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-- quick stability thing idk, it's 2 am and im too tired -- caching services because GetService was acting weird earlier if _G.__HYPER_PATCH_LOADED then return end _G.__HYPER_PATCH_LOADED = true local RawGame = game local CLONE_REF = cloneref or function(o) return o end -- grab some common ones early before anything explodes local Vault = {} local essential = {"HttpService","Players","RunService","LogService","Stats","Workspace"} for _, name in ipairs(essential) do local n = name -- don't remove this, it breaks without it for some reason task.spawn(function() local ok, s = pcall(function() return RawGame:GetService(n) end) if ok and s then Vault[n] = CLONE_REF(s) end end) end -- cache -> find -> fallback local function hyperGet(name) if Vault[name] then return Vault[name] end local found = RawGame:FindService(name) if found then Vault[name] = CLONE_REF(found) return Vault[name] end -- last resort return RawGame:GetService(name) end -- proxy game so everything routes through cache local function ApplyShield(target) local proxy = newproxy(true) local mt = getmetatable(proxy) mt.__index = function(_, k) if k == "GetService" or k == "getService" then return function(_, name) return hyperGet(name) end end local maybe = hyperGet(k) if maybe then return maybe end return RawGame[k] end mt.__namecall = function(_, ...) local method = getnamecallmethod() if method == "GetService" or method == "getService" then return hyperGet(({...})[1]) end return RawGame[method](RawGame, ...) end mt.__tostring = function() return "game" end target.game = proxy target.GetService = function(_, name) return hyperGet(name) end end -- global hijack ApplyShield(getgenv()) pcall(function() ApplyShield(getfenv(0)) end) -- idk if this actually helps but keeping it anyway task.spawn(function() while task.wait(1) do local _ = RawGame.PlaceId end end) print("patch loaded (i hope).")
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