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local Targets = getgenv().flingConfig local Players = game:GetService("Players") local wSpace = game:GetService("Workspace") local Player = Players.LocalPlayer local AllBool = false local GetPlayer = function(Name) Name = Name:lower() if Name == "all" or Name == "others" then AllBool = true return elseif Name == "random" then local GetPlayers = Players:GetPlayers() local function shuffle(tbl) for i = #tbl, 2, -1 do local j = math.random(i) tbl[i], tbl[j] = tbl[j], tbl[i] end end shuffle(GetPlayers) if table.find(GetPlayers, Player) then table.remove(GetPlayers, table.find(GetPlayers, Player)) end return GetPlayers[math.random(#GetPlayers)] elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then for _, x in next, Players:GetPlayers() do if x ~= Player then if x.Name:lower():match("^" .. Name) then return x; elseif x.DisplayName:lower():match("^" .. Name) then return x; end end end else return end end local Message = function(_Title, _Text, Time) game:GetService("StarterGui"):SetCore("SendNotification", { Title = _Title, Text = _Text, Duration = Time }) end local SkidFling = function(TargetPlayer) local Character = Player.Character local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid") local RootPart = Humanoid and Humanoid.RootPart local TCharacter = TargetPlayer.Character local THumanoid, TRootPart, THead, Accessory, Handle if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") end if THumanoid and THumanoid.RootPart then TRootPart = THumanoid.RootPart end if TCharacter:FindFirstChild("Head") then THead = TCharacter.Head end if TCharacter:FindFirstChildOfClass("Accessory") then Accessory = TCharacter:FindFirstChildOfClass("Accessory") end if Accessory and Accessory:FindFirstChild("Handle") then Handle = Accessory.Handle end if Character and Humanoid and RootPart then if RootPart.Velocity.Magnitude < 50 then getgenv().OldPos = RootPart.CFrame end if THumanoid and THumanoid.Sit and not AllBool then return Message("Error Occurred", "Targeting is sitting", 5) -- u can remove dis part if u want lol end if THead then wSpace.CurrentCamera.CameraSubject = THead elseif not THead and Handle then wSpace.CurrentCamera.CameraSubject = Handle elseif THumanoid and TRootPart then wSpace.CurrentCamera.CameraSubject = THumanoid end if not TCharacter:FindFirstChildWhichIsA("BasePart") then return end local FPos = function(BasePart, Pos, Ang) RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang) RootPart.Velocity = Vector3.new(4782969, 4782969 * 10, 4782969) RootPart.RotVelocity = Vector3.new(43046721, 43046721, 43046721) end local SFBasePart = function(BasePart) local TimeToWait, Time, Angle = 2, tick(), 0 repeat if RootPart and THumanoid then if BasePart.Velocity.Magnitude < 50 then Angle = Angle + 100 FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0 , 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() else FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5 , 0), CFrame.Angles(math.rad(-90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() end else break end until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait end wSpace.FallenPartsDestroyHeight = 0 / 0 local BV = Instance.new("BodyVelocity") BV.Name = "EpixVel" BV.Parent = RootPart BV.Velocity = Vector3.new(43046721, 43046721, 43046721) BV.MaxForce = Vector3.new(1 / 0, 1 / 0, 1 / 0) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) if TRootPart and THead then if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then SFBasePart(THead) else SFBasePart(TRootPart) end elseif TRootPart and not THead then SFBasePart(TRootPart) elseif not TRootPart and THead then SFBasePart(THead) elseif not TRootPart and not THead and Accessory and Handle then SFBasePart(Handle) else return Message("Error Occurred", "Target is missing everything", 5) end BV:Destroy() Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) wSpace.CurrentCamera.CameraSubject = Humanoid repeat RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0) Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0)) Humanoid:ChangeState("GettingUp") table.foreach(Character:GetChildren(), function(_, x) if x:IsA("BasePart") then x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new() end end) task.wait() until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25 wSpace.FallenPartsDestroyHeight = getgenv().FPDH else return Message("Error Occurred", "Random error", 5) end end if Targets[1] then for _, x in next, Targets do GetPlayer(x) end else return end if AllBool then for _, x in next, Players:GetPlayers() do SkidFling(x) end end for _, x in next, Targets do if GetPlayer(x) and GetPlayer(x) ~= Player then if GetPlayer(x).UserId ~= 1414978355 then local TPlayer = GetPlayer(x) if TPlayer then SkidFling(TPlayer) end else Message("Error Occurred", "This user is whitelisted! (Owner)", 5) end elseif not GetPlayer(x) and not AllBool then Message("Error Occurred", "Username Invalid", 5) end end
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