--// Radar V5.5
local StarterGui = game:GetService("StarterGui")
local a,b,c,d,e,f=game:GetService("Players"),game.Players.LocalPlayer,game.Players.LocalPlayer:GetMouse(),workspace.CurrentCamera,game:GetService("RunService"),game:GetService("UserInputService")
repeat wait()until b.Character and b.Character.PrimaryPart
local g=loadstring(game:HttpGet("https://pastebin.com/raw/wRnsJeid"))():Lerp(Color3.new(1,0,0),Color3.new(0,1,0))
local h={
Pos=Vector2.new(200,200),
Rad=75,
Scale=1,
BG=Color3.fromRGB(10,10,10),
Border=Color3.fromRGB(75,75,75),
LPDot=Color3.new(1,1,1),
PDot=Color3.fromRGB(60,170,255),
Team=Color3.new(0,1,0),
En=Color3.new(1,0,0),
Health=true,
TeamC=false,
HeightIndicator=false,
FriendHighlight=false
}
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = b:WaitForChild("PlayerGui")
screenGui.ResetOnSpawn = false
local radarVisible = false
local radarLocked = false
local CoreGui = game:GetService("CoreGui")
local TopBarApp = CoreGui:WaitForChild("TopBarApp"):WaitForChild("TopBarApp")
local UnibarLeftFrame = TopBarApp:WaitForChild("UnibarLeftFrame")
local UnibarMenu = UnibarLeftFrame:WaitForChild("UnibarMenu")
local sausageHolder = UnibarMenu:WaitForChild("2")
local originalSize = sausageHolder.Size.X.Offset
local minimizedSize = UDim2.new(0, originalSize + 48, 0, sausageHolder.Size.Y.Offset)
local expandedSize = UDim2.new(0, originalSize + 236, 0, sausageHolder.Size.Y.Offset)
local buttonR = Instance.new("TextButton")
buttonR.Text = "R"
buttonR.Font = Enum.Font.Code
buttonR.TextSize = 20
buttonR.TextColor3 = Color3.new(1, 1, 1)
buttonR.Size = UDim2.new(0, 48, 0, 44)
buttonR.AnchorPoint = Vector2.new(0.5, 0.5)
buttonR.Position = UDim2.new(0, originalSize + 24, 0.5, 0)
buttonR.BackgroundTransparency = 1
buttonR.Parent = sausageHolder
local buttonL = Instance.new("TextButton")
buttonL.Text = "L"
buttonL.Font = Enum.Font.Code
buttonL.TextSize = 20
buttonL.TextColor3 = Color3.new(1, 1, 1)
buttonL.Size = UDim2.new(0, 36, 0, 36)
buttonL.AnchorPoint = Vector2.new(0.5, 0.5)
buttonL.Position = UDim2.new(0, originalSize + 72, 0.5, 0)
buttonL.BackgroundTransparency = 1
buttonL.Parent = sausageHolder
buttonL.Visible = false
local buttonT = Instance.new("TextButton")
buttonT.Text = "T"
buttonT.Font = Enum.Font.Code
buttonT.TextSize = 20
buttonT.TextColor3 = h.TeamC and Color3.new(0, 0, 1) or Color3.new(1, 1, 1)
buttonT.Size = UDim2.new(0, 36, 0, 36)
buttonT.AnchorPoint = Vector2.new(0.5, 0.5)
buttonT.Position = UDim2.new(0, originalSize + 120, 0.5, 0)
buttonT.BackgroundTransparency = 1
buttonT.Parent = sausageHolder
buttonT.Visible = false
local buttonH = Instance.new("TextButton")
buttonH.Text = "H"
buttonH.Font = Enum.Font.Code
buttonH.TextSize = 20
buttonH.TextColor3 = h.HeightIndicator and Color3.new(0, 1, 1) or Color3.new(1, 1, 1)
buttonH.Size = UDim2.new(0, 36, 0, 36)
buttonH.AnchorPoint = Vector2.new(0.5, 0.5)
buttonH.Position = UDim2.new(0, originalSize + 168, 0.5, 0)
buttonH.BackgroundTransparency = 1
buttonH.Parent = sausageHolder
buttonH.Visible = false
local buttonF = Instance.new("TextButton")
buttonF.Text = "F"
buttonF.Font = Enum.Font.Code
buttonF.TextSize = 20
buttonF.TextColor3 = h.FriendHighlight and Color3.new(0, 1, 0) or Color3.new(1, 1, 1)
buttonF.Size = UDim2.new(0, 36, 0, 36)
buttonF.AnchorPoint = Vector2.new(0.5, 0.5)
buttonF.Position = UDim2.new(0, originalSize + 216, 0.5, 0)
buttonF.BackgroundTransparency = 1
buttonF.Parent = sausageHolder
buttonF.Visible = false
local function toggleButtons(visible)
buttonL.Visible = visible
buttonT.Visible = visible
buttonH.Visible = visible
buttonF.Visible = visible
end
local function resizeFrame(targetSize)
local startSize = sausageHolder.Size
local startTime = tick()
local duration = 0.2
while tick() - startTime < duration do
local progress = (tick() - startTime) / duration
sausageHolder.Size = startSize:lerp(targetSize, progress)
game:GetService("RunService").RenderStepped:wait()
end
sausageHolder.Size = targetSize
end
sausageHolder.Size = minimizedSize
buttonR.MouseButton1Click:Connect(function()
radarVisible = not radarVisible
buttonR.TextColor3 = radarVisible and Color3.new(0, 1, 0) or Color3.new(1, 1, 1)
if radarVisible then
resizeFrame(expandedSize)
toggleButtons(true)
else
resizeFrame(minimizedSize)
toggleButtons(false)
end
end)
buttonL.MouseButton1Click:Connect(function()
radarLocked = not radarLocked
buttonL.TextColor3 = radarLocked and Color3.new(1, 0, 0) or Color3.new(1, 1, 1)
end)
buttonT.MouseButton1Click:Connect(function()
h.TeamC = not h.TeamC
h.Health = not h.TeamC
buttonT.TextColor3 = h.TeamC and Color3.new(0, 0, 1) or Color3.new(1, 1, 1)
end)
buttonH.MouseButton1Click:Connect(function()
h.HeightIndicator = not h.HeightIndicator
buttonH.TextColor3 = h.HeightIndicator and Color3.new(0, 1, 1) or Color3.new(1, 1, 1)
end)
buttonF.MouseButton1Click:Connect(function()
h.FriendHighlight = not h.FriendHighlight
buttonF.TextColor3 = h.FriendHighlight and Color3.new(0, 1, 0) or Color3.new(1, 1, 1)
end)
local function i(j,k,l,m,n)
local o=Drawing.new("Circle")
o.Transparency=j
o.Color=k
o.Visible=false
o.Thickness=n
o.Position=Vector2.new(0,0)
o.Radius=l
o.NumSides=math.clamp(l*55/100,10,75)
o.Filled=m
return o
end
local p,q=i(0.9,h.BG,h.Rad,true,1),i(0.75,h.Border,h.Rad,false,3)
p.Visible,q.Visible=radarVisible,radarVisible
p.Position,q.Position=h.Pos,h.Pos
local function r(s)
local o=b.Character
if o and o.PrimaryPart then
local t=o.PrimaryPart
local u=Vector3.new(d.CFrame.Position.X,t.Position.Y,d.CFrame.Position.Z)
local v=CFrame.new(t.Position,u)
local w=v:PointToObjectSpace(s)
return w.X,w.Z
end
return 0,0
end
local function createFriendSquare()
local square = Drawing.new("Square")
square.Thickness = 2
square.Filled = false
square.Visible = false
square.Color = Color3.new(0, 1, 0)
square.Size = Vector2.new(8, 8)
return square
end
local function isFriend(player)
return player:IsFriendsWith(b.UserId) and player ~= b
end
local function x(y)
local z=i(1,h.PDot,3,true,1)
local friendSquare = createFriendSquare()
coroutine.wrap(function()
local o
o=e.RenderStepped:Connect(function()
local A=y.Character
if A and A:FindFirstChildOfClass("Humanoid")and A.PrimaryPart and A:FindFirstChildOfClass("Humanoid").Health>0 then
local B=A:FindFirstChildOfClass("Humanoid")
local C=h.Scale
local D,E=r(A.PrimaryPart.Position)
local F=h.Pos-Vector2.new(D*C,E*C)
local myHeight = b.Character and b.Character.PrimaryPart and b.Character.PrimaryPart.Position.Y or 0
local theirHeight = A.PrimaryPart.Position.Y
local heightDiff = theirHeight - myHeight
local baseSize = 3
if h.HeightIndicator then
local sizeMultiplier = 1 + math.clamp(math.abs(heightDiff) / 10, 0, 2)
if heightDiff > 0 then
z.Radius = baseSize * sizeMultiplier
elseif heightDiff < 0 then
z.Radius = baseSize / sizeMultiplier
else
z.Radius = baseSize
end
else
z.Radius = baseSize
end
if(F-h.Pos).magnitude<h.Rad-2 then
z.Position=F
z.Visible=radarVisible and not (h.FriendHighlight and isFriend(y))
if h.FriendHighlight and isFriend(y) then
local squareSize = 8
if h.HeightIndicator then
local sizeMultiplier = 1 + math.clamp(math.abs(heightDiff) / 10, 0, 2)
if heightDiff > 0 then
squareSize = 8 * sizeMultiplier
elseif heightDiff < 0 then
squareSize = 8 / sizeMultiplier
end
end
friendSquare.Size = Vector2.new(squareSize, squareSize)
friendSquare.Position = F - Vector2.new(squareSize/2, squareSize/2)
friendSquare.Visible = radarVisible
if h.TeamC then
friendSquare.Color = y.TeamColor.Color
else
friendSquare.Color = Color3.new(0, 1, 0)
end
else
friendSquare.Visible = false
end
else
local G=(h.Pos-F).magnitude
local H=(h.Pos-F).unit*(G-h.Rad)
local I=Vector2.new(F.X+H.X,F.Y+H.Y)
z.Position=I
z.Visible=radarVisible and not (h.FriendHighlight and isFriend(y))
if h.FriendHighlight and isFriend(y) then
local squareSize = 8
if h.HeightIndicator then
local sizeMultiplier = 1 + math.clamp(math.abs(heightDiff) / 10, 0, 2)
if heightDiff > 0 then
squareSize = 8 * sizeMultiplier
elseif heightDiff < 0 then
squareSize = 8 / sizeMultiplier
end
end
friendSquare.Size = Vector2.new(squareSize, squareSize)
friendSquare.Position = I - Vector2.new(squareSize/2, squareSize/2)
friendSquare.Visible = radarVisible
if h.TeamC then
friendSquare.Color = y.TeamColor.Color
else
friendSquare.Color = Color3.new(0, 1, 0)
end
else
friendSquare.Visible = false
end
end
if h.TeamC then
z.Color = y.TeamColor.Color
else
if h.Health then
z.Color=g(B.Health/B.MaxHealth)
else
z.Color=h.PDot
end
end
else
z.Visible=false
friendSquare.Visible = false
if not a:FindFirstChild(y.Name)then
z:Remove()
friendSquare:Remove()
o:Disconnect()
end
end
end)
end)()
end
for J,K in pairs(a:GetPlayers())do
if K~=b then
x(K)
end
end
local function L()
local z=Drawing.new("Triangle")
z.Visible=radarVisible
z.Thickness=1
z.Filled=true
z.Color=h.LPDot
z.PointA=h.Pos+Vector2.new(0,-6)
z.PointB=h.Pos+Vector2.new(-3,6)
z.PointC=h.Pos+Vector2.new(3,6)
return z
end
local M=L()
a.PlayerAdded:Connect(function(K)
if K~=b then
x(K)
end
M:Remove()
M=L()
end)
coroutine.wrap(function()
e.RenderStepped:Connect(function()
if M then
M.Visible = radarVisible
M.Color=h.LPDot
M.PointA=h.Pos+Vector2.new(0,-6)
M.PointB=h.Pos+Vector2.new(-3,6)
M.PointC=h.Pos+Vector2.new(3,6)
end
p.Visible = radarVisible
q.Visible = radarVisible
p.Position,q.Position=h.Pos,h.Pos
p.Radius,q.Radius=h.Rad,h.Rad
p.Color,q.Color=h.BG,h.Border
end)
end)()
local I=game:GetService("GuiService"):GetGuiInset()
local N,O=false,Vector2.new()
local touchStartPos, touchStartRadarPos
f.TouchStarted:Connect(function(touch)
if not radarVisible or radarLocked then return end
local touchPos = Vector2.new(touch.Position.X, touch.Position.Y + I.Y)
if (touchPos - h.Pos).magnitude < h.Rad then
touchStartPos = touchPos
touchStartRadarPos = h.Pos
N = true
end
end)
f.TouchMoved:Connect(function(touch)
if N and touchStartPos and touchStartRadarPos and radarVisible and not radarLocked then
local touchPos = Vector2.new(touch.Position.X, touch.Position.Y + I.Y)
local delta = touchPos - touchStartPos
h.Pos = touchStartRadarPos + delta
end
end)
f.TouchEnded:Connect(function()
N = false
touchStartPos = nil
touchStartRadarPos = nil
end)
f.InputBegan:Connect(function(P)
if not radarVisible or radarLocked then return end
if P.UserInputType==Enum.UserInputType.MouseButton1 and(Vector2.new(c.X,c.Y+I.Y)-h.Pos).magnitude<h.Rad then
O=h.Pos-Vector2.new(c.X,c.Y)
N=true
end
end)
f.InputEnded:Connect(function(P)
if P.UserInputType==Enum.UserInputType.MouseButton1 then
N=false
end
end)
coroutine.wrap(function()
local z=i(1,Color3.new(1,1,1),3,true,1)
e.RenderStepped:Connect(function()
if not radarVisible then
z.Visible = false
return
end
if(Vector2.new(c.X,c.Y+I.Y)-h.Pos).magnitude<h.Rad then
z.Position=Vector2.new(c.X,c.Y+I.Y)
z.Visible=true
else
z.Visible=false
end
if N and O and not radarLocked then
h.Pos=Vector2.new(c.X,c.Y)+O
end
end)
end)()
local userId = game:GetService("Players"):GetUserIdFromNameAsync("prespeshnikShashlika")
local thumbType = Enum.ThumbnailType.HeadShot
local thumbSize = Enum.ThumbnailSize.Size420x420
local content, isReady = game:GetService("Players"):GetUserThumbnailAsync(userId, thumbType, thumbSize)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Radar",
Text = "Version V5.5",
Icon = content,
Duration = 7
})