Not my aimlock

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local localPlayer = game:GetService("Players").LocalPlayer local RunService = game:GetService("RunService") local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://12221967" sound.Parent = game:GetService("SoundService") sound:Play() local screenGui = Instance.new("ScreenGui") screenGui.Parent = localPlayer:WaitForChild("PlayerGui") screenGui.ResetOnSpawn = false local controlPanel = Instance.new("Frame") controlPanel.Size = UDim2.new(0, 99, 0, 44) controlPanel.Position = UDim2.new(0, 115, 0, 49) controlPanel.AnchorPoint = Vector2.new(0.5, 1) controlPanel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) controlPanel.BackgroundTransparency = 0.2 controlPanel.Active = true controlPanel.Parent = screenGui local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0.8, 0) corner.Parent = controlPanel local toggleButton = Instance.new("TextButton") toggleButton.Size = UDim2.new(1, 0, 1, 0) toggleButton.Text = "Aim Lock" toggleButton.BackgroundTransparency = 1 toggleButton.TextColor3 = Color3.fromRGB(255, 255, 255) toggleButton.TextSize = 10 toggleButton.Parent = controlPanel local outline = Instance.new("UIStroke") outline.Thickness = 2 outline.Color = Color3.fromRGB(255, 255, 0) outline.Enabled = false outline.Parent = controlPanel local targetIndicator = Instance.new("Frame") targetIndicator.Size = UDim2.new(0, 290, 0, 290) targetIndicator.Position = UDim2.new(0.5, -1, 0.5, -20) targetIndicator.AnchorPoint = Vector2.new(0.5, 0.5) targetIndicator.BackgroundTransparency = 1 targetIndicator.Parent = screenGui local targetOutline = Instance.new("UIStroke") targetOutline.Thickness = 2 targetOutline.Color = Color3.fromRGB(1, 0, 0) targetOutline.Parent = targetIndicator local targetCorner = Instance.new("UICorner") targetCorner.CornerRadius = UDim.new(1, 0) targetCorner.Parent = targetIndicator local aimAssistActive = false toggleButton.MouseButton1Click:Connect(function() aimAssistActive = not aimAssistActive outline.Enabled = aimAssistActive if not aimAssistActive then local camera = workspace.CurrentCamera if camera then camera.CFrame = camera.CFrame end end end) local function isVisible(targetPosition, character) local localCharacter = localPlayer.Character if not localCharacter then return false end local rootPart = localCharacter:FindFirstChild("HumanoidRootPart") or localCharacter:FindFirstChild("UpperTorso") if not rootPart then return false end local ray = Ray.new(rootPart.Position, (targetPosition - rootPart.Position).Unit * 1000) local hitPart, hitPosition = workspace:FindPartOnRay(ray, localCharacter) if hitPart then return hitPart:IsDescendantOf(character) end return false end local function findBestTarget() local bestTarget = nil local closestDistance = math.huge local localCharacter = localPlayer.Character if not localCharacter then return nil end local rootPart = localCharacter:FindFirstChild("HumanoidRootPart") or localCharacter:FindFirstChild("UpperTorso") if not rootPart then return nil end local screenGui = localPlayer:FindFirstChild("PlayerGui"):FindFirstChild("ScreenGui") if not screenGui then return nil end local camera = workspace.CurrentCamera if not camera then return nil end local targetCenter = targetIndicator.AbsolutePosition + (targetIndicator.AbsoluteSize / 2) local targetRadius = targetIndicator.AbsoluteSize.X / 2 for _, player in pairs(game.Players:GetPlayers()) do if player ~= localPlayer and player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local character = player.Character local enemyRoot = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("UpperTorso") if enemyRoot then local screenPosition, onScreen = camera:WorldToScreenPoint(enemyRoot.Position) local distanceFromCenter = (Vector2.new(screenPosition.X, screenPosition.Y) - targetCenter).Magnitude if onScreen and distanceFromCenter <= targetRadius and distanceFromCenter < closestDistance and isVisible(enemyRoot.Position, character) then closestDistance = distanceFromCenter bestTarget = player end end end end return bestTarget end local function handleAimAssist() if aimAssistActive then local target = findBestTarget() if target and target.Character then local enemyRoot = target.Character:FindFirstChild("HumanoidRootPart") or target.Character:FindFirstChild("UpperTorso") if enemyRoot then local camera = workspace.CurrentCamera if camera then local targetPosition = enemyRoot.Position local cameraPosition = camera.CFrame.Position local targetCFrame = CFrame.new(cameraPosition, targetPosition) camera.CFrame = camera.CFrame:Lerp(targetCFrame, 0.3) end end end end end local aimAssistConnection aimAssistConnection = RunService.RenderStepped:Connect(function() if not localPlayer.Character or not localPlayer.Character:FindFirstChild("Humanoid") or localPlayer.Character.Humanoid.Health <= 0 then return end handleAimAssist() end) local function onPlayerAdded(player) player.CharacterAdded:Connect(function(character) character:WaitForChild("Humanoid").Died:Connect(function() if aimAssistActive then handleAimAssist() end end) end) end game.Players.PlayerAdded:Connect(onPlayerAdded) for _, player in ipairs(game.Players:GetPlayers()) do if player ~= localPlayer then onPlayerAdded(player) end end localPlayer.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") humanoid.Died:Connect(function() if aimAssistActive then handleAimAssist() end end) end) local isDragging = false local dragStartPosition = Vector2.new(0, 0) local dragStartOffset = UDim2.new(0, 0, 0, 0) controlPanel.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then isDragging = true dragStartPosition = input.Position dragStartOffset = controlPanel.Position end end) controlPanel.InputChanged:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) and isDragging then local dragDelta = input.Position - dragStartPosition controlPanel.Position = UDim2.new( dragStartOffset.X.Scale, dragStartOffset.X.Offset + dragDelta.X, dragStartOffset.Y.Scale, dragStartOffset.Y.Offset + dragDelta.Y ) end end) game:GetService("UserInputService").InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then isDragging = false end end)
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