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local mouse, Mouse, Client, MouseEventConnections, Camera = nil, nil, nil, nil, nil local Player = owner if(not Player)then return end MouseEventConnections = {} Client = NLS([[ local Player = game:GetService('Players').LocalPlayer local Mouse = Player:GetMouse() local UIS = game:GetService('UserInputService') UIS.InputBegan:Connect(function(io, gpe) if(not gpe)then if(string.lower(io.KeyCode.Name) == "unknown")and(io.UserInputType ~= Enum.UserInputType.MouseButton1)then return end script.Remote.Value:FireServer("KeyEvent", { Key = ((io.UserInputType == Enum.UserInputType.MouseButton1)and("mouse1")or(string.lower(io.KeyCode.Name))), Hit = Mouse.Hit, Target = Mouse.Target, Up = false }) end end) UIS.InputEnded:Connect(function(io, gpe) if(not gpe)then if(string.lower(io.KeyCode.Name) == "unknown")and(io.UserInputType ~= Enum.UserInputType.MouseButton1)then return end script.Remote.Value:FireServer("KeyEvent", { Key = ((io.UserInputType == Enum.UserInputType.MouseButton1)and("mouse1")or(string.lower(io.KeyCode.Name))), Hit = Mouse.Hit, Target = Mouse.Target, Up = true }) end end) game:GetService('RunService').RenderStepped:Connect(function() script.Remote.Value:FireServer("MouseUpdate", { Hit = Mouse.Hit, Target = Mouse.Target, CamCFrame = workspace.CurrentCamera.CFrame }) end) ]], Player:FindFirstChildOfClass("PlayerGui")) local r = Instance.new("ObjectValue", Client) r.Name = "Remote" local Event = Instance.new("RemoteEvent", Player.Character) Event.Name = "_MouseEvent" Client.Remote.Value = Event Client.Disabled = false local fakemouse = {} fakemouse.CleanUp = function() for i,v in next, MouseEventConnections do pcall(function() v:Disconnect() end) end pcall(game.Destroy, Event) pcall(function() Client.Disabled = true Client:Destroy() end) end fakemouse.KeyDown = {} fakemouse.KeyUp = {} fakemouse.Button1Down = {} fakemouse.Button1Up = {} local lastcamcf = CFrame.identity local function setfakemouseenv(data) fakemouse.Hit = data.Hit or CFrame.identity fakemouse.Target = data.Target or nil if(data.CamCFrame)then lastcamcf = data.CamCFrame end Camera = {CFrame = lastcamcf or CFrame.identity, FieldOfView = 70} end setfakemouseenv({}) function fakemouse.KeyDown:Connect(func) local returned = {} local ev = Event.OnServerEvent:Connect(function(Plr, type, data) if(Plr ~= Player)then return end if(type == "KeyEvent")and(data.Key ~= "mouse1")then if(not data.Up)then setfakemouseenv(data) func(data.Key) end end end) table.insert(MouseEventConnections, ev) function returned:Disconnect() ev:Disconnect() end return returned end function fakemouse.KeyUp:Connect(func) local returned = {} local ev = Event.OnServerEvent:Connect(function(Plr, type, data) if(Plr ~= Player)then return end if(type == "KeyEvent")and(data.Key ~= "mouse1")then if(data.Up)then setfakemouseenv(data) func(data.Key) end end end) table.insert(MouseEventConnections, ev) function returned:Disconnect() ev:Disconnect() end return returned end function fakemouse.Button1Down:Connect(func) local returned = {} local ev = Event.OnServerEvent:Connect(function(Plr, type, data) if(Plr ~= Player)then return end if(type == "KeyEvent")then if(not data.Up)and(data.Key == "mouse1")then setfakemouseenv(data) func() end end end) table.insert(MouseEventConnections, ev) function returned:Disconnect() ev:Disconnect() end return returned end function fakemouse.Button1Up:Connect(func) local returned = {} local ev = Event.OnServerEvent:Connect(function(Plr, type, data) if(Plr ~= Player)then return end if(type == "KeyEvent")then if(data.Up)and(data.Key == "mouse1")then setfakemouseenv(data) func() end end end) table.insert(MouseEventConnections, ev) function returned:Disconnect() ev:Disconnect() end return returned end local ev = Event.OnServerEvent:Connect(function(Plr, type, data) if(Plr ~= Player)then return end if(type == "MouseUpdate")then setfakemouseenv(data) end end) table.insert(MouseEventConnections, ev) mouse, Mouse = fakemouse, fakemouse local loaded = LoadAssets(13233384945) local assets = loaded:Get("PhaedraAssets") for i,v in next, assets:GetChildren() do v.Parent = script end Player = owner NLS([[ while true do task.wait() workspace.CurrentCamera.CameraSubject = workspace:WaitForChild("Holy Shields") end ]], script) moue=Mouse PlayerGui = Player.PlayerGui Cam = Camera Backpack = Player.Backpack Character = Player.Character Character.Archivable = true Humanoid = Character.Humanoid ShieldValue = false RootPart = Character.HumanoidRootPart Torso = Character.Torso Head = Character.Head RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart.RootJoint Neck = Torso.Neck RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new BRICKC = BrickColor.new ANGLES = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin ABS = math.abs MRANDOM = math.random FLOOR = math.floor Animation_Speed = 3 Frame_Speed = 0.016666666666666666 local Speed = 45 local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) local DAMAGEMULTIPLIER = 1 local ANIM = "Idle" local ATTACK = false local EQUIPPED = false local HOLD = false local COMBO = 1 local Rooted = false local SINE = 0 local KEYHOLD = false local CHANGE = 2 / Animation_Speed local WALKINGANIM = false local VALUE1 = false local VALUE2 = false local ROBLOXIDLEANIMATION = IT("Animation") ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" local WEAPONGUI = IT("ScreenGui", PlayerGui) WEAPONGUI.Name = "Weapon GUI" local Effects = IT("Folder", Character) Effects.Name = "Effects" local ANIMATOR = Humanoid.Animator local ANIMATE = Character.Animate local UNANCHOR = true local DISPLAYANIMATIONS = true ArtificialHB = {Event = game:GetService("RunService").Heartbeat} frame = Frame_Speed tf = 0 allowframeloss = false tossremainder = false lastframe = tick() local MeshT = Head.Mesh Head.face:Destroy() MeshT.MeshId = "rbxassetid://21057410" MeshT.TextureId = "rbxassetid://1393532942" MeshT.Name = "Dominus" MeshT.Scale = Vector3.new(1,1,1) function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function PositiveAngle(NUMBER) if NUMBER >= 0 then NUMBER = 0 end return NUMBER end function NegativeAngle(NUMBER) if NUMBER <= 0 then NUMBER = 0 end return NUMBER end function Swait(NUMBER) if NUMBER == 0 or NUMBER == nil then ArtificialHB.Event:wait() else for i = 1, NUMBER do ArtificialHB.Event:wait() end end end function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) local NEWMESH = IT(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID end end NEWMESH.Offset = OFFSET or VT(0, 0, 0) NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) local NEWPART = IT("Part") NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) NEWPART.Name = NAME NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end local weldBetween = function(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end Humanoid.PlatformStand = false function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m00 < m11 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp if cosTheta >= 1.0E-4 then if 1 - cosTheta > 1.0E-4 then local theta = ACOS(cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((1 - t) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end elseif 1 + cosTheta > 1.0E-4 then local theta = ACOS(-cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((t - 1) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function Clerp(a, b, t) local qa = { QuaternionFromCFrame(a) } local qb = { QuaternionFromCFrame(b) } local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end local BLASTS = {468991944, 468991990} function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) local frame = IT("Frame") frame.BackgroundTransparency = TRANSPARENCY frame.BorderSizePixel = BORDERSIZEPIXEL frame.Position = POSITION frame.Size = SIZE frame.BackgroundColor3 = COLOR frame.BorderColor3 = BORDERCOLOR frame.Name = NAME frame.Parent = PARENT return frame end function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) local label = IT("TextLabel") label.BackgroundTransparency = 1 label.Size = UD2(1, 0, 1, 0) label.Position = UD2(0, 0, 0, 0) label.TextColor3 = TEXTCOLOR label.TextStrokeTransparency = STROKETRANSPARENCY label.TextTransparency = TRANSPARENCY label.FontSize = TEXTFONTSIZE label.Font = TEXTFONT label.BorderSizePixel = BORDERSIZEPIXEL label.TextScaled = false label.Text = TEXT label.Name = NAME label.Parent = PARENT return label end function NoOutlines(PART) PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 end local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0)) M.Name = "Dominus" function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) local NEWWELD = IT(TYPE) NEWWELD.Part0 = PART0 NEWWELD.Part1 = PART1 NEWWELD.C0 = C0 NEWWELD.C1 = C1 NEWWELD.Parent = PARENT return NEWWELD end local S = IT("Sound") function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) local NEWSOUND coroutine.resume(coroutine.create(function() NEWSOUND = S:Clone() NEWSOUND.Parent = PARENT NEWSOUND.Volume = VOLUME NEWSOUND.Pitch = PITCH NEWSOUND.SoundId = "rbxassetid://" .. ID NEWSOUND:play() if DOESLOOP == true then NEWSOUND.Looped = true else repeat wait(1) until NEWSOUND.Playing == false NEWSOUND:remove() end end)) return NEWSOUND end function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function GetRoot(MODEL, ROOT) if ROOT == true then return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso") else return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso") end end function WACKYEFFECT(Table) local TYPE = Table.EffectType or "Sphere" local SIZE = Table.Size or VT(1, 1, 1) local ENDSIZE = Table.Size2 or VT(0.05, 0.05, 0.05) local TRANSPARENCY = Table.Transparency or 0 local ENDTRANSPARENCY = Table.Transparency2 or 1 local CFRAME = Table.CFrame or Torso.CFrame local MOVEDIRECTION = Table.MoveToPos or nil local ROTATION1 = Table.RotationX or 0 local ROTATION2 = Table.RotationY or 0 local ROTATION3 = Table.RotationZ or 0 local MATERIAL = Table.Material or "Neon" local COLOR = Table.Color or C3(0, 0, 0) local TIME = Table.Time or 45 local SOUNDID = Table.SoundID or nil local SOUNDPITCH = Table.SoundPitch or nil local SOUNDVOLUME = Table.SoundVolume or nil local USEBOOMERANGMATH = Table.UseBoomerangMath or false local BOOMERANG = Table.Boomerang or 0 local SIZEBOOMERANG = Table.SizeBoomerang or 0 coroutine.resume(coroutine.create(function() local PLAYSSOUND = false local SOUND local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then PLAYSSOUND = true SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) end EFFECT.Color = COLOR local MSH if TYPE == "Sphere" then MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) elseif TYPE == "Block" or TYPE == "Box" then MSH = IT("BlockMesh", EFFECT) MSH.Scale = SIZE elseif TYPE == "Wave" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) elseif TYPE == "Ring" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) elseif TYPE == "Slash" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) elseif TYPE == "Round Slash" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) elseif TYPE == "Swirl" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0, 0, 0)) elseif TYPE == "Skull" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) elseif TYPE == "Crystal" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) end if MSH ~= nil then local BOOMR1 = 1 + BOOMERANG / 50 local BOOMR2 = 1 + SIZEBOOMERANG / 50 local MOVESPEED if MOVEDIRECTION ~= nil then if USEBOOMERANGMATH == true then MOVESPEED = CFRAME.p - MOVEDIRECTION.Magnitude / TIME * BOOMR1 else MOVESPEED = CFRAME.p - MOVEDIRECTION.Magnitude / TIME end end local GROWTH if USEBOOMERANGMATH == true then GROWTH = (SIZE - ENDSIZE) * (BOOMR2 + 1) else GROWTH = SIZE - ENDSIZE end local TRANS = TRANSPARENCY - ENDTRANSPARENCY if TYPE == "Block" then EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) else EFFECT.CFrame = CFRAME end if USEBOOMERANGMATH == true then for LOOP = 1, TIME + 1 do Swait() MSH.Scale = MSH.Scale - VT(GROWTH.X * (1 - LOOP / TIME * BOOMR2), GROWTH.Y * (1 - LOOP / TIME * BOOMR2), GROWTH.Z * (1 - LOOP / TIME * BOOMR2)) * BOOMR2 / TIME if TYPE == "Wave" then MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8) end EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME if TYPE == "Block" then EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) else EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) end if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED * (1 - LOOP / TIME * BOOMR1)) EFFECT.CFrame = CF(EFFECT.Position) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)) end end else for LOOP = 1, TIME + 1 do Swait() MSH.Scale = MSH.Scale - GROWTH / TIME if TYPE == "Wave" then MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8) end EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME if TYPE == "Block" then EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) else EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) end if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) EFFECT.CFrame = CF(EFFECT.Position) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)) end end end EFFECT.Transparency = 1 if PLAYSSOUND == false then EFFECT:remove() else repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil EFFECT:remove() end elseif PLAYSSOUND == false then EFFECT:remove() else repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil EFFECT:remove() end end)) end --------------------------------------------------------------------Foren Code c = Character RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RS = c.Torso:FindFirstChild("Right Shoulder") LS = c.Torso:FindFirstChild("Left Shoulder") RH = c.Torso:FindFirstChild("Right Hip") LH = c.Torso:FindFirstChild("Left Hip") RJ = c.HumanoidRootPart:FindFirstChild("RootJoint") N = c.Torso:FindFirstChild("Neck") cf = CFrame.new ang = CFrame.Angles rd = math.rad rd2 = math.random function makejoint(paren, co, ci, parto, parti, nam)local gloo = Instance.new("Motor6D")gloo.Name = nam gloo.C0 = co gloo.C1 = ci gloo.Part0 = parto gloo.Part1 = parti gloo.Parent = paren end local LastPos = c.HumanoidRootPart.CFrame local Resetting = false function Reset() if Resetting == false then Resetting = true c.Parent = nil c.Humanoid.Health = math.huge c.Humanoid.MaxHealth = math.huge for i,v in pairs(c:children()) do if v.ClassName == "Part" then v:remove() end end local Tors = Instance.new("Part",c)Tors.Name = "Torso" Tors.Size = Vector3.new(2,2,1) local Hed = Instance.new("Part",c)Hed.Name = "Head" Hed.Size = Vector3.new(2,1,1) makejoint(c.Torso, NC0, NC1, c.Torso, c.Head, "Neck") local Hum = Instance.new("Part",c)Hum.Name = "HumanoidRootPart" Hum.Size = Vector3.new(2,2,1) Hum.Transparency = 1 makejoint(c.HumanoidRootPart, RJC0, RJC1, c.HumanoidRootPart, c.Torso, "RootJoint") local P = Instance.new("Part",c)P.Size = Vector3.new(1,1,1)P.Anchored = false P.CanCollide = false P.Name = "HeadPart" local W = Instance.new("Weld",P)W.Part0 = P W.Part1 = c.Head local HM = Instance.new("SpecialMesh",P)HM.MeshId = "rbxassetid://539723444" HM.TextureId = "rbxassetid://64619306" HM.Scale = Vector3.new(0.97,0.97,0.97) local RiArm = Instance.new("Part",c)RiArm.Name = "Right Arm" RiArm.Size = Vector3.new(1,2,1) makejoint(c.Torso, RSC0, RSC1, c.Torso, RiArm, "Right Shoulder") local LeArm = Instance.new("Part",c)LeArm.Name = "Left Arm" LeArm.Size = Vector3.new(1,2,1) makejoint(c.Torso, LSC0, LSC1, c.Torso, LeArm, "Left Shoulder") local RiLeg = Instance.new("Part",c)RiLeg.Name = "Right Leg" RiLeg.Size = Vector3.new(1,2,1) makejoint(c.Torso, RHC0, RHC1, c.Torso, RiLeg, "Right Hip") local LeLeg = Instance.new("Part",c)LeLeg.Name = "Left Leg" LeLeg.Size = Vector3.new(1,2,1) makejoint(c.Torso, LHC0, LHC1, c.Torso, LeLeg, "Left Hip") c.HumanoidRootPart.CFrame = LastPos*CFrame.new(math.random(-5,5),0,math.random(-5,5)) Resetting = false c.Humanoid.Died:Connect(Reset) c.Parent = workspace end end ------------------------------------------------------------------------------------------------------------------------------------- function MakeForm(PART, TYPE) if TYPE == "Cyl" then local MSH = IT("CylinderMesh", PART) elseif TYPE == "Ball" then local MSH = IT("SpecialMesh", PART) MSH.MeshType = "Sphere" elseif TYPE == "Wedge" then local MSH = IT("SpecialMesh", PART) MSH.MeshType = "Wedge" end end function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) local CHILDREN = workspace:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD.ClassName == "Model" then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then VT = Vector3.new MRANDOM = math.random local HUMANOID = CHILD:FindFirstChildOfClass("Humanoid") local TIMER = TIME local SHAKE = INTENSITY local FADE = true if HUMANOID and game:GetService("Players"):FindFirstChild(Player.Name) then local FADER = SHAKE / TIMER spawn(function() for i = 1, TIMER do wait() HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) end HUMANOID.CameraOffset = VT(0, 0, 0) end) end end end end end end function WACKYEFFECT1(Table) local TYPE = (Table.EffectType or "Sphere") local SIZE = (Table.Size or VT(1,1,1)) local ENDSIZE = (Table.Size2 or VT(0.05,0.05,0.05)) local TRANSPARENCY = (Table.Transparency or 0) local ENDTRANSPARENCY = (Table.Transparency2 or 1) local CFRAME = (Table.CFrame or Torso.CFrame) local MOVEDIRECTION = (Table.MoveToPos or nil) local ROTATION1 = (Table.RotationX or 0) local ROTATION2 = (Table.RotationY or 0) local ROTATION3 = (Table.RotationZ or 0) local MATERIAL = (Table.Material or "Neon") local COLOR = (Table.Color or C3(1,1,1)) local TIME = (Table.Time or 45) local SOUNDID = (Table.SoundID or nil) local SOUNDPITCH = (Table.SoundPitch or nil) local SOUNDVOLUME = (Table.SoundVolume or nil) coroutine.resume(coroutine.create(function() local PLAYSSOUND = false local SOUND = nil local EFFECT = CreatePart(3, Character:FindFirstChild("Effects"), MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then PLAYSSOUND = true SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) end EFFECT.Color = COLOR local MSH = nil if TYPE == "Sphere" then MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) elseif TYPE == "Block" or TYPE == "Box" then MSH = IT("BlockMesh",EFFECT) MSH.Scale = SIZE elseif TYPE == "Cylinder" then MSH = IT("CylinderMesh",EFFECT) MSH.Scale = SIZE elseif TYPE == "Wave" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) elseif TYPE == "Ring" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) elseif TYPE == "Slash" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) elseif TYPE == "Round Slash" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) elseif TYPE == "Swirl" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) elseif TYPE == "Skull" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) elseif TYPE == "Crystal" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) elseif TYPE == "Crown" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, VT(0,0,0)) end if MSH ~= nil then local MOVESPEED = nil if MOVEDIRECTION ~= nil then MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME end local GROWTH = SIZE - ENDSIZE local TRANS = TRANSPARENCY - ENDTRANSPARENCY if TYPE == "Block" then EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) else EFFECT.CFrame = CFRAME end for LOOP = 1, TIME+1 do Swait() MSH.Scale = MSH.Scale - GROWTH/TIME if TYPE == "Wave" then MSH.Offset = VT(0,0,-MSH.Scale.X/8) end EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME if TYPE == "Block" then EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) else EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) end if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) EFFECT.Orientation = ORI end end EFFECT.Transparency = 1 if PLAYSSOUND == false then EFFECT:remove() else repeat Swait() until SOUND.Playing == false EFFECT:remove() end else if PLAYSSOUND == false then EFFECT:remove() else repeat Swait() until SOUND.Playing == false EFFECT:remove() end end end)) end Debris = game:GetService("Debris") function CastProperRay(StartPos, EndPos, Distance, Ignore) local DIRECTION = CF(StartPos, EndPos).lookVector return Raycast(StartPos, DIRECTION, Distance, Ignore) end local DECAL = IT("Decal") function MagicRing() local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0.05, 0.05, 0.05), true) local MESH = IT("BlockMesh", RING) local BOTTOMTEXTURE = DECAL:Clone() BOTTOMTEXTURE.Parent = RING BOTTOMTEXTURE.Face = "Bottom" BOTTOMTEXTURE.Name = "BottomTexture" local TOPTEXTURE = DECAL:Clone() TOPTEXTURE.Parent = RING TOPTEXTURE.Face = "Top" TOPTEXTURE.Name = "TopTexture" BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" BOTTOMTEXTURE.Color3 = BRICKC("Gold").Color TOPTEXTURE.Color3 = BRICKC("Gold").Color return RING, MESH end function R_RANDOM(CFRAME, DIST) return CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, -DIST) end local SKILLTEXTCOLOR = BRICKC("Gold").Color local SKILLFONT = "Bodoni" local SKILLTEXTSIZE = 7 local ATTACKS = { "Divinum Lumen - Z", "Quod sit lux in atmosphaera - C", "Divina CREPITUS - V", "Manu Dei - F", "Ianuae Magicae - Q", "Dominus Carcerem - B", "Dominus Carcerem Acem - N", "Ultima Consummatio - X" } for i = 1, #ATTACKS do local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame") local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") SKILLTEXT.TextXAlignment = "Right" SKILLTEXT.TextStrokeColor3 = C3(0, 0, 0) end local BMUSIC = IT("Sound", Torso) local VOLUME = 3 local PITCH = 0.667 local SONGID = 13463129977 local EYE = CreatePart(3, Head, "Neon", 0, 0, "Gold", "Eyeball", VT(0.1, 0.4, 0.1), false) MakeForm(EYE, "Ball") EYE.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72) local EW = weldBetween(Head, EYE) local EYE2 = CreatePart(3, Head, "Neon", 0, 0, "Gold", "Eyeball1", VT(0.4, 0.1, 0.1), false) MakeForm(EYE2, "Ball") EYE2.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72) local EW2 = weldBetween(Head, EYE2) local NAMEGUI = IT("BillboardGui", Character) NAMEGUI.AlwaysOnTop = true NAMEGUI.Size = UD2(8, 35, 3, 15) NAMEGUI.StudsOffset = VT(0, 2, 0) NAMEGUI.Adornee = Head NAMEGUI.Name = "Name" --NAMEGUI.PlayerToHideFrom = Player local NAME = IT("TextLabel", NAMEGUI) NAME.Name = "NAMEGUI" NAME.BackgroundTransparency = 1 NAME.TextScaled = true NAME.BorderSizePixel = 0 NAME.Text = "DOMINUS PHAEDRA" NAME.Font = "Bodoni" NAME.TextSize = 30 NAME.TextStrokeTransparency = 0.5 NAME.TextColor3 = SKILLTEXTCOLOR NAME.TextStrokeColor3 = C3(1, 1, 1) NAME.Size = UD2(1, 0, 0.5, 0) function AttackGyro() local GYRO = IT("BodyGyro", RootPart) GYRO.D = 25 GYRO.P = 20000 GYRO.MaxTorque = VT(0, 4000000, 0) GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) coroutine.resume(coroutine.create(function() repeat Swait() GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) until ATTACK == false GYRO:Remove() end)) end function CamShake(SHAKE, TIMER) coroutine.resume(coroutine.create(function() local FADER = SHAKE / TIMER for i = 1, TIMER do wait() Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) end Humanoid.CameraOffset = VT(0, 0, 0) end)) end function Chatter(Text, Timer, Delay, ChatterSound) local chat = coroutine.wrap(function() if Character:FindFirstChild("SpeechBoard") ~= nil then Character:FindFirstChild("SpeechBoard"):destroy() end NAME.Visible = false local naeeym2 = IT("BillboardGui", Character) naeeym2.Size = UD2(80, 35, 3, 15) naeeym2.StudsOffset = VT(0, 2, 0) naeeym2.Adornee = Head naeeym2.Name = "SpeechBoard" naeeym2.AlwaysOnTop = true local tecks2 = IT("TextLabel", naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "Bodoni" tecks2.TextSize = 25 tecks2.TextStrokeTransparency = 0.8 tecks2.TextColor3 = BRICKC("Gold").Color tecks2.TextStrokeColor3 = C3(0, 0, 0) tecks2.Size = UDim2.new(1, 0, 0.5, 0) local FINISHED = false coroutine.resume(coroutine.create(function() for i = 1, string.len(Text) do if naeeym2.Parent ~= Character then FINISHED = true end if ChatterSound ~= false and naeeym2.Parent == Character then CreateSound(418252437, Head, 7, MRANDOM(8, 12) / 15, false) end tecks2.Text = string.sub(Text, 1, i) Swait(Timer) end FINISHED = true end)) repeat wait() until FINISHED == true wait(Delay) naeeym2.Name = "FadingDialogue" if Character:FindFirstChild("SpeechBoard") == nil and NAME.Name == "NAMEGUI" then coroutine.resume(coroutine.create(function() NAME.Name = "FadingNameGUI" NAME.Visible = true NAME.TextStrokeTransparency = 1 NAME.TextTransparency = 1 for i = 1, 35 do Swait() NAME.TextStrokeTransparency = NAME.TextStrokeTransparency - 0.014285714285714285 NAME.TextTransparency = NAME.TextTransparency - 0.02857142857142857 end NAME.Name = "NAMEGUI" end)) end for i = 1, 45 do Swait() naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0, (2 - 0.044444444444444446 * i) / 45, 0) tecks2.TextTransparency = tecks2.TextTransparency + 0.022222222222222223 tecks2.TextStrokeTransparency = tecks2.TextTransparency end naeeym2:Destroy() end) chat() end LeftArm.BrickColor = BrickColor.new("Gold") RightArm.BrickColor = BrickColor.new("Gold") LeftLeg.BrickColor = BrickColor.new("Cork") RightLeg.BrickColor = BrickColor.new("Cork") Torso.BrickColor = BrickColor.new("Institutional white") local WING1SLOT = IT("Attachment", Head) local WING2SLOT = IT("Attachment", Head) WING1SLOT.Position = VT(-0.75, -0.4, 0.5) WING2SLOT.Position = VT(0.75, -0.4, 0.5) WING1SLOT.Orientation = VT(58.6, -16.325, 16.325) WING2SLOT.Orientation = VT(58.6, 16.325, -16.325) local WING1 = script.Wing:Clone() local WING2 = script.Wing:Clone() WING1.Parent = WING1SLOT WING2.Parent = WING2SLOT local WING3SLOT = IT("Attachment", Head) local WING4SLOT = IT("Attachment", Head) WING3SLOT.Position = VT(-0.75, -0.4, 0.5) WING4SLOT.Position = VT(0.75, -0.4, 0.5) WING3SLOT.Orientation = VT(44.032, -22.133, 15.753) WING4SLOT.Orientation = VT(44.032, 22.133, -15.753) local WING3 = script.Wing:Clone() local WING4 = script.Wing:Clone() WING3.Parent = WING3SLOT WING4.Parent = WING4SLOT local WING5SLOT = IT("Attachment", Head) local WING6SLOT = IT("Attachment", Head) WING5SLOT.Position = VT(-0.75, -0.4, 0.5) WING6SLOT.Position = VT(0.75, -0.4, 0.5) WING5SLOT.Orientation = VT(72.531, -2.301, 29.198) WING6SLOT.Orientation = VT(72.531, 2.3, -29.199) local WING5 = script.Wing:Clone() local WING6 = script.Wing:Clone() WING5.Parent = WING5SLOT WING6.Parent = WING6SLOT local HALO, HALOMESH = MagicRing() HALO.Parent = Character HALO.Anchored = false HALO.CFrame = Head.CFrame * CF(0, 1.2, 0) HALOMESH.Scale = VT(75, 0, 75) weldBetween(Head, HALO) for _, v in next, Humanoid:GetPlayingAnimationTracks() do v:Stop() end for _, c in pairs(Character:GetChildren()) do if c and c.Parent and c.ClassName == "Accessory" then c:Destroy() end end local BODY = {} for _, c in pairs(Character:GetDescendants()) do if c:IsA("BasePart") and c.Name ~= "Handle" and not c:IsDescendantOf(script) then if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end table.insert(BODY, { c, c.Parent, c.Material, c.Color, c.Transparency, c.Size, c.Name }) elseif c:IsA("JointInstance") then table.insert(BODY, { c, c.Parent, nil, nil, nil, nil, nil }) end end function refit() Character.Parent = workspace Effects.Parent = Character for e = 1, #BODY do if BODY[e] ~= nil then local STUFF = BODY[e] local PART = STUFF[1] local PARENT = Character:FindFirstChild("Safety") or STUFF[2] local MATERIAL = "Neon" local COLOR = STUFF[4] local TRANSPARENCY = STUFF[5] local NAME = STUFF[7] if PART.ClassName == "Part" and PART ~= RootPart then PART.Material = MATERIAL PART.Transparency = TRANSPARENCY PART.Name = NAME end if PART.Parent ~= PARENT then if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then Humanoid:remove() end PART.Parent = PARENT if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then end end end end end Humanoid.Died:Connect(function() refit() end) local LEVEL = 1 local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.94, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Name Frame") local LEVELTEXT = CreateLabel(SKILLFRAME, "[ " .. LEVEL .. " ]", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Name text") SKILLFRAME.Rotation = 5 LEVELTEXT.TextStrokeColor3 = C3(0, 0, 0) function Eliminate(MODEL) MODEL:BreakJoints() coroutine.resume(coroutine.create(function() if MODEL:FindFirstChild("Terminus_Eliminate") == nil then do local F = IT("Folder", MODEL) F.Name = "Terminus_Eliminate" local PARENT = MODEL.Parent for index, CHILD in pairs(MODEL:GetChildren()) do if CHILD:IsA("BasePart") and CHILD:FindFirstChild("Terminus_Eliminate") == nil and CHILD.Name ~= "HumanoidRootPart" then coroutine.resume(coroutine.create(function() CHILD.Transparency = CHILD.Transparency + 0.04 local PARTICLES = script.OVERLORDAURA:Clone() PARTICLES.Parent = CHILD PARTICLES.Enabled = true PARTICLES.Speed = NumberRange.new(0.2, 0.4) PARTICLES.Name = "Terminus_Eliminate" local FLIGHTFORCE = IT("BodyPosition", CHILD) FLIGHTFORCE.D = 215 FLIGHTFORCE.P = 200 FLIGHTFORCE.maxForce = VT(40000, 40000, 40000) FLIGHTFORCE.position = CHILD.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, MRANDOM(2, 7)).p wait(MRANDOM(50, 150) / 100) for i = 1, 24 do Swait() CHILD.Transparency = CHILD.Transparency + 0.04 CHILD.Size = CHILD.Size * 0.92 for index, ITEM in pairs(CHILD:GetChildren()) do if ITEM:IsA("Decal") then ITEM.Transparency = CHILD.Transparency elseif (ITEM:IsA("Fire") or ITEM:IsA("ParticleEmitter") or ITEM:IsA("Sparkles")) and ITEM ~= PARTICLES then ITEM.Enabled = false end end end PARTICLES.Enabled = false WACKYEFFECT({ Time = 25, EffectType = "Sphere", Size = VT(0.05, 0.05, 0.05), Size2 = VT(2, 2, 2), Transparency = 0, Transparency2 = 1, CFrame = CF(CHILD.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = MRANDOM(8, 12) / 10, SoundVolume = 4.5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15 }) wait(1.1) CHILD:Destroy() CHILD:Destroy() CHILD:remove() end)) elseif CHILD:IsA("BasePart") and CHILD.Name == "HumanoidRootPart" then CHILD:Destroy() elseif CHILD:IsA("Humanoid") then if CHILD.Health > 0 then DIE = CHILD.Changed:Connect(function() CHILD.Health = 0 MODEL:BreakJoints() if CHILD.Parent ~= MODEL or MODEL.Parent ~= PARENT then DIE:Disconnect() end end) end elseif CHILD.ClassName == "Script" then CHILD:Destroy() end end MODEL:BreakJoints() end end end)) end local Particle = IT("ParticleEmitter", nil) Particle.Enabled = false Particle.LightEmission = 0.9 Particle.Rate = 150 Particle.ZOffset = 0.2 Particle.Rotation = NumberRange.new(-180, 180) function ParticleEmitter(Table) local PRTCL = Particle:Clone() local Color1 = Table.Color1 or C3(0, 0, 0) local Color2 = Table.Color2 or C3(0, 0, 0) local Speed = Table.Speed or 5 local Drag = Table.Drag or 0 local Size1 = Table.Size1 or 1 local Size2 = Table.Size2 or 1.5 local Lifetime1 = Table.Lifetime1 or 1 local Lifetime2 = Table.Lifetime2 or 1.5 local Parent = Table.Parent or Torso local Emit = Table.Emit or 100 local Offset = Table.Offset or 360 local Acel = Table.Acel or VT(0, 0, 0) local Enabled = Table.Enabled or false local Texture = Table.Texture or "281983280" local RotS = Table.RotSpeed or NumberRange.new(-15, 15) local Trans1 = Table.Transparency1 or 1 local Trans2 = Table.Transparency2 or 0 PRTCL.Parent = Parent PRTCL.RotSpeed = RotS PRTCL.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, Trans1), NumberSequenceKeypoint.new(1, Trans2) }) PRTCL.Texture = "http://www.roblox.com/asset/?id=" .. Texture PRTCL.Color = ColorSequence.new(Color1, Color2) PRTCL.Size = NumberSequence.new(Size1, Size2) PRTCL.Lifetime = NumberRange.new(Lifetime1, Lifetime2) PRTCL.Speed = NumberRange.new(Speed) PRTCL.VelocitySpread = Offset PRTCL.Drag = Drag PRTCL.Acceleration = Acel if Enabled == false then PRTCL:Emit(Emit) Debris:AddItem(PRTCL, Lifetime2) else PRTCL.Enabled = true end return PRTCL end function Lightning(Table) local Color = Table.Color or C3(0, 0, 0) local StartPos = Table.Start or Torso.Position local EndPos = Table.End or Mouse.Hit.p local SegmentLength = Table.SegmentL or 2 local Thickness = Table.Thickness or 0.1 local Dissapear = Table.DoesFade or false local Parent = Table.Ignore or Character local MaxDist = Table.MaxDist or 400 local Branches = Table.Branches or false local Thicken = Table.Thicken or false local FadeTime = Table.FadeTime or 15 local FadeIn = Table.FadeIn or false local Material = Table.Material or "Neon" local HIT, HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude / (SegmentLength / SegmentLength / 1.5)) local LIGHTNINGMODEL = IT("Model", Effects) LIGHTNINGMODEL.Name = "Lightning" local LastBolt for E = 1, DISTANCE do local ExtraSize = 0 if Thicken == true then ExtraSize = (DISTANCE - E) / 15 end local TRANSPARENCY = 0 if FadeIn == true then TRANSPARENCY = 1 - E / (DISTANCE / 1.5) if TRANSPARENCY < 0 then TRANSPARENCY = 0 end end local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart" .. E, VT(Thickness + ExtraSize, SegmentLength, Thickness + ExtraSize)) PART.Color = Color MakeForm(PART, "Cyl") if LastBolt == nil then PART.CFrame = CF(StartPos, HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) else PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, CF(HITPOS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, DISTANCE - E).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) end LastBolt = PART if Branches == true and E < DISTANCE - 5 then local CHOICE = MRANDOM(1, 7 + (DISTANCE - E) * 2) if CHOICE == 1 then local LASTBRANCH for i = 1, MRANDOM(2, 5) do local ExtraSize2 = 0 if Thicken == true then ExtraSize = (DISTANCE - E) / 25 / i end local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch" .. E .. "-" .. i, VT(Thickness + ExtraSize2, SegmentLength, Thickness + ExtraSize2)) PART.Color = Color MakeForm(PART, "Cyl") if LASTBRANCH == nil then PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 7, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) else PART.CFrame = CF(LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0).p, LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 3, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) end LASTBRANCH = PART end end end end if Dissapear == true then coroutine.resume(coroutine.create(function() for i = 1, FadeTime do Swait() for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do if c.ClassName == "Part" then c.Transparency = c.Transparency + 1 / FadeTime end end end LIGHTNINGMODEL:remove() end)) elseif Dissapear == false then task.delay(0.1, pcall, game.Destroy, LIGHTNINGMODEL) end return { Hit = HIT, Pos = HITPOS, End = LastBolt.CFrame * CF(0, 0, -LastBolt.Size.Z).p, LastBolt = LastBolt, Model = LIGHTNINGMODEL } end function ApplyAoE(POSITION, RANGE, PULL) for index, CHILD in pairs(workspace:GetDescendants()) do if CHILD.ClassName == "Model" and CHILD ~= Character then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then if PULL ~= true then Eliminate(CHILD) else for _, c in pairs(CHILD:GetChildren()) do if c:IsA("BasePart") then local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) bv.velocity = CF(POSITION, c.Position).lookVector * -45 bv.Parent = c Debris:AddItem(bv, 0.05) local PLAYER = game:GetService("Players"):FindFirstChild(CHILD.Name) if PLAYER and PLAYER:FindFirstChild("PlayerGui") ~= nil then for _, c in pairs(PLAYER.PlayerGui:GetChildren()) do if c:IsA("Script") then c:Destroy() end end end end end end end end end end end function Divinum_Lumen() local POWER = 0.4 + LEVEL / 4 local RING, MESH = MagicRing() local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, MRANDOM(15, 25) * POWER, MRANDOM(15, 25) * POWER) local GETRIDOFRING = false CreateSound(299058146, RING, 4, 1.35, false) coroutine.resume(coroutine.create(function() repeat RING.CFrame = CF(CFRAME.p, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) Swait() until GETRIDOFRING == true wait(0.4) for i = 1, 20 do Swait() MESH.Scale = MESH.Scale - VT(15, 0, 15) * 2 * POWER end RING:remove() end)) for i = 1, 40 do Swait() MESH.Scale = MESH.Scale + VT(15, 0, 15) * POWER end local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 700, Character) local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Gold"), "Beam", VT(0.05, 0.05, 0.05), true) MakeForm(BEAM, "Cyl") local DIST = (RING.Position - HITPOS).Magnitude BEAM.Size = VT(0, DIST, 0) BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) SHAKECAM(HITPOS, 100 * POWER, 8, 15) ApplyAoE(HITPOS, 50 * POWER) for i = 1, 5 do WACKYEFFECT({ Time = 50, EffectType = "Round Slash", Size = VT(0.05, 0.05, 0.05), Size2 = VT(0.3, 0, 0.3) * POWER, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10 }) end WACKYEFFECT({ Time = 30, EffectType = "Wave", Size = VT(0.05, 0.05, 0.05) * POWER, Size2 = VT(45, 0, 45) * POWER, Transparency = 0.9, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25 }) WACKYEFFECT({ Time = 30, EffectType = "Sphere", Size = VT(0, 1, 0) * POWER, Size2 = VT(25, 0, 25) * POWER, Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15 }) WACKYEFFECT({ EffectType = "Sphere", Size = VT(35, 35, 35) * POWER, Size2 = VT(70, 70, 70) * POWER, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 165970126, SoundPitch = MRANDOM(8, 12) / 10, SoundVolume = 4.5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15 }) WACKYEFFECT({ EffectType = "Block", Size = VT(15, 15, 15) * POWER, Size2 = VT(60, 60, 60) * POWER, Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858144, SoundPitch = MRANDOM(8, 12) / 10, SoundVolume = 7, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0 }) GETRIDOFRING = true for i = 1, 25 do Swait() BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5) * POWER BEAM.Transparency = BEAM.Transparency + 0.04 end BEAM:remove() end function Quod_sit_lux_in_atmosphaera() local POWER = 0.5 + LEVEL / 5 local RING, MESH = MagicRing() local GETRIDOFRING = false CreateSound(299058146, RING, 8, 0.7, false) local HEIGHT = MRANDOM(125, 150) * POWER RING.CFrame = CF(RootPart.Position + VT(0, HEIGHT / 4, 0)) local LOCKED = false local POS coroutine.resume(coroutine.create(function() local LOOP = 0 repeat LOOP = LOOP + 1 local LOC if LOCKED == false then LOC = CF(Mouse.Hit.p + VT(0, HEIGHT, 0)) * ANGLES(RAD(0), RAD(LOOP * 5), RAD(0)) * CF(0, 0, 15 * POWER).p else LOC = CF(POS + VT(0, HEIGHT, 0)) * ANGLES(RAD(0), RAD(LOOP * 5), RAD(0)) * CF(0, 0, 15 * POWER).p end RING.CFrame = Clerp(RING.CFrame, CF(LOC), 0.02) Swait() until GETRIDOFRING == true wait(0.4) for i = 1, 40 do Swait() MESH.Scale = MESH.Scale - VT(15, 0, 15) * 2 * POWER end RING:remove() end)) for i = 1, 80 do Swait() MESH.Scale = MESH.Scale + VT(15, 0, 15) * POWER end wait(0.3) local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 700, Character) POS = HITPOS LOCKED = true local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Gold"), "Beam", VT(0.05, 0.05, 0.05), true) MakeForm(BEAM, "Cyl") for i = 1, 125 do WACKYEFFECT({ Time = 7, EffectType = "Sphere", Size = VT(35, 1, 35) * POWER, Size2 = VT(25, 0, 25) * POWER, Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15 }) local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 700, Character) local DIST = (RING.Position - HITPOS).Magnitude BEAM.Size = VT(15 * POWER, DIST, 15 * POWER) BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) if MRANDOM(1, 4) == 1 then CreateSound(1664710821, Effects, 1.2, 6, false) SHAKECAM(HITPOS, 100 * POWER, 12, 7) ApplyAoE(HITPOS, 45 * POWER) end WACKYEFFECT({ Time = 25, EffectType = "Block", Size = VT(60, 60, 60) * POWER, Size2 = VT(45, 45, 45) * POWER, Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = MRANDOM(8, 12) / 10, SoundVolume = 7, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0 }) Swait() end GETRIDOFRING = true for i = 1, 15 do Swait() BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 end BEAM:remove() end function Divina_CREPITUS() ATTACK = true Rooted = false local POWER = 0.6 + LEVEL / 6 local RING, MESH = MagicRing() local GETRIDOFRING = false CreateSound(299058146, RING, 8, 0.7, false) RING.CFrame = CF(Mouse.Hit.p) local LOCKED = false local POS local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Explosive", VT(0.05, 0.05, 0.05), true) BOMB.Shape = "Ball" BOMB.Touched:Connect(function(HIT) if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then Eliminate(HIT.Parent) end end) coroutine.resume(coroutine.create(function() local LOOP = 0 repeat LOOP = LOOP + 1 local LOC if LOCKED == false then LOC = CF(Mouse.Hit.p).p else LOC = CF(POS).p end RING.CFrame = Clerp(RING.CFrame, CF(LOC), 0.1) BOMB.CFrame = CF(RING.Position) Swait() until GETRIDOFRING == true wait(1.5) for i = 1, 40 do Swait() MESH.Scale = MESH.Scale - VT(70, 0, 70) * 2 * POWER end RING:remove() end)) for i = 1, 80 do Swait() MESH.Scale = MESH.Scale + VT(70, 0, 70) * POWER ApplyAoE(RING.Position, MESH.Scale.X / 20, true) BOMB.Size = BOMB.Size + VT(0.6, 0.6, 0.6) * POWER end local HITFLOOR, HITPOS = Raycast(RING.Position + VT(0, 0.2, 0), CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 700, Character) POS = HITPOS LOCKED = true coroutine.resume(coroutine.create(function() BOMB:Remove() ApplyAoE(RING.Position, MESH.Scale.X / 40) SHAKECAM(RING.Position, MESH.Scale.X / 40 * 3, 12, 25) CreateSound(201858144, Effects, 8, 0.7, false) CreateSound(201858144, Effects, 8, 0.7, false) WACKYEFFECT({ Time = 120, EffectType = "Wave", Size = VT(45, 2, 45) * POWER, Size2 = VT(270, 35, 270) * POWER, Transparency = 0.9, Transparency2 = 1, CFrame = RING.CFrame * ANGLES(RAD(0), RAD(45), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25 }) WACKYEFFECT({ Time = 120, EffectType = "Wave", Size = VT(45, 2, 45) * POWER, Size2 = VT(270, 35, 270) * POWER, Transparency = 0.9, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25 }) WACKYEFFECT({ Time = 70, EffectType = "Sphere", Size = VT(60, 150, 60) * POWER, Size2 = VT(200, 450, 200) * POWER, Transparency = 0, Transparency2 = 1, CFrame = CF(RING.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = MRANDOM(8, 12) / 10, SoundVolume = 9, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25 }) WACKYEFFECT({ Time = 70, EffectType = "Sphere", Size = VT(60, 150, 60) * POWER, Size2 = VT(200, 450, 200) * POWER, Transparency = 0, Transparency2 = 1, CFrame = CF(RING.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 1), SoundID = nil, SoundPitch = MRANDOM(8, 12) / 10, SoundVolume = 10, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0 }) GETRIDOFRING = true end)) DISPLAYANIMATIONS = false for i = 0, 0.4, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 + 6.5 * SIN(SINE / 12)), RAD(4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-55), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.25 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.5 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) end DISPLAYANIMATIONS = true ATTACK = false Rooted = false end function Ianuae_Magicae() ATTACK = true Rooted = true local RING1, MESH1 = MagicRing() local RING2, MESH2 = MagicRing() local RID = false coroutine.resume(coroutine.create(function() repeat Swait() RING1.CFrame = Torso.CFrame * CF(0, -4, 0) RING2.CFrame = CF(Mouse.Hit.p) until RID == false repeat Swait() until ATTACK == false wait(1.5) for i = 1, 35 do Swait() MESH1.Scale = MESH1.Scale - VT(22, 0, 22) MESH2.Scale = MESH1.Scale end RING1:remove() RING2:remove() end)) for i = 1, 35 do Swait() MESH1.Scale = MESH1.Scale + VT(22, 0, 22) MESH2.Scale = MESH1.Scale end wait(0.2) local ORI = Torso.Orientation RID = true UNANCHOR = false DISPLAYANIMATIONS = false for i = 1, 25 do Swait() end DISPLAYANIMATIONS = true Torso.CFrame = CF(RING2.Position + VT(0, 4, 0)) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)) CreateSound(1195380475, Torso, 8, 0.7, false) for i = 1, 25 do end UNANCHOR = true ATTACK = false Rooted = false end function Dominus_Carcerem() local TARGET = Mouse.Target if TARGET ~= nil and TARGET.Parent:FindFirstChildOfClass("Humanoid") then do local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") local ROOT = GetRoot(HUM.Parent, true) local FOE = ROOT.Parent if ROOT and HUM.Health > 0 then ATTACK = true CreateSound(402981977, RightArm, 10, 1.3, false) coroutine.resume(coroutine.create(function() end)) do local POS = ROOT.Position + VT(0, 35 * ROOT.Size.Z, 0) local grav = Instance.new("BodyPosition", ROOT) grav.D = 850 grav.P = 4000 grav.maxForce = Vector3.new(math.huge, math.huge, math.huge) grav.Position = POS wait(1) HUM.DisplayDistanceType = "None" local PRISON = script.Cage:Clone() PRISON.Parent = Effects PRISON.CanCollide = true PRISON.Transparency = 1 PRISON.CFrame = CF(POS) PRISON.Size = VT(9, 9, 9) * ROOT.Size.Z local PRISONRID = false CreateSound(874376217, PRISON, 10, 1.3, false) wait(1.5) grav:Destroy() PRISON.Transparency = 0 ATTACK = false while true do wait(2) if PRISON ~= nil and Foe ~= nil then FOE.Head.Position = PRISON.SpawnPoint.Position end end end end end end end function Dominus_Carcerem_Acem() for _, c in pairs(Effects:GetChildren()) do if c.Name == "Cage" then c:Destroy() end end end function Ultima_Consummatio() ATTACK = true Rooted = true local POWER = 0.6 + LEVEL * 0.4 DISPLAYANIMATIONS = false local R = SKILLTEXTCOLOR.r local G = SKILLTEXTCOLOR.g local B = SKILLTEXTCOLOR.b if LEVEL < 7 then do local HOLD = true local SUN = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "SUN", VT(0.05, 0.05, 0.05), true) SUN.Shape = "Ball" SUN.Touched:Connect(function(HIT) if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then Eliminate(HIT.Parent) end end) local THROW = false coroutine.resume(coroutine.create(function() coroutine.resume(coroutine.create(function() repeat SUN.CFrame = RightArm.CFrame * CF(0, -(4 + SUN.Size.X / 1.8), 0) Swait() until THROW == true SUN.CFrame = CF(RightArm.CFrame * CF(0, -(4 + SUN.Size.X / 1.8), 0).p, Mouse.Hit.p) for i = 1, 350 do Swait() ApplyAoE(SUN.Position, SUN.Size.X / 1.8, true) SUN.CFrame = SUN.CFrame * CF(0, 0, -3 * POWER) end for i = 1, 35 do Swait() ApplyAoE(SUN.Position, SUN.Size.X / 1.8) SUN.Transparency = SUN.Transparency + 0.02857142857142857 SUN.CFrame = SUN.CFrame * CF(0, 0, -3 * POWER) end SUN:Destroy() end)) repeat Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(-15 + 4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(170), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.25 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.5 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) until HOLD == false end)) CreateSound(438666077, Effects, 8, 0.7, false) CreateSound(874376217, Effects, 8, 0.7, false) for E = 1, 180 do Swait() SUN.Size = SUN.Size + VT(0.4, 0.4, 0.4) * POWER local ANGLE = CF(SUN.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) WACKYEFFECT1({ Time = 30, EffectType = "Sphere", Size = VT(0.3, 0.3, 0.3), Size2 = VT(0, 15*1.5, 0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE * CF(0, SUN.Size.X * 2, 0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 0.8), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) local ANGLE = CF(SUN.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, SUN.Size.X) WACKYEFFECT({ Time = 30, EffectType = "Sphere", Size = VT(6, 6, 6), Size2 = VT(1, 1, 1), Transparency = 1, Transparency2 = 0, CFrame = ANGLE, MoveToPos = SUN.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil }) end wait(0.8) Chatter("Adolebitque!", 2, 1, true) Rooted = false ATTACK = false HOLD = false local GYRO = IT("BodyGyro", RootPart) GYRO.D = 100 GYRO.P = 20000 GYRO.MaxTorque = VT(0, 4000000, 0) GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) for i = 0, 1, 0.1 / Animation_Speed do Swait() GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 + 6.5 * SIN(SINE / 12)), RAD(-15 + 4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(180), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.25 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.5 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) end for i = 0, 0.1, 0.1 / Animation_Speed do Swait() GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(-15 + 4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(80), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.25 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.5 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) end SHAKECAM(SUN.Position, 5000, 12, 45) CreateSound(463598785, Effects, 8, 0.7, false) THROW = true for i = 0, 0.7, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(-15 + 4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.25 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.5 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) end GYRO:remove() DISPLAYANIMATIONS = true ATTACK = false Rooted = false local HIT, HITPOS = Raycast(SUN.Position, SUN.CFrame.lookVector, SUN.Size.X/2, Character) local star = tick() repeat Swait() HIT, HITPOS = Raycast(SUN.Position, SUN.CFrame.lookVector, SUN.Size.X/2, Character) SUN.CFrame = SUN.CFrame * CF(0, 0, -0.75) WACKYEFFECT({ Time = 80, EffectType = "Round Slash", Size = VT(0.05, 0.05, 0.05), Size2 = VT(0.5, 0, 0.5), Transparency = 0.6, Transparency2 = 1, CFrame = SUN.CFrame * CF(0, 0, -SUN.Size.X / 1.5) * ANGLES(RAD(90), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(MRANDOM(0, 360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 1), SoundID = nil, SoundPitch = MRANDOM(9, 11) / 10, SoundVolume = MRANDOM(9, 11) / 2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22 }) local ANGLE = CF(SUN.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) WACKYEFFECT1({ Time = 30, EffectType = "Sphere", Size = VT(0.3*2, 0.3*2, 0.3*2), Size2 = VT(0, 15*1.5, 0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE * CF(0, SUN.Size.X * 2, 0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 0.8), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) until HIT or tick() - star >= 5 if(not HIT)then SUN:Remove() return end local SIZE = SUN.Size local SINGULARITY = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Singularity", VT(0.05, 0.05, 0.05), true) SINGULARITY.CFrame = CF(SUN.Position) MakeForm(SINGULARITY, "Ball") SHAKECAM(SUN.Position, 600000, 6, 15, true) CreateSound(168586586, Effects, 7, 1, false) CreateSound(178452241, Effects, 7, 1, false) WACKYEFFECT({ Time = 25, EffectType = "Sphere", Size = VT(15, 15, 15), Size2 = VT(250, 250, 250), Transparency = 0.7, Transparency2 = 1, CFrame = CF(SINGULARITY.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1, 1, 1), SoundID = nil, SoundPitch = 1, SoundVolume = 7, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0 }) for i = 1, 20 do Swait() SINGULARITY.Size = SINGULARITY.Size + SIZE / 16 SUN.Size = SUN.Size - SIZE / 35 end local SIZE = SINGULARITY.Size ZAPPY = true coroutine.resume(coroutine.create(function() repeat Swait() if MRANDOM(1, 5) == 1 then Lightning({ Material = "Neon", FadeIn = false, Color = C3(1, 1, 1), Start = SINGULARITY.Position, End = CF(SINGULARITY.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 45).p, SegmentL = 2, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 65, Branches = false, FadeTime = 15, Thicken = true }) end until ZAPPY == false end)) wait(1.5) ZAPPY = false SUN:Remove() SINGULARITY:remove() SHAKECAM(SINGULARITY.Position, 1.2345432456543245E31, 7, 80) for i = 1, 3 do CreateSound(BLASTS[MRANDOM(1, 2)], Effects, 4, MRANDOM(8, 12) / 10, false) end CreateSound(1664711478, Effects, 7, 0.8, false) CreateSound(385545047, Effects, 10, 0.8, false) for i = 1, 250 do Swait() ApplyAoE(SINGULARITY.Position, (80 + i * 3) / 1.5, 5, 5, 35, false) WACKYEFFECT({ Time = 8, EffectType = "Round Slash", Size = VT(0.05, 0.05, 0.05), Size2 = (VT(120, 0, 120) + VT(i * 4, 0, i * 4)) / 70* POWER, Transparency = 0.6, Transparency2 = 1, CFrame = CF(SINGULARITY.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(MRANDOM(0, 360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 1), SoundID = nil, SoundPitch = MRANDOM(9, 11) / 10, SoundVolume = MRANDOM(9, 11) / 2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22 }) WACKYEFFECT({ Time = 8, EffectType = "Wave", Size = VT(15, 0, 15), Size2 = VT(120, 0, 120) + VT(i * 4, 0, i * 4)* POWER, Transparency = 0.6, Transparency2 = 1, CFrame = CF(SINGULARITY.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(MRANDOM(0, 360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 1), SoundID = nil, SoundPitch = MRANDOM(9, 11) / 10, SoundVolume = MRANDOM(9, 11) / 2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22 }) WACKYEFFECT({ Time = 7, EffectType = "Sphere", Size = SIZE, Size2 = VT(120, 120, 120) + VT(i * 3, i * 3, i * 3)* POWER, Transparency = 0, Transparency2 = 1, CFrame = CF(SINGULARITY.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 1), SoundID = nil, SoundPitch = 1, SoundVolume = 7, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12 }) WACKYEFFECT({ Time = 7, EffectType = "Sphere", Size = SIZE, Size2 = VT(130, 130, 130) + VT(i * 3, i * 3, i * 3)* POWER, Transparency = 0, Transparency2 = 1, CFrame = CF(SINGULARITY.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = script.Ball.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12 }) end coroutine.resume(coroutine.create(function() local LOC = CF(SINGULARITY.Position + VT(0, 500, 0)) for i = 1, 140 do Swait(2) do local POS = LOC * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(0, 450)) local COOBE = script.Ball:Clone() COOBE.Anchored = false COOBE.Parent = Effects COOBE.Size = COOBE.Size * MRANDOM(10, 65) / 10 COOBE.CFrame = CF(POS.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) COOBE.Touched:Connect(function(TOC) if TOC.Parent ~= Character and TOC.Parent.Parent ~= Character then SHAKECAM(COOBE.Position, 15 * COOBE.Size.X, 12, 6) ApplyAoE(COOBE.Position, 12 * COOBE.Size.X, 15, 25, 25, false) WACKYEFFECT({ Time = 35, EffectType = "Block", Size = COOBE.Size, Size2 = VT(15, 15, 15) * COOBE.Size.X, Transparency = 0, Transparency2 = 1, CFrame = COOBE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = script.Ball.Color, SoundID = BLASTS[MRANDOM(1, 2)], SoundPitch = 1, SoundVolume = 7 }) COOBE:Remove() end end) end end end)) end wait(0.6) elseif LEVEL < 10 then Rooted = true do local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) UNANCHOR = false local RINGS = {} for E = 1, 3 do local RING, MESH = MagicRing() RING.Size = VT(E, 0, E) / 10 RING.CFrame = CF(HITPOS) table.insert(RINGS, {RING, MESH}) end coroutine.resume(coroutine.create(function() repeat Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-12 + MRANDOM(-5, 5)), RAD(4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(45 + MRANDOM(-15, 15) + 2 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.5) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-45 + MRANDOM(-15, 15) - 2 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(MRANDOM(-5, 5) - 4.5 * SIN(SINE / 12)), RAD(75 + MRANDOM(-5, 5)), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(MRANDOM(-5, 5) - 4.5 * SIN(SINE / 12)), RAD(-90 + MRANDOM(-5, 5)), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) until ATTACK == false UNANCHOR = true for i = 1, 150 do Swait() for E = 1, #RINGS do RINGS[E][2].Scale = RINGS[E][2].Scale - VT(1, 0, 1) * 7 end end for E = 1, #RINGS do RINGS[E][1]:Destroy() end end)) for i = 1, 150 do Swait() RootPart.CFrame = RootPart.CFrame * CF(0, 1 - (150 - i) / 150, 0) for E = 1, #RINGS do RINGS[E][2].Scale = RINGS[E][2].Scale + VT(1, 0, 1) * 7 end end wait(0.5) CreateSound(416200578, Effects, 8, 0.8, false) CreateSound(438666077, Effects, 8, 0.6, false) CreateSound(874376217, Effects, 8, 0.6, false) local SUN = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "SUN", VT(0.05, 0.05, 0.05), true) SUN.Shape = "Ball" SUN.Touched:Connect(function(HIT) if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then Eliminate(HIT.Parent) end end) SUN.CFrame = RootPart.CFrame for i = 1, 150 do Swait() SUN.Size = SUN.Size + VT(0.1, 0.1, 0.1) local ANGLE = CF(SUN.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) WACKYEFFECT1({ Time = 30, EffectType = "Sphere", Size = VT(0.3, 0.3, 0.3), Size2 = VT(0, 15, 0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE * CF(0, SUN.Size.X * 2, 0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 0.8), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) end Chatter("Morietur, Rusticis!", 0, 1, true) wait(1.5) CreateSound(167115397, Effects, 8, 0.6, false) CreateSound(435742675, Effects, 8, 0.4, false) SHAKECAM(SUN.Position, 50000, 20, 145) for i = 1, 450 do Swait() SUN.Size = SUN.Size + VT(3, 3, 3) local HITFLOOR, HITPOS, NORMAL = Raycast(SUN.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, SUN.Size.X / 2, Character) if HITFLOOR then local DIST = (SUN.Position - HITPOS).Magnitude local MAXSIZE = SUN.Size.X / 2 local GROW = MAXSIZE - DIST WACKYEFFECT({ Time = 4, EffectType = "Wave", Size = VT(GROW, 2, GROW), Size2 = VT(GROW * 2.3, 35, GROW * 2.3), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25 }) end WACKYEFFECT({ Time = 7, EffectType = "Sphere", Size = SUN.Size, Size2 = VT(0.05, 0.05, 0.05), Transparency = SUN.Transparency, Transparency2 = 0, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = MRANDOM(8, 12) / 10, SoundVolume = 10, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0 }) ApplyAoE(SUN.Position, SUN.Size.X / 2) end SUN:Destroy() end elseif LEVEL == 10 or LEVEL > 10 then Rooted = true do local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) local CHARGE = true Chatter("Morietur.", 3, 1, true) CreateSound(167115397, Effects, 10, 1, false) local RINGS = {} for E = 1, 6 do local RING, MESH = MagicRing() RING.Size = VT(E, 0, E) RING.CFrame = CF(HITPOS) table.insert(RINGS, {RING, MESH}) end for index, CHILD in pairs(workspace:GetDescendants()) do if CHILD.ClassName == "Model" and CHILD ~= Character then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") if TORSO then local grav = Instance.new("BodyPosition", TORSO) grav.D = 8500 grav.P = 2000000 grav.maxForce = Vector3.new(math.huge, math.huge, math.huge) grav.Position = TORSO.Position + VT(0, 45, 0) TORSO.RotVelocity = VT(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)) * 15 end end end end coroutine.resume(coroutine.create(function() repeat Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 6.5 * SIN(SINE / 12)), RAD(4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) until CHARGE == false for i = 1, 150 do Swait() for E = 1, #RINGS do RINGS[E][2].Scale = RINGS[E][2].Scale - VT(1, 0, 1) * 7 end end for E = 1, #RINGS do RINGS[E][1]:Destroy() end end)) for i = 1, 150 do Swait() for E = 1, #RINGS do RINGS[E][2].Scale = RINGS[E][2].Scale + VT(1, 0, 1) * 7 end end wait(0.5) CHARGE = false SHAKECAM(Torso.Position, 50000000000, 12, 60) for index, CHILD in pairs(workspace:GetDescendants()) do if CHILD.ClassName == "Model" and CHILD ~= Character then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then Eliminate(CHILD) end end end CreateSound(217767125, Effects, 10, 0.7, false) CreateSound(438666001, Effects, 6, 1, false) for i = 0, 0.1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 + 6.5 * SIN(SINE / 12)), RAD(4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) end for i = 0, 0.8, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 6.5 * SIN(SINE / 12)), RAD(4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) end end end DISPLAYANIMATIONS = true ATTACK = false Rooted = false end function Roar() ATTACK = true Rooted = true DISPLAYANIMATIONS = false CreateSound(9069546509, Effects, 5, 0.9, false) for i = 0, 5, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 6.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 15)), RAD(MRANDOM(-15, 15))), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.25 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15 - 4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.5 * COS(SINE / 12), -0.5) * ANGLES(RAD(-15 - 4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) end DISPLAYANIMATIONS = true ATTACK = false Rooted = false end function ManuDei() local TARGET = Mouse.Target if TARGET and TARGET.Parent:FindFirstChildOfClass("Humanoid") then local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") if ROOT and TARGET.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then ATTACK = true Rooted = true do local grav = Instance.new("BodyPosition", ROOT) grav.D = 4500 grav.P = 2000000 grav.maxForce = Vector3.new(math.huge, math.huge, math.huge) grav.Position = ROOT.Position local RING, MESH = MagicRing() RING.CFrame = CF(ROOT.Position) CreateSound(299058146, RING, 8, 0.7, false) for i = 1, 25 do Swait() MESH.Scale = MESH.Scale + VT(12, 0, 12) end wait(0.2) Swait() grav.Position = RootPart.CFrame * CF(0, 0, -5).p Debris:AddItem(grav, 3) CreateSound(1195380475, ROOT, 8, 0.7, false) DISPLAYANIMATIONS = false coroutine.resume(coroutine.create(function() wait(0.2) for i = 1, 25 do Swait() MESH.Scale = MESH.Scale - VT(12, 0, 12) end RING:remove() end)) for i = 0, 0.4, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 + 6.5 * SIN(SINE / 12)), RAD(4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-55), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.25 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.5 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) end DISPLAYANIMATIONS = true ATTACK = false Rooted = false end end end end function AdjustLevel(DIRECTION) if DIRECTION == "Down" then LEVEL = LEVEL - 1 elseif DIRECTION == "Up" then LEVEL = LEVEL + 1 end if LEVEL > 100000000 then LEVEL = 100000000 elseif LEVEL <= 0 then LEVEL = 1 end LEVELTEXT.Text = "[ " .. LEVEL .. " ]" end function MouseDown(Mouse) if ATTACK == false then end end function MouseUp(Mouse) HOLD = false end function RayCast(Position, Direction, MaxDistance, IgnoreList) return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) end function KeyDown(Key) KEYHOLD = true if Key == "w" and HOLD == false and ATTACK == false then repeat local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector*150, 1.8, {workspace}) RootPart.CFrame = CFrame.new(RayPos,(Camera.CFrame*CFrame.new(0,0,-9999)).Position) * CFrame.new(0, 0, 0) Swait() until KEYHOLD == false end if Key == "s" and HOLD == false and ATTACK == false then repeat local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector*-150, 1.8, {workspace}) RootPart.CFrame = CFrame.new(RayPos,(Camera.CFrame*CFrame.new(0,0,-9999)).Position) * CFrame.new(0, 0, 0) Swait() until KEYHOLD == false end if Key == "d" and HOLD == false and ATTACK == false then repeat local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector,0, {workspace}) RootPart.CFrame = CFrame.new(RayPos,(Camera.CFrame*CFrame.new(0,0,-9999)).Position) * CFrame.new(3, 0, 0) Swait() until KEYHOLD == false end if Key == "a" and HOLD == false and ATTACK == false then repeat local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector,0, {workspace}) RootPart.CFrame = CFrame.new(RayPos,(Camera.CFrame*CFrame.new(0,0,-9999)).Position) * CFrame.new(-3, 0, 0) Swait() until KEYHOLD == false end if Key == "r" and HOLD == false and ATTACK == false then repeat local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector,0, {workspace}) RootPart.CFrame = CFrame.new(RayPos,(Camera.CFrame*CFrame.new(0,0,-9999)).Position) * CFrame.new(0, -3, 0) Swait() until KEYHOLD == false end if Key == "e" and HOLD == false and ATTACK == false then repeat local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector,0, {workspace}) RootPart.CFrame = CFrame.new(RayPos,(Camera.CFrame*CFrame.new(0,0,-9999)).Position) * CFrame.new(0, 3, 0) Swait() until KEYHOLD == false end if Key == "l" and HOLD == false and ATTACK == false then repeat local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector,0, {workspace}) RootPart.CFrame = CFrame.new(RayPos,(Camera.CFrame*CFrame.new(0,0,-9999)).Position) * CFrame.new(0, 0, 0) Swait() until KEYHOLD == false end if Key == "z" and ATTACK == false then Divinum_Lumen() end if Key == "c" and ATTACK == false then Quod_sit_lux_in_atmosphaera() end if Key == "v" and ATTACK == false then Divina_CREPITUS() end if Key == "q" and ATTACK == false then Ianuae_Magicae() end if Key == "x" and ATTACK == false then Ultima_Consummatio() end if Key == "f" and ATTACK == false then ManuDei() end if Key == "k" and ATTACK == false then repeat Swait() AdjustLevel("Down") until KEYHOLD == false end if Key == "j" and ATTACK == false then repeat Swait() AdjustLevel("Up") until KEYHOLD == false end if Key == "t" and ATTACK == false then Chatter("Ego Sum Deus.", 2, 1, true) end if Key == "y" and ATTACK == false then Roar() end if Key == "b" and ATTACK == false then Dominus_Carcerem() end if Key == "n" and ATTACK == false then Dominus_Carcerem_Acem() end end function KeyUp(Key) KEYHOLD = false end Mouse.Button1Down:Connect(function(NEWKEY) MouseDown(NEWKEY) end) Mouse.Button1Up:Connect(function(NEWKEY) MouseUp(NEWKEY) end) Mouse.KeyDown:Connect(function(NEWKEY) KeyDown(NEWKEY) end) Mouse.KeyUp:Connect(function(NEWKEY) KeyUp(NEWKEY) end) function unanchor() if UNANCHOR == true then g = Character:GetChildren() for i = 1, #g do if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then g[i].Anchored = false end end end RootPart.Anchored = true end Humanoid.Changed:Connect(function(Jump) if Jump == "Jump" and Disable_Jump == true then Humanoid.Jump = false end end) Character.DescendantAdded:Connect(function(v) pcall(function() if(v.Anchored)and(not v.CanCollide)and(v.Name ~= "Ball")and(v.Name ~= "SUN")then v.CanCollide = false v.CanQuery = false v.CanTouch = false end end) end) local TIMESTAMP = 0 while true do Swait() for i,v in next, Character:GetDescendants() do pcall(function() if(v.Anchored)and(not v.CanCollide)and(v.Name ~= "Ball")and(v.Name ~= "SUN")then v.CanCollide = false v.CanQuery = false v.CanTouch = false end end) end Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false) if Character:FindFirstChild("Safety") == nil then wait() local Safety = Instance.new("Script") Safety.Name = "Safety" Safety.Parent = Character end if game:GetService("ReplicatedFirst"):FindFirstChildOfClass("Humanoid") == nil then Humanoid = IT("Humanoid", game:GetService("ReplicatedFirst")) Humanoid.Name = "PHAEDRA" Humanoid.HipHeight = 4 end script.Parent = WEAPONGUI ANIMATE.Parent = nil for _, v in next, Humanoid:GetPlayingAnimationTracks() do v:Stop() end SINE = SINE + CHANGE local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude local TORSOVERTICALVELOCITY = RootPart.Velocity.y local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 10*(LEVEL/8), Character) if DISPLAYANIMATIONS == true then if TORSOVELOCITY < 1 then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) elseif TORSOVELOCITY > 1 then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 1 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) end end if HITFLOOR ~= nil and LEVEL >= 5 then WACKYEFFECT({ Time = 30, EffectType = "Sphere", Size = VT(0.5, 0, 0.5), Size2 = VT(LEVEL / 25, LEVEL * 5, LEVEL / 25), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(3, 5 + LEVEL * 4)) * ANGLES(RAD(MRANDOM(-15, 15) * (LEVEL / 5)), RAD(0), RAD(MRANDOM(-15, 15) * (LEVEL / 5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-1, 1) * 5, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, UseBoomerangMath = true, SizeBoomerang = 50, SoundID = nil, SoundPitch = nil, SoundVolume = nil }) end unanchor() Humanoid.MaxHealth = "inf" Humanoid.Health = "inf" WING1.Enabled = true WING2.Enabled = true WING1.Acceleration = VT(0, 0, 1.5 * COS(SINE / 12)) WING2.Acceleration = VT(0, 0, 1.5 * COS(SINE / 12)) WING3.Enabled = true WING4.Enabled = true WING3.Acceleration = VT(0, 0, 1.5 * COS(SINE / 12)) WING4.Acceleration = VT(0, 0, 1.5 * COS(SINE / 12)) WING5.Enabled = true WING6.Enabled = true WING5.Acceleration = VT(0, 0, 1.5 * COS(SINE / 12)) WING6.Acceleration = VT(0, 0, 1.5 * COS(SINE / 12)) if Rooted == false then Disable_Jump = false Humanoid.WalkSpeed = Speed elseif Rooted == true then Disable_Jump = true Humanoid.WalkSpeed = 0 end refit() ApplyAoE(Torso.Position,10,0) if workspace:FindFirstChild("Holy Shields") == nil or not workspace:FindFirstChild("Holy Shields") then Shield = Instance.new ("MeshPart", workspace) Shield.Name = "Holy Shields" Shield.CanCollide = false Shield.Transparency = 0.999 Shield.Material = "Neon" Shield.BrickColor = BrickColor.new("Gold") Shield.Size = Vector3.new(5,5,5) Shield.CFrame = Torso.CFrame local Wed = Instance.new("Weld", Shield) Wed.Part0 = Shield Wed.Part1 = Torso end for _, c in pairs(Character:GetChildren()) do if c.ClassName == "Part" then c.Material = "Neon" for _, q in pairs(c:GetChildren()) do if q.ClassName == "ParticleEmitter" and q.Name ~= "OVERLORDAURA" then q:remove() elseif q.ClassName == "Fire" then q:remove() end end if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil then local AURA = script.OVERLORDAURA:Clone() AURA.Parent = c AURA.Enabled = true end if c == Torso then c.Color = C3(1, 1, 1) elseif c == RightArm then c.Color = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549) elseif c == LeftArm then c.Color = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549) elseif c == RightLeg then c.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) elseif c == LeftLeg then c.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) elseif c == Head then c.Material = "Fabric" end elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then c:remove() end end if Character:FindFirstChildOfClass("BoolValue") ~= nil then Character:FindFirstChildOfClass("BoolValue"):Destroy() end LeftArm.Name = "Phaedra [ " .. MRANDOM(100000, 999999) .. " ]" RightArm.Name = "Phaedra [ " .. MRANDOM(100000, 999999) .. " ]" LeftLeg.Name = "Phaedra [ " .. MRANDOM(100000, 999999) .. " ]" RightLeg.Name = "Phaedra [ " .. MRANDOM(100000, 999999) .. " ]" Torso.Name = "Phaedra [ " .. MRANDOM(100000, 999999) .. " ]" Head.Name = "Phaedra [ " .. MRANDOM(100000, 999999) .. " ]" RootPart.Name = "Phaedra [ " .. MRANDOM(100000, 999999) .. " ]" script.Parent = WEAPONGUI Character.Parent = workspace Humanoid.Name = "PHAEDRA" Humanoid.DisplayDistanceType = "None" BMUSIC.SoundId = "rbxassetid://" .. SONGID BMUSIC.Looped = true BMUSIC.Pitch = PITCH BMUSIC.Volume = 10 BMUSIC.Playing = true BMUSIC.EmitterSize = 25 if BMUSIC.Parent ~= Torso then print("Fixing music") BMUSIC = IT("Sound", Torso) BMUSIC.SoundId = "rbxassetid://" .. SONGID BMUSIC.Looped = true BMUSIC.Pitch = PITCH BMUSIC.Volume = 10 BMUSIC.Playing = true BMUSIC.EmitterSize = 25 BMUSIC.TimePosition = TIMESTAMP FIXING = true elseif FIXING == false then TIMESTAMP = BMUSIC.TimePosition else FIXING = false end Humanoid.HipHeight = 4 Humanoid.PlatformStand = false for _, c in pairs(Character:GetChildren()) do if c.ClassName == "Part" then if c:FindFirstChildOfClass("BodyPosition") then c:FindFirstChildOfClass("BodyPosition"):remove() end for _, c in pairs(Character:GetChildren()) do if c.ClassName == "Part" then if c:FindFirstChildOfClass("BodyGyro") then c:FindFirstChildOfClass("BodyGyro"):remove() end for _, c in pairs(Character:GetChildren()) do if c.ClassName == "Part" then if c:FindFirstChildOfClass("BodyVelocity") then c:FindFirstChildOfClass("BodyVelocity"):remove() for _, c in pairs(Character:GetChildren()) do if c.ClassName == "Part" then if c:FindFirstChildOfClass("ParticleEmitter") then c:FindFirstChildOfClass("ParticleEmitter"):remove() end end end end end end end end end end end
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