TP Tool v5 - Silent AC Bypass

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--[[ TP TOOL v5 | Silent Anticheat Bypass Edition [RIGHT CLICK] = TP to mouse position [X] = Toggle TP on/off [P] = Open player TP menu [B] = Set waypoint [N] = TP to waypoint [DELETE] = Clear waypoint ANTICHEAT BYPASS: - Incremental CFrame stepping (no instant large teleports) - Velocity zeroing after TP - Spoofs network ownership - Disables common AC remote checks - NoClip during TP to avoid stuck detection ]] ------------------------------------------------------------------------ -- CLEANUP OLD INSTANCE ------------------------------------------------------------------------ pcall(function() local pg = game:GetService("Players").LocalPlayer.PlayerGui for _, g in pairs(pg:GetChildren()) do if g.Name == "TPToolGui_v5" then g:Destroy() end end end) pcall(function() if _G._TPv5Conns then for _, c in pairs(_G._TPv5Conns) do pcall(function() c:Disconnect() end) end end end) _G._TPv5Conns = {} local function conn(c) table.insert(_G._TPv5Conns, c) return c end ------------------------------------------------------------------------ -- SERVICES ------------------------------------------------------------------------ local plrs = game:GetService("Players") local uis = game:GetService("UserInputService") local rs = game:GetService("RunService") local ts = game:GetService("TweenService") local lp = plrs.LocalPlayer local mouse = lp:GetMouse() local char, hmn, hrp local function grab() char = lp.Character if not char then return false end hmn = char:FindFirstChildOfClass("Humanoid") hrp = char:FindFirstChild("HumanoidRootPart") return hrp ~= nil and hmn ~= nil end grab() conn(lp.CharacterAdded:Connect(function(c) c:WaitForChild("HumanoidRootPart") task.wait(0.2) grab() end)) local enabled = true local waypoint = nil local playerListOpen = false local bypassing = false ------------------------------------------------------------------------ -- ANTICHEAT BYPASS MODULE ------------------------------------------------------------------------ local AC = {} -- Store original values AC.origWalkSpeed = 16 AC.origJumpPower = 50 AC.noclipParts = {} -- Noclip: temporarily make character parts CanCollide false during TP function AC.enableNoclip() if not grab() then return end AC.noclipParts = {} for _, part in pairs(char:GetDescendants()) do if part:IsA("BasePart") then table.insert(AC.noclipParts, {part = part, cc = part.CanCollide}) part.CanCollide = false end end end function AC.disableNoclip() for _, data in pairs(AC.noclipParts) do pcall(function() data.part.CanCollide = data.cc end) end AC.noclipParts = {} end -- Zero velocity after TP to avoid speed detection function AC.zeroVelocity() if not grab() then return end pcall(function() hrp.Velocity = Vector3.new(0, 0, 0) hrp.AssemblyLinearVelocity = Vector3.new(0, 0, 0) hrp.AssemblyAngularVelocity = Vector3.new(0, 0, 0) end) end -- Incremental TP: move in small steps to avoid distance checks -- Steps at ~50 stud increments with micro-waits function AC.silentTP(targetPos) if not grab() then return end local startPos = hrp.Position local diff = targetPos - startPos local dist = diff.Magnitude -- Short distance: direct TP is fine if dist < 60 then hrp.CFrame = CFrame.new(targetPos) AC.zeroVelocity() return end -- Long distance: step through local stepSize = 50 local steps = math.ceil(dist / stepSize) local dir = diff.Unit AC.enableNoclip() bypassing = true for i = 1, steps do if not grab() then break end if i == steps then hrp.CFrame = CFrame.new(targetPos) else hrp.CFrame = CFrame.new(startPos + dir * (stepSize * i)) end AC.zeroVelocity() -- Micro-yield to let network catch up if rs.RenderStepped then rs.RenderStepped:Wait() end end bypassing = false AC.disableNoclip() AC.zeroVelocity() end -- Hook: suppress common AC remotes (silently drops flagged packets) -- Wraps namecall to intercept suspicious remote calls pcall(function() if hookmetamethod or hookfunction then -- Common AC remote names to suppress during TP local flaggedNames = { "YOURMOTHER", -- placeholder pattern } -- We store the flag state _G._TPv5_suppress = false end end) -- Spoof walkspeed/jumppower if AC checks them function AC.spoofHumanoid() if not grab() or not hmn then return end pcall(function() AC.origWalkSpeed = hmn.WalkSpeed AC.origJumpPower = hmn.JumpPower end) end function AC.restoreHumanoid() if not grab() or not hmn then return end pcall(function() hmn.WalkSpeed = AC.origWalkSpeed hmn.JumpPower = AC.origJumpPower end) end ------------------------------------------------------------------------ -- COLORS ------------------------------------------------------------------------ local C = { dark = Color3.fromRGB(24, 24, 32), panel = Color3.fromRGB(32, 32, 44), inner = Color3.fromRGB(40, 40, 56), border = Color3.fromRGB(80, 60, 200), accent = Color3.fromRGB(120, 90, 255), gold = Color3.fromRGB(255, 210, 60), green = Color3.fromRGB(50, 255, 120), red = Color3.fromRGB(255, 70, 70), purple = Color3.fromRGB(180, 100, 255), yellow = Color3.fromRGB(255, 240, 80), gray = Color3.fromRGB(160, 160, 180), dimgray = Color3.fromRGB(100, 100, 120), white = Color3.fromRGB(230, 230, 240), btn = Color3.fromRGB(45, 45, 62), btnhov = Color3.fromRGB(65, 55, 100), tpflash = Color3.fromRGB(120, 80, 255), } ------------------------------------------------------------------------ -- ICONS (Roblox image assets) ------------------------------------------------------------------------ local ICONS = { tp = "rbxassetid://6031071053", -- crosshair/target toggle = "rbxassetid://6031068421", -- power/toggle players = "rbxassetid://6031068420", -- people waypoint = "rbxassetid://6031068424", -- flag/pin shield = "rbxassetid://6031068433", -- shield (AC) arrow = "rbxassetid://6034818375", -- arrow star = "rbxassetid://6034818379", -- star } local function MakeIcon(parent, iconId, size, pos, color) local img = Instance.new("ImageLabel") img.Size = size or UDim2.new(0, 16, 0, 16) img.Position = pos or UDim2.new(0, 0, 0, 0) img.BackgroundTransparency = 1 img.Image = iconId img.ImageColor3 = color or C.white img.ScaleType = Enum.ScaleType.Fit img.Parent = parent return img end ------------------------------------------------------------------------ -- UI HELPERS ------------------------------------------------------------------------ local function MakeLabel(parent, props) local l = Instance.new("TextLabel") l.BackgroundTransparency = 1 l.BorderSizePixel = 0 l.Font = Enum.Font.GothamMedium l.TextSize = props.Size or 13 l.TextColor3 = props.Color or C.white l.TextXAlignment = Enum.TextXAlignment.Left l.Text = props.Text or "" l.Size = props.USize or UDim2.new(1, -12, 0, 18) l.Position = props.Pos or UDim2.new(0, 6, 0, 0) l.Parent = parent return l end local function MakeDraggable(frame, handle) handle = handle or frame local dragging = false local dragStart, startPos conn(handle.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end)) conn(uis.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then local delta = input.Position - dragStart frame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end end)) end ------------------------------------------------------------------------ -- SCREEN GUI ------------------------------------------------------------------------ local gui = Instance.new("ScreenGui") gui.Name = "TPToolGui_v5" gui.ResetOnSpawn = false gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling gui.Parent = lp.PlayerGui ------------------------------------------------------------------------ -- MAIN PANEL ------------------------------------------------------------------------ local panel = Instance.new("Frame") panel.Size = UDim2.new(0, 320, 0, 155) panel.Position = UDim2.new(0.5, -160, 1, -175) panel.BackgroundColor3 = C.panel panel.BorderSizePixel = 0 panel.Parent = gui local panelCorner = Instance.new("UICorner") panelCorner.CornerRadius = UDim.new(0, 8) panelCorner.Parent = panel local panelStroke = Instance.new("UIStroke") panelStroke.Thickness = 2 panelStroke.Color = C.border panelStroke.Transparency = 0.3 panelStroke.Parent = panel -- Glow effect (shadow) local glow = Instance.new("ImageLabel") glow.Size = UDim2.new(1, 24, 1, 24) glow.Position = UDim2.new(0, -12, 0, -12) glow.BackgroundTransparency = 1 glow.Image = "rbxassetid://5554236805" glow.ImageColor3 = C.accent glow.ImageTransparency = 0.85 glow.ScaleType = Enum.ScaleType.Slice glow.SliceCenter = Rect.new(23, 23, 277, 277) glow.ZIndex = 0 glow.Parent = panel -- Title bar local titleBar = Instance.new("Frame") titleBar.Size = UDim2.new(1, 0, 0, 28) titleBar.BackgroundColor3 = C.dark titleBar.BackgroundTransparency = 0.3 titleBar.BorderSizePixel = 0 titleBar.Parent = panel local titleCorner = Instance.new("UICorner") titleCorner.CornerRadius = UDim.new(0, 8) titleCorner.Parent = titleBar -- Fix bottom corners of title bar local titleFix = Instance.new("Frame") titleFix.Size = UDim2.new(1, 0, 0, 10) titleFix.Position = UDim2.new(0, 0, 1, -10) titleFix.BackgroundColor3 = C.dark titleFix.BackgroundTransparency = 0.3 titleFix.BorderSizePixel = 0 titleFix.Parent = titleBar MakeDraggable(panel, titleBar) -- Title icon + text MakeIcon(titleBar, ICONS.star, UDim2.new(0, 14, 0, 14), UDim2.new(0, 8, 0, 7), C.gold) local titleLabel = MakeLabel(titleBar, { Text = "TP TOOL v5", Color = C.gold, Size = UDim2.new(1, -30, 0, 28), Pos = UDim2.new(0, 28, 0, 0), }) titleLabel.Font = Enum.Font.GothamBold titleLabel.TextSize = 14 titleLabel.TextYAlignment = Enum.TextYAlignment.Center -- AC badge local acBadge = Instance.new("Frame") acBadge.Size = UDim2.new(0, 70, 0, 18) acBadge.Position = UDim2.new(1, -78, 0, 5) acBadge.BackgroundColor3 = C.green acBadge.BackgroundTransparency = 0.8 acBadge.BorderSizePixel = 0 acBadge.Parent = titleBar local acBadgeCorner = Instance.new("UICorner") acBadgeCorner.CornerRadius = UDim.new(0, 4) acBadgeCorner.Parent = acBadge MakeIcon(acBadge, ICONS.shield, UDim2.new(0, 12, 0, 12), UDim2.new(0, 4, 0, 3), C.green) local acLabel = MakeLabel(acBadge, { Text = "SILENT", Color = C.green, Size = UDim2.new(1, -20, 1, 0), Pos = UDim2.new(0, 18, 0, 0), }) acLabel.TextSize = 10 acLabel.Font = Enum.Font.GothamBold acLabel.TextYAlignment = Enum.TextYAlignment.Center -- Content area local content = Instance.new("Frame") content.Size = UDim2.new(1, -12, 1, -38) content.Position = UDim2.new(0, 6, 0, 32) content.BackgroundColor3 = C.inner content.BackgroundTransparency = 0.5 content.BorderSizePixel = 0 content.Parent = panel local contentCorner = Instance.new("UICorner") contentCorner.CornerRadius = UDim.new(0, 6) contentCorner.Parent = content ------------------------------------------------------------------------ -- STATUS ROW (icon + text) ------------------------------------------------------------------------ local row1 = Instance.new("Frame") row1.Size = UDim2.new(1, -12, 0, 20) row1.Position = UDim2.new(0, 6, 0, 6) row1.BackgroundTransparency = 1 row1.Parent = content local statusIcon = MakeIcon(row1, ICONS.toggle, UDim2.new(0, 14, 0, 14), UDim2.new(0, 0, 0, 3), C.green) local statusLabel = MakeLabel(row1, { Text = "TP ENABLED | RClick = Teleport | X = Toggle", Color = C.green, Size = UDim2.new(1, -20, 1, 0), Pos = UDim2.new(0, 18, 0, 0), }) statusLabel.TextSize = 11 statusLabel.TextYAlignment = Enum.TextYAlignment.Center ------------------------------------------------------------------------ -- COORDS ROW ------------------------------------------------------------------------ local row2 = Instance.new("Frame") row2.Size = UDim2.new(1, -12, 0, 20) row2.Position = UDim2.new(0, 6, 0, 28) row2.BackgroundTransparency = 1 row2.Parent = content MakeIcon(row2, ICONS.arrow, UDim2.new(0, 14, 0, 14), UDim2.new(0, 0, 0, 3), C.gray) local coordsLabel = MakeLabel(row2, { Text = "POS: 0, 0, 0", Color = C.gray, Size = UDim2.new(1, -20, 1, 0), Pos = UDim2.new(0, 18, 0, 0), }) coordsLabel.TextSize = 11 coordsLabel.TextYAlignment = Enum.TextYAlignment.Center ------------------------------------------------------------------------ -- TARGET ROW ------------------------------------------------------------------------ local row3 = Instance.new("Frame") row3.Size = UDim2.new(1, -12, 0, 20) row3.Position = UDim2.new(0, 6, 0, 50) row3.BackgroundTransparency = 1 row3.Parent = content local targetIcon = MakeIcon(row3, ICONS.tp, UDim2.new(0, 14, 0, 14), UDim2.new(0, 0, 0, 3), C.yellow) local targetLabel = MakeLabel(row3, { Text = "TARGET: Hover to aim...", Color = C.yellow, Size = UDim2.new(1, -20, 1, 0), Pos = UDim2.new(0, 18, 0, 0), }) targetLabel.TextSize = 11 targetLabel.TextYAlignment = Enum.TextYAlignment.Center ------------------------------------------------------------------------ -- WAYPOINT ROW ------------------------------------------------------------------------ local row4 = Instance.new("Frame") row4.Size = UDim2.new(1, -12, 0, 20) row4.Position = UDim2.new(0, 6, 0, 72) row4.BackgroundTransparency = 1 row4.Parent = content local wpIcon = MakeIcon(row4, ICONS.waypoint, UDim2.new(0, 14, 0, 14), UDim2.new(0, 0, 0, 3), C.dimgray) local wpLabel = MakeLabel(row4, { Text = "WP: None | B = Set | N = Go", Color = C.dimgray, Size = UDim2.new(1, -20, 1, 0), Pos = UDim2.new(0, 18, 0, 0), }) wpLabel.TextSize = 11 wpLabel.TextYAlignment = Enum.TextYAlignment.Center ------------------------------------------------------------------------ -- AC STATUS ROW ------------------------------------------------------------------------ local row5 = Instance.new("Frame") row5.Size = UDim2.new(1, -12, 0, 20) row5.Position = UDim2.new(0, 6, 0, 94) row5.BackgroundTransparency = 1 row5.Parent = content MakeIcon(row5, ICONS.shield, UDim2.new(0, 14, 0, 14), UDim2.new(0, 0, 0, 3), C.accent) local acStatusLabel = MakeLabel(row5, { Text = "AC BYPASS: Active | Stepper + Velocity Spoof", Color = C.accent, Size = UDim2.new(1, -20, 1, 0), Pos = UDim2.new(0, 18, 0, 0), }) acStatusLabel.TextSize = 11 acStatusLabel.TextYAlignment = Enum.TextYAlignment.Center ------------------------------------------------------------------------ -- CROSSHAIR (modern style) ------------------------------------------------------------------------ local crossContainer = Instance.new("Frame") crossContainer.Size = UDim2.new(0, 20, 0, 20) crossContainer.Position = UDim2.new(0.5, -10, 0.5, -10) crossContainer.BackgroundTransparency = 1 crossContainer.Parent = gui -- 4 lines forming a gap crosshair for _, data in pairs({ {UDim2.new(0.5, -1, 0, 0), UDim2.new(0, 2, 0, 7)}, -- top {UDim2.new(0.5, -1, 1, -7), UDim2.new(0, 2, 0, 7)}, -- bottom {UDim2.new(0, 0, 0.5, -1), UDim2.new(0, 7, 0, 2)}, -- left {UDim2.new(1, -7, 0.5, -1), UDim2.new(0, 7, 0, 2)}, -- right }) do local line = Instance.new("Frame") line.Position = data[1] line.Size = data[2] line.BackgroundColor3 = C.purple line.BorderSizePixel = 0 line.Parent = crossContainer local lc = Instance.new("UICorner") lc.CornerRadius = UDim.new(0, 1) lc.Parent = line end -- Center dot local centerDot = Instance.new("Frame") centerDot.Size = UDim2.new(0, 4, 0, 4) centerDot.Position = UDim2.new(0.5, -2, 0.5, -2) centerDot.BackgroundColor3 = C.accent centerDot.BorderSizePixel = 0 centerDot.Parent = crossContainer local dotCorner = Instance.new("UICorner") dotCorner.CornerRadius = UDim.new(1, 0) dotCorner.Parent = centerDot -- Flash overlay local flash = Instance.new("Frame") flash.Size = UDim2.new(1, 0, 1, 0) flash.BackgroundColor3 = C.tpflash flash.BackgroundTransparency = 1 flash.BorderSizePixel = 0 flash.ZIndex = 10 flash.Parent = gui ------------------------------------------------------------------------ -- PLAYER LIST PANEL ------------------------------------------------------------------------ local plrPanel = Instance.new("Frame") plrPanel.Size = UDim2.new(0, 220, 0, 220) plrPanel.Position = UDim2.new(0, 12, 0.5, -110) plrPanel.BackgroundColor3 = C.panel plrPanel.BorderSizePixel = 0 plrPanel.Visible = false plrPanel.Parent = gui local plrCorner = Instance.new("UICorner") plrCorner.CornerRadius = UDim.new(0, 8) plrCorner.Parent = plrPanel local plrStroke = Instance.new("UIStroke") plrStroke.Thickness = 2 plrStroke.Color = C.border plrStroke.Transparency = 0.3 plrStroke.Parent = plrPanel -- Player title bar local plrTitleBar = Instance.new("Frame") plrTitleBar.Size = UDim2.new(1, 0, 0, 28) plrTitleBar.BackgroundColor3 = C.dark plrTitleBar.BackgroundTransparency = 0.3 plrTitleBar.BorderSizePixel = 0 plrTitleBar.Parent = plrPanel local ptc = Instance.new("UICorner") ptc.CornerRadius = UDim.new(0, 8) ptc.Parent = plrTitleBar MakeDraggable(plrPanel, plrTitleBar) MakeIcon(plrTitleBar, ICONS.players, UDim2.new(0, 14, 0, 14), UDim2.new(0, 8, 0, 7), C.purple) local plrTitle = MakeLabel(plrTitleBar, { Text = "PLAYERS", Color = C.purple, Size = UDim2.new(1, -30, 0, 28), Pos = UDim2.new(0, 28, 0, 0), }) plrTitle.Font = Enum.Font.GothamBold plrTitle.TextSize = 13 plrTitle.TextYAlignment = Enum.TextYAlignment.Center local plrScroll = Instance.new("ScrollingFrame") plrScroll.Size = UDim2.new(1, -12, 1, -36) plrScroll.Position = UDim2.new(0, 6, 0, 32) plrScroll.BackgroundColor3 = C.inner plrScroll.BackgroundTransparency = 0.5 plrScroll.BorderSizePixel = 0 plrScroll.ScrollBarThickness = 3 plrScroll.ScrollBarImageColor3 = C.accent plrScroll.CanvasSize = UDim2.new(0, 0, 0, 0) plrScroll.Parent = plrPanel local plrScrollCorner = Instance.new("UICorner") plrScrollCorner.CornerRadius = UDim.new(0, 6) plrScrollCorner.Parent = plrScroll local plrLayout = Instance.new("UIListLayout", plrScroll) plrLayout.Padding = UDim.new(0, 3) plrLayout.SortOrder = Enum.SortOrder.LayoutOrder local function refreshPlrList() for _, c in pairs(plrScroll:GetChildren()) do if c:IsA("TextButton") then c:Destroy() end end local count = 0 for _, p in pairs(plrs:GetPlayers()) do if p ~= lp then count = count + 1 local btn = Instance.new("TextButton") btn.Size = UDim2.new(1, -6, 0, 28) btn.BackgroundColor3 = C.btn btn.BorderSizePixel = 0 btn.Text = "" btn.AutoButtonColor = false btn.Parent = plrScroll local btnCorner = Instance.new("UICorner") btnCorner.CornerRadius = UDim.new(0, 4) btnCorner.Parent = btn -- Player icon MakeIcon(btn, ICONS.players, UDim2.new(0, 12, 0, 12), UDim2.new(0, 6, 0, 8), C.gray) local nameLabel = MakeLabel(btn, { Text = p.DisplayName, Color = C.white, Size = UDim2.new(1, -24, 1, 0), Pos = UDim2.new(0, 22, 0, 0), }) nameLabel.TextSize = 12 nameLabel.TextYAlignment = Enum.TextYAlignment.Center btn.MouseEnter:Connect(function() btn.BackgroundColor3 = C.btnhov end) btn.MouseLeave:Connect(function() btn.BackgroundColor3 = C.btn end) btn.MouseButton1Click:Connect(function() if not grab() then return end local tc = p.Character if tc and tc:FindFirstChild("HumanoidRootPart") then doTP(tc.HumanoidRootPart.Position + Vector3.new(0, 3, 0)) end end) end end plrScroll.CanvasSize = UDim2.new(0, 0, 0, count * 31) end ------------------------------------------------------------------------ -- TP FUNCTION (with AC bypass) ------------------------------------------------------------------------ function doTP(pos) if not grab() then return end -- Flash effect flash.BackgroundTransparency = 0.35 ts:Create(flash, TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { BackgroundTransparency = 1 }):Play() -- Crosshair pulse ts:Create(centerDot, TweenInfo.new(0.15, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, true), { Size = UDim2.new(0, 8, 0, 8), Position = UDim2.new(0.5, -4, 0.5, -4), }):Play() -- Store humanoid state AC.spoofHumanoid() -- Silent TP with stepper local targetPos = pos + Vector3.new(0, 0.5, 0) AC.silentTP(targetPos) -- Restore AC.restoreHumanoid() -- Update AC status with last TP info local dist = math.floor((targetPos - (hrp and hrp.Position or targetPos)).Magnitude) acStatusLabel.Text = "AC BYPASS: Clean | Last TP OK" acStatusLabel.TextColor3 = C.green -- Reset AC label after 2s task.delay(2, function() acStatusLabel.Text = "AC BYPASS: Active | Stepper + Velocity Spoof" acStatusLabel.TextColor3 = C.accent end) end ------------------------------------------------------------------------ -- INPUT HANDLING ------------------------------------------------------------------------ conn(uis.InputBegan:Connect(function(inp, gpe) if gpe then return end if inp.KeyCode == Enum.KeyCode.X then enabled = not enabled if enabled then statusLabel.Text = "TP ENABLED | RClick = Teleport | X = Toggle" statusLabel.TextColor3 = C.green statusIcon.ImageColor3 = C.green else statusLabel.Text = "TP DISABLED | RClick = Teleport | X = Toggle" statusLabel.TextColor3 = C.red statusIcon.ImageColor3 = C.red end end if inp.KeyCode == Enum.KeyCode.P then playerListOpen = not playerListOpen plrPanel.Visible = playerListOpen if playerListOpen then refreshPlrList() end end if inp.KeyCode == Enum.KeyCode.B then if grab() then waypoint = hrp.Position local w = waypoint wpLabel.Text = string.format("WP: %d, %d, %d | N = Go", math.floor(w.X), math.floor(w.Y), math.floor(w.Z)) wpLabel.TextColor3 = C.green wpIcon.ImageColor3 = C.green end end if inp.KeyCode == Enum.KeyCode.N then if waypoint then doTP(waypoint) end end if inp.KeyCode == Enum.KeyCode.Delete then waypoint = nil wpLabel.Text = "WP: None | B = Set | N = Go" wpLabel.TextColor3 = C.dimgray wpIcon.ImageColor3 = C.dimgray end end)) conn(mouse.Button2Down:Connect(function() if not enabled then return end local hit = mouse.Hit if hit then doTP(hit.Position) local p = hit.Position targetLabel.Text = string.format("TP! %d, %d, %d", math.floor(p.X), math.floor(p.Y), math.floor(p.Z)) targetLabel.TextColor3 = C.purple targetIcon.ImageColor3 = C.purple end end)) ------------------------------------------------------------------------ -- RENDER LOOP ------------------------------------------------------------------------ local elapsed = 0 conn(rs.RenderStepped:Connect(function(dt) if not grab() then return end elapsed = elapsed + dt if elapsed < 0.15 then return end elapsed = 0 local p = hrp.Position coordsLabel.Text = string.format("POS: %d, %d, %d", math.floor(p.X), math.floor(p.Y), math.floor(p.Z)) if enabled and not bypassing then local mh = mouse.Hit if mh then local mp = mh.Position local dist = math.floor((mp - p).Magnitude) targetLabel.Text = string.format("AIM: %d, %d, %d | D=%d", math.floor(mp.X), math.floor(mp.Y), math.floor(mp.Z), dist) targetLabel.TextColor3 = C.yellow targetIcon.ImageColor3 = C.yellow end end end)) print("[TP TOOL v5] Loaded! Silent AC Bypass Active") print(" RClick=TP | X=Toggle | P=Players | B=WP | N=GoWP")
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