Sword kill all

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local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") -- Store original positions of players local OriginalPositions = {} local SelectedPlayer = "all" -- Default to kill all local BringKillEnabled = false local SilentKillEnabled = false local ViewingEnabled = false local ClickKillEnabled = false local CurrentTargetHighlight = nil local ScriptEnabled = true local KillActive = false -- New variable to control killing state -- Main GUI local MainGui = Instance.new("ScreenGui", PlayerGui) MainGui.Name = "MeleeKillGui" MainGui.ResetOnSpawn = false local MainFrame = Instance.new("Frame", MainGui) MainFrame.Size = UDim2.new(0, 200, 0, 110) MainFrame.Position = UDim2.new(1, -210, 0, 10) MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) MainFrame.BackgroundTransparency = 0.2 MainFrame.Active = true Instance.new("UICorner", MainFrame).CornerRadius = UDim.new(0, 8) -- Close button local CloseButton = Instance.new("TextButton", MainFrame) CloseButton.Size = UDim2.new(0, 20, 0, 20) CloseButton.Position = UDim2.new(1, -25, 0, 0) CloseButton.BackgroundColor3 = Color3.fromRGB(60, 60, 60) CloseButton.BackgroundTransparency = 0.7 CloseButton.TextColor3 = Color3.fromRGB(255, 255, 255) CloseButton.Text = "x" CloseButton.Font = Enum.Font.GothamBold CloseButton.TextSize = 14 Instance.new("UICorner", CloseButton).CornerRadius = UDim.new(0, 6) CloseButton.MouseButton1Click:Connect(function() ScriptEnabled = false MainGui:Destroy() for playerName, position in pairs(OriginalPositions) do local player = Players:FindFirstChild(playerName) if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = CFrame.new(position) end end if ViewingEnabled and CurrentCamera then CurrentCamera.CameraSubject = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") end end) -- Drag handle local DragHandle = Instance.new("TextButton", MainFrame) DragHandle.Size = UDim2.new(1, -25, 0, 15) DragHandle.Position = UDim2.new(0, 0, 0, 0) DragHandle.BackgroundTransparency = 0.7 DragHandle.BackgroundColor3 = Color3.fromRGB(60, 60, 60) DragHandle.Text = "≡≡≡" DragHandle.TextColor3 = Color3.fromRGB(200, 200, 200) DragHandle.TextSize = 14 DragHandle.Font = Enum.Font.GothamBold Instance.new("UICorner", DragHandle).CornerRadius = UDim.new(0, 8) local dragging = false local dragStart local startPos local function updateDrag(input) local delta = input.Position - dragStart MainFrame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end DragHandle.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = MainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) UserInputService.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then updateDrag(input) end end) -- Toggle button local Btn = Instance.new("TextButton", MainFrame) Btn.Size = UDim2.new(0.6, -10, 0, 25) Btn.Position = UDim2.new(0, 5, 0, 20) Btn.BackgroundColor3 = Color3.fromRGB(40, 40, 40) Btn.BackgroundTransparency = 0.3 Btn.TextColor3 = Color3.fromRGB(255, 80, 80) Btn.Font = Enum.Font.GothamBold Btn.TextSize = 14 Btn.Text = "Start: OFF" Instance.new("UICorner", Btn).CornerRadius = UDim.new(0, 6) Btn.MouseButton1Click:Connect(function() if not ScriptEnabled then return end KillActive = not KillActive Btn.Text = KillActive and "Start: ON" or "Start: OFF" Btn.TextColor3 = KillActive and Color3.fromRGB(80, 255, 80) or Color3.fromRGB(255, 80, 80) if not KillActive then for playerName, position in pairs(OriginalPositions) do local player = Players:FindFirstChild(playerName) if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = CFrame.new(position) end end OriginalPositions = {} end end) -- Player selection dropdown local PlayerDropdown = Instance.new("TextButton", MainFrame) PlayerDropdown.Size = UDim2.new(0.35, -5, 0, 25) PlayerDropdown.Position = UDim2.new(0.63, 5, 0, 20) PlayerDropdown.BackgroundColor3 = Color3.fromRGB(40, 40, 40) PlayerDropdown.BackgroundTransparency = 0.3 PlayerDropdown.TextColor3 = Color3.fromRGB(200, 200, 200) PlayerDropdown.Font = Enum.Font.GothamBold PlayerDropdown.TextSize = 12 PlayerDropdown.Text = "all" Instance.new("UICorner", PlayerDropdown).CornerRadius = UDim.new(0, 6) local ViewPlayerBtn = Instance.new("TextButton", MainFrame) ViewPlayerBtn.Size = UDim2.new(0.35, -5, 0, 25) ViewPlayerBtn.Position = UDim2.new(0.63, 5, 0, 50) ViewPlayerBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 40) ViewPlayerBtn.BackgroundTransparency = 0.3 ViewPlayerBtn.TextColor3 = Color3.fromRGB(255, 80, 80) ViewPlayerBtn.Font = Enum.Font.GothamBold ViewPlayerBtn.TextSize = 12 ViewPlayerBtn.Text = "View: OFF" Instance.new("UICorner", ViewPlayerBtn).CornerRadius = UDim.new(0, 6) local ClickKillBtn = Instance.new("TextButton", MainFrame) ClickKillBtn.Size = UDim2.new(1, -10, 0, 25) ClickKillBtn.Position = UDim2.new(0, 5, 0, 80) ClickKillBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 40) ClickKillBtn.BackgroundTransparency = 0.3 ClickKillBtn.TextColor3 = Color3.fromRGB(255, 80, 80) ClickKillBtn.Font = Enum.Font.GothamBold ClickKillBtn.TextSize = 14 ClickKillBtn.Text = "ClickKill: OFF" Instance.new("UICorner", ClickKillBtn).CornerRadius = UDim.new(0, 6) ClickKillBtn.MouseButton1Click:Connect(function() if not ScriptEnabled then return end ClickKillEnabled = not ClickKillEnabled ClickKillBtn.Text = ClickKillEnabled and "ClickKill: ON" or "ClickKill: OFF" ClickKillBtn.TextColor3 = ClickKillEnabled and Color3.fromRGB(80, 255, 80) or Color3.fromRGB(255, 80, 80) if ClickKillEnabled then SilentKillEnabled = false SilentKillBtn.Text = "SilentMode: OFF" SilentKillBtn.TextColor3 = Color3.fromRGB(255, 80, 80) end if CurrentTargetHighlight then CurrentTargetHighlight:Destroy() CurrentTargetHighlight = nil end end) -- SilentKill toggle button local SilentKillBtn = Instance.new("TextButton", MainFrame) SilentKillBtn.Size = UDim2.new(0.6, -10, 0, 25) SilentKillBtn.Position = UDim2.new(0, 5, 0, 50) SilentKillBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 40) SilentKillBtn.BackgroundTransparency = 0.3 SilentKillBtn.TextColor3 = Color3.fromRGB(255, 80, 80) SilentKillBtn.Font = Enum.Font.GothamBold SilentKillBtn.TextSize = 14 SilentKillBtn.Text = "SilentMode: OFF" Instance.new("UICorner", SilentKillBtn).CornerRadius = UDim.new(0, 6) SilentKillBtn.MouseButton1Click:Connect(function() if not ScriptEnabled then return end SilentKillEnabled = not SilentKillEnabled SilentKillBtn.Text = SilentKillEnabled and "SilentMode: ON" or "SilentMode: OFF" SilentKillBtn.TextColor3 = SilentKillEnabled and Color3.fromRGB(80, 255, 80) or Color3.fromRGB(255, 80, 80) if SilentKillEnabled then ClickKillEnabled = false ClickKillBtn.Text = "ClickKill: OFF" ClickKillBtn.TextColor3 = Color3.fromRGB(255, 80, 80) end end) -- Dropdown frame local DropdownFrame = Instance.new("Frame", MainFrame) DropdownFrame.Size = UDim2.new(0, 150, 0, 150) DropdownFrame.Position = UDim2.new(0, PlayerDropdown.AbsolutePosition.X - MainFrame.AbsolutePosition.X, 0, PlayerDropdown.AbsolutePosition.Y - MainFrame.AbsolutePosition.Y + 30) DropdownFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) DropdownFrame.BackgroundTransparency = 0.2 DropdownFrame.Visible = false DropdownFrame.ZIndex = 2 DropdownFrame.ClipsDescendants = true local DropdownScroll = Instance.new("ScrollingFrame", DropdownFrame) DropdownScroll.Size = UDim2.new(1, 0, 1, 0) DropdownScroll.BackgroundTransparency = 1 DropdownScroll.ScrollBarThickness = 5 DropdownScroll.ScrollBarImageColor3 = Color3.fromRGB(100, 100, 100) DropdownScroll.CanvasSize = UDim2.new(0, 0, 0, 0) DropdownScroll.AutomaticCanvasSize = Enum.AutomaticSize.Y local DropdownLayout = Instance.new("UIListLayout", DropdownScroll) DropdownLayout.Padding = UDim.new(0, 5) DropdownLayout.SortOrder = Enum.SortOrder.LayoutOrder local AllOption = Instance.new("TextButton", DropdownScroll) AllOption.Size = UDim2.new(1, -10, 0, 25) AllOption.BackgroundColor3 = Color3.fromRGB(50, 50, 50) AllOption.BackgroundTransparency = 0.3 AllOption.TextColor3 = Color3.fromRGB(200, 200, 200) AllOption.Font = Enum.Font.GothamBold AllOption.TextSize = 14 AllOption.Text = "all" AllOption.LayoutOrder = 0 Instance.new("UICorner", AllOption).CornerRadius = UDim.new(0, 6) AllOption.MouseButton1Click:Connect(function() if not ScriptEnabled then return end SelectedPlayer = "all" PlayerDropdown.Text = "all" DropdownFrame.Visible = false for playerName, position in pairs(OriginalPositions) do local plr = Players:FindFirstChild(playerName) if plr and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then plr.Character.HumanoidRootPart.CFrame = CFrame.new(position) end end OriginalPositions = {} end) local function updateDropdown() if not ScriptEnabled then return end for _, child in ipairs(DropdownScroll:GetChildren()) do if child ~= AllOption and child ~= DropdownLayout then child:Destroy() end end local yOffset = 0 for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then local playerOption = Instance.new("TextButton", DropdownScroll) playerOption.Size = UDim2.new(1, -10, 0, 25) playerOption.BackgroundColor3 = Color3.fromRGB(50, 50, 50) playerOption.BackgroundTransparency = 0.3 playerOption.TextColor3 = Color3.fromRGB(200, 200, 200) playerOption.Font = Enum.Font.GothamBold playerOption.TextSize = 14 playerOption.Text = player.Name playerOption.LayoutOrder = yOffset + 1 Instance.new("UICorner", playerOption).CornerRadius = UDim.new(0, 6) playerOption.MouseButton1Click:Connect(function() if not ScriptEnabled then return end SelectedPlayer = player.Name PlayerDropdown.Text = player.Name DropdownFrame.Visible = false for playerName, position in pairs(OriginalPositions) do local plr = Players:FindFirstChild(playerName) if plr and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then plr.Character.HumanoidRootPart.CFrame = CFrame.new(position) end end OriginalPositions = {} end) yOffset = yOffset + 1 end end end PlayerDropdown.MouseButton1Click:Connect(function() if not ScriptEnabled then return end updateDropdown() DropdownFrame.Visible = not DropdownFrame.Visible end) UserInputService.InputBegan:Connect(function(input) if not ScriptEnabled then return end if input.UserInputType == Enum.UserInputType.MouseButton1 then if DropdownFrame.Visible then local mousePos = input.Position local dropdownPos = DropdownFrame.AbsolutePosition local dropdownSize = DropdownFrame.AbsoluteSize if not (mousePos.X >= dropdownPos.X and mousePos.X <= dropdownPos.X + dropdownSize.X and mousePos.Y >= dropdownPos.Y and mousePos.Y <= dropdownPos.Y + dropdownSize.Y) then DropdownFrame.Visible = false end end end end) local CurrentCamera = workspace.CurrentCamera ViewPlayerBtn.MouseButton1Click:Connect(function() if not ScriptEnabled then return end ViewingEnabled = not ViewingEnabled ViewPlayerBtn.Text = ViewingEnabled and "View: ON" or "View: OFF" ViewPlayerBtn.TextColor3 = ViewingEnabled and Color3.fromRGB(80, 255, 80) or Color3.fromRGB(255, 80, 80) if not ViewingEnabled then CurrentCamera.CameraSubject = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") end end) RunService.RenderStepped:Connect(function() if not ScriptEnabled or not KillActive then return end if ViewingEnabled and SelectedPlayer ~= "all" then local targetPlayer = Players:FindFirstChild(SelectedPlayer) if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("Humanoid") then CurrentCamera.CameraSubject = targetPlayer.Character.Humanoid end end -- Only proceed with killing if ClickKill is disabled if ClickKillEnabled then return end local tool = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Tool") if not tool or not tool:FindFirstChild("Handle") then return end local handle = tool.Handle if SelectedPlayer == "all" then for _, plr in pairs(Players:GetPlayers()) do if plr ~= LocalPlayer then local char = plr.Character if char and char:FindFirstChild("HumanoidRootPart") and char:FindFirstChild("Humanoid") then if LocalPlayer:DistanceFromCharacter(char.HumanoidRootPart.Position) <= 1000000 then if not OriginalPositions[plr.Name] and char.Humanoid.Health > 0 then OriginalPositions[plr.Name] = char.HumanoidRootPart.Position end if char.Humanoid.Health > 0 then if not SilentKillEnabled then tool:Activate() end for _, part in pairs(char:GetChildren()) do if part:IsA("BasePart") then firetouchinterest(handle, part, 0) firetouchinterest(handle, part, 1) end end end end end end end else local targetPlayer = Players:FindFirstChild(SelectedPlayer) if targetPlayer then local char = targetPlayer.Character if char and char:FindFirstChild("HumanoidRootPart") and char:FindFirstChild("Humanoid") then if LocalPlayer:DistanceFromCharacter(char.HumanoidRootPart.Position) <= 1000000 then if not OriginalPositions[targetPlayer.Name] and char.Humanoid.Health > 0 then OriginalPositions[targetPlayer.Name] = char.HumanoidRootPart.Position end if char.Humanoid.Health > 0 then local originalPos = OriginalPositions[targetPlayer.Name] local targetPos = handle.Position + Vector3.new(0, 3, 0) if BringKillEnabled then spawn(function() shakeCharacter(char, 0.5, 0.3) end) flickerTeleport(targetPlayer, CFrame.new(targetPos), CFrame.new(originalPos), 0.5) end if not SilentKillEnabled then tool:Activate() end for _, part in pairs(char:GetChildren()) do if part:IsA("BasePart") then firetouchinterest(handle, part, 0) firetouchinterest(handle, part, 1) end end end end end end end end) -- Function to shake a character local function shakeCharacter(char, intensity, duration) if not char or not char:FindFirstChild("HumanoidRootPart") then return end local root = char.HumanoidRootPart local originalPosition = root.Position local startTime = os.clock() while os.clock() - startTime < duration do if not root or not root.Parent then break end local offset = Vector3.new( (math.random() * 2 - 1) * intensity, (math.random() * 2 - 1) * intensity, (math.random() * 2 - 1) * intensity ) root.CFrame = CFrame.new(originalPosition + offset) RunService.Heartbeat:Wait() end if root and root.Parent then root.CFrame = CFrame.new(originalPosition) end end -- Function to flicker teleport a player local function flickerTeleport(player, targetCFrame, originalCFrame, duration) if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then return end local root = player.Character.HumanoidRootPart local startTime = os.clock() local flickerCount = 0 while os.clock() - startTime < duration do if not root or not root.Parent then break end if flickerCount % 2 == 0 then root.CFrame = targetCFrame else root.CFrame = originalCFrame end flickerCount = flickerCount + 1 RunService.Heartbeat:Wait() end if root and root.Parent then root.CFrame = targetCFrame end end -- Function to restore player position local function restorePlayerPosition(playerName) local position = OriginalPositions[playerName] if position then local player = Players:FindFirstChild(playerName) if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = CFrame.new(position) end OriginalPositions[playerName] = nil end end -- ClickKill functionality UserInputService.InputBegan:Connect(function(input, gameProcessed) if not ScriptEnabled or not KillActive or not ClickKillEnabled or gameProcessed then return end if input.UserInputType ~= Enum.UserInputType.MouseButton1 and input.UserInputType ~= Enum.UserInputType.Touch then return end local mouse = LocalPlayer:GetMouse() local target = mouse.Target if not target then return end local character = target:FindFirstAncestorOfClass("Model") if character and Players:GetPlayerFromCharacter(character) then local player = Players:GetPlayerFromCharacter(character) if player == LocalPlayer then return end -- Remove previous highlight and GUI if they exist if CurrentTargetHighlight then CurrentTargetHighlight:Destroy() CurrentTargetHighlight = nil end if CurrentTargetBillboard then CurrentTargetBillboard:Destroy() CurrentTargetBillboard = nil end -- Highlight the player local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 0, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.FillTransparency = 0.5 highlight.OutlineTransparency = 0 highlight.Adornee = character highlight.Parent = character CurrentTargetHighlight = highlight -- Create billboard GUI local billboard = Instance.new("BillboardGui") billboard.Name = "TargetIndicator" billboard.Adornee = character:FindFirstChild("Head") or character:FindFirstChild("HumanoidRootPart") billboard.Size = UDim2.new(0, 200, 0, 50) billboard.StudsOffset = Vector3.new(0, 3, 0) billboard.AlwaysOnTop = true billboard.LightInfluence = 0 billboard.MaxDistance = 100 billboard.Parent = character local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.Text = "Targeted: 3 seconds" textLabel.TextColor3 = Color3.fromRGB(255, 0, 0) textLabel.TextScaled = true textLabel.Font = Enum.Font.SourceSansBold textLabel.TextStrokeTransparency = 0 textLabel.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) textLabel.Parent = billboard CurrentTargetBillboard = billboard -- Update countdown text local startTime = os.clock() local countdownConnection countdownConnection = RunService.Heartbeat:Connect(function() if not billboard or not billboard.Parent then countdownConnection:Disconnect() return end local elapsed = os.clock() - startTime local remaining = math.max(0, 3 - elapsed) if remaining <= 0 then textLabel.Text = "Targeted: 0 seconds" countdownConnection:Disconnect() else textLabel.Text = string.format("Targeted: %.1f seconds", remaining) end end) -- Make highlight and billboard disappear after 3 seconds delay(3, function() if highlight and highlight.Parent then highlight:Destroy() if CurrentTargetHighlight == highlight then CurrentTargetHighlight = nil end end if billboard and billboard.Parent then billboard:Destroy() if CurrentTargetBillboard == billboard then CurrentTargetBillboard = nil end end if countdownConnection then countdownConnection:Disconnect() end end) -- Save original position if character:FindFirstChild("HumanoidRootPart") then OriginalPositions[player.Name] = character.HumanoidRootPart.Position end -- Start the 3-second kill loop local killStartTime = os.clock() local killLoopConnection killLoopConnection = RunService.Heartbeat:Connect(function() if os.clock() - killStartTime >= 3 then killLoopConnection:Disconnect() return end if typeof(fti) == "function" then pcall(function() fti("kill", player.Name) end) else -- Fallback to normal method if fti isn't available local tool = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Tool") if tool and tool:FindFirstChild("Handle") then for _, part in pairs(character:GetChildren()) do if part:IsA("BasePart") then firetouchinterest(tool.Handle, part, 0) firetouchinterest(tool.Handle, part, 1) end end end end end) end end) -- Clean up when tool is unequipped LocalPlayer.CharacterRemoving:Connect(function() if not ScriptEnabled then return end for playerName, position in pairs(OriginalPositions) do local player = Players:FindFirstChild(playerName) if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = CFrame.new(position) end end OriginalPositions = {} end) -- Update dropdown when players join/leave Players.PlayerAdded:Connect(function() if ScriptEnabled then updateDropdown() end end) Players.PlayerRemoving:Connect(function() if ScriptEnabled then updateDropdown() end end) -- Notification system local fnl = loadstring(game:HttpGetAsync 'https://raw.githubusercontent.com/Code1Tech/utils/main/notification.lua')() function notify(title, text, duration) title = title or "Notification" text = text or "No text provided." duration = duration or 5 fnl:MakeNotification({ Title = title, Text = text, Duration = duration }) end notify("Quick Reminder", "This Only Works With A Sword\n\n[Script Made By @hmmm5650]", 3.5)
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