new world best armor combo v0.1

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from itertools import product def gear_combo(weight, head=None, chest=None, hands=None, legs=None, feet=None, shield=None): # Default gear options gear_options = { 'Head': [1.5, 2.6, 4.7] if head is None else [head], 'Chest': [0, 3.5, 6.2, 11] if chest is None else [chest], 'Hands': [1.5, 2.6, 4.7] if hands is None else [hands], 'Legs': [2.0, 3.5, 6.3] if legs is None else [legs], 'Feet': [1.5, 2.6, 4.7] if feet is None else [feet], 'Shield': [0, 2.7, 5.4, 11] if shield is None else [shield] } all_combos = product(*gear_options.values()) best_combo = None max_total = 0 for combo in all_combos: total = sum(combo) if total <= weight and total > max_total: best_combo = combo max_total = total if best_combo: selected_gear = dict(zip(gear_options.keys(), best_combo)) return { 'Total Weight': round(max_total, 2), 'Gear Selection': selected_gear } else: return "No valid gear combination within the weight limit." # Example usage: # Position featherlight light (kg) medium (kg) heavy (kg) # Head na 1.5 2.6 4.7 # Chest 0 3.5 6.2 11 # Hands na 1.5 2.6 4.7 # Legs na 2 3.5 6.3 # Feet na 1.5 2.6 4.7 # Shield na 2.7 5.4 11 print(gear_combo(23)) # Use all default choices print(gear_combo(23, chest=3.5, shield=2.7)) # Force chest and shield to specific values
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