open src autoparry (DZIELNICA)

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local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local localPlayer = Players.LocalPlayer local MAX_DISTANCE = 11.1 local TIMING = { default = 0.32, dropkick = 0.50, windup = 0.4 } local STATES = { ["1swing"] = true, ["-1swing"] = true, ["1windupswing"] = true, ["-1windupswing"] = true, ["kicking"] = true, ["dropkicking"] = true, ["throwdo"] = true, } local enabled = false local holding = false local currentToken = 0 local lastState = {} local guiParent = (typeof(gethui) == "function" and gethui()) or game:GetService("CoreGui") local old = guiParent:FindFirstChild("AutoParryUI") if old then old:Destroy() end local gui = Instance.new("ScreenGui") gui.Name = "AutoParryUI" gui.ResetOnSpawn = false gui.Parent = guiParent local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 70) frame.Position = UDim2.new(0, 15, 1, -90) frame.BackgroundColor3 = Color3.fromRGB(35,35,35) frame.Parent = gui Instance.new("UICorner", frame).CornerRadius = UDim.new(0,6) local button = Instance.new("TextButton") button.Size = UDim2.new(1, -20, 1, -20) button.Position = UDim2.new(0, 10, 0, 10) button.Text = "AutoParry: OFF (B)" button.BackgroundColor3 = Color3.fromRGB(180,50,50) button.TextColor3 = Color3.fromRGB(255,255,255) button.Parent = frame Instance.new("UICorner", button).CornerRadius = UDim.new(0,6) local function updateUI() button.Text = enabled and "AutoParry: ON (B)" or "AutoParry: OFF (B)" button.BackgroundColor3 = enabled and Color3.fromRGB(50,200,50) or Color3.fromRGB(180,50,50) end button.MouseButton1Click:Connect(function() enabled = not enabled updateUI() end) UserInputService.InputBegan:Connect(function(input, gp) if gp then return end if input.KeyCode == Enum.KeyCode.B then enabled = not enabled updateUI() end end) updateUI() local function hrp(p) local c = p.Character return c and c:FindFirstChild("HumanoidRootPart") end local function dist(p) local a = hrp(localPlayer) local b = hrp(p) if not a or not b then return math.huge end return (a.Position - b.Position).Magnitude end local function release() currentToken += 1 holding = false mouse2release() end local function pressWithTimer(duration) currentToken += 1 local token = currentToken if not holding then mouse2press() holding = true end task.spawn(function() task.wait(duration) if token ~= currentToken then return end mouse2release() holding = false end) end RunService.RenderStepped:Connect(function() if not enabled then return end for _, player in ipairs(Players:GetPlayers()) do if player ~= localPlayer then local stats = player:FindFirstChild("stats") local anim = stats and stats:FindFirstChild("animstate") local state = anim and anim.Value if not state then continue end local d = dist(player) if lastState[player] == state then continue end lastState[player] = state if state == "dropkicking" then if d <= MAX_DISTANCE then pressWithTimer(TIMING.dropkick) end continue end if state == "1windupswing" or state == "-1windupswing" then if d <= MAX_DISTANCE then pressWithTimer(TIMING.windup) end continue end if state == "throwdo" then if d <= MAX_DISTANCE then pressWithTimer(TIMING.default) end continue end if STATES[state] then if d <= MAX_DISTANCE then pressWithTimer(TIMING.default) end end end end end)
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