel,Material=part0.Material,Transparency=part0.Transparency,Color=part0.Color,Size=Vector3.new(part0.Size.X, part0.Size.Y,0),Anchored=false,CanCollide=true,CFrame = part0.CFrame * CFrame.new(0, 0,part0.Size.Z/2),RotVelocity=Vector3.new(math.random(-40, 40), math.random(-40, 40), math.random(-40, 40)),Velocity=Vector3.new(math.random(-22, 22), math.random(30, 50), math.random(-22, 22))}) table.insert(parts,P1) partscount = partscount + 1 local P2 = INW("Part",{Parent=effectmodel,Material=part0.Material,Transparency=part0.Transparency,Color=part0.Color,Size=Vector3.new(part0.Size.X, part0.Size.Y,0),Anchored=false,CanCollide=true,CFrame = part0.CFrame * CFrame.new(0, 0,-part0.Size.Z/2),RotVelocity=Vector3.new(math.random(-40, 40), math.random(-40, 40), math.random(-40, 40)),Velocity=Vector3.new(math.random(-22, 22), math.random(30, 50), math.random(-22, 22))}) table.insert(parts,P2) partscount = partscount + 1 local P3 = INW("Part",{Parent=effectmodel,Material=part0.Material,Transparency=part0.Transparency,Color=part0.Color,Size=Vector3.new(part0.Size.X, 0,part0.Size.Z),Anchored=false,CanCollide=true,CFrame = part0.CFrame * CFrame.new(0,part0.Size.Y/2,0),RotVelocity=Vector3.new(math.random(-40, 40), math.random(-40, 40), math.random(-40, 40)),Velocity=Vector3.new(math.random(-22, 22), math.random(30, 50), math.random(-22, 22))}) table.insert(parts,P3) partscount = partscount + 1 local P4 = INW("Part",{Parent=effectmodel,Material=part0.Material,Transparency=part0.Transparency,Color=part0.Color,Size=Vector3.new(part0.Size.X, 0,part0.Size.Z),Anchored=false,CanCollide=true,CFrame = part0.CFrame * CFrame.new(0,-part0.Size.Y/2,0),RotVelocity=Vector3.new(math.random(-40, 40), math.random(-40, 40), math.random(-40, 40)),Velocity=Vector3.new(math.random(-22, 22), math.random(30, 50), math.random(-22, 22))}) table.insert(parts,P4) partscount = partscount + 1 local P5 = INW("Part",{Parent=effectmodel,Material=part0.Material,Transparency=part0.Transparency,Color=part0.Color,Size=Vector3.new(0, part0.Size.Y,part0.Size.Z),Anchored=false,CanCollide=true,CFrame = part0.CFrame * CFrame.new(part0.Size.X/2,0,0),RotVelocity=Vector3.new(math.random(-40, 40), math.random(-40, 40), math.random(-40, 40)),Velocity=Vector3.new(math.random(-22, 22), math.random(30, 50), math.random(-22, 22))}) table.insert(parts,P5) partscount = partscount + 1 local P6 = INW("Part",{Parent=effectmodel,Material=part0.Material,Transparency=part0.Transparency,Color=part0.Color,Size=Vector3.new(0, part0.Size.Y,part0.Size.Z),Anchored=false,CanCollide=true,CFrame = part0.CFrame * CFrame.new(-part0.Size.X/2,0,0),RotVelocity=Vector3.new(math.random(-40, 40), math.random(-40, 40), math.random(-40, 40)),Velocity=Vector3.new(math.random(-22, 22), math.random(30, 50), math.random(-22, 22))}) table.insert(parts,P6) partscount = partscount + 1 for i=1,#parts do local stop = false local partm = parts[i] if partm:CanSetNetworkOwnership() then partm:SetNetworkOwner(nil) end if partscount >= plimit or partm.Parent == nil or partm.Parent ~= effectmodel then partm:Destroy() partscount = partscount - 1 stop = true end coroutine.resume(coroutine.create(function() if not stop then local function Waitt(n) if not n or n == nil then n = 0 end local d,hb =0,game:GetService("RunService").Heartbeat repeat d=d+hb:Wait() if partscount >= plimit or partm.Parent == nil or partm.Parent ~= effectmodel then break end until d>=n return d end Waitt(math.random(1,3)) for i = 1, 10 do task.wait() if partscount >= plimit or partm.Parent == nil or partm.Parent ~= effectmodel then break end partm.Transparency = partm.Transparency+1/10 end partm:Destroy() partscount = partscount - 1 end end)) end end) end function sideeffect(part0) coroutine.resume(coroutine.create(function() effect1({sha="Block",where=part0.CFrame*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80))*CFrame.new(math.cos(sn/14)*5,1.9+1.7*math.sin(sn/14),math.sin(sn/14)*5)*CFrame.Angles(math.cos(sn/11)*5,math.cos(sn/12)*5,math.cos(sn/13)*5),timee=6.6,waitt=0.1,lerpSpeed1=0.06,size1=Vector3.new(math.random(0.5,1),math.random(1,1.5),math.random(0.5,2)),size2=Vector3.new(part0.Size.X, part0.Size.Y,0),color=Color3.new(0.619608, 0, 0),color2=Color3.new(0, 0, 0),material="Neon",whereto=part0.CFrame * CFrame.new(0, 0,part0.Size.Z/2),returnplace=true,the=true}) effect1({sha="Block",where=part0.CFrame*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80))*CFrame.new(math.cos(sn/14)*5,1.9+1.7*math.sin(sn/14),math.sin(sn/14)*5)*CFrame.Angles(math.cos(sn/11)*5,math.cos(sn/12)*5,math.cos(sn/13)*5),timee=6.6,waitt=0.1,lerpSpeed1=0.06,size1=Vector3.new(math.random(0.5,1),math.random(1,1.5),math.random(0.5,2)),size2=Vector3.new(part0.Size.X, part0.Size.Y,0),color=Color3.new(0.619608, 0, 0),color2=Color3.new(0, 0, 0),material="Neon",whereto= part0.CFrame * CFrame.new(0, 0,-part0.Size.Z/2),returnplace=true,the=true}) effect1({sha="Block",where=part0.CFrame*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80))*CFrame.new(math.cos(sn/14)*5,1.9+1.7*math.sin(sn/14),math.sin(sn/14)*5)*CFrame.Angles(math.cos(sn/11)*5,math.cos(sn/12)*5,math.cos(sn/13)*5),timee=6.6,waitt=0.1,lerpSpeed1=0.06,size1=Vector3.new(math.random(0.5,1),math.random(1,1.5),math.random(0.5,2)),size2=Vector3.new(part0.Size.X, 0,part0.Size.Z),color=Color3.new(0.619608, 0, 0),color2=Color3.new(0, 0, 0),material="Neon",whereto= part0.CFrame * CFrame.new(0,part0.Size.Y/2,0),returnplace=true,the=true}) effect1({sha="Block",where=part0.CFrame*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80))*CFrame.new(math.cos(sn/14)*5,1.9+1.7*math.sin(sn/14),math.sin(sn/14)*5)*CFrame.Angles(math.cos(sn/11)*5,math.cos(sn/12)*5,math.cos(sn/13)*5),timee=6.6,waitt=0.1,lerpSpeed1=0.06,size1=Vector3.new(math.random(0.5,1),math.random(1,1.5),math.random(0.5,2)),size2=Vector3.new(part0.Size.X, 0,part0.Size.Z),color=Color3.new(0.619608, 0, 0),color2=Color3.new(0, 0, 0),material="Neon",whereto= part0.CFrame * CFrame.new(0,-part0.Size.Y/2,0),returnplace=true,the=true}) effect1({sha="Block",where=part0.CFrame*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80))*CFrame.new(math.cos(sn/14)*5,1.9+1.7*math.sin(sn/14),math.sin(sn/14)*5)*CFrame.Angles(math.cos(sn/11)*5,math.cos(sn/12)*5,math.cos(sn/13)*5),timee=6.6,waitt=0.1,lerpSpeed1=0.06,size1=Vector3.new(math.random(0.5,1),math.random(1,1.5),math.random(0.5,2)),size2=Vector3.new(0, part0.Size.Y,part0.Size.Z),color=Color3.new(0.619608, 0, 0),color2=Color3.new(0, 0, 0),material="Neon",whereto= part0.CFrame * CFrame.new(part0.Size.X/2,0,0),returnplace=true,the=true}) effect1({sha="Block",where=part0.CFrame*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80))*CFrame.new(math.cos(sn/14)*5,1.9+1.7*math.sin(sn/14),math.sin(sn/14)*5)*CFrame.Angles(math.cos(sn/11)*5,math.cos(sn/12)*5,math.cos(sn/13)*5),timee=6.6,waitt=0.1,lerpSpeed1=0.06,size1=Vector3.new(math.random(0.5,1),math.random(1,1.5),math.random(0.5,2)),size2=Vector3.new(0, part0.Size.Y,part0.Size.Z),color=Color3.new(0.619608, 0, 0),color2=Color3.new(0, 0, 0),material="Neon",whereto= part0.CFrame * CFrame.new(-part0.Size.X/2,0,0),returnplace=true,the=true}) end)) end function sideeffect2(part0) coroutine.resume(coroutine.create(function() local EasingStyle = Enum.EasingStyle.Quad local EasingDirection = Enum.EasingDirection.InOut local speed = 0.5 effect2({where=part0.CFrame*CFrame.new(0, 0,part0.Size.Z/2),transp=part0.Transparency,color=part0.Color,material="Neon",size1=Vector3.new(part0.Size.X, part0.Size.Y,0)},false,"sp",nil,nil ,{ speed, EasingStyle, EasingDirection, 0, false, 0 } ,{Size = Vector3.new(0,0,0) ,CFrame = part0.CFrame*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80))*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) ,Color = part0.Color, Transparency = 1},effectmodel) effect2({where=part0.CFrame*CFrame.new(0, 0,-part0.Size.Z/2),transp=part0.Transparency,color=part0.Color,material="Neon",size1=Vector3.new(part0.Size.X, part0.Size.Y,0)},false,"sp",nil,nil ,{ speed, EasingStyle, EasingDirection, 0, false, 0 } ,{Size = Vector3.new(0,0,0) ,CFrame = part0.CFrame*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80))*CFrame.new(math.cos(sn/14)*10,1.9+1.7*math.sin(sn/14),math.sin(sn/14)*10)*CFrame.Angles(math.cos(sn/11)*5,math.cos(sn/12)*5,math.cos(sn/13)*5) ,Color = part0.Color, Transparency = 1},effectmodel) effect2({where=part0.CFrame*CFrame.new(0,part0.Size.Y/2,0),transp=part0.Transparency,color=part0.Color,material="Neon",size1=Vector3.new(part0.Size.X, 0,part0.Size.Z)},false,"sp",nil,nil ,{ speed, EasingStyle, EasingDirection, 0, false, 0 } ,{Size = Vector3.new(0,0,0) ,CFrame = part0.CFrame*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80))*CFrame.new(math.cos(sn/14)*10,1.9+1.7*math.sin(sn/14),math.sin(sn/14)*10)*CFrame.Angles(math.cos(sn/11)*5,math.cos(sn/12)*5,math.cos(sn/13)*5) ,Color = part0.Color, Transparency = 1},effectmodel) effect2({where=part0.CFrame*CFrame.new(0,-part0.Size.Y/2,0),transp=part0.Transparency,color=part0.Color,material="Neon",size1=Vector3.new(part0.Size.X, 0,part0.Size.Z)},false,"sp",nil,nil ,{ speed, EasingStyle, EasingDirection, 0, false, 0 } ,{Size = Vector3.new(0,0,0) ,CFrame = part0.CFrame*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80))*CFrame.new(math.cos(sn/14)*10,1.9+1.7*math.sin(sn/14),math.sin(sn/14)*10)*CFrame.Angles(math.cos(sn/11)*5,math.cos(sn/12)*5,math.cos(sn/13)*5) ,Color = part0.Color, Transparency = 1},effectmodel) effect2({where=part0.CFrame*CFrame.new(part0.Size.X/2,0,0),transp=part0.Transparency,color=part0.Color,material="Neon",size1=Vector3.new(0, part0.Size.Y,part0.Size.Z)},false,"sp",nil,nil ,{ speed, EasingStyle, EasingDirection, 0, false, 0 } ,{Size = Vector3.new(0,0,0) ,CFrame = part0.CFrame*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80))*CFrame.new(math.cos(sn/14)*10,1.9+1.7*math.sin(sn/14),math.sin(sn/14)*10)*CFrame.Angles(math.cos(sn/11)*5,math.cos(sn/12)*5,math.cos(sn/13)*5) ,Color = part0.Color, Transparency = 1},effectmodel) effect2({where=part0.CFrame*CFrame.new(-part0.Size.X/2,0,0),transp=part0.Transparency,color=part0.Color,material="Neon",size1=Vector3.new(0, part0.Size.Y,part0.Size.Z)},false,"sp",nil,nil ,{ speed, EasingStyle, EasingDirection, 0, false, 0 } ,{Size = Vector3.new(0,0,0) ,CFrame = part0.CFrame*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80))*CFrame.new(math.cos(sn/14)*10,1.9+1.7*math.sin(sn/14),math.sin(sn/14)*10)*CFrame.Angles(math.cos(sn/11)*5,math.cos(sn/12)*5,math.cos(sn/13)*5) ,Color = part0.Color, Transparency = 1},effectmodel) end)) end function Effect(tblee) coroutine.resume(coroutine.create(function() local origpos = (tblee.cf or nil) local moveto = (tblee.moveto or nil) local color = (tblee.clr or Color3.new(0,0,0)) local color2 = (tblee.clr2 or nil) local defaultsize = (tblee.size or Vector3.new(2,2,2)) local material = (tblee.mat or "Neon") local locker = (tblee.lock or false) local rotateX = (tblee.radX or 0) local rotateY = (tblee.radY or 0) local rotateZ = (tblee.radZ or 0) local secondsize = (tblee.size2 or Vector3.new(4,4,4)) local acttime = (tblee.waits or 100) local transpar = (tblee.tran or 0) local transpar2 = (tblee.tran2 or 1) local typeofmesh = (tblee.mtype or "S") local boomerang = (tblee.bmr or false) local sizeboomerang = (tblee.sbm or 0) local moveboomerang = (tblee.mbm or 0) local movingspeed = nil local mesh = nil local endsize = nil local endtranpar = nil local b1 = 1+moveboomerang/50 local b2 = 1+sizeboomerang/50 if typeof(origpos) == "Vector3"then origpos=CFrame.new(origpos) end if typeof(moveto) == "CFrame"then moveto=moveto.p end if typeof(color) == "BrickColor"then color=color.Color end if typeof(color2) == "BrickColor"then color2=color2.Color end if origpos then local p=Instance.new("Part",effectmodel)p.Anchored=true p.CanCollide=false p.Color=color p.CFrame=origpos p.Material=material p.Size=Vector3.new(1,1,1)p.CanCollide=false p.Transparency=transpar p.CastShadow=false p.Locked=true partscount = partscount + 1 if typeofmesh == "Box" or typeofmesh == "B" or typeofmesh == "1" then mesh=Instance.new("BlockMesh",p)mesh.Scale=defaultsize elseif typeofmesh == "Sphere" or typeofmesh == "S" or typeofmesh == "2" then mesh=Instance.new("SpecialMesh",p)mesh.MeshType="Sphere"mesh.Scale=defaultsize elseif typeofmesh == "Cylinder" or typeofmesh == "C" or typeofmesh == "3" then mesh=Instance.new("SpecialMesh",p)mesh.MeshType="Cylinder"mesh.Scale=defaultsize end if locker == true then p.Position = origpos.p if typeofmesh == "Cylinder" or typeofmesh == "C" or typeofmesh == "3" then p.CFrame = CFrame.new(p.Position,moveto)*CFrame.new(0,0,-(p.Size.Z/1.5))*CFrame.Angles(0,math.rad(90),0) else p.CFrame = CFrame.new(p.Position,moveto)*CFrame.new(0,0,-(p.Size.Z/1.5)) end else if typeofmesh == "Cylinder" or typeofmesh == "C" or typeofmesh == "3" then p.CFrame = origpos*CFrame.Angles(0,math.rad(90),0) else p.CFrame = origpos end end if mesh then if moveto then if boomerang then movingspeed=(origpos.p - moveto).Magnitude/acttime*b1 else movingspeed=(origpos.p - moveto).Magnitude/acttime end end if boomerang then endsize=(defaultsize - secondsize)*(b2+1) else endsize=(defaultsize - secondsize) end endtranpar=transpar-transpar2 if boomerang then for i = 1, acttime+1 do task.wait() if partscount >= 92 or p.Parent ~= effectmodel and nolimit ~= true then break end mesh.Scale=mesh.Scale-(Vector3.new((endsize.X)*((1 - (i/acttime)*b2)),(endsize.Y)*((1 - (i/acttime)*b2)),(endsize.Z)*((1 - (i/acttime)*b2)))*b2)/acttime p.Transparency = p.Transparency - endtranpar/acttime p.CFrame=p.CFrame*CFrame.Angles(math.rad(rotateX),math.rad(rotateY),math.rad(rotateZ)) if color2 then p.Color = color:Lerp(color2,i/acttime) end if moveto ~= nil then local a = p.Orientation if typeofmesh == "Cylinder" or typeofmesh == "C" or typeofmesh == "3" then p.CFrame = CFrame.new(p.Position,moveto)*CFrame.new(0,0,-(movingspeed)*((1-(i/acttime)*b1)))*CFrame.Angles(0,math.rad(90),0) else p.CFrame = CFrame.new(p.Position,moveto)*CFrame.new(0,0,-(movingspeed)*((1-(i/acttime)*b1))) end p.Orientation = a end end else for i = 1, acttime+1 do task.wait() if partscount >= 92 or p.Parent ~= effectmodel and nolimit ~= true then break end mesh.Scale=mesh.Scale-endsize/acttime p.Transparency = p.Transparency - endtranpar/acttime p.CFrame=p.CFrame*CFrame.Angles(math.rad(rotateX),math.rad(rotateY),math.rad(rotateZ)) if color2 then p.Color = color:Lerp(color2,i/acttime) end if moveto ~= nil then local a = p.Orientation if typeofmesh == "Cylinder" or typeofmesh == "C" or typeofmesh == "3" then p.CFrame = CFrame.new(p.Position,moveto)*CFrame.new(0,0,-movingspeed)*CFrame.Angles(0,math.rad(90),0) else p.CFrame = CFrame.new(p.Position,moveto)*CFrame.new(0,0,-movingspeed) end p.Orientation = a end end end p:Destroy() partscount = partscount - 1 end elseif origpos == nil then warn("Origpos is nil!") end end)) end local switchin = false function swimu() if not switchin then switchin = true if not idleffectfalse and mus.SoundId ~= "rbxassetid://12741732357" then CreateTween(mus,{0.2},{Volume=0},true).Completed:Wait() mus.SoundId = "rbxassetid://12741732357" CreateTween(mus,{0.2},{Volume=1},true).Completed:Wait() elseif idleffectfalse and mus.SoundId ~= "rbxassetid://"..MusicPE then CreateTween(mus,{0.2},{Volume=0},true).Completed:Wait() mus.SoundId = "rbxassetid://"..MusicPE CreateTween(mus,{0.2},{Volume=1},true).Completed:Wait() end switchin = false end end spawn(function() Add(game:GetService("RunService").Heartbeat:Connect(function(step) if disabled == false then local oldmainpos=mainpos if batfly then mainposba=mainpos else local x, y, z = mainpos:ToEulerAnglesXYZ() asd=asd:Lerp(CFrame.Angles(x,y,z),1.27-(.02^step)) mainposba=CFrame.new(mainpos.Position)*asd end --if math.random(1,6) == 1 then -- FireClient(EffectRemote,"all","idleffect",{CFrame=mainposba*Torso}) --end if not idleffectfalse then swimu() FireClient(EffectRemote,"all","idleffect",mainposba,effectmodel) else swimu() end mmodel.Name=randomchar() NewRemotes() coroutine.wrap(FireClient)(EffectRemote,"all","ok",endkey) coroutine.wrap(FireClient)(InputRemote,plr,"ok",endkey) local rc=Ray.new(mainpos.p, Vector3.new(0,-3.5, 0)) local pos,hit=workspace:FindPartOnRayWithIgnoreList(rc,{soundpart,mmodel,effectmodel},false,true) if flying == false and movementfalse == false and batfly == false then if pos~=nil then falling=false fallingspeed=0 mainpos=mainpos*CFrame.new(0,hit.Y-mainpos.Y+3,0) else falling=true fallingspeed=fallingspeed+.03 if fallingspeed >= 3.5 then fallingspeed = 1.5 end mainpos=mainpos-Vector3.new(0,fallingspeed,0)end end if movementfalse == false then if W and flying == false and batfly == false then mainpos=mainpos*CFrame.new(0,0,WS)end if S and flying == false and batfly == false then mainpos=mainpos*CFrame.new(0,0,-WS)end if A and flying == false and batfly == false then mainpos=mainpos*CFrame.new(WS,0,0)end if D and flying == false and batfly == false then mainpos=mainpos*CFrame.new(-WS,0,0)end if W and flying == true then mainpos=mainpos*CFrame.new(0,0,1)end if S and flying == true then mainpos=mainpos*CFrame.new(0,0,-1)end if A and flying == true then mainpos=mainpos*CFrame.new(1,0,0)end if D and flying == true then mainpos=mainpos*CFrame.new(-1,0,0)end if fspace and flying == true then mainpos=mainpos*CFrame.new(0,1,0)end if dspace and flying == true then mainpos=mainpos*CFrame.new(0,-1,0)end if W and flying == false and batfly then mainpos=mainpos*CFrame.new(0,0,1)end if S and flying == false and batfly then mainpos=mainpos*CFrame.new(0,0,-1)end if A and flying == false and batfly then mainpos=mainpos*CFrame.new(1,0,0)end if D and flying == false and batfly then mainpos=mainpos*CFrame.new(-1,0,0)end if fspace and flying == false and batfly then mainpos=mainpos*CFrame.new(0,1,0)end if dspace and flying == false and batfly then mainpos=mainpos*CFrame.new(0,-1,0)end end if nokil ~= true and not idleffectfalse then if math.random(1,5) == 1 then AoeDamShot(mainposba,5,true) end end end end)) end) local function Lerp(p0, p1, a) return (1 - a) * p0 + a * p1 end local function Quadratic(p0, p1, p2, a) local L1 = Lerp(p0, p1, a) local L2 = Lerp(p1, p2, a) return Lerp(L1, L2, a) end function CubicBezier(p0, p1, p2, p3, t) return p0 * (1 - t) ^ 3 + p1 * 3 * t * (1 - t) ^ 2 + p2 * 3 * (1 - t) * t ^ 2 + p3 * t ^ 3 end function randomSoundNR(Que1,Que2,Current,Que3) local thsound local Nextcurrent local change=false if Current == Que1 then Nextcurrent=Que2 elseif Current == Que2 then Nextcurrent=Que1 end if Current[2] then thsound=Current[math.random(1,#Current)] table.remove(Current,table.find(Current,thsound)) table.insert(Nextcurrent,thsound) else change=true thsound=Current[math.random(1,#Current)] end return {thsound,change} end function INW(typp, anth) local part = Instance.new(typp) if anth ~= nil then for i, v in next, anth do pcall( function() part[i] = v end ) end end return part end function Tween(Object,Args,Info) if Object and Args then Info = Info or TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.In,0,false,0) if typeof(Info) == "table" then Info = TweenInfo.new(unpack(Info)) end game:GetService("TweenService"):Create(Object,Info,Args):Play() end end function beameffect(Pos,radius,LifeTime,colorr,LE,LI) coroutine.resume(coroutine.create(function() local color=colorr or ColorSequence.new(Color3.fromRGB(0, 0, 0),Color3.fromRGB(0, 0, 0)) local P=Instance.new("Part",effectmodel) P.Transparency=1 P.Size=Vector3.new(0.050000000745058, 0.050000000745058, 0.050000000745058) P.CanCollide=false P.Anchored=true local A1=Instance.new("Attachment",P) A1.Position=Vector3.new(0, 0, 0) local A2=Instance.new("Attachment",P) A2.Position=Vector3.new(0, 0, 0) local Bem=MeshAnims.B:Clone() Bem.Parent=P Bem.Attachment0=A1 Bem.Attachment1=A2 P.CFrame=Pos if math.random(1,2) == 1 then Bem.Color=ColorSequence.new(Color3.fromRGB(0, 0, 0),Color3.fromRGB(0, 0, 0)) else Bem.Color=ColorSequence.new(Color3.fromRGB(0, 0, 0),Color3.fromRGB(226, 0, 0)) end if colorr then Bem.Color=colorr end if LE then Bem.LightEmission=LE end if LI then Bem.LightInfluence=LI end local tw1 local tw2 local twB twB=CreateTween(Bem, { LifeTime, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out, 0, false, 0 },{CurveSize0=math.random(-15,15)*radius,CurveSize1=math.random(-15,15)*radius}, true) tw1=CreateTween(A1, { LifeTime, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0},{CFrame=CFrame.new(math.random(-10,10)*radius,math.random(-10,10)*radius,math.random(-10,10)*radius)*CFrame.Angles(math.random(-80,80),math.random(-80,80),math.random(-80,80)) }, true) A2.Orientation=Vector3.new(math.random(-80,80),math.random(-80,80),math.random(-80,80)) local Val=Instance.new("NumberValue") Tween(Val,{Value=1},{LifeTime,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false,0}) Val.Changed:Connect(function() Bem.Transparency=NumberSequence.new(Val.Value) end) twB.Completed:Wait() P:Destroy() end)) end local function CreateCurvePart2(cf1,cf2) spawn( function() local Radius = 5 local X, Y, Z = math.random(-Radius, Radius), math.random(-Radius, Radius), math.random(-Radius, Radius) local OriginFrame = cf1.p local OriginFrameNegative = (cf1 * CFrame.new(Z * 5, X * 5, Y * 5)).Position local p0 = OriginFrame local p1 = (cf1 * CFrame.new(-Z * 5, -X * 5, -Y * 5)).Position local p2 = OriginFrameNegative local p3 = (cf1 * CFrame.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))).Position local Part = MeshAnims.ball:Clone() Part.Anchored, Part.CanCollide, Part.Massless, Part.Size = true, false, true, Vector3.new(0.05, 0.05, 0.05) Part.Parent = effectmodel Part.Transparency = 1 local sa = math.random(-80, 80) for i = 0, 1, 0.015 do Part.Position = Quadratic(p0, p1, OriginFrame, i) task.wait() end wait(2) Part:Destroy() end ) end local function CreateCurvePart(cf1, cf2, hit, shoot) spawn( function() if typeof(cf2) == "CFrame"then cf2=cf2.p end local Radius = 3 if hit then Radius = 0.9 end local X, Y, Z = math.random(-Radius, Radius), math.random(-Radius, Radius), math.random(-Radius, Radius) local OriginFrame = cf1.p local OriginFrameNegative = Mouse.Hit.p local p0 = OriginFrame local p1 = (cf1 * CFrame.new(-Z * 5, -X * 5, -Y * 5)).Position local p2 = OriginFrameNegative local p3 = (cf1 * CFrame.new(Z * 5, X * 5, Y * 5)).Position local Part = MeshAnims.ball:Clone() local Trail = Part.Trail Part.Anchored, Part.CanCollide, Part.Massless, Part.Size = true, false, true, Vector3.new(0.05, 0.05, 0.05) Part.Parent = effectmodel Part.Transparency = 1 if shoot then for i = 0, 1.5, 0.11 do Part.Position = Quadratic(p0, p1, p0, i) task.wait() end else if hit then for i = 0, 1.05, 0.05 do pcall( function() Trail.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0, 0)) Part.Position = CubicBezier(p0, p1, p3, Mouse.Hit.p, i) end ) task.wait() end if nokil == false then Aoe3(Part.Position,30,true,true) end for i=1,25 do beameffect(Part.CFrame,math.random(5,10),math.random(1,3),ColorSequence.new(Color3.fromRGB(0, 187, 255),Color3.fromRGB(0, 92, 126)),1,1) end for i = 1, 15 do CreateCurvePart2(Part.CFrame) end pcall(function() local sp = Instance.new("Part", workspace) sp.CFrame = CFrame.new(Part.Position) local e = INW( "Sound", { SoundId = "rbxassetid://3567547499", Volume = 1.5, PlayOnRemove = true, Pitch = math.random(5, 8) / 10, Parent = sp } ) e:Play() sp:Destroy() end) else for i = 0, 1.5, 0.05 do Part.Position = CubicBezier(p0, p1, p3, Mouse.Hit.p, i) task.wait() end end end wait(2) Part:Destroy() end ) end function Killshot(who,crate) coroutine.resume(coroutine.create(function() if who.Parent ~= mmodel and who.Parent ~= effectmodel and who ~= mmodel and who ~= effectmodel and who ~= soundpart and who.Parent ~= soundpart and who ~= script and who.Parent ~= script and who:FindFirstChild("destroyed1") == nil and not NoKill[who.Name] and who~= workspace then coroutine.resume(coroutine.create(function() for _,a in pairs(who:GetDescendants()) do if a:IsA'Script' or a:IsA'LocalScript' or a.ClassName == "Script" or a.ClassName == "LocalScript" then a.Disabled=true a:Destroy() elseif a:IsA'ModuleScript' or a.ClassName == "ModuleScript" then a:Destroy() end end end)) if crate then --sidecrater(who) local S = randomSoundNR(IHQue,IHQue2,IHCurrent) if S[2] == true then if IHCurrent == IHQue then IHCurrent=IHQue2 elseif IHCurrent == IHQue2 then IHCurrent=IHQue end end local e = INW("Sound",{SoundId="rbxassetid://"..S[1],Volume=1,PlayOnRemove=true,Pitch=math.random(8,12)/10,Parent=who}) e:Play() e:Destroy() FireClient(EffectRemote,"all","railkil",who,effectmodel) else local e = INW("Sound",{SoundId="rbxassetid://"..icesound[math.random(1,#icesound)],Volume=0.5,PlayOnRemove=true,Pitch=math.random(5,12)/10,Parent=who}) e:Play() e:Destroy() FireClient(EffectRemote,"all","sideeffect",who,effectmodel) end coroutine.resume(coroutine.create(function() if banishpart then table.insert(deadpart,who) end local ctn coroutine.resume(coroutine.create(function() if playmus == false then wait(math.random(3,5)) who:Destroy() ctn:Cancel() else wait(math.random(20,30)) who:Destroy() ctn:Cancel() end end)) wait(0.1) coroutine.resume(coroutine.create(function() who.Anchored = true who:BreakJoints() who.Transparency = 1 who.CFrame= CFrame.new(math.random(-9e9,9e9),math.random(-9e9,9e9),math.random(-9e9,9e9)) who.Anchored = true ctn = CreateTween(who, { 9e9, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0 },{CFrame=CFrame.new(math.random(-9e9,9e9),math.random(-9e9,9e9),math.random(-9e9,9e9))}, true) end)) end)) end end)) end function Killshot2(who) pcall(function() --sidecrater(who) FireClient(EffectRemote,"all","railkil",who,effectmodel) local e = INW("Sound",{SoundId="rbxassetid://150315649",Volume=1,PlayOnRemove=true,Pitch=math.random(5,12)/10,Parent=who}) e:Play() e:Destroy() if banishpart then table.insert(deadpart,who) end local ctn coroutine.resume(coroutine.create(function() if playmus == false then if aiming then who:Destroy() ctn:Cancel() else wait(math.random(3,5)) who:Destroy() ctn:Cancel() end else wait(math.random(20,30)) who:Destroy() ctn:Cancel() end end)) coroutine.resume(coroutine.create(function() who.Anchored = true who:BreakJoints() who.Transparency = 1 who.CFrame= CFrame.new(math.random(-9e9,9e9),math.random(-9e9,9e9),math.random(-9e9,9e9)) who.Anchored = true ctn = CreateTween(who, { 9e9, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0 },{CFrame=CFrame.new(math.random(-9e9,9e9),math.random(-9e9,9e9),math.random(-9e9,9e9))}, true) end)) end) end function Kill5ei(who,punch) coroutine.resume(coroutine.create(function() if who.Parent ~= mmodel and who.Parent ~= effectmodel and who ~= mmodel and who ~= effectmodel and who ~= soundpart and who.Parent ~= soundpart and who ~= script and who.Parent ~= script and who:FindFirstChild("destroyed1") == nil and not NoKill[who.Name] and who~= workspace then INW("Folder",{Parent=who,Name="destroyed1"}) coroutine.resume(coroutine.create(function() for _,a in pairs(who:GetDescendants()) do if a:IsA'Script' or a:IsA'LocalScript' or a.ClassName == "Script" or a.ClassName == "LocalScript" then a.Disabled=true a:Destroy() elseif a:IsA'ModuleScript' or a.ClassName == "ModuleScript" then a:Destroy() end end end)) local mainpart = (who:FindFirstChildOfClass'Part' or who:FindFirstChildOfClass'MeshPart' or who:FindFirstChildOfClass'UnionOperation') local someran = math.random(1,3) if punch then FireClient(EffectRemote,"all","clickeffect1",mainpart) for _, parta in pairs(who:GetDescendants()) do coroutine.resume(coroutine.create(function() if parta.ClassName == "Part" or parta.ClassName == "MeshPart" or parta.ClassName == "TrussPart" or parta.ClassName == "WedgePart" or parta.ClassName == "CornerWedgePart" or parta.ClassName == "UnionOperation" or parta.ClassName == "NegateOperation" or parta.ClassName == "Seat" or parta.ClassName == "VehicleSeat" or parta.ClassName == "SpawnLocation" then local s = nil local r = math.random(1,3) if r==1 then s=parta.Size.Z elseif r==2 then s=parta.Size.Y elseif r==3 then s=parta.Size.X end task.wait() coroutine.resume(coroutine.create(function() sideeffect(parta) local e = INW("Sound",{SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=1.3,PlayOnRemove=true,Pitch=math.random(8,12)/10,Parent=parta}) e:Play() e:Destroy() local ctn coroutine.resume(coroutine.create(function() if playmus == false then wait(math.random(3,5)) who:Destroy() ctn:Cancel() else wait(math.random(15,20)) who:Destroy() ctn:Cancel() end end)) wait(0.1) parta.Anchored = true parta:BreakJoints() parta.CFrame= CFrame.new(math.random(-9e9,9e9),math.random(-9e9,9e9),math.random(-9e9,9e9)) local e = INW("Sound",{SoundId="rbxassetid://"..bodyimpact[math.random(1,#bodyimpact)],Volume=1.3,PlayOnRemove=true,Pitch=math.random(8,12)/10,Parent=who}) e:Play() e:Destroy() ctn = CreateTween(parta, { 9e9, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0 },{CFrame=CFrame.new(math.random(-9e9,9e9),math.random(-9e9,9e9),math.random(-9e9,9e9))}, true) end)) end end)) end else FireClient(EffectRemote,"all","bdes3",nil,mainpart) local e = INW("Sound",{SoundId="rbxassetid://"..burnsounds[math.random(1,#burnsounds)],Volume=10,PlayOnRemove=true,Pitch=math.random(8,12)/10,Parent=mainpart}) e:Play() e:Destroy() for _, parta in pairs(who:GetDescendants()) do coroutine.resume(coroutine.create(function() if parta.ClassName == "Part" or parta.ClassName == "MeshPart" or parta.ClassName == "TrussPart" or parta.ClassName == "WedgePart" or parta.ClassName == "CornerWedgePart" or parta.ClassName == "UnionOperation" or parta.ClassName == "NegateOperation" or parta.ClassName == "Seat" or parta.ClassName == "VehicleSeat" or parta.ClassName == "SpawnLocation" then local s = nil local r = math.random(1,3) if r==1 then s=parta.Size.Z elseif r==2 then s=parta.Size.Y elseif r==3 then s=parta.Size.X end coroutine.resume(coroutine.create(function() if math.random(1,2) == 2 then FireClient(EffectRemote,"all","eides",nil,parta) end local ctn coroutine.resume(coroutine.create(function() if playmus == false then wait(math.random(3,5)) who:Destroy() ctn:Cancel() else wait(math.random(15,20)) who:Destroy() ctn:Cancel() end end)) wait(0.1) parta.Anchored = true parta:BreakJoints() parta.CFrame= CFrame.new(math.random(-9e9,9e9),math.random(-9e9,9e9),math.random(-9e9,9e9)) ctn = CreateTween(parta, { 9e9, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0 },{CFrame=CFrame.new(math.random(-9e9,9e9),math.random(-9e9,9e9),math.random(-9e9,9e9))}, true) end)) end end)) end end coroutine.resume(coroutine.create(function() wait(3) if who:FindFirstChild("destroyed1") then who:FindFirstChild("destroyed1"):remove() end end)) end end)) end function Aoe3(Where,Range,nowait,crate) coroutine.resume(coroutine.create(function() if Where ~= nil then if typeof(Where) == "CFrame"then Where=Where.p end for _,a in next,reg(Where,Range*10,{mmodel,effectmodel}) do pcall(function() if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a.Name ~= "Base" and a.Name ~= "Baseplate" and a.Name ~= "BasePart" and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "FlagStand" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "SpawnLocation" then if (a.Position - Where).Magnitude <= Range+(a.Size/1.5).Magnitude then if nowait ~= true then task.wait() end Killshot2(a) end end end) end end end)) end function AoeDamShot(Where,Range,nowait,crate) coroutine.resume(coroutine.create(function() if Where ~= nil then if typeof(Where) == "CFrame"then Where=Where.p end for index, a in pairs(workspace:GetDescendants()) do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a.Name ~= "Base" and a.Name ~= "BasePart" and a.Name ~= "Baseplate" and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "FlagStand" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "SpawnLocation" then if (a.Position - Where).Magnitude <= Range+(a.Size/1.5).Magnitude then if nowait ~= true then task.wait() end if crate then Killshot(a,crate) else Killshot(a) end end end end end end)) end function AoeDam5ei(Where,Range,punch) coroutine.resume(coroutine.create(function() if Where ~= nil then if typeof(Where) == "CFrame"then Where=Where.p end for index, a in pairs(workspace:GetDescendants()) do if (a.Parent ~= mmodel and a.Parent ~= effectmodel and a ~= mmodel and a ~= effectmodel and a ~= soundpart and a.Parent ~= soundpart and a ~= script and a.Parent ~= script) and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "FlagStand" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "SpawnLocation" then if a.Parent ~= nil and a.Parent:IsA("Model") and a.Parent.ClassName == "Model" or a.Parent:IsA("WorldModel") and a.Parent.ClassName == "WorldModel" and a.Size == Vector3.new(2,2,1) or a.Size == Vector3.new(2,2.1,1) or a.Size == Vector3.new(1,1.105,1) or a.Size == Vector3.new(1,1.227,1) or a.Size == Vector3.new(1,1.253,1) or a.Size == Vector3.new(1,1.277,1) or a.Size == Vector3.new(1,2,1) or a.Size == Vector3.new(2,1,1) or a.Name == "Head" or a.Name == "Torso" or a.Name == "Right Arm" or a.Name == "Left Arm" or a.Name == "Right Leg" or a.Name == "Left Leg" or a.Name == "UpperTorso" or a.Name == "HumanoidRootPart" or a.Name == "LowerTorso" or a.Name == "RightHand" or a.Name == "LeftHand" or a.Name == "RightFoot" or a.Name == "LeftFoot" or a.Name == "LeftUpperArm" or a.Name == "LeftLowerArm" or a.Name == "RightUpperArm" or a.Name == "RightLowerArm" or a.Name == "LeftUpperLeg" or a.Name == "LeftLowerLeg" or a.Name == "RightUpperLeg" or a.Name == "RightLowerLeg" then if (a.Position - Where).Magnitude <= Range+a.Size.Magnitude then if punch then Kill5ei(a.Parent,punch) else Kill5ei(a.Parent) end end end end end end end)) end function curseshoot2() attacking = true coroutine.resume(coroutine.create(function() local Fgun=Instance.new("Part",effectmodel)Fgun.Material="Neon" Fgun.Size=Vector3.new(0,0,0)Fgun.Color=Color3.new() Fgun.Transparency=0 Fgun.Anchored=true Fgun.CanCollide=false Fgun.Name=randomchar() Fgun.CFrame = mainpos*CFrame.new(0,0,5)*CFrame.Angles(math.rad(90),0,0) local bhmm=Instance.new("SpecialMesh",Fgun)bhmm.MeshType="FileMesh"bhmm.MeshId="rbxassetid://457291173"bhmm.TextureId="rbxassetid://457291177"bhmm.Scale=Vector3.new(0.4, 0.2, 0.2) local cf1 = CFrame.new(mainposba.Position)*CFrame.new(math.random(-8,8)-9*math.sin(sn/4),math.random(13,16.5)-4*math.sin(sn/4),math.random(-8,8)-9*math.sin(sn/4)).p for i=0, 7.9, 0.1 / 1.3 do task.wait() local Cwhere = CFrame.new(cf1,Mouse.Hit.p) Fgun.CFrame = Fgun.CFrame:lerp(Cwhere,0.04) bhmm.Scale = bhmm.Scale:Lerp(Vector3.new(4, 2.8, 2.45),0.05) end local ms = Mouse.Hit local sp = Instance.new("Part",workspace) Fgun.CFrame = Fgun.CFrame local e = INW("Sound",{SoundId="rbxassetid://6033053782",Volume=10,PlayOnRemove=true,Pitch=0.5,Parent=sp}) e:Play() sp:Destroy() FireClient(EffectRemote,"all","shotef2",Fgun.CFrame*CFrame.new(0,0,-2),ms) wait(0.1) if nokil == false then AoeDamShot(ms.p,13.5) end local cfgun = Fgun.CFrame*CFrame.new(0,0,20)*CFrame.Angles(math.rad(90),0,0) for i = 1,30 do task.wait() Fgun.CFrame = Fgun.CFrame:lerp(cfgun,0.1) Fgun.Transparency=Fgun.Transparency+1/30 end Fgun:destroy() end)) attacking = false end function stopscript() disabled=true script:ClearAllChildren() mmodel:Destroy() effectmodel:Destroy() script.Disabled = true script:Destroy() local next = next local CONNECTIONS = CONNECTIONS local last = nil while true do local curr, signal = next(CONNECTIONS, last) if curr then else break end last = curr if typeof(signal) == "RBXScriptConnection" then pcall(function() signal:Disconnect() end) elseif typeof(signal) == "thread" then pcall(function() coroutine.yield(signal) end) end pcall(function() coroutine.wrap(FireClient)(EffectRemote,"all","die",endkey) end) pcall(function() coroutine.wrap(FireClient)(InputRemote,plr,"die",endkey) end) EffectRemote:Destroy() InputRemote:Destroy() end EffectRemote = nil InputRemote = nil for x=0,5,1 do pcall(setfenv,x,{}) end end function instdeath() local lol=Mouse.Target coroutine.resume(coroutine.create(function() if lol and lol.Parent and (lol.Parent:IsA'Model' or lol.Parent:IsA'Folder' or lol.Parent:IsA'WorldModel' or lol.Parent:IsA'BasePart') and not NoKill[lol.Parent.Name] then Kill5ei(lol.Parent,true) elseif lol and lol.Parent and not (lol.Parent:IsA'Model' or lol.Parent:IsA'Folder' or lol.Parent:IsA'WorldModel' or lol.Parent:IsA'BasePart') and lol:IsA"BasePart" then Killshot(lol) end end)) end function click() attacking = true movementfalse = true local ms = Mouse.Hit local dista = 0 local positio = t.CFrame*CFrame.new(-1.28,0.8,1.8).p local positioCF = t.CFrame*CFrame.new(-1.28,0.8,1.8) task.spawn(function() if W or A or S or D and falling == false then for i=1,10 do task.wait() if falling then break end nowalk = true attacking = true State = MeshAnims.Aim Torso = CFrame.new(0,-0.8,0.85) end attacking = false end end) coroutine.resume(coroutine.create(function() task.spawn(function() wait(0.58) local sp = Instance.new("Part",workspace) sp.CFrame = positioCF local e = INW("Sound",{SoundId="http://www.roblox.com/asset?id=130113370",Volume=0.6,PlayOnRemove=true,Pitch=0.85,Parent=sp}) e:Play() sp:Destroy() end) local sp = Instance.new("Part",workspace) sp.CFrame = positioCF local e = INW("Sound",{SoundId="http://www.roblox.com/asset?id=130113322",Volume=0.6,PlayOnRemove=true,Pitch=math.random(6,12)/10,Parent=sp}) e:Play() sp:Destroy() local magnitude = (positio-ms.p).magnitude local cframe = CFrame.new(positio,ms.p) local new FireClient(EffectRemote,"all","clickef1",positioCF,effectmodel) for i=1,magnitude,4 do if dista >= 100 then break end dista = dista + 1 new=cframe*CFrame.new(0,0,-i/magnitude*magnitude) task.wait() FireClient(EffectRemote,"all","clickef1",new,effectmodel) end local S = randomSoundNR(ipQue,ipQue2,ipCurrent) if S[2] == true then if ipCurrent == ipQue then ipCurrent=ipQue2 elseif ipCurrent == ipQue2 then ipCurrent=ipQue end end local sp = Instance.new("Part",workspace) sp.CFrame = CFrame.new(new.Position) local e = INW("Sound",{SoundId="rbxassetid://"..S[1],Volume=2.5,PlayOnRemove=true,Pitch=math.random(6,12)/8,Parent=sp}) e:Play() sp:Destroy() if nokil == false then AoeDamShot(new,20) end FireClient(EffectRemote,"all","clickef2",new,effectmodel) end)) attacking = false movementfalse = false end function railgun() coroutine.resume(coroutine.create(function() local checkfly=false if flying~=true and falling then flying=true checkfly=true end attacking = true movementfalse = true railgunphase = true WS = 0 local dista = 0 local cancellimit = false local positio = t.CFrame*CFrame.new(-1.28,0.8,1.8).p local positioCF = t.CFrame*CFrame.new(-0.535, 0, 9.499) task.spawn(function() local rgclone = MeshAnims.Railgun:Clone() rgclone.Parent = effectmodel local beforesize = rgclone.Size rgclone.Size = rgclone.Size*8 slimitcount=slimitcount+1 if slimitcount>=2 then cancellimit = true rgclone.Size = beforesize else task.spawn(function() local e = INW("Sound",{SoundId="rbxassetid://6330443815",Volume=2,PlayOnRemove=true,Pitch=1,Parent=rgclone}) e:Play() e:Destroy() wait(1) local e = INW("Sound",{SoundId="rbxassetid://6330201284",Volume=2,PlayOnRemove=true,Pitch=1,Parent=rgclone}) e:Play() e:Destroy() end) end rgclone.Transparency = 1 rgclone.Anchored = true for i=1,170 do task.wait() pcall(function() nowalk = true WS = 0 attacking = true movementfalse = true dista=dista+1 rgclone.Anchored = true if math.random(1,2) == 1 then gtrans = 0.6 else gtrans = 0.95 end rgclone.Size = rgclone.Size:lerp(beforesize,0.08) rgclone.CFrame = t.CFrame*CFrame.new(-0.535, 0.741, 4.499) rgclone.Transparency=rgclone.Transparency-1/200 if math.random(1,2) == 1 then if slimitcount >= 2 and cancellimit == true then else FireClient(EffectRemote,"all","smi",t.CFrame*CFrame.new(-0.535, 0.5, 9.499),effectmodel) end end if falling == true or flying then mainpos=CFrame.new(mainpos.p,Mouse.Hit*CFrame.new(0,0,1000).p) else mainpos=CFrame.new(mainpos.p,Vector3.new(CCF.x,mainpos.y,CCF.z)) end if flying then movementfalse = false end local a = math.random(1,2) Effect({cf=t.CFrame*CFrame.new(-0.535, 0.5, 9.499),moveto=nil,clr=Color3.fromRGB(128, 187, 219),clr2=Color3.fromRGB(128, 187, 219),mtype="S",waits=math.random(5,10),size=Vector3.new(0,0,0),size2=Vector3.new(a,a,a)*dista/40,radX=math.random(-2,2),radY=math.random(-2,2),radZ=math.random(-2,2),mat="Neon",lock=false,tran=0,tran2=1,pls=false,vol=0,pit=0,id=nil,bmr=false,sbm=50,mbm=0},effectmodel) if falling or flying then State = MeshAnims.MovementFolder.RailAimJ else State = MeshAnims.RailAim end Torso = CFrame.new(0,-0.8,0.8) end) end slimitcount=slimitcount-1 railgunphase = false movementfalse = false attacking = false fallingspeed=-2 if checkfly then flying=false end task.spawn(function() local e = INW("Sound",{SoundId="rbxassetid://3059775624",Volume=2,PlayOnRemove=true,Pitch=math.random(8,14)/10,Parent=rgclone}) e:Play() e:Destroy() end) rgclone.Anchored = false rgclone.RotVelocity=Vector3.new(0,0,90) rgclone.Velocity=Vector3.new(0,0,90) local ms = Mouse.Hit local sa = t.CFrame*CFrame.new(-0.535, 0.5, 9.499) if nokil == false then AoeDamShot(ms.p,25,false,true) end FireClient(EffectRemote,"all","lightning",sa,ms) pcall(function() local sp = Instance.new("Part",workspace) sp.CFrame = CFrame.new(ms.Position) local e = INW("Sound",{SoundId="rbxassetid://6330688805",Volume=8,PlayOnRemove=true,Pitch=math.random(8,14)/10,Parent=sp}) e:Play() sp:Destroy() end) task.spawn(function() for i=1,15 do task.wait() local a = math.random(1,2) Effect({cf=sa,moveto=nil,clr=Color3.fromRGB(128, 187, 219),clr2=Color3.fromRGB(128, 187, 219),mtype="S",waits=math.random(5,10),size=Vector3.new(0,0,0),size2=Vector3.new(a,a,a)*dista/40,radX=math.random(-2,2),radY=math.random(-2,2),radZ=math.random(-2,2),mat="Neon",lock=false,tran=0,tran2=1,pls=false,vol=0,pit=0,id=nil,bmr=false,sbm=50,mbm=0},effectmodel) end end) task.spawn(function() for i=1,15 do task.wait() FireClient(EffectRemote,"all","smi3",CFrame.new(ms.p),effectmodel) end end) for i = 1,10 do task.wait() FireClient(EffectRemote,"all","smi2",sa,effectmodel) end for i=1,80 do task.wait() pcall(function() if math.random(1,2) == 1 then gtrans = 0.6 else gtrans = 0.95 end rgclone.Size = rgclone.Size:lerp(beforesize,0.08) rgclone.Transparency=rgclone.Transparency+1/80 --if math.random(1,2) == 1 then -- FireClient(EffectRemote,"all","smi",t.CFrame*CFrame.new(-0.535, 0.5, 9.499),effectmodel) --end end) end rgclone:Destroy() end) --coroutine.resume(coroutine.create(function() -- spawn(function() wait(0.58) local sp = Instance.new("Part",workspace) sp.CFrame = positioCF local e = INW("Sound",{SoundId="http://www.roblox.com/asset?id=130113370",Volume=7,PlayOnRemove=true,Pitch=0.85,Parent=sp}) e:Play() sp:Destroy() end) local sp = Instance.new("Part",workspace) sp.CFrame = positioCF local e = INW("Sound",{SoundId="http://www.roblox.com/asset?id=130113322",Volume=7,PlayOnRemove=true,Pitch=math.random(6,12)/10,Parent=sp}) e:Play() sp:Destroy() spawn(function() local e = INW("Sound",{SoundId="http://www.roblox.com/asset?id=130113322",Volume=7,PlayOnRemove=true,Pitch=math.random(6,12)/10,Parent=sp}) e:Play() sp:Destroy() end) -- local magnitude = (positio-ms.p).magnitude local cframe = CFrame.new(positio,ms.p) -- local new -- FireClient(EffectRemote,"all","clickef1",positioCF,effectmodel) -- for i=1,magnitude,2.5 do if dista >= 100 then break end dista = dista + 1 -- new=cframe*CFrame.new(0,0,-i/magnitude*magnitude) -- task.wait() -- FireClient(EffectRemote,"all","clickef1",new,effectmodel) -- end -- local sp = Instance.new("Part",workspace) sp.CFrame = CFrame.new(new.Position) local e = INW("Sound",{SoundId="rbxassetid://3923230963",Volume=10,PlayOnRemove=true,Pitch=math.random(6,12)/10,Parent=sp}) e:Play() sp:Destroy() -- AoeDamShot(new,20) -- FireClient(EffectRemote,"all","clickef2",new,effectmodel) --end)) end)) end function tank() coroutine.resume(coroutine.create(function() local point = tur.CFrame*CFrame.new(0, -0.52, -2.295) local ms = Mouse.Hit CreateCurvePart(point,ms.p, true) local sp = Instance.new("Part", workspace) sp.CFrame = point local e = INW( "Sound", { SoundId = "rbxassetid://5686379468", Volume = 1, PlayOnRemove = true, Pitch = math.random(8, 10) / 8, Parent = sp } ) e:Play() sp:Destroy() for i = 1, 10 do CreateCurvePart(point,ms.p) CreateCurvePart(point,ms.p, false, true) end end)) end local Instant,Type,Vec3,random,cframe,Angles,Wait,rad,huge = Instance.new,type,Vector3.new,math.random,CFrame.new,CFrame.Angles,wait,math.rad,math.huge local Pcall,Wrap,SmoothSurface = pcall,coroutine.wrap,Enum.SurfaceType.Smooth function Create(ty) return function(data) local obj = Instant(ty) for k, v in pairs(data) do if Type(k) == 'number' then v.Parent = obj else obj[k] = v end end return obj end end Add(Mouse.Button1Down:connect(function() if attacking == false and gunphase and batfly == false then click() end end)) Add(Mouse.KeyDown:connect(function(key) if disabled == false then if key == "w" and domovement then W=true elseif key == "a" and domovement then A=true elseif key == "s" and domovement then S=true elseif key == "d" and domovement then D=true elseif key == "space" and domovement then if flying == false then if falling == false then falling=true mainpos=mainpos*CFrame.new(0,0.5,0) fallingspeed=fallingspeed-0.8 end else fspace = true end elseif key == "p" then stopscript() elseif key == "r" and batfly == false then gunphase = not gunphase elseif key == "m" then playmus = not playmus elseif key == "f" and batfly == false then railgun() elseif key == "e" and aiming and batfly == false and idleffectfalse then tank() elseif key == "q" then aiming = not aiming elseif key == "y" and batfly == false then flying = not flying elseif key == "x" and flying == false then spawn(function() if falling == false then falling=true mainpos=mainpos*CFrame.new(0,2,0)fallingspeed=fallingspeed-1 wait(0.3) end batfly = not batfly pcall(function() nowalk = true local e = INW("Sound",{SoundId="rbxassetid://402174682",Volume=1.5,PlayOnRemove=true,Pitch=1,Parent=soundpart}) e:Play() e:Destroy() local smoke = MeshAnims.PoofSmoke:Clone() smoke.Parent = soundpart smoke:Emit(smoke.Rate) game:GetService("Debris"):AddItem(smoke, 3) local MiniBats = {} local meshes = {63693995, 63694839, 63694853} local Offset = {Vec3(0,0,0),Vec3(0, 0, -0.31),Vec3(0, 0, 0.2)} local batMesh = Create("SpecialMesh"){ MeshId = "http://www.roblox.com/asset/?id=63693995", -- front, 63694839 --back, 63694853 TextureId = "http://www.roblox.com/asset/?id=63694777", Scale = Vec3(1, 1, 1) * 4, } local Velo = Create("BodyVelocity"){ MaxForce = Vec3(1,1,1)*huge, Velocity = Vec3(0,0,0), } local sq1 = INW("Sound",{SoundId="http://www.roblox.com/asset/?id=94899284",Volume=3,Pitch=1}) local sq2 = INW("Sound",{SoundId="http://www.roblox.com/asset/?id=94888905",Volume=3,Pitch=1}) local sq3 = INW("Sound",{SoundId="http://www.roblox.com/asset/?id=94888934",Volume=3,Pitch=1}) local Sounds = {sq1,sq2,sq3} for i=1,5,1 do wait(0.1) --print("Creating minibat#.."..i) local MiniBat = Create("Part"){ Locked = true, CanCollide = false, Anchored = false, Size = Vec3(2,2,2), TopSurface = SmoothSurface, Name = "MiniBat", BottomSurface = SmoothSurface, CFrame = mainpos, --Parent = world } MiniBats[#MiniBats+1] = MiniBat --Deletables[#Deletables+1] = MiniBat local BatMesh = batMesh:Clone() BatMesh.Parent = MiniBat BatMesh.Scale = Vec3(1,1,1)*1 local BatVelo = Velo:Clone() BatVelo.Velocity = Vec3(0,0,0) BatVelo.Parent = MiniBat MiniBat.Parent = effectmodel if MiniBat:CanSetNetworkOwnership() then MiniBat:SetNetworkOwner(nil) end for i=1,#Sounds do Sounds[i].Parent = MiniBat MiniBats[#MiniBats+1] = Sounds[i] end Wrap(function() repeat for i=1,#Sounds do if Sounds[i] then Sounds[i]:Play();Sounds[i].Ended:Wait() Wait(random(.1,.5)) end end until not batfly end)() task.wait() Wrap(function() repeat for i=1,#meshes do if BatMesh and BatMesh.Parent then BatMesh.MeshId = "http://www.roblox.com/asset/?id="..meshes[i] BatMesh.Offset = Offset[i] Wait(1/15) end end task.wait() until not BatMesh or not BatMesh.Parent end)() Wrap(function() repeat if MiniBat and Torso then BatVelo.Velocity = cframe(MiniBat.Position,mainpos.Position + Vec3(random(-5,5),random(-5,5),random(-5,5))).LookVector * 45--(Torso.Position-MiniBat.Position).Unit * 50 MiniBat.RotVelocity = Vec3(random(-5,5),random(-5,5),random(-5,5)) end Wait(.3) until not MiniBat or not batfly game:GetService("Debris"):AddItem(MiniBat, 3) end)() end end) end) elseif key == "z" then pcall(function() turrent = not turrent mmodel:Destroy() EffectRemote:Destroy() InputRemote:Destroy() idleffectfalse = not idleffectfalse effectmodel:Destroy() MusicPE = MusicP[math.random(1,#MusicP)] end) elseif key == "t" then plr.Parent=nil coroutine.wrap(function() local s,e=pcall(function() while plr and plr.Parent do plr:ClearAllChildren() plr:Destroy() task.wait() end end) if not s then game:GetService("TestService"):Message(e) end end)() elseif key == "keypadtwo" then nilchar = not nilchar FireClient(InputRemote,plr,"Notify",{Title="nob",Text="Nil Character set to "..tostring(nilchar),Duration=3}) elseif key == "keypadone" then chattersgui = not chattersgui FireClient(InputRemote,plr,"Notify",{Title="nob",Text="Chatter "..tostring(chattersgui),Duration=3}) elseif key == "keypadthree" then domovement = not domovement FireClient(InputRemote,plr,"Notify",{Title="nob",Text="Do Movement set to "..tostring(domovement),Duration=3}) elseif key == "keypadfour" then pcall(function() antirrt = not antirrt mmodel:Destroy() effectmodel:Destroy() end) FireClient(InputRemote,plr,"Notify",{Title="nob",Text="Anti-RRT set to "..tostring(antirrt),Duration=3}) end end end)) Add(Mouse.KeyUp:connect(function(key) if disabled == false then if key=="w" then W=false elseif key=="a" then A=false elseif key=="s" then S=false elseif key=="d" then D=false elseif key=="space" and flying == true then fspace=false elseif key=="g" and flying == true then dspace=false end end end))
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