Brookhaven crash players

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local CoreGui = game:GetService("CoreGui") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local screenGui = Instance.new("ScreenGui") screenGui.Name = "PlayerCrasherGUI" screenGui.Parent = CoreGui local GUI_WIDTH = 250 local GUI_HEIGHT = 180 local frame = Instance.new("Frame") frame.Parent = screenGui frame.Size = UDim2.new(0, GUI_WIDTH, 0, GUI_HEIGHT) frame.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3) frame.BackgroundTransparency = 0.35 frame.BorderSizePixel = 0 frame.Position = UDim2.new(0.5, -GUI_WIDTH/2, 0.5, -GUI_HEIGHT/2) frame.Active = true frame.Draggable = true local corner = Instance.new("UICorner") corner.Parent = frame corner.CornerRadius = UDim.new(0.2, 0) local borderFrame = Instance.new("Frame") borderFrame.Size = frame.Size borderFrame.Position = frame.Position borderFrame.BackgroundTransparency = 1 borderFrame.AnchorPoint = frame.AnchorPoint borderFrame.ZIndex = frame.ZIndex - 1 borderFrame.Parent = screenGui local borderCorner = frame.UICorner:Clone() borderCorner.Parent = borderFrame local borderStroke = Instance.new("UIStroke") borderStroke.Thickness = 3 borderStroke.LineJoinMode = Enum.LineJoinMode.Round borderStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Contextual borderStroke.Parent = borderFrame frame:GetPropertyChangedSignal("Position"):Connect(function() borderFrame.Position = frame.Position end) frame:GetPropertyChangedSignal("Size"):Connect(function() borderFrame.Size = frame.Size end) local titleLabel = Instance.new("TextLabel") titleLabel.Parent = frame titleLabel.Size = UDim2.new(0.9, 0, 0.15, 0) titleLabel.Position = UDim2.new(0.05, 0, 0.05, 0) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "Player Crasher" titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.TextScaled = true titleLabel.Font = Enum.Font.GothamBold titleLabel.TextStrokeTransparency = 0.7 local textBox = Instance.new("TextBox") textBox.Parent = frame textBox.Size = UDim2.new(0.9, 0, 0.2, 0) textBox.Position = UDim2.new(0.05, 0, 0.25, 0) textBox.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) textBox.BackgroundTransparency = 0.35 textBox.Text = "" textBox.PlaceholderText = "Enter nicknames (comma separated)" textBox.TextColor3 = Color3.new(1, 1, 1) textBox.TextScaled = true textBox.BorderSizePixel = 0 textBox.Font = Enum.Font.Gotham local textBoxCorner = Instance.new("UICorner") textBoxCorner.Parent = textBox textBoxCorner.CornerRadius = UDim.new(0.2, 0) local crashButton = Instance.new("TextButton") crashButton.Parent = frame crashButton.Size = UDim2.new(0.9, 0, 0.25, 0) crashButton.Position = UDim2.new(0.05, 0, 0.5, 0) crashButton.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3) crashButton.BackgroundTransparency = 0.35 crashButton.Text = "Start Crash | Off" crashButton.TextColor3 = Color3.new(1, 1, 1) crashButton.TextScaled = true crashButton.BorderSizePixel = 0 crashButton.Font = Enum.Font.GothamBold local crashButtonCorner = Instance.new("UICorner") crashButtonCorner.Parent = crashButton crashButtonCorner.CornerRadius = UDim.new(0.2, 0) local statusLabel = Instance.new("TextLabel") statusLabel.Parent = frame statusLabel.Size = UDim2.new(0.9, 0, 0.15, 0) statusLabel.Position = UDim2.new(0.05, 0, 0.8, 0) statusLabel.BackgroundTransparency = 1 statusLabel.Text = "Status: Ready" statusLabel.TextColor3 = Color3.new(1, 1, 1) statusLabel.TextScaled = true statusLabel.Font = Enum.Font.Gotham statusLabel.TextStrokeTransparency = 0.7 local isCrashing = false local crashConnection = nil local targetPlayers = {} local function splitPlayersString(input) local players = {} for playerName in string.gmatch(input, "([^,]+)") do playerName = string.gsub(playerName, "^%s*(.-)%s*$", "%1") -- Убираем пробелы по краям if playerName ~= "" then table.insert(players, playerName) end end return players end local function getPlayer(name) if name == "" then return nil end local lowerName = string.lower(name) for _, p in pairs(Players:GetPlayers()) do if string.lower(p.Name) == lowerName then return p end end for _, p in pairs(Players:GetPlayers()) do if string.lower(p.DisplayName) == lowerName then return p end end for _, p in pairs(Players:GetPlayers()) do if string.find(string.lower(p.Name), lowerName, 1, true) then return p end end for _, p in pairs(Players:GetPlayers()) do if string.find(string.lower(p.DisplayName), lowerName, 1, true) then return p end end return nil end local function getMultiplePlayers(namesString) local playerNames = splitPlayersString(namesString) local foundPlayers = {} for _, name in ipairs(playerNames) do local player = getPlayer(name) if player then table.insert(foundPlayers, player) end end return foundPlayers end local function executeCrash() if #targetPlayers == 0 then statusLabel.Text = "Status: No players found" return end local backpack = Players.LocalPlayer.Backpack local assault = backpack:FindFirstChild("Assault") local gunScript = assault and assault:FindFirstChild("GunScript_Local") if not gunScript then statusLabel.Text = "Status: Weapon not found" return end local muzzleEffect = gunScript:FindFirstChild("MuzzleEffect") local hitEffect = gunScript:FindFirstChild("HitEffect") local remote = ReplicatedStorage.RE:FindFirstChild("1Gu1n") if not remote then statusLabel.Text = "Status: Remote not found" return end local activePlayers = 0 for _, player in ipairs(targetPlayers) do if player and player.Character then local humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then local args = { [1] = humanoidRootPart, [2] = humanoidRootPart, [3] = Vector3.new(99999998430674940, 99999998430674940, 99999998430674940), [4] = Vector3.new(-5.401659965515137, 3.7849464416503906, 14.209653854370117), [5] = muzzleEffect, [6] = hitEffect, [7] = 0, [8] = 0, [9] = { [1] = false }, [10] = { [1] = 25, [2] = Vector3.new(100, 100, 100), [3] = BrickColor.new(29), [4] = 0.25, [5] = Enum.Material.SmoothPlastic, [6] = 0.25 }, [11] = true, [12] = false } remote:FireServer(unpack(args)) activePlayers = activePlayers + 1 end end end if activePlayers > 0 then statusLabel.Text = "Status: Crashing " .. activePlayers .. " players" else statusLabel.Text = "Status: No valid players" end end local function toggleCrash() isCrashing = not isCrashing if isCrashing then local playersInput = textBox.Text if playersInput == "" then statusLabel.Text = "Status: Enter nicknames first!" isCrashing = false return end targetPlayers = getMultiplePlayers(playersInput) if #targetPlayers == 0 then statusLabel.Text = "Status: No players found" isCrashing = false return end crashButton.Text = "Start Crash | ON" crashButton.BackgroundColor3 = Color3.fromRGB(255, 75, 75) local playerNames = {} for _, player in ipairs(targetPlayers) do table.insert(playerNames, player.Name) end statusLabel.Text = "Status: Found: " .. table.concat(playerNames, ", ") crashConnection = RunService.Heartbeat:Connect(function() executeCrash() end) else crashButton.Text = "Start Crash | Off" crashButton.BackgroundColor3 = Color3.fromRGB(0.3, 0.3, 0.3) statusLabel.Text = "Status: Stopped" if crashConnection then crashConnection:Disconnect() crashConnection = nil end end end local function updatePlayerSuggestions() local input = textBox.Text if input == "" then statusLabel.Text = "Status: Ready" targetPlayers = {} return end local foundPlayers = getMultiplePlayers(input) if #foundPlayers > 0 then local playerNames = {} for _, player in ipairs(foundPlayers) do table.insert(playerNames, player.Name) end statusLabel.Text = "Status: Found: " .. table.concat(playerNames, ", ") targetPlayers = foundPlayers else statusLabel.Text = "Status: Players not found" targetPlayers = {} end end textBox.FocusLost:Connect(function(enterPressed) if enterPressed then updatePlayerSuggestions() end end) textBox:GetPropertyChangedSignal("Text"):Connect(function() updatePlayerSuggestions() end) crashButton.MouseButton1Click:Connect(toggleCrash) Players.PlayerAdded:Connect(updatePlayerSuggestions) Players.PlayerRemoving:Connect(updatePlayerSuggestions) game:GetService("Players").LocalPlayer.CharacterRemoving:Connect(function() if crashConnection then crashConnection:Disconnect() crashConnection = nil end isCrashing = false crashButton.Text = "Start Crash | Off" crashButton.BackgroundColor3 = Color3.fromRGB(0.3, 0.3, 0.3) statusLabel.Text = "Status: Character removed" end) local args = { [1] = "Assault", [2] = "StockAssault" } game:GetService("ReplicatedStorage").Remotes.GunEquip:InvokeServer(unpack(args)) updatePlayerSuggestions()
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