Manim DashedLine

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%%manim -qm TestGlsl class TestGlsl(Scene): def construct(self): # square = Square(side_length=1) colors = [RED, BLUE, YELLOW] palette = color_gradient(colors, 10) grp = VGroup(*[ Square(color=c, fill_opacity=1) for c in palette ]).arrange(RIGHT).set(width=config.frame_width-1) sq = Square(side_length=2).set_color_by_gradient(colors) self.add( sq,grp) my_square = Square(side_length=2) my_square.set_color_by_gradient(colors) my_square.set_sheen_direction(LEFT) # Sets the gradient to go from left to right # self.play(Create(my_square)) square = Square() # Create a square # Get the coordinates of the corners DL = square.get_bottom() + square.get_left() DR = square.get_bottom() + square.get_right() UL = square.get_top() + square.get_left() UR = square.get_top() + square.get_right() # Create dots at the corners and color them bottom_left_dot = Dot(DL).set_color_by_gradient(colors) bottom_right_dot = Dot(DR, color=GREEN) upper_left_dot = Dot(UL, color=BLUE) upper_right_dot = Dot(UR, color=YELLOW) # Add everything to the scene self.add(square, bottom_left_dot, bottom_right_dot, upper_left_dot, upper_right_dot) dashed_1 = DashedLine( start=LEFT * 2, end=RIGHT * 2, dash_length=0.8 # Longer dashes ).shift(UP*2) # Create a dashed line with a smaller dash-to-space ratio dashed_2 = DashedLine( start=LEFT * 2, end=RIGHT * 2, dashed_ratio=0.3 # More space between dashes ).shift(DOWN) self.add(dashed_1, dashed_2)
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