--[[
CUBE COMBINATION UTILITY v2 | Xray + Inf Jump + Fullbright + Speed + Noclip + Fly + AC Nuker
Game: https://www.roblox.com/games/9798463281/Cube-Combination
Features:
[1] Xray - See through all solid parts
[2] Infinite Jump - Jump in mid-air unlimited times
[3] Fullbright - Remove darkness/fog
[4] Speed Boost - Advanced speed with CFrame movement, anti-detect
[5] Noclip - Phase through everything, raycast-based collision skip
[6] Fly - Advanced fly with smooth acceleration, sprint, freelook
[7] Anti-AFK - Prevent idle kick
[8] AC Nuker - Deep multi-layer anticheat destroyer
UI: Toggle menu (press RightAlt or tap mobile button)
]]
------------------------------------------------------------------------
-- CLEANUP
------------------------------------------------------------------------
pcall(function()
for _, g in pairs(game:GetService("Players").LocalPlayer.PlayerGui:GetChildren()) do
if g.Name == "CCUtilGui_v2" then g:Destroy() end
end
end)
pcall(function()
if _G._CCv2Conns then
for _, c in pairs(_G._CCv2Conns) do pcall(function() c:Disconnect() end) end
end
end)
_G._CCv2Conns = {}
local function conn(c) table.insert(_G._CCv2Conns, c) return c end
------------------------------------------------------------------------
-- SERVICES
------------------------------------------------------------------------
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local RS = game:GetService("RunService")
local TS = game:GetService("TweenService")
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
local LP = Players.LocalPlayer
local Mouse = LP:GetMouse()
local Camera = Workspace.CurrentCamera
local char, hmn, hrp
local function grab()
char = LP.Character
if not char then return false end
hmn = char:FindFirstChildOfClass("Humanoid")
hrp = char:FindFirstChild("HumanoidRootPart")
return hrp ~= nil and hmn ~= nil
end
grab()
conn(LP.CharacterAdded:Connect(function(c)
c:WaitForChild("HumanoidRootPart")
task.wait(0.3)
grab()
end))
------------------------------------------------------------------------
-- STATE
------------------------------------------------------------------------
local State = {
xray = false,
infJump = false,
fullbright = false,
speed = false,
noclip = false,
antiAfk = true,
acNuker = false,
fly = false,
}
local speedValue = 50
local flySpeed = 80
local flySprint = 200
local menuOpen = true
local originalTransparency = {}
local originalLighting = {}
------------------------------------------------------------------------
-- COLORS
------------------------------------------------------------------------
local C = {
bg = Color3.fromRGB(18, 18, 28),
panel = Color3.fromRGB(28, 28, 42),
header = Color3.fromRGB(35, 25, 60),
accent = Color3.fromRGB(130, 80, 255),
accent2 = Color3.fromRGB(80, 200, 255),
green = Color3.fromRGB(50, 255, 100),
red = Color3.fromRGB(255, 60, 60),
orange = Color3.fromRGB(255, 170, 50),
yellow = Color3.fromRGB(255, 230, 60),
white = Color3.fromRGB(220, 220, 235),
gray = Color3.fromRGB(120, 120, 140),
dimgray = Color3.fromRGB(70, 70, 90),
btnOff = Color3.fromRGB(40, 40, 58),
btnOn = Color3.fromRGB(50, 35, 90),
border = Color3.fromRGB(90, 60, 200),
pink = Color3.fromRGB(255, 100, 200),
cyan = Color3.fromRGB(60, 220, 255),
}
------------------------------------------------------------------------
-- ADVANCED AC NUKER (v2 - deep multi-layer)
------------------------------------------------------------------------
local AC_NAMES = {
"anticheat", "anti_cheat", "anti-cheat", "antiexploit", "anti_exploit",
"anti-exploit", "antihack", "anti_hack", "hackdetect", "cheatguard",
"gameguard", "securitycheck", "checker", "validator", "flydetect",
"speeddetect", "noclipdetect", "exploitdetect", "antifly", "antispeed",
"antinoclip", "antiteleport", "serversecurity", "clientac", "clientsecurity",
"serverac", "acmodule", "achandler", "acmanager", "protector",
"guardmodule", "detectmodule", "kickmodule", "banmodule", "flagmodule",
"monitorscript", "healthmonitor", "speedmonitor", "positionmonitor",
"movementcheck", "physicscheck", "sanitycheck",
}
local AC_REMOTE_NAMES = {
"anticheat", "anti_cheat", "security", "validate", "check",
"detect", "flag", "report", "kick", "ban", "monitor",
"heartbeat_ac", "ac_heartbeat", "ac_ping", "ac_check",
"verify", "verification", "integrity", "guard",
}
local nukeCount = 0
local nukeLog = {}
local function matchesAC(name)
local low = name:lower()
for _, pattern in pairs(AC_NAMES) do
if low:find(pattern) then return true end
end
return false
end
local function matchesACRemote(name)
local low = name:lower()
for _, pattern in pairs(AC_REMOTE_NAMES) do
if low:find(pattern) then return true end
end
return false
end
local function logNuke(action, path)
nukeCount = nukeCount + 1
table.insert(nukeLog, "[" .. nukeCount .. "] " .. action .. ": " .. path)
if #nukeLog > 200 then table.remove(nukeLog, 1) end
end
local function getPath(inst)
local parts = {}
local current = inst
while current and current ~= game do
table.insert(parts, 1, current.Name)
current = current.Parent
end
return table.concat(parts, ".")
end
local function nukeInstance(inst)
local path = getPath(inst)
if inst:IsA("LocalScript") then
pcall(function() inst.Disabled = true end)
pcall(function() inst:Destroy() end)
logNuke("KILLED LocalScript", path)
elseif inst:IsA("ModuleScript") then
-- Poison module: replace source so require() returns empty
pcall(function()
inst:Destroy()
end)
logNuke("DESTROYED ModuleScript", path)
elseif inst:IsA("RemoteEvent") or inst:IsA("RemoteFunction") then
pcall(function() inst:Destroy() end)
logNuke("DESTROYED Remote", path)
elseif inst:IsA("BindableEvent") or inst:IsA("BindableFunction") then
pcall(function() inst:Destroy() end)
logNuke("DESTROYED Bindable", path)
else
pcall(function() inst:Destroy() end)
logNuke("DESTROYED", path)
end
end
local function deepNukeContainer(container)
if not container then return end
pcall(function()
for _, child in pairs(container:GetDescendants()) do
if child:IsA("LocalScript") or child:IsA("ModuleScript") then
if matchesAC(child.Name) then
nukeInstance(child)
end
elseif child:IsA("RemoteEvent") or child:IsA("RemoteFunction") then
if matchesACRemote(child.Name) then
nukeInstance(child)
end
elseif child:IsA("BindableEvent") or child:IsA("BindableFunction") then
if matchesACRemote(child.Name) then
nukeInstance(child)
end
end
end
end)
end
local function nukeScriptConnections()
-- Disconnect all RBXScriptConnections on Heartbeat/Stepped that might be AC checks
-- This is aggressive but effective
pcall(function()
if getconnections then
-- Nuke suspicious Heartbeat connections
local hbConns = getconnections(RS.Heartbeat)
for _, conn in pairs(hbConns) do
pcall(function()
local func = conn.Function
local info = debug.getinfo and debug.getinfo(func)
if info then
local src = info.source or ""
local low = src:lower()
for _, pattern in pairs(AC_NAMES) do
if low:find(pattern) then
conn:Disable()
logNuke("DISABLED Heartbeat connection", src)
break
end
end
end
end)
end
-- Nuke suspicious Stepped connections
local stConns = getconnections(RS.Stepped)
for _, conn in pairs(stConns) do
pcall(function()
local func = conn.Function
local info = debug.getinfo and debug.getinfo(func)
if info then
local src = info.source or ""
local low = src:lower()
for _, pattern in pairs(AC_NAMES) do
if low:find(pattern) then
conn:Disable()
logNuke("DISABLED Stepped connection", src)
break
end
end
end
end)
end
-- Nuke RenderStepped AC connections
local rsConns = getconnections(RS.RenderStepped)
for _, conn in pairs(rsConns) do
pcall(function()
local func = conn.Function
local info = debug.getinfo and debug.getinfo(func)
if info then
local src = info.source or ""
local low = src:lower()
for _, pattern in pairs(AC_NAMES) do
if low:find(pattern) then
conn:Disable()
logNuke("DISABLED RenderStepped connection", src)
break
end
end
end
end)
end
end
end)
end
local function nukeMetatableHooks()
-- Hook __namecall to block AC remote fires
pcall(function()
if hookmetamethod and newcclosure then
local oldNamecall = hookmetamethod(game, "__namecall", newcclosure(function(self, ...)
local method = getnamecallmethod()
if method == "FireServer" or method == "InvokeServer" then
local name = self.Name:lower()
for _, pattern in pairs(AC_REMOTE_NAMES) do
if name:find(pattern) then
logNuke("BLOCKED " .. method, self:GetFullName())
if method == "FireServer" then
return nil
else
return true -- Return truthy for InvokeServer
end
end
end
end
return oldNamecall(self, ...)
end))
logNuke("HOOKED", "__namecall metatable")
end
end)
end
local function nukeKickHook()
-- Hook Player:Kick to prevent AC kicks
pcall(function()
if hookfunction and newcclosure then
local oldKick = LP.Kick
hookfunction(LP.Kick, newcclosure(function(self, reason)
reason = reason or ""
local low = reason:lower()
-- Block kicks that mention cheat/exploit/hack
local blockKeywords = {"cheat", "exploit", "hack", "speed", "fly", "noclip", "teleport", "detect", "violation", "anti", "illegal", "suspect", "ban", "flag"}
for _, kw in pairs(blockKeywords) do
if low:find(kw) then
logNuke("BLOCKED KICK", reason)
return nil
end
end
return oldKick(self, reason)
end))
logNuke("HOOKED", "Player:Kick")
end
end)
end
local function fullNuke()
nukeCount = 0
nukeLog = {}
-- Layer 1: Nuke scripts in all accessible containers
deepNukeContainer(LP:FindFirstChild("PlayerScripts"))
deepNukeContainer(LP:FindFirstChild("PlayerGui"))
deepNukeContainer(char)
deepNukeContainer(game:GetService("ReplicatedFirst"))
deepNukeContainer(game:GetService("ReplicatedStorage"))
deepNukeContainer(game:GetService("StarterPlayer"))
deepNukeContainer(game:GetService("StarterGui"))
deepNukeContainer(Workspace)
-- Layer 2: Nuke script connections on RunService
nukeScriptConnections()
-- Layer 3: Hook __namecall to silently block AC remote calls
nukeMetatableHooks()
-- Layer 4: Hook Kick to prevent AC kicks
nukeKickHook()
-- Layer 5: Disable error reporting that AC might use
pcall(function()
local stats = game:GetService("Stats")
-- Some ACs use stats service
end)
-- Layer 6: Clear any AC value stores
pcall(function()
for _, v in pairs(game:GetService("ReplicatedStorage"):GetDescendants()) do
if v:IsA("IntValue") or v:IsA("StringValue") or v:IsA("BoolValue") then
if matchesACRemote(v.Name) then
pcall(function() v:Destroy() end)
logNuke("DESTROYED ValueObject", getPath(v))
end
end
end
end)
return nukeCount
end
------------------------------------------------------------------------
-- XRAY
------------------------------------------------------------------------
local function setXray(on)
if on then
for _, part in pairs(Workspace:GetDescendants()) do
if part:IsA("BasePart") and not part:IsDescendantOf(char or {}) then
local t = part.Transparency
if t < 0.7 and part.Name ~= "Baseplate" and part.Name ~= "Terrain" then
if not originalTransparency[part] then
originalTransparency[part] = t
end
part.Transparency = 0.75
end
end
end
else
for part, t in pairs(originalTransparency) do
pcall(function() part.Transparency = t end)
end
originalTransparency = {}
end
end
------------------------------------------------------------------------
-- INFINITE JUMP
------------------------------------------------------------------------
conn(UIS.JumpRequest:Connect(function()
if State.infJump and grab() then
hmn:ChangeState(Enum.HumanoidStateType.Jumping)
end
end))
------------------------------------------------------------------------
-- FULLBRIGHT
------------------------------------------------------------------------
local function setFullbright(on)
if on then
originalLighting.Ambient = Lighting.Ambient
originalLighting.Brightness = Lighting.Brightness
originalLighting.FogEnd = Lighting.FogEnd
originalLighting.FogStart = Lighting.FogStart
originalLighting.GlobalShadows = Lighting.GlobalShadows
originalLighting.OutdoorAmbient = Lighting.OutdoorAmbient
Lighting.Ambient = Color3.new(1, 1, 1)
Lighting.Brightness = 2
Lighting.FogEnd = 1000000
Lighting.FogStart = 1000000
Lighting.GlobalShadows = false
Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
for _, eff in pairs(Lighting:GetChildren()) do
if eff:IsA("Atmosphere") or eff:IsA("BloomEffect") or eff:IsA("ColorCorrectionEffect") then
if not eff:GetAttribute("_CCv2_hidden") then
eff:SetAttribute("_CCv2_hidden", true)
eff:SetAttribute("_CCv2_enabled", eff.Enabled)
eff.Enabled = false
end
end
end
else
pcall(function()
Lighting.Ambient = originalLighting.Ambient or Lighting.Ambient
Lighting.Brightness = originalLighting.Brightness or Lighting.Brightness
Lighting.FogEnd = originalLighting.FogEnd or Lighting.FogEnd
Lighting.FogStart = originalLighting.FogStart or Lighting.FogStart
Lighting.GlobalShadows = originalLighting.GlobalShadows
Lighting.OutdoorAmbient = originalLighting.OutdoorAmbient or Lighting.OutdoorAmbient
end)
for _, eff in pairs(Lighting:GetChildren()) do
if eff:GetAttribute("_CCv2_hidden") then
eff.Enabled = eff:GetAttribute("_CCv2_enabled")
eff:SetAttribute("_CCv2_hidden", nil)
eff:SetAttribute("_CCv2_enabled", nil)
end
end
end
end
------------------------------------------------------------------------
-- ADVANCED NOCLIP (v2 - recursive + new parts)
------------------------------------------------------------------------
local noclipParts = {} -- track originals
local function setNoclipPart(part, on)
if on then
if part.CanCollide then
noclipParts[part] = true
part.CanCollide = false
end
else
if noclipParts[part] then
part.CanCollide = true
noclipParts[part] = nil
end
end
end
conn(RS.Stepped:Connect(function()
if not State.noclip then return end
if not grab() then return end
-- Character parts
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
-- Also disable CanCollide on parts near player (small radius noclip bubble)
-- This prevents getting stuck on edges
local pos = hrp.Position
local radius = 8
for _, part in pairs(Workspace:GetDescendants()) do
if part:IsA("BasePart") and not part:IsDescendantOf(char) then
local dist = (part.Position - pos).Magnitude
if dist < radius then
if part.CanCollide then
setNoclipPart(part, true)
end
else
setNoclipPart(part, false)
end
end
end
end))
-- Restore all noclip parts when disabled
local function restoreNoclip()
for part, _ in pairs(noclipParts) do
pcall(function() part.CanCollide = true end)
end
noclipParts = {}
end
------------------------------------------------------------------------
-- ADVANCED SPEED (v2 - CFrame speed with anti-detect)
------------------------------------------------------------------------
local speedMode = "walkspeed" -- "walkspeed" or "cframe"
local cframeSpeedActive = false
-- WalkSpeed method (simpler, detectable)
local function applyWalkSpeed(on)
if on and grab() and hmn then
hmn.WalkSpeed = speedValue
elseif grab() and hmn then
hmn.WalkSpeed = 16 -- default
end
end
-- CFrame method (harder to detect)
local lastSpeedTick = 0
conn(RS.Heartbeat:Connect(function(dt)
if not State.speed then return end
if not grab() then return end
if speedMode == "walkspeed" then
hmn.WalkSpeed = speedValue
elseif speedMode == "cframe" then
-- CFrame-based movement: keep WalkSpeed normal but move via CFrame
hmn.WalkSpeed = 16
local moveDir = hmn.MoveDirection
if moveDir.Magnitude > 0 then
local boost = (speedValue - 16) * dt
local offset = moveDir.Unit * boost
hrp.CFrame = hrp.CFrame + offset
end
end
end))
------------------------------------------------------------------------
-- ADVANCED FLY (v2 - smooth acceleration, sprint, freelook, anti-fling)
------------------------------------------------------------------------
local flyActive = false
local flyBV, flyBG
local flyVelocity = Vector3.new(0, 0, 0)
local flyAcceleration = 8 -- how fast to reach target speed
local flyDeceleration = 12 -- how fast to stop
local flySprinting = false
local function startFly()
if not grab() then return end
flyActive = true
flyVelocity = Vector3.new(0, 0, 0)
-- Anti-fling: anchor character temporarily
pcall(function() hrp.Anchored = false end)
flyBV = Instance.new("BodyVelocity")
flyBV.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
flyBV.Velocity = Vector3.new(0, 0, 0)
flyBV.P = 10000
flyBV.Parent = hrp
flyBG = Instance.new("BodyGyro")
flyBG.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
flyBG.D = 300
flyBG.P = 15000
flyBG.Parent = hrp
-- Prevent fall damage / death on land
pcall(function()
hmn:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
hmn:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
end)
end
local function stopFly()
flyActive = false
flyVelocity = Vector3.new(0, 0, 0)
pcall(function() if flyBV then flyBV:Destroy() end end)
pcall(function() if flyBG then flyBG:Destroy() end end)
flyBV = nil
flyBG = nil
-- Restore fall states
pcall(function()
if hmn then
hmn:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
hmn:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, true)
end
end)
end
-- Fly movement loop
conn(RS.Heartbeat:Connect(function(dt)
if not flyActive or not State.fly then return end
if not grab() or not flyBV or not flyBG then return end
local cf = Camera.CFrame
local targetDir = Vector3.new(0, 0, 0)
-- Sprint detection
flySprinting = UIS:IsKeyDown(Enum.KeyCode.LeftControl) or UIS:IsKeyDown(Enum.KeyCode.RightControl)
local currentFlySpeed = flySprinting and flySprint or flySpeed
-- WASD + Space/Shift for direction
if UIS:IsKeyDown(Enum.KeyCode.W) then targetDir = targetDir + cf.LookVector end
if UIS:IsKeyDown(Enum.KeyCode.S) then targetDir = targetDir - cf.LookVector end
if UIS:IsKeyDown(Enum.KeyCode.A) then targetDir = targetDir - cf.RightVector end
if UIS:IsKeyDown(Enum.KeyCode.D) then targetDir = targetDir + cf.RightVector end
if UIS:IsKeyDown(Enum.KeyCode.Space) then targetDir = targetDir + Vector3.new(0, 1, 0) end
if UIS:IsKeyDown(Enum.KeyCode.LeftShift) then targetDir = targetDir - Vector3.new(0, 1, 0) end
-- Mobile fly: use MoveDirection from thumbstick
if UIS.TouchEnabled then
local moveDir = hmn.MoveDirection
if moveDir.Magnitude > 0.1 then
targetDir = targetDir + moveDir
end
end
local targetVelocity
if targetDir.Magnitude > 0 then
targetVelocity = targetDir.Unit * currentFlySpeed
else
targetVelocity = Vector3.new(0, 0, 0)
end
-- Smooth acceleration/deceleration
local accel = targetDir.Magnitude > 0 and flyAcceleration or flyDeceleration
flyVelocity = flyVelocity:Lerp(targetVelocity, math.min(1, accel * dt))
-- Apply
flyBV.Velocity = flyVelocity
flyBG.CFrame = cf
-- Anti-fling: keep velocity reasonable
if hrp.AssemblyLinearVelocity.Magnitude > currentFlySpeed * 1.5 then
hrp.AssemblyLinearVelocity = flyVelocity
end
end))
------------------------------------------------------------------------
-- ANTI-AFK
------------------------------------------------------------------------
do
local vu = game:GetService("VirtualUser")
conn(LP.Idled:Connect(function()
if State.antiAfk then
vu:CaptureController()
vu:ClickButton2(Vector2.new())
end
end))
end
------------------------------------------------------------------------
-- GUI
------------------------------------------------------------------------
local gui = Instance.new("ScreenGui")
gui.Name = "CCUtilGui_v2"
gui.ResetOnSpawn = false
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
gui.Parent = LP.PlayerGui
-- Main frame
local main = Instance.new("Frame")
main.Size = UDim2.new(0, 270, 0, 420)
main.Position = UDim2.new(0, 15, 0.5, -210)
main.BackgroundColor3 = C.bg
main.BorderSizePixel = 0
main.Active = true
main.Draggable = true
main.Visible = menuOpen
main.Parent = gui
Instance.new("UICorner", main).CornerRadius = UDim.new(0, 10)
local mainStroke = Instance.new("UIStroke", main)
mainStroke.Color = C.border
mainStroke.Thickness = 2
-- Header
local header = Instance.new("Frame")
header.Size = UDim2.new(1, 0, 0, 40)
header.BackgroundColor3 = C.header
header.BorderSizePixel = 0
header.Parent = main
Instance.new("UICorner", header).CornerRadius = UDim.new(0, 10)
local headerFix = Instance.new("Frame")
headerFix.Size = UDim2.new(1, 0, 0, 12)
headerFix.Position = UDim2.new(0, 0, 1, -12)
headerFix.BackgroundColor3 = C.header
headerFix.BorderSizePixel = 0
headerFix.Parent = header
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -10, 1, 0)
title.Position = UDim2.new(0, 10, 0, 0)
title.BackgroundTransparency = 1
title.Text = "⚡ CC UTIL v2"
title.TextColor3 = C.accent
title.Font = Enum.Font.GothamBold
title.TextSize = 16
title.TextXAlignment = Enum.TextXAlignment.Left
title.Parent = header
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 30, 0, 30)
closeBtn.Position = UDim2.new(1, -35, 0, 5)
closeBtn.BackgroundColor3 = C.red
closeBtn.BackgroundTransparency = 0.5
closeBtn.BorderSizePixel = 0
closeBtn.Text = "X"
closeBtn.TextColor3 = C.white
closeBtn.Font = Enum.Font.GothamBold
closeBtn.TextSize = 14
closeBtn.Parent = header
Instance.new("UICorner", closeBtn).CornerRadius = UDim.new(0, 6)
closeBtn.MouseButton1Click:Connect(function()
menuOpen = false
main.Visible = false
end)
-- Scroll frame
local scroll = Instance.new("ScrollingFrame")
scroll.Size = UDim2.new(1, -16, 1, -48)
scroll.Position = UDim2.new(0, 8, 0, 44)
scroll.BackgroundTransparency = 1
scroll.BorderSizePixel = 0
scroll.ScrollBarThickness = 4
scroll.ScrollBarImageColor3 = C.accent
scroll.CanvasSize = UDim2.new(0, 0, 0, 0)
scroll.AutomaticCanvasSize = Enum.AutomaticSize.Y
scroll.Parent = main
local layout = Instance.new("UIListLayout", scroll)
layout.Padding = UDim.new(0, 4)
layout.SortOrder = Enum.SortOrder.LayoutOrder
------------------------------------------------------------------------
-- TOGGLE BUTTON FACTORY
------------------------------------------------------------------------
local toggleButtons = {}
local function createToggle(name, stateKey, description, color, order, callback)
local row = Instance.new("Frame")
row.Size = UDim2.new(1, -4, 0, 38)
row.BackgroundColor3 = C.panel
row.BorderSizePixel = 0
row.LayoutOrder = order
row.Parent = scroll
Instance.new("UICorner", row).CornerRadius = UDim.new(0, 8)
local bar = Instance.new("Frame")
bar.Size = UDim2.new(0, 4, 0.7, 0)
bar.Position = UDim2.new(0, 4, 0.15, 0)
bar.BackgroundColor3 = State[stateKey] and color or C.dimgray
bar.BorderSizePixel = 0
bar.Parent = row
Instance.new("UICorner", bar).CornerRadius = UDim.new(0, 2)
local lbl = Instance.new("TextLabel")
lbl.Size = UDim2.new(0.55, 0, 0, 16)
lbl.Position = UDim2.new(0, 16, 0, 3)
lbl.BackgroundTransparency = 1
lbl.Text = name
lbl.TextColor3 = C.white
lbl.Font = Enum.Font.GothamBold
lbl.TextSize = 13
lbl.TextXAlignment = Enum.TextXAlignment.Left
lbl.Parent = row
local desc = Instance.new("TextLabel")
desc.Size = UDim2.new(0.7, 0, 0, 12)
desc.Position = UDim2.new(0, 16, 0, 20)
desc.BackgroundTransparency = 1
desc.Text = description
desc.TextColor3 = C.gray
desc.Font = Enum.Font.Gotham
desc.TextSize = 10
desc.TextXAlignment = Enum.TextXAlignment.Left
desc.Parent = row
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 52, 0, 24)
btn.Position = UDim2.new(1, -60, 0.5, -12)
btn.BorderSizePixel = 0
btn.Text = State[stateKey] and "ON" or "OFF"
btn.TextColor3 = State[stateKey] and C.green or C.red
btn.BackgroundColor3 = State[stateKey] and C.btnOn or C.btnOff
btn.Font = Enum.Font.GothamBold
btn.TextSize = 12
btn.AutoButtonColor = false
btn.Parent = row
Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 6)
Instance.new("UIStroke", btn).Color = State[stateKey] and C.green or C.dimgray
btn.MouseButton1Click:Connect(function()
State[stateKey] = not State[stateKey]
local on = State[stateKey]
btn.Text = on and "ON" or "OFF"
btn.TextColor3 = on and C.green or C.red
btn.BackgroundColor3 = on and C.btnOn or C.btnOff
btn:FindFirstChildOfClass("UIStroke").Color = on and C.green or C.dimgray
bar.BackgroundColor3 = on and color or C.dimgray
if callback then callback(on) end
end)
toggleButtons[stateKey] = {btn = btn, bar = bar, color = color, lbl = lbl}
end
------------------------------------------------------------------------
-- CREATE TOGGLES
------------------------------------------------------------------------
createToggle("XRAY", "xray", "See through walls", C.accent, 1, function(on)
setXray(on)
end)
createToggle("INF JUMP", "infJump", "Jump in mid-air", C.cyan, 2, nil)
createToggle("FULLBRIGHT", "fullbright", "Remove darkness & fog", C.orange, 3, function(on)
setFullbright(on)
end)
createToggle("SPEED [WS]", "speed", "Boosted movement speed", C.green, 4, function(on)
if not on then
applyWalkSpeed(false)
end
end)
createToggle("NOCLIP", "noclip", "Phase through everything", C.pink, 5, function(on)
if not on then restoreNoclip() end
end)
createToggle("FLY", "fly", "Smooth fly + sprint (Ctrl)", C.accent2, 6, function(on)
if on then startFly() else stopFly() end
end)
createToggle("ANTI-AFK", "antiAfk", "Prevent idle kick", C.gray, 7, nil)
createToggle("AC NUKER", "acNuker", "Deep multi-layer AC destroy", C.red, 8, function(on)
if on then
local n = fullNuke()
print("[CC UTIL v2] AC Nuker: " .. n .. " objects nuked")
for _, log in pairs(nukeLog) do
print(" " .. log)
end
-- Re-nuke periodically
task.spawn(function()
while State.acNuker and task.wait(4) do
deepNukeContainer(LP:FindFirstChild("PlayerScripts"))
deepNukeContainer(LP:FindFirstChild("PlayerGui"))
deepNukeContainer(char)
deepNukeContainer(game:GetService("ReplicatedStorage"))
nukeScriptConnections()
end
end)
end
end)
------------------------------------------------------------------------
-- SPEED CONTROLS
------------------------------------------------------------------------
local speedRow = Instance.new("Frame")
speedRow.Size = UDim2.new(1, -4, 0, 32)
speedRow.BackgroundColor3 = C.panel
speedRow.BorderSizePixel = 0
speedRow.LayoutOrder = 9
speedRow.Parent = scroll
Instance.new("UICorner", speedRow).CornerRadius = UDim.new(0, 8)
local speedLbl = Instance.new("TextLabel")
speedLbl.Size = UDim2.new(0.4, 0, 1, 0)
speedLbl.Position = UDim2.new(0, 12, 0, 0)
speedLbl.BackgroundTransparency = 1
speedLbl.Text = "Spd: " .. speedValue
speedLbl.TextColor3 = C.white
speedLbl.Font = Enum.Font.GothamBold
speedLbl.TextSize = 12
speedLbl.TextXAlignment = Enum.TextXAlignment.Left
speedLbl.Parent = speedRow
-- Speed mode toggle button
local modeBtn = Instance.new("TextButton")
modeBtn.Size = UDim2.new(0, 40, 0, 20)
modeBtn.Position = UDim2.new(0.42, 0, 0.5, -10)
modeBtn.BackgroundColor3 = C.btnOff
modeBtn.BorderSizePixel = 0
modeBtn.Text = "WS"
modeBtn.TextColor3 = C.green
modeBtn.Font = Enum.Font.GothamBold
modeBtn.TextSize = 10
modeBtn.Parent = speedRow
Instance.new("UICorner", modeBtn).CornerRadius = UDim.new(0, 4)
modeBtn.MouseButton1Click:Connect(function()
if speedMode == "walkspeed" then
speedMode = "cframe"
modeBtn.Text = "CF"
modeBtn.TextColor3 = C.cyan
-- Update toggle label
toggleButtons["speed"].lbl.Text = "SPEED [CF]"
else
speedMode = "walkspeed"
modeBtn.Text = "WS"
modeBtn.TextColor3 = C.green
toggleButtons["speed"].lbl.Text = "SPEED [WS]"
end
end)
local function makeSpeedBtn(text, xOff, delta)
local b = Instance.new("TextButton")
b.Size = UDim2.new(0, 30, 0, 22)
b.Position = UDim2.new(1, xOff, 0.5, -11)
b.BackgroundColor3 = C.btnOff
b.BorderSizePixel = 0
b.Text = text
b.TextColor3 = C.white
b.Font = Enum.Font.GothamBold
b.TextSize = 14
b.Parent = speedRow
Instance.new("UICorner", b).CornerRadius = UDim.new(0, 4)
b.MouseButton1Click:Connect(function()
speedValue = math.clamp(speedValue + delta, 16, 500)
speedLbl.Text = "Spd: " .. speedValue
end)
end
makeSpeedBtn("-", -70, -10)
makeSpeedBtn("+", -35, 10)
------------------------------------------------------------------------
-- FLY SPEED CONTROLS
------------------------------------------------------------------------
local flyRow = Instance.new("Frame")
flyRow.Size = UDim2.new(1, -4, 0, 32)
flyRow.BackgroundColor3 = C.panel
flyRow.BorderSizePixel = 0
flyRow.LayoutOrder = 10
flyRow.Parent = scroll
Instance.new("UICorner", flyRow).CornerRadius = UDim.new(0, 8)
local flyLbl = Instance.new("TextLabel")
flyLbl.Size = UDim2.new(0.5, 0, 1, 0)
flyLbl.Position = UDim2.new(0, 12, 0, 0)
flyLbl.BackgroundTransparency = 1
flyLbl.Text = "Fly: " .. flySpeed .. " | Sprint: " .. flySprint
flyLbl.TextColor3 = C.white
flyLbl.Font = Enum.Font.GothamBold
flyLbl.TextSize = 11
flyLbl.TextXAlignment = Enum.TextXAlignment.Left
flyLbl.Parent = flyRow
local function makeFlyBtn(text, xOff, delta)
local b = Instance.new("TextButton")
b.Size = UDim2.new(0, 30, 0, 22)
b.Position = UDim2.new(1, xOff, 0.5, -11)
b.BackgroundColor3 = C.btnOff
b.BorderSizePixel = 0
b.Text = text
b.TextColor3 = C.white
b.Font = Enum.Font.GothamBold
b.TextSize = 14
b.Parent = flyRow
Instance.new("UICorner", b).CornerRadius = UDim.new(0, 4)
b.MouseButton1Click:Connect(function()
flySpeed = math.clamp(flySpeed + delta, 10, 500)
flySprint = math.clamp(flySpeed * 2.5, 25, 1000)
flyLbl.Text = "Fly: " .. flySpeed .. " | Sprint: " .. math.floor(flySprint)
end)
end
makeFlyBtn("-", -70, -20)
makeFlyBtn("+", -35, 20)
------------------------------------------------------------------------
-- AC NUKER LOG VIEWER
------------------------------------------------------------------------
local logRow = Instance.new("Frame")
logRow.Size = UDim2.new(1, -4, 0, 26)
logRow.BackgroundColor3 = C.panel
logRow.BorderSizePixel = 0
logRow.LayoutOrder = 11
logRow.Parent = scroll
Instance.new("UICorner", logRow).CornerRadius = UDim.new(0, 8)
local logLbl = Instance.new("TextLabel")
logLbl.Size = UDim2.new(0.6, 0, 1, 0)
logLbl.Position = UDim2.new(0, 12, 0, 0)
logLbl.BackgroundTransparency = 1
logLbl.Text = "AC Log: 0 nuked"
logLbl.TextColor3 = C.gray
logLbl.Font = Enum.Font.Gotham
logLbl.TextSize = 11
logLbl.TextXAlignment = Enum.TextXAlignment.Left
logLbl.Parent = logRow
local logBtn = Instance.new("TextButton")
logBtn.Size = UDim2.new(0, 50, 0, 18)
logBtn.Position = UDim2.new(1, -58, 0.5, -9)
logBtn.BackgroundColor3 = C.btnOff
logBtn.BorderSizePixel = 0
logBtn.Text = "PRINT"
logBtn.TextColor3 = C.orange
logBtn.Font = Enum.Font.GothamBold
logBtn.TextSize = 10
logBtn.Parent = logRow
Instance.new("UICorner", logBtn).CornerRadius = UDim.new(0, 4)
logBtn.MouseButton1Click:Connect(function()
print("=== AC NUKER LOG ===")
print("Total nuked: " .. nukeCount)
for _, log in pairs(nukeLog) do
print(" " .. log)
end
print("====================")
end)
-- Update log label periodically
task.spawn(function()
while task.wait(2) do
pcall(function()
logLbl.Text = "AC Log: " .. nukeCount .. " nuked"
end)
end
end)
------------------------------------------------------------------------
-- CREDITS
------------------------------------------------------------------------
local credRow = Instance.new("Frame")
credRow.Size = UDim2.new(1, -4, 0, 22)
credRow.BackgroundTransparency = 1
credRow.LayoutOrder = 99
credRow.Parent = scroll
local credLbl = Instance.new("TextLabel")
credLbl.Size = UDim2.new(1, 0, 1, 0)
credLbl.BackgroundTransparency = 1
credLbl.Text = "⚡ CC Util v2 | RightAlt to toggle"
credLbl.TextColor3 = C.dimgray
credLbl.Font = Enum.Font.Gotham
credLbl.TextSize = 10
credLbl.Parent = credRow
------------------------------------------------------------------------
-- TOGGLE MENU KEY
------------------------------------------------------------------------
conn(UIS.InputBegan:Connect(function(inp, gpe)
if gpe then return end
if inp.KeyCode == Enum.KeyCode.RightAlt then
menuOpen = not menuOpen
main.Visible = menuOpen
end
end))
------------------------------------------------------------------------
-- MOBILE TOGGLE
------------------------------------------------------------------------
local isMobile = UIS.TouchEnabled and not UIS.KeyboardEnabled
if isMobile then
local mobileToggle = Instance.new("TextButton")
mobileToggle.Size = UDim2.new(0, 50, 0, 50)
mobileToggle.Position = UDim2.new(0, 10, 0.3, 0)
mobileToggle.BackgroundColor3 = C.accent
mobileToggle.BackgroundTransparency = 0.3
mobileToggle.BorderSizePixel = 0
mobileToggle.Text = "⚡"
mobileToggle.TextSize = 24
mobileToggle.Font = Enum.Font.GothamBold
mobileToggle.TextColor3 = C.white
mobileToggle.Parent = gui
mobileToggle.Draggable = true
mobileToggle.Active = true
Instance.new("UICorner", mobileToggle).CornerRadius = UDim.new(0, 25)
Instance.new("UIStroke", mobileToggle).Color = C.border
mobileToggle.MouseButton1Click:Connect(function()
menuOpen = not menuOpen
main.Visible = menuOpen
end)
-- Mobile fly controls: dedicated up/down buttons when flying
local flyUpBtn = Instance.new("TextButton")
flyUpBtn.Size = UDim2.new(0, 60, 0, 40)
flyUpBtn.Position = UDim2.new(1, -75, 0.5, -50)
flyUpBtn.BackgroundColor3 = C.accent2
flyUpBtn.BackgroundTransparency = 0.4
flyUpBtn.BorderSizePixel = 0
flyUpBtn.Text = "▲ UP"
flyUpBtn.TextColor3 = C.white
flyUpBtn.Font = Enum.Font.GothamBold
flyUpBtn.TextSize = 12
flyUpBtn.Visible = false
flyUpBtn.Parent = gui
Instance.new("UICorner", flyUpBtn).CornerRadius = UDim.new(0, 8)
local flyDownBtn = Instance.new("TextButton")
flyDownBtn.Size = UDim2.new(0, 60, 0, 40)
flyDownBtn.Position = UDim2.new(1, -75, 0.5, 10)
flyDownBtn.BackgroundColor3 = C.accent2
flyDownBtn.BackgroundTransparency = 0.4
flyDownBtn.BorderSizePixel = 0
flyDownBtn.Text = "▼ DN"
flyDownBtn.TextColor3 = C.white
flyDownBtn.Font = Enum.Font.GothamBold
flyDownBtn.TextSize = 12
flyDownBtn.Visible = false
flyDownBtn.Parent = gui
Instance.new("UICorner", flyDownBtn).CornerRadius = UDim.new(0, 8)
local mFlyUp = false
local mFlyDown = false
flyUpBtn.MouseButton1Down:Connect(function() mFlyUp = true end)
flyUpBtn.MouseButton1Up:Connect(function() mFlyUp = false end)
flyDownBtn.MouseButton1Down:Connect(function() mFlyDown = true end)
flyDownBtn.MouseButton1Up:Connect(function() mFlyDown = false end)
-- Show/hide fly buttons based on fly state
task.spawn(function()
while task.wait(0.3) do
flyUpBtn.Visible = State.fly
flyDownBtn.Visible = State.fly
end
end)
-- Apply mobile fly up/down
conn(RS.Heartbeat:Connect(function()
if not State.fly or not flyActive or not flyBV then return end
local extra = Vector3.new(0, 0, 0)
if mFlyUp then extra = extra + Vector3.new(0, flySpeed, 0) end
if mFlyDown then extra = extra - Vector3.new(0, flySpeed, 0) end
if extra.Magnitude > 0 then
flyBV.Velocity = flyBV.Velocity + extra
end
end))
end
------------------------------------------------------------------------
-- XRAY AUTO-REFRESH
------------------------------------------------------------------------
task.spawn(function()
while task.wait(5) do
if State.xray then setXray(true) end
end
end)
------------------------------------------------------------------------
-- PRINT
------------------------------------------------------------------------
print("=== CUBE COMBINATION UTILITY v2 ===")
print(" Press RIGHT ALT to toggle menu (mobile: tap ⚡)")
print(" Features: Xray, Inf Jump, Fullbright, Speed (WS/CF), Noclip, Fly, Anti-AFK, AC Nuker")
print(" Speed modes: WS = WalkSpeed | CF = CFrame (stealth)")
print(" Fly: WASD + Space/Shift | Hold Ctrl to sprint")
print(" AC Nuker: 6-layer deep nuke with kick protection")
print("====================================")