Create OP Heishouclair

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local DihuiModel = game:GetService("ServerScriptService").src.Others["ACertainSomeoneFromASingleThread"]["Dihui Star"].Model.ShiomiYoru:Clone() local OPBRANCH = game:GetService("ServerScriptService").src.Identities.Sinclair["Heishou Pack - You Branch"]:Clone() OPBRANCH.Name = "Heishou Pack - You Branch (Alt)" OPBRANCH.Parent = game:GetService("ServerScriptService").src.Identities.Sinclair DihuiModel.Parent = OPBRANCH.Model for i,v in pairs(game:GetService("ServerScriptService").src.Others["ACertainSomeoneFromASingleThread"]["Dihui Star"].Model:GetChildren()) do v:Clone().Parent = OPBRANCH.VFX end local OPBRANCHSTUFF = game:GetService("ReplicatedStorage").src.Identities.Sinclair["Heishou Pack - You Branch"]:Clone() OPBRANCHSTUFF.Name = "Heishou Pack - You Branch (Alt)" OPBRANCHSTUFF.Parent = game:GetService("ReplicatedStorage").src.Identities.Sinclair for i,v in pairs(game:GetService("ReplicatedStorage").src.Others["ACertainSomeoneFromASingleThread"]["Dihui Star"].Animations.Base.Attack:GetChildren()) do v:Clone().Parent = OPBRANCHSTUFF.Animations.Base.Attack end local OPS3 = OPBRANCHSTUFF.Moves.Base.S3_Unbreakable:Clone() local CancelClash = game:GetService("ReplicatedStorage").src.Others["ACertainSomeoneFromASingleThread"]["Dihui Star"].Moves.Base.S9.Coins["1"]:Clone() local OGBaseS3 = OPBRANCHSTUFF.Moves.Base.S3 CancelClash.Parent = OPS3.Coins OPS3.Coins["1"].Name = 2 OPS3.Coins["2"].Name = 3 OPS3.Coins["3"].Name = 4 OGBaseS3:Remove() OPS3.Name = "S3" OPS3.Coins["4"].Name = 45 for i = 1,40 do OPCoinReuse = OPS3.Coins["4"]:Clone() OPCoinReuse.Name = 4+i OPCoinReuse.Parent = OPS3.Coins end OPS3.Parent = OPBRANCHSTUFF.Moves.Base OPS3:Clone().Name = "S3_Unbreakable" OPBRANCHSTUFF.Moves.Base.S3_Unbreakable:Destroy() local Player = game.Players.Garnierut local UnopposedAttacks = {} local IsClashing={} local TempSig,TempSignal,CheckClash,HealthChange,chararactera workspace.Char.Kuronokashinomisu:GetAttribute("MarkOfTheRebel") function DetectRebel(v) local MainCharacter = Player.Character local MainCharacterChange = Player.CharacterAdded:Connect(function(man) MainCharacter = man end) local success, fail = pcall(function() local hooray = v.Character.CurrentTarget end) if success then local chararactera = v.Character CheckClash = chararactera.ChildAdded:Connect(function(thing) if thing.Name == "AlreadyClashed" or thing.Name == "AlreadyCountered" then IsClashing[chararactera] = true end end) local TempSig = chararactera.CurrentTarget.Changed:Connect(function(CharacterCaught) if CharacterCaught == MainCharacter then TempSignal = chararactera:GetAttributeChangedSignal("TurnCount"):Connect(function(v) if IsClashing[chararactera] == false then local RebelMark = chararactera:GetAttribute("MarkOfTheRebel") or false if RebelMark == false then UnopposedAttacks[chararactera] = UnopposedAttacks[chararactera] + 1 if UnopposedAttacks[chararactera] == 2 then UnopposedAttacks[chararactera] = 0 chararactera:SetAttribute("MarkOfTheRebel",true) end MainCharacter:SetAttribute("ShieldHP",1600) else MainCharacter:SetAttribute("ShieldHP",3200) end else IsClashing[chararactera] = false MainCharacter:SetAttribute("ShieldHP",100) end end) end end) end end for i,v in pairs(game:GetService("Players"):GetPlayers()) do if v ~= Player then DetectRebel(v) v.CharacterAdded:Connect(function() DetectRebel(v) end) end end game:GetService("Players").PlayerAdded:Connect(function(v) DetectRebel(v) end) -- My stuff local Player = owner or game.Players.Garnierut Player.Character.ChildAdded:Connect(function(v) if v.Name == "Stunned" or v.Name == "CoinStun" or v.Name == "Debounce" then v:Destroy() end if string.find(v.Name,"Cooldown") then v:Destroy() end end)
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